Dark_EccentricYT

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Apr 6th, 2017
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  1. wait()
  2. --[[ Vital Variables ]]--
  3.  
  4. local Player = game.Players.LocalPlayer
  5. local Character = Player.Character
  6. local Humanoid = Character["Humanoid"]
  7. local Head = Character.Head
  8. local Torso = Character.Torso
  9. local RootPart = Character.HumanoidRootPart
  10. local RightArm = Character["Right Arm"]
  11. local LeftArm = Character["Left Arm"]
  12. local RightLeg = Character["Right Leg"]
  13. local LeftLeg = Character["Left Leg"]
  14.  
  15. --[[ Motor's Variables ]]--
  16.  
  17. local Neck = Torso.Neck
  18. local RootJoint = RootPart.RootJoint
  19. local RightShoulder = Torso["Right Shoulder"]
  20. local LeftShoulder = Torso["Left Shoulder"]
  21. local RightHip = Torso["Right Hip"]
  22. local LeftHip = Torso["Left Hip"]
  23.  
  24. --[[ Other Variables ]]--
  25.  
  26. local Insert = table.insert
  27.  
  28. --[[ Services ]]--
  29.  
  30. Services = {
  31.  
  32. Workspace = game:GetService("Workspace");
  33. Debris = game:GetService("Debris");
  34.  
  35. }
  36.  
  37. --[[ Get mouse ]]--
  38.  
  39. local Mouse = Player:GetMouse()
  40.  
  41. --[[ VFX ]]--
  42.  
  43. VFXList = {}
  44.  
  45. --[[ Remove Character Animate ]]--
  46.  
  47. local CharaterAnimate, CharacterAnimator = Character:FindFirstChild("Animate"), Humanoid:FindFirstChild("Animator")
  48.  
  49. CharaterAnimate.Parent = nil
  50. CharacterAnimator.Parent = nil
  51.  
  52.  
  53. --[[ Walkspeed ]]--
  54.  
  55. Humanoid.WalkSpeed = 18
  56.  
  57. --[[ Number Values ]]--
  58.  
  59. local ManaDelay = 0
  60. local ManaDelay2 = 8
  61. local EffectRemovalDelay = 0
  62. local EffectRemovalDelay2 = 3
  63. local Combo = 1
  64. local AttackDecrease = 0
  65. local MvmtDecrease = 0
  66. local DefenceDecrease = 0
  67. local Mana = 0
  68. local ChargeDelay = 0
  69. local ChargeDelay2 = 100
  70. local Charge = 4
  71.  
  72. --[[ Bool Values ]]--
  73.  
  74. local Attacking = false
  75. local InAir = false
  76. local Charging = false
  77. local CanCharge = true
  78.  
  79. --[[ Cooldowns ]]--
  80.  
  81. local Cooldown1 = 0
  82. local Cooldown2 = 0
  83. local Cooldown3 = 0
  84. local Cooldown4 = 0
  85.  
  86. local Cooldown1Add = 0.3
  87. local Cooldown2Add = 0.25
  88. local Cooldown3Add = 0.2
  89. local Cooldown4Add = 0.12
  90.  
  91. local MaxCooldown1 = 120
  92. local MaxCooldown2 = 140
  93. local MaxCooldown3 = 180
  94. local MaxCooldown4 = 200
  95.  
  96.  
  97.  
  98. --[[ CFrame Values ]]--
  99.  
  100. NeckDefaultCFrame = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  101. RootDefaultCFrame = CFrame.Angles(-1.57, 0, 3.14)
  102. RightLegDefaultCFrame = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  103. LeftLegDefaultCFrame = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  104.  
  105. RightShoulder.C1 = CFrame.new(0,0.5,0)
  106. LeftShoulder.C1 = CFrame.new(0,0.5,0)
  107.  
  108. --[[ Heartbeat ]]--
  109.  
  110. Heartbeat = Instance.new("BindableEvent", script)
  111. Heartbeat.Name = "Heartbeat"
  112. script:WaitForChild("Heartbeat")
  113. Frame = 1/35
  114. TF = 0
  115. AllowFrameLoss = false
  116. TossRemainder = false
  117. LastFrame = tick()
  118. script.Heartbeat:Fire()
  119. local HeartBeatIsNil = false
  120.  
  121. game:GetService("RunService").Heartbeat:connect(function(s, p)
  122. if script:FindFirstChild("Heartbeat") == nil then
  123. HeartBeatIsNil = true
  124. end
  125. if HeartBeatIsNil then
  126. return
  127. end
  128. TF = TF + s
  129. if Frame <= TF then
  130. if AllowFrameLoss then
  131. Heartbeat:Fire()
  132. LastFrame = tick()
  133. else
  134. for i = 1, math.floor(TF / Frame) do
  135. Heartbeat:Fire()
  136. LastFrame = tick()
  137. end
  138. end
  139. if TossRemainder then
  140. TF = 0
  141. else
  142. TF = TF - Frame * math.floor(TF / Frame)
  143. end
  144. end
  145. end)
  146.  
  147. function Wait2(WaitNumber)
  148. if WaitNumber == 0 or WaitNumber == nil then
  149. Heartbeat.Event:wait()
  150. else
  151. for i = 0, WaitNumber do
  152. Heartbeat.Event:wait()
  153. end
  154. end
  155. end
  156.  
  157. --[[ Vital Functions ]]--
  158.  
  159. function GUI(NewInstance, Parent, Size, Position, BGTransparency, Visible, BGColor, Rotation, Style, Text, TextColor, TextStroke, StrokeTrans, Scaled, Font)
  160.  
  161. local NewGui = Instance.new(NewInstance)
  162. NewGui.Parent = Parent
  163. coroutine.resume(coroutine.create(function()
  164. NewGui:TweenSizeAndPosition(Size, Position, "Out", "Quad", 2)
  165. end))
  166. NewGui.BackgroundTransparency = BGTransparency
  167. NewGui.Visible = Visible
  168. NewGui.Rotation = Rotation
  169. NewGui.BorderSizePixel = 0
  170. NewGui.BackgroundColor3 = BrickColor.new(BGColor).Color
  171. if Style and NewInstance == "Frame" or Style and NewInstance == "ScrollingFrame" then
  172. NewGui.Style = Style
  173. end
  174.  
  175. if NewInstance == "TextBox" or NewInstance == "TextLabel" or NewInstance == "TextButton" then
  176.  
  177. NewGui.Text = Text
  178. NewGui.TextStrokeTransparency = StrokeTrans
  179. NewGui.TextColor3 = BrickColor.new(TextColor).Color
  180. NewGui.TextStrokeColor3 = BrickColor.new(TextStroke).Color
  181. NewGui.TextScaled = Scaled
  182. NewGui.Font = Font
  183.  
  184.  
  185. end
  186.  
  187. return NewGui
  188. end
  189.  
  190. local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape)
  191.  
  192. local Part = Instance.new("Part", Parent)
  193. Part.Name = Name
  194. Part.BrickColor = BrickColor.new(Color)
  195. Part.Size = Size
  196. Part.Material = Material
  197. Part.Transparency = Transparency
  198. Part.Shape = Shape
  199. Part.CanCollide = false
  200. NoOutlines(Part)
  201.  
  202. return Part
  203.  
  204. end
  205.  
  206. local CreateWeld = function(Parent, Cframe, Cframe2, P1 , P0, Name)
  207.  
  208. local Weld = Instance.new("Weld", Parent)
  209. Weld.Part0 = P0
  210. Weld.Part1 = P1
  211. Weld.Name = Name
  212. Weld.C0 = Cframe
  213. Weld.C1 = Cframe2
  214.  
  215. return Weld
  216.  
  217. end
  218.  
  219. local CreateMesh = function(Parent, Scale, Type, Type2, ID, Texture)
  220. local Mesh
  221. if Type == "SpecialMesh" then
  222. Mesh = Instance.new("SpecialMesh", Parent)
  223. if Type then
  224. Mesh.MeshType = Type2
  225. if Type2 == "FileMesh" and ID then
  226. Mesh.MeshId = "http://www.roblox.com/asset?id=" .. ID
  227. if Texture then
  228. Mesh.TextureId = "http://www.roblox.com/asset?id=" .. Texture
  229. end
  230. end
  231. end
  232.  
  233. elseif Type == "BlockMesh" then
  234. Mesh = Instance.new("BlockMesh", Parent)
  235.  
  236. elseif Type == "CylinderMesh" then
  237. Mesh = Instance.new("CylinderMesh", Parent)
  238.  
  239. end
  240. Mesh.Scale = Scale
  241. return Mesh
  242.  
  243. end
  244.  
  245. function Animate(Weld, Point1, Point2)
  246.  
  247. return Weld:Lerp(Point1, Point2)
  248.  
  249. end
  250.  
  251. --[[ Secondary Functions ]]--
  252.  
  253. function ResumeCharacterControl()
  254.  
  255. CharacterUnderControl = true
  256. Humanoid.JumpPower = 50
  257.  
  258.  
  259. end
  260.  
  261. function RemoveCharacterControl()
  262. CharacterUnderControl = false
  263. wait()
  264. Humanoid.JumpPower = 0
  265. Humanoid.WalkSpeed = 0
  266.  
  267. end
  268.  
  269. function SoundEffect(Part, ID, Volume, Pitch, Looped)
  270.  
  271. local Sound = Instance.new("Sound", Part)
  272. Sound.SoundId = "http://www.roblox.com/asset?id=" .. ID
  273. Sound.Name = "SFX"
  274. Sound.Volume = Volume
  275. Sound.Pitch = Pitch
  276. Sound:Play()
  277.  
  278. if Looped then
  279. return
  280. end
  281.  
  282. Services.Debris:AddItem(Sound, 5)
  283.  
  284. return Sound
  285.  
  286. end
  287.  
  288. function NoOutlines(Part)
  289.  
  290. Part.TopSurface = 10
  291. Part.BottomSurface = 10
  292. Part.LeftSurface = 10
  293. Part.RightSurface = 10
  294. Part.FrontSurface = 10
  295. Part.BackSurface = 10
  296.  
  297. end
  298.  
  299. function AddVFX(VFXType, Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  300.  
  301. Insert(VFXList, {VFXType, Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3})
  302.  
  303. end
  304.  
  305. function BlockVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  306. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  307. Part.Anchored = true
  308. Part.CFrame = PartPosition
  309. Services.Debris:AddItem(Part, 3)
  310.  
  311. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Brick")
  312.  
  313. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  314. AddVFX("Rotate", Part)
  315.  
  316. return Part
  317.  
  318. end
  319.  
  320. function CylinderVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  321. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  322. Part.Anchored = true
  323. Part.CFrame = PartPosition
  324. Services.Debris:AddItem(Part, 3)
  325.  
  326. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Cylinder")
  327.  
  328. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  329.  
  330. return Part
  331.  
  332. end
  333.  
  334. function CircleVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  335. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  336. Part.Anchored = true
  337. Part.CFrame = PartPosition
  338. Services.Debris:AddItem(Part, 3)
  339.  
  340. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Sphere")
  341.  
  342. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  343.  
  344. return Part
  345.  
  346. end
  347.  
  348. function CylinderVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  349. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  350. Part.Anchored = true
  351. Part.CFrame = PartPosition
  352. Services.Debris:AddItem(Part, 3)
  353.  
  354. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Cylinder")
  355.  
  356. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  357.  
  358. return Part
  359.  
  360. end
  361.  
  362. function WaveVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  363. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  364. Part.Anchored = true
  365. Part.CFrame = PartPosition
  366. Services.Debris:AddItem(Part, 3)
  367.  
  368. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 20329976)
  369.  
  370. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  371.  
  372. return Part and Mesh
  373.  
  374. end
  375.  
  376. function RingVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  377. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  378. Part.Anchored = true
  379. Part.CFrame = PartPosition
  380. Services.Debris:AddItem(Part, 3)
  381.  
  382. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 3270017)
  383.  
  384. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  385.  
  386. return Part and Mesh
  387.  
  388. end
  389.  
  390. function ShurikenVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  391. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  392. Part.Anchored = true
  393. Part.CFrame = PartPosition
  394. Services.Debris:AddItem(Part, 3)
  395.  
  396. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 11112101)
  397.  
  398. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  399.  
  400. return Part
  401.  
  402. end
  403.  
  404.  
  405. function KunaiVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  406. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  407. Part.Anchored = true
  408. Part.CFrame = PartPosition
  409. Services.Debris:AddItem(Part, 3)
  410.  
  411. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 45728702)
  412.  
  413. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  414.  
  415. return Part
  416.  
  417. end
  418.  
