Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Player=game:GetService("thomasthong").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- local TrailColor = ("Dark grey")
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new(TrailColor)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new(TrailColor)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor.new("Cyan"))
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(0.200000003, 0.200000003, 0.510347784))
- handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0134277344, -1.08377826, 0.236021042, -0.999991059, 1.64970497e-005, -3.57626704e-005, -1.64969497e-005, -0.999997199, -5.89981786e-010, -3.53156356e-005, -1.55431202e-015, 0.999991059))
- mesh("BlockMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 0.425290078, 1))
- Barrel=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Barrel",Vector3.new(0.400000036, 0.600000024, 0.400000006))
- Barrelweld=weld(m,handle,Barrel,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0165214539, -0.556964874, 1.65633035, -0.999990225, -1.64588746e-005, -3.51069939e-005, 3.59414771e-005, 5.92924765e-010, -0.99999088, 1.65416641e-005, -0.999996066, -2.07900868e-007))
- mesh("BlockMesh",Barrel,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.77380371e-005, -0.551608682, 0.933853149, 0.999982119, 4.92241179e-006, 4.47023922e-007, -4.92275558e-006, 0.999994397, 5.18727006e-011, -1.34108632e-006, -6.88231694e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.850580096, 0.850579739))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.263679713, 0.680464089, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000255584717, 1.23079586, 0.679197311, 0.999982119, 2.09204348e-010, 4.47023922e-007, -6.14797824e-010, 0.999994397, 7.37476746e-012, -1.34108632e-006, -2.21242469e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.850579739))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.255169868))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.86645508e-005, -0.424460649, 0.127323151, 0.999991059, 2.60244997e-006, 5.95537131e-008, -2.60263118e-006, 0.999997079, 2.07900612e-007, -5.06588549e-007, -2.07909366e-007, 0.999991059))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.425283134, 0.425283283, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.04139137, 0.340232015, 0.255173892))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.466564178, -0.424417496, -0.00016784668, -2.27435266e-005, -0.999994159, 1.75410797e-011, 7.063058e-005, -1.58892144e-009, -0.999982119, 0.999982119, -2.27441906e-005, 6.97365176e-005))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.255169958))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.7220459e-005, -0.0845518112, 0.127305984, 0.999982119, 1.79009203e-006, 4.76829882e-007, -1.79047493e-006, 0.999994397, 7.47768514e-012, -1.37088864e-006, -2.3080815e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.425290078, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.200000003, 0.425283313, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.14440918e-005, -0.254490614, -0.0425262451, 0.999982119, 4.47815211e-007, 5.0665767e-007, -4.48213513e-007, 0.999994397, 9.08723097e-012, -1.40071279e-006, -2.40636955e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.425283134, 1, 0.425283164))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.255173951, 1.44598627, 0.595405817))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000183105469, 1.35827327, 0.551862717, 0.999982119, 2.09204348e-010, 4.47023922e-007, -6.14797824e-010, 0.999994397, 7.37476746e-012, -1.34108632e-006, -2.21242469e-011, 0.999982119))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.61610174, 0.255173981, 0.255173892))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.254119873, -0.721702576, -0.000198364258, -2.27435994e-005, -0.999994636, -3.5085157e-011, 7.10776076e-005, -1.54646851e-009, -0.999982119, 0.999982119, -2.27442943e-005, 7.01835525e-005))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light stone grey","Part",Vector3.new(0.263679713, 0.200000003, 0.425289869))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00115585327, -0.551612258, 0.636695862, 0.999982119, 4.92261825e-006, 8.94047844e-007, -4.92297022e-006, 0.999994636, 6.63678834e-011, -1.78811024e-006, -8.55193139e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.850580096, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.680463791, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.976444304, -0.294725418, -0.00431060791, -2.27435994e-005, -0.999994636, -3.5085157e-011, 7.10776076e-005, -1.54646851e-009, -0.999982119, 0.999982119, -2.27442943e-005, 7.01835525e-005))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.425290078, 