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V3rmLua33

RARE SCRIPT

Jan 30th, 2015
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0
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  1. --MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: Go to line 5 AND put your name where it says "YOUR NAME HERE"
  2.  
  3. if script.Parent.className ~= "HopperBin" then
  4. h = Instance.new("HopperBin")
  5. local admin = game.Players.chucky4523
  6. h.Name = "Epic Blades"
  7. script.Parent = h
  8. h.Parent = admin.Backpack
  9. end
  10.  
  11. bin = script.Parent
  12. player = bin.Parent.Parent.Character
  13. rarm = player["Right Arm"]
  14. larm = player["Left Arm"]
  15. VISIBLE = true
  16. --for i, v IN pairs(game.Players:GetChildren()) do
  17. --bin:Clone().Parent = v.Backpack
  18. --end
  19. ON = 1
  20.  
  21. local glideg = Instance.new("BodyGyro")
  22. local glidev = Instance.new("BodyVelocity")
  23.  
  24. function shadow(rblade,lblade)
  25. WHILE ON == 1 do
  26. wait(.1)
  27. if VISIBLE then
  28. local a = rblade:clone()
  29. local b = lblade:clone()
  30. a.Anchored = true
  31. a.Parent = player
  32. a.CFrame = rblade.CFrame
  33. a.CanCollide = false
  34. a.Transparency = .2
  35. b.Anchored = true
  36. b.Parent = player
  37. b.CFrame = lblade.CFrame
  38. b.CanCollide = false
  39. b.Transparency = .2
  40. coroutine.resume(coroutine.create(function() dissapate(a,b) end))
  41. end
  42. end
  43. end
  44.  
  45. function stun(blast)
  46. for x = 1,15 do
  47. wait(1)
  48. local sap = game.Players:GetChildren()
  49. for i = 1,#sap do
  50. wait()
  51. if (sap.Character.Torso.Position - Workspace.keel.Position).magnitude < 20 then
  52. sap.Character.Humanoid.Sit = true
  53. end
  54. end
  55. end
  56. end
  57.  
  58. function dissapate(a,b)
  59. for i = 1,8 do
  60. wait()
  61. a.Transparency = a.Transparency +.1
  62. b.Transparency = b.Transparency +.1
  63. end
  64. a:remove()
  65. b:remove()
  66. end
  67.  
  68. bin.Selected:connect(function(mouse)
  69. ON = 1
  70. if player.Torso:findFirstChild("Right Shoulder") ~= nil then
  71. rs = player.Torso["Right Shoulder"]
  72. rs.Part1 = nil
  73. end
  74. if player.Torso:findFirstChild("Left Shoulder") ~= nil then
  75. ls = player.Torso["Left Shoulder"]
  76. ls.Part1 = nil
  77. end
  78. if player:FindFirstChild("check") == nil then
  79. rns = Instance.new("Weld")
  80. rns.Parent = player.Torso
  81. rns.Part0 = rns.Parent
  82. rns.Part1 = player["Right Arm"]
  83. rns.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  84. lns = Instance.new("Weld")
  85. lns.Parent = player.Torso
  86. lns.Part0 = lns.Parent
  87. lns.Part1 = player["Left Arm"]
  88. lns.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  89. rblade = Instance.new("Part")
  90. rblade.BrickColor = BrickColor.new("Institutional white")
  91. rblade.Name ="check"
  92. rblade.Parent = player
  93. rblade.CanCollide = false
  94. rblade.Size = Vector3.new(1,3,1)
  95. rblade.formFactor = "Symmetric"
  96. rblade.TopSurface = 0
  97. rblade.BottomSurface = 0
  98. rbm = Instance.new("BlockMesh")
  99. rbm.Parent = rblade
  100. rbm.Scale = Vector3.new(.1,1,.3)
  101. rbw = Instance.new("Weld")
  102. rbw.Parent = rarm
  103. rbw.Part0 = rarm
  104. rbw.Part1 = rblade
  105. rbw.C1 = CFrame.new(0,1,0)
  106. lblade = Instance.new("Part")
  107. lblade.BrickColor = rblade.BrickColor
  108. lblade.Name = "checkb"
  109. lblade.Parent = player
  110. lblade.CanCollide = false
  111. lblade.Size = Vector3.new(1,3,1)
  112. lblade.formFactor = "Symmetric"
  113. lblade.TopSurface = 0
  114. lblade.BottomSurface = 0
  115. lbm = Instance.new("BlockMesh")
  116. lbm.Parent = lblade
  117. lbm.Scale = Vector3.new(.1,1,.3)
  118. lbw = Instance.new("Weld")
  119. lbw.Parent = larm
  120. lbw.Part0 = larm
  121. lbw.Part1 = lblade
  122. lbw.C1 = CFrame.new(0,1,0)
  123. coroutine.resume(coroutine.create(function() shadow(rblade, lblade) end))
  124. end
  125. rblade.Touched:connect(function(hit)
  126. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  127. if hit.Parent.Name ~= player.Name then
  128. if hit.Parent.Humanoid.MaxHealth > 100 then
  129. hit.Parent.Humanoid.MaxHealth = 100
  130. end
  131. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(3,7)
  132. for i = 1, (math.random(1,3)) do
  133. wait()
  134. local bleed = Instance.new("Part")
  135. bleed.formFactor = "Symmetric"
  136. bleed.Size = Vector3.new(1,1,1)
  137. bleed.BrickColor = BrickColor.new("Bright red")
  138. bleed.TopSurface = 0
  139. bleed.BottomSurface = 0
  140. bleed.Reflectance = .1
  141. bleed.Transparency = .4
  142. bleed.Parent = Workspace
  143. bleed.Position = rblade.Position
  144. local bleedm = Instance.new("SpecialMesh")
  145. bleedm.MeshType = "Sphere"
  146. bleedm.Scale = Vector3.new(.2,.2,.2)
  147. bleedm.Parent = bleed
  148. game:GetService("Debris"):AddItem(bleed, 5)
  149. end
  150. end
  151. end
  152. end)
  153.  
  154. lblade.Touched:connect(function(hit)
