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Jul 13th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Character)
  28.  
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45.  
  46. --//=================================\\
  47. --|| USEFUL VALUES
  48. --\\=================================//
  49.  
  50. local mas = {}
  51. for i,v in pairs(mas:GetChildren()) do
  52. v.Parent = script
  53. pcall(function() v:MakeJoints() end)
  54. end
  55. mas:Destroy()
  56. for i,v in pairs(cors) do
  57. spawn(function()
  58. pcall(v)
  59. end)
  60. end
  61.  
  62.  
  63. local createstuff = function()
  64. local stuff = Instance.new("Model")
  65.  
  66. local ParticleBox = Instance.new("Part")
  67.  
  68.  
  69. stuff.Name = "Stuff"
  70. stuff.Parent = workspace
  71.  
  72. ParticleBox.Size = Vector3.new(10, 10, 10)
  73. ParticleBox.BottomSurface = Enum.SurfaceType.Smooth
  74. ParticleBox.Material = Enum.Material.SmoothPlastic
  75. ParticleBox.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  76. ParticleBox.BrickColor = BrickColor.new("Really black")
  77. ParticleBox.TopSurface = Enum.SurfaceType.Smooth
  78. ParticleBox.Name = "ParticleBox"
  79. ParticleBox.Parent = stuff
  80. ParticleBox.CFrame = CFrame.new(9.8, 44.1, -48.7)
  81. ParticleBox.Transparency = 1
  82.  
  83. local headness = Instance.new("Part")
  84. headness.Parent = stuff
  85. headness.Name = ("headness")
  86. headness.Size = Vector3.new(2,1,1)
  87. headness.Transparency = 0.5
  88. headness.Material = ("Neon")
  89. headness.BrickColor = BrickColor.new("Navy blue")
  90. headness.CanCollide = false
  91.  
  92.  
  93. local Blockhead = Instance.new("BlockMesh")
  94. Blockhead.Name = ("Blockhead")
  95. Blockhead.Offset = Vector3.new(0,-0.45,0)
  96. Blockhead.Scale = Vector3.new(0.56,1.1,1.1)
  97. Blockhead.Parent = stuff
  98.  
  99. local MajesticGlow = Instance.new("PointLight")
  100. MajesticGlow.Color = Color3.new(6/225,6/255,159/255)
  101. MajesticGlow.Range = 25
  102. MajesticGlow.Shadows = false
  103. MajesticGlow.Brightness = 1
  104. MajesticGlow.Name = ("MajesticGlow")
  105. MajesticGlow.Parent = stuff
  106.  
  107.  
  108.  
  109. for i,v in pairs(stuff:GetChildren()) do
  110. v.Parent = script
  111. end
  112. end
  113.  
  114. createstuff()
  115.  
  116.  
  117. Animation_Speed = 3
  118. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  119. local Speed = 16
  120. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  121. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  122. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  123. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  124. local DAMAGEMULTIPLIER = 1
  125. local ANIM = "Idle"
  126. local ATTACK = false
  127. local MELEE = false
  128. local EQUIPPED = false
  129. local HOLD = false
  130. local COMBO = 1
  131. local Rooted = false
  132. local SINE = 0
  133. local KEYHOLD = false
  134. local CHANGE = 2 / Animation_Speed
  135. local WALKINGANIM = false
  136. local VALUE1 = false
  137. local VALUE2 = false
  138. local ROBLOXIDLEANIMATION = IT("Animation")
  139. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  140. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  141. --ROBLOXIDLEANIMATION.Parent = Humanoid
  142. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  143. WEAPONGUI.Name = "Weapon GUI"
  144. local Effects = IT("Folder", Character)
  145. Effects.Name = "Effects"
  146. local ANIMATOR = Humanoid.Animator
  147. local ANIMATE = Character.Animate
  148. local UNANCHOR = true
  149. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  150. local EXTRATRANS = 0
  151. local DASHING = false
  152. local CanCollide = false
  153. mas = Instance.new("Model",game:GetService("Lighting"))
  154. cors = {}
  155. --//=================================\\
  156. --\\=================================//
  157.  
  158.  
  159. --//=================================\\
  160. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  161. --\\=================================//
  162.  
  163. ArtificialHB = Instance.new("BindableEvent", script)
  164. ArtificialHB.Name = "ArtificialHB"
  165.  
  166. script:WaitForChild("ArtificialHB")
  167.  
  168. frame = Frame_Speed
  169. tf = 0
  170. allowframeloss = false
  171. tossremainder = false
  172. lastframe = tick()
  173. script.ArtificialHB:Fire()
  174.  
  175. game:GetService("RunService").Heartbeat:connect(function(s, p)
  176. tf = tf + s
  177. if tf >= frame then
  178. if allowframeloss then
  179. script.ArtificialHB:Fire()
  180. lastframe = tick()
  181. else
  182. for i = 1, math.floor(tf / frame) do
  183. script.ArtificialHB:Fire()
  184. end
  185. lastframe = tick()
  186. end
  187. if tossremainder then
  188. tf = 0
  189. else
  190. tf = tf - frame * math.floor(tf / frame)
  191. end
  192. end
  193. end)
  194.  
  195. --//=================================\\
  196. --\\=================================//
  197.  
