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Bendy928443534

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Jul 27th, 2019
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  1. local Player = game.Players:WaitForChild(_G.target)
  2.  
  3.  
  4. local Mouse,mouse,UserInputService,ContextActionService
  5. do
  6. script.Parent = Player.Character
  7. local CAS = {Actions={}}
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10. Event.Parent = Player.Character
  11. local fakeEvent = function()
  12. local t = {_fakeEvent=true}
  13. t.Connect = function(self,f)self.Function=f end
  14. t.connect = t.Connect
  15. return t
  16. end
  17. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  18. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19. function CAS:BindAction(name,fun,touch,...)
  20. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  21. end
  22. function CAS:UnbindAction(name)
  23. CAS.Actions[name] = nil
  24. end
  25. local function te(self,ev,...)
  26. local t = m[ev]
  27. if t and t._fakeEvent and t.Function then
  28. t.Function(...)
  29. end
  30. end
  31. m.TrigEvent = te
  32. UIS.TrigEvent = te
  33. Event.OnServerEvent:Connect(function(plr,io)
  34. if plr~=Player then return end
  35. if io.isMouse then
  36. m.Target = io.Target
  37. m.Hit = io.Hit
  38. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  39. if io.UserInputState == Enum.UserInputState.Begin then
  40. m:TrigEvent("Button1Down")
  41. else
  42. m:TrigEvent("Button1Up")
  43. end
  44. else
  45. for n,t in pairs(CAS.Actions) do
  46. for _,k in pairs(t.Keys) do
  47. if k==io.KeyCode then
  48. t.Function(t.Name,io.UserInputState,io)
  49. end
  50. end
  51. end
  52. if io.UserInputState == Enum.UserInputState.Begin then
  53. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  54. UIS:TrigEvent("InputBegan",io,false)
  55. else
  56. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent("InputEnded",io,false)
  58. end
  59. end
  60. end)
  61. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  62. end
  63.  
  64.  
  65. script.Name = "Banisher Gun V3 / 1"
  66. --//====================================================\\--
  67. --|| CREATED BY SHACKLUSTER
  68. --\\====================================================//--
  69. print[[
  70. ===========================
  71. KICKISHER V4
  72. (NON-CANON)
  73. ===========================
  74. EDITED BY
  75. DEPRESSED_FILE#8484
  76. ===========================
  77. NO LEAK NO TRADE
  78. PLEASE
  79. ===========================
  80. ABUSING WITH THIS
  81. WILL GET YOU
  82. AN AUTOMATIC
  83. BLACKLIST IN THE
  84. NEXT VERSION OF
  85. KICKISHER GUN
  86. ===========================
  87. ]]
  88. script:ClearAllChildren()
  89. wait(0.2)
  90. local Reason = "You're weak. You'll always be weak and you'll never change."
  91. Player = game.Players:WaitForChild(_G.target)
  92. PlayerGui = Player.PlayerGui
  93. Cam = workspace.CurrentCamera
  94. Backpack = Player.Backpack
  95. Character = Player.Character
  96. Humanoid = Character.Humanoid
  97. RootPart = Character["HumanoidRootPart"]
  98. Torso = Character["Torso"]
  99. Head = Character["Head"]
  100. RightArm = Character["Right Arm"]
  101. LeftArm = Character["Left Arm"]
  102. RightLeg = Character["Right Leg"]
  103. LeftLeg = Character["Left Leg"]
  104. RootJoint = RootPart["RootJoint"]
  105. Neck = Torso["Neck"]
  106. RightShoulder = Torso["Right Shoulder"]
  107. LeftShoulder = Torso["Left Shoulder"]
  108. RightHip = Torso["Right Hip"]
  109. LeftHip = Torso["Left Hip"]
  110. local TIME = 0
  111. local sick = Instance.new("Sound",Torso)
  112. local MESSAGES = {"You're pathetic! Begone, ", "You just died. How does it feel, ", "You had a chance and you blew it! Bahaha! You just blew it, ", "You're weak, ", "You ignorant being, BEGONE, ", "In all the years I slept, I thought you mortals would've changed, guess you proved me wrong, huh, ", "You will always lose, ", "Your dreams fade into nothingness, "}
  113. IT = Instance.new
  114. CF = CFrame.new
  115. VT = Vector3.new
  116. RAD = math.rad
  117. C3 = Color3.new
  118. UD2 = UDim2.new
  119. BRICKC = BrickColor.new
  120. ANGLES = CFrame.Angles
  121. EULER = CFrame.fromEulerAnglesXYZ
  122. COS = math.cos
  123. ACOS = math.acos
  124. SIN = math.sin
  125. ASIN = math.asin
  126. ABS = math.abs
  127. MRANDOM = math.random
  128. FLOOR = math.floor
  129. SIZE = 1
  130.  
  131.  
  132.  
  133. --//=================================\\
  134. --|| USEFUL VALUES
  135. --\\=================================//
  136.  
  137. Animation_Speed = 3
  138. local FORCERESET = false
  139. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  140. local Speed = 16
  141. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  142. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  143. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  144. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  145. local DAMAGEMULTIPLIER = 1
  146. local ANIM = "Idle"
  147. local ATTACK = false
  148. local EQUIPPED = false
  149. local HOLD = false
  150. local COMBO = 1
  151. local Rooted = false
  152. local SINE = 0
  153. local KEYHOLD = false
  154. local CHANGE = 2 / Animation_Speed
  155. local WALKINGANIM = false
  156. local VALUE1 = false
  157. local VALUE2 = false
  158. local ROBLOXIDLEANIMATION = IT("Animation")
  159. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  160. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  161. --ROBLOXIDLEANIMATION.Parent = Humanoid
  162. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  163. WEAPONGUI.Name = "BanishV3Gui"
  164. local Weapon = IT("Model")
  165. Weapon.Name = "Adds"
  166. local Effects = IT("Folder", Weapon)
  167. Effects.Name = "Effects"
  168. local ANIMATOR = Humanoid.Animator
  169. local ANIMATE = Character:FindFirstChild("Animate")
  170. local UNANCHOR = true
  171. local TOBANISH = {}
  172. script.Parent = PlayerGui
  173. local banned = {}
  174.  
  175. --//=================================\\
  176. --\\=================================//
  177. ff = Instance.new("ForceField",Character)
  178. ff.Visible = false
  179. Humanoid.Name = "God Mode"
  180. Humanoid.MaxHealth = 1.0E298
  181. Humanoid.Health = 1.0E298
  182. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  183. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  184. Humanoid.MaxHealth = 1.0E298
  185. Humanoid.Health = 1.0E298
  186. end
  187. end)
  188. local naeeym = IT("BillboardGui",Character)
  189. naeeym.AlwaysOnTop = true
  190. naeeym.Size = UDim2.new(5,35,2,15)
  191. naeeym.StudsOffset = Vector3.new(0,4,0)
  192. naeeym.MaxDistance = 75
  193. naeeym.Adornee = Character.Head
  194. naeeym.Name = "Name"
  195. local tecks = IT("TextLabel",naeeym)
  196. tecks.BackgroundTransparency = 1
  197. tecks.TextScaled = true
  198. tecks.BorderSizePixel = 0
  199. tecks.Text = ""
  200. tecks.Font = "Fantasy"
  201. tecks.TextSize = 30
  202. tecks.TextTransparency = 0.5
  203. tecks.TextStrokeTransparency = 0.5
  204. tecks.TextColor3 = C3(0,0,0)
  205. tecks.TextStrokeColor3 = C3(BRICKC"White".Color)
  206. tecks.Size = UDim2.new(1,0,0.5,0)
  207. tecks.Parent = naeeym
  208. local naeeym2 = IT("BillboardGui",Character)
  209. naeeym2.AlwaysOnTop = true
  210. naeeym2.Size = UDim2.new(7,35,3,15)
  211. naeeym2.StudsOffset = Vector3.new(0,5,0)
  212. naeeym2.MaxDistance = 75
  213. naeeym2.Adornee = Character.Head
  214. naeeym2.Name = "Name2"
  215. local tecks2 = IT("TextLabel",naeeym2)
  216. tecks2.BackgroundTransparency = 1
  217. tecks2.TextScaled = true
  218. tecks2.BorderSizePixel = 0
  219. tecks2.Text = "Kick V9"
  220. tecks2.Font = "Fantasy"
  221. tecks2.TextSize = 30
  222. tecks2.TextStrokeTransparency = 0
  223. tecks2.TextColor3 = C3(BRICKC"Dark indigo".Color)
  224. tecks2.TextStrokeColor3 = (BRICKC"Black".Color)
  225. tecks2.Size = UDim2.new(1,0,0.5,0)
  226. tecks2.Parent = naeeym
  227. local SKILLTEXTCOLOR = C3(0,0,0)
  228. local SKILLFONT = "Arcade"
  229. local SKILLTEXTSIZE = 6
  230. --//=================================\\
  231. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  232. --\\=================================//
  233.  
