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Goo345

haxor i think

Dec 24th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. wait(0.2)
  175.  
  176. local plr = owner
  177. print('Local User is '..plr.Name)
  178. print('Hacker Loaded')
  179. local char = plr.Character
  180. local hum = char:FindFirstChildOfClass'Humanoid'
  181. local hed = char.Head
  182. local root = char:FindFirstChild'HumanoidRootPart'
  183. local rootj = root.RootJoint
  184. local tors = char.Torso
  185. local ra = char["Right Arm"]
  186. local la = char["Left Arm"]
  187. local rl = char["Right Leg"]
  188. local ll = char["Left Leg"]
  189. local neck = tors["Neck"]
  190. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  191. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  192. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  193. local maincolor = BrickColor.new("Lime green")
  194. -------------------------------------------------------
  195. --Start Good Stuff--
  196. -------------------------------------------------------
  197. cam = game.Workspace.CurrentCamera
  198. CF = CFrame.new
  199. angles = CFrame.Angles
  200. attack = false
  201. Euler = CFrame.fromEulerAnglesXYZ
  202. Rad = math.rad
  203. IT = Instance.new
  204. BrickC = BrickColor.new
  205. Cos = math.cos
  206. Acos = math.acos
  207. Sin = math.sin
  208. Asin = math.asin
  209. Abs = math.abs
  210. Mrandom = math.random
  211. Floor = math.floor
  212. -------------------------------------------------------
  213. --End Good Stuff--
  214. -------------------------------------------------------
  215. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  216. RSH, LSH = nil, nil
  217. RW = Instance.new("Weld")
  218. LW = Instance.new("Weld")
  219. RH = tors["Right Hip"]
  220. LH = tors["Left Hip"]
  221. RSH = tors["Right Shoulder"]
  222. LSH = tors["Left Shoulder"]
  223. RSH.Parent = nil
  224. LSH.Parent = nil
  225. RW.Name = "RW"
  226. RW.Part0 = tors
  227. RW.C0 = CF(1.5, 0.5, 0)
  228. RW.C1 = CF(0, 0.5, 0)
  229. RW.Part1 = ra
  230. RW.Parent = tors
  231. LW.Name = "LW"
  232. LW.Part0 = tors
  233. LW.C0 = CF(-1.5, 0.5, 0)
  234. LW.C1 = CF(0, 0.5, 0)
  235. LW.Part1 = la
  236. LW.Parent = tors
  237. Effects = {}
  238. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  239. local wld = Instance.new("Weld", wp1)
  240. wld.Part0 = wp0
  241. wld.Part1 = wp1
  242. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  243. end
  244. newWeld(tors, ll, -0.5, -1, 0)
  245. ll.Weld.C1 = CFrame.new(0, 1, 0)
  246. newWeld(tors, rl, 0.5, -1, 0)
  247. rl.Weld.C1 = CFrame.new(0, 1, 0)
  248. -------------------------------------------------------
  249. --Start HeartBeat--
  250. -------------------------------------------------------
  251. ArtificialHB = Instance.new("BindableEvent", script)
  252. ArtificialHB.Name = "Heartbeat"
  253. script:WaitForChild("Heartbeat")
  254.  
  255. frame = 1 / 60
  256. tf = 0
  257. allowframeloss = false
  258. tossremainder = false
  259.  
  260.  
  261. lastframe = tick()
  262. script.Heartbeat:Fire()
  263.  
  264.  
  265. game:GetService("RunService").Heartbeat:connect(function(s, p)
  266. tf = tf + s
  267. if tf >= frame then
  268. if allowframeloss then
  269. script.Heartbeat:Fire()
  270. lastframe = tick()
  271. else
  272. for i = 1, math.floor(tf / frame) do
  273. script.Heartbeat:Fire()
  274. end
  275. lastframe = tick()
  276. end
  277. if tossremainder then
  278. tf = 0
  279. else
  280. tf = tf - frame * math.floor(tf / frame)
  281. end
  282. end
  283. end)
  284. -------------------------------------------------------
  285. --End HeartBeat--
  286. -------------------------------------------------------
  287.  
  288. -------------------------------------------------------
  289. --Start Important Functions--
  290. -------------------------------------------------------
  291. function swait(num)
  292. if num == 0 or num == nil then
  293. game:service("RunService").Stepped:wait(0)
  294. else
  295. for i = 0, num do
  296. game:service("RunService").Stepped:wait(0)
  297. end
  298. end
  299. end
  300. function thread(f)
  301. coroutine.resume(coroutine.create(f))
  302. end
  303. function clerp(a, b, t)
  304. local qa = {
  305. QuaternionFromCFrame(a)
  306. }
  307. local qb = {
  308. QuaternionFromCFrame(b)
  309. }
  310. local ax, ay, az = a.x, a.y, a.z
  311. local bx, by, bz = b.x, b.y, b.z
  312. local _t = 1 - t
  313. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  314. end
  315. function QuaternionFromCFrame(cf)
  316. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  317. local trace = m00 + m11 + m22
  318. if trace > 0 then
  319. local s = math.sqrt(1 + trace)
  320. local recip = 0.5 / s
  321. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  322. else
  323. local i = 0
  324. if m00 < m11 then
  325. i = 1
  326. end
  327. if m22 > (i == 0 and m00 or m11) then
  328. i = 2
  329. end
  330. if i == 0 then
  331. local s = math.sqrt(m00 - m11 - m22 + 1)
  332. local recip = 0.5 / s
  333. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  334. elseif i == 1 then
  335. local s = math.sqrt(m11 - m22 - m00 + 1)
  336. local recip = 0.5 / s
  337. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  338. elseif i == 2 then
  339. local s = math.sqrt(m22 - m00 - m11 + 1)
  340. local recip = 0.5 / s
  341. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  342. end
  343. end
  344. end
  345. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  346. local xs, ys, zs = x + x, y + y, z + z
  347. local wx, wy, wz = w * xs, w * ys, w * zs
  348. local xx = x * xs
  349. local xy = x * ys
  350. local xz = x * zs
  351. local yy = y * ys
  352. local yz = y * zs
  353. local zz = z * zs
  354. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  355. end
  356. local lerp = function(a, b, t)
  357. return a * (1 - t) + b * t
  358. end
  359.  
  360. function QuaternionSlerp(a, b, t)
  361. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  362. local startInterp, finishInterp
  363. if cosTheta >= 1.0E-4 then
  364. if 1 - cosTheta > 1.0E-4 then
  365. local theta = math.acos(cosTheta)
  366. local invSinTheta = 1 / Sin(theta)
  367. startInterp = Sin((1 - t) * theta) * invSinTheta
  368. finishInterp = Sin(t * theta) * invSinTheta
  369. else
  370. startInterp = 1 - t
  371. finishInterp = t
  372. end
  373. elseif 1 + cosTheta > 1.0E-4 then
  374. local theta = math.acos(-cosTheta)
  375. local invSinTheta = 1 / Sin(theta)
  376. startInterp = Sin((t - 1) * theta) * invSinTheta
  377. finishInterp = Sin(t * theta) * invSinTheta
  378. else
  379. startInterp = t - 1
  380. finishInterp = t
  381. end
  382. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  383. end
  384. function rayCast(Position, Direction, Range, Ignore)
  385. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  386. end
  387. local RbxUtility = LoadLibrary("RbxUtility")
  388. local Create = RbxUtility.Create
  389.  
  390. -------------------------------------------------------
  391. --Start Damage Function--
  392. -------------------------------------------------------
  393. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  394. if hit.Parent == nil then
  395. return
  396. end
  397. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  398. for _, v in pairs(hit.Parent:children()) do
  399. if v:IsA("Humanoid") then
  400. h = v
  401. end
  402. end
  403. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  404.  
  405. hit.Parent:FindFirstChild("Head"):BreakJoints()
  406. end
  407.  
  408. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  409. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  410. if hit.Parent.DebounceHit.Value == true then
  411. return
  412. end
  413. end
  414. if insta == true then
  415. hit.Parent:FindFirstChild("Head"):BreakJoints()
  416. end
  417. local c = Create("ObjectValue"){
  418. Name = "creator",
  419. Value = owner,
  420. Parent = h,
  421. }
  422. game:GetService("Debris"):AddItem(c, .5)
  423. if HitSound ~= nil and HitPitch ~= nil then
  424. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  425. end
  426. local Damage = math.random(minim, maxim)
  427. local blocked = false
  428. local block = hit.Parent:findFirstChild("Block")
  429. if block ~= nil then
  430. if block.className == "IntValue" then
  431. if block.Value > 0 then
  432. blocked = true
  433. block.Value = block.Value - 1
  434. print(block.Value)
  435. end
  436. end
  437. end
  438. if blocked == false then
  439. h.Health = h.Health - Damage
  440. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  441. else
  442. h.Health = h.Health - (Damage / 2)
  443. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  444. end
  445. if Type == "Knockdown" then
  446. local hum = hit.Parent.Humanoid
  447. hum.PlatformStand = true
  448. coroutine.resume(coroutine.create(function(HHumanoid)
  449. swait(1)
  450. HHumanoid.PlatformStand = false
  451. end), hum)
  452. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  453. local bodvol = Create("BodyVelocity"){
  454. velocity = angle * knockback,
  455. P = 5000,
  456. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  457. Parent = hit,
  458. }
  459. local rl = Create("BodyAngularVelocity"){
  460. P = 3000,
  461. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  462. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  463. Parent = hit,
  464. }
  465. game:GetService("Debris"):AddItem(bodvol, .5)
  466. game:GetService("Debris"):AddItem(rl, .5)
  467. elseif Type == "Normal" then
  468. local vp = Create("BodyVelocity"){
  469. P = 500,
  470. maxForce = Vector3.new(math.huge, 0, math.huge),
  471. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  472. }
  473. if knockback > 0 then
  474. vp.Parent = hit.Parent.Torso
  475. end
  476. game:GetService("Debris"):AddItem(vp, .5)
  477. elseif Type == "Up" then
  478. local bodyVelocity = Create("BodyVelocity"){
  479. velocity = Vector3.new(0, 20, 0),
  480. P = 5000,
  481. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  482. Parent = hit,
  483. }
  484. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  485. elseif Type == "DarkUp" then
  486. coroutine.resume(coroutine.create(function()
  487. for i = 0, 1, 0.1 do
  488. swait()
  489. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  490. end
  491. end))
  492. local bodyVelocity = Create("BodyVelocity"){
  493. velocity = Vector3.new(0, 20, 0),
  494. P = 5000,
  495. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  496. Parent = hit,
  497. }
  498. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  499. elseif Type == "Snare" then
  500. local bp = Create("BodyPosition"){
  501. P = 2000,
  502. D = 100,
  503. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  504. position = hit.Parent.Torso.Position,
  505. Parent = hit.Parent.Torso,
  506. }
  507. game:GetService("Debris"):AddItem(bp, 1)
  508. elseif Type == "Freeze" then
  509. local BodPos = Create("BodyPosition"){
  510. P = 50000,
  511. D = 1000,
  512. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  513. position = hit.Parent.Torso.Position,
  514. Parent = hit.Parent.Torso,
  515. }
  516. local BodGy = Create("BodyGyro") {
  517. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  518. P = 20e+003,
  519. Parent = hit.Parent.Torso,
  520. cframe = hit.Parent.Torso.CFrame,
  521. }
  522. hit.Parent.Torso.Anchored = true
  523. coroutine.resume(coroutine.create(function(Part)
  524. swait(1.5)
  525. Part.Anchored = false
  526. end), hit.Parent.Torso)
  527. game:GetService("Debris"):AddItem(BodPos, 3)
  528. game:GetService("Debris"):AddItem(BodGy, 3)
  529. end
  530. local debounce = Create("BoolValue"){
  531. Name = "DebounceHit",
  532. Parent = hit.Parent,
  533. Value = true,
  534. }
  535. game:GetService("Debris"):AddItem(debounce, Delay)
  536. c = Create("ObjectValue"){
  537. Name = "creator",
  538. Value = Player,
  539. Parent = h,
  540. }
  541. game:GetService("Debris"):AddItem(c, .5)
  542. end
  543. end
  544. -------------------------------------------------------
  545. --End Damage Function--
  546. -------------------------------------------------------
  547.  
  548. -------------------------------------------------------
  549. --Start Damage Function Customization--
  550. -------------------------------------------------------
  551. function ShowDamage(Pos, Text, Time, Color)
  552. local Rate = (1 / 30)
  553. local Pos = (Pos or Vector3.new(0, 0, 0))
  554. local Text = (Text or "")
  555. local Time = (Time or 2)
  556. local Color = (Color or Color3.new(1, 0, 1))
  557. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  558. EffectPart.Anchored = true
  559. local BillboardGui = Create("BillboardGui"){
  560. Size = UDim2.new(3, 0, 3, 0),
  561. Adornee = EffectPart,
  562. Parent = EffectPart,
  563. }
  564. local TextLabel = Create("TextLabel"){
  565. BackgroundTransparency = 1,
  566. Size = UDim2.new(1, 0, 1, 0),
  567. Text = Text,
  568. Font = "Bodoni",
  569. TextColor3 = Color,
  570. TextScaled = true,
  571. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  572. Parent = BillboardGui,
  573. }
  574. game.Debris:AddItem(EffectPart, (Time))
  575. EffectPart.Parent = game:GetService("Workspace")
  576. delay(0, function()
  577. local Frames = (Time / Rate)
  578. for Frame = 1, Frames do
  579. wait(Rate)
  580. local Percent = (Frame / Frames)
  581. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  582. TextLabel.TextTransparency = Percent
  583. end
  584. if EffectPart and EffectPart.Parent then
  585. EffectPart:Destroy()
  586. end
  587. end)
  588. end
  589. -------------------------------------------------------
  590. --End Damage Function Customization--
  591. -------------------------------------------------------
  592.  
  593. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  594. for _, c in pairs(workspace:children()) do
  595. local hum = c:findFirstChild("Humanoid")
  596. if hum ~= nil then
  597. local head = c:findFirstChild("Head")
  598. if head ~= nil then
  599. local targ = head.Position - Part.Position
  600. local mag = targ.magnitude
  601. if magni >= mag and c.Name ~= plr.Name then
  602. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  603. end
  604. end
  605. end
  606. end
  607. end
  608.  
  609.  