  198. --//=================================\\
  199. --|| SOME FUNCTIONS
  200. --\\=================================//
  201.  
  202.  
  203. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  204. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  205. end
  206.  
  207. function PositiveAngle(NUMBER)
  208. if NUMBER >= 0 then
  209. NUMBER = 0
  210. end
  211. return NUMBER
  212. end
  213.  
  214. function NegativeAngle(NUMBER)
  215. if NUMBER <= 0 then
  216. NUMBER = 0
  217. end
  218. return NUMBER
  219. end
  220.  
  221. function Swait(NUMBER)
  222. if NUMBER == 0 or NUMBER == nil then
  223. ArtificialHB.Event:wait()
  224. else
  225. for i = 1, NUMBER do
  226. ArtificialHB.Event:wait()
  227. end
  228. end
  229. end
  230.  
  231. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  232. local NEWMESH = IT(MESH)
  233. if MESH == "SpecialMesh" then
  234. NEWMESH.MeshType = MESHTYPE
  235. if MESHID ~= "nil" and MESHID ~= "" then
  236. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  237. end
  238. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  239. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  240. end
  241. end
  242. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  243. NEWMESH.Scale = SCALE
  244. NEWMESH.Parent = PARENT
  245. return NEWMESH
  246. end
  247.  
  248. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  249. local NEWPART = IT("Part")
  250. NEWPART.formFactor = FORMFACTOR
  251. NEWPART.Reflectance = REFLECTANCE
  252. NEWPART.Transparency = TRANSPARENCY
  253. NEWPART.CanCollide = false
  254. NEWPART.Locked = true
  255. NEWPART.Anchored = true
  256. if ANCHOR == false then
  257. NEWPART.Anchored = false
  258. end
  259. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  260. NEWPART.Name = NAME
  261. NEWPART.Size = SIZE
  262. NEWPART.Position = Torso.Position
  263. NEWPART.Material = MATERIAL
  264. NEWPART:BreakJoints()
  265. NEWPART.Parent = PARENT
  266. return NEWPART
  267. end
  268.  
  269. local function weldBetween(a, b)
  270. local weldd = Instance.new("ManualWeld")
  271. weldd.Part0 = a
  272. weldd.Part1 = b
  273. weldd.C0 = CFrame.new()
  274. weldd.C1 = b.CFrame:inverse() * a.CFrame
  275. weldd.Parent = a
  276. return weldd
  277. end
  278.  
  279.  
  280. function QuaternionFromCFrame(cf)
  281. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  282. local trace = m00 + m11 + m22
  283. if trace > 0 then
  284. local s = math.sqrt(1 + trace)
  285. local recip = 0.5 / s
  286. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  287. else
  288. local i = 0
  289. if m11 > m00 then
  290. i = 1
  291. end
  292. if m22 > (i == 0 and m00 or m11) then
  293. i = 2
  294. end
  295. if i == 0 then
  296. local s = math.sqrt(m00 - m11 - m22 + 1)
  297. local recip = 0.5 / s
  298. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  299. elseif i == 1 then
  300. local s = math.sqrt(m11 - m22 - m00 + 1)
  301. local recip = 0.5 / s
  302. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  303. elseif i == 2 then
  304. local s = math.sqrt(m22 - m00 - m11 + 1)
  305. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  306. end
  307. end
  308. end
  309.  
  310. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  311. local xs, ys, zs = x + x, y + y, z + z
  312. local wx, wy, wz = w * xs, w * ys, w * zs
  313. local xx = x * xs
  314. local xy = x * ys
  315. local xz = x * zs
  316. local yy = y * ys
  317. local yz = y * zs
  318. local zz = z * zs
  319. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  320. end
  321.  
  322. function QuaternionSlerp(a, b, t)
  323. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  324. local startInterp, finishInterp;
  325. if cosTheta >= 0.0001 then
  326. if (1 - cosTheta) > 0.0001 then
  327. local theta = ACOS(cosTheta)
  328. local invSinTheta = 1 / SIN(theta)
  329. startInterp = SIN((1 - t) * theta) * invSinTheta
  330. finishInterp = SIN(t * theta) * invSinTheta
  331. else
  332. startInterp = 1 - t
  333. finishInterp = t
  334. end
  335. else
  336. if (1 + cosTheta) > 0.0001 then
  337. local theta = ACOS(-cosTheta)
  338. local invSinTheta = 1 / SIN(theta)
  339. startInterp = SIN((t - 1) * theta) * invSinTheta
  340. finishInterp = SIN(t * theta) * invSinTheta
  341. else
  342. startInterp = t - 1
  343. finishInterp = t
  344. end
  345. end
  346. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  347. end
  348.  
  349. function Clerp(a, b, t)
  350. local qa = {QuaternionFromCFrame(a)}
  351. local qb = {QuaternionFromCFrame(b)}
  352. local ax, ay, az = a.x, a.y, a.z
  353. local bx, by, bz = b.x, b.y, b.z
  354. local _t = 1 - t
  355. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  356. end
  357.  
  358. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  359. local frame = IT("Frame")
  360. frame.BackgroundTransparency = TRANSPARENCY
  361. frame.BorderSizePixel = BORDERSIZEPIXEL
  362. frame.Position = POSITION
  363. frame.Size = SIZE
  364. frame.BackgroundColor3 = COLOR
  365. frame.BorderColor3 = BORDERCOLOR
  366. frame.Name = NAME
  367. frame.Parent = PARENT
  368. return frame
  369. end
  370.  