  419. function WindVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  420. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  421. Part.Anchored = true
  422. Part.CFrame = PartPosition
  423. Services.Debris:AddItem(Part, 3)
  424.  
  425. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 168892432)
  426.  
  427. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  428.  
  429. return Part
  430.  
  431. end
  432.  
  433. function TornadoVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  434. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  435. Part.Anchored = true
  436. Part.CFrame = PartPosition
  437. Services.Debris:AddItem(Part, 3)
  438.  
  439. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 36755354)
  440.  
  441. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  442.  
  443. return Part
  444.  
  445. end
  446.  
  447. --[[ UI ]]--
  448.  
  449. WeaponGUI = Instance.new("ScreenGui", Player.PlayerGui)
  450. WeaponGUI.Name = "WeaponThing"
  451.  
  452. local HealthBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 355, 0, 25), UDim2.new(0, 350, 0.96, 0), 0, true, "Really black", 0, nil)
  453. local HealthBarBar = GUI("Frame", HealthBarBack, UDim2.new(0, 345, 0, 19), UDim2.new(0, 3, 0.1, 0), 0, true, "Lime green", 0)
  454. local HealthBarText = GUI("TextLabel", WeaponGUI, UDim2.new(0, 345, 0, 19), UDim2.new(0, 355, 0.96, 0), 1, true, "", 0, nil, "Health", "White", "Black", 0, true, "SourceSansBold")
  455.  
  456. local ManaBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 355, 0, 25), UDim2.new(0, 350, 0.9, 0), 0, true, "Really black", 0, nil)
  457. local ManaBarBar = GUI("Frame", ManaBarBack, UDim2.new(0, 0, 0, 19), UDim2.new(0, 3, 0.1, 0), 0, true, "Bright blue", 0)
  458. local ManaBarText = GUI("TextLabel", WeaponGUI, UDim2.new(0, 345, 0, 19), UDim2.new(0, 355, 0.9, 0), 1, true, "", 0, nil, "Mana", "White", "Cyan", 0, true, "SourceSansBold")
  459.  
  460. local ChargeBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 355, 0, 25), UDim2.new(0, 350, 0.84, 0), 0, true, "Really black", 0, nil)
  461. local ChargeBarBar = GUI("Frame", ChargeBarBack, UDim2.new(0, 0, 0, 19), UDim2.new(0, 3, 0.1, 0), 0, true, "Cyan", 0)
  462. local ChargeBarText = GUI("TextLabel", WeaponGUI, UDim2.new(0, 345, 0, 19), UDim2.new(0, 355, 0.84, 0), 1, true, "", 0, nil, "Mana", "White", "Cyan", 0, true, "SourceSansBold")
  463.  
  464. local CooldownZBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0.3, 0), 0, true, "Really black", 0, nil)
  465. local CooldownZBarBar = GUI("TextButton", CooldownZBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "White", "Cyan", 1, true, "SourceSansBold")
  466. local CooldownZBarText = GUI("TextLabel", CooldownZBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "Z", "White", "Cyan", 1, true, "SourceSansBold")
  467.  
  468. local CooldownXBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0.93, 0, 0.3, 0), 0, true, "Really black", 0, nil)
  469. local CooldownXBarBar = GUI("TextButton", CooldownXBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "White", "Cyan", 1, true, "SourceSansBold")
  470. local CooldownXBarText = GUI("TextLabel", CooldownXBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "X", "White", "Cyan", 1, true, "SourceSansBold")
  471.  
  472. local CooldownCBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0.93, 0, 0.6, 0), 0, true, "Really black", 0, nil)
  473. local CooldownCBarBar = GUI("TextButton", CooldownCBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "White", "Cyan", 1, true, "SourceSansBold")
  474. local CooldownCBarText = GUI("TextLabel", CooldownCBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "C", "White", "Cyan", 1, true, "SourceSansBold")
  475.  
  476. local CooldownVBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0.6, 0), 0, true, "Really black", 0, nil)
  477. local CooldownVBarBar = GUI("TextButton", CooldownVBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "White", "Cyan", 1, true, "SourceSansBold")
  478. local CooldownVBarText = GUI("TextLabel", CooldownVBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "V", "White", "Cyan", 1, true, "SourceSansBold")
  479.  
  480. --[[ Weapon ]]--
  481.  
  482. Daggers = Instance.new("Model", Character)
  483.  
  484. Handle = CreatePart(Daggers, "Handle", "White", Vector3.new(1, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  485. HandleMesh = CreateMesh(Handle, Vector3.new(1, 1.20000005, 1.20000005), "BlockMesh")
  486. HandleWeld = CreateWeld(Handle, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), CFrame.new(0,0,0), RightArm, Handle, "HandleToRightArm")
  487.  
  488. ----------------------------------------------------
  489.  
  490. Part1 = CreatePart(Daggers, "Part1", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  491. Part1Mesh = CreateMesh(Part1, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  492. Part1Weld = CreateWeld(Part1, CFrame.new(-0.459999084, 1.09672546e-005, 0.19997406, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part1, Handle, "HandleToPart1")
  493.  
  494. ----------------------------------------------------
  495.  
  496. Part2 = CreatePart(Daggers, "Part2", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  497. Part2Mesh = CreateMesh(Part2, Vector3.new(2, 2, 2), "SpecialMesh", Enum.MeshType.Sphere)
  498. Part2Weld = CreateWeld(Part2, CFrame.new(-0.759998322, 0, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0,0,0), Part2, Handle, "HandleToPart2")
  499.  
  500. ----------------------------------------------------
  501.  
  502. Part3 = CreatePart(Daggers, "Part3", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  503. Part3Mesh = CreateMesh(Part3, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  504. Part3Weld = CreateWeld(Part3, CFrame.new(-0.459999084, -0.199976027, -1.14440918e-005, 0, 0, -1, 0, -1, -0, -1, 0, -0), CFrame.new(0,0,0), Part3, Handle, "HandleToPart3")
  505.  
  506. ----------------------------------------------------
  507.  
  508. Part4 = CreatePart(Daggers, "Part4", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  509. Part4Mesh = CreateMesh(Part4, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  510. Part4Weld = CreateWeld(Part4, CFrame.new(-0.459999084, 1.19805336e-005, -0.199996948, 0, 0, -1, 1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part4, Handle, "HandleToPart4")
  511.  
  512. ----------------------------------------------------
  513.  
  514. Part5 = CreatePart(Daggers, "Part5", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  515. Part5Mesh = CreateMesh(Part5, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  516. Part5Weld = CreateWeld(Part5, CFrame.new(-0.459999084, 0.199999988, -1.14440918e-005, 0, 0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(0,0,0), Part5, Handle, "HandleToPart5")
  517.  
  518. ----------------------------------------------------
  519.  
  520. Part6 = CreatePart(Daggers, "Part6", "White", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  521. Part6Mesh = CreateMesh(Part6, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  522. Part6Weld = CreateWeld(Part6, CFrame.new(-0.759998322, 0.24999994, -1.52587891e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part6, Handle, "HandleToPart6")
  523.  
  524. ----------------------------------------------------
  525.  
  526. Part7 = CreatePart(Daggers, "Part7", "White", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  527. Part7Mesh = CreateMesh(Part7, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  528. Part7Weld = CreateWeld(Part7, CFrame.new(-0.759998322, -0.249976039, -1.52587891e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part7, Handle, "HandleToPart7")
  529.  
  530. ----------------------------------------------------
  531.  
  532. Part8 = CreatePart(Daggers, "Part8", "White", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  533. Part8Mesh = CreateMesh(Part8, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  534. Part8Weld = CreateWeld(Part8, CFrame.new(-0.760002136, 1.09672546e-005, -0.250003815, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part8, Handle, "HandleToPart8")
  535.  
  536. ----------------------------------------------------
  537.  
  538. Part9 = CreatePart(Daggers, "Part9", "White", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  539. Part9Mesh = CreateMesh(Part9, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  540. Part9Weld = CreateWeld(Part9, CFrame.new(-0.759998322, 1.09672546e-005, 0.239974976, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part9, Handle, "HandleToPart9")
  541.  
  542. ----------------------------------------------------
  543.  
  544. Part10 = CreatePart(Daggers, "Part10", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  545. Part10Mesh = CreateMesh(Part10, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  546. Part10Weld = CreateWeld(Part10, CFrame.new(-0.659996033, 0.149993956, -1.52587891e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part10, Handle, "HandleToPart10")
  547.  
  548. ----------------------------------------------------
  549.  
  550. Part11 = CreatePart(Daggers, "Part11", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  551. Part11Mesh = CreateMesh(Part11, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  552. Part11Weld = CreateWeld(Part11, CFrame.new(-0.659996033, 5.00679016e-006, -0.150009155, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part11, Handle, "HandleToPart11")
  553.  
  554. ----------------------------------------------------
  555.  
  556. Part12 = CreatePart(Daggers, "Part12", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  557. Part12Mesh = CreateMesh(Part12, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  558. Part12Weld = CreateWeld(Part12, CFrame.new(-0.659996033, 5.00679016e-006, 0.139976501, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part12, Handle, "HandleToPart12")
  559.  
  560. ----------------------------------------------------
  561.  
  562. Part13 = CreatePart(Daggers, "Part13", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  563. Part13Mesh = CreateMesh(Part13, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  564. Part13Weld = CreateWeld(Part13, CFrame.new(-0.659996033, -0.149982035, -1.52587891e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part13, Handle, "HandleToPart13")
  565.  
  566. ----------------------------------------------------
  567.  
  568. Part14 = CreatePart(Daggers, "Part14", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Neon, 0, Enum.PartType.Block)
  569. Part14Mesh = CreateMesh(Part14, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge)
  570. Part14Weld = CreateWeld(Part14, CFrame.new(-0.359996796, 5.00679016e-006, -0.200000763, 0, 0, -1, 1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part14, Handle, "HandleToPart14")
  571.  
  572. ----------------------------------------------------
  573.  
  574. Part15 = CreatePart(Daggers, "Part15", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Neon, 0, Enum.PartType.Block)
  575. Part15Mesh = CreateMesh(Part15, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge)
  576. Part15Weld = CreateWeld(Part15, CFrame.new(-0.359996796, 0.199994981, -1.14440918e-005, 0, 0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(0,0,0), Part15, Handle, "HandleToPart15")
  577.  
  578. ----------------------------------------------------
  579.  
  580. Part16 = CreatePart(Daggers, "Part16", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Neon, 0, Enum.PartType.Block)
  581. Part16Mesh = CreateMesh(Part16, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  582. Part16Weld = CreateWeld(Part16, CFrame.new(-0.859996796, 0.24999398, -1.14440918e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part16, Handle, "HandleToPart16")
  583.  
  584. ----------------------------------------------------
  585.  
  586. Part17 = CreatePart(Daggers, "Part17", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Neon, 0, Enum.PartType.Block)
  587. Part17Mesh = CreateMesh(Part17, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  588. Part17Weld = CreateWeld(Part17, CFrame.new(-0.859996796, -0.249981999, -1.14440918e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part17, Handle, "HandleToPart17")
  589.  
  590. ----------------------------------------------------
  591.  
  592. Part18 = CreatePart(Daggers, "Part18", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Neon, 0, Enum.PartType.Block)
  593. Part18Mesh = CreateMesh(Part18, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge)
  594. Part18Weld = CreateWeld(Part18, CFrame.new(-0.359996796, 5.00679016e-006, 0.199966431, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part18, Handle, "HandleToPart18")
  595.  
  596. ----------------------------------------------------
  597.  
  598. Part19 = CreatePart(Daggers, "Part19", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  599. Part19Mesh = CreateMesh(Part19, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  600. Part19Weld = CreateWeld(Part19, CFrame.new(-0.659996033, -1.01327896e-006, -0.150009155, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part19, Handle, "HandleToPart19")
  601.  
  602. ----------------------------------------------------
  603.  
  604. Part20 = CreatePart(Daggers, "Part20", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  605. Part20Mesh = CreateMesh(Part20, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  606. Part20Weld = CreateWeld(Part20, CFrame.new(-0.659996033, 0.149987996, -1.52587891e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part20, Handle, "HandleToPart20")
  607.  
  608. ----------------------------------------------------
  609.  
  610. Part21 = CreatePart(Daggers, "Part21", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Neon, 0, Enum.PartType.Block)
  611. Part21Mesh = CreateMesh(Part21, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  612. Part21Weld = CreateWeld(Part21, CFrame.new(-0.859996796, 5.00679016e-006, 0.239974976, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part21, Handle, "HandleToPart21")
  613.  
