zXzGamePROzXz

Untitled

Jan 8th, 2019
92
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.45 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  5.  
  6. pcall(game.Destroy, script);setfenv(1, getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call));pcall(game.Destroy, script)
  7. local plr = game.Players.LocalPlayer
  8. repeat wait() until plr.Character
  9. plr = game.Players.LocalPlayer
  10. char = plr.Character
  11. torso = char.Torso
  12. head = char.Head
  13. neck = torso.Neck
  14. head.face:Destroy()
  15. sound = Instance.new("Sound", head)
  16. sound.SoundId = "rbxassetid://"
  17. sound.Volume = 100
  18. sound:Play()
  19. sound.Looped = true
  20. plr.Chatted:connect(function(message)
  21. if message:sub(1,4) == "Play" then
  22. sound:Stop()
  23. sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6)
  24. sound:Play()
  25. end
  26. end)
  27.  
  28.  
  29.  
  30.  
  31. ---- [[ Left Eye]] ----
  32.  
  33. eye1 = Instance.new("Part", workspace)
  34. eye1.Anchored = false
  35. eye1.Parent = head
  36. eye1.TopSurface = 0
  37. eye1.BrickColor = BrickColor.new("Black")
  38. eye1.BottomSurface = 0
  39. eye1m = Instance.new("SpecialMesh", eye1)
  40. eye1m.MeshType = Enum.MeshType.Sphere
  41. eye1m.Scale = Vector3.new(0.02,0.12,0.03)
  42. ogsize = eye1m.Scale
  43. weld = Instance.new("Weld", head)
  44. weld.Part0 = eye1
  45. weld.Part1 = head
  46. weld.C1 = CFrame.new(-.17,.14,-.57)
  47.  
  48.  
  49.  
  50. ---- [[ Right Eye ]] ----
  51.  
  52.  
  53. eye2 = Instance.new("Part", workspace)
  54. eye2.Anchored = false
  55. eye2.Parent = head
  56. eye2.TopSurface = 0
  57. eye2.BrickColor = BrickColor.new("Black")
  58. eye2.BottomSurface = 0
  59. eye2m = Instance.new("SpecialMesh", eye2)
  60. eye2m.MeshType = Enum.MeshType.Sphere
  61. eye2m.Scale = Vector3.new(0.02,0.12,0.03)
  62. ogsize = eye2m.Scale
  63. weld = Instance.new("Weld", head)
  64. weld.Part0 = eye2
  65. weld.Part1 = head
  66. weld.C1 = CFrame.new(.17,.14,-.57)
  67.  
  68.  
  69.  
  70. ---- [[ Mouth ]] ----
  71.  
  72. mouth = Instance.new("Part", workspace)
  73. mouth.Anchored = false
  74. mouth.Parent = head
  75. mouth.TopSurface = 0
  76. mouth.BrickColor = BrickColor.new("Black")
  77. mouth.BottomSurface = 0
  78. mouth.Material = "SmoothPlastic"
  79. mouthm = Instance.new("SpecialMesh", mouth)
  80. mouthm.MeshType = Enum.MeshType.Sphere
  81. mouthm.Scale = Vector3.new(.13,0.1,0.05)
  82. ogsize = mouthm.Scale
  83. weld = Instance.new("Weld", head)
  84. weld.Part0 = mouth
  85. weld.Part1 = head
  86. weld.C1 = CFrame.new(0,-.25,-.6)
  87. game:service'RunService'.RenderStepped:connect(function()
  88. mouthm.Scale = mouthm.Scale:lerp(Vector3.new(ogsize.X+sound.PlaybackLoudness/20000,sound.PlaybackLoudness/1000,ogsize.Z),0.8)
  89. neck.C0 = neck.C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(mouthm.Scale.Y*100) +math.rad(-90),0,math.rad(180)),0.1)
  90. end)
Add Comment
Please, Sign In to add comment