  371. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  372. local label = IT("TextLabel")
  373. label.BackgroundTransparency = 1
  374. label.Size = UD2(1, 0, 1, 0)
  375. label.Position = UD2(0, 0, 0, 0)
  376. label.TextColor3 = TEXTCOLOR
  377. label.TextStrokeTransparency = STROKETRANSPARENCY
  378. label.TextTransparency = TRANSPARENCY
  379. label.FontSize = TEXTFONTSIZE
  380. label.Font = TEXTFONT
  381. label.BorderSizePixel = BORDERSIZEPIXEL
  382. label.TextScaled = false
  383. label.Text = TEXT
  384. label.Name = NAME
  385. label.Parent = PARENT
  386. return label
  387. end
  388.  
  389. function NoOutlines(PART)
  390. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  391. end
  392.  
  393. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  394. local NEWWELD = IT(TYPE)
  395. NEWWELD.Part0 = PART0
  396. NEWWELD.Part1 = PART1
  397. NEWWELD.C0 = C0
  398. NEWWELD.C1 = C1
  399. NEWWELD.Parent = PARENT
  400. return NEWWELD
  401. end
  402.  
  403. local S = IT("Sound")
  404. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  405. local NEWSOUND = nil
  406. coroutine.resume(coroutine.create(function()
  407. NEWSOUND = S:Clone()
  408. NEWSOUND.Parent = PARENT
  409. NEWSOUND.Volume = VOLUME
  410. NEWSOUND.Pitch = PITCH
  411. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  412. NEWSOUND:play()
  413. if DOESLOOP == true then
  414. NEWSOUND.Looped = true
  415. else
  416. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  417. NEWSOUND.Playing = false
  418. NEWSOUND:remove()
  419. end
  420. end))
  421. return NEWSOUND
  422. end
  423.  
  424. function CFrameFromTopBack(at, top, back)
  425. local right = top:Cross(back)
  426. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  427. end
  428.  
  429. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  430. function WACKYEFFECT(Table)
  431. local TYPE = (Table.EffectType or "Sphere")
  432. local SIZE = (Table.Size or VT(1,1,1))
  433. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  434. local TRANSPARENCY = (Table.Transparency or 0)
  435. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  436. local CFRAME = (Table.CFrame or Torso.CFrame)
  437. local MOVEDIRECTION = (Table.MoveToPos or nil)
  438. local ROTATION1 = (Table.RotationX or 0)
  439. local ROTATION2 = (Table.RotationY or 0)
  440. local ROTATION3 = (Table.RotationZ or 0)
  441. local MATERIAL = (Table.Material or "Neon")
  442. local COLOR = (Table.Color or C3(1,1,1))
  443. local TIME = (Table.Time or 45)
  444. local SOUNDID = (Table.SoundID or nil)
  445. local SOUNDPITCH = (Table.SoundPitch or nil)
  446. local SOUNDVOLUME = (Table.SoundVolume or nil)
  447. coroutine.resume(coroutine.create(function()
  448. local PLAYSSOUND = false
  449. local SOUND = nil
  450. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  451. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  452. PLAYSSOUND = true
  453. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  454. end
  455. EFFECT.Color = COLOR
  456. local MSH = nil
  457. if TYPE == "Sphere" then
  458. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  459. elseif TYPE == "Block" then
  460. MSH = IT("BlockMesh",EFFECT)
  461. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  462. elseif TYPE == "Wave" then
  463. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/0))
  464. elseif TYPE == "Ring" then
  465. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  466. elseif TYPE == "Slash" then
  467. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  468. elseif TYPE == "Round Slash" then
  469. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  470. elseif TYPE == "Swirl" then
  471. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  472. elseif TYPE == "Skull" then
  473. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  474. elseif TYPE == "Crystal" then
  475. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  476. end
  477. if MSH ~= nil then
  478. local MOVESPEED = nil
  479. if MOVEDIRECTION ~= nil then
  480. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  481. end
  482. local GROWTH = SIZE - ENDSIZE
  483. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  484. if TYPE == "Block" then
  485. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  486. else
  487. EFFECT.CFrame = CFRAME
  488. end
  489. for LOOP = 1, TIME+1 do
  490. Swait()
  491. MSH.Scale = MSH.Scale - GROWTH/TIME
  492. if TYPE == "Wave" then
  493. MSH.Offset = VT(0,0,-MSH.Scale.X/0)
  494. end
  495. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  496. if TYPE == "Block" then
  497. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  498. else
  499. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  500. end
  501. if MOVEDIRECTION ~= nil then
  502. local ORI = EFFECT.Orientation
  503. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  504. EFFECT.Orientation = ORI
  505. end
  506. end
  507. if PLAYSSOUND == false then
  508. EFFECT:remove()
  509. else
  510. repeat Swait() until SOUND.Playing == false
  511. EFFECT:remove()
  512. end
  513. else
  514. if PLAYSSOUND == false then
  515. EFFECT:remove()
  516. else
  517. repeat Swait() until SOUND.Playing == false
  518. EFFECT:remove()
  519. end
  520. end
  521. end))
  522. end
  523.  