  155. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  156. if hit.Parent.Name ~= player.Name then
  157. if hit.Parent.Humanoid.MaxHealth > 100 then
  158. hit.Parent.Humanoid.MaxHealth = 100
  159. end
  160. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(3,7)
  161. for i = 1, (math.random(1,3)) do
  162. wait()
  163. local bleed = Instance.new("Part")
  164. bleed.formFactor = "Symmetric"
  165. bleed.Size = Vector3.new(1,1,1)
  166. bleed.BrickColor = BrickColor.new("Bright red")
  167. bleed.TopSurface = 0
  168. bleed.BottomSurface = 0
  169. bleed.Reflectance = .1
  170. bleed.Transparency = .4
  171. bleed.Parent = Workspace
  172. bleed.Position = lblade.Position
  173. local bleedm = Instance.new("SpecialMesh")
  174. bleedm.MeshType = "Sphere"
  175. bleedm.Scale = Vector3.new(.2,.2,.2)
  176. bleedm.Parent = bleed
  177. game:GetService("Debris"):AddItem(bleed, 5)
  178. end
  179. end
  180. end
  181. end)
  182. ----end OF blades
  183. right = rns
  184. left = lns
  185. mouse.KeyDown:connect(function(key)
  186. key = key:lower()
  187. print(key)
  188. if key == "z" AND rblade.Transparency <= 0 then
  189. for i = 1,50 do
  190. wait()
  191. rblade.Transparency = rblade.Transparency + .02
  192. lblade.Transparency = lblade.Transparency + .02
  193. end
  194. rblade.Transparency = 1
  195. lblade.Transparency = 1
  196. VISIBLE = false
  197. elseif key == "x" AND rblade.Transparency > 0 then
  198. VISIBLE = true
  199. for i = 1,50 do
  200. wait()
  201. rblade.Transparency = rblade.Transparency - .02
  202. lblade.Transparency = lblade.Transparency - .02
  203. end
  204. rblade.Transparency = 0
  205. lblade.Transparency = 0
  206. elseif key == "c" then
  207. wait()
  208. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  209. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  210. end
  211. if key == "e" then
  212. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  213. wait()
  214. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
  215. wait()
  216. right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
  217. wait()
  218. right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
  219. wait()
  220. right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
  221. wait()
  222. right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
  223. wait(.5)
  224. right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
  225. wait()
  226. right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
  227. wait()
  228. right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
  229. wait()
  230. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
  231. wait()
  232. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  233. elseif key == "q" then
  234. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  235. wait()
  236. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
  237. wait()
  238. left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
  239. wait()
  240. left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
  241. wait()
  242. left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
  243. wait()
  244. left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
  245. wait(.5)
  246. left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
  247. wait()
  248. left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
  249. wait()
  250. left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
  251. wait()
  252. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
  253. wait()
  254. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  255. elseif key == "r" then
  256. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  257. wait()
  258. left.C1 = CFrame.new(1.42,0.62,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.3))
  259. wait()
  260. left.C1 = CFrame.new(1.29,0.84,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.35))
  261. wait()
  262. left.C1 = CFrame.new(1.16,1.06,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.4))
  263. wait()
  264. left.C1 = CFrame.new(1.03,1.28,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.45))
  265. wait()
  266. left.C1 = CFrame.new(0.9,1.5,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.5))
  267. wait(.2)
  268. left.C1 = CFrame.new(0.9,1.5,-0.15)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*.5))
  269. wait()
  270. left.C1 = CFrame.new(0.9,1.5,-0.30)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*.5))
  271. wait()
  272. left.C1 = CFrame.new(0.9,1.5,-0.45)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*.5))
  273. wait()
  274. left.C1 = CFrame.new(0.9,1.5,-0.60)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*.5))
  275. wait()
  276. left.C1 = CFrame.new(0.9,1.5,-0.75)*CFrame.Angles((math.pi*-.75),(math.pi*0),(math.pi*.5))
  277. wait(.1)
  278. left.C1 = CFrame.new(1.03,1.28,0)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*.45))
  279. wait()
  280. left.C1 = CFrame.new(1.16,1.06,0)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*.4))