  614. ----------------------------------------------------
  615.  
  616. Part22 = CreatePart(Daggers, "Part22", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Neon, 0, Enum.PartType.Block)
  617. Part22Mesh = CreateMesh(Part22, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  618. Part22Weld = CreateWeld(Part22, CFrame.new(-0.859996796, 5.00679016e-006, -0.250007629, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part22, Handle, "HandleToPart22")
  619.  
  620. ----------------------------------------------------
  621.  
  622. Part23 = CreatePart(Daggers, "Part23", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Neon, 0, Enum.PartType.Block)
  623. Part23Mesh = CreateMesh(Part23, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge)
  624. Part23Weld = CreateWeld(Part23, CFrame.new(-0.359996796, -0.199983001, -1.14440918e-005, 0, 0, -1, 0, -1, -0, -1, 0, -0), CFrame.new(0,0,0), Part23, Handle, "HandleToPart23")
  625.  
  626. ----------------------------------------------------
  627.  
  628. Part24 = CreatePart(Daggers, "Part24", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  629. Part24Mesh = CreateMesh(Part24, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  630. Part24Weld = CreateWeld(Part24, CFrame.new(-0.659996033, -1.01327896e-006, 0.139976501, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part24, Handle, "HandleToPart24")
  631.  
  632. ----------------------------------------------------
  633.  
  634. Part25 = CreatePart(Daggers, "Part25", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  635. Part25Mesh = CreateMesh(Part25, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  636. Part25Weld = CreateWeld(Part25, CFrame.new(-0.659996033, -0.149989009, -1.52587891e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part25, Handle, "HandleToPart25")
  637.  
  638. ----------------------------------------------------
  639.  
  640. Part26 = CreatePart(Daggers, "Part26", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  641. Part26Mesh = CreateMesh(Part26, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  642. Part26Weld = CreateWeld(Part26, CFrame.new(0.729290009, 2.30073929e-005, -0.279289246, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829), CFrame.new(0,0,0), Part26, Handle, "HandleToPart26")
  643.  
  644. ----------------------------------------------------
  645.  
  646. Part27 = CreatePart(Daggers, "Part27", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  647. Part27Mesh = CreateMesh(Part27, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  648. Part27Weld = CreateWeld(Part27, CFrame.new(1.35639572, 2.30073929e-005, -0.279289246, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part27, Handle, "HandleToPart27")
  649.  
  650. ----------------------------------------------------
  651.  
  652. Part28 = CreatePart(Daggers, "Part28", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  653. Part28Mesh = CreateMesh(Part28, Vector3.new(1, 0.5, 1), "BlockMesh")
  654. Part28Weld = CreateWeld(Part28, CFrame.new(1.04284286, 2.30073929e-005, -0.672843933, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part28, Handle, "HandleToPart28")
  655.  
  656. ----------------------------------------------------
  657.  
  658. Part29 = CreatePart(Daggers, "Part29", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  659. Part29Mesh = CreateMesh(Part29, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  660. Part29Weld = CreateWeld(Part29, CFrame.new(0.729290009, 2.30073929e-005, 0.264968872, 0.707106829, 0, 0.707106829, 0, -1, 0, 0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part29, Handle, "HandleToPart29")
  661.  
  662. ----------------------------------------------------
  663.  
  664. Part30 = CreatePart(Daggers, "Part30", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  665. Part30Mesh = CreateMesh(Part30, Vector3.new(1, 0.5, 1), "BlockMesh")
  666. Part30Weld = CreateWeld(Part30, CFrame.new(1.04284286, 2.30073929e-005, 0.658531189, -0.707107842, 0, 0.707105815, 0, -1, 0, 0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part30, Handle, "HandleToPart30")
  667.  
  668. ----------------------------------------------------
  669.  
  670. Part31 = CreatePart(Daggers, "Part31", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  671. Part31Mesh = CreateMesh(Part31, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  672. Part31Weld = CreateWeld(Part31, CFrame.new(1.35639572, 2.39610672e-005, 0.264968872, -0.707107842, 0, 0.707105815, 0, -1, 0, 0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part31, Handle, "HandleToPart31")
  673.  
  674. ----------------------------------------------------
  675.  
  676. Part32 = CreatePart(Daggers, "Part32", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  677. Part32Mesh = CreateMesh(Part32, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  678. Part32Weld = CreateWeld(Part32, CFrame.new(0.729290009, -0.272113025, -0.00716400146, 0.707107365, 0, 0.707106352, -0.707106352, 0, 0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part32, Handle, "HandleToPart32")
  679.  
  680. ----------------------------------------------------
  681.  
  682. Part33 = CreatePart(Daggers, "Part33", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  683. Part33Mesh = CreateMesh(Part33, Vector3.new(1, 0.5, 1), "BlockMesh")
  684. Part33Weld = CreateWeld(Part33, CFrame.new(1.04284286, -0.665663004, -0.00715637207, -0.707107365, 0, 0.707106352, -0.707106352, 0, -0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part33, Handle, "HandleToPart33")
  685.  
  686. ----------------------------------------------------
  687.  
  688. Part34 = CreatePart(Daggers, "Part34", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  689. Part34Mesh = CreateMesh(Part34, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  690. Part34Weld = CreateWeld(Part34, CFrame.new(1.35639572, 0.272145927, -0.00715637207, -0.707107365, 0, 0.707106352, 0.707106352, 0, 0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part34, Handle, "HandleToPart34")
  691.  
  692. ----------------------------------------------------
  693.  
  694. Part35 = CreatePart(Daggers, "Part35", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  695. Part35Mesh = CreateMesh(Part35, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  696. Part35Weld = CreateWeld(Part35, CFrame.new(1.35639572, -0.272107005, -0.00715637207, -0.707107365, 0, 0.707106352, -0.707106352, 0, -0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part35, Handle, "HandleToPart35")
  697.  
  698. ----------------------------------------------------
  699.  
  700. Part36 = CreatePart(Daggers, "Part36", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  701. Part36Mesh = CreateMesh(Part36, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  702. Part36Weld = CreateWeld(Part36, CFrame.new(0.729290009, 0.272149026, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part36, Handle, "HandleToPart36")
  703.  
  704. ----------------------------------------------------
  705.  
  706. Part37 = CreatePart(Daggers, "Part37", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  707. Part37Mesh = CreateMesh(Part37, Vector3.new(1, 0.5, 1), "BlockMesh")
  708. Part37Weld = CreateWeld(Part37, CFrame.new(1.04284286, 0.665708959, -0.00715637207, -0.707107365, 0, 0.707106352, 0.707106352, 0, 0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part37, Handle, "HandleToPart37")
  709.  
  710. ----------------------------------------------------
  711.  
  712. Part38 = CreatePart(Daggers, "Part38", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  713. Part38Mesh = CreateMesh(Part38, Vector3.new(0.400200009, 1.79999995, 1.79999995), "BlockMesh")
  714. Part38Weld = CreateWeld(Part38, CFrame.new(0.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0,0,0), Part38, Handle, "HandleToPart38")
  715.  
  716. ----------------------------------------------------
  717.  
  718. Part39 = CreatePart(Daggers, "Part39", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  719. Part39Mesh = CreateMesh(Part39, Vector3.new(0.400000006, 1.79999995, 1.79999995), "BlockMesh")
  720. Part39Weld = CreateWeld(Part39, CFrame.new(0.5, 2.39610672e-005, -7.62939453e-006, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829), CFrame.new(0,0,0), Part39, Handle, "HandleToPart39")
  721.  
  722. ----------------------------------------------------
  723.  
  724. Part40 = CreatePart(Daggers, "Part40", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  725. Part40Mesh = CreateMesh(Part40, Vector3.new(1, 1.20000005, 1.20000005), "BlockMesh")
  726. Part40Weld = CreateWeld(Part40, CFrame.new(1.59000397, 0, 0, 1, 0, 0, 0, 0.707106829, -0.707106829, 0, 0.707106829, 0.707106829), CFrame.new(0,0,0), Part40, Handle, "HandleToPart40")
  727.  
  728. ----------------------------------------------------
  729.  
  730. Part41 = CreatePart(Daggers, "Part41", "Fossil", Vector3.new(0.200000003, 0.600000024, 0.600000024), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  731. Part41Mesh = CreateMesh(Part41, Vector3.new(0.400000006, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  732. Part41Weld = CreateWeld(Part41, CFrame.new(1.29999924, 0, 0.300003052, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part41, Handle, "HandleToPart41")
  733.  
  734. ----------------------------------------------------
  735.  
  736. Part42 = CreatePart(Daggers, "Part42", "Fossil", Vector3.new(0.200000003, 0.600000024, 2.60000014), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  737. Part42Mesh = CreateMesh(Part42, Vector3.new(0.400000006, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  738. Part42Weld = CreateWeld(Part42, CFrame.new(3.90000153, 0, 0.300003052, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part42, Handle, "HandleToPart42")
  739.  
  740. ----------------------------------------------------
  741.  
  742. Part43 = CreatePart(Daggers, "Part43", "Fossil", Vector3.new(0.200000003, 0.600000024, 1), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  743. Part43Mesh = CreateMesh(Part43, Vector3.new(0.400000006, 1, 1), "SpecialMesh", Enum.MeshType.Brick)
  744. Part43Weld = CreateWeld(Part43, CFrame.new(2.09999847, 2.30073929e-005, 0.300003052, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part43, Handle, "HandleToPart43")
  745.  
  746. ----------------------------------------------------
  747.  
  748. Part44 = CreatePart(Daggers, "Part44", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  749. Part44Mesh = CreateMesh(Part44, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  750. Part44Weld = CreateWeld(Part44, CFrame.new(1.70801163, 2.19941139e-005, -0.973514557, 0, 0.965925872, -0.258818984, -1, 0, 0, 0, 0.258818984, 0.965925872), CFrame.new(0,0,0), Part44, Handle, "HandleToPart44")
  751.  
  752. ----------------------------------------------------
  753.  
  754. Part45 = CreatePart(Daggers, "Part45", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  755. Part45Mesh = CreateMesh(Part45, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  756. Part45Weld = CreateWeld(Part45, CFrame.new(1.55271912, 1.9967556e-005, -0.393955231, 0, -0.965925872, 0.258818984, -1, 0, 0, 0, -0.258818984, -0.965925872), CFrame.new(0,0,0), Part45, Handle, "HandleToPart45")
  757.  
  758. ----------------------------------------------------
  759.  
  760. Part46 = CreatePart(Daggers, "Part46", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  761. Part46Mesh = CreateMesh(Part46, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  762. Part46Weld = CreateWeld(Part46, CFrame.new(1.50613022, 4.59551811e-005, -0.755889893, 0, 1, 0, -1, 0, 0, 0, 0, 1), CFrame.new(0,0,0), Part46, Handle, "HandleToPart46")
  763.  
  764. ----------------------------------------------------
  765.  
  766. Part47 = CreatePart(Daggers, "Part47", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  767. Part47Mesh = CreateMesh(Part47, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  768. Part47Weld = CreateWeld(Part47, CFrame.new(1.50613785, 4.39882278e-005, -0.255889893, 0, -1, -0, -1, 0, -0, 0, 0, -1), CFrame.new(0,0,0), Part47, Handle, "HandleToPart47")
  769.  
  770. ----------------------------------------------------
  771.  
  772. Part48 = CreatePart(Daggers, "Part48", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  773. Part48Mesh = CreateMesh(Part48, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  774. Part48Weld = CreateWeld(Part48, CFrame.new(1.34845734, 8.29696655e-005, -0.700138092, 0, 0.965925872, 0.258818984, -1, 0, 0, 0, -0.258818984, 0.965925872), CFrame.new(0,0,0), Part48, Handle, "HandleToPart48")
  775.  
  776. ----------------------------------------------------
  777.  
  778. Part49 = CreatePart(Daggers, "Part49", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  779. Part49Mesh = CreateMesh(Part49, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  780. Part49Weld = CreateWeld(Part49, CFrame.new(1.45199203, 7.99894333e-005, -0.313762665, 0, -0.965925872, -0.258818984, -1, 0, 0, 0, 0.258818984, -0.965925872), CFrame.new(0,0,0), Part49, Handle, "HandleToPart49")
  781.  
  782. ----------------------------------------------------
  783.  
  784. Part50 = CreatePart(Daggers, "Part50", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  785. Part50Mesh = CreateMesh(Part50, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  786. Part50Weld = CreateWeld(Part50, CFrame.new(1.40035629, 0.000115990639, -0.308738708, 0, -0.866025388, -0.500000238, -1, 0, 0, 0, 0.500000238, -0.866025388), CFrame.new(0,0,0), Part50, Handle, "HandleToPart50")
  787.  
