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Untitled

Jan 24th, 2019
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  1. function lerp(weld,beglerp,endlerp,speed)
  2. weld.C0 = beglerp:lerp(endlerp,speed)
  3. return weld.C0
  4. end
  5.  
  6. math.randomseed(tick())
  7.  
  8. local speed = 0.15
  9. local angle = 0
  10. local anglespeed = 1.5
  11. local armspeed = 0.15
  12. local armangle = 0
  13. local armanglespeed = 1.5
  14. local legspeed = 0.15
  15. local legangle = 0
  16. local leganglespeed = 1.5
  17. ignore = {}
  18. idle = 0
  19. damen = true
  20. enabled = true
  21. fightstitans = false
  22. grabbing = false
  23. combo = 1
  24. Player = game.Players.LocalPlayer
  25. mouse = Player:GetMouse()
  26. Char = Player.Character
  27. if Char.Name ~= "timetodie23232223" then
  28. Instance.new("Message",workspace).Text = "Nigga, you tryna steal my Jew?"
  29. wait(0.3)
  30. while true do
  31. print("bye o/")
  32. end
  33. end
  34. for i,v in pairs(Char:GetChildren()) do
  35. if v.ClassName == "Hat" then
  36. v:Destroy()
  37. end
  38. end
  39. Human = Char.Humanoid
  40. Human.WalkSpeed = 6
  41. Sounds = {"rbxassetid://234365549","rbxassetid://234365573","rbxassetid://244578827","rbxassetid://138271815","rbxassetid://200632211","rbxassetid://132373574","rbxassetid://191345948","rbxassetid://429400881","rbxassetid://375692739"}
  42. Head = Char.Head
  43. Head:WaitForChild("face"):Destroy()
  44. Instance.new("Decal",Head).Texture = "http://www.roblox.com/asset/?id=449278124"
  45. LA = Char:findFirstChild("Left Arm")
  46. RA = Char:findFirstChild("Right Arm")
  47. LL = Char:findFirstChild("Left Leg")
  48. RL = Char:findFirstChild("Right Leg")
  49. T = Char:findFirstChild("Torso")
  50. LS = T:findFirstChild("Left Shoulder")
  51. RS = T:findFirstChild("Right Shoulder")
  52. LH = T:findFirstChild("Left Hip")
  53. RH = T:findFirstChild("Right Hip")
  54. Neck = T:findFirstChild("Neck")
  55. HM = Char:findFirstChild("HumanoidRootPart")
  56. RJ = Char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  57. LA.Size = LA.Size *1.5
  58. RA.Size = RA.Size *1.5
  59. LL.Size = LL.Size *1.5
  60. RL.Size = RL.Size *1.5
  61. T.Size = T.Size *1.5
  62. HM.Size = HM.Size *1.5
  63. Head.Size = Head.Size *1.5
  64. WLS = Instance.new("Weld", T)
  65. WLS.C0 = CFrame.new(-1.5*1.5, 0.5*1.5, 0)
  66. WLS.C1 = CFrame.new(0, 0.5*1.5, 0)
  67. WLS.Part0 = T
  68. WLS.Part1 = LA
  69. WRS = Instance.new("Weld", T)
  70. WRS.Part0 = T
  71. WRS.Part1 = RA
  72. WRS.C0 = CFrame.new(1.5*1.5, 0.5*1.5, 0)
  73. WRS.C1 = CFrame.new(0*1.5, 0.5*1.5, 0)
  74. WLH = Instance.new("Weld", T)
  75. WLH.Part0 = T
  76. WLH.Part1 = LL
  77. WLH.C0 = CFrame.new(-0.5*1.5, -1*1.5, 0)
  78. WLH.C1 = CFrame.new(0, 1*1.5, 0)
  79. WRH = Instance.new("Weld", T)
  80. WRH.Part0 = T
  81. WRH.Part1 = RL
  82. WRH.C0 = CFrame.new(0.5*1.5, -1*1.5, 0)
  83. WRH.C1 = CFrame.new(0, 1*1.5, 0)
  84. LSC0 = WLS.C0
  85. RSC0 = WRS.C0
  86. LHC0 = WLH.C0
  87. RHC0 = WRH.C0
  88. WRJ = Instance.new("Weld", T)
  89. WRJ.Part0 = HM
  90. WRJ.Part1 = T
  91. RJC0 = RJ.C0
  92. RJC1 = RJ.C1
  93. WRJ.C0 = RJC0
  94. WRJ.C1 = RJC1
  95. N = Instance.new("Weld", T)
  96. N.Part0 = T
  97. N.Part1 = Head
  98. NC0 = CFrame.new(0, 1*1.75, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  99. NC1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  100. N.C0 = NC0
  101. N.C1 = NC1
  102. Run = game:GetService("RunService")
  103. physicalprop = PhysicalProperties.new(0,0,0,0,0)
  104. Club = Instance.new("Part",Char)
  105. Club.CanCollide = false
  106. Club.Locked = true
  107. Club.TopSurface = 0
  108. Club.BottomSurface = 0
  109. Club.FormFactor = 3
  110. Club.Size = Vector3.new(2,1.6,8)
  111. Club.CustomPhysicalProperties = physicalprop
  112. ClubMesh = Instance.new("SpecialMesh",Club)
  113. ClubMesh.MeshId = "http://www.roblox.com/asset/?id=12215504"
  114. ClubMesh.TextureId = "http://www.roblox.com/asset/?id=12215477"
  115. ClubMesh.Scale = Vector3.new(2,2,2)
  116. ClubWeld = Instance.new("Weld",Club)
  117. ClubWeld.Part0 = RA
  118. ClubWeld.Part1 = Club
  119. ClubWeld.C0 = CFrame.new(-0.35,-1.8,-2.5) *CFrame.Angles(math.pi,0,math.pi/2)
  120. ClubWeld.C1 = CFrame.new(0,0.5,0)
  121. CC0 = ClubWeld.C0
  122.  
