Advertisement
gecksad

Untitled

Dec 24th, 2018
134
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --]]
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7.  
  8.  
  9. wait(0.2)
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32.  
  33. IT = Instance.new
  34. CF = CFrame.new
  35. VT = Vector3.new
  36. RAD = math.rad
  37. C3 = Color3.new
  38. UD2 = UDim2.new
  39. BRICKC = BrickColor.new
  40. ANGLES = CFrame.Angles
  41. EULER = CFrame.fromEulerAnglesXYZ
  42. COS = math.cos
  43. ACOS = math.acos
  44. SIN = math.sin
  45. ASIN = math.asin
  46. ABS = math.abs
  47. MRANDOM = math.random
  48. FLOOR = math.floor
  49.  
  50. --//=================================\\
  51. --|| USEFUL VALUES
  52. --\\=================================//
  53.  
  54. Animation_Speed = 3
  55. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  56. local Speed = 46
  57. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  60. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  61. local DAMAGEMULTIPLIER = 1
  62. local ANIM = "Idle"
  63. local ATTACK = false
  64. local EQUIPPED = false
  65. local HOLD = false
  66. local COMBO = 1
  67. local Rooted = false
  68. local SINE = 0
  69. local KEYHOLD = false
  70. local CHANGE = 2 / Animation_Speed
  71. local WALKINGANIM = false
  72. local VALUE1 = false
  73. local VALUE2 = false
  74. local ROBLOXIDLEANIMATION = IT("Animation")
  75. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  76. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  77. --ROBLOXIDLEANIMATION.Parent = Humanoid
  78. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  79. WEAPONGUI.Name = "ReaperGUI"
  80. local Effects = IT("Folder", Character)
  81. Effects.Name = "Effects"
  82. local ANIMATOR = Humanoid.Animator
  83. local ANIMATE = Character.Animate
  84. local UNANCHOR = true
  85.  
  86. --//=================================\\
  87. --\\=================================//
  88.  
  89.  
  90. --//=================================\\
  91. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  92. --\\=================================//
  93.  
  94. ArtificialHB = Instance.new("BindableEvent", script)
  95. ArtificialHB.Name = "ArtificialHB"
  96.  
  97. script:WaitForChild("ArtificialHB")
  98.  
  99. frame = Frame_Speed
  100. tf = 0
  101. allowframeloss = false
  102. tossremainder = false
  103. lastframe = tick()
  104. script.ArtificialHB:Fire()
  105.  
  106. game:GetService("RunService").Heartbeat:connect(function(s, p)
  107. tf = tf + s
  108. if tf >= frame then
  109. if allowframeloss then
  110. script.ArtificialHB:Fire()
  111. lastframe = tick()
  112. else
  113. for i = 1, math.floor(tf / frame) do
  114. script.ArtificialHB:Fire()
  115. end
  116. lastframe = tick()
  117. end
  118. if tossremainder then
  119. tf = 0
  120. else
  121. tf = tf - frame * math.floor(tf / frame)
  122. end
  123. end
  124. end)
  125.  
  126. --//=================================\\
  127. --\\=================================//
  128.  
  129. --//=================================\\
  130. --|| SOME FUNCTIONS
  131. --\\=================================//
  132.  
  133. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  134. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  135. end
  136.  
  137. function PositiveAngle(NUMBER)
  138. if NUMBER >= 0 then
  139. NUMBER = 0
  140. end
  141. return NUMBER
  142. end
  143.  
  144. function NegativeAngle(NUMBER)
  145. if NUMBER <= 0 then
  146. NUMBER = 0
  147. end
  148. return NUMBER
  149. end
  150.  
  151. function Swait(NUMBER)
  152. if NUMBER == 0 or NUMBER == nil then
  153. ArtificialHB.Event:wait()
  154. else
  155. for i = 1, NUMBER do
  156. ArtificialHB.Event:wait()
  157. end
  158. end
  159. end
  160.  
  161. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  162. local NEWMESH = IT(MESH)
  163. if MESH == "SpecialMesh" then
  164. NEWMESH.MeshType = MESHTYPE
  165. if MESHID ~= "nil" and MESHID ~= "" then
  166. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  167. end
  168. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  169. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  170. end
  171. end
  172. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  173. NEWMESH.Scale = SCALE
  174. NEWMESH.Parent = PARENT
  175. return NEWMESH
  176. end
  177.  
  178. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  179. local NEWPART = IT("Part")
  180. NEWPART.formFactor = FORMFACTOR
  181. NEWPART.Reflectance = REFLECTANCE
  182. NEWPART.Transparency = TRANSPARENCY
  183. NEWPART.CanCollide = false
  184. NEWPART.Locked = true
  185. NEWPART.Anchored = true
  186. if ANCHOR == false then
  187. NEWPART.Anchored = false
  188. end
  189. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  190. NEWPART.Name = NAME
  191. NEWPART.Size = SIZE
  192. NEWPART.Position = Torso.Position
  193. NEWPART.Material = MATERIAL
  194. NEWPART:BreakJoints()
  195. NEWPART.Parent = PARENT
  196. return NEWPART
  197. end
  198.  
  199. local function weldBetween(a, b)
  200. local weldd = Instance.new("ManualWeld")
  201. weldd.Part0 = a
  202. weldd.Part1 = b
  203. weldd.C0 = CFrame.new()
  204. weldd.C1 = b.CFrame:inverse() * a.CFrame
  205. weldd.Parent = a
  206. return weldd
  207. end
  208.  
  209.  