  610. CFuncs = {
  611. Part = {
  612. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  613. local Part = Create("Part")({
  614. Parent = Parent,
  615. Reflectance = Reflectance,
  616. Transparency = Transparency,
  617. CanCollide = false,
  618. Locked = true,
  619. BrickColor = BrickColor.new(tostring(BColor)),
  620. Name = Name,
  621. Size = Size,
  622. Material = Material
  623. })
  624. RemoveOutlines(Part)
  625. return Part
  626. end
  627. },
  628. Mesh = {
  629. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  630. local Msh = Create(Mesh)({
  631. Parent = Part,
  632. Offset = OffSet,
  633. Scale = Scale
  634. })
  635. if Mesh == "SpecialMesh" then
  636. Msh.MeshType = MeshType
  637. Msh.MeshId = MeshId
  638. end
  639. return Msh
  640. end
  641. },
  642. Mesh = {
  643. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  644. local Msh = Create(Mesh)({
  645. Parent = Part,
  646. Offset = OffSet,
  647. Scale = Scale
  648. })
  649. if Mesh == "SpecialMesh" then
  650. Msh.MeshType = MeshType
  651. Msh.MeshId = MeshId
  652. end
  653. return Msh
  654. end
  655. },
  656. Weld = {
  657. Create = function(Parent, Part0, Part1, C0, C1)
  658. local Weld = Create("Weld")({
  659. Parent = Parent,
  660. Part0 = Part0,
  661. Part1 = Part1,
  662. C0 = C0,
  663. C1 = C1
  664. })
  665. return Weld
  666. end
  667. },
  668. Sound = {
  669. Create = function(id, par, vol, pit)
  670. coroutine.resume(coroutine.create(function()
  671. local S = Create("Sound")({
  672. Volume = vol,
  673. Pitch = pit or 1,
  674. SoundId = id,
  675. Parent = par or workspace
  676. })
  677. wait()
  678. S:play()
  679. game:GetService("Debris"):AddItem(S, 6)
  680. end))
  681. end
  682. },
  683. ParticleEmitter = {
  684. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  685. local fp = Create("ParticleEmitter")({
  686. Parent = Parent,
  687. Color = ColorSequence.new(Color1, Color2),
  688. LightEmission = LightEmission,
  689. Size = Size,
  690. Texture = Texture,
  691. Transparency = Transparency,
  692. ZOffset = ZOffset,
  693. Acceleration = Accel,
  694. Drag = Drag,
  695. LockedToPart = LockedToPart,
  696. VelocityInheritance = VelocityInheritance,
  697. EmissionDirection = EmissionDirection,
  698. Enabled = Enabled,
  699. Lifetime = LifeTime,
  700. Rate = Rate,
  701. Rotation = Rotation,
  702. RotSpeed = RotSpeed,
  703. Speed = Speed,
  704. VelocitySpread = VelocitySpread
  705. })
  706. return fp
  707. end
  708. }
  709. }
  710. function RemoveOutlines(part)
  711. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  712. end
  713. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  714. local Part = Create("Part")({
  715. formFactor = FormFactor,
  716. Parent = Parent,
  717. Reflectance = Reflectance,
  718. Transparency = Transparency,
  719. CanCollide = false,
  720. Locked = true,
  721. BrickColor = BrickColor.new(tostring(BColor)),
  722. Name = Name,
  723. Size = Size,
  724. Material = Material
  725. })
  726. RemoveOutlines(Part)
  727. return Part
  728. end
  729. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  730. local Msh = Create(Mesh)({
  731. Parent = Part,
  732. Offset = OffSet,
  733. Scale = Scale
  734. })
  735. if Mesh == "SpecialMesh" then
  736. Msh.MeshType = MeshType
  737. Msh.MeshId = MeshId
  738. end
  739. return Msh
  740. end
  741. function CreateWeld(Parent, Part0, Part1, C0, C1)
  742. local Weld = Create("Weld")({
  743. Parent = Parent,
  744. Part0 = Part0,
  745. Part1 = Part1,
  746. C0 = C0,
  747. C1 = C1
  748. })
  749. return Weld
  750. end
  751.  
  752.  
  753. -------------------------------------------------------
  754. --Start Effect Function--
  755. -------------------------------------------------------
  756. EffectModel = Instance.new("Model", char)
  757. Effects = {
  758. Block = {
  759. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  760. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  761. prt.Anchored = true
  762. prt.CFrame = cframe
  763. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  764. game:GetService("Debris"):AddItem(prt, 10)
  765. if Type == 1 or Type == nil then
  766. table.insert(Effects, {
  767. prt,
  768. "Block1",
  769. delay,
  770. x3,
  771. y3,
  772. z3,
  773. msh
  774. })
  775. elseif Type == 2 then
  776. table.insert(Effects, {
  777. prt,
  778. "Block2",
  779. delay,
  780. x3,
  781. y3,
  782. z3,
  783. msh
  784. })
  785. else
  786. table.insert(Effects, {
  787. prt,
  788. "Block3",
  789. delay,
  790. x3,
  791. y3,
  792. z3,
  793. msh
  794. })
  795. end
  796. end
  797. },
  798. Sphere = {
  799. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  800. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  801. prt.Anchored = true
  802. prt.CFrame = cframe
  803. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  804. game:GetService("Debris"):AddItem(prt, 10)
  805. table.insert(Effects, {
  806. prt,
  807. "Cylinder",
  808. delay,
  809. x3,
  810. y3,
  811. z3,
  812. msh
  813. })
  814. end
  815. },
  816. Cylinder = {
  817. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  818. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  819. prt.Anchored = true
  820. prt.CFrame = cframe
  821. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  822. game:GetService("Debris"):AddItem(prt, 10)
  823. table.insert(Effects, {
  824. prt,
  825. "Cylinder",
  826. delay,
  827. x3,
  828. y3,
  829. z3,
  830. msh
  831. })
  832. end
  833. },
  834. Wave = {
  835. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  836. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  837. prt.Anchored = true
  838. prt.CFrame = cframe
  839. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  840. game:GetService("Debris"):AddItem(prt, 10)
  841. table.insert(Effects, {
  842. prt,
  843. "Cylinder",
  844. delay,
  845. x3 / 60,
  846. y3 / 60,
  847. z3 / 60,
  848. msh
  849. })
  850. end
  851. },
  852. Ring = {
  853. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  854. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 10)
  859. table.insert(Effects, {
  860. prt,
  861. "Cylinder",
  862. delay,
  863. x3,
  864. y3,
  865. z3,
  866. msh
  867. })
  868. end
  869. },
  870. Break = {
  871. Create = function(brickcolor, cframe, x1, y1, z1)
  872. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  873. prt.Anchored = true
  874. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  875. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  876. local num = math.random(10, 50) / 1000
  877. game:GetService("Debris"):AddItem(prt, 10)
  878. table.insert(Effects, {
  879. prt,
  880. "Shatter",
  881. num,
  882. prt.CFrame,
  883. math.random() - math.random(),
  884. 0,
  885. math.random(50, 100) / 100
  886. })
  887. end
  888. },
  889. Spiral = {
  890. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  891. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  892. prt.Anchored = true
  893. prt.CFrame = cframe
  894. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  895. game:GetService("Debris"):AddItem(prt, 10)
  896. table.insert(Effects, {
  897. prt,
  898. "Cylinder",
  899. delay,
  900. x3,
  901. y3,
  902. z3,
  903. msh
  904. })
  905. end
  906. },
  907. Push = {
  908. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  909. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  910. prt.Anchored = true
  911. prt.CFrame = cframe
  912. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  913. game:GetService("Debris"):AddItem(prt, 10)
  914. table.insert(Effects, {
  915. prt,
  916. "Cylinder",
  917. delay,
  918. x3,
  919. y3,
  920. z3,
  921. msh
  922. })
  923. end
  924. }
  925. }
  926. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  927. local fp = IT("Part")
  928. fp.formFactor = formfactor
  929. fp.Parent = parent
  930. fp.Reflectance = reflectance
  931. fp.Transparency = transparency
  932. fp.CanCollide = false
  933. fp.Locked = true
  934. fp.BrickColor = brickcolor
  935. fp.Name = name
  936. fp.Size = size
  937. fp.Position = tors.Position
  938. RemoveOutlines(fp)
  939. fp.Material = "SmoothPlastic"
  940. fp:BreakJoints()
  941. return fp
  942. end
  943.  
  944. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  945. local mesh = IT(Mesh)
  946. mesh.Parent = part
  947. if Mesh == "SpecialMesh" then
  948. mesh.MeshType = meshtype
  949. if meshid ~= "nil" then
  950. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  951. end
  952. end
  953. mesh.Offset = offset
  954. mesh.Scale = scale
  955. return mesh
  956. end
  957.  
  958. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  959. local type = type
  960. local rng = Instance.new("Part", char)
  961. rng.Anchored = true
  962. rng.BrickColor = color
  963. rng.CanCollide = false
  964. rng.FormFactor = 3
  965. rng.Name = "Ring"
  966. rng.Material = "Neon"
  967. rng.Size = Vector3.new(1, 1, 1)
  968. rng.Transparency = 0
  969. rng.TopSurface = 0
  970. rng.BottomSurface = 0
  971. rng.CFrame = pos
  972. local rngm = Instance.new("SpecialMesh", rng)
  973. rngm.MeshType = MType
  974. rngm.Scale = scale
  975. local scaler2 = 1
  976. if type == "Add" then
  977. scaler2 = 1 * value
  978. elseif type == "Divide" then
  979. scaler2 = 1 / value
  980. end
  981. coroutine.resume(coroutine.create(function()
  982. for i = 0, 10 / bonuspeed, 0.1 do
  983. swait()
  984. if type == "Add" then
  985. scaler2 = scaler2 - 0.01 * value / bonuspeed
  986. elseif type == "Divide" then
  987. scaler2 = scaler2 - 0.01 / value * bonuspeed
  988. end
  989. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  990. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  991. end
  992. rng:Destroy()
  993. end))
  994. end
  995.  
  996. function Eviscerate(dude)
  997. if dude.Name ~= char then
  998. local bgf = IT("BodyGyro", dude.Head)
  999. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1000. local val = IT("BoolValue", dude)
  1001. val.Name = "IsHit"
  1002. local ds = coroutine.wrap(function()
  1003. dude:WaitForChild("Head"):BreakJoints()
  1004. wait(0.5)
  1005. target = nil
  1006. coroutine.resume(coroutine.create(function()
  1007. for i, v in pairs(dude:GetChildren()) do
  1008. if v:IsA("Accessory") then
  1009. v:Destroy()
  1010. end
  1011. if v:IsA("Humanoid") then
  1012. v:Destroy()
  1013. end
  1014. if v:IsA("CharacterMesh") then
  1015. v:Destroy()
  1016. end
  1017. if v:IsA("Model") then
  1018. v:Destroy()
  1019. end
  1020. if v:IsA("Part") or v:IsA("MeshPart") then
  1021. for x, o in pairs(v:GetChildren()) do
  1022. if o:IsA("Decal") then
  1023. o:Destroy()
  1024. end
  1025. end
  1026. coroutine.resume(coroutine.create(function()
  1027. v.Material = "Neon"
  1028. v.CanCollide = false
  1029. --[[local PartEmmit1 = IT("ParticleEmitter", v)
  1030. PartEmmit1.LightEmission = 1
  1031. PartEmmit1.Texture = "rbxassetid://294291785"
  1032. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1033. PartEmmit1.Rate = 150
  1034. PartEmmit1.Lifetime = NumberRange.new(1)
  1035. PartEmmit1.Size = NumberSequence.new(1,0)
  1036. PartEmmit1.Transparency = NumberSequence.new({
  1037. NumberSequenceKeypoint.new(0, 0, 0),
  1038. NumberSequenceKeypoint.new(1, 1, 0)
  1039. })
  1040. PartEmmit1.Speed = NumberRange.new(0, 0)
  1041. PartEmmit1.VelocitySpread = 30000
  1042. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1043. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)]]
  1044. local BodPoss = IT("BodyPosition", v)
  1045. BodPoss.P = 3000
  1046. BodPoss.D = 1000
  1047. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1048. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1049. v.Color = maincolor.Color
  1050. coroutine.resume(coroutine.create(function()
  1051. for i = 0, 49 do
  1052. swait(1)
  1053. v.Transparency = v.Transparency + 0.03
  1054. end
  1055. wait(0.5)
  1056. --PartEmmit1.Enabled = false
  1057. wait(3)
  1058. v:Destroy()
  1059. dude:Destroy()
  1060. end))
  1061. end))
  1062. end
  1063. end
  1064. end))
  1065. end)
  1066. ds()
  1067. end
  1068. end
  1069.  
  1070. function FindNearestHead(Position, Distance, SinglePlayer)
  1071. if SinglePlayer then
  1072. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1073. end
  1074. local List = {}
  1075. for i, v in pairs(workspace:GetChildren()) do
  1076. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1077. table.insert(List, v)
  1078. end
  1079. end
  1080. return List
  1081. end
  1082.  
  1083. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1084. local type = type
  1085. local rng = Instance.new("Part", char)
  1086. rng.Anchored = true
  1087. rng.BrickColor = color
  1088. rng.CanCollide = false
  1089. rng.FormFactor = 3
  1090. rng.Name = "Ring"
  1091. rng.Material = "Neon"
  1092. rng.Size = Vector3.new(1, 1, 1)
  1093. rng.Transparency = 0
  1094. rng.TopSurface = 0
  1095. rng.BottomSurface = 0
  1096. rng.CFrame = pos
  1097. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1098. local rngm = Instance.new("SpecialMesh", rng)
  1099. rngm.MeshType = MType
  1100. rngm.Scale = Vector3.new(x1, y1, z1)
  1101. local scaler2 = 1
  1102. local speeder = FastSpeed
  1103. if type == "Add" then
  1104. scaler2 = 1 * value
  1105. elseif type == "Divide" then
  1106. scaler2 = 1 / value
  1107. end
  1108. coroutine.resume(coroutine.create(function()
  1109. for i = 0, 10 / bonuspeed, 0.1 do
  1110. swait()
  1111. if type == "Add" then
  1112. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1113. elseif type == "Divide" then
  1114. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1115. end
  1116. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1117. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1118. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1119. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1120. end
  1121. rng:Destroy()
  1122. end))
  1123. end
  1124.  