  524. function MakeForm(PART,TYPE)
  525. if TYPE == "Cyl" then
  526. local MSH = IT("CylinderMesh",PART)
  527. elseif TYPE == "Ball" then
  528. local MSH = IT("SpecialMesh",PART)
  529. MSH.MeshType = "Sphere"
  530. elseif TYPE == "Wedge" then
  531. local MSH = IT("SpecialMesh",PART)
  532. MSH.MeshType = "Wedge"
  533. end
  534. end
  535.  
  536. Debris = game:GetService("Debris")
  537.  
  538. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  539. local DIRECTION = CF(StartPos,EndPos).lookVector
  540. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  541. end
  542.  
  543. function turnto(position)
  544. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  545. end
  546.  
  547. function WaveParticles(Position,Size,Color)
  548. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  549. BASE.CFrame = CF(Position)
  550. local A = IT("Attachment",BASE)
  551. local WAVE = script.Wave:Clone()
  552. WAVE.Parent = A
  553. WAVE.Size = NumberSequence.new(0,Size)
  554. WAVE.Color = ColorSequence.new(Color)
  555. Debris:AddItem(BASE,0.5)
  556. WAVE:Emit(1)
  557. end
  558.  
  559. --//=================================\\
  560. --|| WEAPON CREATION
  561. --\\=================================//
  562.  
  563. for _, c in pairs(Character:GetChildren()) do
  564. if c.ClassName == "Part" and c.Name ~= "Eye" then
  565. c.Material = "SmoothPlastic"
  566. c.Transparency = 0.8
  567. if c:FindFirstChildOfClass("ParticleEmitter") then
  568. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  569. end
  570. if c == LeftLeg or c == RightLeg then
  571. c.Color = C3(1,1,1)
  572. elseif c == Torso then
  573. c.Color = C3(1,1,1)
  574. else
  575. c.BrickColor = BRICKC"White"
  576. end
  577. if c == Head then
  578. if c:FindFirstChild("face") then
  579. c.face:remove()
  580. end
  581. end
  582. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  583. c:remove()
  584. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  585. c:remove()
  586. end
  587. end
  588.  
  589. local BODY = {}
  590. for _, c in pairs(Character:GetDescendants()) do
  591. if c:IsA("BasePart") and c.Name ~= "Handle" then
  592. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  593. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  594.  
  595. end
  596.  
  597. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  598.  
  599. elseif c:IsA("JointInstance") then
  600. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  601. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  602. c:remove()
  603.  
  604. end
  605.  
  606.  
  607. end
  608.  
  609. for e = 1, #BODY do
  610. if BODY[e] ~= nil then
  611. local STUFF = BODY[e]
  612. local PART = STUFF[1]
  613. local PARENT = STUFF[2]
  614. local MATERIAL = STUFF[3]
  615. local COLOR = STUFF[4]
  616. local TRANSPARENCY = STUFF[5]
  617. if PART.ClassName == "Part" and PART ~= RootPart then
  618. PART.Material = MATERIAL
  619. PART.Color = COLOR
  620. PART.Transparency = TRANSPARENCY
  621. end
  622. PART.AncestryChanged:Connect(function()
  623. PART.Parent = PARENT
  624. end)
  625. end
  626. end
  627. function refit()
  628.  
  629.  
  630. Character.Parent = workspace
  631. for e = 1, #BODY do
  632. if BODY[e] ~= nil then
  633. local STUFF = BODY[e]
  634. local PART = STUFF[1]
  635. local PARENT = STUFF[2]
  636. local MATERIAL = STUFF[3]
  637. local COLOR = STUFF[4]
  638. local TRANSPARENCY = STUFF[5]
  639. if PART:IsA("BasePart") and PART ~= RootPart then
  640.  
  641. end
  642.  
  643. if PART.Parent ~= PARENT then
  644. Humanoid:remove()
  645. PART.Parent = PARENT
  646. Humanoid = IT("Humanoid",Character)
  647. end
  648.  
  649. end
  650. end
  651. end
  652.  
  653. Humanoid.Died:connect(function()
  654. for _, c in pairs(Character:GetChildren()) do
  655. c:Remove()
  656. local headness = script.headness
  657. headness.Parent = Character
  658. headness.CFrame = Torso.CFrame*CFrame.new(0,2,0)
  659. weldBetween(headness,Head)
  660.  
  661. local Blockhead = script.Blockhead
  662. Blockhead.Parent = headness
  663. end
  664. refit()
  665. createstuff()
  666. end)
  667.  
  668.  
  669. local SKILLTEXTCOLOR = C3(1,1,1)
  670. local SKILLFONT = "Fantasy"
  671. local SKILLTEXTSIZE = 5
  672.  
  673. local MOBILITY = {"Z","B","C","G","H"}
  674. local ATTACKS = {"Mouse","Q","E","V","X","M"}
  675. local MOBILITYFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.71, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  676. local TEXT = CreateLabel(MOBILITYFRAME, "[MOBILITY]", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0.5, "Skill text")
  677. local ATTACKSFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  678. local TEXT = CreateLabel(ATTACKSFRAME, "[ATTACKS]", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0.5, "Skill text")
  679.  