  210. function QuaternionFromCFrame(cf)
  211. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  212. local trace = m00 + m11 + m22
  213. if trace > 0 then
  214. local s = math.sqrt(1 + trace)
  215. local recip = 0.5 / s
  216. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  217. else
  218. local i = 0
  219. if m11 > m00 then
  220. i = 1
  221. end
  222. if m22 > (i == 0 and m00 or m11) then
  223. i = 2
  224. end
  225. if i == 0 then
  226. local s = math.sqrt(m00 - m11 - m22 + 1)
  227. local recip = 0.5 / s
  228. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  229. elseif i == 1 then
  230. local s = math.sqrt(m11 - m22 - m00 + 1)
  231. local recip = 0.5 / s
  232. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  233. elseif i == 2 then
  234. local s = math.sqrt(m22 - m00 - m11 + 1)
  235. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  236. end
  237. end
  238. end
  239.  
  240. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  241. local xs, ys, zs = x + x, y + y, z + z
  242. local wx, wy, wz = w * xs, w * ys, w * zs
  243. local xx = x * xs
  244. local xy = x * ys
  245. local xz = x * zs
  246. local yy = y * ys
  247. local yz = y * zs
  248. local zz = z * zs
  249. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  250. end
  251.  
  252. function QuaternionSlerp(a, b, t)
  253. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  254. local startInterp, finishInterp;
  255. if cosTheta >= 0.0001 then
  256. if (1 - cosTheta) > 0.0001 then
  257. local theta = ACOS(cosTheta)
  258. local invSinTheta = 1 / SIN(theta)
  259. startInterp = SIN((1 - t) * theta) * invSinTheta
  260. finishInterp = SIN(t * theta) * invSinTheta
  261. else
  262. startInterp = 1 - t
  263. finishInterp = t
  264. end
  265. else
  266. if (1 + cosTheta) > 0.0001 then
  267. local theta = ACOS(-cosTheta)
  268. local invSinTheta = 1 / SIN(theta)
  269. startInterp = SIN((t - 1) * theta) * invSinTheta
  270. finishInterp = SIN(t * theta) * invSinTheta
  271. else
  272. startInterp = t - 1
  273. finishInterp = t
  274. end
  275. end
  276. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  277. end
  278.  
  279. function Clerp(a, b, t)
  280. local qa = {QuaternionFromCFrame(a)}
  281. local qb = {QuaternionFromCFrame(b)}
  282. local ax, ay, az = a.x, a.y, a.z
  283. local bx, by, bz = b.x, b.y, b.z
  284. local _t = 1 - t
  285. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  286. end
  287.  
  288. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  289. local frame = IT("Frame")
  290. frame.BackgroundTransparency = TRANSPARENCY
  291. frame.BorderSizePixel = BORDERSIZEPIXEL
  292. frame.Position = POSITION
  293. frame.Size = SIZE
  294. frame.BackgroundColor3 = COLOR
  295. frame.BorderColor3 = BORDERCOLOR
  296. frame.Name = NAME
  297. frame.Parent = PARENT
  298. return frame
  299. end
  300.  
  301. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  302. local label = IT("TextLabel")
  303. label.BackgroundTransparency = 1
  304. label.Size = UD2(1, 0, 1, 0)
  305. label.Position = UD2(0, 0, 0, 0)
  306. label.TextColor3 = TEXTCOLOR
  307. label.TextStrokeTransparency = STROKETRANSPARENCY
  308. label.TextTransparency = TRANSPARENCY
  309. label.FontSize = TEXTFONTSIZE
  310. label.Font = TEXTFONT
  311. label.BorderSizePixel = BORDERSIZEPIXEL
  312. label.TextScaled = false
  313. label.Text = TEXT
  314. label.Name = NAME
  315. label.Parent = PARENT
  316. return label
  317. end
  318.  
  319. function NoOutlines(PART)
  320. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  321. end
  322.  
  323. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  324. local NEWWELD = IT(TYPE)
  325. NEWWELD.Part0 = PART0
  326. NEWWELD.Part1 = PART1
  327. NEWWELD.C0 = C0
  328. NEWWELD.C1 = C1
  329. NEWWELD.Parent = PARENT
  330. return NEWWELD
  331. end
  332.  
  333. local S = IT("Sound")
  334. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  335. local NEWSOUND = nil
  336. coroutine.resume(coroutine.create(function()
  337. NEWSOUND = S:Clone()
  338. NEWSOUND.Parent = PARENT
  339. NEWSOUND.Volume = VOLUME
  340. NEWSOUND.Pitch = PITCH
  341. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  342. NEWSOUND:play()
  343. if DOESLOOP == true then
  344. NEWSOUND.Looped = true
  345. else
  346. local REPOSITION = NEWSOUND.AncestryChanged:Connect(function()
  347. NEWSOUND.Parent = PARENT
  348. end)
  349. repeat wait(1) until NEWSOUND.Playing == false
  350. REPOSITION:disconnect()
  351. NEWSOUND:remove()
  352. end
  353. end))
  354. return NEWSOUND
  355. end
  356.  
  357. function CFrameFromTopBack(at, top, back)
  358. local right = top:Cross(back)
  359. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  360. end
  361.  
