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- # Engine module
- add_library(Engine STATIC)
- # Engine sources
- target_sources(
- Engine PRIVATE
- Audio/Private/Effects/Echo.cpp
- Audio/Private/Effects/Reverb.cpp
- Audio/Private/Formats/OGGLoader.cpp
- Audio/Private/Formats/WAVLoader.cpp
- Audio/Private/AudioManager.cpp
- Audio/Private/AudioSystem.cpp
- Audio/Private/AudioUtils.cpp
- Audio/Private/Music.cpp
- Audio/Private/Sound.cpp
- Core/Private/Math/Vector2.cpp
- Core/Private/Math/Vector3.cpp
- Core/Private/Audio.cpp
- Core/Private/Engine.cpp
- Core/Private/Graphics.cpp
- Core/Private/Input.cpp
- Core/Private/Layer.cpp
- Core/Private/LayerStack.cpp
- Core/Private/Time.cpp
- Editor/Private/AnimationBuilder/AnimationBuilder.cpp
- Editor/Private/ModelImporter/ModelImporter.cpp
- Editor/Private/PluginManager/PluginManager.cpp
- Editor/Private/SceneExporter/SceneExporter.cpp
- Editor/Private/TextureProcessor/TextureProcessor.cpp
- Editor/Private/AssetBrowserWindow.cpp
- Editor/Private/Command.cpp
- Editor/Private/Editor.cpp
- Editor/Private/EditorUtils.cpp
- Editor/Private/EditorWindow.cpp
- Editor/Private/InspectorWindow.cpp
- Editor/Private/SceneViewWindow.cpp
- Editor/Private/Toolbar.cpp
- Editor/Private/UndoStack.cpp
- Graphics/Private/Camera.cpp
- Graphics/Private/Graphics.cpp
- Graphics/Private/Light.cpp
- Graphics/Private/Material.cpp
- Graphics/Private/Mesh.cpp
- Graphics/Private/RenderTarget.cpp
- Graphics/Private/Shader.cpp
- Graphics/Private/Texture.cpp
- Input/Private/Gamepad.cpp
- Input/Private/InputManager.cpp
- Input/Private/InputUtils.cpp
- Input/Private/Keyboard.cpp
- Input/Private/Mouse.cpp
- Networking/Private/NetworkClient.cpp
- Networking/Private/NetworkManager.cpp
- Networking/Private/NetworkServer.cpp
- Networking/Private/Packet.cpp
- Networking/Private/Serialization.cpp
- Physics/Private/Collider.cpp
- Physics/Private/CollisionDetection.cpp
- Physics/Private/CollisionShape.cpp
- Physics/Private/PhysicsMaterial.cpp
- Physics/Private/PhysicsWorld.cpp
- Physics/Private/Rigidbody.cpp
- Platform/Private/GenericPlatform/GenericAudioSystem.cpp
- Platform/Private/GenericPlatform/GenericFileSystem.cpp
- Platform/Private/GenericPlatform/GenericGraphicsContext.cpp
- Platform/Private/GenericPlatform/GenericInputSystem.cpp
- Platform/Private/GenericPlatform/GenericNetworking.cpp
- Platform/Private/GenericPlatform/GenericPlatform.cpp
- Platform/Private/GenericPlatform/GenericTimeUtils.cpp
- Platform/Private/GenericPlatform/GenericWindow.cpp
- Platform/Private/Linux/LinuxAudioSystem.cpp
- Platform/Private/Linux/LinuxFileSystem.cpp
- Platform/Private/Linux/LinuxGraphicsContext.cpp
- Platform/Private/Linux/LinuxInputSystem.cpp
- Platform/Private/Linux/LinuxNetworking.cpp
- Platform/Private/Linux/LinuxPlatform.cpp
- Platform/Private/Linux/LinuxTimeUtils.cpp
- Platform/Private/Linux/LinuxWindow.cpp
- Platform/Private/Mac/MacAudioSystem.cpp
- Platform/Private/Mac/MacFileSystem.cpp
- Platform/Private/Mac/MacGraphicsContext.cpp
- Platform/Private/Mac/MacInputSystem.cpp
- Platform/Private/Mac/MacNetworking.cpp
- Platform/Private/Mac/MacPlatform.cpp
- Platform/Private/Mac/MacTimeUtils.cpp
- Platform/Private/Mac/MacWindow.cpp
- Platform/Private/Mobile/MobileAudioSystem.cpp
- Platform/Private/Mobile/MobileFileSystem.cpp
- Platform/Private/Mobile/MobileGraphicsContext.cpp
- Platform/Private/Mobile/MobileInputSystem.cpp
- Platform/Private/Mobile/MobileNetworking.cpp
- Platform/Private/Mobile/MobilePlatform.cpp
- Platform/Private/Mobile/MobileTimeUtils.cpp
- Platform/Private/Mobile/MobileWindow.cpp
- Platform/Private/Windows/WindowsAudioSystem.cpp
- Platform/Private/Windows/WindowsFileSystem.cpp
- Platform/Private/Windows/WindowsGraphicsContext.cpp
- Platform/Private/Windows/WindowsInputSystem.cpp
- Platform/Private/Windows/WindowsNetworking.cpp
- Platform/Private/Windows/WindowsPlatform.cpp
- Platform/Private/Windows/WindowsTimeUtils.cpp
- Platform/Private/Windows/WindowsWindow.cpp
- Resource/Private/AudioResource.cpp
- Resource/Private/MeshResource.cpp
- Resource/Private/Resource.cpp
- Resource/Private/ResourceManager.cpp
- Resource/Private/TextureResource.cpp
- Scene/Private/Component.cpp
- Scene/Private/GameObject.cpp
- Scene/Private/RendererComponent.cpp
- Scene/Private/Scene.cpp
- Scene/Private/SceneManager.cpp
- Scene/Private/TransformComponent.cpp
- Scripting/Private/CSharpScriptEngine.cpp
- Scripting/Private/LuaScriptEngine.cpp
- Scripting/Private/ScriptManager.cpp
- Scripting/Private/ScriptObject.cpp
- Serialization/Private/BinarySerializer.cpp
- Serialization/Private/Deserializer.cpp
- Serialization/Private/JsonSerializer.cpp
- Serialization/Private/Serializable.cpp
- Serialization/Private/Serializer.cpp
- UI/Private/Button.cpp
- UI/Private/Canvas.cpp
- UI/Private/Checkbox.cpp
- UI/Private/Dropdown.cpp
- UI/Private/Label.cpp
- UI/Private/Panel.cpp
- UI/Private/ProgressBar.cpp
- UI/Private/RadioButton.cpp
- UI/Private/Slider.cpp
- UI/Private/TextBox.cpp
- UI/Private/UIElement.cpp
- UI/Private/UIManager.cpp
- )
- # Engine include directories
- target_include_directories(
- Engine PUBLIC
- Audio/Public
- Core/Public
- Editor/Public
- Graphics/Public
- Input/Public
- Networking/Public
- Physics/Public
- Platform/Public
- Resource/Public
- Scene/Public
- Scripting/Public
- Serialization/Public
- UI/Public
- )
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