  680. for i = 1, #MOBILITY do
  681. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.71, 0, 0.90-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  682. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..MOBILITY[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Skill text")
  683. end
  684. for i = 1, #ATTACKS do
  685. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  686. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Skill text")
  687. end
  688.  
  689. function Shatter(Part)
  690. if Part.Transparency < 1 then
  691. local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0))
  692. Debris:AddItem(SOUNDPART,5)
  693. CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  694. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  695. local SIZESET = SIZE/4
  696. local XOffset = Part.Size.X*1.5/SIZESET
  697. local YOffset = Part.Size.Y*1.5/SIZESET
  698. local ZOffset = Part.Size.Z*1.5/SIZESET
  699. for x = 1, math.ceil(XOffset) do
  700. for y = 1, math.ceil(YOffset) do
  701. for z = 1, math.ceil(ZOffset) do
  702. local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  703. SHARD.CanCollide = true
  704. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4))
  705. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  706. Debris:AddItem(SHARD,MRANDOM(10,25)/10)
  707. for _, c in pairs(Part:GetChildren()) do
  708. if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then
  709. c:Clone().Parent = SHARD
  710. end
  711. end
  712. end
  713. end
  714. end
  715. end
  716. Part:remove()
  717. end
  718.  
  719. --//=================================\\
  720. --|| DAMAGING
  721. --\\=================================//
  722.  
  723. local DParticles = script.Death
  724. DParticles:remove()
  725. DParticles.Name = "ArchangelDeathParticles"
  726.  
  727. local EyeSizes={
  728. NumberSequenceKeypoint.new(0,1,0),
  729. NumberSequenceKeypoint.new(1,0,0)
  730. }
  731. local EyeTrans={
  732. NumberSequenceKeypoint.new(0,0.8,0),
  733. NumberSequenceKeypoint.new(1,1,0)
  734. }
  735.  
  736.  
  737. local PE=Instance.new("ParticleEmitter",nil)
  738. PE.LightEmission=.8
  739. PE.Color = ColorSequence.new(BRICKC("White").Color)
  740. PE.Size=NumberSequence.new(EyeSizes)
  741. PE.Transparency=NumberSequence.new(EyeTrans)
  742. PE.Lifetime=NumberRange.new(0.35,1.5)
  743. PE.Rotation=NumberRange.new(0,360)
  744. PE.Rate=999
  745. PE.VelocitySpread = 10000
  746. PE.Acceleration = Vector3.new(0,0,0)
  747. PE.Drag = 5
  748. PE.Speed = NumberRange.new(0,0,0)
  749. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  750. PE.ZOffset = -0
  751. PE.Name = "PE"
  752. PE.Enabled = false
  753.  
  754.  
  755. function particles(art)
  756. local PARTICLES = PE:Clone()
  757. PARTICLES.Parent = art
  758. end
  759.  
  760. function KillChildren(v)
  761. v:BreakJoints()
  762. for _, c in pairs(v:GetChildren()) do
  763. if c:IsA("BasePart") then
  764. if c.Transparency < 1 then
  765. if c:FindFirstChildOfClass("Decal") then
  766. c:FindFirstChildOfClass("Decal"):remove()
  767. end
  768. particles(c)
  769. c.PE.Enabled = true
  770. c.Parent = Effects
  771. c.CanCollide = false
  772. c.Material = "Neon"
  773. c.Color = C3(1,1,1)
  774. c.Transparency = 1
  775. local grav = Instance.new("BodyPosition",c)
  776. grav.P = 20000
  777. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  778. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  779. grav.Name = "GravityForce"
  780. coroutine.resume(coroutine.create(function()
  781. for i = 1, 20 do
  782. Swait()
  783. c.Transparency = c.Transparency + 1/20
  784. end
  785. c.PE.Enabled = false
  786. Debris:AddItem(c,2)
  787. end))
  788. end
  789. end
  790. end
  791. end
  792.  
  793. function ApplyDamage(Humanoid,Damage)
  794. Damage = Damage * DAMAGEMULTIPLIER
  795. if Humanoid.Health ~= 0 then
  796. Humanoid.Health = Humanoid.Health - Damage
  797. end
  798. end
  799.  
  800. function Reap(Victim,Fire)
  801. coroutine.resume(coroutine.create(function()
  802. local NIL = script.TotalNil:Clone()
  803. NIL.Parent = Victim
  804. NIL.Disabled = false
  805. if Fire ~= true then
  806. Victim:BreakJoints()
  807. for _, c in pairs(Victim:GetChildren()) do
  808. if c:IsA("BasePart") then
  809. c.Anchored = true
  810. end
  811. end
  812. for _, c in pairs(Victim:GetChildren()) do
  813. if c:IsA("BasePart") then
  814. Shatter(c)
  815. end
  816. end
  817. else
  818. Victim:BreakJoints()
  819. local FIRES = {}
  820. for _, e in pairs(Victim:GetDescendants()) do
  821. if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then
  822. e.Transparency = 1
  823. e:ClearAllChildren()
  824. local FIRE = script.HellFire:Clone()
  825. FIRE.Parent = e
  826. FIRE.Enabled = true
  827. table.insert(FIRES,FIRE)
  828. elseif e.ClassName == "Decal" then
  829. e:remove()
  830. end
  831. end
  832. for i = 1, 50 do
  833. Victim:BreakJoints()
  834. wait()
  835. end
  836. for i = 1, #FIRES do
  837. FIRES[i].Enabled = false
  838. end
  839. wait(1.1)
  840. Victim:remove()
  841. end
  842. end))
  843. end
  844.  
