Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --+ Made By Naser +--
- -- Global Variables
- _G.On = true
- local player = game.Players.LocalPlayer
- local hum = player.Character.Humanoid
- -- Creates Punch Bags Teleport Part
- local TPpart = Instance.new("Part", game.Workspace)
- TPpart.Name = "PunchBag"
- TPpart.Size = Vector3.new(1,1,1)
- TPpart.Transparency = 1
- TPpart.CanCollide = false
- TPpart.Position = Vector3.new(-85.797, 11.31055, -493.893)
- TPpart.CFrame = TPpart.CFrame * CFrame.Angles(math.rad(-90),0,math.rad(-90))
- TPpart.Anchored = true
- -- Creates Gloves Teleport Part
- local GLpart = Instance.new("Part", game.Workspace)
- GLpart.Name = "Gloves"
- GLpart.Transparency = 1
- GLpart.Size = Vector3.new(1,1,1)
- GLpart.Position = Vector3.new(-88.0477, 6.05004, -476.289)
- GLpart.CanCollide = false
- GLpart.Anchored = true
- -- Hide Identity of the player
- game.Players.LocalPlayer.Character.Head:Destroy()
- game.Players.LocalPlayer.Character["Left Leg"]:Destroy()
- game.Players.LocalPlayer.Character["Right Leg"]:Destroy()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v:IsA("Clothing") or v:IsA("ShirtGraphic") then
- v:Destroy()
- end
- end
- wait(2)
- game.Players.LocalPlayer.Character.Torso.Anchored = true
- game.Players.LocalPlayer.Character.Torso.Anchored = false
- -- Teleport Bypass Function
- function tpPlayer(partToTeleport)
- game.Players.LocalPlayer.Character.Torso.Anchored = false
- game:GetService("ReplicatedStorage").Dash:InvokeServer(0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = partToTeleport.CFrame
- game.Players.LocalPlayer.Character.Torso.Anchored = true
- end
- -- Main Farm script
- while wait() do
- if player.Backpack:FindFirstChild("Gloves") then
- hum:EquipTool(player.Backpack:FindFirstChild("Gloves"))
- game.Workspace[player.Name].Gloves:Activate()
- wait(1)
- tpPlayer(TPpart)
- wait()
- tpPlayer(TPpart)
- wait()
- hum:EquipTool(player.Backpack:FindFirstChild("Combat"))
- repeat
- game.Workspace[player.Name].Combat:Activate()
- wait(.45)
- until (not player.Backpack:FindFirstChild("Gloves"))
- else
- tpPlayer(GLpart)
- wait(1)
- fireclickdetector(game:GetService("Workspace").Items.Gloves.ClickDetector)
- wait(.5)
- end
- end
Add Comment
Please, Sign In to add comment