  234. ArtificialHB = Instance.new("BindableEvent", script)
  235. ArtificialHB.Name = "ArtificialHB"
  236.  
  237. script:WaitForChild("ArtificialHB")
  238.  
  239. frame = Frame_Speed
  240. tf = 0
  241. allowframeloss = false
  242. tossremainder = false
  243. lastframe = tick()
  244. script.ArtificialHB:Fire()
  245.  
  246. game:GetService("RunService").Heartbeat:connect(function(s, p)
  247. tf = tf + s
  248. if tf >= frame then
  249. if allowframeloss then
  250. script.ArtificialHB:Fire()
  251. lastframe = tick()
  252. else
  253. for i = 1, math.floor(tf / frame) do
  254. script.ArtificialHB:Fire()
  255. end
  256. lastframe = tick()
  257. end
  258. if tossremainder then
  259. tf = 0
  260. else
  261. tf = tf - frame * math.floor(tf / frame)
  262. end
  263. end
  264. end)
  265.  
  266. --//=================================\\
  267. --\\=================================//
  268.  
  269. Player.Chatted:connect(function(m)
  270. if(m:sub(1,7) == 'reason/')then
  271. Reason = m:sub(8) or "You're weak. You'll always be weak, you'll never change."
  272. end
  273. end)
  274.  
  275. --//=================================\\
  276. --|| SOME FUNCTIONS
  277. --\\=================================//
  278.  
  279. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  280. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  281. end
  282.  
  283. function PositiveAngle(NUMBER)
  284. if NUMBER >= 0 then
  285. NUMBER = 0
  286. end
  287. return NUMBER
  288. end
  289.  
  290. function NegativeAngle(NUMBER)
  291. if NUMBER <= 0 then
  292. NUMBER = 0
  293. end
  294. return NUMBER
  295. end
  296.  
  297. function Swait(NUMBER)
  298. if NUMBER == 0 or NUMBER == nil then
  299. ArtificialHB.Event:wait()
  300. else
  301. for i = 1, NUMBER do
  302. ArtificialHB.Event:wait()
  303. end
  304. end
  305. end
  306.  
  307. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  308. local NEWMESH = IT(MESH)
  309. if MESH == "SpecialMesh" then
  310. NEWMESH.MeshType = MESHTYPE
  311. if MESHID ~= "nil" and MESHID ~= "" then
  312. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  313. end
  314. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  315. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  316. end
  317. end
  318. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  319. NEWMESH.Scale = SCALE
  320. NEWMESH.Parent = PARENT
  321. return NEWMESH
  322. end
  323.  
  324. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  325. local NEWPART = IT("Part")
  326. NEWPART.formFactor = FORMFACTOR
  327. NEWPART.Reflectance = REFLECTANCE
  328. NEWPART.Transparency = TRANSPARENCY
  329. NEWPART.CanCollide = false
  330. NEWPART.Locked = true
  331. NEWPART.Anchored = true
  332. if ANCHOR == false then
  333. NEWPART.Anchored = false
  334. end
  335. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  336. NEWPART.Name = NAME
  337. NEWPART.Size = SIZE
  338. NEWPART.Position = Torso.Position
  339. NEWPART.Material = MATERIAL
  340. NEWPART:BreakJoints()
  341. NEWPART.Parent = PARENT
  342. return NEWPART
  343. end
  344.  
  345. local function weldBetween(a, b)
  346. local weldd = Instance.new("ManualWeld")
  347. weldd.Part0 = a
  348. weldd.Part1 = b
  349. weldd.C0 = CFrame.new()
  350. weldd.C1 = b.CFrame:inverse() * a.CFrame
  351. weldd.Parent = a
  352. return weldd
  353. end
  354.  
  355.  
  356. function QuaternionFromCFrame(cf)
  357. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  358. local trace = m00 + m11 + m22
  359. if trace > 0 then
  360. local s = math.sqrt(1 + trace)
  361. local recip = 0.5 / s
  362. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  363. else
  364. local i = 0
  365. if m11 > m00 then
  366. i = 1
  367. end
  368. if m22 > (i == 0 and m00 or m11) then
  369. i = 2
  370. end
  371. if i == 0 then
  372. local s = math.sqrt(m00 - m11 - m22 + 1)
  373. local recip = 0.5 / s
  374. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  375. elseif i == 1 then
  376. local s = math.sqrt(m11 - m22 - m00 + 1)
  377. local recip = 0.5 / s
  378. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  379. elseif i == 2 then
  380. local s = math.sqrt(m22 - m00 - m11 + 1)
  381. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  382. end
  383. end
  384. end
  385.  
  386. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  387. local xs, ys, zs = x + x, y + y, z + z
  388. local wx, wy, wz = w * xs, w * ys, w * zs
  389. local xx = x * xs
  390. local xy = x * ys
  391. local xz = x * zs
  392. local yy = y * ys
  393. local yz = y * zs
  394. local zz = z * zs
  395. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  396. end
  397.  
  398. function QuaternionSlerp(a, b, t)
  399. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  400. local startInterp, finishInterp;
  401. if cosTheta >= 0.0001 then
  402. if (1 - cosTheta) > 0.0001 then
  403. local theta = ACOS(cosTheta)
  404. local invSinTheta = 1 / SIN(theta)
  405. startInterp = SIN((1 - t) * theta) * invSinTheta
  406. finishInterp = SIN(t * theta) * invSinTheta
  407. else
  408. startInterp = 1 - t
  409. finishInterp = t
  410. end
  411. else
  412. if (1 + cosTheta) > 0.0001 then
  413. local theta = ACOS(-cosTheta)
  414. local invSinTheta = 1 / SIN(theta)
  415. startInterp = SIN((t - 1) * theta) * invSinTheta
  416. finishInterp = SIN(t * theta) * invSinTheta
  417. else
  418. startInterp = t - 1
  419. finishInterp = t
  420. end
  421. end
  422. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  423. end
  424.  
  425. function Clerp(a, b, t)
  426. local qa = {QuaternionFromCFrame(a)}
  427. local qb = {QuaternionFromCFrame(b)}
  428. local ax, ay, az = a.x, a.y, a.z
  429. local bx, by, bz = b.x, b.y, b.z
  430. local _t = 1 - t
  431. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  432. end
  433.  
  434. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  435. local frame = IT("Frame")
  436. frame.BackgroundTransparency = TRANSPARENCY
  437. frame.BorderSizePixel = BORDERSIZEPIXEL
  438. frame.Position = POSITION
  439. frame.Size = SIZE
  440. frame.BackgroundColor3 = COLOR
  441. frame.BorderColor3 = BORDERCOLOR
  442. frame.Name = NAME
  443. frame.Parent = PARENT
  444. return frame
  445. end
  446.  
  447.  
  448. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  449. local label = IT("TextLabel")
  450. label.BackgroundTransparency = 1
  451. label.Size = UD2(1, 0, 1, 0)
  452. label.Position = UD2(0, 0, 0, 0)
  453. label.TextColor3 = TEXTCOLOR
  454. label.TextStrokeTransparency = STROKETRANSPARENCY
  455. label.TextTransparency = TRANSPARENCY
  456. label.FontSize = TEXTFONTSIZE
  457. label.Font = TEXTFONT
  458. label.BorderSizePixel = BORDERSIZEPIXEL
  459. label.TextScaled = false
  460. label.Text = TEXT
  461. label.Name = NAME
  462. label.Parent = PARENT
  463. return label
  464. end
  465.  
  466. function NoOutlines(PART)
  467. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  468. end
  469.  
  470. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  471. local NEWWELD = IT(TYPE)
  472. NEWWELD.Part0 = PART0
  473. NEWWELD.Part1 = PART1
  474. NEWWELD.C0 = C0
  475. NEWWELD.C1 = C1
  476. NEWWELD.Parent = PARENT
  477. return NEWWELD
  478. end
  479.  