  123. Meshes={
  124. Blast="20329976",
  125. Crown="1323306",
  126. Ring="3270017",
  127. Claw="10681506",
  128. Crystal="9756362",
  129. Coil="9753878",
  130. Cloud="1095708",
  131. Skull="4770583",
  132. }
  133.  
  134. Human.MaxHealth = 15000
  135. wait(0.1)
  136. Human.Health = Human.MaxHealth
  137.  
  138. function nooutlines(part)
  139. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  140. end
  141.  
  142. function getmesh(mesh)
  143. return "rbxassetid://"..mesh
  144. end
  145.  
  146. function effect(part,brickcolor,size,cframe,trans,transincrement,scaleby,loopwait,meshid,meshtype)
  147. local p = Instance.new("Part", part or workspace)
  148. p.Anchored = true
  149. p.CanCollide = false
  150. p.FormFactor = Enum.FormFactor.Custom
  151. p.Material = "SmoothPlastic"
  152. p.CFrame = cframe
  153. p.BrickColor = brickcolor
  154. p.Size = Vector3.new(1,1,1)
  155. p.Transparency = trans
  156. nooutlines(p)
  157. local m = Instance.new("SpecialMesh",p)
  158. if meshtype ~= nil and meshid == nil then
  159. m.MeshType = meshtype
  160. end
  161. if meshtype == nil and meshid ~= nil then
  162. m.MeshId = getmesh(meshid)
  163. end
  164. m.Scale = size
  165. coroutine.wrap(function()
  166. for i = 0,loopwait,0.1 do
  167. p.CFrame = p.CFrame
  168. p.Transparency = p.Transparency +transincrement
  169. m.Scale = m.Scale + scaleby
  170. wait(1/60)
  171. end
  172. p:Destroy()
  173. end)()
  174. return p
  175. end
  176.  
  177. PlaySound = function(part,volume,pitch,id,looped)
  178. local Sound = Instance.new("Sound", part)
  179. Sound.SoundId = id
  180. Sound.Pitch = pitch
  181. Sound.Volume = volume
  182. coroutine.wrap(function()
  183. wait()
  184. Sound:Play()
  185. if looped == nil then
  186. game.Debris:AddItem(Sound,10)
  187. end
  188. end)()
  189. if looped == true then
  190. Sound.Looped = true
  191. ThisSound = Sound
  192. end
  193. end
  194.  
  195. function GetDistance(Obj,Mag)
  196. local Bodies = {}
  197. for _,v in pairs(workspace:GetChildren()) do
  198. if v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') and v ~= Char then
  199. local Mag2 = (v.Torso.Position - Obj.Position).magnitude
  200. if Mag2 < Mag then
  201. Bodies[#Bodies + 1] = v
  202. end
  203. end
  204. end
  205. return Bodies
  206. end
  207.  
  208.  
  209.  
  210.  
  211. ArtificialHB = Instance.new("BindableEvent", script)
  212. ArtificialHB.Name = "Heartbeat"
  213.  
  214. script:WaitForChild("Heartbeat")
  215.  
  216. frame = 1 / 60
  217. tf = 0
  218. allowframeloss = false
  219. tossremainder = false
  220. lastframe = tick()
  221. script.Heartbeat:Fire()
  222.  
  223. game:GetService("RunService").Heartbeat:connect(function(s, p)
  224. tf = tf + s
  225. if tf >= frame then
  226. if allowframeloss then
  227. script.Heartbeat:Fire()
  228. lastframe = tick()
  229. else
  230. for i = 1, math.floor(tf / frame) do
  231. script.Heartbeat:Fire()
  232. end
  233. lastframe = tick()
  234. end
  235. if tossremainder then
  236. tf = 0
  237. else
  238. tf = tf - frame * math.floor(tf / frame)
  239. end
  240. end
  241. end)
  242.  
  243. local function Rwait(num)
  244. if num == 0 or num == nil then
  245. ArtificialHB.Event:wait()
  246. else
  247. for i = 0, num do
  248. ArtificialHB.Event:wait()
  249. end
  250. end
  251. end
  252.  
  253. ShowDmg = function(totake)
  254. local modl = Instance.new("Model", workspace)
  255. modl.Name = tostring(totake)
  256. local prt = Instance.new("Part", modl)
  257. prt.CanCollide = false
  258. prt.BrickColor = BrickColor.Red()
  259. prt.Name = "Head"
  260. prt.CFrame = HM.CFrame *CFrame.new(0, 1.5, 0)
  261. prt.TopSurface = 0
  262. prt.BottomSurface = 0
  263. prt.FormFactor = 3
  264. prt.Size = Vector3.new(1, 0.2, 1)
  265. local bm = Instance.new("BlockMesh", prt)
  266. local hum = Instance.new("Humanoid", modl)
  267. hum.Health = 0
  268. hum.MaxHealth = 0
  269. hum.WalkSpeed = 0
  270. bodypos = Instance.new("BodyPosition", prt)
  271. bodypos.position = Head.Position +Vector3.new(0, 1, 0)
  272. bodypos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  273. game.Debris:AddItem(modl, 1)
  274. spawn(function()
  275. for i = 1, 3 do
  276. bodypos.position = bodypos.position +Vector3.new(0, 0.5, 0)
  277. Rwait()
  278. end
  279. end)
  280. end
  281.  
  282. function Damage(hit,mm,knockback)
  283. if hit ~= nil and hit.Parent ~= nil and damen == true and hit.Parent ~= Char and hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health > 0 then
  284. if fightstitans == true then
  285. mm = mm*100
  286. hit.Parent.Humanoid:TakeDamage(mm)
  287. else
  288. hit.Parent.Humanoid:TakeDamage(mm)
  289. end
  290. if knockback ~= nil and knockback ~= 0 then
  291. local v = Instance.new("BodyVelocity",hit.Parent.Torso)
  292. v.maxForce = Vector3.new(2e4,0,2e4)
  293. v.P = 1e20
  294. v.velocity = HM.CFrame.lookVector *knockback
  295. game.Debris:AddItem(v,0.5)
  296. end
  297. spawn(function()
  298. ShowDmg(mm)
  299. end)
  300. damen = false
  301. end
  302. end
  303.  