  362. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  363. function WACKYEFFECT(Table)
  364. local TYPE = (Table.EffectType or "Sphere")
  365. local SIZE = (Table.Size or VT(1,1,1))
  366. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  367. local TRANSPARENCY = (Table.Transparency or 0)
  368. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  369. local CFRAME = (Table.CFrame or Torso.CFrame)
  370. local MOVEDIRECTION = (Table.MoveToPos or nil)
  371. local ROTATION1 = (Table.RotationX or 0)
  372. local ROTATION2 = (Table.RotationY or 0)
  373. local ROTATION3 = (Table.RotationZ or 0)
  374. local MATERIAL = (Table.Material or "Neon")
  375. local COLOR = (Table.Color or C3(1,1,1))
  376. local TIME = (Table.Time or 45)
  377. local SOUNDID = (Table.SoundID or nil)
  378. local SOUNDPITCH = (Table.SoundPitch or nil)
  379. local SOUNDVOLUME = (Table.SoundVolume or nil)
  380. coroutine.resume(coroutine.create(function()
  381. local PLAYSSOUND = false
  382. local SOUND = nil
  383. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  384. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  385. PLAYSSOUND = true
  386. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  387. end
  388. EFFECT.Color = COLOR
  389. local MSH = nil
  390. if TYPE == "Sphere" then
  391. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  392. elseif TYPE == "Block" then
  393. MSH = IT("BlockMesh",EFFECT)
  394. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  395. elseif TYPE == "Wave" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  397. elseif TYPE == "Ring" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  399. elseif TYPE == "Slash" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  401. elseif TYPE == "Round Slash" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  403. elseif TYPE == "Swirl" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Skull" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  407. elseif TYPE == "Crystal" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  409. end
  410. if MSH ~= nil then
  411. local MOVESPEED = nil
  412. if MOVEDIRECTION ~= nil then
  413. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  414. end
  415. local GROWTH = SIZE - ENDSIZE
  416. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  417. if TYPE == "Block" then
  418. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  419. else
  420. EFFECT.CFrame = CFRAME
  421. end
  422. for LOOP = 1, TIME+1 do
  423. Swait()
  424. MSH.Scale = MSH.Scale - GROWTH/TIME
  425. if TYPE == "Wave" then
  426. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  427. end
  428. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  429. if TYPE == "Block" then
  430. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  431. else
  432. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  433. end
  434. if MOVEDIRECTION ~= nil then
  435. local ORI = EFFECT.Orientation
  436. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  437. EFFECT.Orientation = ORI
  438. end
  439. end
  440. EFFECT.Transparency = 1
  441. if PLAYSSOUND == false then
  442. EFFECT:remove()
  443. else
  444. repeat Swait() until SOUND.Playing == false
  445. EFFECT:remove()
  446. end
  447. else
  448. if PLAYSSOUND == false then
  449. EFFECT:remove()
  450. else
  451. repeat Swait() until SOUND.Playing == false
  452. EFFECT:remove()
  453. end
  454. end
  455. end))
  456. end
  457.  
  458. function Shatter(Part)
  459. if Part.Transparency < 1 then
  460. local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0))
  461. Debris:AddItem(SOUNDPART,5)
  462. CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  463. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  464. local SIZESET = SIZE/4
  465. local XOffset = Part.Size.X*1.5/SIZESET
  466. local YOffset = Part.Size.Y*1.5/SIZESET
  467. local ZOffset = Part.Size.Z*1.5/SIZESET
  468. for x = 1, math.ceil(XOffset) do
  469. for y = 1, math.ceil(YOffset) do
  470. for z = 1, math.ceil(ZOffset) do
  471. local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  472. SHARD.CanCollide = true
  473. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4))
  474. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  475. Debris:AddItem(SHARD,MRANDOM(10,25)/10)
  476. for _, c in pairs(Part:GetChildren()) do
  477. if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then
  478. c:Clone().Parent = SHARD
  479. end
  480. end
  481. end
  482. end
  483. end
  484. end
  485. Part:remove()
  486. end
  487.  
  488. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  489. function Lightning(Table)
  490. local Color = Table.Color or C3(1,1,1)
  491. local StartPos = Table.Start or Torso.Position
  492. local EndPos = Table.End or Mouse.Hit.p
  493. local SegmentLength = Table.SegmentL or 2
  494. local Thickness = Table.Thickness or 0.1
  495. local Dissapear = Table.DoesFade or false
  496. local Parent = Table.Ignore or Character
  497. local MaxDist = Table.MaxDist or 400
  498. local Branches = Table.Branches or false
  499. local Thicken = Table.Thicken or false
  500. local FadeTime = Table.FadeTime or 15
  501. local FadeIn = Table.FadeIn or false
  502. local Material = Table.Material or "Neon"
  503. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  504. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  505. local LIGHTNINGMODEL = IT("Model",Effects)
  506. LIGHTNINGMODEL.Name = "Lightning"
  507. local LastBolt = nil
  508. for E = 1, DISTANCE do
  509. local ExtraSize = 0
  510. if Thicken == true then
  511. ExtraSize = (DISTANCE-E)/15
  512. end
  513. local TRANSPARENCY = 0
  514. if FadeIn == true then
  515. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  516. if TRANSPARENCY < 0 then
  517. TRANSPARENCY = 0
  518. end
  519. end
  520. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  521. PART.Color = Color
  522. MakeForm(PART,"Cyl")
  523. if LastBolt == nil then
  524. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  525. else
  526. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  527. end
  528. LastBolt = PART
  529. if Branches == true and E < (DISTANCE-5) then
  530. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  531. if CHOICE == 1 then
  532. local LASTBRANCH = nil
  533. for i = 1, MRANDOM(2,5) do
  534. local ExtraSize2 = 0
  535. if Thicken == true then
  536. ExtraSize = ((DISTANCE-E)/25)/i
  537. end
  538. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  539. PART.Color = Color
  540. MakeForm(PART,"Cyl")
  541. if LASTBRANCH == nil then
  542. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  543. else
  544. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  545. end
  546. LASTBRANCH = PART
  547. end
  548. end
  549. end
  550. end
  551. if Dissapear == true then
  552. coroutine.resume(coroutine.create(function()
  553. for i = 1, FadeTime do
  554. Swait()
  555. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  556. if c.ClassName == "Part" then
  557. c.Transparency = c.Transparency + (i/FadeTime)/10
  558. end
  559. end
  560. end
  561. LIGHTNINGMODEL:remove()
  562. end))
  563. elseif Dissapear == false then
  564. Debris:AddItem(LIGHTNINGMODEL,0.1)
  565. end
  566. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  567. end
  568.  
  569. function MakeForm(PART,TYPE)
  570. if TYPE == "Cyl" then
  571. local MSH = IT("CylinderMesh",PART)
  572. elseif TYPE == "Ball" then
  573. local MSH = IT("SpecialMesh",PART)
  574. MSH.MeshType = "Sphere"
  575. elseif TYPE == "Wedge" then
  576. local MSH = IT("SpecialMesh",PART)
  577. MSH.MeshType = "Wedge"
  578. end
  579. end
  580.  