0.850579798))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.42528984, 0.200000003, 0.255173892))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.27387559, -0.636722565, -0.00016784668, -2.49764744e-005, -0.999994636, -3.70836695e-011, 7.10776076e-005, -1.7011863e-009, -0.999982119, 0.999982119, -2.49771983e-005, 7.01835525e-005))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.425290078, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.200000003, 0.200000003, 0.255173892))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.10395718, -0.764104843, -0.000137329102, -2.49764744e-005, -0.999994636, -3.70836695e-011, 7.10776076e-005, -1.7011863e-009, -0.999982119, 0.999982119, -2.49771983e-005, 7.01835525e-005))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.850580096, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.425289929, 0.340231895))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0043182373, 1.2733295, 0.0848426819, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.340231895))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00423049927, 1.01876116, 0.0848426819, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 0.425290078, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.255173951, 0.200000003, 0.255173892))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, 0.0424911976, 0.97628212, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.850580096, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.48498535e-005, 0.084962368, 1.18850517, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.212644935, 0.212645039, 0.425289869))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.5,"Cyan","Part",Vector3.new(0.255173951, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.48498535e-005, 0.084962368, 1.18850517, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.425290078, 0.850579798))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.200000003, 0.680464029, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00429153442, -0.976130962, 0.297080994, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 1, 0.425289869))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.255173951, 0.200000003, 0.595405877))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.10351563e-005, 0.594237328, 0.551851273, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.425290078, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.425289869))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.169742584, 0.0849318504, 1.06118011, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.425290078, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light stone grey","Part",Vector3.new(0.200000003, 0.510348022, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00430297852, 1.23086357, -0.127353668, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 1, 0.425289869))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.255173951, 0.200000003, 0.850579739))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.34057617e-005, 2.1647141, 0.424444199, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.850580096, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.255173951, 0.595406055, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -0.339458823, 1.0612278, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.425289869))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.425289899, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.91821289e-005, 0.084962368, 1.3158741, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.425290078, 0.425289869))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.510347903))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0848655701, 0.551791668, -5.91278076e-005, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.850580096, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.425289869))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.169647217, 0.0849175453, 1.06118774, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.425290078, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.425290108, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.254673719, -0.212312698, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 1, 0.425289869))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.425289869))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00430297852, 1.52808881, 0.0424671173, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 0.425290078, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.21206665, -0.933796644, 0.679149628, -0.999982119, -5.58144457e-005, -8.9405512e-007, 5.58141619e-005, -0.999994636, 3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 0.425290078, 0.850579798))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.127262115, 0.933843374, 0.679164886, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 