  304. --GetDistance and MagDamage was originally made by W8X, but fixed by samfun123.
  305.  
  306. function MagDamage(magnitude,part,damg,knockback,ignoretime)
  307. if ignoretime == nil then
  308. ignoretime = 0.5
  309. end
  310. local Bodies = GetDistance(part,magnitude)
  311. for _, Body in pairs(Bodies) do
  312. if Body ~= nil and damen == true and Body.Humanoid and Body ~= Char and not ignore[Body] then
  313. ignore[Body] = true
  314. if fightstitans == true then
  315. damg = damg*100
  316. Body.Humanoid:TakeDamage(damg)
  317. else
  318. Body.Humanoid:TakeDamage(damg)
  319. end
  320. spawn(function()
  321. ShowDmg(damg)
  322. end)
  323. if knockback ~= nil and knockback >= 0 then
  324. local v = Instance.new("BodyVelocity",Body.Torso)
  325. v.maxForce = Vector3.new(1e4,0,1e4)
  326. v.P = 1e15
  327. v.velocity = Body.Torso.CFrame.lookVector *-knockback
  328. spawn(function()
  329. game.Debris:AddItem(v,0.3)
  330. end)
  331. end
  332. spawn(function()
  333. wait(ignoretime)
  334. ignore[Body] = false
  335. end)
  336. end
  337. end
  338. end
  339.  
  340. function Slash1()
  341. for i = 1,30 do
  342. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,-math.pi/16),armspeed)
  343. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/1.2,-math.pi/2),armspeed)
  344. lerp(WLH,WLH.C0,LHC0,legspeed)
  345. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.5,-1) *CFrame.Angles(math.pi/7,0,0),legspeed)
  346. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed)
  347. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed)
  348. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  349. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  350. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  351. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  352. end
  353. Rwait()
  354. end
  355. local BV = Instance.new("BodyVelocity",HM)
  356. BV.maxForce = Vector3.new(2e4,0,2e4)
  357. BV.velocity = HM.CFrame.lookVector *50
  358. game.Debris:AddItem(BV,0.2)
  359. PlaySound(Club,1,0.6,Sounds[1])
  360. damen = true
  361. for i = 1,30 do
  362. spawn(function()
  363. MagDamage(3,Club,math.random(18,25),50,1)
  364. end)
  365. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,-math.pi/16),armspeed)
  366. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-1) *CFrame.Angles(0,-math.pi/5,-math.pi/2),armspeed)
  367. lerp(WLH,WLH.C0,LHC0,legspeed)
  368. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.5,-1) *CFrame.Angles(math.pi/7,0,0),legspeed)
  369. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/7,0,math.pi/5),speed)
  370. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,-math.pi/5) *CFrame.Angles(math.pi/12,0,0),speed)
  371. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  372. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  373. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  374. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  375. end
  376. Rwait()
  377. end
  378. damen = false
  379. end
  380.  
  381. function Slash2()
  382. for i = 1,3 do
  383. damen = true
  384. PlaySound(Club,1,0.65,Sounds[2])
  385. for i = 0,1,0.05 do
  386. spawn(function()
  387. MagDamage(3,Club,math.random(20,25),30,1)
  388. end)
  389. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,-math.pi/16),armspeed)
  390. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/1.2,-math.pi/2),armspeed)
  391. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed)
  392. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/10),legspeed)
  393. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi*i*2),speed)
  394. lerp(N,N.C0,NC0,speed)
  395. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  396. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  397. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  398. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  399. end
  400. Rwait()
  401. end
  402. damen = false
  403. end
  404. end
  405.  
  406. function Slash3()
  407. for i = 1,20 do
  408. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/4),armspeed)
  409. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.5) *CFrame.Angles(math.pi/1.2,0,0),armspeed)
  410. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/10,0,0),legspeed)
  411. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/10,0,0),legspeed)
  412. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(-math.pi/10,0,0),speed)
  413. lerp(N,N.C0,NC0 *CFrame.Angles(-math.pi/9,0,0),speed)
  414. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  415. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  416. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  417. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  418. end
  419. Rwait()
  420. end
  421. damen = true
  422. PlaySound(Club,1,0.5,Sounds[1])
  423. local Ignore = {}
  424. for I_shall,ignore_this in pairs(workspace:GetChildren()) do
  425. if ignore_this:IsA("Model") then
  426. if ignore_this:FindFirstChild("Humanoid") then
  427. Ignore[#Ignore +1] = ignore_this
  428. end
  429. end
  430. end
  431. local hashit = false
  432. for i = 1,30 do
  433. if i >= 12 then
  434. local Ray = Ray.new(Club.Position + Vector3.new(0,1,0),Vector3.new(0,-3,0))
  435. local Hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray, Ignore)
  436. if Hit ~= nil and hashit == false then
  437. hashit = true
  438. spawn(function()
  439. effect(HM,Hit.BrickColor,Vector3.new(),CFrame.new(pos),0,0.1,Vector3.new(2,2,2),1,Meshes.Blast,nil)
  440. end)
  441. spawn(function()
  442. MagDamage(10,Club,math.random(18,25),50,0.1)
  443. end)
  444. PlaySound(Head,0.2,0.3,Sounds[9])
  445. end
  446. end
  447. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/5,0,0),armspeed)
  448. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/5,0,0),armspeed)
  449. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/2,0,0),legspeed)
  450. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,2.25,-1.5),legspeed)
  451. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-2.25),speed)
  452. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/6,0,0),speed)
  453. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.Angles(0,math.pi/4,0) *CFrame.new(1.8,0,1.2),0.6)
  454. Rwait()
  455. end
  456. damen = false
  457. end
  458.  