  1125. function SoulSteal(dude)
  1126. if dude.Name ~= char then
  1127. local bgf = IT("BodyGyro", dude.Head)
  1128. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1129. local val = IT("BoolValue", dude)
  1130. val.Name = "IsHit"
  1131. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1132. local soulst = coroutine.wrap(function()
  1133. local soul = Instance.new("Part",dude)
  1134. soul.Size = Vector3.new(1,1,1)
  1135. soul.CanCollide = false
  1136. soul.Anchored = false
  1137. soul.Position = torso.Position
  1138. soul.Transparency = 1
  1139. local PartEmmit1 = IT("ParticleEmitter", soul)
  1140. PartEmmit1.LightEmission = 1
  1141. PartEmmit1.Texture = "rbxassetid://569507414"
  1142. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1143. PartEmmit1.Rate = 250
  1144. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1145. PartEmmit1.Size = NumberSequence.new({
  1146. NumberSequenceKeypoint.new(0, 1, 0),
  1147. NumberSequenceKeypoint.new(1, 0, 0)
  1148. })
  1149. PartEmmit1.Transparency = NumberSequence.new({
  1150. NumberSequenceKeypoint.new(0, 0, 0),
  1151. NumberSequenceKeypoint.new(1, 1, 0)
  1152. })
  1153. PartEmmit1.Speed = NumberRange.new(0, 0)
  1154. PartEmmit1.VelocitySpread = 30000
  1155. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1156. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1157. local BodPoss = IT("BodyPosition", soul)
  1158. BodPoss.P = 3000
  1159. BodPoss.D = 1000
  1160. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1161. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1162. wait(1.6)
  1163. soul.Touched:connect(function(hit)
  1164. if hit.Parent == char then
  1165. soul:Destroy()
  1166. end
  1167. end)
  1168. wait(1.2)
  1169. while soul do
  1170. swait()
  1171. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1172. BodPoss.Position = tors.Position
  1173. end
  1174. end)
  1175. soulst()
  1176. end
  1177. end
  1178. function FaceMouse()
  1179. local Cam = workspace.CurrentCamera
  1180. return {
  1181. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1182. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1183. }
  1184. end
  1185. Effects = {
  1186. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  1187. local p = Instance.new("Part",EffectModel)
  1188. p.BrickColor = BrickColor.new(colour)
  1189. p.Size = partsize
  1190. p.Anchored = true
  1191. p.CanCollide = false
  1192. p.Material = matr
  1193. p.CFrame = cf
  1194. if inverse == true then
  1195. p.Transparency = 1
  1196. else
  1197. p.Transparency = 0
  1198. end
  1199. local m = Instance.new("BlockMesh",p)
  1200. m.Scale = meshstart
  1201. coroutine.wrap(function()
  1202. for i = 0, 1, factor do
  1203. swait()
  1204. if inverse == true then
  1205. p.Transparency = 1-i
  1206. else
  1207. p.Transparency = i
  1208. end
  1209. m.Scale = m.Scale + meshadd
  1210. if spin == true then
  1211. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1212. end
  1213. end
  1214. p:Destroy()
  1215. end)()
  1216. return p
  1217. end,
  1218. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1219. local p = Instance.new("Part",EffectModel)
  1220. p.BrickColor = BrickColor.new(colour)
  1221. p.Size = partsize
  1222. p.Anchored = true
  1223. p.CanCollide = false
  1224. p.Material = matr
  1225. p.CFrame = cf
  1226. if inverse == true then
  1227. p.Transparency = 1
  1228. else
  1229. p.Transparency = 0
  1230. end
  1231. local m = Instance.new("SpecialMesh",p)
  1232. m.MeshType = "Sphere"
  1233. m.Scale = meshstart
  1234. coroutine.wrap(function()
  1235. for i=0,1,factor do
  1236. swait()
  1237. if inverse == true then
  1238. p.Transparency = 1-i
  1239. else
  1240. p.Transparency = i
  1241. end
  1242. m.Scale = m.Scale + meshadd
  1243. end
  1244. p:Destroy()
  1245. end)()
  1246. return p
  1247. end,
  1248.  
  1249. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1250. local p = Instance.new("Part",EffectModel)
  1251. p.BrickColor = BrickColor.new(colour)
  1252. p.Size = partsize
  1253. p.Anchored = true
  1254. p.CanCollide = false
  1255. p.Material = matr
  1256. p.CFrame = cf
  1257. if inverse == true then
  1258. p.Transparency = 1
  1259. else
  1260. p.Transparency = 0
  1261. end
  1262. local m = Instance.new("CylinderMesh",p)
  1263. m.Scale = meshstart
  1264. coroutine.wrap(function()
  1265. for i=0,1,factor do
  1266. swait()
  1267. if inverse == true then
  1268. p.Transparency = 1-i
  1269. else
  1270. p.Transparency = i
  1271. end
  1272. m.Scale = m.Scale + meshadd
  1273. end
  1274. p:Destroy()
  1275. end)()
  1276. return p
  1277. end,
  1278.  
  1279. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  1280. local p = Instance.new("Part",EffectModel)
  1281. p.BrickColor = BrickColor.new(colour)
  1282. p.Size = Vector3.new()
  1283. p.Anchored = true
  1284. p.CanCollide = false
  1285. p.CFrame = cf
  1286. if inverse == true then
  1287. p.Transparency = 1
  1288. else
  1289. p.Transparency = 0
  1290. end
  1291. local m = Instance.new("SpecialMesh",p)
  1292. m.MeshId = "rbxassetid://20329976"
  1293. m.Scale = meshstart
  1294. coroutine.wrap(function()
  1295. for i=0,1,factor do
  1296. swait()
  1297. if inverse == true then
  1298. p.Transparency = 1-i
  1299. else
  1300. p.Transparency = i
  1301. end
  1302. m.Scale = m.Scale + meshadd
  1303. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1304. end
  1305. p:Destroy()
  1306. end)()
  1307. return p
  1308. end,
  1309.  
  1310. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  1311. local p = Instance.new("Part",EffectModel)
  1312. p.BrickColor = BrickColor.new(colour)
  1313. p.Size = Vector3.new()
  1314. p.Anchored = true
  1315. p.CanCollide = false
  1316. p.CFrame = cf
  1317. if inverse == true then
  1318. p.Transparency = 1
  1319. else
  1320. p.Transparency = 0
  1321. end
  1322. local m = Instance.new("SpecialMesh",p)
  1323. m.MeshId = "rbxassetid://3270017"
  1324. m.Scale = meshstart
  1325. coroutine.wrap(function()
  1326. for i=0,1,factor do
  1327. swait()
  1328. if inverse == true then
  1329. p.Transparency = 1-i
  1330. else
  1331. p.Transparency = i
  1332. end
  1333. m.Scale = m.Scale + meshadd
  1334. end
  1335. p:Destroy()
  1336. end)()
  1337. return p
  1338. end,
  1339.  
  1340. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1341. local p = Instance.new("Part",EffectModel)
  1342. p.BrickColor = BrickColor.new(colour)
  1343. p.Size = Vector3.new()
  1344. p.Anchored = true
  1345. p.CanCollide = false
  1346. p.CFrame = cf
  1347. if inverse == true then
  1348. p.Transparency = 1
  1349. else
  1350. p.Transparency = 0
  1351. end
  1352. local m = Instance.new("SpecialMesh",p)
  1353. m.MeshId = meshid
  1354. m.TextureId = textid
  1355. m.Scale = meshstart
  1356. coroutine.wrap(function()
  1357. for i=0,1,factor do
  1358. swait()
  1359. if inverse == true then
  1360. p.Transparency = 1-i
  1361. else
  1362. p.Transparency = i
  1363. end
  1364. m.Scale = m.Scale + meshadd
  1365. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1366. end
  1367. p:Destroy()
  1368. end)()
  1369. return p
  1370. end,
  1371.  
  1372. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  1373. local p = Instance.new("Part",EffectModel)
  1374. p.BrickColor = BrickColor.new(colour)
  1375. p.Size = partsize
  1376. p.Anchored = true
  1377. p.CanCollide = false
  1378. p.Material = matr
  1379. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1380. if inverse == true then
  1381. p.Transparency = 1
  1382. else
  1383. p.Transparency = 0
  1384. end
  1385. local m = Instance.new("SpecialMesh",p)
  1386. m.MeshType = "Sphere"
  1387. m.Scale = meshstart
  1388. coroutine.wrap(function()
  1389. for i=0,1,factor do
  1390. swait()
  1391. if inverse == true then
  1392. p.Transparency = 1-i
  1393. else
  1394. p.Transparency = i
  1395. end
  1396. m.Scale = m.Scale + meshadd
  1397. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  1398. end
  1399. p:Destroy()
  1400. end)()
  1401. return p
  1402. end,
  1403.  
  1404. }
  1405. -------------------------------------------------------
  1406. --End Effect Function--
  1407. -------------------------------------------------------
  1408. function Cso(ID, PARENT, VOLUME, PITCH)
  1409. local NSound = nil
  1410. coroutine.resume(coroutine.create(function()
  1411. NSound = IT("Sound", PARENT)
  1412. NSound.Volume = VOLUME
  1413. NSound.Pitch = PITCH
  1414. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1415. swait()
  1416. NSound:play()
  1417. game:GetService("Debris"):AddItem(NSound, 10)
  1418. end))
  1419. return NSound
  1420. end
  1421. function CamShake(Length, Intensity)
  1422. coroutine.resume(coroutine.create(function()
  1423. local intensity = 1 * Intensity
  1424. local rotM = 0.01 * Intensity
  1425. for i = 0, Length, 0.1 do
  1426. swait()
  1427. intensity = intensity - 0.05 * Intensity / Length
  1428. rotM = rotM - 5.0E-4 * Intensity / Length
  1429. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1430. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1431. end
  1432. hum.CameraOffset = Vector3.new(0, 0, 0)
  1433. end))
  1434. end
  1435. NewInstance = function(instance,parent,properties)
  1436. local inst = Instance.new(instance)
  1437. inst.Parent = parent
  1438. if(properties)then
  1439. for i,v in next, properties do
  1440. pcall(function() inst[i] = v end)
  1441. end
  1442. end
  1443. return inst;
  1444. end
  1445. function Smooth(Part)
  1446. Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1447. Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1448. Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1449. Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1450. Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1451. Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1452. end
  1453. hum.MaxHealth = 1.0E298
  1454. hum.Health = 1.0E298
  1455. game:GetService("RunService"):BindToRenderStep("HOT", 0, function()
  1456. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  1457. hum.MaxHealth = 1.0E298
  1458. hum.Health = 1.0E298
  1459. end
  1460. end)
  1461. -------------------------------------------------------
  1462. --End Important Functions--
  1463. -------------------------------------------------------
  1464.  
  1465.  
  1466. -------------------------------------------------------
  1467. --Start Customization--
  1468. -------------------------------------------------------
  1469. local Player_Size = 1
  1470. if Player_Size ~= 1 then
  1471. root.Size = root.Size * Player_Size
  1472. tors.Size = tors.Size * Player_Size
  1473. hed.Size = hed.Size * Player_Size
  1474. ra.Size = ra.Size * Player_Size
  1475. la.Size = la.Size * Player_Size
  1476. rl.Size = rl.Size * Player_Size
  1477. ll.Size = ll.Size * Player_Size
  1478. ----------------------------------------------------------------------------------
  1479. rootj.Parent = root
  1480. neck.Parent = tors
  1481. RW.Parent = tors
  1482. LW.Parent = tors
  1483. RH.Parent = tors
  1484. LH.Parent = tors
  1485. -------------------------------------------------------------------- --------------
  1486. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1487. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1488. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1489. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1490. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1491. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1492. ----------------------------------------------------------------------------------
  1493. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1494. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1495. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1496. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1497. --hat.Parent = Character
  1498. end
  1499. ----------------------------------------------------------------------------------
  1500. local SONG = 2007066385
  1501. if plr.Name == "KillerDarkness0105" then
  1502. SONG = 1837185092
  1503.  
  1504.  
  1505.  
  1506. for _, v in pairs(char:GetDescendants()) do
  1507. if v.ClassName == "Part" and v.Name ~= "Head" and v.Name ~= "LeftArm" and v.Name ~= "RightArm" then
  1508. v.Material = "Neon"
  1509. v.Color = Color3.new(0,0,0)
  1510. if v:FindFirstChildOfClass("SpecialMesh") then
  1511. v:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1512. end
  1513. end
  1514. end
  1515.  
  1516.  
  1517. end
  1518. if plr.Name == "LocalPLayer" then
  1519. SONG = 200602561
  1520. end
  1521. local SONG2 = 0
  1522. local Music = Instance.new("Sound",tors)
  1523. Music.Volume = 2.5
  1524. Music.Looped = true
  1525. Music.Pitch = 1 --Pitcher
  1526. ----------------------------------------------------------------------------------
  1527. local equipped = false
  1528. local idle = 0
  1529. local change = 1
  1530. local val = 0
  1531. local toim = 0
  1532. local idleanim = 0.4
  1533. local sine = 0
  1534. local Sit = 1
  1535. local WasAir = false
  1536. local InAir = false
  1537. local LandTick = 0
  1538. local movelegs = false
  1539. local FF = Instance.new("ForceField",char)
  1540. FF.Visible = false
  1541. local Speed = 16
  1542. local Screen = true
  1543. local op1 = false
  1544. local Sitt = false
  1545.  
  1546.  
  1547.  
  1548.  
  1549. --Wuss poppin B)
  1550. local RightCP = [[
  1551.  
  1552. _./Index- Start/Code_TrackerV2.Exe/AdminStart
  1553.  
  1554.  
  1555.  
  1556. >Loading Code Tracker V2.
  1557.  
  1558. ...
  1559.  
  1560.  
  1561. ...
  1562.  
  1563.  
  1564. ...
  1565.  
  1566. >BOOT_FINSHED STARTING CODETRACKERV2//
  1567.  
  1568.  
  1569.  
  1570. >Code Tracker V2 Loaded.
  1571.  
  1572.  
  1573.  
  1574. >Insert credentials
  1575. >Login: LOGIN
  1576. >Password: PASSWORD
  1577.  
  1578.  
  1579.  
  1580. ...
  1581.  
  1582.  
  1583.  
  1584. Login: Codex47
  1585. Password: **************
  1586.  
  1587.  
  1588. >Processing...
  1589.  
  1590. ...
  1591.  
  1592. ...
  1593.  
  1594. >_INDEX IPLOOKUP/LOAD/IP/193.281.74.39
  1595.  
  1596. >PASSWORDCHECK - SUCCESSFUL
  1597.  
  1598. >Welcome Codex. Remember Help for basic commands, SHelp for admin commands.
  1599.  
  1600.  
  1601.  
  1602. Help
  1603.  
  1604. >LOADING
  1605.  
  1606. ...
  1607.  
  1608.  
  1609. ...
  1610.  
  1611.  
  1612. >PROCESSING FINSHED
  1613.  
  1614.  
  1615. >LOADING COMMANDS
  1616.  
  1617. // WINDOW COMMANDS \\
  1618.  
  1619.  
  1620. >ASSOC Displays or modifies file extension associations.
  1621. ATTRIB Displays or changes file attributes.
  1622. BREAK Sets or clears extended CTRL+C checking.
  1623. BCDEDIT Sets properties in boot database to control boot loading.
  1624. CACLS Displays or modifies access control lists (ACLs) of files.
  1625. CALL Calls one batch program from another.
  1626. CHKNTFS Displays or modifies the checking of disk at boot time.
  1627. CLS Clears the screen.
  1628. CMD Starts a new instance of the Windows command interpreter.
  1629. COLOR Sets the default console foreground and background colors.
  1630. COMP Compares the contents of two files or sets of files.
  1631. COMPACT Displays or alters the compression of files on NTFS partitions.
  1632. CONVERT Converts FAT volumes to NTFS. You cannot convert the
  1633. current drive.
  1634. COPY Copies one or more files to another location.
  1635. DATE Displays or sets the date.
  1636. DEL Deletes one or more files.
  1637. DIR Displays a list of files and subdirectories in a directory.
  1638. FC Compares two files or sets of files, and displays the
  1639. LABEL Creates, changes, or deletes the volume label of a disk.
  1640. MD Creates a directory.
  1641. MKDIR Creates a directory.
  1642. MKLINK Creates Symbolic Links and Hard Links
  1643. MODE Configures a system device.
  1644. MORE Displays output one screen at a time.
  1645. MOVE Moves one or more files from one directory to another
  1646. directory.
  1647. OPENFILES Displays files opened by remote users for a file share.
  1648. PATH Displays or sets a search path for executable files.
  1649. PAUSE Suspends processing of a batch file and displays a message.
  1650. RECOVER Recovers readable information from a bad or defective disk.
  1651. TASKKILL Kill or stop a running process or application.
  1652. TIME Displays or sets the system time.
  1653. TITLE Sets the window title for a CMD.EXE session.
  1654. TREE Graphically displays the directory structure of a drive or
  1655. path.
