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- 04:09:27.6660 [INFO] Torch.Commands.CommandManager: Server ran command '!sendmixgps true true'
- 04:09:38.2754 [INFO] CrunchUtilities.CrunchUtilitiesPlugin: Updating names
- 04:10:19.3692 [INFO] SigmaAF11: Ghosts: Finished command
- 04:11:29.7600 [WARN] ServerNetwork.Sync.ProgressionSync: Progression Update!
- 04:11:31.4787 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
- at Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroupBase.UpdateParenting(ParentingSetup parentingSetup, Int64 currentParentId)
- at Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.UpdateEntitySupport()
- at Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.Serialize(BitStream stream, MyClientInfo forClient, MyTimeSpan serverTimestamp, MyTimeSpan lastClientTimestamp, Byte packetId, Int32 maxBitPosition, HashSet`1 cachedData)
- at VRage.Network.MyClient.Serialize(IMyStateGroup group, BitStream sendStream, MyTimeSpan timeStamp, Int32 messageBitSize, Boolean streaming)
- at VRage.Network.MyClient.SendStateSync(MyStateDataEntry stateGroupEntry, Int32 mtuBytes, MyPacketDataBitStreamBase& data, MyTimeSpan serverTimeStamp)
- at VRage.Network.MyReplicationServer.FilterStateSync(MyClient client)
- at Patched_VRage.Network.MyReplicationServerSendUpdate_0(Object )
- at Sandbox.Engine.Multiplayer.MyMultiplayerBase.Tick()
- at Patched_Sandbox.Engine.Multiplayer.MyDedicatedServerBaseTick_0(Object )
- at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan )
- at Sandbox.MySandboxGame.Update()
- at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
- at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
- at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at Torch.VRageGame.DoStart() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 299
- at Torch.VRageGame.Run() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 130
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroupBase.UpdateParenting(ParentingSetup parentingSetup, Int64 currentParentId)
- at Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.UpdateEntitySupport()
- at Sandbox.Game.Replication.StateGroups.MyEntityPhysicsStateGroup.Serialize(BitStream stream, MyClientInfo forClient, MyTimeSpan serverTimestamp, MyTimeSpan lastClientTimestamp, Byte packetId, Int32 maxBitPosition, HashSet`1 cachedData)
- at VRage.Network.MyClient.Serialize(IMyStateGroup group, BitStream sendStream, MyTimeSpan timeStamp, Int32 messageBitSize, Boolean streaming)
- at VRage.Network.MyClient.SendStateSync(MyStateDataEntry stateGroupEntry, Int32 mtuBytes, MyPacketDataBitStreamBase& data, MyTimeSpan serverTimeStamp)
- at VRage.Network.MyReplicationServer.FilterStateSync(MyClient client)
- at Patched_VRage.Network.MyReplicationServerSendUpdate_0(Object )
- at Sandbox.Engine.Multiplayer.MyMultiplayerBase.Tick()
- at Patched_Sandbox.Engine.Multiplayer.MyDedicatedServerBaseTick_0(Object )
- at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan )
- at Sandbox.MySandboxGame.Update()
- at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
- at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
- at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at Torch.VRageGame.DoStart() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 299
- at Torch.VRageGame.Run() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 130
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
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