  788. ----------------------------------------------------
  789.  
  790. Part51 = CreatePart(Daggers, "Part51", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000092), Enum.Material.Neon, 0, Enum.PartType.Block)
  791. Part51Mesh = CreateMesh(Part51, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  792. Part51Weld = CreateWeld(Part51, CFrame.new(1.25035095, 0.00011998415, -0.56855011, 0, 0.866025388, 0.500000238, -1, 0, 0, 0, -0.500000238, 0.866025388), CFrame.new(0,0,0), Part51, Handle, "HandleToPart51")
  793.  
  794. ----------------------------------------------------
  795.  
  796. Part52 = CreatePart(Daggers, "Part52", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  797. Part52Mesh = CreateMesh(Part52, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  798. Part52Weld = CreateWeld(Part52, CFrame.new(0.829658508, 5.90085983e-005, 0.508571625, 0, 0.258818984, -0.965925872, 1, 0, 0, 0, -0.965925872, -0.258818984), CFrame.new(0,0,0), Part52, Handle, "HandleToPart52")
  799.  
  800. ----------------------------------------------------
  801.  
  802. Part53 = CreatePart(Daggers, "Part53", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  803. Part53Mesh = CreateMesh(Part53, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  804. Part53Weld = CreateWeld(Part53, CFrame.new(0.239906311, 0.000115990639, 0.734588623, 0, 0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, -0.258818984), CFrame.new(0,0,0), Part53, Handle, "HandleToPart53")
  805.  
  806. ----------------------------------------------------
  807.  
  808. Part54 = CreatePart(Daggers, "Part54", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000092), Enum.Material.Neon, 0, Enum.PartType.Block)
  809. Part54Mesh = CreateMesh(Part54, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  810. Part54Weld = CreateWeld(Part54, CFrame.new(0.574867249, 1.80006027e-005, 0.306930542, 0, -0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, 0.500000238), CFrame.new(0,0,0), Part54, Handle, "HandleToPart54")
  811.  
  812. ----------------------------------------------------
  813.  
  814. Part55 = CreatePart(Daggers, "Part55", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  815. Part55Mesh = CreateMesh(Part55, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  816. Part55Weld = CreateWeld(Part55, CFrame.new(0.819465637, 0.000118970871, 0.579296112, 0, -0.258818984, -0.965925872, 1, 0, 0, 0, -0.965925872, 0.258818984), CFrame.new(0,0,0), Part55, Handle, "HandleToPart55")
  817.  
  818. ----------------------------------------------------
  819.  
  820. Part56 = CreatePart(Daggers, "Part56", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  821. Part56Mesh = CreateMesh(Part56, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  822. Part56Weld = CreateWeld(Part56, CFrame.new(0.443286896, 5.69820404e-005, 0.405036926, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part56, Handle, "HandleToPart56")
  823.  
  824. ----------------------------------------------------
  825.  
  826. Part57 = CreatePart(Daggers, "Part57", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  827. Part57Mesh = CreateMesh(Part57, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  828. Part57Weld = CreateWeld(Part57, CFrame.new(0.367530823, 9.19699669e-005, 0.562705994, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part57, Handle, "HandleToPart57")
  829.  
  830. ----------------------------------------------------
  831.  
  832. Part58 = CreatePart(Daggers, "Part58", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  833. Part58Mesh = CreateMesh(Part58, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  834. Part58Weld = CreateWeld(Part58, CFrame.new(0.834682465, 2.0980835e-005, 0.456935883, 0, 0.500000238, -0.866025388, 1, 0, 0, 0, -0.866025388, -0.500000238), CFrame.new(0,0,0), Part58, Handle, "HandleToPart58")
  835.  
  836. ----------------------------------------------------
  837.  
  838. Part59 = CreatePart(Daggers, "Part59", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  839. Part59Mesh = CreateMesh(Part59, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  840. Part59Weld = CreateWeld(Part59, CFrame.new(0.867527008, 9.39965248e-005, 0.542709351, 0, 0, -1, 1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part59, Handle, "HandleToPart59")
  841.  
  842. ----------------------------------------------------
  843.  
  844. Part60 = CreatePart(Daggers, "Part60", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  845. Part60Mesh = CreateMesh(Part60, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  846. Part60Weld = CreateWeld(Part60, CFrame.new(0.729290009, 0.272149026, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part60, Handle, "HandleToPart60")
  847.  
  848. ----------------------------------------------------
  849.  
  850. Part61 = CreatePart(Daggers, "Part61", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  851. Part61Mesh = CreateMesh(Part61, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  852. Part61Weld = CreateWeld(Part61, CFrame.new(0.729290009, 2.30073929e-005, 0.264968872, 0.707106829, 0, 0.707106829, 0, -1, 0, 0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part61, Handle, "HandleToPart61")
  853.  
  854. ----------------------------------------------------
  855.  
  856. Part62 = CreatePart(Daggers, "Part62", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  857. Part62Mesh = CreateMesh(Part62, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  858. Part62Weld = CreateWeld(Part62, CFrame.new(1.35639572, 2.30073929e-005, -0.279289246, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part62, Handle, "HandleToPart62")
  859.  
  860. ----------------------------------------------------
  861.  
  862. Part63 = CreatePart(Daggers, "Part63", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  863. Part63Mesh = CreateMesh(Part63, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  864. Part63Weld = CreateWeld(Part63, CFrame.new(0.729290009, 2.30073929e-005, -0.279289246, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829), CFrame.new(0,0,0), Part63, Handle, "HandleToPart63")
  865.  
  866. ----------------------------------------------------
  867.  
  868. Part64 = CreatePart(Daggers, "Part64", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  869. Part64Mesh = CreateMesh(Part64, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  870. Part64Weld = CreateWeld(Part64, CFrame.new(1.35639572, 0.272145927, -0.00715637207, -0.707107365, 0, 0.707106352, 0.707106352, 0, 0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part64, Handle, "HandleToPart64")
  871.  
  872. ----------------------------------------------------
  873.  
  874. Part65 = CreatePart(Daggers, "Part65", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  875. Part65Mesh = CreateMesh(Part65, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  876. Part65Weld = CreateWeld(Part65, CFrame.new(0.729290009, -0.272110999, -0.00716018677, 0.707107365, 0, 0.707106352, -0.707106352, 0, 0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part65, Handle, "HandleToPart65")
  877.  
  878. ----------------------------------------------------
  879.  
  880. Part66 = CreatePart(Daggers, "Part66", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  881. Part66Mesh = CreateMesh(Part66, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  882. Part66Weld = CreateWeld(Part66, CFrame.new(1.35639572, -0.272107005, -0.00715637207, -0.707107365, 0, 0.707106352, -0.707106352, 0, -0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part66, Handle, "HandleToPart66")
  883.  
  884. ----------------------------------------------------
  885.  
  886. Part67 = CreatePart(Daggers, "Part67", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  887. Part67Mesh = CreateMesh(Part67, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  888. Part67Weld = CreateWeld(Part67, CFrame.new(1.35639572, 2.39610672e-005, 0.264968872, -0.707107842, 0, 0.707105815, 0, -1, 0, 0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part67, Handle, "HandleToPart67")
  889.  
  890. ----------------------------------------------------
  891.  
  892. Part68 = CreatePart(Daggers, "Part68", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  893. Part68Mesh = CreateMesh(Part68, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  894. Part68Weld = CreateWeld(Part68, CFrame.new(0.982131958, 0.714991987, -0.00716018677, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part68, Handle, "HandleToPart68")
  895.  
  896. ----------------------------------------------------
  897.  
  898. Part69 = CreatePart(Daggers, "Part69", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  899. Part69Mesh = CreateMesh(Part69, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  900. Part69Weld = CreateWeld(Part69, CFrame.new(1.10213089, 0.714991987, -0.00715637207, 0.707106829, 0, -0.707106829, -0.707106829, 0, -0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part69, Handle, "HandleToPart69")
  901.  
  902. ----------------------------------------------------
  903.  
  904. Part70 = CreatePart(Daggers, "Part70", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  905. Part70Mesh = CreateMesh(Part70, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  906. Part70Weld = CreateWeld(Part70, CFrame.new(1.04284286, 0.585702002, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part70, Handle, "HandleToPart70")
  907.  
  908. ----------------------------------------------------
  909.  
  910. Part71 = CreatePart(Daggers, "Part71", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  911. Part71Mesh = CreateMesh(Part71, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  912. Part71Weld = CreateWeld(Part71, CFrame.new(1.04284286, 0.705702007, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part71, Handle, "HandleToPart71")
  913.  
  914. ----------------------------------------------------
  915.  
  916. Part72 = CreatePart(Daggers, "Part72", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  917. Part72Mesh = CreateMesh(Part72, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  918. Part72Weld = CreateWeld(Part72, CFrame.new(0.982841492, 0.645703018, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part72, Handle, "HandleToPart72")
  919.  
  920. ----------------------------------------------------
  921.  
  922. Part73 = CreatePart(Daggers, "Part73", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  923. Part73Mesh = CreateMesh(Part73, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  924. Part73Weld = CreateWeld(Part73, CFrame.new(1.10284805, 0.645703018, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part73, Handle, "HandleToPart73")
  925.  
  926. ----------------------------------------------------
  927.  
  928. Part74 = CreatePart(Daggers, "Part74", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  929. Part74Mesh = CreateMesh(Part74, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  930. Part74Weld = CreateWeld(Part74, CFrame.new(1.10141754, -0.645722985, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part74, Handle, "HandleToPart74")
  931.  
  932. ----------------------------------------------------
  933.  
  934. Part75 = CreatePart(Daggers, "Part75", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  935. Part75Mesh = CreateMesh(Part75, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  936. Part75Weld = CreateWeld(Part75, CFrame.new(1.10213089, -0.715010047, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part75, Handle, "HandleToPart75")
  937.  
  938. ----------------------------------------------------
  939.  
  940. Part76 = CreatePart(Daggers, "Part76", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  941. Part76Mesh = CreateMesh(Part76, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  942. Part76Weld = CreateWeld(Part76, CFrame.new(1.04141998, -0.705724001, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part76, Handle, "HandleToPart76")
  943.  
  944. ----------------------------------------------------
  945.  
  946. Part77 = CreatePart(Daggers, "Part77", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  947. Part77Mesh = CreateMesh(Part77, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  948. Part77Weld = CreateWeld(Part77, CFrame.new(1.04141998, -0.585720003, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part77, Handle, "HandleToPart77")
  949.  
  950. ----------------------------------------------------
  951.  
  952. Part78 = CreatePart(Daggers, "Part78", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  953. Part78Mesh = CreateMesh(Part78, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  954. Part78Weld = CreateWeld(Part78, CFrame.new(0.981414795, -0.645720005, -0.00716018677, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part78, Handle, "HandleToPart78")
  955.  
  956. ----------------------------------------------------
  957.  
  958. Part79 = CreatePart(Daggers, "Part79", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  959. Part79Mesh = CreateMesh(Part79, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  960. Part79Weld = CreateWeld(Part79, CFrame.new(0.982131958, -0.715011001, -0.00716018677, -0.707106829, 0, 0.707106829, 0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part79, Handle, "HandleToPart79")
  961.  
  962. ----------------------------------------------------
  963.  
  964. Part80 = CreatePart(Daggers, "Part80", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  965. Part80Mesh = CreateMesh(Part80, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  966. Part80Weld = CreateWeld(Part80, CFrame.new(1.04284286, -1.10268593e-005, -0.712875366, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part80, Handle, "HandleToPart80")
  967.  
  968. ----------------------------------------------------
  969.  
  970. Part81 = CreatePart(Daggers, "Part81", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  971. Part81Mesh = CreateMesh(Part81, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  972. Part81Weld = CreateWeld(Part81, CFrame.new(1.10284805, -8.04662704e-006, -0.652870178, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part81, Handle, "HandleToPart81")
  973.  
  974. ----------------------------------------------------
  975.  
  976. Part82 = CreatePart(Daggers, "Part82", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  977. Part82Mesh = CreateMesh(Part82, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  978. Part82Weld = CreateWeld(Part82, CFrame.new(1.04284286, -1.00135803e-005, -0.592868805, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part82, Handle, "HandleToPart82")
  979.  
  980. ----------------------------------------------------
  981.  
  982. Part83 = CreatePart(Daggers, "Part83", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  983. Part83Mesh = CreateMesh(Part83, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  984. Part83Weld = CreateWeld(Part83, CFrame.new(1.04141998, -8.04662704e-006, 0.578552246, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part83, Handle, "HandleToPart83")
  985.  