  581. Debris = game:GetService("Debris")
  582.  
  583. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  584. local DIRECTION = CF(StartPos,EndPos).lookVector
  585. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  586. end
  587.  
  588. function turnto(position)
  589. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  590. end
  591.  
  592. --//=================================\\
  593. --|| WEAPON CREATION
  594. --\\=================================//
  595.  
  596. local BASECOLOR = C3(50/255, 25/255, 25/255)
  597. local BONE = script.SpinePart
  598. BONE.Parent = nil
  599.  
  600. Head:ClearAllChildren()
  601.  
  602. for _, c in pairs(Character:GetChildren()) do
  603. if script:FindFirstChild(c.Name) then
  604. local Part = script[c.Name]
  605. Part.Parent = Character
  606. Part.Base.Anchored = false
  607. Part:SetPrimaryPartCFrame(c.CFrame)
  608. weldBetween(c,Part.Base)
  609. c.Transparency = 1
  610. for _, e in pairs(Part:GetChildren()) do
  611. if e:IsA("BasePart") then
  612. e.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  613. end
  614. end
  615. end
  616. end
  617.  
  618. local SCYTHE = script.ThrowScythe
  619. SCYTHE.Parent = nil
  620.  
  621. local GUN = script.Gun
  622. GUN.Parent = Character
  623. GUN.Grip.Anchored = false
  624. GUN:SetPrimaryPartCFrame(RightArm.CFrame*CF(0,-1,0))
  625. local GRIP = weldBetween(RightArm,GUN.Grip)
  626.  
  627. local TAIL = {}
  628. local LASTPART = Torso
  629. local SIZE = BONE.Size
  630. for i = 1, 16 do
  631. local PART = BONE:Clone()
  632. PART.Anchored = false
  633. PART.Parent = Character
  634. PART.Size = SIZE*((19-i)/10)/1.25
  635. if LASTPART == Torso then
  636. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-1.2,0.16), CF(0, 0, 0))
  637. LASTPART = PART
  638. table.insert(TAIL,WELD)
  639. else
  640. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y,0), CF(0, 0, 0))
  641. LASTPART = PART
  642. table.insert(TAIL,WELD)
  643. end
  644. end
  645. RightLeg:remove()
  646. LeftLeg:remove()
  647. Torso.Transparency = 1
  648. Head.Transparency = 1
  649.  
  650. Humanoid.DisplayDistanceType = "None"
  651.  
  652. Humanoid.HipHeight = 2
  653.  
  654. local SKILLFONT = "Antique"
  655. local SKILLTEXTSIZE = 7
  656.  
  657. Humanoid.Died:connect(function()
  658. workspace:ClearAllChildren()
  659. end)
  660.  
  661. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  662. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  663. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  664. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  665. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  666.  
  667. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  668. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  669. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  670. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  671. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  672.  
  673. --//=================================\\
  674. --|| DAMAGING
  675. --\\=================================//
  676.  
  677. function ApplyDamage(Humanoid,Damage)
  678. Damage = Damage * DAMAGEMULTIPLIER
  679. if Humanoid.Health ~= 0 then
  680. Humanoid.Health = Humanoid.Health - Damage
  681. end
  682. end
  683.  
  684. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,OPTION)
  685. local CHILDREN = workspace:GetDescendants()
  686. for index, CHILD in pairs(CHILDREN) do
  687. if CHILD.ClassName == "Model" and CHILD ~= Character then
  688. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  689. if HUM then
  690. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  691. if TORSO then
  692. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  693. if INSTAKILL == true then
  694. CHILD:BreakJoints()
  695. if OPTION ~= nil then
  696. Kill(CHILD,OPTION)
  697. end
  698. else
  699. local DMG = MRANDOM(MINDMG,MAXDMG)
  700. ApplyDamage(HUM,DMG)
  701. end
  702. if FLING ~= 0 then
  703. for _, c in pairs(CHILD:GetChildren()) do
  704. if c:IsA("BasePart") then
  705. local bv = Instance.new("BodyVelocity")
  706. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  707. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  708. bv.Parent = c
  709. Debris:AddItem(bv,0.05)
  710. end
  711. end
  712. end
  713. end
  714. end
  715. end
  716. end
  717. end
  718. end
  719.  
  720. function Kill(Victim,Fire)
  721. coroutine.resume(coroutine.create(function()
  722. local NIL = script.TotalNil:Clone()
  723. NIL.Parent = Victim
  724. NIL.Disabled = false
  725. if Fire ~= true then
  726. Victim:BreakJoints()
  727. for _, c in pairs(Victim:GetChildren()) do
  728. if c:IsA("BasePart") then
  729. c.Anchored = true
  730. end
  731. end
  732. for _, c in pairs(Victim:GetChildren()) do
  733. if c:IsA("BasePart") then
  734. Shatter(c)
  735. end
  736. end
  737. else
  738. Victim:BreakJoints()
  739. local FIRES = {}
  740. for _, e in pairs(Victim:GetDescendants()) do
  741. if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then
  742. e.Transparency = 1
  743. e:ClearAllChildren()
  744. local FIRE = script.HellFire:Clone()
  745. FIRE.Parent = e
  746. FIRE.Enabled = true
  747. table.insert(FIRES,FIRE)
  748. elseif e.ClassName == "Decal" then
  749. e:remove()
  750. end
  751. end
  752. for i = 1, 50 do
  753. Victim:BreakJoints()
  754. wait()
  755. end
  756. for i = 1, #FIRES do
  757. FIRES[i].Enabled = false
  758. end
  759. wait(1.1)
  760. Victim:remove()
  761. end
  762. end))
  763. end
  764.  
  765. --//=================================\\
  766. --|| ATTACK FUNCTIONS AND STUFF
  767. --\\=================================//
  768.  