  281. wait()
  282. left.C1 = CFrame.new(1.29,0.84,0)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*.35))
  283. wait()
  284. left.C1 = CFrame.new(1.42,0.62,0)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*.3))
  285. wait()
  286. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  287. elseif key == "t" then
  288. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  289. wait()
  290. right.C1 = CFrame.new(-1.42,0.62,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.3))
  291. wait()
  292. right.C1 = CFrame.new(-1.29,0.84,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.35))
  293. wait()
  294. right.C1 = CFrame.new(-1.16,1.06,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.4))
  295. wait()
  296. right.C1 = CFrame.new(-1.03,1.28,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.45))
  297. wait()
  298. right.C1 = CFrame.new(-0.9,1.5,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.5))
  299. wait(.2)
  300. right.C1 = CFrame.new(-0.9,1.5,-0.15)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*-.5))
  301. wait()
  302. right.C1 = CFrame.new(-0.9,1.5,-0.30)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*-.5))
  303. wait()
  304. right.C1 = CFrame.new(-0.9,1.5,-0.45)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*-.5))
  305. wait()
  306. right.C1 = CFrame.new(-0.9,1.5,-0.60)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*-.5))
  307. wait()
  308. right.C1 = CFrame.new(-0.9,1.5,-0.75)*CFrame.Angles((math.pi*-.75),(math.pi*0),(math.pi*-.5))
  309. wait(.1)
  310. right.C1 = CFrame.new(-1.03,1.28,0)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*-.45))
  311. wait()
  312. right.C1 = CFrame.new(-1.16,1.06,0)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*-.4))
  313. wait()
  314. right.C1 = CFrame.new(-1.29,0.84,0)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*-.35))
  315. wait()
  316. right.C1 = CFrame.new(-1.42,0.62,0)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*-.3))
  317. wait()
  318. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  319. end
  320. --abilities
  321. if key == "b" then
  322. local a = player:GetChildren()
  323. for i = 1,#a do
  324. wait()
  325. if a.className == "Part" AND a.Name ~= "check" AND a.Name ~= "checkb" then
  326. for x = 1, 5 do
  327. wait()
  328. a.Transparency = a.Transparency +.2
  329. end
  330. elseif a.className == "Hat" then
  331. for x = 1, 5 do
  332. wait()
  333. a.Handle.Transparency = a.Handle.Transparency +.2
  334. end
  335. end
  336. end
  337. player.Torso.CFrame = mouse.Hit + Vector3.new(0,4,0)
  338. wait()
  339. for i = 1,#a do
  340. wait()
  341. if a.className == "Part" AND a.Name ~= "check" AND a.Name ~= "checkb" then
  342. for x = 1, 5 do
  343. wait()
  344. a.Transparency = a.Transparency -.2
  345. end
  346. elseif a.className == "Hat" then
  347. for x = 1, 5 do
  348. wait()
  349. a.Handle.Transparency = a.Handle.Transparency -.2
  350. end
  351. end
  352. end
  353. for i = 1,#a do
  354. wait()
  355. if a.className == "Part" AND a.Name ~= "check" AND a.Name ~= "checkb" then
  356. wait()
  357. a.Transparency = 0
  358. elseif a.className == "Hat" then
  359. wait()
  360. a.Handle.Transparency = 0
  361. end
  362. end
  363. end
  364. if key == "v" then
  365. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  366. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  367. wait()
  368. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
  369. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
  370. wait()
  371. right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
  372. left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
  373. wait()
  374. right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
  375. left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
  376. wait()
  377. right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
  378. left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
  379. wait()
  380. right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
  381. left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
  382. wait(.2)
  383. wait(.45)
  384. right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
  385. left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
  386. wait()
  387. right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
  388. left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
  389. wait()
  390. right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
  391. left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
  392. wait()
  393. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
  394. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
  395. wait()
  396. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  397. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  398. end
  399. if key == "f" then
  400. local tar = mouse.Target
  401. if tar.Parent:findFirstChild("Humanoid") ~= nil then
  402. local float = Instance.new("BodyPosition")