  986. ----------------------------------------------------
  987.  
  988. Part84 = CreatePart(Daggers, "Part84", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  989. Part84Mesh = CreateMesh(Part84, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  990. Part84Weld = CreateWeld(Part84, CFrame.new(0.982131958, -9.00030136e-006, 0.707839966, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part84, Handle, "HandleToPart84")
  991.  
  992. ----------------------------------------------------
  993.  
  994. Part85 = CreatePart(Daggers, "Part85", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  995. Part85Mesh = CreateMesh(Part85, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  996. Part85Weld = CreateWeld(Part85, CFrame.new(1.10213089, -1.10268593e-005, 0.707839966, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part85, Handle, "HandleToPart85")
  997.  
  998. ----------------------------------------------------
  999.  
  1000. Part86 = CreatePart(Daggers, "Part86", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1001. Part86Mesh = CreateMesh(Part86, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1002. Part86Weld = CreateWeld(Part86, CFrame.new(1.04141998, -8.04662704e-006, 0.698554993, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part86, Handle, "HandleToPart86")
  1003.  
  1004. ----------------------------------------------------
  1005.  
  1006. Part87 = CreatePart(Daggers, "Part87", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1007. Part87Mesh = CreateMesh(Part87, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  1008. Part87Weld = CreateWeld(Part87, CFrame.new(0.982131958, -9.00030136e-006, -0.722160339, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part87, Handle, "HandleToPart87")
  1009.  
  1010. ----------------------------------------------------
  1011.  
  1012. Part88 = CreatePart(Daggers, "Part88", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1013. Part88Mesh = CreateMesh(Part88, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1014. Part88Weld = CreateWeld(Part88, CFrame.new(0.982841492, -8.04662704e-006, -0.652870178, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part88, Handle, "HandleToPart88")
  1015.  
  1016. ----------------------------------------------------
  1017.  
  1018. Part89 = CreatePart(Daggers, "Part89", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1019. Part89Mesh = CreateMesh(Part89, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  1020. Part89Weld = CreateWeld(Part89, CFrame.new(1.10213089, -9.00030136e-006, -0.722164154, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829), CFrame.new(0,0,0), Part89, Handle, "HandleToPart89")
  1021.  
  1022. ----------------------------------------------------
  1023.  
  1024. Part90 = CreatePart(Daggers, "Part90", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1025. Part90Mesh = CreateMesh(Part90, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1026. Part90Weld = CreateWeld(Part90, CFrame.new(0.98141098, -1.00135803e-005, 0.638549805, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part90, Handle, "HandleToPart90")
  1027.  
  1028. ----------------------------------------------------
  1029.  
  1030. Part91 = CreatePart(Daggers, "Part91", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1031. Part91Mesh = CreateMesh(Part91, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1032. Part91Weld = CreateWeld(Part91, CFrame.new(1.10141754, -9.00030136e-006, 0.638557434, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part91, Handle, "HandleToPart91")
  1033.  
  1034. ----------------------------------------------------
  1035.  
  1036. Part92 = CreatePart(Daggers, "Part92", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1037. Part92Mesh = CreateMesh(Part92, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1038. Part92Weld = CreateWeld(Part92, CFrame.new(1.59999847, 2.30073929e-005, 0.499996185, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part92, Handle, "HandleToPart92")
  1039.  
  1040. ----------------------------------------------------
  1041.  
  1042. Part93 = CreatePart(Daggers, "Part93", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1043. Part93Mesh = CreateMesh(Part93, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1044. Part93Weld = CreateWeld(Part93, CFrame.new(1.70000076, 4.59551811e-005, 0.399997711, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part93, Handle, "HandleToPart93")
  1045.  
  1046. ----------------------------------------------------
  1047.  
  1048. Part94 = CreatePart(Daggers, "Part94", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1049. Part94Mesh = CreateMesh(Part94, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1050. Part94Weld = CreateWeld(Part94, CFrame.new(1.80000305, 4.59551811e-005, 0.499996185, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part94, Handle, "HandleToPart94")
  1051.  
  1052. ----------------------------------------------------
  1053.  
  1054. Part95 = CreatePart(Daggers, "Part95", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1055. Part95Mesh = CreateMesh(Part95, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1056. Part95Weld = CreateWeld(Part95, CFrame.new(1.59999847, 4.59551811e-005, 0.300003052, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part95, Handle, "HandleToPart95")
  1057.  
  1058. ----------------------------------------------------
  1059.  
  1060. Part96 = CreatePart(Daggers, "Part96", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1061. Part96Mesh = CreateMesh(Part96, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1062. Part96Weld = CreateWeld(Part96, CFrame.new(1.79999924, 4.59551811e-005, 0.299999237, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part96, Handle, "HandleToPart96")
  1063.  
  1064. ----------------------------------------------------
  1065.  
  1066. Part97 = CreatePart(Daggers, "Part97", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1067. Part97Mesh = CreateMesh(Part97, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1068. Part97Weld = CreateWeld(Part97, CFrame.new(1.5, 4.59551811e-005, 0.399993896, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part97, Handle, "HandleToPart97")
  1069.  
  1070. ----------------------------------------------------
  1071.  
  1072. Part98 = CreatePart(Daggers, "Part98", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1073. Part98Mesh = CreateMesh(Part98, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1074. Part98Weld = CreateWeld(Part98, CFrame.new(1.39999771, 6.8962574e-005, 0.5, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part98, Handle, "HandleToPart98")
  1075.  
  1076. ----------------------------------------------------
  1077.  
  1078. Part99 = CreatePart(Daggers, "Part99", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1079. Part99Mesh = CreateMesh(Part99, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1080. Part99Weld = CreateWeld(Part99, CFrame.new(1.90000153, 6.8962574e-005, 0.399997711, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part99, Handle, "HandleToPart99")
  1081.  
  1082. ----------------------------------------------------
  1083.  
  1084. Part100 = CreatePart(Daggers, "Part100", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1085. Part100Mesh = CreateMesh(Part100, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1086. Part100Weld = CreateWeld(Part100, CFrame.new(2, 6.8962574e-005, 0.299999237, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part100, Handle, "HandleToPart100")
  1087.  
  1088. ----------------------------------------------------
  1089.  
  1090. Part101 = CreatePart(Daggers, "Part101", "Cyan", Vector3.new(0.200000003, 0.200000003, 1.79999995), Enum.Material.Neon, 0, Enum.PartType.Block)
  1091. Part101Mesh = CreateMesh(Part101, Vector3.new(0.409999996, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1092. Part101Weld = CreateWeld(Part101, CFrame.new(4.29999924, 0, 0.0899963379, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part101, Handle, "HandleToPart101")
  1093.  
  1094. ----------------------------------------------------
  1095.  
  1096. Part102 = CreatePart(Daggers, "Part102", "Cyan", Vector3.new(0.200000003, 0.200000003, 2), Enum.Material.Neon, 0, Enum.PartType.Block)
  1097. Part102Mesh = CreateMesh(Part102, Vector3.new(0.409999996, 1, 1), "SpecialMesh", Enum.MeshType.Brick)
  1098. Part102Weld = CreateWeld(Part102, CFrame.new(2.5, 0, 0.0899963379, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part102, Handle, "HandleToPart102")
  1099.  
  1100. ----------------------------------------------------
  1101.  
  1102. Part103 = CreatePart(Daggers, "Part103", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.499999881), Enum.Material.Neon, 0, Enum.PartType.Block)
  1103. Part103Mesh = CreateMesh(Part103, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1104. Part103Weld = CreateWeld(Part103, CFrame.new(4.00980759, 0, -0.060005188, 0, -0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, 0.500000238), CFrame.new(0,0,0), Part103, Handle, "HandleToPart103")
  1105.  
  1106. ----------------------------------------------------
  1107.  
  1108. Part104 = CreatePart(Daggers, "Part104", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.699999869), Enum.Material.Neon, 0, Enum.PartType.Block)
  1109. Part104Mesh = CreateMesh(Part104, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1110. Part104Weld = CreateWeld(Part104, CFrame.new(3.52320099, 2.30073929e-005, -0.11000824, 0, -0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, 0.500000238), CFrame.new(0,0,0), Part104, Handle, "HandleToPart104")
  1111.  
  1112. ----------------------------------------------------
  1113.  
  1114. Part105 = CreatePart(Daggers, "Part105", "Cyan", Vector3.new(0.200000003, 0.200000003, 1.0999999), Enum.Material.Neon, 0, Enum.PartType.Block)
  1115. Part105Mesh = CreateMesh(Part105, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1116. Part105Weld = CreateWeld(Part105, CFrame.new(2.94999695, 2.30073929e-005, -0.100006104, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part105, Handle, "HandleToPart105")
  1117.  
  1118. ----------------------------------------------------
  1119.  
  1120. Part106 = CreatePart(Daggers, "Part106", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.899999857), Enum.Material.Neon, 0, Enum.PartType.Block)
  1121. Part106Mesh = CreateMesh(Part106, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1122. Part106Weld = CreateWeld(Part106, CFrame.new(2.41661835, 2.30073929e-005, -0.0717697144, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part106, Handle, "HandleToPart106")
  1123.  
  1124. ----------------------------------------------------
  1125.  
  1126. Part107 = CreatePart(Daggers, "Part107", "White", Vector3.new(1, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  1127. Part107Mesh = CreateMesh(Part107, Vector3.new(1.00399995, 1.20000005, 1.20000005), "BlockMesh")
  1128. Part107Weld = CreateWeld(Part107, CFrame.new(0, 2.39610672e-005, -7.62939453e-006, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829), CFrame.new(0,0,0), Part107, Handle, "HandleToPart107")
  1129.  
  1130. ----------------------------------------------------
  1131.  
  1132. Part108 = CreatePart(Daggers, "Part108", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.499999851), Enum.Material.Neon, 0, Enum.PartType.Block)
  1133. Part108Mesh = CreateMesh(Part108, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1134. Part108Weld = CreateWeld(Part108, CFrame.new(2.00979996, 4.59551811e-005, -0.0200119019, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part108, Handle, "HandleToPart108")
  1135.  
  1136. ----------------------------------------------------
  1137.  
  1138. Part109 = CreatePart(Daggers, "Part109", "Cyan", Vector3.new(0.200000003, 0.200000003, 3.40000033), Enum.Material.Neon, 1, Enum.PartType.Block)
  1139. Part109Mesh = CreateMesh(Part109, Vector3.new(0.409999996, 1, 1), "SpecialMesh", Enum.MeshType.Brick)
  1140. Part109Weld = CreateWeld(Part109, CFrame.new(3.29999924, 0, -0.0100021362, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part109, Handle, "HandleToPart109")
  1141.  
  1142. Daggers2 = Daggers:clone()
  1143. Daggers2.Parent = Character
  1144. Daggers2.Handle.HandleToRightArm.Part1 = LeftArm
  1145. Handle2Weld = Daggers2.Handle.HandleToRightArm
  1146.  
  1147.  
  1148. --[[ References ]]--
  1149.  
  1150. RightArmReference = CreatePart(Character, "Right arm reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block")
  1151. RightArmReferenceWeld = CreateWeld(RightArmReference, CFrame.new(0,1.5,0), CFrame.new(0,0,0), RightArm, RightArmReference, "LeftArmReferenceToRightArm")
  1152.  
  1153. ----------------------------------------------------------------------------------------------------------------------------
  1154.  
  1155. LeftArmReference = CreatePart(Character, "Left arm reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block")
  1156. LeftArmReferenceWeld = CreateWeld(LeftArmReference, CFrame.new(0,1.5,0), CFrame.new(0,0,0), LeftArm, LeftArmReference, "LeftArmReferenceToLeftArm")
  1157.  
  1158. ----------------------------------------------------------------------------------------------------------------------------
  1159.  
  1160. TorsoReference = CreatePart(Character, "Torso reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block")
  1161. TorsoReferenceWeld = CreateWeld(TorsoReference, CFrame.new(0,0,0), CFrame.new(0,0,0), Torso, TorsoReference, "TorsoReferenceToTorsoArm")
  1162.  
  1163. ----------------------------------------------------------------------------------------------------------------------------
  1164.  
  1165. RootPartReference = CreatePart(Character, "Root part reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block")
  1166. RootPartReferenceWeld = CreateWeld(RootPartReference, CFrame.new(0,0,0), CFrame.new(0,0,0), RootPart, RootPartReference, "RootPartReferenceToRootPart")
  1167.  
  1168. --[[ Damage function ]]--
  1169.  
