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- 0.19.2 should fix most bugs that the game has. This does not
- include clipping through walls, because it requires me to stop using
- humanoids entirely. Which I may.
- The mosin currently doesn't show rounds in the chamber. This is intentional
- and will be added along with ammo customization, which is planned
- for either 0.20 or 0.21.
- Disabling textures was renamed to disabling decals
- because projectile trajectory may be altered
- by everything becoming smooth plastic.
- The next gun is the UMP45 based on the trello. 0.20.0
- is planned to be a mostly technical update.
- + insitux roact remake
- + insitux events
- + insitux API changes
- + Mosin Nagant
- + improved MP5 animations
- + bullet velocity dropoff added
- + better projectiles
- + damage dropoff
- + glock retexture
- + gamepass functionality
- + new insitux version
- + stopped humanoids from ever entering physics ragdoll
- + toggle for join messages
- + basic insitux autocompletion
- + chamber fed reloads
- + lights turn off globally when shot
- + cleanup the type checks in insitux libs
- + new blood particles
- + hell has been brought upon this cursed world
- + part of the UI is now managed by roact
- + demo_shooting_range was renamed to dl_shooting_range
- + proper gun leaning
- + sway is applied regardless of gun rotation now
- + insitux history
- - patched a bunch of bugs based off of sentry
- - fixed a bug with editor dots freefloating
- - fixed welding issue for mk10rl
- - fix the mosin ejected casing model
- - minor builder fixes for the thunderbeast and handguards
- - chat sending messages fix
- - fixed a weapon builder error that broke everything
- - fixed a softlock related to the weapon builder breaking
- - fixed common sentry-reported client and server errors
- - fixed a switch case related to sending radio messages
- - fixed Mark III (i still hate it)
- - default setup for remington fixed, builder now mounts inexistent entries properly the first time around
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