  480. local S = IT("Sound")
  481. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  482. local NEWSOUND = nil
  483. coroutine.resume(coroutine.create(function()
  484. NEWSOUND = S:Clone()
  485. NEWSOUND.Parent = PARENT
  486. NEWSOUND.Volume = VOLUME
  487. NEWSOUND.Pitch = PITCH
  488. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  489. NEWSOUND:play()
  490. if DOESLOOP == true then
  491. NEWSOUND.Looped = true
  492. else
  493. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  494. NEWSOUND:remove()
  495. end
  496. end))
  497. return NEWSOUND
  498. end
  499. BODY = {}
  500. function refit()
  501. Weapon.Parent = Character
  502. Character.Parent = workspace
  503. for e = 1, #BODY do
  504. if BODY[e] ~= nil then
  505. local STUFF = BODY[e]
  506. local PART = STUFF[1]
  507. local PARENT = STUFF[2]
  508. local MATERIAL = STUFF[3]
  509. local COLOR = STUFF[4]
  510. if PART.Parent ~= PARENT then
  511. Humanoid:remove()
  512. if PART.ClassName == "Part" then
  513. PART.Material = MATERIAL
  514. PART.Color = COLOR
  515. end
  516. PART.Parent = PARENT
  517. Humanoid = IT("Humanoid", Character)
  518. end
  519. end
  520. end
  521. end
  522.  
  523. function CFrameFromTopBack(at, top, back)
  524. local right = top:Cross(back)
  525. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  526. end
  527.  
  528. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  529. function WACKYEFFECT(Table)
  530. local TYPE = (Table.EffectType or "Sphere")
  531. local SIZE = (Table.Size or VT(1,1,1))
  532. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  533. local TRANSPARENCY = (Table.Transparency or 0)
  534. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  535. local CFRAME = (Table.CFrame or Torso.CFrame)
  536. local MOVEDIRECTION = (Table.MoveToPos or nil)
  537. local ROTATION1 = (Table.RotationX or 0)
  538. local ROTATION2 = (Table.RotationY or 0)
  539. local ROTATION3 = (Table.RotationZ or 0)
  540. local MATERIAL = (Table.Material or "Neon")
  541. local COLOR = (Table.Color or C3(1,1,1))
  542. local TIME = (Table.Time or 45)
  543. local SOUNDID = (Table.SoundID or nil)
  544. local SOUNDPITCH = (Table.SoundPitch or nil)
  545. local SOUNDVOLUME = (Table.SoundVolume or nil)
  546. coroutine.resume(coroutine.create(function()
  547. local PLAYSSOUND = false
  548. local SOUND = nil
  549. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  550. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  551. PLAYSSOUND = true
  552. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  553. end
  554. EFFECT.Color = COLOR
  555. local MSH = nil
  556. if TYPE == "Sphere" then
  557. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  558. elseif TYPE == "Block" then
  559. MSH = IT("BlockMesh",EFFECT)
  560. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  561. elseif TYPE == "Wave" then
  562. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  563. elseif TYPE == "Ring" then
  564. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  565. elseif TYPE == "Slash" then
  566. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  567. elseif TYPE == "Round Slash" then
  568. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  569. elseif TYPE == "Swirl" then
  570. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  571. elseif TYPE == "Skull" then
  572. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  573. elseif TYPE == "Crystal" then
  574. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  575. end
  576. if MSH ~= nil then
  577. local MOVESPEED = nil
  578. if MOVEDIRECTION ~= nil then
  579. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  580. end
  581. local GROWTH = SIZE - ENDSIZE
  582. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  583. if TYPE == "Block" then
  584. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  585. else
  586. EFFECT.CFrame = CFRAME
  587. end
  588. for LOOP = 1, TIME+1 do
  589. Swait()
  590. MSH.Scale = MSH.Scale - GROWTH/TIME
  591. if TYPE == "Wave" then
  592. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  593. end
  594. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  595. if TYPE == "Block" then
  596. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  597. else
  598. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  599. end
  600. if MOVEDIRECTION ~= nil then
  601. local ORI = EFFECT.Orientation
  602. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  603. EFFECT.Orientation = ORI
  604. end
  605. end
  606. if PLAYSSOUND == false then
  607. EFFECT:remove()
  608. else
  609. SOUND.Stopped:Connect(function()
  610. EFFECT:remove()
  611. end)
  612. end
  613. else
  614. if PLAYSSOUND == false then
  615. EFFECT:remove()
  616. else
  617. repeat Swait() until SOUND.Playing == false
  618. EFFECT:remove()
  619. end
  620. end
  621. end))
  622. end
  623.  
  624. local cR=255
  625. local cG=0
  626. local cB=0
  627. local flg5=1 local omgidk=1
  628. local add=15
  629. game:GetService("RunService").Heartbeat:Connect(function()
  630. if omgidk>10000 then omgidk=0 end
  631. omgidk=omgidk+1
  632. if cR>=255 then flg5=1 end
  633. if cG>=255 then flg5=2 end
  634. if cB>=255 then flg5=3 end
  635. if flg5==1 then cR=cR-add cG=cG+add end
  636. if flg5==2 then cG=cG-add cB=cB+add end
  637. if flg5==3 then cB=cB-add cR=cR+add end
  638. color=Color3.fromRGB(cR,cG,cB)
  639. for _, c in pairs(Weapon:GetDescendants()) do
  640. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  641. c.Material = "Neon"
  642. c.Color = color
  643. elseif c.ClassName == "Part" and c.Name == "Eye" then
  644. c.Color = color
  645. c.Material = "Neon"
  646. end
  647. end
  648. end)
  649. function MakeForm(PART,TYPE)
  650. if TYPE == "Cyl" then
  651. local MSH = IT("CylinderMesh",PART)
  652. elseif TYPE == "Ball" then
  653. local MSH = IT("SpecialMesh",PART)
  654. MSH.MeshType = "Sphere"
  655. elseif TYPE == "Wedge" then
  656. local MSH = IT("SpecialMesh",PART)
  657. MSH.MeshType = "Wedge"
  658. end
  659. end
  660.  
  661. function SpawnTrail(FROM,TO,BIG)
  662. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  663. MakeForm(TRAIL,"Cyl")
  664. local cR=255
  665. local cG=0
  666. local cB=0
  667. local flg5=1 local omgidk=1
  668. local add=15
  669. game:GetService("RunService").Heartbeat:Connect(function()
  670. if omgidk>10000 then omgidk=0 end
  671. omgidk=omgidk+1
  672. if cR>=255 then flg5=1 end
  673. if cG>=255 then flg5=2 end
  674. if cB>=255 then flg5=3 end
  675. if flg5==1 then cR=cR-add cG=cG+add end
  676. if flg5==2 then cG=cG-add cB=cB+add end
  677. if flg5==3 then cB=cB-add cR=cR+add end
  678. color=Color3.fromRGB(cR,cG,cB)
  679. TRAIL.Color = color
  680. end)
  681. local DIST = (FROM - TO).Magnitude
  682. if BIG == true then
  683. TRAIL.Size = VT(0.5,DIST,0.5)
  684. else
  685. TRAIL.Size = VT(0.25,DIST,0.25)
  686. end
  687. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  688. coroutine.resume(coroutine.create(function()
  689. for i = 1, 55 do
  690. Swait()
  691. TRAIL.Transparency = TRAIL.Transparency + 0.01
  692. end
  693. TRAIL:remove()
  694. end))
  695. end
  696.  
  697. Debris = game:GetService("Debris")
  698.  
  699. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  700. local DIRECTION = CF(StartPos,EndPos).lookVector
  701. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  702. end
  703.  
  704. function turnto(position)
  705. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  706. end
  707.  
  708. --//=================================\\
  709. --|| WEAPON CREATION
  710. --\\=================================//
  711.  
  712. local Particle = IT("ParticleEmitter",nil)
  713. Particle.Enabled = false
  714. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  715. Particle.LightEmission = 0.5
  716. Particle.Rate = 150
  717. Particle.ZOffset = 0.2
  718. Particle.Rotation = NumberRange.new(-180, 180)
  719. Particle.RotSpeed = NumberRange.new(-180, 180)
  720. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  721. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  722.  