  1170. function Display(HitCharacter, DisplayText, DisplayType)
  1171.  
  1172.  
  1173. if HitCharacter:FindFirstChild("Head") then
  1174. local DamageShowingPart = Instance.new("Part",Services.Workspace)
  1175. DamageShowingPart.Name = "ShowDamage"
  1176. DamageShowingPart.BrickColor = BrickColor.new("Crimson")
  1177. DamageShowingPart.Size = Vector3.new()
  1178. DamageShowingPart.Material = "Neon"
  1179. DamageShowingPart.Transparency = 1
  1180.  
  1181. local DisplayGui = Instance.new("BillboardGui", DamageShowingPart)
  1182. DisplayGui.Name = "Damage"
  1183. DisplayGui.AlwaysOnTop = true
  1184. DisplayGui.Size = UDim2.new(2, 0, 2, 0)
  1185.  
  1186. local DisplayNumber = Instance.new("TextLabel", DisplayGui)
  1187. DisplayNumber.Size = UDim2.new(1,0,1,0)
  1188. DisplayNumber.TextTransparency = 1
  1189. DisplayNumber.TextStrokeTransparency = 1
  1190. DisplayNumber.BackgroundTransparency = 1
  1191. DisplayNumber.TextTransparency = 1
  1192.  
  1193. DisplayNumber.Font = "SourceSansBold"
  1194. DisplayNumber.TextScaled = true
  1195.  
  1196. local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
  1197. BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1198. BodyVelocity.Velocity = Vector3.new(0,0.5,0)
  1199. if DisplayType == "Stun" then
  1200. BodyVelocity.Velocity = Vector3.new(0,0.1,0)
  1201. DisplayGui.Size = UDim2.new(5, 0, 5, 0)
  1202. DisplayNumber.TextStrokeColor3 = BrickColor.Black().Color
  1203. DisplayNumber.TextColor3 = BrickColor.new("Bright yellow").Color
  1204. DisplayNumber.Text = "Stunned!"
  1205. DamageShowingPart.Position = HitCharacter.Head.Position + Vector3.new(0,5,0)
  1206.  
  1207. end
  1208.  
  1209. if DisplayType == "Damage" then
  1210. DisplayNumber.TextStrokeColor3 = BrickColor.Black().Color
  1211. DisplayNumber.TextColor3 = BrickColor.new("Really red").Color
  1212. DisplayNumber.Text = "-" .. DisplayText
  1213. DamageShowingPart.Position = HitCharacter.Head.Position + Vector3.new(math.random(-1,1),5,math.random(-1,1))
  1214. end
  1215.  
  1216. coroutine.resume(coroutine.create(function()
  1217.  
  1218. while DisplayNumber.TextTransparency > 0 do
  1219. wait()
  1220.  
  1221. DisplayNumber.TextStrokeTransparency = DisplayNumber.BackgroundTransparency - 0.1
  1222. DisplayNumber.TextTransparency = DisplayNumber.TextTransparency - 0.1
  1223.  
  1224. end
  1225. AddVFX("Display", DamageShowingPart, 0.05)
  1226.  
  1227. end))
  1228.  
  1229.  
  1230. Services.Debris:AddItem(DamageShowingPart, 10)
  1231.  
  1232.  
  1233.  
  1234. end
  1235.  
  1236.  
  1237. end
  1238.  
  1239. function DoDamage(Hit, HitCharacter, Type, MinDamage, MaxDamage, PartLook, Knockback, SFX, SFXPitch, Delay, PartLook)
  1240.  
  1241. if Hit.Health == 0 or HitCharacter:FindFirstChild(Player.Name) then
  1242. return
  1243. end
  1244.  
  1245. SoundEffect(HitCharacter.Torso, SFX, 10, SFXPitch, false)
  1246.  
  1247.  
  1248. if Type == "Stand" then
  1249. HitCharacter.Humanoid.PlatformStand = true
  1250. coroutine.resume(coroutine.create(function()
  1251. wait(3)
  1252.  
  1253. HitCharacter.Humanoid.PlatformStand = false
  1254.  
  1255. end))
  1256.  
  1257. end
  1258.  
  1259. local DelayDebounce = Instance.new("Folder", HitCharacter)
  1260. DelayDebounce.Name = Player.Name
  1261. Services.Debris:AddItem(DelayDebounce, Delay)
  1262.  
  1263. local Damage = math.random(MinDamage, MaxDamage)
  1264. HitCharacter.Torso.Velocity = PartLook.CFrame.lookVector * Knockback
  1265.  
  1266. coroutine.resume(coroutine.create(function()
  1267. wait()
  1268. Hit:TakeDamage(Damage)
  1269. Display(HitCharacter, Damage, "Damage")
  1270. end))
  1271.  
  1272. end
  1273.  
  1274. function ValidateDamage(Part, Type, Distance, MinDamage, MaxDamage, PartLook, Knockback, SFX, SFXPitch, Delay, Effect, Stat, StatsDecreaseNumber, StatsDecreaseDuration)
  1275.  
  1276. for ChildrenNumber, Children in pairs(Services.Workspace:children()) do
  1277. if Children ~= Character and Children:FindFirstChild("Humanoid") and Children:FindFirstChild("Head") then
  1278.  
  1279. local HitHead = Children.Head
  1280.  
  1281. local TargetPosition = HitHead.Position - Part.Position
  1282. local Magnitude = TargetPosition.magnitude
  1283.  
  1284. if Magnitude < Distance then
  1285.  
  1286. local Hit = Children.Humanoid
  1287. local HitCharacter = Children
  1288.  
  1289. DoDamage(Hit, HitCharacter, Type, MinDamage, MaxDamage, PartLook, Knockback, SFX, SFXPitch, Delay, PartLook, Effect, Stat, StatsDecreaseNumber, StatsDecreaseDuration)
  1290.  
  1291. end
  1292. end
  1293. end
  1294. end
  1295.  
  1296. --[[ Attacks ]]--
  1297.  
  1298. function Attack1()
  1299. Attacking = true
  1300.  
  1301. for i = 1,10 do
  1302. Wait2()
  1303.  
  1304.  
  1305. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1306. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1307. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1308. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1309. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1310. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1311. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1312. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1313.  
  1314. end
  1315. SoundEffect(Torso, 231917871, 1, 2, false)
  1316. for i = 1,10 do
  1317. Wait2()
  1318. ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1319. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  1320. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1321. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1322. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1323. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1324. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1325. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1326. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1327. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1328.  
  1329. end
  1330.  
  1331.  
  1332. Attacking = false
  1333. end
  1334.  
  1335.  
  1336.  
  1337. function Attack2()
  1338. Attacking = true
  1339.  
  1340. for i = 1,10 do
  1341. Wait2()
  1342. RootPart.Velocity = RootPart.CFrame.lookVector * 25
  1343. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1344. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1345. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1346. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1347. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1348. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1349. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1350. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1351.  
  1352. end
  1353. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1354. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1355. local TouchedFloor, WavePosition = FindPartOnRay(LeftArmReference.Position, CFrame.new(LeftArmReference.Position, LeftArmReference.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1356. if TouchedFloor then
  1357. WaveVFX(CFrame.new(WavePosition), "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1358. end
  1359. ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1360.  
  1361. wait()
  1362. RootPartReferenceWeld.C0 = CFrame.new(0,0,-25)
  1363. Character:MoveTo(RootPartReference.Position)
  1364.  
  1365.  
  1366. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1367. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1368. local TouchedFloor, WavePosition = FindPartOnRay(LeftArmReference.Position, CFrame.new(LeftArmReference.Position, LeftArmReference.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1369. if TouchedFloor then
  1370. WaveVFX(CFrame.new(WavePosition) , "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1371. end
  1372. SoundEffect(Torso, 320557563, 1, 1, false)
  1373. for i = 1,10 do
  1374. Wait2()
  1375.  
  1376.  
  1377. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1378. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1379. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1380. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1381. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1382. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1383. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1384. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1385.  
  1386. end
  1387.  
  1388. Attacking = false
  1389. end
  1390.  
  1391. function Attack3()
  1392. Attacking = true
  1393. for i = 1,2 do
  1394. SoundEffect(Torso, 231917871, 1, 2, false)
  1395. for i = 1,10 do
  1396. Wait2()
  1397. ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1398. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  1399. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0, 0, 0), 0.2)
  1400. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0, 0, -i/2), 0.5)
  1401. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0, 1.6), 0.2)
  1402. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0, -1.6), 0.2)
  1403. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0), 0.2)
  1404. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0), 0.2)
  1405. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1406. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,-1.6,0), 0.2)
  1407.  
  1408. end
  1409. end
  1410.  
  1411. Attacking = false
  1412. end
  1413.  
  1414. function Attack4()
  1415. Attacking = true
  1416.  
  1417. for i = 1,5 do
  1418. Wait2()
  1419. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1420. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.5)
  1421. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 0.2), 0.2)
  1422. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.6, -1.6), 0.2)
  1423. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1424. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1425. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1426. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,-1.6,0), 0.2)
  1427.  
  1428. end
  1429.  
  1430. for i = 1,5 do
  1431. Wait2()
  1432. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 1.6), 0.2)
  1433. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0, 0.3, -1.6), 0.5)
  1434. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.8 , -0, 0.6), 0.2)
  1435. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0, -1.6), 0.2)
  1436. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1437. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1438. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1439. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1440.  
  1441. end
  1442. local RootPartLook = RootPart.CFrame.lookVector
  1443.  
  1444. local Tornado = Instance.new("Part", Services.Workspace)
  1445. Tornado.Size = Vector3.new()
  1446. Tornado.CanCollide = false
  1447. Tornado.Position = RootPart.Position
  1448. Tornado.Transparency = 1
  1449.  
  1450. Services.Debris:AddItem(Tornado, 1)
  1451.  
  1452. local TornadoVelocity = Instance.new("BodyVelocity", Tornado)
  1453. TornadoVelocity.Velocity = RootPartLook * 30
  1454. TornadoVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1455.  
  1456. SoundEffect(Tornado, 324867021, 1, 1, false)
  1457.  
  1458. coroutine.resume(coroutine.create(function()
  1459. local TornadoRotate = 0
  1460. while Tornado.Parent == Services.Workspace do
  1461. Wait2()
  1462.  
  1463. local TouchedFloor, WavePosition = FindPartOnRay(Tornado.Position, CFrame.new(Tornado.Position, Tornado.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1464. if TouchedFloor then
  1465. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "Cyan", "Neon", 0 , 0.1, 10,2,10, 0,0,0)
  1466. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "White", "Neon", 0 , 0.1, 5,2,5, 0,0,0)
  1467. end
  1468.  
  1469. TornadoRotate = TornadoRotate + 0.1
  1470. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "Cyan", "Neon", 0.1, 0.5, 7, 7, 7, 0, 0, 0)
  1471. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "White", "Neon", 0, 0.5, 3,5, 3, 0, 0, 0)
  1472. ValidateDamage(Tornado, "Normal", 10, 6, 8, Tornado, 5, 199149269, 1, 0.3)
  1473. end
  1474. end))
  1475.  
  1476. Attacking = false
  1477. end
  1478.  
  1479.  
  1480. function Move1()
  1481. Attacking = true
  1482.  
  1483. for i = 1,10 do
  1484. Wait2()
  1485.  
  1486.  
  1487. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1488. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1489. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1490. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1491. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1492. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1493. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1494. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1495.  
  1496. end
  1497.  
  1498. for i = 1, 3 do
  1499.  
  1500. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1501. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1502. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1503. if TouchedFloor then
  1504. WaveVFX(CFrame.new(WavePosition), "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1505. end
  1506. ValidateDamage(Torso, "Normal", 20, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1507.  
  1508. wait()
  1509. RootPartReferenceWeld.C0 = CFrame.new(0,0,-10)
  1510. Character:MoveTo(RootPartReference.Position)
  1511.  
  1512.  
  1513. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1514. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1515. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1516. if TouchedFloor then
  1517. WaveVFX(CFrame.new(WavePosition) , "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1518. end
  1519. SoundEffect(Torso, 320557563, 1, 1, false)
  1520.  
  1521. end
  1522.  
  1523. for i = 1 ,3 do
  1524.  
  1525. for i = 1,10 do
  1526. Wait2()
  1527.  
  1528.  
  1529. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1530. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1531. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1532. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1533. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1534. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1535. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1536. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1537.  
  1538. end
  1539. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1540. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1541. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1542. if TouchedFloor then
  1543. WaveVFX(CFrame.new(WavePosition), "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1544. end
  1545. ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1546.  