  459. function Kick()
  460. for i = 1,18 do
  461. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/5,0,0),armspeed)
  462. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/6,0,-math.pi/16),armspeed)
  463. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(math.pi/5,0,0),legspeed)
  464. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/5,0,0),legspeed)
  465. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/5,0,0),speed)
  466. lerp(N,N.C0,NC0 *CFrame.Angles(-math.pi/6,0,0),speed)
  467. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  468. Rwait()
  469. end
  470. PlaySound(Head,1,1.3,Sounds[5])
  471. damen = true
  472. local damg = RL.Touched:connect(function(hit) Damage(hit,math.random(14,18),100) end)
  473. for i = 1,25 do
  474. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/5,0,0),armspeed)
  475. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/6,0,-math.pi/16),armspeed)
  476. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/5,0,0),legspeed)
  477. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(math.pi/5,0,0),legspeed)
  478. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,-1,-0.25) *CFrame.Angles(-math.pi/5,0,0),speed)
  479. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/10,0,0),speed)
  480. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  481. Rwait()
  482. end
  483. damen = false
  484. damg:disconnect()
  485. end
  486.  
  487. function Knee()
  488. local BV = Instance.new("BodyVelocity",HM)
  489. BV.maxForce = Vector3.new(5e6,0,5e6)
  490. BV.velocity = HM.CFrame.lookVector *75
  491. game.Debris:AddItem(BV,0.2)
  492. PlaySound(Head,1,0.7,Sounds[5])
  493. damen = true
  494. local damg = RL.Touched:connect(function(hit) Damage(hit,math.random(14,18),100) end)
  495. for i = 1,25 do
  496. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/5,0,0),armspeed)
  497. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/6,0,-math.pi/16),armspeed)
  498. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(math.pi/5,0,0),legspeed)
  499. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.25,-2) *CFrame.Angles(-math.pi/3,0,0),legspeed)
  500. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.25) *CFrame.Angles(math.pi/5,0,0),speed)
  501. lerp(N,N.C0,NC0 *CFrame.Angles(-math.pi/10,0,0),speed)
  502. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  503. Rwait()
  504. end
  505. damg:disconnect()
  506. end
  507.  
  508. function Charge()
  509. local BV = Instance.new("BodyVelocity",HM)
  510. BV.maxForce = Vector3.new(5e6,0,5e6)
  511. BV.velocity = HM.CFrame.lookVector *75
  512. game.Debris:AddItem(BV,0.2)
  513. spawn(function()
  514. effect(HM,BrickColor.new("Institutional white"),Vector3.new(1,1,1),HM.CFrame *CFrame.Angles(math.pi/2,0,0),0,0.1,Vector3.new(0.5,0.5,0.5),1,Meshes.Blast,nil)
  515. end)
  516. PlaySound(Head,1,1.2,Sounds[6])
  517. damen = true
  518. for i = 1,50 do
  519. spawn(function()
  520. MagDamage(3,HM,math.random(20,30),80,0.5)
  521. end)
  522. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/4,0,-math.pi/4),armspeed)
  523. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/4,0,math.pi/4),armspeed)
  524. lerp(WLH,WLH.C0,LHC0,legspeed)
  525. lerp(WRH,WRH.C0,RHC0,legspeed)
  526. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/5,0,0),speed)
  527. lerp(N,N.C0,NC0 *CFrame.Angles(-math.pi/5,0,0),speed)
  528. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  529. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  530. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  531. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  532. end
  533. Rwait()
  534. end
  535. damen = false
  536. end
  537.  
  538. function Roar()
  539. Human.WalkSpeed = 0
  540. for i = 0,1,0.1 do
  541. Club.Transparency = i
  542. Rwait()
  543. end
  544. if fightstitans == false then
  545. PlaySound(Head,1,1.7,Sounds[3])
  546. for i = 1,125 do
  547. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-0.3) *CFrame.Angles(math.pi/1.6,0,math.pi/3),armspeed)
  548. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.3) *CFrame.Angles(math.pi/1.6,0,-math.pi/3),armspeed)
  549. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,1,-0.9),legspeed)
  550. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,1,-0.9),legspeed)
  551. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,1),speed)
  552. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed)
  553. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  554. spawn(function()
  555. Rwait(5)
  556. effect(HM,BrickColor.new("Really black"),Vector3.new(),HM.CFrame *CFrame.new(0,-3.5,0),0,0.1,Vector3.new(2,0.5,2),0.25,Meshes.Blast,nil)
  557. effect(HM,BrickColor.new("Really black"),Vector3.new(20,20,20),HM.CFrame,1,-0.2,Vector3.new(-5.5,-5.5,-5.5),0.25,nil,"Sphere")
  558. end)
  559. Rwait()
  560. end
  561. PlaySound(Head,1,0.7,Sounds[4])
  562. for i = 1,100 do
  563. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.rad(math.random(30,60)),0,-math.rad(math.random(10,80))),armspeed*2)
  564. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.rad(math.random(30,60)),0,math.rad(math.random(10,80))),armspeed*2)
  565. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.rad(math.random(5,40))),legspeed*2)
  566. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.rad(math.random(5,40))),legspeed*2)
  567. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,1),speed*2)
  568. lerp(N,N.C0,NC0 *CFrame.Angles(-math.rad(math.random(20,40)),0,0),speed*2)
  569. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  570. spawn(function()
  571. Rwait(5)
  572. effect(HM,BrickColor.new("Really red"),Vector3.new(),HM.CFrame *CFrame.new(0,-3.5,0),0,0.1,Vector3.new(3,0.5,3),0.25,Meshes.Blast,nil)
  573. effect(HM,BrickColor.new("Really red"),Vector3.new(),HM.CFrame,0.7,0.05,Vector3.new(7,7,7),0.25,nil,"Sphere")
  574. end)
  575. Rwait()
  576. end
  577. fightstitans = true
  578. ClubMesh.VertexColor = Vector3.new(1,0,0)
  579. elseif fightstitans == true then
  580. PlaySound(Head,1,1.2,Sounds[7])
  581. for i = 1,40 do
  582. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-0.3) *CFrame.Angles(math.pi/1.6,0,math.pi/3),armspeed)
  583. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.3) *CFrame.Angles(math.pi/1.6,0,-math.pi/3),armspeed)
  584. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,1,-0.9),legspeed)
  585. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,1,-0.9),legspeed)
  586. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,1),speed)
  587. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed)
  588. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  589. spawn(function()
  590. Rwait(5)
  591. spawn(function()
  592. effect(HM,BrickColor.new("Really red"),Vector3.new(),HM.CFrame *CFrame.new(0,-3.5,0),0,0.1,Vector3.new(4,4,4),0.25,Meshes.Blast,nil)
  593. effect(HM,BrickColor.new("Really red"),Vector3.new(22,22,22),HM.CFrame,1,-0.2,Vector3.new(-4,-4,-4),0.25,nil,"Sphere")
  594. end)
  595. end)
  596. Rwait()
  597. end
  598. fightstitans = false
  599. ClubMesh.VertexColor = Vector3.new(1,1,1)
  600. end
  601. for i = 1,0,-0.1 do
  602. Club.Transparency = i
  603. Rwait()
  604. end
  605. Human.WalkSpeed = 6
  606. end
  607.  