  723. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  724. function ParticleEmitter(Table)
  725. local PRTCL = Particle:Clone()
  726. local Speed = Table.Speed or 5
  727. local Drag = Table.Drag or 0
  728. local Size1 = Table.Size1 or 1
  729. local Size2 = Table.Size2 or 5
  730. local Lifetime1 = Table.Lifetime1 or 1
  731. local Lifetime2 = Table.Lifetime2 or 1.5
  732. local Parent = Table.Parent or Torso
  733. local Emit = Table.Emit or 100
  734. local Offset = Table.Offset or 360
  735. local Acel = Table.Acel or VT(0,0,0)
  736. local Enabled = Table.Enabled or false
  737. PRTCL.Parent = Parent
  738. PRTCL.Size = NumberSequence.new(Size1,Size2)
  739. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  740. PRTCL.Speed = NumberRange.new(Speed)
  741. PRTCL.VelocitySpread = Offset
  742. PRTCL.Drag = Drag
  743. PRTCL.Acceleration = Acel
  744. if Enabled == false then
  745. PRTCL:Emit(Emit)
  746. Debris:AddItem(PRTCL,Lifetime2)
  747. else
  748. PRTCL.Enabled = true
  749. end
  750. return PRTCL
  751. end
  752.  
  753. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  754. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  755. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  756. MakeForm(Part,"Wedge")
  757. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  758. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  759. MakeForm(Part,"Wedge")
  760. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  761. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  762. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  763. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  764. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  765. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  766. MakeForm(Part,"Cyl")
  767. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  768. for i = 1, 8 do
  769. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  770. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  771. end
  772. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  773. MakeForm(Part,"Cyl")
  774. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  775. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  776. MakeForm(Part,"Ball")
  777. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  778. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  779. MakeForm(Part,"Wedge")
  780. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  781. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  782. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  783. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  784. MakeForm(Part,"Cyl")
  785. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  786. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  787. MakeForm(Part,"Cyl")
  788. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  789. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  790. MakeForm(Part,"Cyl")
  791. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  792. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  793. MakeForm(Part,"Wedge")
  794. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  795. local LASTPART = Handle
  796. for i = 1, 10 do
  797. if LASTPART == Handle then
  798. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  799. LASTPART = Part
  800. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  801. else
  802. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  803. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  804. LASTPART = Part
  805. end
  806. end
  807.  
  808. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  809. MakeForm(Barrel,"Cyl")
  810. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  811. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  812. MakeForm(Part,"Cyl")
  813. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  814. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  815. MakeForm(Part,"Wedge")
  816. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  817. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  818. MakeForm(Hole,"Cyl")
  819. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  820. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  821. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  822. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  823. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  824. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  825. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  826. local BODY = {}
  827. for _, c in pairs(Character:GetDescendants()) do
  828. if c:IsA("BasePart") and c.Name ~= "Handle" then
  829. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  830. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  831. end
  832. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  833. elseif c:IsA("JointInstance") then
  834. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  835. end
  836. end
  837.  
  838. local spinc=0
  839. coroutine.resume(coroutine.create(function()
  840. while wait() do
  841. spinc=spinc+1+sick.PlaybackLoudness/43
  842. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  843. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/10e234))
  844. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/10e10234))
  845. end
  846. end))
  847.  
  848.  
  849.  
  850.  
  851.  
  852.  
  853.  
  854.  
  855. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  856. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  857. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  858. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  859. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  860.  
  861. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  862. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Kickisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  863. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[E] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  864. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  865. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Banning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  866.  
  867. function printbye(Name)
  868. end
  869.  
  870. workspace.ChildAdded:connect(function(instance)
  871. for BANISH = 1, #TOBANISH do
  872. if TOBANISH[BANISH] ~= nil then
  873. if instance.Name == TOBANISH[BANISH] then
  874. coroutine.resume(coroutine.create(function()
  875. printbye(instance.Name)
  876. instance:ClearAllChildren()
  877. Debris:AddItem(instance,0.0005)
  878. end))
  879. end
  880. end
  881. end
  882. end)
  883.  
  884. --//=================================\\
  885. --|| DAMAGING
  886. --\\=================================//
  887.  
  888. function chatfunc(text)
  889. local chat = coroutine.wrap(function()
  890. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  891. Character:FindFirstChild("TalkingBillBoard"):destroy()
  892. end
  893. local Bill = Instance.new("BillboardGui",Character)
  894. Bill.Size = UDim2.new(0,50,0,20)
  895. Bill.StudsOffset = Vector3.new(0,6,0)
  896. Bill.Adornee = Character.Head
  897. Bill.Name = "TalkingBillBoard"
  898. local Hehe = Instance.new("TextLabel",Bill)
  899. Hehe.BackgroundTransparency = 1
  900. Hehe.BorderSizePixel = 0
  901. Hehe.Text = ""
  902. Hehe.Font = "Arcade"
  903. Hehe.TextSize = 20
  904. Hehe.TextStrokeTransparency = 0
  905. Hehe.Size = UDim2.new(1,0,0.5,0)
  906. coroutine.resume(coroutine.create(function()
  907. while Hehe ~= nil do
  908. wait()
  909. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  910. --Hehe.Rotation = math.random(-5,5)
  911. Hehe.TextColor3 = Color3.new(cR,cG,cB)
  912. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  913. end
  914. end))
  915. for i = 1,string.len(text),1 do
  916. wait()
  917. Hehe.Text = string.sub(text,1,i)
  918. end
  919. wait(3)--Re[math.random(1, 93)]
  920. for i = 0, 5, .025 do
  921. wait()
  922. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  923. Hehe.TextStrokeTransparency = i
  924. Hehe.TextTransparency = i
  925. end
  926. Bill:Destroy()
  927. end)
  928. chat()
  929. end
  930.  
  931. function onChatted(msg)
  932. chatfunc(msg)
  933. end
  934.  
  935. Player.Chatted:connect(onChatted)
  936.  
  937. function StatLabel(CFRAME, TEXT, COLOR)
  938. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  939. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  940. local BODYGYRO = IT("BodyGyro", STATPART)
  941. game:GetService("Debris"):AddItem(STATPART ,5)
  942. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  943. BILLBOARDGUI.Adornee = STATPART
  944. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  945. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  946. BILLBOARDGUI.AlwaysOnTop = false
  947. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  948. TEXTLABEL.BackgroundTransparency = 1
  949. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  950. TEXTLABEL.Text = TEXT
  951. TEXTLABEL.Font = SKILLFONT
  952. TEXTLABEL.FontSize="Size42"
  953. TEXTLABEL.TextColor3 = COLOR
  954. TEXTLABEL.TextStrokeTransparency = 0
  955. TEXTLABEL.TextScaled = true
  956. TEXTLABEL.TextWrapped = true
  957. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  958. for i = 1, 10 do
  959. Swait()
  960. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  961. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  962. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  963. end
  964. THEPART.Parent = nil
  965. end),STATPART, TEXTLABEL)
  966. end
  967.  
  968.  
  969.  
  970. function ApplyDamage(Humanoid,Damage,TorsoPart)
  971. local defence = Instance.new("BoolValue",Humanoid.Parent)
  972. defence.Name = ("HitBy"..Player.Name)
  973. game:GetService("Debris"):AddItem(defence, 0.001)
  974. Damage = Damage * DAMAGEMULTIPLIER
  975. if Humanoid.Health ~= 0 then
  976. local CritChance = MRANDOM(1,100)
  977. if Damage > Humanoid.Health then
  978. Damage = math.ceil(Humanoid.Health)
  979. if Damage == 0 then
  980. Damage = 0.1
  981. end
  982. end
  983. Humanoid.Health = Humanoid.Health - Damage
  984. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  985. end
  986. end
  987. function KickThatBruh(CHARACTER)
  988. g = game.Players:GetPlayers()
  989. local kickfolder = IT("Folder",Effects)
  990. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  991. naeeym2.AlwaysOnTop = false
  992. naeeym2.Size = UDim2.new(5,35,2,35)
  993. naeeym2.StudsOffset = Vector3.new(0,1,0)
  994. naeeym2.Name = "Mark"
  995. local tecks2 = Instance.new("TextLabel",naeeym2)
  996. tecks2.BackgroundTransparency = 1
  997. tecks2.TextScaled = true
  998. tecks2.BorderSizePixel = 0
  999. tecks2.Text = "YOUR ALL GONE"
  1000. tecks2.Font = "Arcade"
  1001. tecks2.TextSize = 30
  1002. tecks2.TextStrokeTransparency = 1
  1003. tecks2.TextColor3 = Color3.new(1,1,1)
  1004. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  1005. tecks2.Size = UDim2.new(1,0,0.5,0)
  1006. tecks2.Parent = naeeym2
  1007. CreateSound("527749592", CHARACTER, 600, 1, false)
  1008. for i,v in ipairs(CHARACTER:GetChildren()) do
  1009. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1010. if v.Name ~= "HumanoidRootPart" then
  1011. local BOD = v:Clone()
  1012. BOD.CanCollide = false
  1013. BOD.Anchored = true
  1014. BOD.CFrame = v.CFrame
  1015. BOD.Parent = kickfolder
  1016. BOD.Material = "Granite"
  1017. BOD.Color = C3(.3,0,0)
  1018. if BOD:FindFirstChildOfClass("Decal") then
  1019. BOD:FindFirstChildOfClass("Decal"):remove()
  1020. end
  1021. if BOD.Name == "Head" then
  1022. naeeym2.Adornee = BOD
  1023. end
  1024. if BOD.ClassName == "MeshPart" then
  1025. BOD.TextureID = ""
  1026. end
  1027. end
  1028. end
  1029. end
  1030. for i,v in pairs(g) do
  1031. v:remove()
  1032. end
  1033. if CHARACTER ~= "Character" then
  1034. CHARACTER:remove()
  1035. end
  1036. coroutine.resume(coroutine.create(function()
  1037. for i = 1, 50 do
  1038. Swait()
  1039. for i,v in ipairs(kickfolder:GetChildren()) do
  1040. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1041. v.Transparency = 1
  1042. end
  1043. naeeym2.Enabled = false
  1044. end
  1045. Swait()
  1046. for i,v in ipairs(kickfolder:GetChildren()) do
  1047. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1048. v.Transparency = 0
  1049. end
  1050. naeeym2.Enabled = true
  1051. end
  1052. end
  1053. kickfolder:remove()
  1054. end))
  1055. end
  1056.  