  845.  
  846. function Gone(Char)
  847. local NewCharacter = IT("Model",Effects)
  848. NewCharacter.Name = "Ow im ded ;-;"
  849. for _, c in pairs(Char:GetDescendants()) do
  850. if c:IsA("Part") then
  851. c:Remove()
  852. c:ClearAllChildren()
  853. c:Remove()
  854. end
  855. end
  856. end
  857.  
  858.  
  859.  
  860. function Kill(Char)
  861. local NewCharacter = IT("Model",Effects)
  862. NewCharacter.Name = "Ow im ded ;-;"
  863. for _, c in pairs(Char:GetDescendants()) do
  864. if c:IsA("BasePart") then
  865. if c.Parent == Char then
  866. c:BreakJoints()
  867. c.Material = "SmoothPlastic"
  868. c.Color = C3(1,1,1)
  869. c.CanCollide = true
  870. c.Transparency = 0.8
  871. if c:FindFirstChildOfClass("SpecialMesh") then
  872. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  873. end
  874. if c.Name == "Head" then
  875. c:ClearAllChildren()
  876. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  877. end
  878. if c.ClassName == "MeshPart" then
  879. c.TextureID = ""
  880. end
  881. if c:FindFirstChildOfClass("BodyPosition") then
  882. c:FindFirstChildOfClass("BodyPosition"):remove()
  883. end
  884. if c:FindFirstChildOfClass("ParticleEmitter") then
  885. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  886. end
  887. c.Parent = NewCharacter
  888. c.Name = "DeadPart"
  889. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  890. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  891. end
  892. end
  893. Char:remove()
  894. Debris:AddItem(NewCharacter,5)
  895. end
  896. end
  897.  
  898.  
  899. function killnearest(position,range,maxstrength)
  900. for i,v in ipairs(workspace:GetChildren()) do
  901. local body = v:GetChildren()
  902. for part = 1, #body do
  903. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  904. if(body[part].Position - position).Magnitude < range then
  905. if v.ClassName == "Model" then
  906. v:BreakJoints()
  907. end
  908. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  909. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  910. end
  911. end
  912. end
  913. if v.ClassName == "Part" then
  914. if v.Anchored == false and (v.Position - position).Magnitude < range then
  915. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  916. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  917. end
  918. end
  919. end
  920. end
  921.  
  922. function ApplyAoE(POSITION, RANGE)
  923. local PARTS = {}
  924. for index, CHILD in pairs(workspace:GetDescendants()) do
  925. if CHILD.ClassName == "Model" and CHILD ~= Character then
  926. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  927. if HUM then
  928. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  929. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  930. CHILD:BreakJoints()
  931. for index, PART in pairs(CHILD:GetChildren()) do
  932. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  933. local P = DParticles:Clone()
  934.  
  935. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  936.  
  937. table.insert(PARTS, {PART, P})
  938. end
  939. end
  940. end
  941. end
  942. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  943. local FOLDER = IT("Folder", CHILD)
  944. FOLDER.Name = "ewdfrfgrwefd"
  945. local P = DParticles:Clone()
  946.  
  947. CHILD.Velocity = Vector3.new(math.huge,math.huge,math.huge)
  948.  
  949.  
  950. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  951. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  952. table.insert(PARTS, {CHILD, P})
  953. end
  954. end
  955. coroutine.resume(coroutine.create(function()
  956. if #PARTS > 0 then
  957. for i = 1, 85 do
  958. Swait()
  959. for E = 1, #PARTS do
  960. local F = PARTS[E]
  961. local A = F[1]
  962. local B = F[2]
  963. A.Transparency = A.Transparency + 0.011764705882352941
  964. B.Rate = math.ceil(B.Rate * 1.2)
  965. for index, E in pairs(A:GetChildren()) do
  966.  
  967. end
  968. end
  969. end
  970. for E = 1, #PARTS do
  971. local F = PARTS[E]
  972. local A = F[1]
  973. local B = F[2]
  974. B.Enabled = false
  975. Debris:AddItem(A, 3)
  976. end
  977. end
  978. end))
  979. end
  980.  
  981. function APPLYMELEE(PART,MINDMG,MAXDMG,CANSTUN)
  982. local HITS = {}
  983. local TOUCH = PART.Touched:Connect(function(hit)
  984. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  985. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  986. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  987. if TORSO and HUM.Health > 0 then
  988. local PASS = true
  989. for i = 1, #HITS do
  990. if HITS[i] == hit.Parent then
  991. PASS = false
  992. end
  993. end
  994. table.insert(HITS,hit.Parent)
  995. if PASS == true then
  996. for i = 1, 3 do
  997. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  998. end
  999. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG),TORSO,CANSTUN)
  1000. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
  1001. end
  1002. end
  1003. end
  1004. end)
  1005. return TOUCH
  1006. end
  1007.  
  1008.  
  1009. --//=================================\\
  1010. --|| MOBILITY STUFF
  1011. --\\=================================//
  1012.  
