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Shuraken007

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May 23rd, 2021
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  1. /*
  2.  * Generated code file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
  3.  */
  4.  
  5. using System;
  6. using System.Collections.Generic;
  7. using System.Diagnostics;
  8. using System.Runtime.CompilerServices;
  9. using UnityEngine;
  10.  
  11. // Image 70: Assembly-CSharp.dll - Assembly: Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null - Types 6025-7374
  12.  
  13. [Serializable]
  14. [CreateAssetMenu] // 0x0032123C-0x00321280
  15. public class Loot : ScriptableObject // TypeDefIndex: 6218
  16. {
  17.     // Fields
  18.     // [Header] // 0x00326094-0x003260E4
  19.     // [Range] // 0x00326094-0x003260E4
  20.     public float itemsChance; // 0x0C
  21.     public int minItemQuantity; // 0x10
  22.     public int maxItemQuantity; // 0x14
  23.     // [Range] // 0x003260E4-0x003260FC
  24.     public float legendaryChance; // 0x18
  25.     public List<ItemLoot> specificItems; // 0x1C
  26.     // [Header] // 0x003260FC-0x0032614C
  27.     // [Range] // 0x003260FC-0x0032614C
  28.     public float goldsChance; // 0x20
  29.     public int minGoldQuantity; // 0x24
  30.     public int maxGoldQuantity; // 0x28
  31.     // [Header] // 0x0032614C-0x0032619C
  32.     // [Range] // 0x0032614C-0x0032619C
  33.     public float healthGlobeChance; // 0x2C
  34.     // [Range] // 0x0032619C-0x003261B4
  35.     public float empowerGlobeChance; // 0x30
  36.     // [Header] // 0x003261B4-0x00326204
  37.     // [Range] // 0x003261B4-0x00326204
  38.     public float gemsChance; // 0x34
  39.     public int randomGemsMin; // 0x38
  40.     public int randomGemsMax; // 0x3C
  41.  
  42.     // Nested types
  43.     [Serializable]
  44.     public struct ItemLoot // TypeDefIndex: 6219
  45.     {
  46.         // Fields
  47.         public int ID; // 0x00
  48.         // [Range] // 0x0032E790-0x0032E7A8
  49.         public float chance; // 0x04
  50.     }
  51.  
  52.     // Constructors
  53.     public Loot() {} // 0x004FE444-0x004FE4DC
  54.  
  55.     // Methods
  56.     public void Drop(Func<Vector3> DropPosition, float itemChance = -1f /* Metadata: 0x003364C4 */) {} // 0x004FDE38-0x004FE444
  57. }
  58.  
  59.  
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