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- --//====================================================\\--
- --|| CREATED BY SHACKLUSTER
- --\\====================================================//--
- --//====================================================\\--
- --|| EDITED BY ANIME
- --\\====================================================//--
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- print("Hello ".. Player.Name.." ".. Player.Name.." ".. Player.Name.." ".. Player.Name.." ")
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local FinalInboxLink = "rbxassetid://162459362"
- local NormalMusicLink = "rbxassetid://490205608"
- local sick = Instance.new("Sound",Character.HumanoidRootPart)
- sick.SoundId = "rbxassetid://490205608"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 10
- sick:Play()
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = "Neon"
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- local meshs2 = Instance.new("SpecialMesh")
- meshs2.MeshId = "http://www.roblox.com/asset?id=130099641"
- meshs2.TextureId = "rbxassetid://140942725"
- meshs2.Parent = NEWPART
- meshs2.Scale = Vector3.new(-1,-1,-1)
- return NEWPART
- end
- --//=================================\\
- --|| CUSTOMIZATION
- --\\=================================//
- Class_Name = "Template"
- Weapon_Name = "Add-ons"
- Custom_Colors = {
- Custom_Color_1 = BRICKC("Really red"); --1st color for the weapon.
- Custom_Color_2 = BRICKC("Really blue"); --2nd color for the weapon.
- Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
- Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
- Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
- Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
- Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
- Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
- Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
- Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
- Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
- Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
- }
- Player_Size = 1 --Size of the player.
- Animation_Speed = 7
- Frame_Speed = 1 / 90 -- (1 / 30) OR (1 / 60)
- local Speed = 13
- local Effects2 = {}
- --//=================================\\
- --|| END OF CUSTOMIZATION
- --\\=================================//
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
- local acs = Instance.new("Part")
- acs.CanCollide = false
- acs.Anchored = false
- acs.Size = Vector3.new(0,0,0)
- acs.CFrame = attachmentpart.CFrame
- acs.Parent = Character
- acs.BrickColor = color
- local meshs = Instance.new("SpecialMesh")
- meshs.MeshId = "http://www.roblox.com/asset?id=130099641"
- meshs.TextureId = "rbxassetid://140942725"
- meshs.Parent = acs
- meshs.Scale = Vector2.new(4,4,4)
- weldBetween(attachmentpart,acs)
- end
- function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
- if TYPE == "Gem" then
- local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Skull" then
- local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Eye" then
- local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- end
- end
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local CO1 = 0
- local CO2 = 0
- local CO3 = 0
- local CO4 = 0
- local CHANGEDEFENSE = 0
- local CHANGEDAMAGE = 0
- local CHANGEMOVEMENT = 0
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 999
- local LASTPOINT = nil
- local BLCF = nil
- local SCFR = nil
- local STAGGERHITANIM = false
- local STAGGERANIM = false
- local STUNANIM = false
- local CRITCHANCENUMBER = 0
- local IDLENUMBER = 0
- local DONUMBER = 0
- local HANDIDLE = false
- local SINE = 0
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local WALK = 0
- local DISABLEJUMPING = false
- local HASBEENBLOCKED = false
- local STUNDELAYNUMBER = 0
- local MANADELAYNUMBER = 0
- local SECONDARYMANADELAYNUMBER = 0
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", nil)
- WEAPONGUI.Name = "Weapon GUI"
- local WEAPONTOOL = IT("HopperBin", nil)
- WEAPONTOOL.Name = Weapon_Name
- local Weapon = IT("Model")
- Weapon.Name = Weapon_Name
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
- local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
- local HITBLOCKSOUNDS = {"199148933", "199148947"}
- local UNANCHOR = true
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| STATS
- --\\=================================//
- if Character:FindFirstChild("Stats") ~= nil then
- Character:FindFirstChild("Stats").Parent = nil
- end
- local Stats = IT("Folder", nil)
- Stats.Name = "Stats"
- local ChangeStat = IT("Folder", Stats)
- ChangeStat.Name = "ChangeStat"
- local Defense = IT("NumberValue", Stats)
- Defense.Name = "Defense"
- Defense.Value = 1
- local Movement = IT("NumberValue", Stats)
- Movement.Name = "Movement"