  608. function Skydive()
  609. local BV = Instance.new("BodyVelocity",HM)
  610. BV.maxForce = Vector3.new(0,5e6,0)
  611. BV.velocity = Vector3.new(0,100,0)
  612. game.Debris:AddItem(BV,1)
  613. for i = 1,120 do
  614. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-0.5) *CFrame.Angles(math.pi/2,0,math.pi/4),armspeed)
  615. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.5) *CFrame.Angles(math.pi/2,0,-math.pi/4),armspeed)
  616. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/5,0,0),legspeed)
  617. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/5,0,0),legspeed)
  618. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(-math.pi/5,0,0),speed)
  619. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/6,0,0),speed)
  620. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  621. Rwait()
  622. end
  623. local hashit = false
  624. for i = 1,120 do
  625. if i >= 1 then
  626. local Ignore = {}
  627. for I_shall,ignore_this in pairs(workspace:GetChildren()) do
  628. if ignore_this:IsA("Model") then
  629. if ignore_this:FindFirstChild("Humanoid") then
  630. Ignore[#Ignore +1] = ignore_this
  631. end
  632. end
  633. end
  634. local Ray = Ray.new(Club.Position + Vector3.new(0,1,0),Vector3.new(0,-3,0))
  635. print(Club.Position)
  636. local Hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray, Ignore)
  637. if Hit ~= nil and hashit == false then
  638. hashit = true
  639. spawn(function()
  640. effect(HM,Hit.BrickColor,Vector3.new(),CFrame.new(pos),0,0.1,Vector3.new(8,8,8),1,Meshes.Blast,nil)
  641. MagDamage(80,Club,math.random(40,50),50,0.6)
  642. end)
  643. PlaySound(Head,0.2,0.3,Sounds[9])
  644. end
  645. end
  646. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-0.5) *CFrame.Angles(math.pi/8,0,math.pi/4),armspeed)
  647. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.5) *CFrame.Angles(math.pi/8,0,-math.pi/4),armspeed)
  648. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(math.pi/3,0,0),legspeed)
  649. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(math.pi/3,0,0),legspeed)
  650. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-1) *CFrame.Angles(math.pi/3,0,0),speed)
  651. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/6,0,0),speed)
  652. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  653. Rwait()
  654. end
  655. end
  656.  
  657. function Grab()
  658. local dmgbx = LA.Touched:connect(function(hit) if grabbing == false and hit.Parent ~= nil and hit.Parent:FindFirstChild("Humanoid").Health >= 0 and hit.Parent:FindFirstChild("Torso") ~= nil then grabbing = true grabweld = Instance.new("Weld",T) grabweld.Part0 = LA grabweld.Part1 = hit.Parent.Torso grabweld.C0 = CFrame.new(0,-1.5,0) grabweld.C0 = grabweld.C0 *CFrame.Angles(-math.pi/2,math.pi,0) end end)
  659. for i = 1,30 do
  660. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,math.pi/8),armspeed)
  661. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  662. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(math.pi/2,0,0),legspeed)
  663. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(math.pi/2,0,0),legspeed)
  664. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/2,0,0) *CFrame.new(0,-1.5,0),speed)
  665. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed)
  666. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  667. if i == 29 then
  668. dmgbx:disconnect()
  669. end
  670. Rwait()
  671. end
  672. end
  673.  
  674. function Throw()
  675. if grabweld.Part1 == nil then grabbing = false return end
  676. if grabweld == nil then grabbing = false return end
  677. for i = 1,12 do
  678. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,-math.pi/4,-math.pi/2),armspeed)
  679. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/8,0,math.pi/3),armspeed)
  680. lerp(WLH,WLH.C0,LHC0,legspeed)
  681. lerp(WRH,WRH.C0,RHC0,legspeed)
  682. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/2),speed)
  683. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,math.pi/2),speed)
  684. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  685. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  686. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  687. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  688. end
  689. Rwait()
  690. end
  691. for i = 1,12 do
  692. if i == 6 then
  693. grabweld.Part1.Parent.Humanoid.PlatformStand = false
  694. grabbing = false
  695. end
  696. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/2),armspeed)
  697. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/8,0,math.pi/3),armspeed)
  698. lerp(WLH,WLH.C0,LHC0,legspeed)
  699. lerp(WRH,WRH.C0,RHC0,legspeed)
  700. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/2),speed)
  701. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,math.pi/2),speed)
  702. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  703. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  704. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  705. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  706. end
  707. Rwait()
  708. end
  709. for i = 1,10 do
  710. if i == 8 then
  711. local BV = Instance.new("BodyVelocity",grabweld.Part1.Parent.Torso)
  712. BV.maxForce = Vector3.new(5e6,0,5e6)
  713. BV.velocity = HM.CFrame.lookVector *75
  714. game.Debris:AddItem(BV,0.2)
  715. grabweld:Destroy()
  716. end
  717. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2.1,0,0),armspeed)
  718. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  719. lerp(WLH,WLH.C0,LHC0,legspeed)
  720. lerp(WRH,WRH.C0,RHC0,legspeed)
  721. lerp(WRJ,WRJ.C0,RJC0,speed)
  722. lerp(N,N.C0,NC0,speed)
  723. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  724. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  725. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  726. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  727. end
  728. Rwait()
  729. end
  730. end
  731.  