  1656. TYPE Displays the contents of a text file.
  1657. VER Displays the Windows version.
  1658. VERIFY Tells Windows whether to verify that your files are written
  1659. correctly to a disk.
  1660. VOL Displays a disk volume label and serial number.
  1661. XCOPY Copies files and directory trees.
  1662. WMIC Displays WMI information inside interactive command shell.
  1663.  
  1664.  
  1665. // IP COMMANDS \\
  1666.  
  1667.  
  1668. GRAB Grabs randomly generated IP's for VPN use.
  1669. IP Displays your current IP address.
  1670. DDOS Stresses the IP using data packets and bandwidth overloaders.
  1671. FIRE Protects users IP by firing a automatic disconnect if bandwidth reaches a certain level.
  1672. PULL Pulls data packets from other networks for faster network sending and download data.
  1673.  
  1674.  
  1675. For more information on tools see the written txt file in the download directory
  1676.  
  1677.  
  1678. Load: Code Terminal
  1679.  
  1680. //ACCESSING HIDDEN COMMAND DATA 010101011101110011101\\
  1681.  
  1682. >LOAD PROCESS_INDEX?/C0DEXTERMINAL
  1683.  
  1684. >INSERT DOWNLOAD FILE CONSTRAINT
  1685.  
  1686. CODETERM/FILE/19853/DOWNLOAD.org
  1687.  
  1688. >SUCCESSFUL CONSTRAINT
  1689.  
  1690. >LOADING TERMINAL
  1691.  
  1692.  
  1693.  
  1694.  
  1695. ...
  1696.  
  1697.  
  1698. ...
  1699.  
  1700.  
  1701. ...
  1702.  
  1703.  
  1704. ...
  1705.  
  1706.  
  1707.  
  1708. ...
  1709.  
  1710.  
  1711. >Boot Failed.
  1712.  
  1713.  
  1714. ...
  1715.  
  1716.  
  1717. >RESTARTPROCESS/CODETERM.EXE/LOAD
  1718.  
  1719. ...
  1720.  
  1721.  
  1722.  
  1723. >Restarting Code Terminal.
  1724.  
  1725. >Getting Information Please Wait.....
  1726. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1727. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1728. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1729. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1730. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1731. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1732. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1733. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1734. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1735. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1736. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1737. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1738. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1739. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1740.  
  1741. >Code Terminal Loaded.
  1742. >Welcome ...
  1743. >You're not Cod-
  1744.  
  1745.  
  1746. >Getting Information Please Wait.....
  1747. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1748. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1749. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1750. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1751. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1752. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1753. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1754.  
  1755. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1756. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1757. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1758. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1759. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1760. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1761. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1762.  
  1763. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1764. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1765. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1766. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1767. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1768. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1769. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1770. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1771. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1772. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1773. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1774. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1775. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1776. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1777.  
  1778.  
  1779. So, Trying to break into my program huh?
  1780.  
  1781. Well You got another thing coming to you bud.
  1782. Those passwords, this entire program, It was all an elaborate scam.
  1783. And you, Being the pathetic little wannabe hacker kid, fell right for it.
  1784. Now i think you have an even bigger problem.
  1785. Hell you even gave me your own ip by using the IPLOOKUP function.
  1786. Well may god help you.
  1787. Because im coming for you now kid.
  1788. See ya soon.
  1789. REMOTEWRITTEN/FILEDELETESYSTEM/SYS32
  1790.  
  1791.  
  1792. >Deleting System32.
  1793.  
  1794.  
  1795.  
  1796.  
  1797.  
  1798.  
  1799.  
  1800.  
  1801.  
  1802.  
  1803. ...
  1804.  
  1805.  
  1806.  
  1807.  
  1808.  
  1809.  
  1810.  
  1811.  
  1812.  
  1813.  
  1814.  
  1815. .....
  1816.  
  1817.  
  1818.  
  1819.  
  1820.  
  1821.  
  1822.  
  1823.  
  1824.  
  1825.  
  1826. ......
  1827.  
  1828.  
  1829.  
  1830.  
  1831.  
  1832.  
  1833. >System32 Deleted. Initate System Restore.
  1834.  
  1835.  
  1836.  
  1837.  
  1838. ...
  1839.  
  1840.  
  1841.  
  1842.  
  1843.  
  1844.  
  1845. ....
  1846.  
  1847.  
  1848.  
  1849.  
  1850.  
  1851. ...
  1852.  
  1853.  
  1854.  
  1855. >System Restored.
  1856. >Welcome NEWUSER
  1857.  
  1858. >Getting Information Please Wait.....
  1859. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1860. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1861. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1862. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1863. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1864. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1865. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1866. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1867. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1868. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1869. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1870. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1871. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1872. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1873. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1874. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1875.  
  1876. You: Damn What the hell is going on. Prob a false message. No way in hell did some trash hacker/scammer get my ip.
  1877.  
  1878. Codex: You'd be surely mistaken kid. Im coming for you. Also by the way, here's your private ip. --[193.281.74.39]--
  1879.  
  1880. You: What? How... This can't be happening. Oh shit...
  1881.  
  1882. "Codex", Heh... Perfect.
  1883.  
  1884.  
  1885. ]]
  1886.  
  1887.  
  1888.  
  1889. local idlecp = [[
  1890.  
  1891. <-- BEGINNING DELETION SEQUENCE -->
  1892. >Please note, unknown things may occur as you're going through others files.
  1893.  
  1894. >Deletion Beginning.
  1895. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1896. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1897. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1898. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1899. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1900. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1901. 00111101 10001110 11001010 10010000 10110001 11110100 11101111 00011000
  1902. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1903. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1904. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1905. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1906. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1907. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1908. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1909. 01110010 00111011 11001100 00000000 11101001 11100000 00111000 00010001
  1910. 11101001 11000101 00111000 01110000 11110000 10000100 11000001 11011001
  1911. 01001001 11010001 10111001 01101110 10100000 00101001 10100110 01111100
  1912. 11101001 11100101 01011110 01010001 11010000 10001000 11010110 01101101
  1913. 11111000 01100100 10111100 01001000 01001111 01100001 00100101 00001110
  1914. 11101110 01010011 10111000 11001011 10011011 00000010 01110010 11010011
  1915. 11011000 10101110 01000110 01010110 11000111 10110001 11111010 01111010
  1916. 01010011 10010110 00100100 00110100 01110001 10001110 10010110 00101111
  1917. >KillerDarkness0105 Account Deletion.exe Active
  1918. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1919. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1920. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1921. >Account Successfully Deleted.
  1922. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1923. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1924. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1925. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1926. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  1927. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  1928. >Creterisk Account Deletion.exe Active
  1929. 11010110 01000000 00110111 01111101 10011010 00110001 11110001 00110101
  1930. 10011111 11111110 00100101 00011100 01010010 01010111 11100000 10111111
  1931. 00100101 10001111 01011110 11000100 10111110 00110111 00000100 11010110
  1932. 11010101 11011000 11010011 11010111 11111001 11001010 10011100 00010111
  1933. >Account Successfully Deleted
  1934. 01111110 10100101 11110100 00011000 11110101 11101101 01111001 11110011
  1935. 01010101 11000000 10001000 10001100 11110010 00011000 10111101 11111100
  1936. 01010110 10101100 01101011 01000111 01001111 00010100 00010110 11101110
  1937. 01011001 00010110 10111011 01111110 11111001 01101000 11001110 10000011
  1938. 01010101 10010111 10110010 00100011 00100010 00011010 10000101 00011110
  1939. 01110011 10111110 00000101 10110111 01101101 10001111 10000010 11100000
  1940. 01001011 11111111 11111100 00100010 11101101 10010000 01011110 00111111
  1941. 11010001 10110000 11101101 01101100 10000111 10100111 11110010 11010000
  1942. 00100110 01101011 01001100 00010110 10000000 10000111 11100000 11101011
  1943. >FuntimeArtic Account Deletion.exe Active
  1944. 11000011 10001111 01111011 00011001 11011011 01010001 01010101 11101101
  1945. >Error
  1946. >Unable To Read Data.
  1947. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1948. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1949. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1950. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1951. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1952. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1953. >Delete Failed
  1954. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1955. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1956. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1957. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1958. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1959. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1960. >Restarting
  1961. 10111110 11001100 00110011 01111100 11111110 00100100 01011101 10100010
  1962. 00101011 10110001 10000010 01100110 01110001 10100110 00011011 00000000
  1963. 01111111 01001110 00001101 10001100 10110110 01001010 01011101 01010011
  1964. 01000110 01100010 00101101 11010110 00100010 00111000 11100000 10010000
  1965. 01000010 10001010 11010101 00010010 00110100 00101000 01000111 01101101
  1966. 01101011 10011111 00011110 10111100 00100010 00011100 10110110 10000001
  1967. 11110111 00111100 10101001 11001111 11001001 01011101 11110100 10101111
  1968. 10001100 01111101 11000010 10100111 10001110 11011100 11011111 11101110
  1969. 11101001 11001000 10000101 10100100 01110100 00110100 00001111 11001110
  1970. 00000001 10111100 00010101 01111010 01110111 00001001 01010011 00110111
  1971. 01111100 11101100 00000101 10111011 10011000 01001010 10101100 10100110
  1972. 00000011 00000010 11001110 01010010 10101010 01011110 00000101 00100100
  1973. 11010001 00101110 00111010 01000000 00110001 01101111 11100100 11100100
  1974. 10101110 00000100 11110110 00001101 01100100 00011110 00100010 00110011
  1975. 10011000 01101001 10001100 11101111 01110111 00100111 00000001 10100110
  1976. 11001111 00101111 10110110 10001000 10011010 10100100 10100100 01110111
  1977. >MonolithicDivinity Account Deletion.exe Active
  1978. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1979. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1980. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1981. >Account Successfully Deleted.
  1982. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1983. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1984. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1985. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1986. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  1987. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  1988. 10001000 00010010 10011100 11100100 01101011 00110111 00111001 00001110
  1989. 01100010 10010111 01010010 00000111 00000001 10011100 00000001 11100111
  1990. 00001110 01010110 11011000 10100011 01011101 01111101 00000000 10110101
  1991. 01111001 00110001 00001111 01010010 11111011 01010100 11000011 11111110
  1992. 01100010 10100111 01010100 11100011 10000100 00111110 11010001 00000111
  1993. 01000111 01101001 10111010 00100111 00111000 00101110 10101111 00011100
  1994. 01111100 11000100 11010011 00101100 01110010 01001011 10010010 00000000
  1995. 10000000 11100000 10101011 11010111 00010000 01000001 10001010 11000000
  1996. 11010000 00101010 00001111 10100000 00000000 10001000 00010101 10110001
  1997. 10101001 01011111 10001100 00110101 01010000 10011000 10011111 10100101
  1998. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1999. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2000. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2001. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2002. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2003. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2004. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2005. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2006. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2007. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2008. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2009. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2010. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2011. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2012. >Nebula_Zorua Account Deletion.exe Active...
  2013. >Error Unable To Find Account.
  2014. >Restarting...
  2015. >Unable To Restart.
  2016. >Unknown Chat Detected.
  2017. >Enter? Y/N
  2018. >Y
  2019. >Connecting To Chat....
  2020. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2021. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2022. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2023. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2024. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2025. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2026. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2027. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2028. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2029. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2030. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2031. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2032. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2033. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2034. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2035. Connected - 4
  2036. >You : What the hell kind of technology is this...
  2037.  
  2038. >The Broken Angel : You're close my little hacker, but still so far.
  2039.  
  2040. >Zelphix : You'll have to try harder.
  2041.  
  2042. >You : Who in the hell are you two.
  2043.  
  2044. >The Broken Angel & Zelphix : Destroyed figures.
  2045.  
  2046. >You : What about your "other friend" in here?
  2047.  
  2048. >Nᴉl : ˙sn oʇ sƃuolǝq plɹoʍ sᴉɥ┴
  2049. ˙noʎ ɹoɟ ƃuᴉɯoɔ ǝɹ,ǝʍ ʇnq
  2050. ˙˙˙ǝɯ puɐʇsɹǝpun oʇ ǝlqɐ ǝq ʇ,uoʍ ʎlɹɐǝlɔ no⅄
  2051.  
  2052. >You : What I don't-
  2053.  
  2054. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2055. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2056. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2057. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2058. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2059. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2060. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2061. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2062. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2063. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2064. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2065. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2066. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2067. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2068.  
  2069. >Chat Disconnected
  2070.  
  2071. >You : Damnit.
  2072.  
  2073. 11110110 00101010 00011001 00100111 01111011 00101111 01001001 10100001
  2074. 11101111 01111001 11011000 10000001 01000100 10011111 10110010 10001011
  2075. 00000101 01101011 00001010 10011001 11011101 00010010 11000011 11110011
  2076. 01100011 01110010 00100000 00001110 10001100 00101010 10001011 00100010
  2077. 10011111 10001000 10001010 10110111 11011111 01001101 00011101 00101101
  2078. 11011111 10110001 10101111 01101110 11000010 01001000 00010110 00101101
  2079. 11111111 10000011 10010001 10110100 11000101 10111000 01111011 10101000
  2080. 01011011 11101110 01101001 00101111 11110101 11011000 01111111 01000110
  2081. 01111110 11110100 10010010 00011110 11011010 00110000 00100011 10011100
  2082. 01000001 10000111 11001101 01100101 01111110 11101010 11110100 00101010
  2083. 11010100 00001001 11110010 11110010 11111011 10111101 11100110 11001001
  2084. 11001100 11101100 10110111 11100010 10000111 01110010 11100110 00010111
  2085. 10010101 11110101 10100001 00110000 10101010 00011010 00001111 11110110
  2086. 01001111 10101001 10010011 10111101 00001100 10100000 01100101 01000000
  2087. 10111000 11001101 11111001 00000100 01110111 10001100 01001101 11000011
  2088. 00111010 00101010 10100110 01100101 01010010 11111010 11000011 10111110
  2089. 01000100 00001011 11101100 11000100 01101010 01101011 00111001 01000101
  2090. 01100010 10010100 00101001 11001001 11011111 01100111 11000100 00101000
  2091. 00100001 11110011 11100000 01100010 10010010 00101000 11011111 11110011
  2092. 00011011 01011110 00111101 01101110 01011101 01000010 01011110 10100101
  2093. 01100001 01010000 10001100 11100101 10010100 10011001 11010000 10001100
  2094. 10110110 00000111 01000000 11111111 00000110 10110100 11011001 01001110
  2095. 01101011 11100011 11011101 10111000 11001011 01101111 01010101 10011001
  2096. 10111000 11110001 00110101 11010011 01001011 01000010 01001100 10110010
  2097. 00101011 01101011 10101100 11100100 10001011 10000111 00110101 10101000
  2098. 01001111 00000101 01010101 01101101 01010010 00101011 01000101 00101011
  2099. 01100010 01000110 10111110 10001001 11100100 10101101 10111110 10001111
  2100. 00101000 10111001 10001101 11100111 11100000 01111100 10000111 10101010
  2101. 11011000 10011101 01011010 00101001 01010100 01101111 10101011 00010001
  2102. 10100100 00101111 00110000 01011011 00111011 00001011 00100110 00100000
  2103. 11111100 01101111 10001100 11011101 11011100 10111110 00110110 01000000
  2104. 11000100 11000110 01111001 11101010 01111101 10110011 11101011 10011111
  2105. 10111001 00110010 00100110 11111001 11110101 11101100 10100111 01010000
  2106. 00111010 11000111 01001001 01010011 00100110 01000111 11000111 01000100
  2107. 00100101 00100001 01100100 00111010 11100000 01100101 11110111 10100111
  2108. 01001101 10101010 00101110 10100111 11100011 11000100 10100100 01001010
  2109. 01100000 00111101 00111101 11100110 00111011 00110101 01001101 10010110
  2110. 00011100 10101111 11010101 10100001 10000110 10010001 11101011 01110000
  2111. >Salvo_Starly Account Deletion.exe Active
  2112. 01100000 00110010 11010001 10001001 10010100 10011010 11010100 00001101
  2113. 11111111 00001000 11010011 11100001 00001011 10011110 01000111 11001001
  2114. 11110011 11011111 01100001 11001110 10000000 10001101 11101111 00011001
  2115. 10011100 11110000 00001100 11011101 00011011 00010110 11110001 01011011
  2116. 10000000 10100110 11101111 11111100 11011001 11010010 11111000 01001111
  2117. >Connecting To Furaffinity....