  403. float.Parent = tar.Parent.Torso
  404. float.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  405. float.position = tar.Parent.Torso.Position + Vector3.new(0,10,0)
  406. wait(1)
  407. player.Humanoid.MaxHealth = 99999
  408. player.Humanoid.Health = 99999
  409. local floatme = Instance.new("BodyPosition")
  410. floatme.Parent = player.Torso
  411. floatme.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  412. floatme.position = tar.Parent.Torso.Position
  413. wait(1)
  414. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  415. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  416. wait()
  417. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
  418. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
  419. wait()
  420. right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
  421. left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
  422. wait()
  423. right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
  424. left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
  425. wait()
  426. right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
  427. left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
  428. wait()
  429. right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
  430. left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
  431. wait()
  432. right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
  433. left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
  434. wait()
  435. right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
  436. left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
  437. wait()
  438. right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
  439. left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
  440. wait()
  441. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
  442. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
  443. wait()
  444. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  445. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  446. wait()
  447. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  448. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  449. wait()
  450. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
  451. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
  452. wait()
  453. right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
  454. left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
  455. wait()
  456. right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
  457. left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
  458. wait()
  459. right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
  460. left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
  461. wait()
  462. right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
  463. left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
  464. wait()
  465. right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
  466. left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
  467. wait()
  468. right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
  469. left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
  470. wait()
  471. right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
  472. left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
  473. wait()
  474. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
  475. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
  476. wait()
  477. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  478. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  479. wait(.5)
  480. player.Humanoid.MaxHealth = 100
  481. player.Humanoid.Health = 100
  482. float:remove()
  483. floatme:remove()
  484. end
  485. end
  486. if key == "g" then
  487. --
  488. rblade2 = Instance.new("Part")
  489. rblade2.BrickColor = BrickColor.new("Really black")
  490. rblade2.Parent = player
  491. rblade2.CanCollide = false
  492. rblade2.Size = Vector3.new(1,6,1)
  493. rblade2.CFrame = rblade.CFrame
  494. rblade2.formFactor = "Symmetric"
  495. rblade2.TopSurface = 0
  496. rblade2.BottomSurface = 0
  497. rblade2.Reflectance = .5
  498. rbm2 = Instance.new("BlockMesh")
  499. rbm2.Parent = rblade2
  500. rbm2.Scale = Vector3.new(.21,1,.31)
  501. rbw2 = Instance.new("Weld")
  502. rbw2.Parent = rblade
  503. rbw2.Part0 = rblade
  504. rbw2.Part1 = rblade2
  505. lblade2 = Instance.new("Part")
  506. lblade2.BrickColor = rblade.BrickColor
  507. lblade2.Parent = player
  508. lblade2.CanCollide = false
  509. lblade2.Size = Vector3.new(1,6,1)
  510. lblade2.CFrame = lblade.CFrame
  511. lblade2.formFactor = "Symmetric"
  512. lblade2.TopSurface = 0
  513. lblade2.BottomSurface = 0
  514. lblade2.Reflectance = .5
  515. lbm2 = Instance.new("BlockMesh")
  516. lbm2.Parent = lblade2
  517. lbm2.Scale = Vector3.new(.21,1,.31)
  518. lbw2 = Instance.new("Weld")
  519. lbw2.Parent = lblade
  520. lbw2.Part0 = lblade
  521. lbw2.Part1 = lblade2
  522. rblade.Touched:connect(function(hit)