  1547. wait()
  1548. RootPartReferenceWeld.C0 = CFrame.new(0,0,20)
  1549. Character:MoveTo(RootPartReference.Position)
  1550.  
  1551.  
  1552. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1553. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1554. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1555. if TouchedFloor then
  1556. WaveVFX(CFrame.new(WavePosition) , "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1557. end
  1558. SoundEffect(Torso, 231917871, 1, 2, false)
  1559.  
  1560. for i = 1,10 do
  1561. Wait2()
  1562. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1563. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1564. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1565. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1566. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1567. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1568. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1569. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1570.  
  1571. end
  1572. end
  1573. Attacking = false
  1574. end
  1575.  
  1576.  
  1577. function Move2()
  1578. Attacking = true
  1579. Humanoid.WalkSpeed = 0
  1580. Humanoid.JumpPower = 0
  1581. coroutine.resume(coroutine.create(function()
  1582. for i = 1, 5 do
  1583. Wait2(10)
  1584. BlockVFX(RightArmReference.CFrame, "Cyan", "Neon", 0, 0.05, 1, 1, 1, 0.5, 0.5, 0.5)
  1585. BlockVFX(LeftArmReference.CFrame, "Cyan", "Neon", 0, 0.05, 1, 1, 1, 0.5, 0.5, 0.5)
  1586.  
  1587. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1588. if TouchedFloor then
  1589. WaveVFX(CFrame.new(WavePosition), "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1590. end
  1591. end
  1592. end))
  1593. for i = 1,100 do
  1594. Wait2()
  1595.  
  1596.  
  1597. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1598. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1599. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1600. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1601. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1602. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1603. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1604. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1605.  
  1606.  
  1607. end
  1608.  
  1609. for i = 1,10 do
  1610. Wait2()
  1611. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1612. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1613. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1614. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1615. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1616. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1617. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1618. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1619.  
  1620. end
  1621.  
  1622.  
  1623. local RootPartLook = RootPart.CFrame.lookVector
  1624.  
  1625. local Tornado = Instance.new("Part", Services.Workspace)
  1626. Tornado.Size = Vector3.new()
  1627. Tornado.CanCollide = false
  1628. Tornado.Position = RootPart.Position
  1629. Tornado.Transparency = 1
  1630.  
  1631. Services.Debris:AddItem(Tornado, 2)
  1632.  
  1633. local TornadoVelocity = Instance.new("BodyVelocity", Tornado)
  1634. TornadoVelocity.Velocity = RootPartLook * 100
  1635. TornadoVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1636.  
  1637. SoundEffect(Tornado, 324867021, 1, 1, false)
  1638.  
  1639. coroutine.resume(coroutine.create(function()
  1640. local TornadoRotate = 0
  1641. while Tornado.Parent == Services.Workspace do
  1642. Wait2()
  1643.  
  1644. local TouchedFloor, WavePosition = FindPartOnRay(Tornado.Position, CFrame.new(Tornado.Position, Tornado.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1645. if TouchedFloor then
  1646. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "Cyan", "Neon", 0 , 0.1, 20,4,20, 0,0,0)
  1647. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "White", "Neon", 0 , 0.1, 15,4,15, 0,0,0)
  1648. end
  1649.  
  1650. TornadoRotate = TornadoRotate + 0.1
  1651. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "Cyan", "Neon", 0.1, 0.5, 17, 17, 17, 0, 0, 0)
  1652. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "White", "Neon", 0, 0.5, 13,15, 13, 0, 0, 0)
  1653. ValidateDamage(Tornado, "Stand", 10, 10, 13, Tornado, 5, 199149269, 1, 0.1)
  1654. end
  1655. end))
  1656.  
  1657. Humanoid.WalkSpeed = 20
  1658. Humanoid.JumpPower = 50
  1659. Attacking = false
  1660.  
  1661. end
  1662.  
  1663.  
  1664. function Move3()
  1665. Attacking = true
  1666.  
  1667. for i = 1,10 do
  1668. Wait2()
  1669.  
  1670.  
  1671. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1672. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1673. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1674. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1675. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1676. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1677. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1678. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1679.  
  1680. end
  1681. Humanoid.WalkSpeed = 30
  1682. Humanoid.JumpPower = 0
  1683. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1684. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1685. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1686. if TouchedFloor then
  1687. WaveVFX(CFrame.new(WavePosition) , "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1688. end
  1689. Daggers.Parent = nil
  1690. Daggers2.Parent = nil
  1691. for i = 1,10 do
  1692. Wait2()
  1693. Head.face.Transparency = 1
  1694. for i,v in pairs(Character:children()) do
  1695. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  1696.  
  1697. v.Transparency = v.Transparency + 0.1
  1698.  
  1699. end
  1700.  
  1701. if v:IsA("Accessory") then
  1702.  
  1703. v.Handle.Transparency = v.Handle.Transparency + 0.1
  1704.  
  1705. end
  1706. end
  1707. end
  1708.  
  1709. wait(3)
  1710.  
  1711. Daggers.Parent = Character
  1712. Daggers2.Parent = Character
  1713.  
  1714. for i = 1,10 do
  1715. Wait2()
  1716. Head.face.Transparency = 0
  1717. for i,v in pairs(Character:children()) do
  1718. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  1719.  
  1720. v.Transparency = v.Transparency - 0.1
  1721.  
  1722. end
  1723. if v:IsA("Accessory") then
  1724.  
  1725. v.Handle.Transparency = v.Handle.Transparency - 0.1
  1726.  
  1727. end
  1728. end
  1729. end
  1730. SoundEffect(Torso, 231917871, 1, 2, false)
  1731. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1732. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1733. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1734. if TouchedFloor then
  1735. WaveVFX(CFrame.new(WavePosition) , "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1736. end
  1737.  
  1738. for i = 1,10 do
  1739. Wait2()
  1740. ValidateDamage(Torso, "Normal", 10, 36, 46, RootPart, 5, 199149269, 1, 0.3)
  1741. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  1742. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1743. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1744. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1745. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1746. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1747. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1748. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1749. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1750.  
  1751. end
  1752.  
  1753. Humanoid.WalkSpeed = 20
  1754. Humanoid.JumpPower = 50
  1755. Attacking = false
  1756.  
  1757. end
  1758.  
  1759. function Move4()
  1760. Attacking = true
  1761.  
  1762. for i = 1,10 do
  1763. Wait2()
  1764.  
  1765.  
  1766. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1767. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1768. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1769. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1770. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1771. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1772. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1773. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1774.  
  1775. end
  1776.  
  1777.  
  1778. local RootPartLook = RootPart.CFrame.lookVector
  1779. RootPartReferenceWeld.C0 = CFrame.new(0,0,20)
  1780. local Tornado = Instance.new("Part", Services.Workspace)
  1781. Tornado.Size = Vector3.new()
  1782. Tornado.CanCollide = false
  1783. Tornado.Position = RootPartReference.Position
  1784. Tornado.Transparency = 1
  1785. Tornado.Anchored = true
  1786.  
  1787. Services.Debris:AddItem(Tornado, 10)
  1788.  
  1789. SoundEffect(Tornado, 324867021, 1, 1, false)
  1790.  
  1791. coroutine.resume(coroutine.create(function()
  1792. local TornadoRotate = 0
  1793. while Tornado.Parent == Services.Workspace do
  1794. Wait2()
  1795.  
  1796. local TouchedFloor, WavePosition = FindPartOnRay(Tornado.Position, CFrame.new(Tornado.Position, Tornado.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1797. if TouchedFloor then
  1798. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "Cyan", "Neon", 0 , 0.1, 100,20,100, 0,0,0)
  1799. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "White", "Neon", 0 , 0.1, 50,20,50, 0,0,0)
  1800. end
  1801.  
  1802. TornadoRotate = TornadoRotate + 0.1
  1803. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "Cyan", "Neon", 0.1, 0.5, 70, 70, 70, 0, 0, 0)
  1804. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "White", "Neon", 0, 0.5, 30,50, 30, 0, 0, 0)
  1805. ValidateDamage(Tornado, "Stand", 50, 3, 6, Tornado, 5, 199149269, 1, 0.3)
  1806. end
  1807. end))
  1808.  
  1809.  
  1810. for i = 1,10 do
  1811. Wait2()
  1812. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  1813. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1814. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1815. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1816. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1817. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1818. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1819. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1820. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1821.  
  1822. end
  1823.  
  1824.  
  1825. Attacking = false
  1826.  
  1827. end
  1828.  
  1829. function UseAirCharge()
  1830. CanCharge = false
  1831. Charge = Charge - 1
  1832.  
  1833. local AntiFall = Instance.new("Part", workspace)
  1834. AntiFall.Anchored = true
  1835. AntiFall.Size = Vector3.new(50,1,50)
  1836. AntiFall.Transparency = 1
  1837. AntiFall.CFrame = RootPart.CFrame * CFrame.new(0,-2,0)
  1838. Services.Debris:AddItem(AntiFall, 1)
  1839. Humanoid.JumpPower = 0
  1840. SoundEffect(Torso, 169380505, 1, 1, false)
  1841. RingVFX(RootPart.CFrame * CFrame.new(0,-2,0) * CFrame.Angles(1.6,0,0), "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1842. CircleVFX(RootPart.CFrame * CFrame.new(0,-2,0), "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1843.  
  1844. coroutine.resume(coroutine.create(function()
  1845. wait(1)
  1846. CanCharge = true
  1847. end))
  1848.  
  1849. end
  1850.  
  1851.  
  1852. --[[ Other functions ]]--
  1853.  
  1854. function Keydown(Key)
  1855. if Attacking then
  1856. return
  1857. end
  1858.  
  1859. if Key == "z" and Cooldown1 == MaxCooldown1 and Mana > 20 then
  1860. Mana = Mana - 20
  1861. Cooldown1 = 0
  1862. Move1()
  1863.  
  1864. end
  1865. if Key == "x" and Cooldown2 == MaxCooldown2 and Mana > 40 then
  1866. Cooldown2 = 0
  1867. Mana = Mana - 40
  1868. Move2()
  1869.  
  1870. end
  1871. if Key == "c" and Cooldown3 == MaxCooldown3 and Mana > 70 then
  1872. Cooldown3 = 0
  1873. Mana = Mana - 70
  1874. Move3()
  1875.  
  1876. end
  1877. if Key == "v" and Cooldown4 == MaxCooldown4 and Mana > 99 then
  1878. Cooldown4 = 0
  1879. Mana = Mana - 100
  1880. Move4()
  1881.  
  1882. end
  1883. if Key == " " and InAir then
  1884. Charging = true
  1885. Humanoid.JumpPower = 0
  1886.  
  1887.  
  1888. end
  1889.  
  1890. end
  1891.  
  1892. function Keyup(Key)
  1893. if Attacking then
  1894. return
  1895. end
  1896.  
  1897. if Key == " " then
  1898. Charging = false
  1899. Humanoid.JumpPower = 50
  1900.  
  1901.  
  1902. end
  1903.  
  1904. end
  1905.  
  1906.  
  1907.  
  1908. function MouseClick()
  1909. if Attacking then
  1910. return
  1911. end
  1912.  
  1913. if Combo == 1 then
  1914. Combo = 2
  1915. Attack1()
  1916.  
  1917. elseif Combo == 2 then
  1918. Combo = 3
  1919. Attack2()
  1920.  
  1921. elseif Combo == 3 then
  1922. Combo = 4
  1923. Attack3()
  1924.  
  1925. elseif Combo == 4 then
  1926. Combo = 1
  1927. Attack4()
  1928.  
  1929.  
  1930. end
  1931. end
  1932.  
  1933. Mouse.Button1Down:connect(MouseClick)
  1934. Mouse.KeyDown:connect(Keydown)
  1935. Mouse.KeyUp:connect(Keyup)
  1936.  
  1937. --[[ Values ]]--
  1938.  
  1939. DoAnimateVal = 0
  1940. DoAnimateVal2 = 0
  1941. DoAnimateVal3 = 0
  1942. DoAnimateVal4 = 0
  1943. Increase = 0
  1944. Increase2 = 0
  1945. Invert = false
  1946. Invert2 = false
  1947. Invert3 = false
  1948. Invert4 = false
  1949. WalkVal = 0
  1950.  
  1951. WalkInvert = false
  1952. Walk = false
  1953.  
  1954. --[[ Looped functions ]]--
  1955.  
  1956. function VisualEffects()
  1957. for i = 1, #VFXList do
  1958. if VFXList[i] then
  1959. local VFXConfiguration = VFXList[i]
  1960.  