  1057. function Banish(Foe)
  1058. if Foe then
  1059. coroutine.resume(coroutine.create(function()
  1060. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1061. if plr then
  1062. coroutine.resume(coroutine.create(function()
  1063. wait(0.5)
  1064. plr:Kick(Reason)
  1065. end))
  1066. end
  1067. if(Foe:FindFirstChildOfClass'Humanoid')then
  1068. printbye(Foe.Name)
  1069. Foe.Archivable = true
  1070. local CLONE = Foe:Clone()
  1071. Foe:Destroy()
  1072. CLONE.Parent = Effects
  1073. CLONE:BreakJoints()
  1074. local MATERIALS = {"Glass","Neon"}
  1075. for _, c in pairs(CLONE:GetDescendants()) do
  1076. if c:IsA("BasePart") then
  1077. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1078. CreateSound(2152227673, c, 10, 1, false)
  1079. end
  1080. c.Anchored = true
  1081. c.Transparency = c.Transparency + 0.2
  1082. c.Material = MATERIALS[MRANDOM(1,2)]
  1083. c.Color = color
  1084. if c.ClassName == "MeshPart" then
  1085. c.TextureID = ""
  1086. end
  1087. if c:FindFirstChildOfClass("SpecialMesh") then
  1088. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1089. end
  1090. if c:FindFirstChildOfClass("Decal") then
  1091. c:FindFirstChildOfClass("Decal"):remove()
  1092. end
  1093. c.Name = "Banished"
  1094. c.CanCollide = false
  1095. else
  1096. c:remove()
  1097. end
  1098. end
  1099. local A = false
  1100. for i = 1, 35 do
  1101. if A == false then
  1102. A = true
  1103. elseif A == true then
  1104. A = false
  1105. end
  1106. for _, c in pairs(CLONE:GetDescendants()) do
  1107. if c:IsA("BasePart") then
  1108. c.Anchored = true
  1109. c.Material = MATERIALS[MRANDOM(1,2)]
  1110. c.Transparency = c.Transparency + 0.8/35
  1111. if A == false then
  1112. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1113. elseif A == true then
  1114. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1115. end
  1116. end
  1117. end
  1118. Swait()
  1119. end
  1120. CLONE:remove()
  1121. end
  1122. end))
  1123. end
  1124. end
  1125.  
  1126.  
  1127.  
  1128. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1129. local CHILDREN = workspace:GetDescendants()
  1130. for index, CHILD in pairs(CHILDREN) do
  1131. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1132. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1133. if HUM then
  1134. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1135. if TORSO then
  1136. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1137. if ISBANISH == true then
  1138. Banish(CHILD)
  1139. else
  1140. if ISBANISH == "Gravity" then
  1141. HUM.PlatformStand = true
  1142. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1143. local grav = Instance.new("BodyPosition",TORSO)
  1144. grav.D = 15
  1145. grav.P = 20000
  1146. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1147. grav.position = TORSO.Position
  1148. grav.Name = "V3BanishForce"..Player.Name
  1149. else
  1150. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1151. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1152. end
  1153. else
  1154. HUM.PlatformStand = false
  1155. end
  1156. end
  1157. elseif ISBANISH == "Gravity" then
  1158. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1159. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1160. HUM.PlatformStand = false
  1161. end
  1162. end
  1163. end
  1164. end
  1165. end
  1166. end
  1167. end
  1168.  
  1169. --//=================================\\
  1170. --|| ATTACK FUNCTIONS AND STUFF
  1171. --\\=================================//
  1172.  
  1173.  
  1174. function Joy()
  1175. ATTACK = true
  1176. Rooted = true
  1177. local LOOP = true
  1178. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1179. if NEWKEY == "t" then
  1180. KEY:Disconnect()
  1181. LOOP = false
  1182. end
  1183. end)
  1184. coroutine.resume(coroutine.create(function()
  1185. repeat
  1186. Swait()
  1187. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(60 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1188. until LOOP == false
  1189. end))
  1190. repeat
  1191. for i = 0, 0.4, 0.1 / Animation_Speed do
  1192. Swait()
  1193. if LOOP == false then
  1194. break
  1195. end
  1196. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202. end
  1203. for i = 0, 0.4, 0.1 / Animation_Speed do
  1204. Swait()
  1205. if LOOP == false then
  1206. break
  1207. end
  1208. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1212. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. end
  1215. for i = 0, 0.4, 0.1 / Animation_Speed do
  1216. Swait()
  1217. if LOOP == false then
  1218. break
  1219. end
  1220. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1224. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. end
  1227. for i = 0, 0.4, 0.1 / Animation_Speed do
  1228. Swait()
  1229. if LOOP == false then
  1230. break
  1231. end
  1232. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. end
  1239. until LOOP == false
  1240. ATTACK = false
  1241. Rooted = false
  1242. end
  1243.  
  1244.  
  1245. function Mercy()
  1246. banned = {}
  1247. TOBANISH = {}
  1248. local MercyMsgs = {"I guess I can set you free..", "This is a one time thing.", "Don't screw yourself over like that again.", "Ha, alright, you're free."}
  1249. chatfunc(MercyMsgs[MRANDOM(1,#MercyMsgs)])
  1250. end
  1251.  
  1252. function Banisher_Bullet()
  1253. ATTACK = true
  1254. Rooted = false
  1255. for i=0, 0.4, 0.1 / Animation_Speed do
  1256. Swait()
  1257. turnto(Mouse.Hit.p)
  1258. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1262. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1264. end
  1265. repeat
  1266. for i=0, 0.2, 0.1 / Animation_Speed do
  1267. Swait()
  1268. turnto(Mouse.Hit.p)
  1269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1273. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1275. end
  1276. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1277. SpawnTrail(Hole.Position,POS)
  1278. if HIT ~= nil then
  1279. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1280. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1281. Banish(HIT.Parent)
  1282. end
  1283. end
  1284. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1285. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1286. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1287. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1288. for i=0, 0.3, 0.1 / Animation_Speed do
  1289. Swait()
  1290. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1294. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1296. end
  1297. until KEYHOLD == false
  1298. ATTACK = false
  1299. Rooted = false
  1300. end
  1301.  
  1302. function Kickisher_Bullet()
  1303. ATTACK = true
  1304. Rooted = false
  1305. for i=0, 0.1, 0.1 / Animation_Speed do
  1306. Swait()
  1307. turnto(Mouse.Hit.p)
  1308. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1312. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1314. end
  1315. repeat
  1316. for i=0, 0.1, 0.1 / Animation_Speed do
  1317. Swait()
  1318. turnto(Mouse.Hit.p)
  1319. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1323. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1325. end
  1326. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1327. SpawnTrail(Hole.Position,POS)
  1328. if HIT ~= nil then
  1329. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1330. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1331. Banish(HIT.Parent)
  1332. end
  1333. end
  1334. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1335. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1336. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1337. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1338. for i=0, 0.3, 0.1 / Animation_Speed do
  1339. Swait()
  1340. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1344. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1346. end
  1347. until KEYHOLD == false
  1348. ATTACK = false
  1349. Rooted = false
  1350. end
  1351.  