  523. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  524. if hit.Parent.Name ~= player.Name then
  525. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10
  526. end
  527. end
  528. end)
  529. lblade.Touched:connect(function(hit)
  530. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  531. if hit.Parent.Name ~= player.Name then
  532. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10
  533. end
  534. end
  535. end)
  536. --
  537. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*-.25))
  538. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*.25))
  539. wait()
  540. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*-.25))
  541. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*.25))
  542. wait()
  543. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*-.25))
  544. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*.25))
  545. wait()
  546. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*-.25))
  547. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*.25))
  548. wait()
  549. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*-.25))
  550. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*.25))
  551. wait()
  552. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
  553. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
  554. wait()
  555. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.25))
  556. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.25))
  557. wait()
  558. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.25))
  559. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.25))
  560. wait()
  561. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.25))
  562. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.25))
  563. wait()
  564. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.25))
  565. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.25))
  566. wait()
  567. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  568. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  569. lblade2:remove()
  570. rblade2:remove()
  571. end
  572. if key == "h" then
  573. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  574. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  575. wait()
  576. right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25))
  577. left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25))
  578. wait()
  579. right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2))
  580. left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2))
  581. wait()
  582. right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15))
  583. left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15))
  584. wait()
  585. right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1))
  586. left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1))
  587. wait()
  588. right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05))
  589. left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05))
  590. wait()
  591. right.C1 = CFrame.new(-1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*-.5),(math.pi*-.00))
  592. left.C1 = CFrame.new(1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*.5),(math.pi*.00))
  593. wait()
  594. --
  595. rblade2 = Instance.new("Part")
  596. rblade2.BrickColor = BrickColor.new("Really black")
  597. rblade2.Parent = player
  598. rblade2.CanCollide = false
  599. rblade2.Size = Vector3.new(1,6,1)
  600. rblade2.CFrame = rblade.CFrame
  601. rblade2.formFactor = "Symmetric"
  602. rblade2.TopSurface = 0
  603. rblade2.BottomSurface = 0
  604. rblade2.Reflectance = .5
  605. rbm2 = Instance.new("BlockMesh")
  606. rbm2.Parent = rblade2
  607. rbm2.Scale = Vector3.new(.21,1,.31)
  608. rbw2 = Instance.new("Weld")
  609. rbw2.Parent = rblade
  610. rbw2.Part0 = rblade
  611. rbw2.Part1 = rblade2
  612. lblade2 = Instance.new("Part")
  613. lblade2.BrickColor = rblade.BrickColor
  614. lblade2.Parent = player
  615. lblade2.CanCollide = false
  616. lblade2.Size = Vector3.new(1,6,1)
  617. lblade2.CFrame = lblade.CFrame
  618. lblade2.formFactor = "Symmetric"
  619. lblade2.TopSurface = 0
  620. lblade2.BottomSurface = 0
  621. lblade2.Reflectance = .5
  622. lbm2 = Instance.new("BlockMesh")
  623. lbm2.Parent = lblade2
  624. lbm2.Scale = Vector3.new(.21,1,.31)
  625. lbw2 = Instance.new("Weld")
  626. lbw2.Parent = lblade
  627. lbw2.Part0 = lblade
  628. lbw2.Part1 = lblade2
  629. rblade.Touched:connect(function(hit)
  630. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  631. if hit.Parent.Name ~= player.Name then
  632. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10
  633. end
  634. end
  635. end)
  636. lblade.Touched:connect(function(hit)
  637. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  638. if hit.Parent.Name ~= player.Name then
  639. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10
  640. end
  641. end
  642. end)
  643. --
  644. for i = 1,40 do
  645. wait()
  646. lbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0)
  647. rbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0)