  1961. if VFXConfiguration then
  1962. if VFXConfiguration[1] == "Display" then
  1963. if VFXConfiguration[2]:FindFirstChild("Damage") then
  1964. VFXConfiguration[2].Damage.TextLabel.TextStrokeTransparency = VFXConfiguration[2].Damage.TextLabel.TextStrokeTransparency + VFXConfiguration[3]
  1965. VFXConfiguration[2].Damage.TextLabel.TextTransparency = VFXConfiguration[2].Damage.TextLabel.TextTransparency + VFXConfiguration[3]
  1966. end
  1967. end
  1968. if VFXConfiguration[1] == "Resize" then
  1969. if VFXConfiguration[2]:FindFirstChild("Mesh") then
  1970. if VFXConfiguration[2].Transparency < 1 then
  1971. VFXConfiguration[2].Mesh.Scale = VFXConfiguration[2].Mesh.Scale + Vector3.new(VFXConfiguration[4], VFXConfiguration[5], VFXConfiguration[6])
  1972. VFXConfiguration[2].Transparency = VFXConfiguration[2].Transparency + VFXConfiguration[3]
  1973. end
  1974. end
  1975. end
  1976. if VFXConfiguration[1] == "Rotate" then
  1977. if VFXConfiguration[2].Transparency < 1 then
  1978. VFXConfiguration[2].Rotation = VFXConfiguration[2].Rotation + Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1979. end
  1980. end
  1981. end
  1982. end
  1983. end
  1984. end
  1985.  
  1986. function FindPartOnRay(Position, Direction, MaxDistance, Ignore)
  1987. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * MaxDistance), Ignore)
  1988. end
  1989.  
  1990. function Values()
  1991. Increase = Increase + 1
  1992. Increase2 = Increase2 + 0.5
  1993.  
  1994. if WalkVal > 8 then
  1995. WalkInvert = true
  1996. elseif WalkVal < 1 then
  1997. WalkInvert = false
  1998. end
  1999.  
  2000. if WalkInvert then
  2001. WalkVal = WalkVal - 1
  2002. elseif not WalkInvert then
  2003. WalkVal = WalkVal + 1
  2004. end
  2005.  
  2006. if 0.5 < DoAnimateVal then
  2007. Invert = true
  2008. elseif DoAnimateVal < -0.5 then
  2009. Invert = false
  2010. end
  2011.  
  2012. if 0.2 < DoAnimateVal2 then
  2013. Invert2 = true
  2014. elseif DoAnimateVal2 < -0.2 then
  2015. Invert2 = false
  2016. end
  2017.  
  2018.  
  2019. if Invert == false then
  2020. DoAnimateVal = DoAnimateVal + 0.01
  2021. else
  2022. DoAnimateVal = DoAnimateVal - 0.01
  2023. end
  2024. if Invert2 == false then
  2025. DoAnimateVal2 = DoAnimateVal2 + 0.05
  2026. else
  2027. DoAnimateVal2 = DoAnimateVal2 - 0.05
  2028. end
  2029.  
  2030.  
  2031. if 1 < DoAnimateVal3 then
  2032. Invert3 = true
  2033. elseif DoAnimateVal3 < -0 then
  2034. Invert3 = false
  2035. end
  2036.  
  2037. if Invert3 == false then
  2038. DoAnimateVal3 = DoAnimateVal3 + 0.1
  2039. else
  2040. DoAnimateVal3 = DoAnimateVal3 - 0.1
  2041. end
  2042.  
  2043. if 1 < DoAnimateVal4 then
  2044. Invert4 = true
  2045. elseif DoAnimateVal4 < -1 then
  2046. Invert4 = false
  2047. end
  2048.  
  2049. if ChargeDelay < ChargeDelay2 then
  2050. ChargeDelay = ChargeDelay + 1
  2051. elseif ChargeDelay > ChargeDelay2 - 1 then
  2052. ChargeDelay = 0
  2053. end
  2054.  
  2055. if Charge < 100 and ChargeDelay < 1 and not Charging then
  2056. Charge = Charge + 1
  2057. end
  2058.  
  2059. if Charge > 3 then
  2060. Charge = 4
  2061. end
  2062.  
  2063. if Invert4 == false then
  2064. DoAnimateVal4 = DoAnimateVal4 + 0.1
  2065. else
  2066. DoAnimateVal4 = DoAnimateVal4 - 0.1
  2067. end
  2068.  
  2069. if Cooldown1 < MaxCooldown1 then
  2070. Cooldown1 = Cooldown1 + Cooldown1Add
  2071. end
  2072.  
  2073. if Cooldown1 > MaxCooldown1 - 1 then
  2074. Cooldown1 = MaxCooldown1
  2075. end
  2076.  
  2077. if Cooldown2 < MaxCooldown2 then
  2078. Cooldown2 = Cooldown2 + Cooldown2Add
  2079. end
  2080.  
  2081. if Cooldown2 > MaxCooldown2 - 1 then
  2082. Cooldown2 = MaxCooldown2
  2083. end
  2084.  
  2085. if Cooldown3 < MaxCooldown3 then
  2086. Cooldown3 = Cooldown3 + Cooldown3Add
  2087. end
  2088.  
  2089. if Cooldown3 > MaxCooldown3 - 1 then
  2090. Cooldown3 = MaxCooldown3
  2091. end
  2092.  
  2093. if Cooldown4 < MaxCooldown4 then
  2094. Cooldown4 = Cooldown4 + Cooldown4Add
  2095. end
  2096.  
  2097. if Cooldown4 > MaxCooldown4 - 1 then
  2098. Cooldown4 = MaxCooldown4
  2099. end
  2100.  
  2101. if ManaDelay < ManaDelay2 then
  2102. ManaDelay = ManaDelay + 1
  2103. elseif ManaDelay > ManaDelay2 - 1 then
  2104. ManaDelay = 0
  2105. end
  2106.  
  2107. if Mana < 100 and ManaDelay < 1 then
  2108. Mana = Mana + 1
  2109. end
  2110.  
  2111. if Mana > 99 then
  2112. Mana = 100
  2113. end
  2114. end
  2115.  
  2116.  
  2117. function UpdateAllBars()
  2118.  
  2119. ManaBarText.Text = "Mana: " .. Mana .. "%"
  2120. HealthBarText.Text = "Health: " .. Humanoid.Health .. "%"
  2121. ChargeBarText.Text = "Charges: "..Charge.." / 4"
  2122.  
  2123. HealthBarBar:TweenSize(UDim2.new(0.98 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 0, 19), "Out", "Quad", 0.3)
  2124. ManaBarBar:TweenSize(UDim2.new(0.98 * (Mana / 100), 0, 0, 19), "Out", "Quad", 0.3)
  2125. ChargeBarBar:TweenSize(UDim2.new(0.98 * (Charge / 4), 0, 0, 19), "Out", "Quad", 0.3)
  2126. CooldownZBarBar:TweenSize(UDim2.new(1 * (Cooldown1 / MaxCooldown1), 0, 0, 70), "Out", "Quad", 0.3)
  2127. CooldownXBarBar:TweenSize(UDim2.new(1 * (Cooldown2 / MaxCooldown2), 0, 0, 70), "Out", "Quad", 0.3)
  2128. CooldownCBarBar:TweenSize(UDim2.new(1 * (Cooldown3 / MaxCooldown3), 0, 0, 70), "Out", "Quad", 0.3)
  2129. CooldownVBarBar:TweenSize(UDim2.new(1 * (Cooldown4 / MaxCooldown4), 0, 0, 70), "Out", "Quad", 0.3)
  2130.  
  2131.  
  2132. if Humanoid.Health > 75 then
  2133. HealthBarBar.BackgroundColor3 = BrickColor.new("Lime green").Color
  2134. elseif Humanoid.Health > 50 and Humanoid.Health < 75 then
  2135. HealthBarBar.BackgroundColor3 = BrickColor.new("Cool yellow").Color
  2136. elseif Humanoid.Health > 35 and Humanoid.Health < 50 then
  2137. HealthBarBar.BackgroundColor3 = BrickColor.new("Bright yellow").Color
  2138. elseif Humanoid.Health > 15 and Humanoid.Health < 35 then
  2139. HealthBarBar.BackgroundColor3 = BrickColor.new("Bright red").Color
  2140. elseif Humanoid.Health < 35 then
  2141. HealthBarBar.BackgroundColor3 = BrickColor.new("Really red").Color
  2142. end
  2143. end
  2144.  
  2145. function Animations()
  2146.  
  2147. local Velocity = (RootPart.Velocity * Vector3.new(1,0,1)).magnitude
  2148. local FallVelocity = RootPart.Velocity.Y
  2149. local Floor = FindPartOnRay(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position + Vector3.new(0,-1,0)).lookVector, 4, Character)
  2150.  
  2151.  
  2152. if Velocity > 1 and Floor then
  2153. if WalkInvert then
  2154.  
  2155. RightHip.C1 = Animate(RightHip.C1, RightLegDefaultCFrame * CFrame.Angles(0,0,1.2), 0.2)
  2156. LeftHip.C1 = Animate(LeftHip.C1,LeftLegDefaultCFrame * CFrame.Angles(0,0,1.2), 0.2)
  2157.  
  2158. elseif not WalkInvert then
  2159.  
  2160. RightHip.C1 = Animate(RightHip.C1, RightLegDefaultCFrame * CFrame.Angles(0,0,-0.8), 0.2)
  2161. LeftHip.C1 = Animate(LeftHip.C1,LeftLegDefaultCFrame * CFrame.Angles(0,0,-0.8), 0.2)
  2162.  
  2163. end
  2164. else
  2165. RightHip.C1 = Animate(RightHip.C1, RightLegDefaultCFrame, 0.2)
  2166. LeftHip.C1 = Animate(LeftHip.C1,LeftLegDefaultCFrame, 0.2)
  2167. end
  2168.  
  2169.  
  2170. if Velocity < 1 and Floor and not Attacking then
  2171. Walk = false
  2172. InAir = false
  2173. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, -0.6), 0.2)
  2174. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0 + DoAnimateVal / 8) * CFrame.Angles(-0.2, -0.1, 0.6), 0.2)
  2175. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5+ DoAnimateVal / 8, 0) * CFrame.Angles(-0.2 - DoAnimateVal / 8 , -0.2, 0.2 + DoAnimateVal / 8), 0.2)
  2176. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5 + DoAnimateVal / 8,0) * CFrame.Angles(-0.2 + DoAnimateVal / 8 , 0.2, -0.2- DoAnimateVal / 8), 0.2)
  2177. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1.05 - DoAnimateVal / 8, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0.01,0,-0.2), 0.2)
  2178. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1 - DoAnimateVal / 8, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.05,0,0.2), 0.2)
  2179. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  2180. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  2181. end
  2182.  
  2183. if Velocity > 1 and Floor and not Attacking then
  2184. InAir = false
  2185. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(-0.3, 0, 0), 0.2)
  2186. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,-0.5) * CFrame.Angles(0.8, 0, DoAnimateVal2), 0.2)
  2187. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 0.5), 0.2)
  2188. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(-0.5 , 0, -0.5), 0.2)
  2189. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  2190. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  2191. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  2192. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  2193. end
  2194.  
  2195. if FallVelocity > 1 and not Floor and not Attacking then
  2196. InAir = true
  2197. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(-0.05, 0, 0), 0.2)
  2198. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,-0.2) * CFrame.Angles(-0.6, 0, 0), 0.2)
  2199. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 0.7), 0.2)
  2200. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(-0.5 , 0, -0.7), 0.2)
  2201. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0), 0.2)
  2202. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, -0.5) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.5), 0.2)
  2203. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2)
  2204. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2)
  2205. end
  2206.  
  2207. if FallVelocity < -1 and not Floor and not Attacking then
  2208. InAir = true
  2209. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(-0.05, 0, 0), 0.2)
  2210. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,-0.2) * CFrame.Angles(0.6, 0, 0), 0.2)
  2211. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 1), 0.2)
  2212. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(-0.5 , 0, -1), 0.2)
  2213. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0), 0.2)
  2214. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, -0.5) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.5), 0.2)
  2215. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2)
  2216. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2)
  2217. end
  2218.  
  2219. if Charge < 1 then
  2220. Charging = false
  2221. end
  2222.  
  2223. if Charging and InAir and CanCharge then
  2224.  
  2225. UseAirCharge()
  2226.  
  2227. end
  2228.  
  2229. end
  2230.  
  2231. --[[ Loop ]]--
  2232.  
  2233. while 1 do
  2234. Wait2()
  2235.  
  2236. Values()
  2237. UpdateAllBars()
  2238. VisualEffects()
  2239. Animations()
  2240.  
  2241. end
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