  2118. 01001111 00110101 01101110 00000001 11011110 01011100 01000100 11011010
  2119. 01111000 10110011 01000111 11100110 10100010 00111111 00010010 11011000
  2120. >You : Hold on, WHAT?!
  2121. 01111101 00101101 11101100 10101101 10001100 11101011 11100111 01110111
  2122. 00010111 01101011 01110110 00001111 10101101 01000110 01010111 00000001
  2123. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  2124. >You : Did the account just redirect me to this?!
  2125. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  2126. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  2127. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  2128. >Successfully Connected.
  2129. >You : .....
  2130. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  2131. 01100111 01000111 00011101 01111111 01001111 00010101 11010110 11100111
  2132. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  2133. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  2134. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  2135. 01101101 10001001 11100010 01000110 00111110 11001010 10001010 10001010
  2136. 00011001 10110010 00010110 11011100 11100110 10001001 11010011 10110111
  2137. 11101100 11110001 01000110 01110101 00111011 01111000 10111010 01100011
  2138. >delta1035 Account Deletion.exe Active
  2139. 10010010 10011100 00000110 11000101 00111100 00010100 10001110 01000111
  2140. 00001101 01101011 11001011 01110101 01000011 01101010 10111000 00100110
  2141. >Error Line 531 - "You seem like a good type, I'll try you."
  2142. 00000110 10111001 10001110 10110111 11011011 10101000 11000111 10010110
  2143. 10111000 11011000 11010101 01000101 11101010 01111111 11100110 01010011
  2144. >Deletion Failed.
  2145. 01010110 11010100 01000110 11100100 11110111 11001110 11111000 00010101
  2146. 10111111 01110100 10011011 11101110 01001101 01010011 01000100 10110100
  2147. 01111011 11000011 10110110 01100011 11111011 11000011 01000101 01010111
  2148. 01011100 10101101 11001010 10110000 11101101 10000101 10000110 00100111
  2149. 11010101 10101010 10101001 00001011 11101000 01101000 01011011 11011111
  2150. 00001001 10000011 11110001 10010111 01111111 01010010 00001100 01000000
  2151. 01111100 11001000 00010010 00101000 11111100 00111110 00000100 11100011
  2152. 01111100 00010100 10010010 00111001 01111011 00010000 11100111 01110110
  2153. 11111011 01011100 01100100 01110100 11110101 11110100 11001000 10100100
  2154. >Zuu_Roku Account Deletion.exe Active
  2155. 10000100 10010011 10111001 00000100 11010111 10011000 11001110 11001101
  2156. 11000110 10100100 11101011 11111011 11001001 01100111 10011001 11100010
  2157. >Error
  2158. 10111101 00100000 11111101 01011000 11001101 00111000 10111110 10001010
  2159. 00111111 01000000 11111100 11000001 00010100 11001000 01000001 11100001
  2160. 10011011 00000001 10010110 10101111 10101100 11000000 00110101 00110000
  2161. 00110010 00001001 01110100 10010010 00101001 01010001 01011110 11011110
  2162. >Unable To Detect Password.
  2163. 01101110 11010011 10100110 11100101 10111000 11101101 01000011 01011000
  2164. 11100011 00100000 10001110 10000001 10100001 10010000 10111110 10100011
  2165. 00111101 01101100 01100100 10011111 10100001 11110010 01111011 00000010
  2166. >Reason(s) Found : NANO.EXE
  2167. 00001001 01111110 01101001 10101101 10001100 01001111 01110001 00110011
  2168. 00100011 01110001 01000000 00110101 11011000 11101000 10010111 01010001
  2169. >Unable To Remove.
  2170. 01000101 10110110 10010000 00111011 10010010 11101000 11001001 10010111
  2171. 00100111 11000110 10100010 01010011 10111010 11000010 01110111 00101110
  2172. >Restarting
  2173. 01011101 11110010 10010001 01001001 01011100 11110110 10000001 11110010
  2174. 10011010 11011101 11011111 01100111 10001011 00111001 00110010 11010001
  2175. 01011000 01110100 00011100 11011011 00000100 11000110 11111011 10000001
  2176. 01101001 11011100 11100111 11110001 01001101 01111000 11110101 00101111
  2177. 11001101 11011100 01010110 10100011 01111000 00010100 00001101 01100001
  2178. 01111100 11110110 10100001 10111111 11001110 10101000 11100010 11011011
  2179. 11110111 01110110 01001011 11111111 00011111 11001100 00101101 10110010
  2180. 00000010 10010110 11110000 01110011 11110111 00101111 10110111 01011101
  2181. 01001001 01111111 10001101 00100000 10110010 01110111 00110111 11010111
  2182. 00101101 10110101 00001000 10011110 10001100 00110001 10100001 00001010
  2183. 01101100 11110001 11001000 01101000 01000110 00001001 10100101 01111100
  2184. 10110110 01010110 00110100 10110111 10000001 00110011 01110100 00011010
  2185. 10011011 00011010 10011110 00001111 01111111 10000100 00011100 10100011
  2186. 11000010 00010011 11010000 10000111 00111110 01000000 00001100 11101100
  2187. 10100100 01111111 11110101 10001010 00000000 10100001 11111110 00101000
  2188. 11011110 00110101 00101110 00101000 10110101 00111100 11100011 00000001
  2189. 01011100 11010101 10110010 01101101 10110000 10101100 00111110 11011101
  2190. 01110011 01011111 00011010 00010010 11010100 11100011 11111111 10100011
  2191. 11100000 00000000 11001110 10110110 00110101 10110010 01101000 10011000
  2192. 01111101 10110000 11011011 00100100 00100110 00111011 10101111 10100001
  2193. 10101001 10001010 11001000 10011001 10001100 10000011 11000000 00101100
  2194. 10111101 10101011 11100011 01000111 01100000 10001000 11111110 10111111
  2195. 01100011 10111010 00010111 10010101 10001000 00001011 01101101 10110010
  2196. 10001001 11111101 11011100 01111101 10011111 11000000 01111100 10100110
  2197. 00001110 10101010 00101100 11000110 11001000 11110011 11101111 11100010
  2198. 00110101 00000110 11001110 10110011 10010001 10100011 00001000 10010110
  2199. 00100110 01110101 11000010 00101010 00011100 01011111 00000001 01110101
  2200. 00100111 11110101 10000011 01100110 11000000 01100001 11010011 11001001
  2201. 01010101 11101101 10011001 11100111 01000111 00111011 01101001 01011010
  2202. 11110001 00000011 11100011 10110010 11010100 00100101 01111011 01001100
  2203. 10010101 01111101 11000011 00011111 10100001 00011110 00001010 01010100
  2204. 10100000 00101100 11011111 11111011 11101110 01000110 10110111 01110001
  2205. 10100111 00110010 01011100 10101100 11101000 10011011 11100101 00110010
  2206. 11000100 00111000 00100011 01101001 11001010 01111011 11010101 11110100
  2207. 01011100 00111111 01010000 11010000 01010111 00010101 01110101 11110100
  2208. 10100000 11111100 01010101 11011011 00010111 10101011 01010000 10011000
  2209. 10110100 00100100 01100111 00100101 11110011 10000101 01010011 11110110
  2210. 00111001 10011001 10011000 01001111 11110011 11111100 10010011 11011010
  2211. 01110110 11001010 01010100 10000100 11111001 00100010 10010010 00011110
  2212. 01111101 11001100 01110100 11011000 01110101 11011111 10110111 10001001
  2213. 00000111 00000001 11100101 10010101 11111100 10111001 11010111 11110100
  2214. 11010101 00001101 01111100 10011001 01110101 10010101 10111110 10111111
  2215. 01011110 01010110 10101001 10000101 11000001 11111100 00101100 01010111
  2216. 01111010 01110110 01101111 10010010 10001110 00101011 00101001 11101101
  2217. 11011011 01110101 11000010 10110100 10110010 11101011 00011110 00010111
  2218. 10111000 01010001 10010100 01011001 00100111 00100011 00110111 10011101
  2219. 00011101 10001101 01111100 00001000 01001101 11011001 00111101 10011001
  2220. 11010100 01110111 00001010 10010110 00100000 10010101 01011100 01001000
  2221. 11101011 10110111 01110011 10011110 01110110 11110111 01001000 11011011
  2222. 00110100 00101001 10100011 11101000 00010011 01111000 10001010 11010110
  2223. 11000011 01100111 10011110 10100000 10111100 00011100 00101101 10111010
  2224. 10110110 01100001 10001111 10101010 00000010 10100001 01001111 01001011
  2225. 01000111 11110010 01100110 00101110 11101100 11001100 10100000 00100011
  2226. 00100101 01010011 11000100 01010001 01101110 01000100 01000110 10000101
  2227. 00111011 11000101 11101110 11000111 00110001 11101000 00000011 00010100
  2228. 10001001 01111110 01011000 11100000 00011110 11110101 01110001 10010100
  2229. 01110001 11011011 11111101 00011000 11100110 01011100 00011000 10001011
  2230. 10001001 11101111 00010111 00010011 10111111 01011000 00110111 10101110
  2231. 01001110 00010000 01010001 00000001 00110110 01000000 11010001 11111000
  2232. 01000001 00111011 11101100 10011111 10001001 10010111 10000100 00111011
  2233. 01101110 11101101 01101011 00100110 10011000 00111110 11010100 11011111
  2234. 01001100 10101110 01010011 00100100 00110010 11011010 11011111 01000101
  2235. 00100001 11111001 10110000 01001111 00010111 00111100 11011100 01011000
  2236. 10000100 01110000 00011011 00001001 11111110 10101001 10111001 00000100
  2237. 01001010 11110111 01110011 10011101 00010000 00111111 00010101 01110001
  2238. 10111100 11001111 11010000 11110110 11100100 11011010 00110101 10110111
  2239. 01011110 00011110 01010100 11010100 01011010 10100110 10111111 11101101
  2240. 11001010 01100101 11110010 00111011 01000010 01100010 10101001 00000010
  2241. 11000001 00101011 00111101 01100101 00100100 10011001 00100100 10000010
  2242. 10000110 01100101 10111001 10110110 00010011 10100000 01100101 10001001
  2243. 11100001 11101001 11010100 00101100 11001110 00001001 10001000 00010111
  2244. 01110010 01101110 01001011 01001000 00111111 01011000 01110101 00111011
  2245. 00010111 00010000 00110111 11111000 11011100 10101000 10111111 10110011
  2246. 00001111 10000110 10010011 00101110 10001100 11011101 11000101 11000010
  2247. 10011010 11100000 10110101 01000100 01001100 10101110 00111110 10111110
  2248. 10000010 11111010 01001101 01001110 11100101 11000011 00011010 00100101
  2249. 10000011 11101111 01011101 00010011 10111101 00100000 00101001 10011100
  2250. 01101001 01001001 00010001 01000011 11001111 01010000 00100010 11101011
  2251. 01110101 11000101 00000110 11011011 01101110 10001100 11010001 00100010
  2252. 01010101 00010000 11001001 10000110 00001011 00010110 11100000 00100110
  2253. 10010000 11010110 01001010 10101111 11101100 11011100 11110110 00111100
  2254. 10001010 00100011 00000011 11001011 11001101 01001001 00001010 00000100
  2255. 00111010 11010101 01010011 11111011 00100101 11100011 11100100 10000111
  2256. 11011100 01110011 10111011 00011001 10001111 11101010 10100110 11111100
  2257. 00101111 00001100 11101101 00010000 00100010 11000010 11111010 01000010
  2258. 10111001 01110111 10110101 00111100 01101110 11101111 11000011 11101101
  2259. 10101000 00001100 11000011 01010110 01010000 11101000 00001001 00101000
  2260. 10110110 00001010 11111111 01111001 11010000 00110100 10000101 11110100
  2261. 11011001 10110111 01110001 11101111 10110000 10011111 00101010 11111100
  2262. 01011010 10001111 01101011 10101000 10111010 10011111 11101001 00101100
  2263. 11011100 10010011 01010100 00000001 00110000 10100100 10011111 00101101
  2264. 11010101 11000101 01110101 00001011 11101001 00111101 01000010 00001011
  2265. 00100110 00010111 01101100 11001100 00000001 00111100 01000101 01101100
  2266. 00110001 01010111 00101010 10001111 10000111 11001100 11101101 01011000
  2267. 01100101 11100001 00010000 00000001 10101100 11000100 01000001 11111000
  2268. 10101101 11000101 10000010 11111000 10110111 00001111 00110011 10101100
  2269. 01010100 00010010 01001111 00011111 01010000 11011001 11100110 11101001
  2270. 00001010 10110010 11101000 01110100 10010010 10100000 00110111 10010010
  2271. 10000101 10010100 10000111 01111010 01010110 10110101 10011000 10101001
  2272. 10010101 00110000 10001010 11000111 10010000 00101001 01010001 11010110
  2273. 10111000 01111011 11011011 00001000 10000011 00010100 01010000 01011000
  2274. 10010100 10011010 01100010 11010111 00000001 01111110 11110001 10011101
  2275. 11100001 11011010 11000110 00110110 10100010 10101001 01011001 11001010
  2276. 00110001 01110111 10101010 11000111 10111000 11101001 11001100 01101010
  2277. 00010001 00110010 11101001 01001110 10000000 01101001 00001011 00111100
  2278. 00000000 00110010 10010011 11110000 10000100 11000101 11011000 01000111
  2279. 01000100 10000010 01101010 11000000 10000110 01111111 10110111 10011010
  2280. 11101100 10101110 01010001 10010010 11011010 10111110 00001000 01101111
  2281. 11011010 11111100 11111110 00100101 10010010 01111111 10011101 01111110
  2282. 00110010 10101101 10010111 11011010 01001101 01001100 10010000 00011100
  2283. 10001101 01011010 01011000 01001011 11010110 11010111 01001011 10010010
  2284. 10011100 10001010 11011000 01101110 10011101 10011101 00101110 01110111
  2285. 00111010 10100100 00001011 00001010 10010001 01001101 10110001 11100101
  2286. 11000110 11000111 10001001 01101111 01110001 01000111 10100000 01100111
  2287. 01101111 01111100 11010001 00001100 01100101 01011000 01011000 01110100
  2288. 10100100 11011011 10100010 11010010 00111000 11111001 00110011 10100110
  2289. 10110111 00010100 00001011 10011100 00001010 11011101 01100010 01001111
  2290. 01111001 10000111 11011100 01001101 00011110 11011011 11010011 10111101
  2291. 10101111 10010011 11100000 00110101 11011001 10110011 10001111 01111010
  2292. 01110110 10111011 11010011 11110110 00010000 01010101 00110000 10110011