  1352. function Nuke()
  1353. ATTACK = true
  1354. Rooted = true
  1355. local CHARGE = false
  1356. local BLASTS = {468991944, 468991990}
  1357. coroutine.resume(coroutine.create(function()
  1358. repeat
  1359. Swait()
  1360. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1364. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1366. until CHARGE == true
  1367. for i = 0, 0.4, 0.1 / Animation_Speed do
  1368. Swait()
  1369. WACKYEFFECT({
  1370. Time = 15,
  1371. EffectType = "Sphere",
  1372. Size = VT(60, 60, 60),
  1373. Size2 = VT(0, 0, 0),
  1374. Transparency = 1,
  1375. Transparency2 = 0.7,
  1376. CFrame = CF(RootPart.Position),
  1377. MoveToPos = nil,
  1378. RotationX = 0,
  1379. RotationY = 0,
  1380. RotationZ = 0,
  1381. Material = "Neon",
  1382. Color = C3(1, 0, 0),
  1383. SoundID = nil,
  1384. SoundPitch = nil,
  1385. SoundVolume = nil
  1386. })
  1387. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1391. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. end
  1394. coroutine.resume(coroutine.create(function()
  1395. local POS = RootPart.Position
  1396. wait(0.2)
  1397. for i = 1, 5 do
  1398. WACKYEFFECT({
  1399. Time = 65,
  1400. EffectType = "Sphere",
  1401. Size = VT(2, 2, 2),
  1402. Size2 = VT(0, 0, 500),
  1403. Transparency = 1,
  1404. Transparency2 = 0,
  1405. CFrame = CF(POS),
  1406. MoveToPos = nil,
  1407. RotationX = MRANDOM(-2, 2),
  1408. RotationY = MRANDOM(-12, 12),
  1409. RotationZ = MRANDOM(-2, 2),
  1410. Material = "Neon",
  1411. Color = C3(1, 0, 0),
  1412. SoundID = nil,
  1413. SoundPitch = nil,
  1414. SoundVolume = nil
  1415. })
  1416. end
  1417. wait(1)
  1418. SHAKECAM(POS, 9999999999, 25, 25)
  1419. ApplyAoE(POS, 450)
  1420. WACKYEFFECT({
  1421. Time = 85,
  1422. EffectType = "Sphere",
  1423. Size = VT(120, 120, 120),
  1424. Size2 = VT(350, 350, 350),
  1425. Transparency = 0,
  1426. Transparency2 = 1,
  1427. CFrame = CF(POS),
  1428. MoveToPos = nil,
  1429. RotationX = 0,
  1430. RotationY = 0,
  1431. RotationZ = 0,
  1432. Material = "Neon",
  1433. Color = C3(.5, 0, 0),
  1434. SoundID = nil,
  1435. SoundPitch = 1,
  1436. SoundVolume = 10
  1437. })
  1438. for i = 1, 20 do
  1439. WACKYEFFECT({
  1440. Time = 85,
  1441. EffectType = "Sphere",
  1442. Size = VT(120, 120, 120),
  1443. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1444. Transparency = 0.8,
  1445. Transparency2 = 1,
  1446. CFrame = CF(POS),
  1447. MoveToPos = nil,
  1448. RotationX = 0,
  1449. RotationY = 0,
  1450. RotationZ = 0,
  1451. Material = "Neon",
  1452. Color = C3(.5, 0, 0),
  1453. SoundID = nil,
  1454. SoundPitch = 1,
  1455. SoundVolume = 10
  1456. })
  1457. WACKYEFFECT({
  1458. Time = 100,
  1459. EffectType = "Wave",
  1460. Size = VT(25, 2, 25),
  1461. Size2 = VT(400, 0, 400) * 1.2,
  1462. Transparency = 0,
  1463. Transparency2 = 1,
  1464. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1465. MoveToPos = nil,
  1466. RotationX = 0,
  1467. RotationY = 0,
  1468. RotationZ = 0,
  1469. Material = "Neon",
  1470. Color = C3(.5, 0, 0),
  1471. SoundID = nil,
  1472. SoundPitch = nil,
  1473. SoundVolume = nil
  1474. })
  1475. end
  1476. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1477. for i = 1, 5 do
  1478. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1479. WACKYEFFECT({
  1480. Time = 120,
  1481. EffectType = "Wave",
  1482. Size = VT(150, 2, 150),
  1483. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1484. Transparency = 0,
  1485. Transparency2 = 1,
  1486. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1487. MoveToPos = nil,
  1488. RotationX = 0,
  1489. RotationY = 0,
  1490. RotationZ = 0,
  1491. Material = "Neon",
  1492. Color = C3(1, 0, 0),
  1493. SoundID = nil,
  1494. SoundPitch = nil,
  1495. SoundVolume = nil
  1496. })
  1497. end
  1498. end))
  1499. for i = 0, 1, 0.1 / Animation_Speed do
  1500. Swait()
  1501. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1507. end
  1508. ATTACK = false
  1509. Rooted = false
  1510. end))
  1511. for i = 1, 30 do
  1512. wait(0.01)
  1513. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1514. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1515. if HITFLOOR then
  1516. ApplyAoE(HITPOS, 65, true)
  1517. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1518. WACKYEFFECT({
  1519. Time = 25,
  1520. EffectType = "Sphere",
  1521. Size = VT(22, 22, 22),
  1522. Size2 = VT(85, 85, 85),
  1523. Transparency = 0,
  1524. Transparency2 = 1,
  1525. CFrame = CF(HITPOS),
  1526. MoveToPos = nil,
  1527. RotationX = 0,
  1528. RotationY = 0,
  1529. RotationZ = 0,
  1530. Material = "Neon",
  1531. Color = C3(1, 0, 0),
  1532. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1533. SoundPitch = MRANDOM(9, 12) / 10,
  1534. SoundVolume = 10
  1535. })
  1536. for e = 1, 3 do
  1537. WACKYEFFECT({
  1538. EffectType = "Wave",
  1539. Size = VT(25, 0, 25),
  1540. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1541. Transparency = 0,
  1542. Transparency2 = 1,
  1543. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1544. MoveToPos = nil,
  1545. RotationX = 0,
  1546. RotationY = 3,
  1547. RotationZ = 0,
  1548. Material = "Neon",
  1549. Color = C3(1, 0, 0),
  1550. SoundID = nil,
  1551. SoundPitch = nil,
  1552. SoundVolume = nil
  1553. })
  1554. WACKYEFFECT({
  1555. Time = 35,
  1556. EffectType = "Sphere",
  1557. Size = VT(22, 45, 22),
  1558. Size2 = VT(25, 45 + e * 75, 25),
  1559. Transparency = 0,
  1560. Transparency2 = 1,
  1561. CFrame = CF(HITPOS) * TURN,
  1562. MoveToPos = nil,
  1563. RotationX = 0,
  1564. RotationY = 0,
  1565. RotationZ = 0,
  1566. Material = "Neon",
  1567. Color = C3(1, 0, 0),
  1568. SoundID = nil,
  1569. SoundPitch = MRANDOM(9, 12) / 10,
  1570. SoundVolume = 10
  1571. })
  1572. end
  1573. end
  1574. end
  1575. CHARGE = true
  1576. end
  1577.  
  1578. function Shot1()
  1579. ATTACK = true
  1580. Rooted = false
  1581. for i=0, 0.05, 0.1 / Animation_Speed do
  1582. Swait()
  1583. turnto(Mouse.Hit.p)
  1584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1590. end
  1591. repeat
  1592. for i=0, 0.05, 0.1 / Animation_Speed do
  1593. Swait()
  1594. turnto(Mouse.Hit.p)
  1595. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1599. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1601. end
  1602. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1603. SpawnTrail(Hole.Position,POS)
  1604. if HIT ~= nil then
  1605. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1606. Banish(HIT.Parent)
  1607. end
  1608. end
  1609. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1610. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1611. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1612. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1613. for i=0, 0.05, 0.1 / Animation_Speed do
  1614. Swait()
  1615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1621. end
  1622. until KEYHOLD == false
  1623. ATTACK = false
  1624. Rooted = false
  1625. end
  1626.  
