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- /*
- * Generated code file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
- */
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Runtime.CompilerServices;
- using UnityEngine;
- // Image 70: Assembly-CSharp.dll - Assembly: Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null - Types 6025-7374
- [Serializable]
- [CreateAssetMenu] // 0x0032123C-0x00321280
- public class Loot : ScriptableObject // TypeDefIndex: 6218
- {
- // Fields
- // [Header] // 0x00326094-0x003260E4
- // [Range] // 0x00326094-0x003260E4
- public float itemsChance; // 0x0C
- public int minItemQuantity; // 0x10
- public int maxItemQuantity; // 0x14
- // [Range] // 0x003260E4-0x003260FC
- public float legendaryChance; // 0x18
- public List<ItemLoot> specificItems; // 0x1C
- // [Header] // 0x003260FC-0x0032614C
- // [Range] // 0x003260FC-0x0032614C
- public float goldsChance; // 0x20
- public int minGoldQuantity; // 0x24
- public int maxGoldQuantity; // 0x28
- // [Header] // 0x0032614C-0x0032619C
- // [Range] // 0x0032614C-0x0032619C
- public float healthGlobeChance; // 0x2C
- // [Range] // 0x0032619C-0x003261B4
- public float empowerGlobeChance; // 0x30
- // [Header] // 0x003261B4-0x00326204
- // [Range] // 0x003261B4-0x00326204
- public float gemsChance; // 0x34
- public int randomGemsMin; // 0x38
- public int randomGemsMax; // 0x3C
- // Nested types
- [Serializable]
- public struct ItemLoot // TypeDefIndex: 6219
- {
- // Fields
- public int ID; // 0x00
- // [Range] // 0x0032E790-0x0032E7A8
- public float chance; // 0x04
- }
- // Constructors
- public Loot() {} // 0x004FE444-0x004FE4DC
- // Methods
- public void Drop(Func<Vector3> DropPosition, float itemChance = -1f /* Metadata: 0x003364C4 */) {} // 0x004FDE38-0x004FE444
- }
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