  1013. function SpawnTrail(FROM,TO,BIG)
  1014. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "White", "Trail", VT(0,0,0))
  1015. MakeForm(TRAIL,"Cyl")
  1016. local DIST = (FROM - TO).Magnitude
  1017. if BIG == true then
  1018. TRAIL.Size = VT(20,DIST,20)
  1019. else
  1020. TRAIL.Size = VT(10,DIST,10)
  1021. end
  1022. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1023. coroutine.resume(coroutine.create(function()
  1024. for i = 1, 5 do
  1025. Swait()
  1026. TRAIL.Transparency = 1
  1027. end
  1028. TRAIL:remove()
  1029. end))
  1030. end
  1031.  
  1032. --//=================================\\
  1033. --|| ATTACK FUNCTIONS AND STUFF
  1034. --\\=================================//
  1035.  
  1036.  
  1037. function Morning_Star()
  1038. ATTACK = true
  1039. Rooted = true
  1040. for i=0, 1, 0.1 / Animation_Speed do
  1041. Swait()
  1042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048. end
  1049. coroutine.resume(coroutine.create(function()
  1050. local POS = Mouse.Hit.p
  1051. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,2000,0))
  1052. MakeForm(RAY,"Cyl")
  1053. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,0,0))
  1054. MakeForm(SPHERE,"Ball")
  1055. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "White", "Strike", VT(0,0,0))
  1056. MakeForm(SHIELD,"Ball")
  1057. SHIELD.CFrame = CF(POS)
  1058. RAY.CFrame = CF(POS)
  1059. SPHERE.CFrame = CF(POS)
  1060. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1061. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1062. for i = 1, 200 do
  1063. Swait()
  1064. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1065. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1066. SPHERE.Size = SPHERE.Size + VT(0.3,0.3,0.3)
  1067. SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5)
  1068. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1069. end
  1070. for i = 1, 45 do
  1071. Swait()
  1072. RAY.Transparency = RAY.Transparency + 1/45
  1073. SPHERE.Transparency = RAY.Transparency
  1074. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1075. end
  1076. RAY:remove()
  1077. SHIELD:remove()
  1078. SPHERE:remove()
  1079. end))
  1080. for i=0, 1, 0.1 / Animation_Speed do
  1081. Swait()
  1082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. end
  1089. ATTACK = false
  1090. Rooted = false
  1091. end
  1092.  
  1093.  
  1094. function Bullet()
  1095. ATTACK = true
  1096. Rooted = false
  1097. for i=1, 2, 3 / Animation_Speed do
  1098. Swait()
  1099. turnto(Mouse.Hit.p)
  1100. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1103. end
  1104. repeat
  1105. for i=1, 2, 3 / Animation_Speed do
  1106. Swait()
  1107. turnto(Mouse.Hit.p)
  1108. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1112. end
  1113. local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character)
  1114. if HIT ~= nil then
  1115. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1116. Shatter(HIT.Parent)
  1117. end
  1118. end
  1119. for i=1, 2, 3 / Animation_Speed do
  1120. Swait()
  1121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1125. end
  1126. until KEYHOLD == false
  1127. ATTACK = false
  1128. Rooted = false
  1129. end
  1130.  
  1131. --//=================================\\
  1132. --|| ASSIGN THINGS TO KEYS
  1133. --\\=================================//
  1134.  
  1135. function MouseDown(Mouse)
  1136. HOLD = true
  1137. if ATTACK == false then
  1138. Bullet()
  1139. end
  1140. end
  1141.  
  1142. function MouseUp(Mouse)
  1143. HOLD = false
  1144. end
  1145.  
  1146. function KeyDown(Key)
  1147. KEYHOLD = true
  1148. if Key == "q" and ATTACK == false then
  1149. Bullet()
  1150. end
  1151.  
  1152. if Key == "e" and ATTACK == false then
  1153. Morning_Star()
  1154. end
  1155.  
  1156. if Key == "v" and ATTACK == false then
  1157. end
  1158.  
  1159. if Key == "x" and ATTACK == false then
  1160. end
  1161.  
  1162. if Key == "m" and ATTACK == false then
  1163. end
  1164. end
  1165.  
  1166. function KeyUp(Key)
  1167. KEYHOLD = false
  1168. end
  1169.  
  1170. Mouse.Button1Down:connect(function(NEWKEY)
  1171. MouseDown(NEWKEY)
  1172. end)
  1173. Mouse.Button1Up:connect(function(NEWKEY)
  1174. MouseUp(NEWKEY)
  1175. end)
  1176. Mouse.KeyDown:connect(function(NEWKEY)
  1177. KeyDown(NEWKEY)
  1178. end)
  1179. Mouse.KeyUp:connect(function(NEWKEY)
  1180. KeyUp(NEWKEY)
  1181. end)
  1182.  
  1183. --//=================================\\
  1184. --\\=================================//
  1185.  
  1186. function unanchor()
  1187. for _, c in pairs(Character:GetChildren()) do
  1188. if c:IsA("BasePart") and c ~= RootPart then
  1189. c.Anchored = false
  1190. end
  1191. end
  1192. if UNANCHOR == true then
  1193. RootPart.Anchored = false
  1194. else
  1195. RootPart.Anchored = true
  1196. end
  1197. end
  1198.  