- Movement.Value = 1
- local Damage = IT("NumberValue", Stats)
- Damage.Name = "Damage"
- Damage.Value = math.huge
- local Mana = IT("NumberValue", Stats)
- Mana.Name = "Mana"
- Mana.Value = 0
- local SecondaryMana = IT("NumberValue", Stats)
- SecondaryMana.Name = "SecondaryMana"
- SecondaryMana.Value = 0
- local CanCrit = IT("BoolValue", Stats)
- CanCrit.Name = "CanCrit"
- CanCrit.Value = false
- local CritChance = IT("NumberValue", Stats)
- CritChance.Name = "CritChance"
- CritChance.Value = 20
- local CanPenetrateArmor = IT("BoolValue", Stats)
- CanPenetrateArmor.Name = "CanPenetrateArmor"
- CanPenetrateArmor.Value = false
- local AntiTeamKill = IT("BoolValue", Stats)
- AntiTeamKill.Name = "AntiTeamKill"
- AntiTeamKill.Value = true
- local Rooted = IT("BoolValue", Stats)
- Rooted.Name = "Rooted"
- Rooted.Value = false
- local Block = IT("BoolValue", Stats)
- Block.Name = "Block"
- Block.Value = false
- local RecentEnemy = IT("ObjectValue", Stats)
- RecentEnemy.Name = "RecentEnemy"
- RecentEnemy.Value = nil
- local StaggerHit = IT("BoolValue", Stats)
- StaggerHit.Name = "StaggerHit"
- StaggerHit.Value = false
- local Stagger = IT("BoolValue", Stats)
- Stagger.Name = "Stagger"
- Stagger.Value = false
- local Stun = IT("BoolValue", Stats)
- Stun.Name = "Stun"
- Stun.Value = false
- local StunValue = IT("NumberValue", Stats)
- StunValue.Name = "StunValue"
- StunValue.Value = 0
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| DEBUFFS / BUFFS
- --\\=================================//
- local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
- DEFENSECHANGE1.Name = "ChangeDefense"
- DEFENSECHANGE1.Value = 0
- local MOVEMENTCHANGE1 = IT("NumberValue", nil)
- MOVEMENTCHANGE1.Name = "ChangeMovement"
- MOVEMENTCHANGE1.Value = 0
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = C3(255, 255, 255)
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = true
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- coroutine.resume(coroutine.create(function()
- local NEWSOUND = IT("Sound", PARENT)
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- Swait()
- NEWSOUND:play()
- game:GetService("Debris"):AddItem(NEWSOUND, 10)
- end))
- end
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- local Handle = CreatePart(3, Weapon, "Neon", 0, 0, "Tawny", "Handle", VT(1.3,3.1,1.1))
- local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0 * Player_Size, -1.5 * Player_Size, 1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Tawny", "Handle", VT(1.3,3.1,1.1))
- local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, -1.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Opening = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Handle", VT(1.3,3.1,1.1))
- local decal = Instance.new("Decal",HandlePart)
- decal.Texture = "http://www.roblox.com/asset/?id=0"
- decal.Face = "Back"
- local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, 0.6 * Player_Size, 0.9 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- local chuck = Instance.new("Sound",Effects)
- chuck.SoundId = "rbxassetid://11900833"
- chuck.Pitch = 2
- chuck.Volume = 40
- Weapon.Parent = Character
- Humanoid.Died:connect(function()
- ATTACK = true
- end)
- print(Class_Name.." loaded.")
- --//=================================\\
- --\\=================================//
- function dealdamage(hit,min,max,maxstrength,beserk)
- if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
- local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
- local dmg = math.random(min,max)
- if humanoid.Health > 0 then
- if beserk == true then
- humanoid.Health = 0
- else
- CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
- --hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
- humanoid.Health = humanoid.Health - dmg
- --StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
- local defence = Instance.new("BoolValue",hit.Parent)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.05)
- end
- end
- end
- end
- --//=================================\\
- --\\=================================//
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "SciFi"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 1
- tecks2.TextColor3 = Color3.new(0,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "SciFi"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 1
- tecks3.TextColor3 = Color3.new(0,0,0)
- tecks3.TextStrokeColor3 = Color3.new(0,0,0)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- wait(0.01)
- end
- wait(2)
- for i = 1, 50 do
- Swait()
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks2.Rotation = tecks2.Rotation - .8
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks3.Rotation = tecks2.Rotation + .8
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- if msg == "Blast V" then
- chatfunc("SC : "..msg.."!")