0.425290078, 0.850579739))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.255173951, 0.200000003, 0.340231895))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.14440918e-005, -2.1647017, -2.0980835e-005, -0.999982119, -5.58144457e-005, -8.9405512e-007, 5.58141619e-005, -0.999994636, 3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.850580096, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.510347903))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0848960876, 0.551814079, -1.90734863e-005, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.850580096, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.200000003, 0.200000003, 0.255173892))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.44389164, -0.764112473, -0.000137329102, -2.53405306e-005, -0.999997318, -2.07920962e-007, 7.14656417e-005, 2.06129954e-007, -0.999991059, 0.999991059, -2.53409107e-005, 7.10185996e-005))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.850580096, 1))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.551600099, -0.891397476, 0.0849647522, -1.96261317e-005, -0.999994636, -7.89959209e-011, 7.10781751e-005, -1.28376709e-009, -0.999982119, 0.999982119, -1.96267902e-005, 7.018412e-005))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 0.425290078, 0.425289869))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.255173862, 0.255174011, 0.595405817))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000217437744, -1.61367238, -0.551843643, -0.999982119, -3.15852139e-006, -8.79772415e-007, -3.15889542e-006, 0.999994636, -2.42164191e-007, 1.77383481e-006, -2.42149667e-007, -0.999982119))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.34022662, 0.200000003))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-005, 0.0848674774, 0.509426713, 0.999991059, 2.60264824e-006, 5.06588549e-007, -9.53623385e-007, 2.06911025e-007, 0.999991059, 2.60283809e-006, -0.999997318, 2.06918429e-007))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.425283134, 1, 0.425283164))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.551610351, -0.891412735, 0.0848731995, 2.05404231e-005, 0.999994636, 3.72684752e-007, 7.10960012e-005, 3.71262161e-007, -0.999982119, -0.999982119, 2.05411197e-005, -7.02019315e-005))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 0.425290078, 0.425289869))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.551705599, 0.933855057, 0.0848388672, -2.27403962e-005, -0.999994636, -5.9601156e-008, -7.10774912e-005, -5.80205715e-008, 0.999982119, -0.999982119, 2.27410965e-005, -7.0183436e-005))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 0.850580096, 0.425289869))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.551692009, 0.933879852, 0.0849609375, 2.27179899e-005, 0.999994636, -5.9531132e-008, -7.10859167e-005, 6.11118125e-008, 0.999982119, 0.999982119, -2.27186792e-005, 7.0191847e-005))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 0.850580096, 0.425289869))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.255168587, 0.200000003))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000110626221, 0.127298355, 0.169516325, 0.999982119, 2.23781717e-006, 9.2386108e-007, -1.81791984e-006, -1.01918163e-009, 0.999982119, 2.2382028e-006, -0.999994636, -1.0023522e-009))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 1, 0.425289869))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00854873657, -1.57516098, 0.185529709, -0.999982119, -7.21350352e-006, -8.5031279e-006, -3.48015419e-006, 0.937103271, -0.349032491, 1.13240894e-005, -0.349036932, -0.937091589))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 0.425290078, 0.425289869))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.200000003, 0.425284624, 0.200000003))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000102996826, -0.0424919128, 0.0849627256, 0.999991059, 5.58147876e-005, 8.0466998e-007, 1.25170482e-006, -2.72474687e-009, -0.999991059, -5.58146457e-005, 0.999997318, -2.77701706e-009))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 1, 0.425289869))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.200000003, 0.255174011, 0.255173892))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00849533081, -1.76611137, 0.0303249359, -0.999982119, -7.41118401e-006, -9.01437488e-006, -3.18791808e-006, 0.928048849, -0.372439235, 1.19559481e-005, -0.372443885, -0.928037345))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 1, 1))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.200000003, 0.425284624, 0.200000003))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000106811523, 0.0424900055, 0.0849499702, -0.999982119, -4.47962549e-007, -6.40648068e-007, -1.53471046e-006, -1.13678156e-009, 0.999982119, -4.48370002e-007, 0.999994636, 