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ArcDesLHK

Jaded

Jul 3rd, 2023
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  1. Jaded Knight
  2. Level 4 LIGHT Illusion/Effect
  3. 1600/0
  4. You can target 1 "Jaded" Equip Spell in your GY; Special Summon this card from your hand, and if you do, equip the targeted card to this card. During your Main Phase, if you control this card that is equipped with a "Jaded" Equip Spell: You can add 1 "Jaded" monster from your Deck to your hand, except "Jaded Knight". You can only use each effect of "Jaded Knight" once per turn.
  5.  
  6. Jaded Angel
  7. Level 1 LIGHT Illusion/Effect
  8. 300/200
  9. During damage calculation, if your "Jaded" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. You can only use this effect of "Jaded Angel" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was discarded there to activate this effect this turn: You can Special Summon 1 "Jaded" monster from your Deck, except "Jaded Angel".
  10.  
  11. Jaded Witch
  12. Level 2 LIGHT Illusion/Effect
  13. 800/800
  14. You can discard this card and 1 "Jaded" card; draw 2 cards. While this card is in your GY, if a face-up "Jaded" Enhance Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Jaded Witch" once per turn.
  15.  
  16. Jaded Craftsman
  17. Level 5 LIGHT Illusion/Effect
  18. 1200/2400
  19. This card can attack directly. You can only use each of the following effects of "Jaded Craftsman" once per turn. If you control no monsters: You can send 1 "Jaded" Equip Spell from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. When this card inflicts battle damage to your opponent by a direct attack: You can Tribute this card, then target 1 "Jaded" monster in your GY, except "Jaded Craftsman"; Special Summon that target.
  20.  
  21. Jaded Imp
  22. Level 3 LIGHT Illusion/Effect
  23. 1300/1000
  24. If you control a "Jaded" monster, you can Special Summon this card (from your hand). You can only Special Summon "Jaded Imp" once per turn this way. If this card is sent to the GY as Enhance Material: You can target 1 Effect Monster your opponent controls; negate its effects. You can only use this effect of "Jaded Imp" once per turn.
  25.  
  26. Jaded Panda
  27. Level 4 LIGHT Illusion/Effect
  28. 1300/2100
  29. You can Tribute this card; Special Summon 1 "Jaded" monster from your Deck, except "Jaded Panda". If this card is sent to the GY as Enhance Material: You can target 1 Effect Monster your opponent controls; it cannot attack, also banish it when it leaves the field. You can only use each effect of "Jaded Panda" once per turn.
  30.  
  31. Jaded Priest
  32. Level 2 LIGHT Illusion/Effect
  33. 0/1900
  34. When a card or effect is activated that targets a "Jaded" Enhance Monster you control, or when a "Jaded" Enhance Monster you control is targeted for an attack (Quick Effect): You can send 1 "Jaded" Equip Spell from your Deck to the GY, and if you do, Special Summon this card from your hand. If this card is sent to the GY as Enhance Material: You can target 1 Effect Monster your opponent controls; halve its ATK. You can only use each effect of "Jaded Priest" once per turn.
  35.  
  36. Jaded Messenger
  37. Level 3 LIGHT Illusion/Effect
  38. 1200/1200
  39. (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Jaded" monster you control; it gains 1200 ATK until the end of this turn. While this card is in your GY, if a face-up "Jaded" Enhance Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Jaded Messenger" once per turn.
  40.  
  41. Jaded Dragon
  42. Level 9 LIGHT Illusion/Enhance/Effect
  43. 3000/2600
  44. 1 Level 7 or 8 "Jaded" monster equipped with an Equip Spell
  45. If this card, not equipped with an Equip Card or Armed with an Equip Spell, battles a monster, neither can be destroyed by that battle. Your opponent must pay 600 LP to activate cards or effects. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. Once per turn, when an effect of a card in the GY is activated (Quick Effect): You can negate the activation,
  46.  
  47. Jaded Magician
  48. Level 7 LIGHT Illusion/Enhance/Effect
  49. 2500/2200
  50. 1 Level 5 or 6 "Jaded" monster equipped with an Equip Spell
  51. If this card, not equipped with an Equip Card or Armed with an Equip Spell, battles a monster, neither can be destroyed by that battle. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. When your opponent activates a monster effect while you control this card equipped with an Equip Card or Armed with an Equip Spell (Quick Effect): You can negate the activation. You can only use this effect of "Jaded Magician" once per turn.
  52.  
  53. Jaded Blader
  54. Level 6 LIGHT Illusion/Enhance/Effect
  55. 2400/1200
  56. 1 Level 4 or lower "Jaded" monster equipped with an Equip Spell
  57. If this card, not equipped with an Equip Card or Armed with an Equip Spell, battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Jaded Blader" once per turn. If this card is Enhance Summoned: You can add 1 "Jaded" card from your Deck to your hand. You can target 1 face-up monster on the field; until the end of this turn, this card gains 600 ATK, and if it does, the targeted monster loses 600 ATK.
  58.  
  59. Jaded Sword of Jade
  60. Equip Spell
  61. Equip only to a "Jaded" monster. It gains 400 ATK. While this card is equipped to a monster: You can target 1 "Jaded" monster in your GY; Special Summon that target, then equip this card to the Summoned monster. You can only use this effect of "Jaded Sword of Jade" once per turn. While you control a "Jaded" Enhance Monster that is Armed with this card, all monsters your opponent controls that can attack must attack, if able.
  62.  
  63. Jaded Shield
  64. Equip Spell
  65. Equip only to a "Jaded" monster. It gains 400 DEF. While this card is equipped to a monster: You can target 1 "Jaded" Enhance Monster you control; Arm this card to that target. You can only use this effect of "Jaded Shield" once per turn. A "Jaded" Enhance Monster that is Armed with this card cannot be destroyed by card effects.
  66.  
  67. Jaded Society
  68. Field Spell
  69. All "Jaded" monsters on the field gain 300 ATK. Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control an Armed "Jaded" Enhance Monster. You can target 1 "Jaded" Enhance Monster in your GY and 1 "Jaded" Equip Spell you control or in your GY; Special Summon the first target, and if you do, Arm the second target to that monster. You can only use this effect of "Jaded Society" once per turn.
  70.  
  71. Jaded Force
  72. Counter Trap
  73. When a Spell/Trap Card, or monster effect, is activated: Disjoin 1 Equip Spell from a "Jaded" Enhance Monster you control, and if you do, negate the activation, and if you do that, destroy that card, then, you can equip 1 "Jaded" Equip Spell from your Deck or GY to 1 face-up monster you control. You can only activate 1 "Jaded Force" per turn.
  74.  
  75. Jaded Shuffle
  76. Normal Trap
  77. Target Spells/Traps your opponent controls, up to the number of "Jaded" Enhance Monsters you control and in your GY; return those targeted cards to the hand, then shuffle that many random cards from your opponent's hand into the Deck. If you control an Armed "Jaded" Enhance Monster, you can activate this card from your hand. You can only activate 1 "Jaded Shuffle" per turn.
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