  648. end
  649. right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05))
  650. left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05))
  651. wait()
  652. right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1))
  653. left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1))
  654. wait()
  655. right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15))
  656. left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15))
  657. wait()
  658. right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2))
  659. left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2))
  660. wait()
  661. right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25))
  662. left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25))
  663. wait()
  664. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  665. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  666. wait()
  667. lblade2:remove()
  668. rblade2:remove()
  669. end
  670. if key == "j" then
  671. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  672. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  673. wait()
  674. right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25))
  675. left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25))
  676. wait()
  677. right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2))
  678. left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2))
  679. wait()
  680. right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15))
  681. left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15))
  682. wait()
  683. right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1))
  684. left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1))
  685. wait()
  686. right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05))
  687. left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05))
  688. wait()
  689. right.C1 = CFrame.new(-1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*-.5),(math.pi*-.00))
  690. left.C1 = CFrame.new(1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*.5),(math.pi*.00))
  691. wait()
  692. --
  693. rblade2 = Instance.new("Part")
  694. rblade2.BrickColor = BrickColor.new("Really black")
  695. rblade2.Parent = player
  696. rblade2.CanCollide = false
  697. rblade2.Size = Vector3.new(2,6,3)
  698. rblade2.CFrame = rblade.CFrame
  699. rblade2.formFactor = "Symmetric"
  700. rblade2.TopSurface = 0
  701. rblade2.BottomSurface = 0
  702. rblade2.Reflectance = .5
  703. rbm2 = Instance.new("BlockMesh")
  704. rbm2.Parent = rblade2
  705. rbm2.Scale = Vector3.new(.11,1,.11)
  706. rbw2 = Instance.new("Weld")
  707. rbw2.Parent = rblade
  708. rbw2.Part0 = rblade
  709. rbw2.Part1 = rblade2
  710. lblade2 = Instance.new("Part")
  711. lblade2.BrickColor = rblade.BrickColor
  712. lblade2.Parent = player
  713. lblade2.CanCollide = false
  714. lblade2.Size = Vector3.new(2,6,3)
  715. lblade2.CFrame = lblade.CFrame
  716. lblade2.formFactor = "Symmetric"
  717. lblade2.TopSurface = 0
  718. lblade2.BottomSurface = 0
  719. lblade2.Reflectance = .5
  720. lbm2 = Instance.new("BlockMesh")
  721. lbm2.Parent = lblade2
  722. lbm2.Scale = Vector3.new(.11,1,.11)
  723. lbw2 = Instance.new("Weld")
  724. lbw2.Parent = lblade
  725. lbw2.Part0 = lblade
  726. lbw2.Part1 = lblade2
  727. rblade2.Touched:connect(function(hit)
  728. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  729. if hit.Parent.Name ~= player.Name then
  730. hit.Parent.Humanoid.Sit = true
  731. local a = hit.Parent:GetChildren()
  732. for i = 1,#a do
  733. wait()
  734. if a.className == "Part" then
  735. a.Velocity = CFrame.new(rblade2.Position, hit.Position).lookVector * 250
  736. end
  737. end
  738. end
  739. end
  740. end)
  741. lblade2.Touched:connect(function(hit)
  742. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  743. if hit.Parent.Name ~= player.Name then
  744. hit.Parent.Humanoid.Sit = true
  745. local a = hit.Parent:GetChildren()
  746. for i = 1,#a do
  747. wait()
  748. if a.className == "Part" then
  749. a.Velocity = CFrame.new(lblade2.Position, hit.Position).lookVector * 250
  750. end
  751. end
  752. end
  753. end
  754. end)
  755. --
  756. for i = 1,40 do
  757. wait()
  758. lbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0)
  759. rbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0)
  760. end
  761. right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05))
  762. left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05))
  763. wait()
  764. right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1))
  765. left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1))
  766. wait()
  767. right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15))
  768. left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15))
  769. wait()
  770. right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2))
  771. left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2))
  772. wait()
  773. right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25))