  769. function Bullet()
  770. ATTACK = true
  771. Rooted = false
  772. local GYRO = IT("BodyGyro",RootPart)
  773. GYRO.D = 750
  774. GYRO.P = 20000
  775. GYRO.MaxTorque = VT(0,40000000,0)
  776. local LOCKED = true
  777. local SHOT = false
  778. coroutine.resume(coroutine.create(function()
  779. for i=0, 1, 0.1 / Animation_Speed do
  780. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  781. Swait()
  782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  786. end
  787. LOCKED = false
  788. SHOT = true
  789. repeat
  790. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  791. Swait()
  792. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  796. until HOLD == false and SHOT == false
  797. for i=0, 0.3, 0.1 / Animation_Speed do
  798. Swait()
  799. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  803. end
  804. for i=0, 0.3, 0.1 / Animation_Speed do
  805. Swait()
  806. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  810. end
  811. GYRO:remove()
  812. ATTACK = false
  813. Rooted = false
  814. end))
  815. repeat wait() until LOCKED == false
  816. repeat
  817. SHOT = true
  818. wait(0.2)
  819. SHOT = false
  820. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(1,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  821. local HIT = BULLET.Hit
  822. local HITPOS = BULLET.End
  823. if HIT then
  824. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  825. Kill(HIT.Parent)
  826. end
  827. end
  828. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  829. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  830. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  831. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  832. until HOLD == false
  833. end
  834.  
  835. function ScytheThrow()
  836. ATTACK = true
  837. Rooted = false
  838. local GYRO = IT("BodyGyro",RootPart)
  839. GYRO.D = 750
  840. GYRO.P = 20000
  841. GYRO.MaxTorque = VT(0,40000000,0)
  842. local BLADE = SCYTHE:Clone()
  843. CreateSound(402981977, BLADE, 3, MRANDOM(12,15)/10, false)
  844. BLADE.Parent = Effects
  845. BLADE.Anchored = false
  846. BLADE.CFrame = LeftArm.CFrame* CF(0, 3.4, 0.529) * ANGLES(RAD(0), RAD(180),RAD(0))
  847. local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, BLADE, CF(0, -2.2, 0) * ANGLES(RAD(180), RAD(90),RAD(0)), CF(0, 0, 0))
  848. for i=1, 25 do
  849. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  850. Swait()
  851. BLADE.Transparency = BLADE.Transparency - 1/25
  852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-55 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  856. end
  857. for _, c in pairs(BLADE:GetDescendants()) do
  858. if c.ClassName == "ParticleEmitter" then
  859. c.Enabled = true
  860. end
  861. end
  862. for i=0, 0.5, 0.1 / Animation_Speed do
  863. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  864. Swait()
  865. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  866. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  867. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  868. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-55 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  869. end
  870. for i=0, 0.1, 0.1 / Animation_Speed do
  871. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  872. Swait()
  873. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  877. end
  878. coroutine.resume(coroutine.create(function()
  879. WELD:remove()
  880. BLADE.Anchored = true
  881. BLADE.Orientation = VT(0,BLADE.Orientation.Y,90)
  882. local DISSAPEAR = false
  883. local TOPOS = nil
  884. local TARGET = nil
  885. coroutine.resume(coroutine.create(function()
  886. local ORI = BLADE.Orientation.Y
  887. repeat
  888. wait()
  889. ORI = BLADE.Orientation.Y
  890. if TOPOS == nil then
  891. BLADE.CFrame = CF(BLADE.Position) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90))
  892. else
  893. BLADE.CFrame = CF(CF(BLADE.Position,TOPOS)*CF(0,0,-1).p) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90))
  894. if TARGET ~= nil then
  895. if (BLADE.Position - TARGET.Position).Magnitude < 5 then
  896. Kill(TARGET.Parent,true)
  897. TARGET = nil
  898. end
  899. end
  900. if (BLADE.Position - TOPOS).Magnitude < 5 then
  901. TOPOS = nil
  902. end
  903. end
  904. ORI = BLADE.Orientation.Y
  905. until DISSAPEAR == true
  906. for i = 1, 35 do
  907. wait()
  908. ORI = BLADE.Orientation.Y
  909. BLADE.CFrame = CF(BLADE.Position) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90))
  910. BLADE.Transparency = BLADE.Transparency + 1/35
  911. ORI = BLADE.Orientation.Y
  912. end
  913. for _, c in pairs(BLADE:GetDescendants()) do
  914. if c.ClassName == "ParticleEmitter" then
  915. c.Enabled = false
  916. end
  917. end
  918. Debris:AddItem(BLADE,5)
  919. end))
  920. TOPOS = RootPart.CFrame*CF(0,-3,-15).p
  921. for i = 1, 7 do
  922. wait(1)
  923. local DISTANCE = 100
  924. local HUMAN = nil
  925. for _, c in pairs(workspace:GetChildren()) do
  926. if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  927. local HUM = c:FindFirstChildOfClass("Humanoid")
  928. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  929. if TORSO and HUM.Health > 0 then
  930. if (TORSO.Position - BLADE.Position).Magnitude < DISTANCE then
  931. DISTANCE = (TORSO.Position - BLADE.Position).Magnitude
  932. TARGET = TORSO
  933. HUMAN = HUM
  934. end
  935. end
  936. end
  937. end
  938. if TARGET then
  939. TOPOS = CF(TARGET.Position,BLADE.Position)*CF(0,0,15).p
  940. local HITFLOOR,HITPOS = Raycast(BLADE.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  941. if HITFLOOR then
  942. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,1,35), Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 233856115, SoundPitch = 1, SoundVolume = 7})
  943. end
  944. end
  945. repeat wait(1) until TOPOS == nil
  946. end
  947. DISSAPEAR = true
  948. end))
  949. for i=0, 0.4, 0.1 / Animation_Speed do
  950. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  951. Swait()
  952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  956. end
  957. GYRO:remove()
  958. ATTACK = false
  959. Rooted = false
  960. end
  961.  
