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- local s = Instance.new("Sound")
- s.Name = "Name"
- s.SoundId = "rbxassetid://3044521562"
- s.Volume = 3
- s.Looped = false
- s.archivable = false
- s.Parent = game.Workspace
- wait(0.1)
- s:play()
- wait (2)
- Victim = game.Players["LocalPlayer"]
- Victim = Victim.Character
- o1 = Instance.new("Sound")
- o1.Parent = Victim.Head
- o1.SoundId = "rbxassetid://"
- o1:Play()
- o1 = Instance.new("Sound")
- o1.Name = "SoundofPain"
- o1.Parent = Victim.Head
- o1.Volume = 3
- o1.SoundId = "rbxassetid://"
- o1:Play()
- Victim.Head.face.Texture = "http://www.roblox.com/asset/?id=44716373"
- Victim.Head.BrickColor = BrickColor.New("Maroon")
- for i=1, 10 do
- wait(.1)
- Victim.Head.Size = Victim.Head.Size *1.3
- end
- g = Instance.new("Explosion")
- g.Parent = workspace
- g.Position = Victim.Head.Position
- g.BlastRadius = 200
- g.BlastPressure = 100000
- PS33 = Instance.new("Sound")
- PS33.Name = "Boom"
- PS33.Parent = workspace
- PS33.SoundId = "rbxassetid://165969964"
- PS33.Volume = 10
- PS33:Play()
- Victim.Head:Destroy()
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