1.12173104e-009))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 1, 0.425289869))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.255168587, 0.200000003))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000118255615, -0.12729454, 0.169492006, -0.999982119, -5.62619716e-005, -9.83487553e-007, 1.87754631e-006, -2.7208622e-009, -0.999982119, 5.62616806e-005, -0.999994636, 2.79091061e-009))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 1, 0.425289869))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0847396851, 0.933885574, 0.0847232342, 0.999982119, 5.58591455e-005, 8.98660801e-007, -1.7927232e-006, -2.00105266e-008, 0.999982119, 5.58588581e-005, -0.999994636, -1.99453289e-008))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.850580096, 0.425289869))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.200000003, 0.2551741, 0.200000003))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0849990845, 0.339661598, -0.212226868, -0.999982119, -5.5915436e-005, -7.77094101e-007, -5.59151522e-005, 0.999994636, 1.02350157e-006, 1.67109829e-006, 1.02357262e-006, -0.999982119))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 1, 0.425289869))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0849323273, 0.806465149, 0.169761658, 2.44998719e-005, 0.999994636, 1.26530392e-006, -7.12289184e-005, -1.2636109e-006, 0.999982119, 0.999982119, -2.45006886e-005, 7.03348342e-005))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.425290078, 0.425289869))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.255173951, 0.425290108, 0.255173951))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 1.86757088, -0.127286911, -0.999982119, -5.5915436e-005, -7.77094101e-007, -5.59151522e-005, 0.999994636, 1.02350157e-006, 1.67109829e-006, 1.02357262e-006, -0.999982119))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.200000003, 0.2551741, 0.200000003))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0848350525, 0.339640617, -0.212226868, -0.999982119, -5.5915436e-005, -7.77094101e-007, -5.59151522e-005, 0.999994636, 1.02350157e-006, 1.67109829e-006, 1.02357262e-006, -0.999982119))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 1, 0.425289869))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.255173951, 0.340232044, 0.510347784))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.8064816, 1.14440918e-005, 0.999982119, 5.58740467e-005, 1.35518712e-006, 5.58737629e-005, -0.999994636, -1.12400812e-006, 2.2491804e-006, 1.12411249e-006, -0.999982119))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0848121643, 0.933847427, 0.0847399235, 0.999982119, 5.58591455e-005, 8.98660801e-007, -1.7927232e-006, -2.00105266e-008, 0.999982119, 5.58588581e-005, -0.999994636, -1.99453289e-008))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.850580096, 0.425289869))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0849186182, 0.806528091, 0.169620514, -2.46491363e-005, -0.999994636, -5.97645396e-007, -7.32047774e-005, -5.95885183e-007, 0.999982119, -0.999982119, 2.46499039e-005, -7.23107005e-005))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.425290078, 0.425289869))
- function effect(Color,Ref,LP,P1,returnn)
- if LP==nil or P1==nil then return end
- local effectsmsh=Instance.new("CylinderMesh")
- effectsmsh.Scale=Vector3.new(0.2,1,0.2)
- effectsmsh.Name="Mesh"
- local effectsg=Instance.new("Part")
- NoOutline(effectsg)
- effectsg.formFactor=3
- effectsg.CanCollide=false
- effectsg.Name="Eff"
- effectsg.Locked=true
- effectsg.Anchored=true
- effectsg.Size=Vector3.new(0.5,1,0.5)
- effectsg.Parent=workspace
- effectsmsh.Parent=effectsg
- effectsg.BrickColor=BrickColor.new(Color)
- effectsg.Reflectance=Ref
- local point1=P1
- local mg=(LP.p - point1.p).magnitude
- effectsg.Size=Vector3.new(0.5,mg,0.5)
- effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- effectsmsh.Scale=Vector3.new(0.2,1,0.2)
- game:GetService("Debris"):AddItem(effectsg,2)
- if returnn then return effectsg end
- if not returnn then
- table.insert(Effects,{effectsg,"Cylinder",0.2,0.01,0,0.01,effectsmsh})
- end
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function LaserBarrage(Prt,Parent)
- attack=true
- --so("BeamLockon",Prt,1,1)
- local efprt=part(3,Parent,"SmoothPlastic",0,0.5,BrickColor.new("Cyan"),"Effect",vt(0.2,0.2,0.2))
- efprt.Anchored=true
- local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1))
- spread=vt(0,0,0)*(Prt.Position-Mouse.Hit.p).magnitude/100
- --spread=vt(0,0,0)
- coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded)
- game:GetService("Debris"):AddItem(Part,6)
- local TheHit=Mouse.Hit.p
- local MouseLook=cf((Prt.Position+TheHit)/2,TheHit+Spreaded)
- local hit,pos = rayCast(Prt.Position,MouseLook.lookVector,1000,Parent)
- so("Elec",Prt,0.2,1)