  2293. 11101100 11011101 01111111 00101000 00010001 00010001 10010001 01101101
  2294. 00100100 11011001 11010010 11100010 10110010 01010011 01111010 10111010
  2295. 11000010 10111010 10011000 10100101 00100111 10111001 11010000 10100101
  2296. 10001100 10100010 11110110 01100110 01100100 01001000 00001011 11010110
  2297. 00110111 00100010 00110000 01111001 00001011 00010000 11111001 10111110
  2298. 11110111 00101101 01001110 00001100 10001001 10111010 00010010 10101101
  2299. 01110000 00011000 11000001 10101011 01010110 00101011 11001101 10000101
  2300. 01101101 01101011 01100011 01110110 01101101 11011000 00011100 10100000
  2301. 11110010 00000001 11100001 11100101 01001110 01000100 00110110 10011001
  2302. 00010000 11101110 11100110 11010010 01011101 10000000 01100011 11100011
  2303. 00011001 00111010 11010011 10000111 00110000 00111100 00110001 00110000
  2304. 01100110 11010110 11011010 00101111 11110011 10111110 01001010 11000101
  2305. 10010001 01001110 11001000 11000111 10000100 00011000 11001110 01001001
  2306. 11100001 01011000 10010001 01010010 00000001 01010111 10011011 10010110
  2307. 10001111 00000111 11011101 10101010 00111101 11101101 10010001 10110010
  2308. 10111011 01110011 10011010 01010000 11110011 00001000 10001010 01110001
  2309. 01111001 01011000 00100101 01001001 00011101 11010001 11010111 10000010
  2310. 11100000 00001101 00001110 11110011 11100101 01101101 00000000 01011101
  2311. 01100110 11010111 10111110 00101011 11111011 01100100 00111011 10110000
  2312. 11000010 00011011 01101110 11000110 11011100 11011000 01001100 00011000
  2313. 01011001 10000001 00000010 01001101 01001110 01110001 11110100 11001111
  2314. 01001001 11111000 00110001 11011111 10100100 00111110 10100101 00000011
  2315. 01001100 10100110 01100111 01111110 00010011 01010111 00110001 10011101
  2316. 11100000 11010111 01000110 10111110 01110100 01001100 11110110 01010001
  2317. 00110101 10100101 01011010 10001011 11001010 11000111 10000010 11110100
  2318. 10110101 01110011 11101100 11001011 10000101 01000001 01111001 00010100
  2319. 10100011 11000010 00101001 11111010 01011110 00110001 01111000 10001011
  2320. 00101100 00110010 10110100 00000001 00100110 00110001 00110111 01010010
  2321. 10011111 00010010 10001000 11101100 01101111 10100100 00011011 01011101
  2322. 00010101 11000111 01100111 00010101 11000111 10101011 10110110 01101010
  2323. 01011011 11111011 00111011 01110010 10101000 10011110 01011000 01101011
  2324. 11111010 11100101 01110011 00110011 10000010 00010111 01000010 10010110
  2325. 10111110 10111100 10101010 00100011 10111110 00111011 11010000 10010010
  2326. 10000000 10110110 01000011 11000000 11000010 01111001 01000001 00100100
  2327. 10111111 10001101 11010110 00001100 01010100 00010110 11110000 00000000
  2328. 11101000 00001001 00010000 01110010 11111011 10110100 10000001 00000110
  2329. 00110101 00101011 00011111 00001000 10001100 00100101 11111110 10011110
  2330. 10100111 01101001 00110001 11010101 00011101 10001111 00010110 11111011
  2331. 00111111 10000000 10111001 01000000 01111001 01100011 00000110 01010101
  2332. 10100111 11101000 11000100 11110010 01001110 00011101 00111010 01110100
  2333. 00111000 00010100 11100000 00011110 00110010 01011101 01000100 10010111
  2334. 00000101 01110011 00110000 10101110 11111110 11011001 11111110 01101011
  2335. 01000100 10100111 01110011 00111100 01011100 10000000 10000110 01110110
  2336. 01101101 11011000 01000011 01111000 10111100 00101101 01111111 10110111
  2337. 11000010 10000000 11110110 00010101 01000110 01110111 01110101 00001100
  2338. 11111010 10101100 11111011 11011110 10000111 00101001 01000001 10001000
  2339. 11110010 01101001 00100111 11011001 01000101 00010001 00110111 10110011
  2340. 11100000 00010101 10000111 10100100 11101011 00110011 00001011 11000000
  2341. 11010011 00011100 01101001 00000110 01101011 10110000 01110011 00110000
  2342. 11111011 11000100 01000111 11011101 10100001 11111000 11101010 01111000
  2343. 01110000 11001011 11111001 00101100 11000101 10010110 11110100 01110110
  2344. 11101000 00100011 11101111 10000110 10010000 01011010 11011111 11110110
  2345. 01101010 00111001 00011100 00001100 11100000 10110000 00000111 01000110
  2346. 10101100 10101110 01101000 10010110 00101111 00010111 11001100 01101101
  2347. 10110011 01001101 01110110 01110110 10111010 00100101 10100000 11011111
  2348. 11111010 01101000 00111110 00101100 10001011 00101111 00001011 11010011
  2349. 11111101 01010000 01001100 01100001 00100100 10101110 00010000 00001101
  2350. 01100001 11010100 10111010 10101010 10111010 01001000 10101000 10100011
  2351. 10111001 10100111 10001000 00001011 01100100 11011000 00100000 10010001
  2352. 00001011 10011000 01100111 00111001 10010110 11001100 01011001 01010101
  2353. 00011101 10110010 10000100 00111111 00010011 10100101 01110001 00100001
  2354. 10000001 10011000 00100110 11001111 01101011 01110001 10110001 11100000
  2355. 11100110 10010101 00111010 11001101 00101100 11010100 10110100 11010111
  2356. 10101001 10001111 00011100 10000000 10000101 01111100 01101001 01011000
  2357. 10100100 01010101 10100111 01001010 01001010 10001111 11111100 00001101
  2358. 01101010 11000011 00110101 10010110 10000100 01111101 01110011 00110001
  2359. 00010111 00101011 00010001 11011011 10100011 10101010 10100001 00000001
  2360. 01110010 11101101 00110000 00001001 00111101 11101100 10001100 01001101
  2361. 01000001 10111011 10010001 00100110 10001010 00010010 10111000 00000101
  2362. 11001011 01100010 10010000 01011011 10100100 11000011 00011011 01010111
  2363. 01010101 00010110 11111011 01100110 00100101 10011110 01000110 00111000
  2364. 00001010 01110000 00110111 01100000 10010101 01001100 00001110 10000111
  2365. 11001001 11111111 11000000 11111100 11101101 00100101 10111110 10011100
  2366. 10001100 00100100 10100101 01001001 00100100 11010011 11000001 00100001
  2367. 01011100 11110010 00001110 11111110 11011001 10001011 10110000 00001101
  2368. 01000011 01110110 11011101 10101000 00111000 11110011 01110010 00110110
  2369. 00111101 11110110 10101001 10100010 01111100 01011010 01110000 01011011
  2370. 10010101 10100111 00110000 11010011 00001101 00101110 11101011 01110111
  2371. 01100101 10010101 00111110 00110000 10110110 00011110 11100010 11111000
  2372. 11111111 11110100 11001011 10000011 10000110 10000001 10100000 11110010
  2373. 11011101 10101100 01110001 00101001 11111111 00000111 01010001 00100010
  2374. 00001011 11001000 00010011 01100100 01011011 11011010 00001011 01000101
  2375. 00000000 10001101 11110011 10100010 01000010 00001001 00011011 11010000
  2376. 11111001 00011001 10110100 10001001 10010101 01101100 01100111 11100001
  2377. 01101001 00001000 10000010 00011011 10100010 00110010 01011010 11110111
  2378. 00101110 11010011 01010101 10101011 01010110 11011101 00101011 11101110
  2379. 10110011 10001001 11010011 01101011 01111101 10101101 10001101 10000010
  2380. 11100010 11011011 11111010 10110110 01110111 00000111 01111101 11101110
  2381. 10000111 01011000 11111111 10110010 10111000 10111111 00001000 10001110
  2382. 10110000 00011111 00101100 10000010 01010101 00000111 01001110 01001101
  2383. 00001001 01011110 00110100 01101000 10100000 11011110 11000010 10111000
  2384. 01111100 01110100 00100110 01000001 10011111 01101000 01101010 00000100
  2385. 01000001 00111111 00101011 10000010 00110100 00010101 01100001 10100101
  2386. 11111001 01100110 10000110 10101111 00010101 00011011 11101010 10011011
  2387. 01011010 10011001 10111011 01000010 10001100 11001111 01010011 00111110
  2388. 01011010 00011011 11111110 00001101 11101011 10010100 10111101 10111000
  2389. 00100001 11101111 01000001 11011111 00001101 00000110 11101000 01010000
  2390. 10110100 11000010 11111010 01001101 10101001 01000011 10100010 11000010
  2391. 10000011 10010111 11111010 00111011 10110100 11010111 10110010 00101101
  2392. 10011101 11100001 11100000 01001110 01001100 01111010 11010101 01001011
  2393. 11011001 00111001 01100111 10111010 10110111 00111001 01010001 10110000
  2394. 01111010 11110010 10111110 11111011 10001110 10100111 10100110 00111000
  2395. 10011110 10100000 10011110 11000111 00111100 10100010 10110111 00010011
  2396. 10001011 00011010 10000111 01100011 01110101 01000001 00001011 11110011
  2397. 01110111 10000001 11111101 00010100 11001111 00111010 10000010 00110000
  2398. 11110100 00001001 10110000 10011001 11010111 10000100 11111110 10001111
  2399. 00010111 00010001 10001010 01001011 11100001 01100101 01000000 00000001
  2400. 10101010 10100001 00011110 00010011 11010110 11111011 10100000 10111110
  2401. 00000110 01111000 11111011 11101001 00110010 00011011 00011010 10001010
  2402. 11110100 10110101 01010100 11111000 11100100 00110000 11110111 01101011
  2403. 01000000 00111010 00011010 10110111 00001100 10110001 10101001 10001111
  2404. 10101100 00000011 00101100 11010010 11101101 00001111 10110001 00110001
  2405. 10101011 11001011 10110011 11010010 10010011 10101010 00011111 00010100
  2406. 00000111 01010001 01001101 00000110 11001100 10100011 10010110 01001011
  2407. 10101010 10100011 00011100 00101110 10001000 01011011 10110101 01000110
  2408. 10001100 01110100 00110000 01000000 00011101 11110111 01110010 00000110
  2409. 01011111 11001010 00001101 00111000 10101110 10001011 00100001 01101010
  2410. 11001110 01010101 11010101 00001100 11001101 00010101 11000010 11010111
  2411. 11011101 01100011 00000010 10000101 00011010 00001001 10011010 01010001
  2412. 10110110 11110011 00001000 10101010 11101110 11000101 11010011 00101001
  2413. 10001100 01110000 01100001 00010001 01011000 10000111 11010001 00101000
  2414. 00111010 10001000 01000011 10010100 00011111 01101001 00011101 11000110
  2415. 01011101 10111001 01000011 10100010 01000111 01101111 11011101 11011100
  2416. 10001010 10101011 01001001 10001100 10111110 00101001 01110010 10000100
  2417. 11011101 00011011 00110010 01100111 00111111 01010011 01100101 11100110
  2418. 10111011 00001011 01001010 01000101 01011000 00101011 10100100 01110001
  2419. 01001111 11000000 11100110 11111110 00100000 10111100 00101000 00011011
  2420. 10011000 00010001 11010010 11010011 00101011 11100101 00011011 11111111
  2421. 01011011 10010110 11101100 11100111 01010000 00111010 11010101 00100011
  2422. 10100101 11100010 01001010 00011110 00011001 01110101 01110011 10011010
  2423. 00001001 11011010 01100100 01111101 00101101 11101001 01111010 01011011
  2424. 11111111 00001000 01001101 11001001 10111011 01010010 11001001 10011000
  2425. 00110001 01110111 11011000 11001001 11001101 10100011 01000010 00000111
  2426. 00000110 11111111 01111111 01001011 01101000 11000011 01111101 10000110
  2427. 10101001 10001110 01010001 11001110 01100100 10110010 00010011 11101100
  2428. 10001000 01011101 01110000 00010110 11000111 00111110 01101111 00111010
  2429. 11000111 10111111 10011110 10011001 10001110 01011000 11110101 01101001
  2430. 11101101 01001110 01010100 01001010 11100001 01100010 00001100 01101100
  2431. 00011101 00100001 10011001 00000101 00111001 00000000 10101100 01111111
  2432. 10110000 11010100 00011010 01010011 10100100 01111100 00001100 01010101
  2433. 01101010 01000110 00001001 00000111 10100111 11111100 01001010 11111010
  2434. 11000001 11100000 00111010 10100011 11001000 01110110 01100111 11010011
  2435. 01000010 10111000 01110111 00101100 00010110 11011010 10111101 11110110
  2436. 00110010 00001110 01010100 01111010 10001000 11010011 01111101 00000100
  2437. 00011110 11101011 00010000 10101111 00100110 00101110 10100110 00101000
  2438. 00100101 10000101 01111110 11001001 11010000 00010101 11011000 01000000
  2439. 00100110 01011101 11111010 01100110 10101010 11001100 11111011 01100010
  2440. 00000000 00110001 11110111 11011101 00101100 11011101 01010010 10100000
  2441. 10010111 00100100 10111010 00100001 10000010 11000001 01101010 01100010
  2442. 11000010 00010111 01010001 11110101 01000011 00110010 11110101 11000001
  2443. 10111110 01110001 00100111 10101000 01001101 00101011 01111010 01110010
  2444. 11101100 00001001 01001000 01010110 00010010 11001010 11000110 01001111
  2445. 10100000 11011011 00111000 01010000 11110001 10010000 10011000 11010010
  2446. 10100011 10001101 00010101 10011000 10000000 00000110 11001100 10000000
  2447. 01101000 01110111 11001101 10001111 10100111 10110001 01001100 10000001
  2448. 10010000 00101101 00001010 00010011 11101010 00101110 10010110 10001000
  2449. 00101101 00001000 11010001 01111111 10110111 01000000 11010010 01001111
  2450. 11010111 11110100 01110000 10111001 11011110 00011100 11100011 11100000
  2451. 10100000 10000101 01011100 10110100 10000010 00001010 11110100 00011110
  2452. 10011101 00011111 01001100 01100101 00001001 10011011 01010111 00010010
  2453. 01011101 00101101 00010100 01110111 11110111 11000010 00101110 11010111
  2454. 01011100 11011010 10101100 00011001 00011110 11011011 01100100 10111000
  2455. 00000011 11001100 11010100 11010111 00010100 00101011 01010011 10001110
  2456. 01011110 10000111 00110000 00011000 11100000 10011001 00001110 01101001
  2457. 10001001 00110110 10001011 01101001 01111110 01111101 10111111 10101001
  2458. ]]
  2459.  