- StartPosition()
- Swait(70)
- MailmansWrath()
- elseif msg == "Papercut Chaos" then
- StartPosition()
- chatfunc("CV : "..msg.."!")
- Swait(70)
- PapercutChaos()
- elseif msg == "Laser A" then
- StartPosition()
- chatfunc("SV : "..msg.."!")
- MailboxMadness()
- elseif msg == "Laser C" then
- StartPosition()
- chatfunc("Laser C")
- Swait(80)
- sick.SoundId = FinalInboxLink
- sick.Volume = 3
- sick:Play()
- chatfunc("DIE!")
- FinalInbox()
- sick.SoundId = NormalMusicLink
- sick.Volume = 0.6
- sick:Play()
- elseif msg == ";follow h" then
- chatfunc("Just do this one time")
- local Ang = CFrame.Angles --[Storing these as variables so I dont have to type them out.]
- local aSin = math.asin
- local aTan = math.atan
- --[Constants]:
- local Cam = game.Workspace.CurrentCamera
- local Plr = game.Players.LocalPlayer
- local Mouse = Plr:GetMouse()
- local Body = Plr.Character or Plr.CharacterAdded:wait()
- local Head = Body:WaitForChild("Head")
- local Hum = Body:WaitForChild("Humanoid")
- local Core = Body:WaitForChild("HumanoidRootPart")
- local IsR6 = (Hum.RigType.Value==0) --[Checking if the player is using R15 or R6.]
- local Trso = (IsR6 and Body:WaitForChild("Torso")) or Body:WaitForChild("UpperTorso")
- local Neck = (IsR6 and Trso:WaitForChild("Neck")) or Head:WaitForChild("Neck") --[Once we know the Rig, we know what to find.]
- local Waist = (not IsR6 and Trso:WaitForChild("Waist")) --[R6 doesn't have a waist joint, unfortunately.]
- --[[
- [Whether rotation follows the camera or the mouse.]
- [Useful with tools if true, but camera tracking runs smoother.]
- --]]
- local MseGuide = false
- --[[
- [Whether the whole character turns to face the mouse.]
- [If set to true, MseGuide will be set to true and both HeadHorFactor and BodyHorFactor will be set to 0]
- --]]
- local TurnCharacterToMouse = false
- --[[
- [Horizontal and Vertical limits for head and body tracking.]
- [Setting to 0 negates tracking, setting to 1 is normal tracking, and setting to anything higher than 1 goes past real life head/body rotation capabilities.]
- --]]
- local HeadHorFactor = 1
- local HeadVertFactor = 0.6
- local BodyHorFactor = 0.5
- local BodyVertFactor = 0.4
- --[[
- [How fast the body rotates.]
- [Setting to 0 negates tracking, and setting to 1 is instant rotation. 0.5 is a nice in-between that works with MseGuide on or off.]
- [Setting this any higher than 1 causes weird glitchy shaking occasionally.]
- --]]
- local UpdateSpeed = 0.5
- local NeckOrgnC0 = Neck.C0 --[Get the base C0 to manipulate off of.]
- local WaistOrgnC0 = (not IsR6 and Waist.C0) --[Get the base C0 to manipulate off of.]
- --[Setup]:
- Neck.MaxVelocity = 1/3
- -- Activation]:
- if TurnCharacterToMouse == true then
- MseGuide = true
- HeadHorFactor = 0
- BodyHorFactor = 0
- end
- game:GetService("RunService").RenderStepped:Connect(function()
- local CamCF = Cam.CoordinateFrame
- if ((IsR6 and Body["Torso"]) or Body["UpperTorso"])~=nil and Body["Head"]~=nil then --[Check for the Torso and Head...]
- local TrsoLV = Trso.CFrame.lookVector
- local HdPos = Head.CFrame.p
- if IsR6 and Neck or Neck and Waist then --[Make sure the Neck still exists.]
- if Cam.CameraSubject:IsDescendantOf(Body) or Cam.CameraSubject:IsDescendantOf(Plr) then
- local Dist = nil;
- local Diff = nil;
- if not MseGuide then --[If not tracking the Mouse then get the Camera.]
- Dist = (Head.CFrame.p-CamCF.p).magnitude
- Diff = Head.CFrame.Y-CamCF.Y
- if not IsR6 then --[R6 and R15 Neck rotation C0s are different; R15: X axis inverted and Z is now the Y.]
