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- return model =
- name: 'Speed Improvement'
- level: 3
- model: 14
- size: 2
- zoom: 0.85
- specs:
- shield:
- capacity: [130,150]
- reload: [3.4,4.2]
- generator:
- capacity: [180,240]
- reload: [3.4,5]
- ship:
- mass: 200
- speed: [140,170]
- rotation: [40,50]
- acceleration: [100,130]
- bodies:
- main:
- section_segments: 12
- offset:
- x: 30
- y: 0
- z: 0
- position:
- x: [50,65,65,60,55,40,10,-30,-29]
- y: [-70,-50,-30,-10,10,30,55,70,73]
- z: [0,0,0,0,0,0,0,0,0]
- width: [0,11,12,13,14,15,20,25,0]
- height: [8,10,10,14,14,14,16,16,0]
- propeller: false
- texture: [3,10,3,10,3,10,3,11]
- sh1:
- section_segments: 12
- offset:
- x: 36
- y: -86
- z: 0
- position:
- x: [0,0,0,0,0,0]
- y: [-10,10,-10,10,10,-40]
- z: [-20,0,20,0,0,0]
- width: [16,30,16,30,12,12]
- height: [0,2,0,0,0,0]
- angle: 150
- propeller: false
- texture: [3]
- propulsor:
- section_segments: 12
- offset:
- x: 50
- y: -20
- z: -25
- position:
- x: [0,0,12,15,6,0,0]
- y: [-53,-52,-40,-7,27,40,20]
- z: [0,0,0,0,0,0,0]
- width: [0,6,12,12,12,7,0]
- height: [0,2,4,4,4,3,0]
- propeller: true
- texture: [10,2,10,10,11,17]
- pc1:
- section_segments: 12
- offset:
- x: 30
- y: -15
- z: -4
- position:
- x: [0,0]
- y: [0,35]
- z: [0,-20]
- width: [6,6]
- height: [1,1]
- angle: 80
- propeller: false
- texture: [1]
- pc2:
- section_segments: 12
- offset:
- x: 30
- y: -35
- z: -4
- position:
- x: [0,0]
- y: [0,40]
- z: [0,-20]
- width: [6,6]
- height: [1,1]
- angle: 110
- propeller: false
- texture: [1]
- c1:
- section_segments: 12
- offset:
- x: 0
- y: -20
- z: 0
- position:
- x: [0,0,0,0,0]
- y: [30,50,50,75,85]
- z: [0,0,0,0,0]
- width: [8,8,64,25,0]
- height: [8,8,15,15,15]
- propeller: false
- texture: [3,2,3,6,4]
- c2:
- section_segments: 12
- offset:
- x: 30
- y: -10
- z: -4
- position:
- x: [0,0]
- y: [0,50]
- z: [0,0]
- width: [6,6]
- height: [3,3]
- angle: 50
- propeller: false
- texture: [3]
- c3:
- section_segments: 12
- offset:
- x: 30
- y: -25
- z: -4
- position:
- x: [0,0]
- y: [0,60]
- z: [0,0]
- width: [6,6]
- height: [3,3]
- angle: 80
- propeller: false
- texture: [3]
- c4:
- section_segments: 12
- offset:
- x: 30
- y: -30
- z: -4
- position:
- x: [0,0]
- y: [0,60]
- z: [0,0]
- width: [6,6]
- height: [3,3]
- angle: 110
- propeller: false
- texture: [3]
- mgc1:
- section_segments: 12
- offset:
- x: 0
- y: -70
- z: 0
- position:
- x: [0,0,0,0,0,0,0,0,0,0]
- y: [0,10,20,30,40,50,60,70,80,80]
- z: [12,2,0,-2,-6,-8,-8,-4,0,0]
- width: [15,30,40,45,48,48,45,40,30,0]
- height: [0,10,12,14,16,16,14,12,10,0]
- propeller: false
- texture: [10,11,3,3,3,3,3,3,10]
- mgc2:
- section_segments: 12
- offset:
- x: 25
- y: -55
- z: 0
- position:
- x: [0,-20]
- y: [0,20]
- z: [0,20]
- width: [3,3]
- height: [3,3]
- angle: 0
- propeller: false
- texture: [3]
- mgc3:
- section_segments: 12
- offset:
- x: -24
- y: 10
- z: -1
- position:
- x: [0,-20]
- y: [0,20]
- z: [0,20]
- width: [3,3]
- height: [3,3]
- angle: 180
- propeller: false
- texture: [3]
- mgc4:
- section_segments: 8
- offset:
- x: 0
- y: 3
- z: 20
- position:
- x: [0,0,0,0,0,0,0]
- y: [-43,-40,-34,-24,-14,-8,-5]
- z: [6,4,2,0,2,4,6]
- width: [0,6,10,12,10,6,0]
- height: [0,2,4,6,4,2,0]
- angle: 0
- texture: [6,3,3,10,4,3,4]
- cannon:
- section_segments: 6
- offset:
- x: 0
- y: -20
- z: 28
- position:
- x: [0,0,0,0,0,0,0]
- y: [-30,-40,-30,-17,-1,20,22]
- z: [0,0,0,0,0,0,0]
- width: [0,2,3,3,3,3,0]
- height: [0,2,3,3,3,3,0]
- angle: 0
- laser:
- damage: [4,6]
- rate: 6
- type: 1
- speed: [120,160]
- number: 1
- error: 3
- propeller: false
- texture: [15,10,3,11,3,3]
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