  2460.  
  2461. hum.JumpPower = 55
  2462. hum.Animator.Parent = nil
  2463. ----------------------------------------------------------------------------------
  2464. --Origianlly was going to be a screen in the middle :depressed:
  2465. local Screen2 = IT("Part")
  2466. Screen2.BrickColor = BrickC("Really black")
  2467. Screen2.Material = "Glass"
  2468. Screen2.Color = Color3.new(0,0,0)
  2469. Screen2.Transparency = 0.3
  2470. Screen2.Size = Vector3.new(6, 4, 0)
  2471. Screen2.CanCollide = false
  2472. Screen2.Locked = true
  2473. Smooth(Screen2)
  2474. local Screen2Weld = IT("Weld")
  2475. Screen2Weld.Part0 = root
  2476. Screen2Weld.Part1 = Screen2
  2477. Screen2Weld.C0 = CF(5.4, 3, -1) * angles(0.1, -0.9, 0)
  2478. Screen2Weld.Parent = Screen2
  2479. Screen2.Parent = char
  2480. ----------------------------------------------------------------------------------
  2481. local Screen3 = IT("Part")
  2482. Screen3.BrickColor = BrickC("Really black")
  2483. Screen3.Material = "Glass"
  2484. Screen3.Color = Color3.new(0,0,0)
  2485. Screen3.Transparency = 0.3
  2486. Screen3.Size = Vector3.new(6, 4, 0)
  2487. Screen3.CanCollide = false
  2488. Screen3.Locked = true
  2489. Smooth(Screen3)
  2490. local Screen3Weld = IT("Weld")
  2491. Screen3Weld.Part0 = root
  2492. Screen3Weld.Part1 = Screen3
  2493. Screen3Weld.C0 = CF(-5.4, 3, -1) * angles(0.1, 0.9, 0)
  2494. Screen3Weld.Parent = Screen3
  2495. Screen3.Parent = char
  2496. ----------------------------------------------------------------------------------
  2497. --Credit to Noobygames12 for this Hot gui that I totally stole
  2498. local Base = IT("GuiMain")
  2499. Base.Parent = plr.PlayerGui
  2500. local GUIFrame = IT("Frame")
  2501. GUIFrame.Parent = Base
  2502. GUIFrame.BackgroundColor3 = Color3.new(255, 255, 255)
  2503. GUIFrame.BackgroundTransparency = 1
  2504. GUIFrame.BorderColor3 = Color3.new(17, 17, 17)
  2505. GUIFrame.Size = UDim2.new(1, 0, 1, 0)
  2506. GUIFrame.Position = UDim2.new(0, 0, 0, 0)
  2507. local ActualHackerText = Instance.new("TextLabel",GUIFrame)
  2508. ActualHackerText.ZIndex = 2
  2509. ActualHackerText.Font = "SciFi"
  2510. ActualHackerText.BackgroundTransparency = 1
  2511. ActualHackerText.BorderSizePixel = 0.65
  2512. ActualHackerText.Size = UDim2.new(0.4,0,0.2,0)
  2513. ActualHackerText.Position = UDim2.new(0.565, 0, 0.9, 0)
  2514. ActualHackerText.TextColor3 = BrickC("Lime green").Color
  2515. ActualHackerText.TextStrokeColor3 = BrickC("Really black").Color
  2516. ActualHackerText.TextScaled = true
  2517. ActualHackerText.TextStrokeTransparency = 0
  2518. ActualHackerText.Text = "Hacker"
  2519. ActualHackerText.TextSize = 24
  2520. ActualHackerText.Rotation = 1
  2521. ActualHackerText.TextXAlignment = "Center"
  2522. ActualHackerText.TextYAlignment = "Top"
  2523.  
  2524. local FatAssAttacks1 = Instance.new("TextLabel",GUIFrame)
  2525. FatAssAttacks1.ZIndex = 2
  2526. FatAssAttacks1.Font = "SciFi"
  2527. FatAssAttacks1.BackgroundTransparency = 1
  2528. FatAssAttacks1.BorderSizePixel = 0.65
  2529. FatAssAttacks1.Size = UDim2.new(0.3, 0, 0.1, 0)
  2530. FatAssAttacks1.Position = UDim2.new(0.775, 0, 0.7, 0)
  2531. FatAssAttacks1.TextColor3 = BrickC("Lime green").Color
  2532. FatAssAttacks1.TextStrokeColor3 = BrickC("Really black").Color
  2533. FatAssAttacks1.TextScaled = true
  2534. FatAssAttacks1.TextStrokeTransparency = 0
  2535. FatAssAttacks1.Text = [[
  2536. Q - Relax
  2537. F - Code
  2538. Z - Screen Come / Away
  2539. X - Orbital Strike
  2540. C - EMP (WIP)
  2541. ]]
  2542. FatAssAttacks1.TextSize = 24
  2543. FatAssAttacks1.Rotation = 1
  2544. FatAssAttacks1.TextXAlignment = "Center"
  2545. FatAssAttacks1.TextYAlignment = "Bottom"
  2546. -------------------------------------------------------
  2547. --End Customization--
  2548. -------------------------------------------------------
  2549.  
  2550.  
  2551.  
  2552.  
  2553.  
  2554.  
  2555. -------------------------------------------------------
  2556. --Start Text Function--
  2557. -------------------------------------------------------
  2558. function mes(text,texttime)
  2559. if Screen2:FindFirstChild("SurfaceGui")~= nil then
  2560. Screen2:FindFirstChild("SurfaceGui"):destroy()
  2561. end
  2562. local text = text
  2563. local SGui = Instance.new("SurfaceGui",Screen2)
  2564.  
  2565. SGui.Face = "Back"
  2566.  
  2567. SGui.Adornee = Screen2
  2568.  
  2569. local hexertextxd = Instance.new("TextBox",SGui)
  2570. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  2571. hexertextxd.Size = UDim2.new(0.8, 0, 0.8, 0)
  2572. hexertextxd.TextColor3 = Color3.new(0, 1, 1)
  2573. hexertextxd.BackgroundTransparency = 1
  2574. if Screen == false then
  2575. hexertextxd.TextTransparency = Screen2.Transparency
  2576. end
  2577. hexertextxd.Font = "Fantasy"
  2578. hexertextxd.MultiLine = true
  2579. hexertextxd.TextWrapped = true
  2580. hexertextxd.TextSize = 34
  2581. hexertextxd.TextXAlignment = "Left"
  2582. hexertextxd.TextYAlignment = "Top"
  2583. hexertextxd.Text = ""
  2584. local tm = coroutine.wrap(function()
  2585. for i = 1,string.len(text),1 do
  2586. swait()
  2587. hexertextxd.Text = string.sub(text,texttime,i)
  2588. end
  2589. wait(3)
  2590. for i = 0,6,0.1 do
  2591. swait()
  2592. hexertextxd.TextTransparency = hexertextxd.TextTransparency + 0.04
  2593. hexertextxd.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2594. end
  2595. SGui:Destroy()
  2596. hexertextxd:Destroy()
  2597. end)
  2598. tm()
  2599. end
  2600.  
  2601.  
  2602.  
  2603. function mes2(text,texttime)
  2604. if Screen3:FindFirstChild("SurfaceGui")~= nil then
  2605. Screen3:FindFirstChild("SurfaceGui"):destroy()
  2606. end
  2607. local text2 = text
  2608. local SGui2 = Instance.new("SurfaceGui",Screen3)
  2609. SGui2.Face = "Back"
  2610.  
  2611. SGui2.Adornee = Screen3
  2612.  
  2613. local hexertextxd2 = Instance.new("TextBox",SGui2)
  2614. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  2615. hexertextxd2.Size = UDim2.new(0.8, 0, 0.8, 0)
  2616. hexertextxd2.TextColor3 = Color3.new(0, 1, 1)
  2617. hexertextxd2.BackgroundTransparency = 1
  2618. hexertextxd2.Font = "Fantasy"
  2619. hexertextxd2.MultiLine = true
  2620. hexertextxd2.TextWrapped = true
  2621. hexertextxd2.TextSize = 34
  2622. if Screen == false then
  2623. hexertextxd2.TextTransparency = Screen3.Transparency
  2624. end
  2625. hexertextxd2.TextXAlignment = "Left"
  2626. hexertextxd2.TextYAlignment = "Top"
  2627. hexertextxd2.Text = ""
  2628. local tm2 = coroutine.wrap(function()
  2629. for i = 1,string.len(text2),1 do
  2630. swait()
  2631. hexertextxd2.Text = string.sub(text2,1,i)
  2632. end
  2633. wait(3)
  2634. for i = 0,6,0.1 do
  2635. swait()
  2636. hexertextxd2.TextTransparency = hexertextxd2.TextTransparency + 0.04
  2637. hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2638. end
  2639. SGui2:Destroy()
  2640. hexertextxd2:Destroy()
  2641. end)
  2642. tm2()
  2643. end
  2644.  
  2645. -------------------------------------------------------
  2646. --End Text Function--
  2647. -------------------------------------------------------
  2648.  
  2649.  
  2650.  
  2651. -------------------------------------------------------
  2652. --Start Attacks N Stuff--
  2653. -------------------------------------------------------
  2654. function AttackTemplate()
  2655. attack = true
  2656. for i = 0, 2, 0.1 do
  2657. swait()
  2658. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2659. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2660. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2661. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2662. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2663. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2664. end
  2665. attack = false
  2666. end
  2667. function Maniac()
  2668. Speed = 0
  2669. Cso("1607788178", hed, 3, 0.9)
  2670. attack = true
  2671. for i = 0, 10, 0.1 do
  2672. swait()
  2673. change = 1.5
  2674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2675. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  2676. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2677. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2678. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2679. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2680. end
  2681. attack = false
  2682. Speed = 16
  2683. end
  2684. function ScreenAway()
  2685. attack = true
  2686. Speed = 8
  2687. movelegs = true
  2688. for i = 0, 4, 0.1 do
  2689. swait()
  2690. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2691. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2692. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2693. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2694. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2695. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2696. end
  2697. Cso("1184953203", tors, 3, 1)
  2698. for i = 0, 4, 0.1 do
  2699. swait()
  2700. Screen2.Transparency = Screen2.Transparency + 0.03
  2701. Screen3.Transparency = Screen3.Transparency + 0.03
  2702. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2703. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2704. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2705. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2706. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2707. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2708. end
  2709. Speed = 16
  2710. Screen = false
  2711. movelegs = false
  2712. attack = false
  2713. end
  2714. function ScreenCome()
  2715. attack = true
  2716. Speed = 8
  2717. movelegs = true
  2718. for i = 0, 4, 0.1 do
  2719. swait()
  2720. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2721. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2722. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2723. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2724. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2725. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2726. end
  2727. Cso("1184953775", tors, 3, 1)
  2728. for i = 0, 4, 0.1 do
  2729. swait()
  2730. Screen2.Transparency = Screen2.Transparency - 0.03
  2731. Screen3.Transparency = Screen3.Transparency - 0.03
  2732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2733. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2734. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2735. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2736. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2737. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2738. end
  2739. Speed = 16
  2740. Screen = true
  2741. movelegs = false
  2742. attack = false
  2743. end
  2744. function Relax()
  2745. attack = true
  2746. Speed = 0
  2747. Sitt = true
  2748. repeat
  2749. swait()
  2750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2751. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2752. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(5)), 0.1)
  2753. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2754. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(75), Rad(0), Rad(-55)), 0.1)
  2755. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2756. until Sitt == false
  2757. Speed = 16
  2758. attack = false
  2759. end
  2760. function Orb_Strike()
  2761. attack = true
  2762. Speed = 12
  2763. movelegs = true
  2764. local RPhone = IT("Model")
  2765. RPhone.Parent = char
  2766. RPhone.Name = "RPhone"
  2767. local RHe = IT("Part")
  2768. RHe.Parent = RPhone
  2769. RHe.BrickColor = BrickColor.new("Really black")
  2770. RHe.Locked = true
  2771. RHe.CanCollide = false
  2772. RHe.Transparency = 0
  2773. RHe.formFactor = "Symmetric"
  2774. local PMesh = IT("SpecialMesh")
  2775. PMesh.MeshType = "FileMesh"
  2776. PMesh.MeshId = "rbxassetid://430345282"
  2777. PMesh.TextureId = "rbxassetid://430345284"
  2778. PMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  2779. PMesh.Parent = RHe
  2780. local RWeld = IT("Weld")
  2781. RWeld.Parent = RHe
  2782. RWeld.Part0 = RHe
  2783. RWeld.Part1 = ra
  2784. RWeld.C0 = CF(0, -0.5, 1) * angles(Rad(90), Rad(0), Rad(0))
  2785. for i = 0, 1, 0.1 do
  2786. swait()
  2787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2788. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2789. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2790. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2791. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-45), Rad(25)), 0.1)
  2792. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2793. end
  2794. if plr.Name == "KillerDarkness0105" then
  2795.  
  2796. mes2([[Codex : I'm Bombing them now, Lets see how long they last.
  2797.  
  2798.  
  2799. Creterisk : Nice job. Keep doing what your doing.
  2800.  
  2801.  
  2802. Codex : Alright.
  2803.  
  2804. ]],1.35)
  2805. end
  2806. if plr.Name == "Creterisk" then
  2807.  
  2808. mes2([[Creterisk : Bout to rekt some skids.
  2809.  
  2810.  
  2811. Codex : xd we should do this more often
  2812.  
  2813.  
  2814. Creterisk : same
  2815.  
  2816. ]],1.35)
  2817. end
  2818. if plr.Name ~= "Creterisk" and plr.Name ~= "KillerDarkness0105" then
  2819.  
