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ArcDesLHK

Potential Alt-F material

Mar 17th, 2023
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  1. Dauntless Paladin
  2. Level 7 LIGHT Warrior/Effect
  3. 2500/2000
  4. You can Tribute Summon this card by Tributing 1 Level 4 Warrior monster. If this card battles an opponent's monster, switch your opponent's monster's ATK/DEF during damage calculation only. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls.
  5.  
  6. Rush Blader
  7. Level 4 FIRE Warrior/Effect
  8. 1800/1200
  9. If this card is Normal or Special Summoned: You can send 1 Level 4 Warrior monster from your Deck to the GY, except "Rush Blader". You can only use this effect of "Rush Blader" once per turn. Once per turn (Quick Effect): You can activate this effect; until the end of this turn, make this card lose DEF in multiples of 100 (max. 1000), and if it does, it gains that much ATK. If this card's DEF becomes 0 as a result, destroy it.
  10.  
  11. Break Gardna
  12. Level 4 EARTH Warrior/Effect
  13. 500/2000
  14. When an opponent's monster declares a direct attack while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Break Gardna" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
  15.  
  16. Flow Lancer
  17. Level 4 WATER Warrior/Effect
  18. 1500/1000
  19. At the start of the Damage Step, if this card attacks an opponent's monster: You can destroy that monster, and if you do, destroy 1 Spell/Trap on the field. Once per turn (Quick Effect): You can activate this effect; until the end of this turn, make this card lose DEF in multiples of 100 (max. 1000), and if it does, it gains that much ATK. If this card's DEF becomes 0 as a result, destroy it.
  20.  
  21. Power Archer
  22. Level 3 WIND Warrior/Effect
  23. 1200/600
  24. Once per turn: You can target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn. Once per turn (Quick Effect): You can activate this effect; until the end of this turn, make this card lose DEF in multiples of 100 (max. 1000), and if it does, it gains that much ATK. If this card's DEF becomes 0 as a result, destroy it.
  25.  
  26. Strike Soldier
  27. Level 2 DARK Warrior/Effect
  28. 1000/500
  29. Once per turn, when your opponent activates a card or effect (Quick Effect): You can add 1 Level 5 or higher Warrior monster from your Deck to your hand. Once per turn (Quick Effect): You can activate this effect; until the end of this turn, make this card lose DEF in multiples of 100 (max. 1000), and if it does, it gains that much ATK. If this card's DEF becomes 0 as a result, destroy it.
  30.  
  31. Terrorking Archdragon
  32. Level 8 DARK Wyrm/Effect
  33. 3000/2500
  34. Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. You can target 3 Level 4 or lower Dragon monsters with different Attributes in your GY; Special Summon this card from your hand, and if you do, equip those targets to this card. (Quick Effect): You can target 1 face-up monster your opponent controls; Special Summon 1 Monster Card equipped to this card, and if you do, the targeted monster loses ATK equal to the Summoned monster's ATK, until the end of this turn. You can only use each effect of "Terrorking Archdragon" once per turn.
  35.  
  36. Blitz Drake
  37. Level 4 FIRE Dragon/Effect
  38. 1600/1400
  39. This card can make a second attack during each Battle Phase. You can target 1 Level 4 or lower Dragon monster you control; equip this monster from your hand or field to that target. It gains 400 ATK. If a monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage. If a monster equipped with this card would be destroyed, destroy this card instead.
  40.  
  41. Raid Wyvern
  42. Level 4 WIND Dragon/Effect
  43. 1800/1600
  44. Banish any monster destroyed by battle with this card. You can target 1 Level 4 or lower Dragon monster you control; equip this monster from your hand or field to that target. It gains 400 ATK. If a monster equipped with this card battles, your opponent cannot activate cards or effects until the end of this turn. If a monster equipped with this card would be destroyed, destroy this card instead.
  45.  
  46. Stealth Naga
  47. Level 4 WATER Dragon/Effect
  48. 1200/800
  49. If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed it. Neither player takes any battle damage from battles involving this card. You can target 1 Level 4 or lower Dragon monster you control; equip this monster from your hand or field to that target. It gains 400 ATK. If a monster equipped with this card would be destroyed, destroy this card instead.
  50.  
  51. Greedy Whelp
  52. Level 2 EARTH Dragon/Effect
  53. 800/500
  54. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it. You can Tribute this equipped card; Special Summon 1 "Greedy Whelp" from your Deck. You can only use this effect of "Greedy Whelp" once per turn.
  55.  
  56. Headmistress Hecate
  57. Level 6 DARK Spellcaster/Effect
  58. 2400/2000
  59. You can reveal 1 other "Wicckid" monster and 1 Spell in your hand; Special Summon this card from your hand. If this card is Special Summoned, or if your opponent activates a Spell Card (except during the Damage Step): You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Headmistress Hecate" once per turn.