  1627. function Eon_Fire()
  1628. ATTACK = true
  1629. Rooted = true
  1630. local GYRO = IT("BodyGyro", RootPart)
  1631. GYRO.D = 15
  1632. GYRO.P = 2000
  1633. GYRO.MaxTorque = VT(0, 4000000, 0)
  1634. CreateSound("341301115", Head, 5, 1.1)
  1635. CreateSound("93724183", Head, 6, 1)
  1636. for i = 1, 250 do
  1637. Swait()
  1638. WACKYEFFECT({
  1639. Time = MRANDOM(5, 15),
  1640. EffectType = "Round Slash",
  1641. Size = VT(0, 0, 0),
  1642. Size2 = VT(0.12, 0, 0.12),
  1643. Transparency = 0.5,
  1644. Transparency2 = 1,
  1645. CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1646. MoveToPos = nil,
  1647. RotationX = MRANDOM(-50, 50) / 50,
  1648. RotationY = MRANDOM(-50, 50) / 10,
  1649. RotationZ = MRANDOM(-50, 50) / 50,
  1650. Material = "Neon",
  1651. Color = C3(1, 0, 0),
  1652. SoundID = nil,
  1653. SoundPitch = nil,
  1654. SoundVolume = nil
  1655. })
  1656. WACKYEFFECT({
  1657. Time = MRANDOM(5, 15),
  1658. EffectType = "Round Slash",
  1659. Size = VT(0, 0, 0),
  1660. Size2 = VT(0.1, 0, 0.1),
  1661. Transparency = 0.5,
  1662. Transparency2 = 1,
  1663. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)),
  1664. MoveToPos = nil,
  1665. RotationX = MRANDOM(-50, 50) / 50,
  1666. RotationY = MRANDOM(-50, 50) / 10,
  1667. RotationZ = MRANDOM(-50, 50) / 50,
  1668. Material = "Neon",
  1669. Color = C3(1, 0, 0),
  1670. SoundID = nil,
  1671. SoundPitch = nil,
  1672. SoundVolume = nil
  1673. })
  1674. WACKYEFFECT({
  1675. Time = MRANDOM(5, 15),
  1676. EffectType = "Round Slash",
  1677. Size = VT(0, 0, 0),
  1678. Size2 = VT(0.46, 0, 0.46),
  1679. Transparency = 0.5,
  1680. Transparency2 = 1,
  1681. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)),
  1682. MoveToPos = nil,
  1683. RotationX = MRANDOM(-50, 50) / 50,
  1684. RotationY = MRANDOM(-50, 50) / 10,
  1685. RotationZ = MRANDOM(-50, 50) / 50,
  1686. Material = "Neon",
  1687. Color = C3(1, 0, 0),
  1688. SoundID = nil,
  1689. SoundPitch = nil,
  1690. SoundVolume = nil
  1691. })
  1692. WACKYEFFECT({
  1693. Time = 5,
  1694. EffectType = "Sphere",
  1695. Size = VT(i, i, i) / 150,
  1696. Size2 = VT(0, 0, 0),
  1697. Transparency = 0.5,
  1698. Transparency2 = 1,
  1699. CFrame = Head.CFrame * CF(0, -0.25, -1),
  1700. MoveToPos = nil,
  1701. RotationX = 0,
  1702. RotationY = 0,
  1703. RotationZ = 0,
  1704. Material = "Neon",
  1705. Color = C3(0, 0, 0),
  1706. SoundID = nil,
  1707. SoundPitch = nil,
  1708. SoundVolume = nil
  1709. })
  1710. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1711. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  1714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  1715. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1717. end
  1718. GYRO:remove()
  1719. for i = 0, 1, 0.1 / Animation_Speed do
  1720. Swait()
  1721. WACKYEFFECT({
  1722. Time = 25,
  1723. EffectType = "Sphere",
  1724. Size = VT(300, 300, 300) / 250,
  1725. Size2 = VT(0, 0, 0),
  1726. Transparency = 0.5,
  1727. Transparency2 = 1,
  1728. CFrame = Head.CFrame * CF(0, -0.25, -1),
  1729. MoveToPos = nil,
  1730. RotationX = 0,
  1731. RotationY = 0,
  1732. RotationZ = 0,
  1733. Material = "Neon",
  1734. Color = C3(0, 0, 0),
  1735. SoundID = nil,
  1736. SoundPitch = nil,
  1737. SoundVolume = nil
  1738. })
  1739. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1743. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1745. end
  1746. coroutine.resume(coroutine.create(function()
  1747. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(3, 3, 3))
  1748. MakeForm(FIREBALL, "Ball")
  1749. local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false)
  1750. FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2)
  1751. for i = 1, 500 do
  1752. Swait()
  1753. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1754. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character)
  1755. if HITFLOOR ~= nil then
  1756. break
  1757. end
  1758. end
  1759. CreateSound(325132788, Effects, 8, 1, false)
  1760. for i = 1, 150 do
  1761. Swait()
  1762. WACKYEFFECT({
  1763. Time = 85,
  1764. EffectType = "Sphere",
  1765. Size = FIREBALL.Size,
  1766. Size2 = VT(0, 1000, 0),
  1767. Transparency = 0.5,
  1768. Transparency2 = 1,
  1769. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1770. MoveToPos = nil,
  1771. RotationX = MRANDOM(-50, 50) / 10,
  1772. RotationY = MRANDOM(-50, 50) / 10,
  1773. RotationZ = MRANDOM(-50, 50) / 10,
  1774. Material = "Neon",
  1775. Color = C3(0, 0, 0),
  1776. SoundID = nil,
  1777. SoundPitch = nil,
  1778. SoundVolume = nil
  1779. })
  1780. FIREBALL.Size = FIREBALL.Size - VT(3, 3, 3) / 120
  1781. end
  1782. Swait(5)
  1783. ApplyAoE(FIREBALL.Position, 435, 65, 65, 600, false)
  1784. for i = 1, 20 do
  1785. WACKYEFFECT({
  1786. Time = 85 + 5 * i,
  1787. EffectType = "Slash",
  1788. Size = VT(6, 0, 6),
  1789. Size2 = VT(42, 0, 42),
  1790. Transparency = 0.5,
  1791. Transparency2 = 1,
  1792. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1793. MoveToPos = nil,
  1794. RotationX = MRANDOM(-50, 50) / 50,
  1795. RotationY = MRANDOM(-50, 50) / 10,
  1796. RotationZ = MRANDOM(-50, 50) / 50,
  1797. Material = "Neon",
  1798. Color = C3(1, 1, 1),
  1799. SoundID = nil,
  1800. SoundPitch = nil,
  1801. SoundVolume = nil
  1802. })
  1803. WACKYEFFECT({
  1804. Time = 185 + 5 * i,
  1805. EffectType = "Swirl",
  1806. Size = VT(150, 150, 150),
  1807. Size2 = VT(700, 700, 700) + VT(150, 150, 150) * i,
  1808. Transparency = 0.5,
  1809. Transparency2 = 1,
  1810. CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1811. MoveToPos = nil,
  1812. RotationX = MRANDOM(-50, 50) / 50,
  1813. RotationY = MRANDOM(-50, 50) / 10,
  1814. RotationZ = MRANDOM(-50, 50) / 50,
  1815. Material = "Neon",
  1816. Color = C3(0, 0, 0),
  1817. SoundID = nil,
  1818. SoundPitch = nil,
  1819. SoundVolume = nil
  1820. })
  1821. WACKYEFFECT({
  1822. Time = 285 + 5 * i,
  1823. EffectType = "Round Slash",
  1824. Size = VT(3, 0, 3),
  1825. Size2 = VT(12, 0, 12),
  1826. Transparency = 0.5,
  1827. Transparency2 = 1,
  1828. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1829. MoveToPos = nil,
  1830. RotationX = MRANDOM(-50, 50) / 50,
  1831. RotationY = MRANDOM(-50, 50) / 10,
  1832. RotationZ = MRANDOM(-50, 50) / 50,
  1833. Material = "Neon",
  1834. Color = C3(0, 0, 0),
  1835. SoundID = nil,
  1836. SoundPitch = nil,
  1837. SoundVolume = nil
  1838. })
  1839. WACKYEFFECT({
  1840. Time = 285 + 5 * i,
  1841. EffectType = "Sphere",
  1842. Size = VT(650, 650, 650),
  1843. Size2 = VT(750, 750, 750) + VT(169, 169, 169) * i,
  1844. Transparency = 0.5,
  1845. Transparency2 = 1,
  1846. CFrame = FIREBALL.CFrame,
  1847. MoveToPos = nil,
  1848. RotationX = 0,
  1849. RotationY = 0,
  1850. RotationZ = 0,
  1851. Material = "Neon",
  1852. Color = C3(0, 0, 0),
  1853. SoundID = nil,
  1854. SoundPitch = 0,
  1855. SoundVolume = 0
  1856. })
  1857. end
  1858. wait(1)
  1859. WACKYEFFECT({
  1860. Time = 75,
  1861. EffectType = "Sphere",
  1862. Size = VT(350, 350, 350),
  1863. Size2 = VT(4500, 4500, 4500),
  1864. Transparency = 0.8,
  1865. Transparency2 = 1,
  1866. CFrame = FIREBALL.CFrame,
  1867. MoveToPos = nil,
  1868. RotationX = 0,
  1869. RotationY = 0,
  1870. RotationZ = 0,
  1871. Material = "Neon",
  1872. Color = C3(0, 0, 0),
  1873. SoundID = nil,
  1874. SoundPitch = 0,
  1875. SoundVolume = 0
  1876. })
  1877. for i = 1, 20 do
  1878. Swait()
