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- integer reloading = FALSE;
- reload()
- {
- reloading = TRUE;
- // reload anim/sound
- // set ammo to full
- llSleep(1.4);
- reloading = FALSE;
- }
- control( key vId, integer vLvl, integer vEdg )
- {
- integer vStop = ~vLvl & vEdg;
- if ((llGetUnixTime() - gLstFrTm) < gDly )
- return;
- if (reloading)
- return;
- if ((vStop & CONTROL_ML_LBUTTON) && !reloading)
- {
- llTriggerSound( gFrSnd, 1 );
- uFire();
- }
- }
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