- local tefprt=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2))
- tefprt.CFrame=cf(pos)
- MagicCircle(BrickColor.new("Cyan"),cf(pos),0.5,0.5,0.5,0.5,0.5,0.5,0.04)
- so("Elec",tefprt,0.3,1)
- game:GetService("Debris"):AddItem(tefprt,3)
- Part.CFrame=CFrame.new((Prt.Position+pos)/2,pos)*angles(1.57,0,0)
- if(hit.Parent:findFirstChild("Humanoid")~= nil)then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
- hit.Parent.Humanoid:TakeDamage(15)
- end
- end
- local mag=(Prt.Position-pos).magnitude
- MagicCylinder(BrickColor.new("Cyan"),Part.CFrame,1,mag*5,1,0.5,0,0.5,0.05)
- Part.Parent=nil
- end),efprt,efmsh,spread)
- end
- function Laser(Part,Dmg)
- sp = Part.Position
- dirr = Part.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0)
- local hit,pos = rayCast(sp,dirr.lookVector,100,Character)
- local las=Instance.new("Part",Character)
- las.Material = "SmoothPlastic"
- las.Anchored=true
- las.Locked=true
- las.CanCollide=false
- las.TopSurface=0
- las.BottomSurface=0
- las.FormFactor = "Custom"
- las.BrickColor=BrickColor.new("Cyan")
- las.Size=Vector3.new(1,1,1)
- las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
- local msh=Instance.new("SpecialMesh",las)
- mag = (Part.Position-pos).magnitude
- msh.Scale=Vector3.new(0.1,mag,0.1)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i = 0,1,0.1 do
- wait()
- Part.Transparency = Part.Transparency + 0.1
- Mesh.Scale = Mesh.Scale + Vector3.new(0.15,0.7,0.15)
- end
- Part.Parent = nil
- end),las,msh)
- if pos ~= nil then
- local las2=Instance.new("Part",Character)
- las2.Material = "SmoothPlastic"
- las2.Anchored=true
- las2.Locked=true
- las2.CanCollide=false
- las2.TopSurface=0
- las2.BottomSurface=0
- las2.FormFactor = "Custom"
- las2.BrickColor=BrickColor.new("Cyan")
- las2.Size=Vector3.new(1,1,1)
- --las2.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
- las2.CFrame=CFrame.new(pos) *CFrame.Angles(math.rad(90),0,0)
- local msh=Instance.new("SpecialMesh",las2)
- msh.MeshType = "Sphere"
- mag = (Part.Position-pos).magnitude
- msh.Scale=Vector3.new(0.1,0.1,0.1)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- --wait(10)
- for i = 0,1,0.1 do
- wait()
- Part.Transparency = Part.Transparency + 0.1
- Mesh.Scale = Mesh.Scale + Vector3.new(0.5,0,0.5)
- end
- Part.Parent = nil
- end),las2,msh)
- end
- if hit ~= nil and pos ~= nil then
- if hit.Parent.className == "Hat" then
- hit:BreakJoints()
- hit.Velocity = Vector3.new(math.random(-5,5),20,math.random(-5,5))
- end
- if(hit.Parent:findFirstChild("Humanoid")~= nil)then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
- hit.Parent.Humanoid:TakeDamage(Dmg)
- end
- end
- --[[if hit.className == "Part" and hit.Parent:findFirstChild("Humanoid") == nil then
- end ]]
- end
- end
- ShootSounds = {233370753,233370772}
- function PlaySound(id, pitch, parent, volume)
- if volume == nil then volume=tonumber(1) end
- local Sound = Instance.new("Sound")
- Sound.Name = "Epicosound"
- Sound.SoundId = "rbxassetid://"..id
- Sound.Volume = volume
- Sound.Pitch = pitch
- Sound.Looped = false
- Sound.Parent = parent
- wait()
- Sound:Play()
- game:service'Debris':AddItem(Sound, 8)
- end
- ShootSounds = {233370753,233370772}
- ShootSound = function(part)
- local shot=math.random(1, #ShootSounds)
- PlaySound(ShootSounds[shot], 1, part)
- end
- function Shoot1()
- attack = true
- for i = 0,1,0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -1) * angles(math.rad(0), math.rad(80), math.rad(100)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5)),.3)
- end
- ShootSound(Barrel)
- LaserBarrage(Barrel,m)
- MagicCircle(BrickColor.new("Cyan"),Barrel.CFrame,.5,.5,.5,.5,.5,.5,0.06)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(-30)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(30)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-20)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -1) * angles(math.rad(0), math.rad(50), math.rad(130)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(5)),.2)
- end
- attack = false
- end
- function Shoot2()
- attack = true
- for i = 0,1,0.07 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-80)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)),.2)
- RH.C0=clerp(RH.C0,cf(.6,-1,.5)*angles(math.rad(0),math.rad(20),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5)),.2)
- end
- ShootSound(Barrel)
- LaserBarrage(Barrel,m)
- MagicCircle(BrickColor.new("Cyan"),Barrel.CFrame,.5,.5,.5,.5,.5,.5,0.06)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(-80)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 1, 0) * angles(math.rad(0), math.rad(50), math.rad(140)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)),.2)
- RH.C0=clerp(RH.C0,cf(.6,-1,.5)*angles(math.rad(0),math.rad(20),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5)),.2)
- end