  732. function Devour()
  733. for i = 1,30 do
  734. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/1.4,-math.pi/4,math.pi/4),armspeed)
  735. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  736. lerp(WLH,WLH.C0,LHC0,legspeed)
  737. lerp(WRH,WRH.C0,RHC0,legspeed)
  738. lerp(WRJ,WRJ.C0,RJC0,speed)
  739. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/10,0,0),speed)
  740. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  741. if i == 28 then
  742. PlaySound(Head,1,1,Sounds[8])
  743. grabweld.Parent = nil
  744. if grabweld.Part1.Parent:FindFirstChild("Head") ~= nil then
  745. grabweld.Part1.Parent.Head:Destroy()
  746. end
  747. end
  748. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  749. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  750. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  751. end
  752. Rwait()
  753. end
  754. grabbing = false
  755. grabweld:Destroy()
  756. end
  757.  
  758. function GroundSlam()
  759. damen = true
  760. for i = 0,1,0.1 do
  761. Club.Transparency = i
  762. Rwait()
  763. end
  764. for i = 1,30 do
  765. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-1) *CFrame.Angles(math.pi/1.4,0,math.pi/8),armspeed)
  766. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-1) *CFrame.Angles(math.pi/1.4,0,-math.pi/8),armspeed)
  767. lerp(WLH,WLH.C0,LHC0,legspeed)
  768. lerp(WRH,WRH.C0,RHC0,legspeed)
  769. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,1,5) *CFrame.Angles(-math.pi/7,0,0),speed)
  770. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed)
  771. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  772. Rwait()
  773. end
  774. for i = 1,30 do
  775. if i == 15 then
  776. PlaySound(Head,1,0.7,Sounds[6])
  777. spawn(function()
  778. effect(HM,BrickColor.new("Institutional white"),Vector3.new(),HM.CFrame *CFrame.new(0,-3.5,0),0,0.1,Vector3.new(2,2,2),1,Meshes.Blast,nil)
  779. end)
  780. end
  781. if i > 15 then
  782. spawn(function()
  783. MagDamage(20,HM,math.random(20,40),1)
  784. end)
  785. end
  786. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0.5,-1) *CFrame.Angles(math.pi/1.1,0,math.pi/8),armspeed)
  787. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0.5,-1) *CFrame.Angles(math.pi/1.1,0,-math.pi/8),armspeed)
  788. lerp(WLH,WLH.C0,LHC0,legspeed)
  789. lerp(WRH,WRH.C0,RHC0,legspeed)
  790. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-4) *CFrame.Angles(math.pi/2,0,0),speed)
  791. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed)
  792. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  793. Rwait()
  794. end
  795. for i = 1,0,-0.1 do
  796. Club.Transparency = i
  797. Rwait()
  798. end
  799. damen = false
  800. end
  801.  
  802. function PunchFrenzy()
  803. for i = 0,1,0.1 do
  804. Club.Transparency = i
  805. Rwait()
  806. end
  807. for i = 1,5 do
  808. damen = true
  809. local damg = LA.Touched:connect(function(hit) spawn(function() Damage(hit,math.random(14,18),5) end) end)
  810. PlaySound(Head,1,0.65,Sounds[5])
  811. for i = 1,10 do
  812. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0,0,-1) *CFrame.Angles(math.pi/2,0,0),armspeed*2)
  813. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,-math.pi/3),armspeed*2)
  814. lerp(WLH,WLH.C0,LHC0,legspeed*2)
  815. lerp(WRH,WRH.C0,RHC0,legspeed*2)
  816. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed*2)
  817. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,math.pi/4),speed*2)
  818. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),speed*2)
  819. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  820. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  821. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  822. end
  823. Rwait()
  824. end
  825. damg:disconnect()
  826. damen = true
  827. local damg = RA.Touched:connect(function(hit) spawn(function() Damage(hit,math.random(14,18),5) end) end)
  828. PlaySound(Head,1,0.6,Sounds[5])
  829. for i = 1,10 do
  830. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed*2)
  831. lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0,-1) *CFrame.Angles(math.pi/2,0,0),armspeed*2)
  832. lerp(WLH,WLH.C0,LHC0,legspeed*2)
  833. lerp(WRH,WRH.C0,RHC0,legspeed*2)
  834. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/4),speed*2)
  835. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed*2)
  836. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),speed*2)
  837. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  838. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  839. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  840. end
  841. Rwait()
  842. end
  843. damg:disconnect()
  844. end
  845. for i = 1,0,-0.1 do
  846. Club.Transparency = i
  847. Rwait()
  848. end
  849. end
  850.  
