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- --By Rufus14
- bottle = Instance.new("Part", game.Players.LocalPlayer.Character["Left Arm"])
- mouse = game.Players.LocalPlayer:GetMouse()
- weld = Instance.new("Weld", bottle)
- weld.Part0 = bottle
- weld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- weld.C0 = weld.C0 * CFrame.Angles(1.2,0.1,0)
- weld.C0 = weld.C0 * CFrame.new(0,1.1,0)
- mesh = Instance.new("SpecialMesh", bottle)
- mesh.MeshId = "http://www.roblox.com/asset/?id=17230208"
- mesh.TextureId = "http://www.roblox.com/asset/?id=17230185"
- moosic = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- moosic.Volume = 30
- moosic.SoundId = "rbxassetid://167254411"
- moosic.Looped = true
- moosic:Play()
- moosic1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- moosic1.Volume = 32
- moosic1.SoundId = "rbxassetid://167254411"
- for i = 1,7 do
- wait()
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0,0,0.08)
- end
- for i = 1,7 do
- wait()
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0.06,0,0)
- end
- function key(key)
- key = key:lower()
- if key == "q" then
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.25)
- end
- for i = 1,8 do
- moosic1:Play()
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.25)
- end
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.25)
- end
- end
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.25)
- end
- moosic:Stop()
- game.Players.LocalPlayer.Character.Animate:destroy()
- local GOGOGO = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- GOGOGO.SoundId = "rbxassetid://665751753"
- GOGOGO.Looped = true
- GOGOGO:Play()
- GOGOGO.Volume = 30
- local vel = Instance.new("BodyThrust", game.Players.LocalPlayer.Character.Torso)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- vel.Force = Vector3.new(0,0,4300)
- local sooda = Instance.new("ParticleEmitter", bottle)
- sooda.EmissionDirection = "Top"
- sooda.Texture = "http://www.roblox.com/asset/?id=262622448"
- sooda.Size = NumberSequence.new(0.1)
- sooda.Rotation = NumberRange.new(-90)
- for i = 1,5 do
- wait()
- weld.C0 = weld.C0 * CFrame.new(0,-0.15,0.4)
- weld.C0 = weld.C0 * CFrame.Angles(0.3,0,0)
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0.06,0,0)
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0,0,-0.1)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.25)
- end
- while true do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.25)
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.25)
- end
- end
- end
- mouse.KeyDown:connect(key)
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