  60.  
  61. Wicckid Witch Junior
  62. Level 4 DARK Spellcaster/Effect
  63. 1600/1800
  64. If you control "Arcane Academia", you can Special Summon this card (from your hand). You can only Special Summon "Wicckid Witch Junior" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Wicckid" Spell/Trap from your Deck to your hand. You can only use this effect of "Wicckid Witch Junior" once per turn.
  65.  
  66. Wicckid Witch Minor
  67. Level 4 DARK Spellcaster/Effect
  68. 1700/1600
  69. If you control "Arcane Academia", you can Special Summon this card (from your hand). You can only Special Summon "Wicckid Witch Minor" once per turn this way. (Quick Effect): You can send this card from your hand or field to the GY, then target 1 Spellcaster "Wicckid" monster you control; it gains 1200 ATK until the end of this turn. You can only use this effect of "Wicckid Witch Minor" once per turn.
  70.  
  71. Wicckid Witch Senior
  72. Level 4 DARK Spellcaster/Effect
  73. 1800/1500
  74. If you control "Arcane Academia", you can Special Summon this card (from your hand). You can only Special Summon "Wicckid Witch Minor" once per turn this way. When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Spellcaster "Wicckid" monster from your Deck or GY, except "Wicckid Witch Senior". You can only use this effect of "Wicckid Witch Senior" once per turn.
  75.  
  76. Familliar Hat
  77. Level 2 DARK Spellcaster/Effect
  78. 900/900
  79. You can discard this card; add 1 "Arcane Academia" from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card; add 1 Spellcaster "Wicckid" monster from your Deck or GY to your hand. You can only use each effect of "Familliar Hat" once per turn.
  80.  
  81. Valorous Call
  82. Normal Spell
  83. Special Summon 1 Level 4 Warrior monster from your hand, then add 1 Level 7 or higher Warrior monster from your Deck to your hand, with the same Attribute as the Summoned monster, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Valorous Call" per turn.
  84.  
  85. Lightning Reversal
  86. Normal Spell
  87. Target 1 Level 4 Warrior monster you control; it can attack directly this turn. If a Level 5 or higher Warrior monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  88.  
  89. Brave Followup
  90. Quick-Play Spell
  91. Target 1 Warrior monster you control and 1 face-up monster your opponent controls; switch the ATK of those targets until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish this card; 1 Warrior monster you Normal Summon this turn can be Summoned without Tributing.
  92.  
  93. Dragonic Saga
  94. Normal Spell
  95. Target 1 Dragon Monster Card in your Spell & Trap Zone; Special Summon that target. If this card is in your GY, except the turn it was sent there: You can banish this card; Special Summon 1 Level 2 Dragon monster from your Deck. You can only use this effect of "Dragonic Saga" once per turn.
  96.  
  97. Dragonic Cry
  98. Quick-Play Spell
  99. Target 1 Level 8 Dragon monster you control; if that target battles an opponent's monster this turn, you can send 1 card your opponent controls to the GY. Your opponent cannot activate cards or effects in response to this effect's activation.
  100.  
  101. Arcane Academia
  102. Field Spell
  103. When this card is activated: Add 1 Level 6 or higher Spellcaster Effect Monster from your Deck to your hand. All Spellcaster monsters on the field gain ATK equal to their Level x 100. When a monster declares an attack: You can Tribute 1 Spellcaster "Wicckid" monster; negate that attack. You can only use this effect of "Arcane Academia" once per turn.
  104.  
  105. Wicckid Studies
  106. Quick-Play Spell
  107. Tribute 1 Spellcaster Effect Monster, then target 2 cards on the field; destroy them. You can only activate 1 "Wicckid Studies" per turn.
  108.  
  109. Valorous Stance
  110. Normal Trap
  111. When an Attack Position Warrior monster you control is targeted for an attack: Change your monster to face-up Defense Position, then you can apply this effect.
  112. ● Draw 1 card and show it, then if it is a Warrior monster, change the attacking monster to face-down Defense Position. If you cannot, destroy that monster.
  113. You can only activate 1 "Valorous Stance" per turn.
  114.  
  115. Dragonic Fury
  116. Counter Trap
  117. When a Spell/Trap Card, or monster effect, is activated while you control a Level 5 or higher DARK Dragon monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK. You can only activate 1 "Dragonic Fury" per turn.
  118.  
  119. Wicckid Union
  120. Normal Trap
  121. If a face-up Spellcaster "Wicckid" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Wicckid" monster from your Deck, then you can make 1 face-up monster your opponent controls lose ATK/DEF equal to the Summoned monster's ATK/DEF. You can only activate 1 "Wicckid Union" per turn.
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