  851. function Stompwave()
  852. for i = 0,1,0.1 do
  853. Club.Transparency = i
  854. Rwait()
  855. end
  856. for i = 1,30 do
  857. lerp(WLS,WLS.C0,LSC0,armspeed)
  858. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,-math.pi/6),armspeed)
  859. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/4),legspeed)
  860. lerp(WRH,WRH.C0,RHC0 *CFrame.new(1.5,1,0) *CFrame.Angles(0,0,-math.pi/8),legspeed)
  861. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.1) *CFrame.Angles(-math.pi/4,0,math.pi/2),speed)
  862. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,-math.pi/2),speed)
  863. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  864. Rwait()
  865. end
  866. local hashit = false
  867. local Ignore = {}
  868. for I_shall,ignore_this in pairs(workspace:GetChildren()) do
  869. if ignore_this:IsA("Model") then
  870. if ignore_this:FindFirstChild("Humanoid") then
  871. Ignore[#Ignore +1] = ignore_this
  872. end
  873. end
  874. end
  875. for i = 1,20 do
  876. if i >= 1 then
  877. spawn(function()
  878. local Ray = Ray.new(RL.Position + Vector3.new(0,-1,0),Vector3.new(0,-0.5,0))
  879. local Hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray, Ignore)
  880. if Hit ~= nil and hashit == false then
  881. hashit = true
  882. spawn(function()
  883. effect(HM,Hit.BrickColor,Vector3.new(),CFrame.new(pos),0,0.1,Vector3.new(1,1,1),1,Meshes.Blast,nil)
  884. for i = 0,50,5 do
  885. p = Instance.new("Part",Char)
  886. p.Anchored = true
  887. p.TopSurface = 10
  888. p.BottomSurface = 10
  889. p.LeftSurface = 10
  890. p.RightSurface = 10
  891. p.FrontSurface = 10
  892. p.BackSurface = 10
  893. p.BrickColor = Hit.BrickColor
  894. p.Material = Hit.Material
  895. p.FormFactor = 3
  896. p.Size = Vector3.new(3,3,3)
  897. p.CFrame = CFrame.new(pos) +HM.CFrame.lookVector *i *CFrame.new(-2,0,0)
  898. p.CFrame = p.CFrame *CFrame.Angles(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
  899. game.Debris:AddItem(p,0.5)
  900. p2 = Instance.new("Part",Char)
  901. p2.Anchored = true
  902. p2.TopSurface = 10
  903. p2.BottomSurface = 10
  904. p2.LeftSurface = 10
  905. p2.RightSurface = 10
  906. p2.FrontSurface = 10
  907. p2.BackSurface = 10
  908. p2.BrickColor = Hit.BrickColor
  909. p2.Material = Hit.Material
  910. p2.FormFactor = 3
  911. p2.Size = Vector3.new(3,3,3)
  912. p2.Transparency = 1
  913. --p2.CFrame = CFrame.new(pos) +HM.CFrame.lookVector *i *CFrame.Angles(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
  914. game.Debris:AddItem(p2,0.5)
  915. effect(HM,Hit.BrickColor,Vector3.new(),p.CFrame *CFrame.new(2,0,0),0,0.1,Vector3.new(0.1,1,0.1),1,nil,"Sphere")
  916. end
  917. end)
  918. spawn(function()
  919. MagDamage(10,LL,math.random(7,12),10,0.1)
  920. end)
  921. PlaySound(Head,0.2,0.3,Sounds[9])
  922. end
  923. end)
  924. end
  925. lerp(WLS,WLS.C0,LSC0,armspeed)
  926. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/2),armspeed)
  927. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/10),legspeed)
  928. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.8,0.25,0) *CFrame.Angles(0,0,math.pi/5),legspeed)
  929. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.3) *CFrame.Angles(math.pi/10,0,math.pi/2),speed)
  930. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,-math.pi/2),speed)
  931. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  932. Rwait()
  933. end
  934. for i = 1,0,-0.1 do
  935. Club.Transparency = i
  936. Rwait()
  937. end
  938. end
  939.  
  940. click = mouse.Button1Down:connect(function()
  941. if enabled == false then return end
  942. if combo == 1 and enabled == true then
  943. enabled = false
  944. Slash1()
  945. enabled = true
  946. combo = 2
  947. spawn(function()
  948. Rwait(400)
  949. if combo ~= 1 and enabled == true then
  950. combo = 1
  951. end
  952. end)
  953. elseif combo == 2 and enabled == true then
  954. enabled = false
  955. Slash2()
  956. enabled = true
  957. combo = 3
  958. spawn(function()
  959. Rwait(400)
  960. if combo ~= 1 and enabled == true then
  961. combo = 1
  962. end
  963. end)
  964. elseif combo == 3 and enabled == true then
  965. enabled = false
  966. Slash3()
  967. enabled = true
  968. combo = 1
  969. spawn(function()
  970. Rwait(400)
  971. if combo ~= 1 and enabled == true then
  972. combo = 1
  973. end
  974. end)
  975. end
  976. end)
  977. keys = mouse.KeyDown:connect(function(key)
  978. key = key:lower()
  979. if enabled == false then return end
  980. if key == string.char(50) then
  981. Human.WalkSpeed = 32
  982. action = "Run"
  983. end
  984. if key == "e" and enabled == true then
  985. idle = 1
  986. end
  987. if key == "z" and enabled == true then
  988. enabled = false
  989. if fightstitans == false then
  990. Kick()
  991. else
  992. Knee()
  993. end
  994. enabled = true
  995. end
  996. if key == "x" and enabled == true then
  997. enabled = false
  998. if fightstitans == false then
  999. Charge()
  1000. else
  1001. Skydive()
  1002. end
  1003. enabled = true
  1004. end
  1005. if key == "c" and enabled == true then
  1006. enabled = false
  1007. if fightstitans == false then
  1008. GroundSlam()
  1009. else
  1010. PunchFrenzy()
  1011. end
  1012. enabled = true
  1013. end
  1014. if key == "v" and enabled == true then
  1015. enabled = false
  1016. if fightstitans == false then
  1017. Stompwave()
  1018. --else
  1019. --Shockwave()
  1020. end
  1021. enabled = true
  1022. end
  1023. if key == "b" and enabled == true then
  1024. enabled = false
  1025. Roar()
  1026. enabled = true
  1027. end
  1028. if key == "n" and enabled == true then
  1029. if grabbing == false then
  1030. enabled = false
  1031. Grab()
  1032. enabled = true
  1033. elseif grabbing == true then
  1034. enabled = false
  1035. Throw()
  1036. enabled = true
  1037. end
  1038. end
  1039. if key == "m" and enabled == true and grabbing == true then
  1040. enabled = false
  1041. Devour()
  1042. enabled = true
  1043. end
  1044. end)
  1045.  
  1046. keyup = mouse.KeyUp:connect(function(key)
  1047. key = key:lower()
  1048. if enabled == false then return end
  1049. if key == string.char(50) then
  1050. Human.WalkSpeed = 6
  1051. end
  1052. end)
  1053.  
