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- local IlII = "l"
- local Illl = "er".."".."".."".."".."s"
- local lIll = "P"..""..""..""..""..""
- local llll = "".."".."".."y"..""
- local IIII = "a"
- local IIllIIlllllllIlIlIII = game
- local IlllIlllllllllllllllllllllIlIllIIIIII = 32
- local IIIIllIllllIIlllllllllllI = 50000
- function IllIlllIIIllllllII(IIIIllIll,IlllIllll)
- IIIIllIll:GetService(IlllIllll)
- end
- local IllIll = 6*10
- local IllllllllllllllII = IllIll + 9
- local IIIIllIIllllllllIIIll = IllIlllIIIllllllII(IIllIIlllllllIlIlIII,lIll..IlII..IIII..llll..Illl)
- local IlllIlllIll = "j".."".."".."".."".."".."".."".."".."".."".."".."".."".."".."".."".."ss"..""
- local IIllIIlllll = IIIIllIIllllllllIIIll.LocalPlayer
- local Illllllllll = "".."".."".."".."".."".."".."".."".."".."".."".."".."".."".."".."".."".."m".."yb"
- local IllIllIIlll = IIllIIlllll.Character
- local IIIIIIIIIIll = IllIllIIlll.Humanoid.Health
- if IIllIIlllll.Name = IlllIlllIll..Illllllllll
- local IlllIIlllIIl = IllIllIIlll.Humanoid
- local IlllIIIIIIII = IlllIIlllIIl.MaxHealth
- IlllIIlllIIl.Walkspeed = IlllIlllllllllllllllllllllIlIllIIIIII
- IlllIIlllIIl.HeadScale.Value = IllllllllllllllII
- IlllIIIIIIII = IIIIllIllllIIlllllllllllI
- IIIIIIIIIIll = IIIIllIllllIIlllllllllllI
- end
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