- attack = false
- end
- function Shoot3()
- attack = true
- for i = 0,1,0.07 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,2)* angles(math.rad(30),math.rad(0),-5*i),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-30)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-80)),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(60)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(70)),.2)
- end
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-80)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(30)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(30)),.2)
- end
- ShootSound(Barrel)
- LaserBarrage(Barrel,m)
- MagicCircle(BrickColor.new("Cyan"),Barrel.CFrame,.5,.5,.5,.5,.5,.5,0.06)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-80)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(50), math.rad(90)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-50)),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(20)),.2)
- end
- attack = false
- end
- function SpinShot()
- attack = true
- for i=0,1,0.9 do
- swait()
- for i = 0,1,0.1 do
- swait()
- ShootSound(Barrel)
- Laser(Barrel,20)
- MagicCircle(BrickColor.new("Cyan"),Barrel.CFrame,.5,.5,.5,.5,.5,.5,0.06)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,2)* angles(math.rad(20),math.rad(0),-5*i),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-30)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(60)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(70)),.3)
- end
- end
- attack = false
- end
- mouse.Button1Down:connect(function()
- if attack==false then
- if attacktype == 1 then
- attack = true
- attacktype = 2
- Shoot1()
- elseif attacktype == 2 then
- attack = true
- attacktype = 3
- Shoot2()
- elseif attacktype == 3 then
- attack = true
- attacktype = 1
- Shoot3()
- end
- end
- end)
- mouse.KeyDown:connect(function(k)
- k=k:lower()
- if k=='q' then
- if attack==false then
- SpinShot()
- end
- end
- end)
- local sine = 0
- local change = 1
- local val = 0
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(20)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20)),.2)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(30)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(10)),.2)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -1) * angles(math.rad(0), math.rad(80), math.rad(100)),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5)),.2)
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- change=3
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-30)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(-5),math.rad(30)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -1) * angles(math.rad(0), math.rad(80), math.rad(100)),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(10)),.2)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.2)
- end
- end
- end
- if #Effects>0 then
- --table.insert(Effects,{prt,"Block1",delay})
- for e=1,#Effects do
- if Effects[e]~=nil then
- --for j=1,#Effects[e] do
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[2]=="DecreaseStat" then
- Thing[5]=Thing[5]-1
- if Thing[5]<=0 then
- if Thing[1]:findFirstChild("Stats")~=nil then
- Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4]
- end
- table.remove(Effects,e)
- end
- end
- if Thing[2]=="Shoot" then
- local Look=Thing[1]
- local hit,pos = rayCast(Thing[4],Look,20,m)
- local mag=(Thing[4]-pos).magnitude
- MagicHead(BrickColor.new("Cyan"),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,0.1)
- Thing[4]=Thing[4]+(Look*20)
- Thing[3]=Thing[3]-1
- if hit~=nil then
- Thing[3]=0
- if Thing[8]==1 then
- Damagefunc(hit,Thing[5],Thing[6],Thing[7],"Normal",RootPart,10,20,math.random(1,5),nil,nil,true)
- elseif Thing[8]==2 then
- Damagefunc(hit,Thing[5],Thing[6],Thing[7],"NormalDecreaseMvmt1",RootPart,10,20,math.random(1,5),nil,nil,true)
- end
- ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Cyan"),"Reference",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- MagicCircle(BrickColor.new("Cyan"),cf(pos),5,5,5,1,1,1,0.03)
- game:GetService("Debris"):AddItem(ref,1)
- end
- if Thing[3]<=0 then
- table.remove(Effects,e)
- end
- end
- if Thing[2]=="CylinderClang" then
- if Thing[3]<=1 then
- Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0)
- Thing[7]=Thing[1].CFrame
- effect("Cyan",0,Thing[8],Thing[7])
- Thing[8]=Thing[7]
- Thing[3]=Thing[3]+Thing[4]
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- --[[Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]]
- end
- if Thing[2]~="Shoot" and Thing[2]~="DecreaseStat" then
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Block2" then
- Thing[1].CFrame=Thing[1].CFrame
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- end
- --end
- end
- end
- end
- end
- --truta193
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement