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idiotonastic

Weld pad crash

Apr 24th, 2021
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  1. 04:09:27.6660 [INFO] Torch.Commands.CommandManager: Server ran command '!sendmixgps true true'
  2. 04:09:38.2754 [INFO] CrunchUtilities.CrunchUtilitiesPlugin: Updating names
  3. 04:10:19.3692 [INFO] SigmaAF11: Ghosts: Finished command
  4. 04:11:29.7600 [WARN] ServerNetwork.Sync.ProgressionSync: Progression Update!
  5. 04:11:31.4787 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
  6. at Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroupBase.UpdateParenting(ParentingSetup parentingSetup, Int64 currentParentId)
  7. at Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.UpdateEntitySupport()
  8. at Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.Serialize(BitStream stream, MyClientInfo forClient, MyTimeSpan serverTimestamp, MyTimeSpan lastClientTimestamp, Byte packetId, Int32 maxBitPosition, HashSet`1 cachedData)
  9. at VRage.Network.MyClient.Serialize(IMyStateGroup group, BitStream sendStream, MyTimeSpan timeStamp, Int32 messageBitSize, Boolean streaming)
  10. at VRage.Network.MyClient.SendStateSync(MyStateDataEntry stateGroupEntry, Int32 mtuBytes, MyPacketDataBitStreamBase& data, MyTimeSpan serverTimeStamp)
  11. at VRage.Network.MyReplicationServer.FilterStateSync(MyClient client)
  12. at Patched_VRage.Network.MyReplicationServerSendUpdate_0(Object )
  13. at Sandbox.Engine.Multiplayer.MyMultiplayerBase.Tick()
  14. at Patched_Sandbox.Engine.Multiplayer.MyDedicatedServerBaseTick_0(Object )
  15. at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan )
  16. at Sandbox.MySandboxGame.Update()
  17. at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
  18. at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
  19. at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )
  20. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  21. at Sandbox.Engine.Platform.Game.RunLoop()
  22. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  23. at Torch.VRageGame.DoStart() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 299
  24. at Torch.VRageGame.Run() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 130
  25. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  26. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  27. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  28. at System.Threading.ThreadHelper.ThreadStart()
  29. System.NullReferenceException: Object reference not set to an instance of an object.
  30. at Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroupBase.UpdateParenting(ParentingSetup parentingSetup, Int64 currentParentId)
  31. at Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.UpdateEntitySupport()
  32. at Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.Serialize(BitStream stream, MyClientInfo forClient, MyTimeSpan serverTimestamp, MyTimeSpan lastClientTimestamp, Byte packetId, Int32 maxBitPosition, HashSet`1 cachedData)
  33. at VRage.Network.MyClient.Serialize(IMyStateGroup group, BitStream sendStream, MyTimeSpan timeStamp, Int32 messageBitSize, Boolean streaming)
  34. at VRage.Network.MyClient.SendStateSync(MyStateDataEntry stateGroupEntry, Int32 mtuBytes, MyPacketDataBitStreamBase& data, MyTimeSpan serverTimeStamp)
  35. at VRage.Network.MyReplicationServer.FilterStateSync(MyClient client)
  36. at Patched_VRage.Network.MyReplicationServerSendUpdate_0(Object )
  37. at Sandbox.Engine.Multiplayer.MyMultiplayerBase.Tick()
  38. at Patched_Sandbox.Engine.Multiplayer.MyDedicatedServerBaseTick_0(Object )
  39. at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan )
  40. at Sandbox.MySandboxGame.Update()
  41. at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
  42. at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
  43. at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )
  44. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  45. at Sandbox.Engine.Platform.Game.RunLoop()
  46. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  47. at Torch.VRageGame.DoStart() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 299
  48. at Torch.VRageGame.Run() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 130
  49. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  50. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  51. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  52. at System.Threading.ThreadHelper.ThreadStart()
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