  1879. ApplyAoE(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, false)
  1880. WACKYEFFECT({
  1881. Time = 85,
  1882. EffectType = "Sphere",
  1883. Size = VT(85, 85, 85),
  1884. Size2 = VT(0, 2500, 0),
  1885. Transparency = 0.5,
  1886. Transparency2 = 1,
  1887. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1888. MoveToPos = nil,
  1889. RotationX = MRANDOM(-50, 50) / 10,
  1890. RotationY = MRANDOM(-50, 50) / 10,
  1891. RotationZ = MRANDOM(-50, 50) / 10,
  1892. Material = "Neon",
  1893. Color = C3(0, 0, 0),
  1894. SoundID = nil,
  1895. SoundPitch = nil,
  1896. SoundVolume = nil
  1897. })
  1898. end
  1899. FIREBALL:remove()
  1900. end))
  1901. WACKYEFFECT({
  1902. Time = 25,
  1903. EffectType = "Ring",
  1904. Size = VT(0, 0, 0),
  1905. Size2 = VT(5.75, 5.75, 0),
  1906. Transparency = 0.7,
  1907. Transparency2 = 1,
  1908. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  1909. MoveToPos = nil,
  1910. RotationX = 0,
  1911. RotationY = 0,
  1912. RotationZ = 0,
  1913. Material = "Neon",
  1914. Color = C3(0, 0, 0),
  1915. SoundID = nil,
  1916. SoundPitch = nil,
  1917. SoundVolume = nil
  1918. })
  1919. WACKYEFFECT({
  1920. Time = 50,
  1921. EffectType = "Ring",
  1922. Size = VT(0, 0, 0),
  1923. Size2 = VT(15, 15, 0),
  1924. Transparency = 0.7,
  1925. Transparency2 = 1,
  1926. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  1927. MoveToPos = nil,
  1928. RotationX = 0,
  1929. RotationY = 0,
  1930. RotationZ = 0,
  1931. Material = "Neon",
  1932. Color = C3(0, 0, 0),
  1933. SoundID = nil,
  1934. SoundPitch = nil,
  1935. SoundVolume = nil
  1936. })
  1937. for i = 0, 1, 0.1 / Animation_Speed do
  1938. Swait()
  1939. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1943. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1945. end
  1946. ATTACK = false
  1947. Rooted = false
  1948. end
  1949. Weapon.Parent = Character
  1950. for _, c in pairs(Weapon:GetChildren()) do
  1951. if c.ClassName == "Part" then
  1952. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1953. end
  1954. end
  1955.  
  1956. function Taunt()
  1957. local TauntMsgs = {"Haha!", "lmaooo the owner ran outta ideas.", "Look at me!!", "So this is it?", "Dance time!"}
  1958. chatfunc(TauntMsgs[MRANDOM(1,#TauntMsgs)])
  1959. end
  1960.  
  1961.  
  1962.  
  1963. --//=================================\\
  1964. --|| ASSIGN THINGS TO KEYS
  1965. --\\=================================//
  1966.  
  1967. function MouseDown(Mouse)
  1968. if ATTACK == false then
  1969. end
  1970. end
  1971.  
  1972. function MouseUp(Mouse)
  1973. HOLD = false
  1974. end
  1975.  
  1976. function KeyDown(Key)
  1977. KEYHOLD = true
  1978. if Key == "z" and ATTACK == false then
  1979. Shot1()
  1980. end
  1981.  
  1982. if Key == "t" and ATTACK == false then
  1983. Taunt()
  1984. Joy()
  1985. end
  1986.  
  1987. if Key == "c" and ATTACK == false then
  1988. Banisher_Bullet()
  1989. end
  1990.  
  1991. if Key == "e" and ATTACK == false then
  1992. Mercy()
  1993. end
  1994.  
  1995. if Key == "f" and ATTACK == false then
  1996. Nuke()
  1997. end
  1998.  
  1999. if Key == "x" and ATTACK == false then
  2000. Kickisher_Bullet()
  2001. end
  2002. end
  2003.  
  2004. function KeyUp(Key)
  2005. KEYHOLD = false
  2006. end
  2007.  
  2008. Mouse.Button1Down:connect(function(NEWKEY)
  2009. MouseDown(NEWKEY)
  2010. end)
  2011. Mouse.Button1Up:connect(function(NEWKEY)
  2012. MouseUp(NEWKEY)
  2013. end)
  2014. Mouse.KeyDown:connect(function(NEWKEY)
  2015. KeyDown(NEWKEY)
  2016. end)
  2017. Mouse.KeyUp:connect(function(NEWKEY)
  2018. KeyUp(NEWKEY)
  2019. end)
  2020.  
  2021. --//=================================\\
  2022. --\\=================================//
  2023.  
  2024.  
  2025. function unanchor()
  2026. if UNANCHOR == true then
  2027. g = Character:GetChildren()
  2028. for i = 1, #g do
  2029. if g[i].ClassName == "Part" then
  2030. g[i].Anchored = false
  2031. end
  2032. end
  2033. end
  2034. end
  2035.  
  2036.  
  2037. --//=================================\\
  2038. --|| WRAP THE WHOLE SCRIPT UP
  2039. --\\=================================//
  2040.  
  2041. Humanoid.Changed:connect(function(Jump)
  2042. if Jump == "Jump" and (Disable_Jump == true) then
  2043. Humanoid.Jump = false
  2044. end
  2045. end)
  2046.  
  2047. local CONNECT = nil
  2048.  
  2049. while true do
  2050. Swait()
  2051. ANIMATE.Parent = nil
  2052. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2053. Humanoid = IT("Humanoid",Character)
  2054. end
  2055. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2056. v:Stop();
  2057. end
  2058. SINE = SINE + CHANGE
  2059. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2060. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2061. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2062. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2063. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2064. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2065. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2066. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2067. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2068. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2069. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2070. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2071. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2072. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2073. end
  2074. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2075. ANIM = "Jump"
  2076. if ATTACK == false then
  2077. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2081. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2083. end
  2084. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2085. ANIM = "Fall"
  2086. if ATTACK == false then
  2087. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2091. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2093. end
  2094. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2095. ANIM = "Idle"
  2096. if ATTACK == false then
  2097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.4, 0.5) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2103. end
  2104. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2105. ANIM = "Walk"
  2106. if ATTACK == false then
  2107. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2111. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2113. end
  2114. end
  2115.  
  2116.  
  2117. unanchor()
  2118. Humanoid.MaxHealth = "inf"
  2119. Humanoid.Health = "inf"
  2120. if Rooted == false then
  2121. Disable_Jump = false
  2122. Humanoid.WalkSpeed = Speed
  2123. elseif Rooted == true then
  2124. Disable_Jump = true
  2125. Humanoid.WalkSpeed = 0
  2126. end
  2127. tecks2.Rotation = MRANDOM(-12,11)/8
  2128. SKILL1FRAME.Rotation = MRANDOM(-4,4)/2
  2129.  
  2130. sick.Parent = Torso
  2131. sick:resume()
  2132. sick.Volume = 10
  2133. sick.Pitch = 1.1
  2134. sick.SoundId = "rbxassetid://928385983"
  2135. sick.Name = "Ha, hahAhAHAHAHAHAHHAHAHA"
  2136. refit()
  2137. end
  2138.  
  2139. --//=================================\\
  2140. --\\=================================//
  2141.  
  2142.  
  2143.  
  2144.  
  2145.  
  2146. --//====================================================\\--
  2147. --|| END OF SCRIPT
  2148. --\\====================================================//--
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