- Neck.C0 = Neck.C0:lerp(NeckOrgnC0*Ang((aSin(Diff/Dist)*HeadVertFactor), -(((HdPos-CamCF.p).Unit):Cross(TrsoLV)).Y*HeadHorFactor, 0), UpdateSpeed/2)
- Waist.C0 = Waist.C0:lerp(WaistOrgnC0*Ang((aSin(Diff/Dist)*BodyVertFactor), -(((HdPos-CamCF.p).Unit):Cross(TrsoLV)).Y*BodyHorFactor, 0), UpdateSpeed/2)
- else --[R15s actually have the properly oriented Neck CFrame.]
- Neck.C0 = Neck.C0:lerp(NeckOrgnC0*Ang(-(aSin(Diff/Dist)*HeadVertFactor), 0, -(((HdPos-CamCF.p).Unit):Cross(TrsoLV)).Y*HeadHorFactor),UpdateSpeed/2)
- end
- else
- local Point = Mouse.Hit.p
- Dist = (Head.CFrame.p-Point).magnitude
- Diff = Head.CFrame.Y-Point.Y
- if not IsR6 then
- Neck.C0 = Neck.C0:lerp(NeckOrgnC0*Ang(-(aTan(Diff/Dist)*HeadVertFactor), (((HdPos-Point).Unit):Cross(TrsoLV)).Y*HeadHorFactor, 0), UpdateSpeed/2)
- Waist.C0 = Waist.C0:lerp(WaistOrgnC0*Ang(-(aTan(Diff/Dist)*BodyVertFactor), (((HdPos-Point).Unit):Cross(TrsoLV)).Y*BodyHorFactor, 0), UpdateSpeed/2)
- else
- Neck.C0 = Neck.C0:lerp(NeckOrgnC0*Ang((aTan(Diff/Dist)*HeadVertFactor), 0, (((HdPos-Point).Unit):Cross(TrsoLV)).Y*HeadHorFactor), UpdateSpeed/2)
- end
- end
- end
- end
- end
- if TurnCharacterToMouse == true then
- Hum.AutoRotate = false
- Core.CFrame = Core.CFrame:lerp(CFrame.new(Core.Position, Vector3.new(Mouse.Hit.p.x, Core.Position.Y, Mouse.Hit.p.z)), UpdateSpeed / 2)
- else
- Hum.AutoRotate = true
- end
- end)
- elseif msg == ";tail plr" then
- chatfunc("What the just happened")
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local red = 255
- local green = 255
- local blue = 255
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local m = Instance.new("Model", Character)
- m.Name = "WeaponModel"
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local lim = 0
- local st = 0
- local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local attacktype = 1
- local ZTarget, RocketTarget = nil, nil
- local euler = CFrame.fromEulerAnglesXYZ
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- rayCast = function(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local v = game.Players.localPlayer
- local torso = v.Character.Torso
- wait(1)
- local p = Instance.new("Part", v.Character)
- p.Name = "kit"
- p.Anchored = true
- p.Transparency = 0
- p.Material = "Plastic"
- p.CanCollide = false
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(0.2, 0.2, 0.2)
- p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local msh = Instance.new("SpecialMesh", p)
- msh.Scale = Vector3.new(-2, 2, 2)
- msh.MeshId = "http://www.roblox.com/asset/?id=188635159"
- msh.TextureId = "http://www.roblox.com/asset/?id=188539332"
- msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn = Instance.new("Part", v.Character.kit)
- pn.Name = "tail"
- pn.Anchored = true
- pn.Transparency = 0
- pn.Material = "Plastic"
- pn.CanCollide = false
- pn.TopSurface = 0
- pn.BottomSurface = 0
- pn.Size = Vector3.new(5, 3, 3)
- pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn = Instance.new("SpecialMesh", pn)
- mshn.Scale = Vector3.new(2, 2, 2)
- mshn.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn3 = Instance.new("Part", v.Character.kit)
- pn3.Name = "tail"
- pn3.Anchored = true
- pn3.Transparency = 0
- pn3.Material = "Plastic"
- pn3.CanCollide = false
- pn3.TopSurface = 0
- pn3.BottomSurface = 0
- pn3.Size = Vector3.new(0.2, 0.2, 0.2)
- pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn3 = Instance.new("SpecialMesh", pn3)
- mshn3.Scale = Vector3.new(2, 2, 2)
- mshn3.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn3.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn4 = Instance.new("Part", v.Character.kit)
- pn4.Name = "tail"
- pn4.Anchored = true
- pn4.Transparency = 0
- pn4.Material = "Plastic"
- pn4.CanCollide = false
- pn4.TopSurface = 0
- pn4.BottomSurface = 0
- pn4.Size = Vector3.new(0.2, 0.2, 0.2)
- pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn4 = Instance.new("SpecialMesh", pn4)
- mshn4.Scale = Vector3.new(-2, 2, 2)
- mshn4.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn4.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn5 = Instance.new("Part", v.Character.kit)
- pn5.Name = "tail"
- pn5.Anchored = true
- pn5.Transparency = 0
- pn5.Material = "Plastic"
- pn5.CanCollide = false
- pn5.TopSurface = 0
- pn5.BottomSurface = 0
- pn5.Size = Vector3.new(0.2, 0.2, 0.2)
- pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn5 = Instance.new("SpecialMesh", pn5)