  962. function FingerMagic()
  963. ATTACK = true
  964. Rooted = false
  965. for i=0, 0.1, 0.1 / Animation_Speed do
  966. Swait()
  967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  971. end
  972. for i=0, 1, 0.1 / Animation_Speed do
  973. Swait()
  974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  978. end
  979. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  980. for i = 1, 5 do
  981. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,7,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 2, SoundVolume = 1})
  982. end
  983. CreateSound(217767125, LeftArm, 10, 1, false)
  984. coroutine.resume(coroutine.create(function()
  985. local EXPLODED = false
  986. for i = 1, 3 do
  987. coroutine.resume(coroutine.create(function()
  988. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  989. if HITFLOOR then
  990. local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD((360/3)*i), RAD(0))
  991. for i = 1, 35 do
  992. wait()
  993. for _, c in pairs(workspace:GetChildren()) do
  994. if EXPLODED == false and c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  995. local HUM = c:FindFirstChildOfClass("Humanoid")
  996. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  997. if TORSO and HUM.Health > 0 then
  998. if (TORSO.Position - CFRAME.p).Magnitude < 10 then
  999. EXPLODED = true
  1000. coroutine.resume(coroutine.create(function()
  1001. for i = 1, 15 do
  1002. ApplyAoE(CFRAME*CF(0,10,0).p,30+(i*4),0,0,-35,false)
  1003. wait(0.2)
  1004. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15+(i*2),5,15+(i*2)), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1005. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  1006. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(12,12,12)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 1})
  1007. end
  1008. WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  1009. wait(1)
  1010. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(100,100,100)*5, Transparency = 0.4, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = 461105534, SoundPitch = 1, SoundVolume = 10})
  1011. local PART = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1012. PART.CFrame = CFRAME*CF(0,10,0)
  1013. Debris:AddItem(PART,10)
  1014. local PARTICLES = script.Explode:Clone()
  1015. PARTICLES.Parent = PART
  1016. PARTICLES:Emit(500)
  1017. ApplyAoE(CFRAME*CF(0,10,0).p,45*2,0,0,350,true)
  1018. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(90,90,90)*2, Transparency = 0.8, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
  1019. WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(0), RAD(90), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1020. WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1021. end))
  1022. end
  1023. end
  1024. end
  1025. end
  1026. if EXPLODED == true then
  1027. break
  1028. end
  1029. CFRAME = CFRAME * ANGLES(RAD(0), RAD(10), RAD(0)) * CF(0,0,-3)
  1030. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(10,15,10), Size2 = VT(0,35,0), Transparency = 1, Transparency2 = 0.9, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1031. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,15,15), Size2 = VT(0,25,0), Transparency = 1, Transparency2 = 0.6, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1032. end
  1033. end
  1034. end))
  1035. end
  1036. end))
  1037. for i=0, 1, 0.1 / Animation_Speed do
  1038. Swait()
  1039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(170), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1043. end
  1044. ATTACK = false
  1045. Rooted = false
  1046. end
  1047.  
  1048. function PainlessRain()
  1049. ATTACK = true
  1050. Rooted = true
  1051. local SPOTS = {}
  1052. local BULLETS = 0
  1053. repeat
  1054. BULLETS = BULLETS + 1
  1055. for i = 1, 15 do
  1056. Swait()
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1061. end
  1062. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = GUN.Body.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1063. until KEYHOLD == false
  1064. for i = 1, BULLETS do
  1065. for i=0, 0.5, 0.1 / Animation_Speed do
  1066. Swait()
  1067. GRIP.C1 = Clerp(GRIP.C1, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1072. end
  1073. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1074. table.insert(SPOTS,HITPOS)
  1075. CreateSound(145080998, GUN.Barrel, 2, 1, false)
  1076. Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = GUN.Barrel.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1077. for i=0, 0.35, 0.1 / Animation_Speed do
  1078. Swait()
  1079. GRIP.C1 = Clerp(GRIP.C1, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1084. end
  1085. end
  1086. coroutine.resume(coroutine.create(function()
  1087. for i = 1, #SPOTS do
  1088. wait(0.1)
  1089. coroutine.resume(coroutine.create(function()
  1090. local SPOT = SPOTS[i]
  1091. local BOLT = Lightning({Material = "Neon", FadeIn = true, Color = C3(1,0,0), Start = SPOT+VT(0,150,0), End = SPOT, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 125, Thicken = true})
  1092. local POSITION = BOLT.Pos
  1093. ApplyAoE(POSITION,75/2,0,0,350,true)
  1094. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(50,150,50), Transparency = 0.3, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
  1095. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(75,5,75), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 165970126, SoundPitch = 1, SoundVolume = 4})
  1096. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(35,15,35), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1097. end))
  1098. end
  1099. end))
  1100. ATTACK = false
  1101. Rooted = false
  1102. end
  1103.  