  774. left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25))
  775. wait()
  776. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  777. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  778. wait()
  779. lblade2:remove()
  780. rblade2:remove()
  781. end
  782. if key == "y" then
  783. local blast = Instance.new("Part")
  784. blast.formFactor = "Symmetric"
  785. blast.Shape = "Ball"
  786. blast.Size = Vector3.new(1,1,1)
  787. blast.BrickColor = rblade.BrickColor
  788. blast.Parent = Workspace
  789. blast.CFrame = player.Torso.CFrame
  790. game:GetService("Debris"):AddItem(blast, 15)
  791. local smoke = Instance.new("Smoke")
  792. smoke.Color = Color3.new(0,0,0)
  793. smoke.Opacity = 1
  794. smoke.RiseVelocity = 0
  795. smoke.Size = 100
  796. smoke.Parent = blast
  797. end
  798. if key == "u" then
  799. local blast = Instance.new("Part")
  800. blast.formFactor = "Symmetric"
  801. blast.Shape = "Ball"
  802. blast.Name = "keel"
  803. blast.Size = Vector3.new(1,1,1)
  804. blast.BrickColor = rblade.BrickColor
  805. blast.Parent = Workspace
  806. blast.CFrame = player.Torso.CFrame
  807. game:GetService("Debris"):AddItem(blast, 15)
  808. wait(2)
  809. local smoke = Instance.new("Smoke")
  810. smoke.Color = Color3.new(1,1,1)
  811. smoke.Opacity = .5
  812. smoke.RiseVelocity = 0
  813. smoke.Size = 20
  814. smoke.Parent = blast
  815. coroutine.resume(coroutine.create(function() stun(blast) end))
  816. end
  817. if key == "n" then
  818. player.Humanoid.WalkSpeed = player.Humanoid.WalkSpeed + 8
  819. end
  820. if key == "m" then
  821. player.Humanoid.WalkSpeed = player.Humanoid.WalkSpeed - 8
  822. end
  823. if key == ";" then
  824. local l = player:findFirstChild("Left Arm")
  825. local R = player:findFirstChild("Right Arm")
  826. rblade.Size = Vector3.new(2, 6 , 2)
  827. lblade.Size = Vector3.new(2, 6 , 2)
  828. local w = Instance.new("Weld")
  829. w.Part1 = rblade
  830. w.Part0 = R
  831. w.Parent = R
  832. local w = Instance.new("Weld")
  833. w.Part1 = lblade
  834. w.Part0 = l
  835. w.Parent = l
  836. end
  837. if key == "k" then
  838. for i = 1,100 do
  839. wait()
  840. local p = Instance.new("Part")
  841. p.BrickColor = BrickColor.new("Royal purple")
  842. p.Name ="check"
  843. p.Parent = Workspace
  844. p.CanCollide = false
  845. p.Size = Vector3.new(1,3,1)
  846. p.CFrame = player.Torso.CFrame + Vector3.new(math.random(-5,5),math.random(-2,4),math.random(-5,5))
  847. p.formFactor = "Symmetric"
  848. p.TopSurface = 0
  849. p.BottomSurface = 0
  850. p.Transparency = .5
  851. local pm = Instance.new("SpecialMesh")
  852. pm.Parent = p
  853. pm.MeshType = "Sphere"
  854. pm.Scale = Vector3.new(.2,.2,.2)
  855. local pbv = Instance.new("BodyVelocity")
  856. pbv.Parent = p
  857. pbv.velocity = Vector3.new(0,10,0)
  858. game:GetService("Debris"):AddItem(p, .2)
  859. player.Humanoid.Health = player.Humanoid.Health +2
  860. end
  861. end
  862. --glider?
  863. if key == "p" then
  864. --
  865. rblade2 = Instance.new("Part")
  866. rblade2.BrickColor = BrickColor.new("Institutional white")
  867. rblade2.Parent = player
  868. rblade2.CanCollide = false
  869. rblade2.Size = Vector3.new(1,6,1)
  870. rblade2.CFrame = rblade.CFrame
  871. rblade2.formFactor = "Symmetric"
  872. rblade2.TopSurface = 0
  873. rblade2.BottomSurface = 0
  874. rblade2.Reflectance = 0
  875. rbm2 = Instance.new("BlockMesh")
  876. rbm2.Parent = rblade2
  877. rbm2.Scale = Vector3.new(2,1,.31)
  878. rbw2 = Instance.new("Weld")
  879. rbw2.Parent = rblade
  880. rbw2.Part0 = rblade
  881. rbw2.Part1 = rblade2
  882. lblade2 = Instance.new("Part")
  883. lblade2.BrickColor = rblade.BrickColor
  884. lblade2.Parent = player
  885. lblade2.CanCollide = false
  886. lblade2.Size = Vector3.new(1,6,1)
  887. lblade2.CFrame = lblade.CFrame
  888. lblade2.formFactor = "Symmetric"
  889. lblade2.TopSurface = 0
  890. lblade2.BottomSurface = 0
  891. lblade2.Reflectance = 0
  892. lbm2 = Instance.new("BlockMesh")
  893. lbm2.Parent = lblade2
  894. lbm2.Scale = Vector3.new(2,1,.31)
  895. lbw2 = Instance.new("Weld")
  896. lbw2.Parent = lblade
  897. lbw2.Part0 = lblade
  898. lbw2.Part1 = lblade2
  899. local steer = Instance.new("Part")
  900. steer.Transparency = 1
  901. steer.Parent = player.Head
  902. steerw= Instance.new("Weld")
  903. steerw.Part0 = player.Head
  904. steerw.Part1 = steer
  905. steerw.Parent = player.Head
  906. steerw.C1 = CFrame.new(0,0,0)*CFrame.Angles((math.pi*-.5),0,0)
  907. --
  908. right.C1 = CFrame.new(-.55,.4,0)*CFrame.Angles(0,0,-.5)
  909. left.C1 = CFrame.new(.55,.4,0)*CFrame.Angles(0,0,.5)
  910. wait()
  911. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.25))
  912. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.25))
  913. wait()
  914. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.25))
  915. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.25))
  916. wait()
  917. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.25))
