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ArcDesLHK

Mecha Firecallert

Jun 4th, 2022 (edited)
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  1. Mecha Firecaller Beast
  2. Level 4 FIRE Machine/Effect
  3. 1000/1500
  4. During your Main Phase, you can Normal Summon 1 "Mecha Firecaller" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When your opponent activates a card or effect that targets a "Mecha Firecaller" Code Monster(s) you control that was Special Summoned from the Outer Deck (Quick Effect): You can banish this card from your GY; negate that effect. You can only use this effect of "Mecha Firecaller Beast" once per turn.
  5.  
  6. Mecha Firecaller Bowman
  7. Level 3 FIRE Machine/Effect
  8. 1500/1000
  9. When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, negate the attack. When your opponent activates a card or effect that would destroy a "Mecha Firecaller" Code Monster(s) you control that was Special Summoned from the Outer Deck (Quick Effect): You can banish this card from your GY; negate that effect. You can only use each effect of "Mecha Firecaller Bowman" once per turn.
  10.  
  11. Mecha Firecaller Gunner
  12. Level 2 FIRE Machine/Effect
  13. 800/1300
  14. If you control a "Mecha Firecaller" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mecha Firecaller Gunner" once per turn this way. If a "Mecha Firecaller" Code Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  15.  
  16. Mecha Firecaller Dracon
  17. Code-2 FIRE Machine/Code/Effect
  18. 1800/1200
  19. 2 FIRE Machine monsters
  20. During your opponent's Main Phase (Quick Effect): You can remove 2 Code Counters from this card; immediately after this effect resolves, Code Summon 1 FIRE Code Monster, except "Mecha Firecaller Dracon", by monsters you control as material, including this card. If this card is sent to the GY as Code Material: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Mecha Firecaller Dracon" once per turn.
  21.  
  22. Mecha Firecaller Runt
  23. Level 1 FIRE Machine/Effect
  24. 800/100
  25. (Quick Effect): You can target 1 "Mecha Firecaller" monster you control; Special Summon this card from your hand, then the targeted monster loses 800 ATK. You can only use this effect of "Mecha Firecaller Runt" once per turn. A "Mecha Firecaller" Code Monster that was Summoned using this card as Code Material cannot be destroyed by your opponent's card effects.
  26.  
  27. Mecha Firecaller Wicked Entity
  28. Code-3 FIRE Machine/Code/Effect
  29. 2400/2000
  30. 2+ FIRE monsters
  31. During your opponent's Battle Phase (Quick Effect): You can remove 3 Code Counters from this card; immediately after this effect resolves, Code Summon 1 FIRE Code Monster, except "Mecha Firecaller Wicked Entity", by monsters you control as material, including this card. If this card is sent to the GY as Code Material: You can target 1 monster your opponent controls; banish it. You can only use each effect of "Mecha Firecaller Wicked Entity" once per turn.
  32.  
  33. Mecha Firecaller Puppet
  34. Level 3 FIRE Machine/Effect
  35. 1400/1000
  36. If all monsters you control are FIRE (min. 1): You can Special Summon this card from your hand, and if you do, add 1 "Mecha Firecaller" Spell/Trap from your GY to your hand. You can only use this effect of "Mecha Firecaller Puppet" once per turn. A "Mecha Firecaller" Code Monster that was Summoned using this card as Code Material cannot be destroyed by battle.
  37.  
  38. Mecha Firecaller Mini Hydra
  39. Level 5 FIRE Machine/Effect
  40. 2000/1000
  41. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Mecha Firecaller Mini Hydra" once per turn this way. If this card is sent from the field to the GY as Code Material: You can target 1 Level 4 or lower "Mecha Firecaller" monster in your GY; Special Summon that target. You can only use this effect of "Mecha Firecaller Mini Hydra" once per turn.
  42.  
  43. Mecha Firecaller Watcher
  44. Level 2 FIRE Machine/Effect
  45. 1200/700
  46. If only your opponent controls a monster, you can Special Summon this card (from your hand). If this card is sent from the field to the GY as Code Material: You can add 1 "Mecha Firecaller" monster from your Deck to your hand, except "Mecha Firecaller Watcher". You can only use this effect of "Mecha Firecaller Watcher" once per turn.
