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- Bounty Beast Panther Thrasher
- Level 4 DARK Beast-Warrior/Effect
- 2100/0
- You can discard this card; add 1 "Skyhunter the Bounty Beast Flying Fortress" from your Deck to your hand. You can only use this effect of "Bounty Beast Panther Thrasher" once per turn. Cannot attack unless you control a face-up "Skyhunter the Bounty Beast Flying Fortress".
- Bounty Beast Wolf Blaster
- Level 4 DARK Beast-Warrior/Effect
- 1700/600
- During your Main Phase, you can Normal Summon 1 "Bounty Beast" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Gains 200 ATK for each "Bounty Beast" monster on the field. If this card would be destroyed by battle or card effect, you can destroy 1 other "Bounty Beast" monster you control instead.
- Bounty Beast Falcon Striker
- Level 4 WIND Beast-Warrior/Effect
- 1400/1200
- If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Bounty Beast" monster in your GY, except "Bounty Beast Falcon Striker"; Special Summon that target, but its effects are negated. You can only use this effect of "Bounty Beast Falcon Striker" once per turn. Once per turn: You can inflict 200 damage to your opponent for each "Bounty Beast" monster on the field.
- Bounty Beast Bat Ninja
- Level 4 DARK Beast-Warrior/Effect
- 1200/1000
- If you control a "Bounty Beast" monster, you can Special Summon this card (from your hand). You can only Special Summon "Bounty Beast Bat Ninja" once per turn this way. Once per turn: You can gain 200 LP for each "Bounty Beast" monster on the field.
- Bounty Beast Leo Guardian
- Level 4 WIND Beast-Warrior/Effect
- 800/2000
- If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Bounty Beast Leo Guardian" once per turn. This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Target 1 Attack Position monster your opponent controls; change that target to Defense Position.
- Bounty Beast Garuda Fighter
- Level 4 WIND Beast-Warrior/Effect
- 1600/1200
- You can banish 1 "Bounty Beast" monster from your GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Bounty Beast" card from your Deck to your hand, except "Bounty Beast Garuda Fighter". You can only use each effect of "Bounty Beast Garuda Fighter" once per turn.
- Bounty Beast Chimera Dragon
- Rank 4 DARK Beast-Warrior/Xyz/Effect
- 2500/2000
- 2 Level 4 Beast-Warrior monsters
- During your Main Phase: You can Special Summon 1 "Bounty Beast" monster from your hand. You can only use this effect of "Bounty Beast Chimera Dragon" once per turn. Once per turn: You can detach 1 material from this card; for each other "Bounty Beast" monster you currently control, this card gains 1 additional attack during each Battle Phase this turn.
- 360 Degree Scope
- Quick-Play Spell
- (This card is always treated as a "Bounty Beast" card.)
- Destroy Spells/Traps on the field equal to the number of "Bounty Beast" monsters you control.
- Bounty Beast's Sword
- Equip Spell
- Equip only to a "Bounty Beast" monster. It gains 300 ATK. While equipped to an Xyz Monster, it gains 600 ATK instead. Negate your opponent's first Trap Card or effect that resolves each turn while you control the equipped monster.
- Bounty Beast Gunsmith
- Normal Spell
- Add 1 "Bounty Beast" monster from your Deck to your hand. If a "Bounty Beast" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
- Bounty Beast's Rifle
- Normal Spell
- Target 1 "Bounty Beast" monster in your GY; Special Summon it. If a "Bounty Beast" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
- Skyhunter the Bounty Beast Flying Fortress
- Field Spell
- All "Bounty Beast" monsters on the field gain 300 ATK/DEF. During your Draw Phase, before you draw: You can reveal this card in your hand; give up your normal draw this turn, and if you do, add 1 "Bounty Beast" monster from your Deck to your hand. During your Main Phase: You can Special Summon 1 "Bounty Beast" monster from your hand. You can only use this effect of "Skyhunter the Bounty Beast Flying Fortress" once per turn.
- Capture Cord
- Normal Trap
- (This card is always treated as a "Bounty Beast" card.)
- If a face-up "Bounty Beast" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Bounty Beast" monster from your Deck, then you can make 1 face-up monster your opponent controls lose ATK/DEF equal to the Summoned monster's ATK/DEF. You can only activate 1 "Capture Cord" per turn.
- Gold Coins for Bounty Beasts
- Normal Trap
- When your "Bounty Beast" monster battles, during damage calculation: Your battling monster's ATK becomes equal to the ATK of the opponent's monster it is battling during that damage calculation only.
- Bounty Beast Control
- Counter Trap
- When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Negate the activation, and if you do, Special Summon 1 "Bounty Beast" monster from your GY.
- Bounty Beast Blast
- Normal Trap
- Target 1 "Bounty Beast" monster in your GY; Special Summon it, and if you do, all face-up non-"Bounty Beast" monsters on the field lose ATK equal to the Summoned monster's ATK until the end of this turn.
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