  1199. --//=================================\\
  1200. --|| WRAP THE WHOLE SCRIPT UP
  1201. --\\=================================//
  1202.  
  1203. Humanoid.Changed:connect(function(Jump)
  1204. if Jump == "Jump" and (Disable_Jump == true) then
  1205. Humanoid.Jump = false
  1206. end
  1207. end)
  1208.  
  1209. function fix()
  1210.  
  1211. if Head.Size ~= Vector3.new(2,1,1)then
  1212. Head.Size = Vector3.new(1,1,1)
  1213. end
  1214.  
  1215.  
  1216. if RightArm.Size ~= Vector3.new(1,2,1)then
  1217. RightArm.Size = Vector3.new(1,2,1)
  1218. end
  1219.  
  1220.  
  1221. if LeftArm.Size ~= Vector3.new(1,2,1)then
  1222. LeftArm.Size = Vector3.new(1,2,1)
  1223. end
  1224.  
  1225. if RightLeg.Size ~= Vector3.new(1,2,1)then
  1226. RightLeg.Size = Vector3.new(1,2,1)
  1227. end
  1228.  
  1229. if LeftArm.Size ~= Vector3.new(1,2,1)then
  1230. LeftArm.Size = Vector3.new(1,2,1)
  1231. end
  1232.  
  1233. if Torso.Size ~= Vector3.new(2,2,1)then
  1234. Torso.Size = Vector3.new(2,2,1)
  1235. end
  1236. end
  1237.  
  1238. while true do
  1239. Swait()
  1240. Head:ClearAllChildren()
  1241. script.Parent = WEAPONGUI
  1242. ANIMATE.Parent = nil
  1243. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1244. v:Stop();
  1245. end
  1246. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1247. Humanoid = IT("Humanoid",Character)
  1248. end
  1249. SINE = SINE + CHANGE
  1250. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1251. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1252. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1253. local WALKSPEEDVALUE = 4
  1254. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  1255. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  1256. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1257. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1258. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1259. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1260. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  1261. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1262. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1263. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. end
  1266. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1267. ANIM = "Jump"
  1268. if ATTACK == false then
  1269. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1273. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275. end
  1276. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1277. ANIM = "Fall"
  1278. if ATTACK == false then
  1279. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1283. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. end
  1286. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1287. ANIM = "Idle"
  1288. if ATTACK == false then
  1289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. end
  1296. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1297. ANIM = "Walk"
  1298. if ATTACK == false then
  1299. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1303. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1305. end
  1306. end
  1307. unanchor()
  1308. fix()
  1309.  
  1310.  
  1311. Humanoid.MaxHealth = 10e10
  1312. Humanoid.Health = 10e10
  1313.  
  1314.  
  1315. if Rooted == false then
  1316. Disable_Jump = false
  1317. Humanoid.WalkSpeed = Speed
  1318. elseif Rooted == true then
  1319. Disable_Jump = true
  1320. Humanoid.WalkSpeed = 0
  1321. end
  1322.  
  1323.  
  1324. for _, c in pairs(Character:GetChildren()) do
  1325. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1326. c.Material = "SmoothPlastic"
  1327. c.Transparency = 0.8
  1328. if c:FindFirstChildOfClass("ParticleEmitter") then
  1329. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1330. end
  1331. if c == LeftLeg or c == RightLeg then
  1332. c.Color = C3(1,1,1)
  1333. if c:FindFirstChildOfClass("BlockMesh") == nil then
  1334. IT("BlockMesh",c)
  1335. end
  1336. elseif c == Torso then
  1337. c.Color = C3(1,1,1)
  1338. if c:FindFirstChildOfClass("BlockMesh") == nil then
  1339. IT("BlockMesh",c)
  1340. end
  1341. else
  1342. c.BrickColor = BRICKC"White"
  1343. end
  1344. if c == Head then
  1345. if c:FindFirstChild("face") then
  1346. c.face:remove()
  1347. end
  1348. end
  1349. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1350. c:remove()
  1351. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1352. c:remove()
  1353. end
  1354. end
  1355. sick.SoundId = "rbxassetid://601021377"
  1356. sick.Looped = true
  1357. sick.Pitch = 1
  1358. sick.Volume = 0
  1359. sick.Parent = Character
  1360. sick.Playing = true
  1361. Humanoid.Name = "Lost"
  1362. refit()
  1363. Effects.Parent = Character
  1364. for _, c in pairs(Character:GetChildren()) do
  1365. if c:IsA("BasePart") and ATTACK == false then
  1366. for _, e in pairs(c:GetChildren()) do
  1367. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1368. e:remove()
  1369. end
  1370. end
  1371. end
  1372. end
  1373. if Head:FindFirstChild("face") then
  1374. Head.face:remove()
  1375. elseif Head:FindFirstChildOfClass("Sound") then
  1376. Head:FindFirstChildOfClass("Sound"):remove()
  1377. end
  1378. end
  1379.  
  1380. --//=================================\\
  1381. --\\=================================//
  1382.  
  1383.  
  1384.  
  1385.  
  1386.  
  1387. --//====================================================\\--
  1388. --|| END OF SCRIPT
  1389. --\\====================================================//--
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