  918. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.25))
  919. wait()
  920. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.25))
  921. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.25))
  922. wait()
  923. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
  924. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
  925. wait()
  926. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*-.25))
  927. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*.25))
  928. wait()
  929. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*-.25))
  930. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*.25))
  931. wait()
  932. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*-.25))
  933. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*.25))
  934. wait()
  935. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*-.25))
  936. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*.25))
  937. wait()
  938. right.C1 = CFrame.new(-.55,.4,0)*CFrame.Angles(0,0,-.5)
  939. left.C1 = CFrame.new(.55,.4,0)*CFrame.Angles(0,0,.5)
  940. wait()
  941. player.Humanoid.PlatformStand = true
  942. glideg.Parent = steer
  943. glideg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  944. glidev.Parent = steer
  945. glidev.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  946. WHILE player.Humanoid.PlatformStand == true do
  947. wait()
  948. glideg.cframe = CFrame.new(steer.Position, mouse.Hit.p)
  949. glidev.velocity = steer.CFrame.lookVector * 75
  950. end
  951. glidev.velocity = steer.CFrame.lookVector * 15
  952. wait(3)
  953. glideg:remove()
  954. glidev:remove()
  955. lblade2:remove()
  956. rblade2:remove()
  957. steer:remove()
  958. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*-.25))
  959. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*.25))
  960. wait()
  961. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*-.25))
  962. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*.25))
  963. wait()
  964. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*-.25))
  965. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*.25))
  966. wait()
  967. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*-.25))
  968. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*.25))
  969. wait()
  970. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*-.25))
  971. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*.25))
  972. wait()
  973. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
  974. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
  975. wait()
  976. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.25))
  977. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.25))
  978. wait()
  979. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.25))
  980. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.25))
  981. wait()
  982. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.25))
  983. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.25))
  984. wait()
  985. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.25))
  986. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.25))
  987. wait()
  988. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  989. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  990. end
  991. if key == ";" then
  992. glideg.Parent = nil
  993. glideg.maxTorque = Vector3.new(0,0,0)
  994. glidev.Parent = nil
  995. glidev.maxForce = Vector3.new(0,0,0)
  996. end
  997. if key == "l" then
  998. local a = player:GetChildren()
  999. for i = 1,#a do
  1000. wait()
  1001. if a.className == "Part" AND a.Name ~= "check" AND a.Name ~= "checkb" then
  1002. for x = 1, 9 do
  1003. wait()
  1004. a.Transparency = a.Transparency +.1
  1005. end
  1006. elseif a.className == "Hat" then
  1007. for x = 1, 9 do
  1008. wait()
  1009. a.Handle.Transparency = a.Handle.Transparency +.1
  1010. end
  1011. end
  1012. player.Head.Transparency = 1
  1013. end
  1014. wait(10)
  1015. for i = 1,#a do
  1016. wait()
  1017. if a.className == "Part" AND a.Name ~= "check" AND a.Name ~= "checkb" then
  1018. for x = 1, 9 do
  1019. wait()
  1020. a.Transparency = a.Transparency -.1
  1021. end
  1022. elseif a.className == "Hat" then
  1023. for x = 1, 9 do
  1024. wait()
  1025. a.Handle.Transparency = a.Handle.Transparency -.1
  1026. end
  1027. end
  1028. end
  1029. for i = 1,#a do
  1030. wait()
  1031. if a.className == "Part" AND a.Name ~= "check" AND a.Name ~= "checkb" then
  1032. wait()
  1033. a.Transparency = 0
  1034. elseif a.className == "Hat" then
  1035. wait()
  1036. a.Handle.Transparency = 0
  1037. end
  1038. end
  1039. end
  1040. end)
  1041. ----end OF keys
  1042. end)
  1043. ----end OF tool
  1044. bin.Deselected:connect(function()
  1045. rblade:remove()
  1046. lblade:remove()
  1047. ON = 2
  1048. coroutine.yield(function() shadow(rblade,lblade) end)
  1049. ls.Part1 = larm
  1050. rs.Part1 = rarm
  1051. left:remove()
  1052. right:remove()
  1053. end)
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