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- Survivalist
- -Chance 80%
- -Min. 7 Player
- -Starts with 1 Credit
- -Normal Innocent with Shop
- Unknown
- -Chance 20%
- -Min. 6 Player
- -Starts without Role, becomes his killers role
- Shinigami
- -Chance 50%
- -Min. 6 Player
- -Any Inno (ex. Deathgrip targets), Shinigami does not know that he is Shinigami
- -Respawns with 200% Speed and a Knife, is not allowed to talk, drains 6 hp/s, has a list of all T.
- Jackal
- -Chance 40%
- -Min. 6 Player
- -Starts with 2 Credits and a Sidekick-Deagle
- -if u hit with the Sidekick-Deagle, the target becomes your Sidekick and joins your team.
- -has to win alone (or w. Sidekick)
- -If the Jackal dies, the Sidekick becomes Jackal.
- [-Infested and Jackal do not spawn at the same time!]
- Infested
- -Chance 10%
- -Min. 6 Player
- -Starts with 1 Credit
- -If the Infested kills a Player, the Player becomes a Zombie
- -has to win alone (w. Zombies)
- -Zombies are not allowed to talk
- -The Victims of the Zombies become Zombies aswell
- -If the Infected dies, all Zombies die aswell.
- [-Infested and Jackal do not spawn at the same time!]
- Spy
- -Chance 100%
- -Min. 6 Player
- -Still counts as normal Innocent
- -Traitor see the Spy as fellow comrade
- -The Spy does not know the Traitor, the Traitor do not know who is comrade / Spy
- Deathgrip
- -Chance 40%
- -Min. 7 Player
- -At the beginning of the round 2 Player become marked by the Deathgrip (ex. Shinigami)
- -If one of the Player dies, the other dies aswell
- -Deathgrip ignores roles (Detective and Traitor can be bound by the Deathgrip
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- Sniffer
- -Chance 50%
- -Min. 7 Player
- -Spawns instead of the Detective
- -has a loupe and can see foorprints with it
- Hitman
- -Chance 50%
- -min. 6 Player
- -Replaces one Traitor and counts as Traitor
- -Has no Credit, but can earn them by killing his Targets
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- Jester
- -Chance 40%
- -min. 7 Player
- -Cant kill/damage himself and cannot damage other player
- -Traitor know who Jester is
- -The Jester wins alone if he gets killed
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