  1054. function Cast(Pos,Dir,Amp,IgnoreList)
  1055. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit*Amp), IgnoreList)
  1056. end
  1057.  
  1058. while true do
  1059. if grabbing == true and grabweld.Part1 ~= nil and grabweld.Part1.Parent ~= nil then
  1060. grabweld.Part1.Parent.Humanoid.PlatformStand = true
  1061. grabweld.Part1.Parent.Humanoid:ChangeState(1)
  1062. end
  1063. if action ~= "Idle" then
  1064. idle = 0
  1065. end
  1066. surface = Cast(HM.Position,(CFrame.new(HM.Position,HM.Position - Vector3.new(0,1,0))).lookVector,8,Char)
  1067. angle = (angle % 100) +anglespeed/10
  1068. armangle = (armangle % 100) +armanglespeed/10
  1069. legangle = (legangle % 100) +leganglespeed/10
  1070. if action == "Idle" and enabled == true and surface ~= nil then
  1071. if idle < 1 and grabbing == false then
  1072. idle = idle +0.001
  1073. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6+math.cos(armangle*0.25)*0.3,0,-math.pi/16),armspeed)
  1074. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  1075. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.25+math.cos(legangle*0.25)*0.3,0),legspeed)
  1076. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.25+math.cos(legangle*0.25)*0.3,-0.3) *CFrame.Angles(math.pi/15,0,0),legspeed)
  1077. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.25-math.cos(angle*0.25)*0.3) *CFrame.Angles(math.pi/15,0,0),speed)
  1078. lerp(N,N.C0,NC0 *CFrame.Angles(math.cos(angle*0.25)*0.3,0,0),speed)
  1079. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  1080. elseif idle >= 1 and grabbing == false then
  1081. idle = 1
  1082. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.25,0,-0.5) *CFrame.Angles(math.pi/2,0,math.pi/4),armspeed)
  1083. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/5,0),armspeed)
  1084. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,2.25,-1.5),legspeed)
  1085. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/2,0,0),legspeed)
  1086. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-2.25),speed)
  1087. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/12+math.sin(angle*0.25)*0.1,0,0),speed)
  1088. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  1089. elseif idle >= 1 and grabbing == true then
  1090. idle = 1
  1091. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/3),armspeed)
  1092. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/5,0),armspeed)
  1093. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,2.25,-1.5),legspeed)
  1094. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/2,0,0),legspeed)
  1095. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-2.25),speed)
  1096. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/12+math.sin(angle*0.25)*0.1,0,0),speed)
  1097. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  1098. elseif idle <= 1 and grabbing == true then
  1099. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/3),armspeed)
  1100. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  1101. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.25+math.cos(legangle*0.25)*0.3,0),legspeed)
  1102. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.25+math.cos(legangle*0.25)*0.3,-0.3) *CFrame.Angles(math.pi/15,0,0),legspeed)
  1103. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.25-math.cos(angle*0.25)*0.3) *CFrame.Angles(math.pi/15,0,0),speed)
  1104. lerp(N,N.C0,NC0 *CFrame.Angles(math.cos(angle*0.25)*0.3,0,0),speed)
  1105. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  1106. end
  1107. end
  1108. if action == "Walk" and enabled == true and surface ~= nil then
  1109. if grabbing == false then
  1110. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.sin(armangle*0.5),math.cos(armangle*0.5)*0.5,0),armspeed)
  1111. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  1112. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.05+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  1113. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.05-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  1114. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,math.cos(angle)*0.25) *CFrame.Angles(math.pi/10+math.cos(angle)*0.05,0,0),speed)
  1115. lerp(N,N.C0,NC0,speed)
  1116. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  1117. elseif grabbing == true then
  1118. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/6),armspeed)
  1119. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  1120. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  1121. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  1122. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,math.cos(angle)*0.25) *CFrame.Angles(math.pi/10+math.cos(angle)*0.05,0,0),speed)
  1123. lerp(N,N.C0,NC0,speed)
  1124. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  1125. end
  1126. end
  1127. if action == "Run" and enabled == true and surface ~= nil then
  1128. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/3,0,-math.pi/8),armspeed)
  1129. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/3,0,math.pi/8),armspeed)
  1130. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,-0.1*math.cos(legangle)*0.5,-0.25) *CFrame.Angles(-math.pi/10-math.sin(legangle*1.25),0,0),legspeed)
  1131. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle)*0.5,-0.25) *CFrame.Angles(-math.pi/10+math.sin(legangle*1.25),0,0),legspeed)
  1132. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/10+math.cos(angle*1.25)*0.025,0,0),speed)
  1133. lerp(N,N.C0,NC0 *CFrame.Angles(-math.pi/10+math.cos(angle*1.25)*0.025,0,0),speed)
  1134. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(3,0,-2.5) *CFrame.Angles(0,math.pi/2,0),0.6)
  1135. end
  1136. if HM.Velocity.Y >= 5 and enabled == true and surface == nil then
  1137. action = "Jump"
  1138. idle = 0
  1139. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/5,0,0),armspeed)
  1140. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  1141. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/10,0,0),legspeed)
  1142. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.5,-0.5) *CFrame.Angles(-math.pi/8,0,0),legspeed)
  1143. lerp(WRJ,WRJ.C0,RJC0,speed)
  1144. lerp(N,N.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed)
  1145. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  1146. Rwait()
  1147. end
  1148. if HM.Velocity.Y <= -5 and enabled == true and surface == nil then
  1149. action = "Fall"
  1150. idle = 0
  1151. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/3,0,0),armspeed)
  1152. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  1153. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(math.pi/10,0,0),legspeed)
  1154. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(math.pi/4,0,0),legspeed)
  1155. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/8,0,0),speed)
  1156. lerp(N,N.C0,NC0,speed)
  1157. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  1158. Rwait()
  1159. end
  1160. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude <= 2 then
  1161. action = "Idle"
  1162. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude <= 20 then
  1163. action = "Walk"
  1164. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude > 20 then
  1165. action = "Run"
  1166. end
  1167. Rwait()
  1168. end
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