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- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- Torso=Character.Torso
- local wing2 = Instance.new ("ParticleEmitter")
- wing2.Parent = Torso
- wing2.Size = NumberSequence.new(2)
- wing2.Lifetime = NumberRange.new(1,1)
- wing2.Speed = NumberRange.new(1)
- wing2.Rate = (300)
- wing2.LockedToPart = true
- wing2.EmissionDirection = "Back"
- while true do
- wing2.Acceleration = Vector3.new(-20,0,0)
- wait (0.7)
- wing2.Acceleration = Vector3.new(-20,-15,0)
- wait(0.7)
- wing2.Acceleration = Vector3.new(-15,-20,0)
- wait(0.7)
- wing2.Acceleration = Vector3.new(0,-20,0)
- wait(0.7)
- wing2.Acceleration = Vector3.new(0,-20,-15)
- wait(0.7)
- wing2.Acceleration = Vector3.new(0,-15,-20)
- wait(0.7)
- wing2.Acceleration = Vector3.new(0,0,-20)
- wait(0.7)
- end
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