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- getgenv().Sky = true
- getgenv().SkyAmount = 1600
- game:GetService("RunService").heartbeat:Connect(function()
- if getgenv().Sky ~= false then
- local vel = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0, getgenv().SkyAmount,0)
- game:GetService("RunService").RenderStepped:Wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = vel
- end
- end)
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