  1104. function ShadowRush()
  1105. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1106. if HITFLOOR then
  1107. ATTACK = true
  1108. Rooted = true
  1109. local A = false
  1110. coroutine.resume(coroutine.create(function()
  1111. for i=0, 0.2, 0.1 / Animation_Speed do
  1112. Swait()
  1113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1117. end
  1118. A = true
  1119. repeat
  1120. Swait()
  1121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1125. until ATTACK == false
  1126. end))
  1127. repeat wait() until A == true
  1128. local ZONE = CreatePart(3, Effects, "Neon", 0, 1, C3(0,0,0), "Shade Zone", VT(15,0,15))
  1129. ZONE.Color = C3(0,0,0)
  1130. MakeForm(ZONE,"Cyl")
  1131. ZONE.CFrame = CF(HITPOS)
  1132. local AURA = CreateSound(1393698948, ZONE, 0, 0.5, true)
  1133. for i =1, 45 do
  1134. Swait()
  1135. AURA.Volume = AURA.Volume + 10/45
  1136. ZONE.Transparency = ZONE.Transparency - 1/45
  1137. ZONE.Size = ZONE.Size + VT(0.3,0,0.3)
  1138. end
  1139. local SIZE = ZONE.Size
  1140. local BARRAGE = true
  1141. local ZAPS = {224339201,168586621,168586586}
  1142. coroutine.resume(coroutine.create(function()
  1143. local LOOP = 0
  1144. repeat
  1145. Swait()
  1146. Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = ZONE.Position, SegmentL = 1, Thickness = 0.05, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 20, Thicken = false})
  1147. AURA.Parent = ZONE
  1148. LOOP = LOOP + 1
  1149. if MRANDOM(1,15) == 1 then
  1150. CreateSound(ZAPS[MRANDOM(1,#ZAPS)], ZONE, 5, MRANDOM(8,12)/10, false)
  1151. local CFRAME = ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,-4,MRANDOM(10,15))
  1152. Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0.5,0,0.15), Start = CFRAME.p+VT(0,90,0), End = CFRAME.p, SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 100, Branches = true, FadeTime = 20, Thicken = true})
  1153. --WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1154. end
  1155. ZONE.Size = SIZE + VT(1 * COS(LOOP / 12),0,1 * COS(LOOP / 12))
  1156. until BARRAGE == false
  1157. for i = 1, 35 do
  1158. Swait()
  1159. --Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = ZONE.Position, SegmentL = 1, Thickness = 0.05, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 20, Thicken = false})
  1160. AURA.Parent = ZONE
  1161. LOOP = LOOP + 1
  1162. if MRANDOM(1,15) == 1 then
  1163. CreateSound(ZAPS[MRANDOM(1,#ZAPS)], ZONE, 5, MRANDOM(8,12)/10, false)
  1164. local CFRAME = ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,-4,MRANDOM(10,15))
  1165. Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0.5,0,0.15), Start = CFRAME.p+VT(0,90,0), End = CFRAME.p, SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 100, Branches = true, FadeTime = 20, Thicken = true})
  1166. --WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1167. end
  1168. ZONE.Size = SIZE + VT(1 * COS(LOOP / 12),0,1 * COS(LOOP / 12))
  1169. end
  1170. for i =1, 45 do
  1171. Swait()
  1172. AURA.Volume = AURA.Volume - 10/45
  1173. ZONE.Transparency = ZONE.Transparency + 1/45
  1174. ZONE.Size = ZONE.Size - VT(0.3,0,0.3)
  1175. end
  1176. Debris:AddItem(ZONE,10)
  1177. end))
  1178. repeat
  1179. wait(0.25)
  1180. coroutine.resume(coroutine.create(function()
  1181. local BLOD = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Shade Blod", VT(10,0,10))
  1182. BLOD.Color = C3(0,0,0)
  1183. MakeForm(BLOD,"Cyl")
  1184. local DIRECTION = CF(ZONE.Position,ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,1).p)
  1185. BLOD.CFrame = DIRECTION
  1186. for i = 1, 40 do
  1187. Swait()
  1188. BLOD.CFrame = BLOD.CFrame * CF(0,0,-0.6)
  1189. end
  1190. local TOPOS = VT(Mouse.Hit.p.X,BLOD.Position.Y,Mouse.Hit.p.Z)
  1191. BLOD.CFrame = CF(BLOD.Position,TOPOS)
  1192. local DISTANCE = 15
  1193. for i = 1, 500 do
  1194. Swait()
  1195. BLOD.CFrame = BLOD.CFrame * CF(0,0,-1)
  1196. DISTANCE = (BLOD.Position-TOPOS).Magnitude
  1197. if DISTANCE <= 2 then
  1198. break
  1199. end
  1200. end
  1201. ApplyAoE(BLOD.Position,15,0,0,50,true,true)
  1202. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = BLOD.Size/1.5, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(BLOD.Position), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(2,4), RotationZ = 0, Material = "Neon", Color = BLOD.Color, SoundID = 304999618, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1203. Lightning({Ignore = workspace, Material = "Neon", FadeIn = false, Color = C3(0.5/2,0,0.15/2), Start = BLOD.Position, End = BLOD.Position+VT(0,15,0), SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 45, Branches = false, FadeTime = 20, Thicken = true})
  1204. for i = 1, 45 do
  1205. Swait()
  1206. BLOD.Size = BLOD.Size + VT(0.25,0,0.25)
  1207. BLOD.Transparency = BLOD.Transparency + 1/45
  1208. end
  1209. BLOD:remove()
  1210. end))
  1211. until KEYHOLD == false
  1212. BARRAGE = false
  1213. ATTACK = false
  1214. Rooted = false
  1215. end
  1216. end
  1217.  
  1218. function AttackTemplate()
  1219. ATTACK = true
  1220. Rooted = false
  1221. for i=0, 1, 0.1 / Animation_Speed do
  1222. Swait()
  1223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1227. end
  1228. ATTACK = false
  1229. Rooted = false
  1230. end
  1231.  
  1232. --//=================================\\
  1233. --|| MISC
  1234. --\\=================================//
  1235.  
  1236. function TAUNT1()
  1237. ATTACK = true
  1238. Rooted = false
  1239. CreateSound(865772398, Torso, 6, 1, false)
  1240. for i=0, 0.1, 0.1 / Animation_Speed do
  1241. Swait()
  1242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1246. end
  1247. for i=0, 1, 0.1 / Animation_Speed do
  1248. Swait()
  1249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.4) * ANGLES(RAD(-25-3 * COS(SINE / 6)), RAD(25), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1253. end
  1254. for i=0, 1, 0.1 / Animation_Speed do
  1255. Swait()
  1256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25-3 * COS(SINE / 6)), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1260. end
  1261. ATTACK = false
  1262. Rooted = false
  1263. end
  1264.  
