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Dec 24th, 2015
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  1. # List of effect libraries to load. Each library element must contain a "path" element
  2. # giving the full path of the library .so file.
  3. # libraries {
  4. # <lib name> {
  5. # path <lib path>
  6. # }
  7. # }
  8. libraries {
  9. v4a_fx {
  10. path /system/lib/soundfx/libv4a_fx_ics.so
  11. }
  12. bundle {
  13. path /system/lib/soundfx/libbundlewrapper.so
  14. }
  15. reverb {
  16. path /system/lib/soundfx/libreverbwrapper.so
  17. }
  18. visualizer {
  19. path /system/lib/soundfx/libvisualizer.so
  20. }
  21. downmix {
  22. path /system/lib/soundfx/libdownmix.so
  23. }
  24. output_session_processing {
  25. path /vendor/lib/liblvverx_3.27.02.so
  26. }
  27. pre_processing {
  28. path /vendor/lib/liblvvetx_3.27.02.so
  29. }
  30. mysound {
  31. path /system/lib/libmysound.so
  32. }
  33. myspace {
  34. path /system/lib/soundfx/libmyspace.so
  35. }
  36. loudness_enhancer {
  37. path /system/lib/soundfx/libldnhncr.so
  38. }
  39. }
  40.  
  41. # list of effects to load. Each effect element must contain a "library" and a "uuid" element.
  42. # The value of the "library" element must correspond to the name of one library element in the
  43. # "libraries" element.
  44. # The name of the effect element is indicative, only the value of the "uuid" element
  45. # designates the effect.
  46. # effects {
  47. # <fx name> {
  48. # library <lib name>
  49. # uuid <effect uuid>
  50. # }
  51. # :
  52. # }
  53.  
  54. effects {
  55. v4a_standard_fx {
  56. library v4a_fx
  57. uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b
  58. }
  59. bassboost {
  60. library bundle
  61. # uuid 8631f300-72e2-11df-b57e-0002a5d5c51b
  62. uuid a926a540-418a-11e1-b2f1-0002a5d5c51b
  63. }
  64. virtualizer {
  65. library bundle
  66. # uuid 1d4033c0-8557-11df-9f2d-0002a5d5c51b
  67. uuid c747f6a0-418a-11e1-a621-0002a5d5c51b
  68. }
  69. equalizer {
  70. library bundle
  71. # uuid ce772f20-847d-11df-bb17-0002a5d5c51b
  72. uuid c117b70-f97f-11e0-be50-0002a5d5c51b
  73. }
  74. volume {
  75. library bundle
  76. uuid 119341a0-8469-11df-81f9-0002a5d5c51b
  77. }
  78. reverb_env_aux {
  79. library reverb
  80. uuid 4a387fc0-8ab3-11df-8bad-0002a5d5c51b
  81. }
  82. reverb_env_ins {
  83. library reverb
  84. uuid c7a511a0-a3bb-11df-860e-0002a5d5c51b
  85. }
  86. reverb_pre_aux {
  87. library reverb
  88. uuid f29a1400-a3bb-11df-8ddc-0002a5d5c51b
  89. }
  90. reverb_pre_ins {
  91. library reverb
  92. uuid 172cdf00-a3bc-11df-a72f-0002a5d5c51b
  93. }
  94. visualizer {
  95. library visualizer
  96. uuid d069d9e0-8329-11df-9168-0002a5d5c51b
  97. }
  98. downmix {
  99. library downmix
  100. uuid 93f04452-e4fe-41cc-91f9-e475b6d1d69f
  101. }
  102. loudness_enhancer {
  103. library loudness_enhancer
  104. uuid fa415329-2034-4bea-b5dc-5b381c8d1e2c
  105. }
  106. agc {
  107. library pre_processing
  108. uuid 3b75f00-93ce-11e0-9fb8-0002a5d5c51b
  109. }
  110. aec {
  111. library pre_processing
  112. uuid d6dbf400-93ce-11e0-bcd7-0002a5d5c51b
  113. }
  114. ns {
  115. library pre_processing
  116. uuid df0afc20-93ce-11e0-98de-0002a5d5c51b
  117. }
  118. lmfv {
  119. library output_session_processing
  120. uuid 989d9460-413d-11e1-8b0d-0002a5d5c51b
  121. }
  122. fens {
  123. library output_session_processing
  124. uuid cbcc5980-476d-11e1-82ee-0002a5d5c51b
  125. }
  126. dha {
  127. library mysound
  128. uuid 263a88e0-50b1-11e2-bcfd-0800200c9a66
  129. }
  130. sa3d {
  131. library myspace
  132. uuid 3462a6e0-655a-11e4-8b67-0002a5d5c51b
  133. }
  134. }
  135.  
  136. # Audio preprocessor configurations.
  137. # The pre processor configuration consists in a list of elements each describing
  138. # pre processor settings for a given input source. Valid input source names are:
  139. # "mic", "camcorder", "voice_recognition", "voice_communication"
  140. # Each input source element contains a list of effects elements. The name of the effect
  141. # element must be the name of one of the effects in the "effects" list of the file.
  142. # Each effect element may optionally contain a list of parameters and their
  143. # default value to apply when the pre processor effect is created.
  144. # A parameter is defined by a "key" element and a "value" element. Each of these elements
  145. # consists in one or more elements specifying a type followed by a value.
  146. # The types defined are: "int", "short", "float", "bool" and "string"
  147. # pre_processing {
  148. # <input source name> {
  149. # <fx name> {
  150. # <param name> {
  151. # key {
  152. # int|short|float|bool|string <value>
  153. # int|short|float|bool|string <value>
  154. # :
  155. # }
  156. # value {
  157. # int|short|float|bool|string <value>
  158. # int|short|float|bool|string <value>
  159. # :
  160. # }
  161. # }
  162. # :
  163. # }
  164. # :
  165. # }
  166. # :
  167. # }
  168.  
  169. # level {
  170. # key {
  171. # int test
  172. # }
  173. # value {
  174. # short 9000
  175. # }
  176. # }
  177.  
  178. pre_processing {
  179. mic {
  180. agc {}
  181. ns {}
  182. aec{}
  183. }
  184. camcorder {
  185. # ns {}
  186. }
  187. voice_communication {
  188. agc {}
  189. ns {}
  190. aec {}
  191. }
  192. sec_voice_recognition{ # for BargeIn
  193. agc {}
  194. ns {}
  195. aec {}
  196. }
  197. sec_bargein_driving{ # for BargeIn driving
  198. agc {}
  199. ns {}
  200. aec {}
  201. }
  202. sec_voice_communication{
  203. agc {}
  204. ns {}
  205. aec {}
  206. }
  207. }
  208.  
  209. output_session_processing {
  210. music {
  211. v4a_fx {}
  212. }
  213. ring {
  214. sa3d {}
  215. }
  216. voice_call {
  217. fens {}
  218. lmfv {}
  219. }
  220.  
  221. sec_voice_communication {
  222. fens {}
  223. lmfv {}
  224. }
  225.  
  226. }
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