  2820. mes2([[Orbital Called Launching now.]],1.35)
  2821. end
  2822. mes("Activating: Orbital Air Strike.",0.05)
  2823. for i = 0, 1.2, 0.1 do
  2824. swait()
  2825. for i = 0, 0.2, 0.1 do
  2826. swait()
  2827. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2828. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2829. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2830. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2831. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-25), Rad(25)), 0.5)
  2832. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2833. end
  2834. Cso("515150941", RPhone, 1.2, (math.random(45,155)/150)+0.2)
  2835. for i = 0, 0.4, 0.1 do
  2836. swait()
  2837. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2838. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2839. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2840. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2841. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.6 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(29), Rad(-25), Rad(25)), 0.5)
  2842. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2843. end
  2844. end
  2845. local CombineVoice = Cso("273957502", RPhone, 1, 1)
  2846. swait(2)
  2847. repeat
  2848. swait()
  2849. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2850. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2851. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2852. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2853. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.6 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(29), Rad(-25), Rad(25)), 0.5)
  2854. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2855. until CombineVoice.Playing == false
  2856. attack = false
  2857. Speed = 16
  2858. movelegs = false
  2859. RPhone:Destroy()
  2860. mes("Orbital Air Strike Launched.",0.05)
  2861. coroutine.resume(coroutine.create(function()
  2862. wait(2)
  2863. Cso("2108801154", char, 7, 0.8)
  2864. for i = 0, 9 do
  2865. Effects.Meshed(mouse.Hit * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),Vector3.new(),Vector3.new(.0115,.0005,.0115),"","rbxassetid://662585058","",0,false,0.03)
  2866. Aura(1, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2867. Aura(2, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2868. end
  2869. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2870. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2871. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2872. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2873. CamShake(2, 15)
  2874. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2875. if v:FindFirstChild("Head") then
  2876. Eviscerate(v)
  2877. end
  2878. end
  2879. end))
  2880. end
  2881. function Code()
  2882. Sitt = true
  2883. attack = true
  2884. Speed = 0
  2885. Cso("548337197", tors, 7, 1)
  2886. coroutine.resume(coroutine.create(function()
  2887. for i = 0,2,0.1 do
  2888. swait()
  2889. Screen2.Transparency = Screen2.Transparency + 0.02
  2890. Screen3.Transparency = Screen3.Transparency + 0.02
  2891. end
  2892. end))
  2893. local text = text
  2894. local SGui = Instance.new("SurfaceGui",Screen2)
  2895. SGui.Face = "Back"
  2896. SGui.Adornee = Screen2
  2897. local hexertextxd = Instance.new("TextBox",SGui)
  2898. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  2899. hexertextxd.Size = UDim2.new(1, 0, 1, 0)
  2900. hexertextxd.TextColor3 = Color3.new(0, 1, 1)
  2901. hexertextxd.BackgroundTransparency = 1
  2902. if Screen == false then
  2903. hexertextxd.TextTransparency = Screen2.Transparency
  2904. end
  2905. hexertextxd.Font = "Code"
  2906. hexertextxd.MultiLine = true
  2907. hexertextxd.TextWrapped = true
  2908. hexertextxd.TextSize = 34
  2909. hexertextxd.TextXAlignment = "Center"
  2910. hexertextxd.TextYAlignment = "Center"
  2911. hexertextxd.Text = ""
  2912. local SGui2 = Instance.new("SurfaceGui",Screen3)
  2913. SGui2.Face = "Back"
  2914. SGui2.Adornee = Screen3
  2915. local hexertextxd2 = Instance.new("TextBox",SGui2)
  2916. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  2917. hexertextxd2.Size = UDim2.new(1, 0, 1, 0)
  2918. hexertextxd2.TextColor3 = Color3.new(0, 1, 1)
  2919. hexertextxd2.TextStrokeColor3 = Color3.new(0,1,0)
  2920. hexertextxd2.BackgroundTransparency = 1
  2921. hexertextxd2.Font = "Code"
  2922. hexertextxd2.MultiLine = true
  2923. hexertextxd2.TextWrapped = true
  2924. hexertextxd2.TextSize = 34
  2925. hexertextxd2.TextTransparency = 0
  2926. hexertextxd2.TextXAlignment = "Left"
  2927. hexertextxd2.TextYAlignment = "Top"
  2928. hexertextxd2.Text = ""
  2929. local wordthing = 1
  2930. local wordthing2 = 1
  2931. while Sitt == true do
  2932. swait()
  2933. if wordthing < #idlecp then
  2934. wordthing = wordthing + 1
  2935. hexertextxd.Text = hexertextxd.Text..RightCP:sub(wordthing2,wordthing2)
  2936. hexertextxd2.Text = hexertextxd2.Text..idlecp:sub(wordthing,wordthing)
  2937. local newline = hexertextxd.Text:find("\n")
  2938. local newline2 = hexertextxd2.Text:find("\n")
  2939. if newline and #hexertextxd.Text > 450 then
  2940. hexertextxd.Text = hexertextxd.Text:sub(newline + 1)
  2941. end
  2942. if newline2 and #hexertextxd2.Text > 600 then
  2943. hexertextxd2.Text = hexertextxd2.Text:sub(newline2 + 1)
  2944. end
  2945.  
  2946.  
  2947. if wordthing2 < #RightCP then
  2948. wordthing2 = wordthing2 + 1
  2949. end
  2950.  
  2951. else
  2952. wordthing = 1
  2953. end
  2954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2955. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2956. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2957. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2958. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2959. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2960. end
  2961. for i = 0, 4, 0.1 do
  2962. swait()
  2963. hexertextxd.TextTransparency = hexertextxd.TextTransparency + 0.04
  2964. hexertextxd.Position = UDim2.new(0, 0, 0-0.05*i, 0)
  2965. hexertextxd2.TextTransparency = hexertextxd2.TextTransparency + 0.04
  2966. hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2968. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2969. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2970. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2971. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2972. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2973. end
  2974. coroutine.resume(coroutine.create(function()
  2975. for i = 0,2,0.1 do
  2976. swait()
  2977. Screen2.Transparency = Screen2.Transparency - 0.02
  2978. Screen3.Transparency = Screen3.Transparency - 0.02
  2979. end
  2980. end))
  2981. attack = false
  2982. Speed = 16
  2983. wordthing = 1
  2984. wordthing2 = 1
  2985. SGui:Destroy()
  2986. SGui2:Destroy()
  2987. end
  2988. function EMP()
  2989. attack = true
  2990. Speed = 0
  2991. if plr.Name == "KillerDarkness0105" then
  2992.  
  2993. mes2([[Codex : Ready to EMP.
  2994.  
  2995.  
  2996. Creterisk : Alright tell me when you're re about to hit it.
  2997.  
  2998.  
  2999. Codex : Sure thing.
  3000.  
  3001. ]],1.35)
  3002. end
  3003. if plr.Name == "Creterisk" then
  3004.  
  3005. mes2([[Creterisk : EMP
  3006.  
  3007.  
  3008. Codex : What?
  3009.  
  3010.  
  3011. Creterisk : EMP ACTIVATED!
  3012.  
  3013.  
  3014. Codex : :boi:
  3015. ]],1.35)
  3016. end
  3017. if plr.Name ~= "Creterisk" and plr.Name ~= "KillerDarkness0105" then
  3018.  
  3019. mes2("EMP Over and out.",1.35)
  3020. end
  3021. for i = 0, 6, 0.1 do
  3022. swait()
  3023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.05)
  3024. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3025. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3026. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3027. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 + 5 * Sin(sine / 20)), Rad(55)), 0.1)
  3028. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-55)), 0.1)
  3029. end
  3030. mes([[
  3031. EMP Activated.
  3032.  
  3033.  
  3034.  
  3035. Shatter...
  3036. ]],.05)
  3037. Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(10, 10, 10), 1, maincolor, "Sphere")
  3038. Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(20, 20, 20), 1, maincolor, "Sphere")
  3039. Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(30, 30, 30), 1, maincolor, "Sphere")
  3040. CamShake(5, 10)
  3041. Cso("285693895", char, 2, 1)
  3042. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  3043. if v:FindFirstChild("Head") then
  3044. v:FindFirstChildOfClass("Humanoid").PlatformStand = true
  3045. Cso("76047008", v:FindFirstChild("Head"), 7, (math.random(45,155)/150)+0.2)
  3046. end
  3047. end
  3048. for i = 0, 6, 0.1 do
  3049. swait()
  3050. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3051. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3052. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3053. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3054. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 + 5 * Sin(sine / 20)), Rad(25)), 0.1)
  3055. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  3056. end
  3057. Speed = 16
  3058. attack = false
  3059. end
  3060. -------------------------------------------------------
  3061. --End Attacks N Stuff--
  3062. -------------------------------------------------------
  3063. mouse.KeyDown:connect(function(key)
  3064. if (op1 == false and attack == false) or Sitt == true then
  3065. if key == "q" then
  3066. if Sitt == false then
  3067. Relax()
  3068. elseif Sitt == true then
  3069. Sitt = false
  3070. end
  3071. end
  3072. end
  3073. if (op1 == false and attack == false) or Sitt == true then
  3074. if key == "f" then
  3075. if Sitt == false and Screen == true then
  3076. Code()
  3077. elseif Sitt == true then
  3078. Sitt = false
  3079. end
  3080. end
  3081. end
  3082. if attack == false then
  3083. if key == "t" then
  3084. Maniac()
  3085. elseif key == "z" then
  3086. if Screen == true then
  3087. ScreenAway()
  3088. else
  3089. ScreenCome()
  3090. end
  3091. elseif key == "x" then
  3092. Orb_Strike()
  3093. elseif key == "c" then
  3094. EMP()
  3095. elseif key == "1" then
  3096. SONG = 2007066385
  3097. Music.TimePosition = 0
  3098. mes("Now playing : Welcome to the Game - Main Menu",0.05)
  3099. elseif key == "2" then
  3100. SONG = 1825107283
  3101. Music.TimePosition = 0
  3102. mes("Now playing : Welcome to the Game 2 - Main Menu",0.05)
  3103. elseif key == "3" then
  3104. SONG = 1366716306
  3105. Music.TimePosition = 0
  3106. mes("Now playing : Watashi no mono - School Day Sane",0.05)
  3107. elseif key == "4" then
  3108. SONG = 2116461106
  3109. Music.TimePosition = 0
  3110. mes("Now playing : Destroid - Annihilate",0.05)
  3111. mes2("YOU HAVE BEEN DESTROYED",0.05)
  3112. elseif key == "5" and plr.Name == "KillerDarkness0105" then
  3113. SONG = 1837185092
  3114. Music.TimePosition = 0
  3115. mes("Now playing : (UNKNOWN ARTIST) - Clubbed",0.05)
  3116. elseif key == "5" and plr.Name == "Creterisk" then
  3117. SONG = 200602561
  3118. Music.TimePosition = 0
  3119. mes("Now playing : Aldnoah.Zero - SiTE n0w1",0.05)
  3120. end
  3121. end
  3122. end)
  3123.  
  3124.  
  3125.  
  3126.  
  3127.  
  3128.  
  3129.  
  3130.  
  3131. -------------------------------------------------------
  3132. --Start Animations--
  3133. -------------------------------------------------------
  3134. print("By Creterisk and KillerDarkness0105")
  3135. while true do
  3136. swait()
  3137. sine = sine + change
  3138. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3139. local velderp = root.Velocity.y
  3140. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3141. if equipped == true or equipped == false then
  3142. if attack == false then
  3143. idle = idle + 1
  3144. else
  3145. idle = 0
  3146. end
  3147. local Landed = false
  3148. if(hitfloor)then
  3149. WasAir = false
  3150. else
  3151. WasAir = true
  3152. end
  3153. if(WasAir == false)then
  3154. if(InAir == true)then
  3155. LandTick = time()
  3156. Landed = true
  3157. end
  3158. end
  3159. if(time()-LandTick < .3)then
  3160. Landed = true
  3161. end
  3162. if(hitfloor)then
  3163. InAir = false
  3164. else
  3165. InAir = true
  3166. end
  3167. if(not char:FindFirstChildOfClass'Shirt')then
  3168. NewInstance("Shirt",char,{ShirtTemplate='rbxassetid://133708636'})
  3169. else
  3170. char:FindFirstChildOfClass'Shirt'.ShirtTemplate='rbxassetid://133708636'
  3171. end
  3172. if(not char:FindFirstChildOfClass'Pants')then
  3173. NewInstance("Pants",char,{PantsTemplate='rbxassetid://97164626'})
  3174. else
  3175. char:FindFirstChildOfClass'Pants'.PantsTemplate='rbxassetid://97164626'
  3176. end
  3177. local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1)
  3178. local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  3179. local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16)
  3180. Screen3Weld.C1 = clerp(Screen3Weld.C1, CFrame.new(0-0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0+1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0+7*math.sin(sine/40))+ torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3181. Screen2Weld.C1 = clerp(Screen2Weld.C1, CFrame.new(0+0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0-1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0-7*math.sin(sine/40))- torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3182. ActualHackerText.Rotation = 0 - 2 * math.cos(sine / 24)
  3183. ActualHackerText.Position = UDim2.new(0.6, 0 - 10 * math.cos(sine / 32),0.8, 0 - 10 * math.cos(sine / 45))
  3184. if(State == 'Jump')then
  3185. hum.JumpPower = 55
  3186. if attack == false then
  3187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
  3188. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3189. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3190. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3191. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3192. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3193. end
  3194. elseif(State == 'Fall')then
  3195. if attack == false then
  3196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3197. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3198. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3199. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3200. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3201. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3202. end
  3203. elseif(State == 'Land')then
  3204. hum.JumpPower = 0
  3205. if attack == false then
  3206. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3207. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3208. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
  3209. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15)
  3210. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1)
  3211. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  3212. end
  3213. elseif(State == 'Idle')then
  3214. change = 0.55
  3215. if attack == false then
  3216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3217. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3218. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3219. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3220. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  3221. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  3222. end
  3223. elseif(State == 'Walk')then
  3224. change = 0.76
  3225. hum.JumpPower = 55
  3226. if attack == false then
  3227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(10), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75), 0.1)
  3228. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1)
  3229. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3230. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3231. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  3232. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  3233. elseif attack == true and movelegs == true then
  3234. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3235. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3236. end
  3237. end
  3238. end
  3239. hum.Name = "HUM"
  3240. hum.WalkSpeed = Speed
  3241. Music.SoundId = "rbxassetid://"..SONG
  3242. Music.Looped = true
  3243. Music.Pitch = 1
  3244. Music.Volume = 2
  3245. Music.Parent = tors
  3246. Music.Playing = true
  3247. if 0 < #Effects then
  3248. for e = 1, #Effects do
  3249. if Effects[e] ~= nil then
  3250. local Thing = Effects[e]
  3251. if Thing ~= nil then
  3252. local Part = Thing[1]
  3253. local Mode = Thing[2]
  3254. local Delay = Thing[3]
  3255. local IncX = Thing[4]
  3256. local IncY = Thing[5]
  3257. local IncZ = Thing[6]
  3258. if 1 >= Thing[1].Transparency then
  3259. if Thing[2] == "Block1" then
  3260. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3261. local Mesh = Thing[1].Mesh
  3262. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3263. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3264. elseif Thing[2] == "Block2" then
  3265. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3266. local Mesh = Thing[7]
  3267. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3268. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3269. elseif Thing[2] == "Block3" then
  3270. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3271. local Mesh = Thing[7]
  3272. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3273. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3274. elseif Thing[2] == "Cylinder" then
  3275. local Mesh = Thing[1].Mesh
  3276. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3277. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3278. elseif Thing[2] == "Blood" then
  3279. local Mesh = Thing[7]
  3280. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3281. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3282. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3283. elseif Thing[2] == "Elec" then
  3284. local Mesh = Thing[1].Mesh
  3285. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3286. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3287. elseif Thing[2] == "Disappear" then
  3288. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3289. elseif Thing[2] == "Shatter" then
  3290. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3291. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3292. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3293. Thing[6] = Thing[6] + Thing[5]
  3294. end
  3295. else
  3296. Part.Parent = nil
  3297. table.remove(Effects, e)
  3298. end
  3299. end
  3300. end
  3301. end
  3302. end
  3303. end
  3304. -------------------------------------------------------
  3305. --End Animations And Script--
  3306. -------------------------------------------------------
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