  1265. function TAUNT2()
  1266. ATTACK = true
  1267. Rooted = false
  1268. for i=0, 1, 0.1 / Animation_Speed do
  1269. Swait()
  1270. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1274. end
  1275. ATTACK = false
  1276. Rooted = false
  1277. end
  1278.  
  1279. function EMOTE()
  1280. ATTACK = true
  1281. Rooted = false
  1282. local LOOP = 0
  1283. for i=0, 0.1, 0.1 / Animation_Speed do
  1284. Swait()
  1285. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1289. end
  1290. for i=0, 3, 0.1 / Animation_Speed do
  1291. Swait()
  1292. LOOP = LOOP + 1
  1293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1297. end
  1298. for i=0, 0.1, 0.1 / Animation_Speed do
  1299. Swait()
  1300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1304. end
  1305. ATTACK = false
  1306. Rooted = false
  1307. end
  1308.  
  1309. --//=================================\\
  1310. --|| ASSIGN THINGS TO KEYS
  1311. --\\=================================//
  1312.  
  1313. function MouseDown(Mouse)
  1314. HOLD = true
  1315. if ATTACK == false then
  1316. Bullet()
  1317. end
  1318. end
  1319.  
  1320. function MouseUp(Mouse)
  1321. HOLD = false
  1322. end
  1323.  
  1324. function KeyDown(Key)
  1325. KEYHOLD = true
  1326. if Key == "z" and ATTACK == false then
  1327. ScytheThrow()
  1328. end
  1329.  
  1330. if Key == "b" and ATTACK == false then
  1331. FingerMagic()
  1332. end
  1333.  
  1334. if Key == "c" and ATTACK == false then
  1335. PainlessRain()
  1336. end
  1337.  
  1338. if Key == "v" and ATTACK == false then
  1339. ShadowRush()
  1340. end
  1341.  
  1342. if Key == "x" and ATTACK == false then
  1343. end
  1344.  
  1345. if Key == "t" and ATTACK == false then
  1346. TAUNT1()
  1347. end
  1348.  
  1349. if Key == "p" and ATTACK == false then
  1350. EMOTE()
  1351. end
  1352. end
  1353.  
  1354. function KeyUp(Key)
  1355. KEYHOLD = false
  1356. end
  1357.  
  1358. Mouse.Button1Down:connect(function(NEWKEY)
  1359. MouseDown(NEWKEY)
  1360. end)
  1361. Mouse.Button1Up:connect(function(NEWKEY)
  1362. MouseUp(NEWKEY)
  1363. end)
  1364. Mouse.KeyDown:connect(function(NEWKEY)
  1365. KeyDown(NEWKEY)
  1366. end)
  1367. Mouse.KeyUp:connect(function(NEWKEY)
  1368. KeyUp(NEWKEY)
  1369. end)
  1370.  
  1371. --//=================================\\
  1372. --\\=================================//
  1373.  
  1374. function unanchor()
  1375. if UNANCHOR == true then
  1376. for _, c in pairs(Character:GetDescendants()) do
  1377. if c:IsA("BasePart") and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1378. c.Anchored = false
  1379. end
  1380. end
  1381. end
  1382. end
  1383.  
  1384. --//=================================\\
  1385. --|| WRAP THE WHOLE SCRIPT UP
  1386. --\\=================================//
  1387.  
  1388. Humanoid.Changed:connect(function(Jump)
  1389. if Jump == "Jump" and (Disable_Jump == true) then
  1390. Humanoid.Jump = false
  1391. end
  1392. end)
  1393.  
  1394. sick.AncestryChanged:Connect(function()
  1395. sick.Parent = Character
  1396. end)
  1397.  
  1398. while true do
  1399. Swait()
  1400. script.Parent = WEAPONGUI
  1401. ANIMATE.Parent = nil
  1402. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1403. v:Stop();
  1404. end
  1405. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1406. Humanoid = IT("Humanoid",Character)
  1407. end
  1408. Humanoid.HipHeight = 5
  1409. SINE = SINE + CHANGE
  1410. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1411. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1412. if ATTACK == false then
  1413. if TORSOVELOCITY < 1 then
  1414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1418. elseif TORSOVELOCITY > 1 then
  1419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.6) * ANGLES(RAD(165), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1423. end
  1424. end
  1425. for E = 1, #TAIL do
  1426. TAIL[E].Parent.Parent = Character
  1427. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(-2 * COS(SINE / 48) + 1 * SIN(SINE / 12)), RAD(0), RAD(1 * SIN(SINE / 24))), 1 / Animation_Speed)
  1428. end
  1429. unanchor()
  1430. Humanoid.MaxHealth = "inf"
  1431. Humanoid.Health = "inf"
  1432. if Rooted == false then
  1433. Disable_Jump = false
  1434. Humanoid.WalkSpeed = Speed
  1435. elseif Rooted == true then
  1436. Disable_Jump = true
  1437. Humanoid.WalkSpeed = 0
  1438. end
  1439. for _, c in pairs(Character:GetChildren()) do
  1440. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1441. c.Material = "Neon"
  1442. if c:FindFirstChildOfClass("ParticleEmitter") then
  1443. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1444. end
  1445. c.Color = C3(0,0,0)
  1446. if c == Head then
  1447. if c:FindFirstChild("face") then
  1448. c.face:remove()
  1449. end
  1450. end
  1451. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1452. c:remove()
  1453. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1454. c:remove()
  1455. end
  1456. end
  1457. sick.SoundId = "rbxassetid://292773785"
  1458. sick.Looped = true
  1459. sick.Pitch = 1
  1460. sick.Volume = 1.5
  1461. sick.Playing = true
  1462. sick.Parent = Character
  1463. --refit()
  1464. Humanoid.Name = "Grim"
  1465. Humanoid.PlatformStand = false
  1466. end
  1467.  
  1468. --//=================================\\
  1469. --\\=================================//
  1470.  
  1471.  
  1472.  
  1473.  
  1474.  
  1475. --//====================================================\\--
  1476. --|| END OF SCRIPT
  1477. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement