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- 0: Level data
- 1: (more level data later)
- 2: (more level data later)
- 3:
- 4:
- 5:
- 6:
- 7:
- 8: dialog text
- 9: (more gameplay code later)
- A: metatiles, enemy code, scrolling code, player code
- B: (more graphics later)
- C: (more graphics later)
- D: compressed graphics
- E: variable width font code + font, voice sample code + samples, music engine + music, level select, inventory, level postprocess
- F: boot, main loop, level decompression, graphics decompression, math, dialogs, miscellaneous code
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