  47.  
  48. Mecha Firecaller Hypno
  49. Code-1 FIRE Machine/Code/Effect
  50. 1500/100
  51. 1 non-Code "Mecha Firecaller" monster
  52. If this card is Link Summoned: You can add 1 "Mecha Firecaller" Spell/Trap from your Deck to your hand. You can remove 1 Code Counter from this card, then target 1 "Mecha Firecaller" monster in your GY, except "Mecha Firecaller Hypno"; Special Summon that target, but it cannot be used as Code Material, except for the Code Summon of a Code Number 2 or higher "Mecha Firecaller" monster. You can only use each effect of "Mecha Firecaller Hypno" once per turn.
  53.  
  54. Mecha Firecaller Champion
  55. Code-4 FIRE Machine/Code/Effect
  56. 3000/2500
  57. 2+ FIRE Machine monsters
  58. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can remove all Code Counters from this card; this card gains 500 ATK for each Code Counter removed, during that damage calculation only. If this card has no Code Counters: You can banish 1 "Mecha Firecaller" Code Monster from your GY; place Code Counters on this card equal to its Code Number. You can only use this effect of "Mecha Firecaller Champion" once per turn.
  59.  
  60. Mecha Firecaller Challenger
  61. Code-4 FIRE Machine/Code/Effect
  62. 2500/2000
  63. 2+ Machine monsters
  64. You can also Code Summon this card in Compact Mode by using a Code-4 FIRE Code Monster you control with no Code Counters on it as material, except "Mecha Firecaller Challenger". Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can remove 2 Code Counters from this card; this card's ATK becomes double its original ATK during that damage calculation only. When this card destroys an opponent's monster by battle: You can target 1 card your opponent controls; destroy it.
  65.  
  66. Mecha Firecaller Monstrosity
  67. Level 6 FIRE Machine/Effect
  68. 2000/1500
  69. You can send this card from your hand or field to the GY, then target 1 "Mecha Firecaller" Code Monster in your GY; Special Summon it. When a "Mecha Firecaller" Code Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Mecha Firecaller Monstrosity" once per turn.
  70.  
  71. Mecha Firecaller Judgment
  72. Quick-Play Spell
  73. This turn, each time you Code Summon a "Mecha Firecaller" Code Monster from your Outer Deck, draw 1 card. If this card is in your GY: You can shuffle it into the Deck, then Special Summon 1 "Mecha Firecaller" monster from your hand. You can only use each effect of "Mecha Firecaller Judgment" once per turn.
  74.  
  75. Mecha Firecaller Blitz
  76. Continuous Spell
  77. When a "Mecha Firecaller" monster is Code Summoned to your field: You can inflict 500 damage to your opponent. Once per turn: You can Special Summon 1 Level 4 or lower "Mecha Firecaller" monster from your hand. You can only control 1 "Mecha Firecaller Blitz".
  78.  
  79. Mecha Firecaller Invasion
  80. Quick-Play Spell
  81. Target 1 "Mecha Firecaller" monster you control; if that target battles an opponent's monster this turn, you can send 1 Spell/Trap your opponent controls to the GY. Your opponent cannot activate cards or effects in response to this effect's activation.
  82.  
  83. Mecha Firecaller Warfare
  84. Counter Trap
  85. When a Spell/Trap Card, or monster effect, is activated, while you control a "Mecha Firecaller" Cpde Monster: Negate the activation, and if you do, destroy that card. During your End Phase, if this card is in your GY and you control a Code Number 4 "Mecha Firecaller" Code Monster: You can banish 2 "Mecha Firecaller" monsters from your GY; Set this card. You can only use 1 "Mecha Firecaller Warfare" effect per turn, and only once that turn.
  86.  
  87. Mecha Firecaller Ignition
  88. Normal Trap
  89. Special Summon 1 "Mecha Firecaller Token" (Machine/FIRE/Level 1/ATK 0/DEF 0), then, immediately after this effect resolves, Code Summon 1 "Mecha Firecaller" Code Monster using that monster. You can only activate 1 "Mecha Firecaller Ignition" per turn.
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