- mshn5.Scale = Vector3.new(2, 2, 2)
- mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn5.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn6 = Instance.new("Part", v.Character.kit)
- pn6.Name = "tail"
- pn6.Anchored = true
- pn6.Transparency = 0
- pn6.Material = "Plastic"
- pn6.CanCollide = false
- pn6.TopSurface = 0
- pn6.BottomSurface = 0
- pn6.Size = Vector3.new(0.2, 0.2, 0.2)
- pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn6 = Instance.new("SpecialMesh", pn6)
- mshn6.Scale = Vector3.new(2, 2, 2)
- mshn6.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn6.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn6.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn7 = Instance.new("Part", v.Character.kit)
- pn7.Name = "tail"
- pn7.Anchored = true
- pn7.Transparency = 0
- pn7.Material = "Plastic"
- pn7.CanCollide = false
- pn7.TopSurface = 0
- pn7.BottomSurface = 0
- pn7.Size = Vector3.new(0.2, 0.2, 0.2)
- pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn7 = Instance.new("SpecialMesh", pn7)
- mshn7.Scale = Vector3.new(2, 2, 2)
- mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn7.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn8 = Instance.new("Part", v.Character.kit)
- pn8.Name = "tail"
- pn8.Anchored = true
- pn8.Transparency = 0
- pn8.Material = "Plastic"
- pn8.CanCollide = false
- pn8.TopSurface = 0
- pn8.BottomSurface = 0
- pn8.Size = Vector3.new(0.2, 0.2, 0.2)
- pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn8 = Instance.new("SpecialMesh", pn8)
- mshn8.Scale = Vector3.new(-2, 2, 2)
- mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn8.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn9 = Instance.new("Part", v.Character.kit)
- pn9.Name = "tail"
- pn9.Anchored = true
- pn9.Transparency = 0
- pn9.Material = "Neon"
- pn9.CanCollide = false
- pn9.TopSurface = 0
- pn9.BottomSurface = 0
- pn9.Size = Vector3.new(0.2, 0.2, 0.2)
- pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn9 = Instance.new("SpecialMesh", pn9)
- mshn9.Scale = Vector3.new(-2, 2, 2)
- mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn9.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn0 = Instance.new("Part", v.Character.kit)
- pn0.Name = "ears"
- pn0.Anchored = true
- pn0.Transparency = 0
- pn0.Material = "Neon"
- pn0.CanCollide = false
- pn0.TopSurface = 0
- pn0.BottomSurface = 0
- pn0.Size = Vector3.new(0.2, 0.2, 0.2)
- pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn0 = Instance.new("SpecialMesh", pn0)
- mshn0.Scale = Vector3.new(0.5, 0.5, 0.5)
- mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302"
- mshn0.TextureId = "http://www.roblox.com/asset/?id=50657528"
- mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- p.Anchored = false
- local motor1 = Instance.new("Weld", p)
- motor1.Part0 = p
- motor1.Part1 = torso
- motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn.Anchored = false
- local motor2 = Instance.new("Weld", pn)
- motor2.Part0 = pn
- motor2.Part1 = torso
- motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn3.Anchored = false
- local motor3 = Instance.new("Weld", pn3)
- motor3.Part0 = pn3
- motor3.Part1 = torso
- motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn4.Anchored = false
- local motor4 = Instance.new("Weld", pn4)
- motor4.Part0 = pn4
- motor4.Part1 = torso
- motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn5.Anchored = false
- local motor5 = Instance.new("Weld", pn5)
- motor5.Part0 = pn5
- motor5.Part1 = torso
- motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn6.Anchored = false
- local motor6 = Instance.new("Weld", pn6)
- motor6.Part0 = pn6
- motor6.Part1 = torso
- motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn7.Anchored = false
- local motor7 = Instance.new("Weld", pn7)
- motor7.Part0 = pn7
- motor7.Part1 = torso
- motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn8.Anchored = false
- local motor8 = Instance.new("Weld", pn8)
- motor8.Part0 = pn8
- motor8.Part1 = torso
- motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn9.Anchored = false
- local motor9 = Instance.new("Weld", pn9)
- motor9.Part0 = pn9
- motor9.Part1 = torso
- motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn0.Anchored = false
- local motor0 = Instance.new("Weld", pn0)
- motor0.Part0 = pn0
- motor0.Part1 = v.Character.Head
- motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- game:GetService("RunService").Stepped:connect(function()
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
- motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
- motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-110 + 0 * math.cos(sine / 25))), 0.1)
- motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(110 + 0 * math.cos(sine / 25))), 0.1)
- motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
- motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
- motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
- motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
- motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
- end
- else
- if RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
- motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
- motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
- motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
- motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
- motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
- motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
- motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
- motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
- end
- else
- if Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-5 + 5 * math.cos(sine / 50)), math.rad(0 + 5 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 70)), math.rad(0 + -5 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 80)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(-50 + 0 * math.cos(sine / 25))), 0.1)
- motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 40)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(-40 + 0 * math.cos(sine / 25))), 0.1)
- motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(40 + 0 * math.cos(sine / 25))), 0.1)
- motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 35)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1)
- motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-10 + 0 * math.cos(sine / 25))), 0.1)
- motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(35 + 0 * math.cos(sine / 25))), 0.1)
- end
- else
- if Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
- motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
- motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
- motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
- motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
- motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
- motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
- motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
- motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
- end
- end
- end
- end
- end
- end
- end)
- elseif msg == "Demon" then
- chatfunc(msg)
- chatfunc("You Life Form Will Be Extinct")
- sick.Volume = 0
- local RbxAssetReached = " :RBCX2"
- warn('This script is still indevelopment so becareful for glitches or bugs'..RbxAssetReached)
- wait(2)
- warn('YOU WILL NOT SURVIVE THIS TIME'..RbxAssetReached)
- --Hey guys was making this script i can't make the attacks cause i'm lazy, but i will add damege bricks, made by animescapetower
- local player = game.Players.LocalPlayer
- local Arm1 = game.Players.LocalPlayer.Character["Left Arm"]
- local Arm2 = game.Players.LocalPlayer.Character["Right Arm"]
- local Leg1 = game.Players.LocalPlayer.Character["Left Leg"]
- local Leg2 = game.Players.LocalPlayer.Character["Right Leg"]
- local humanoid = player.Character.Humanoid
- local mouse = player:GetMouse()
- local anim1= Instance.new("Animation")
- anim1.AnimationId = "http://www.roblox.com/asset/?id=235542946"
- local anim2 = Instance.new("Animation")
- anim2.AnimationId = "http://www.roblox.com/asset/?id=32326240"
- local anim23 = Instance.new("Animation")
- anim23.AnimationId = "http://www.roblox.com/asset/?id=105371766"
- local bg = Instance.new("BillboardGui")
- bg.Name = "Bamma"
- bg.Parent = game.Players.LocalPlayer.Character.Head
- bg.Adornee = game.Players.LocalPlayer.Character.Head
- -- Same size as Head
- bg.Size = UDim2.new(1, 0, 1, 0)
- -- Above (defaults to inside)
- bg.StudsOffset = Vector3.new(0, 2, 0)
- local frame = Instance.new("Frame")
- frame.Parent = bg
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.BackgroundTransparency = 0.7
- frame.BackgroundColor3 = Color3.new(1, 1, 1)
- local text = Instance.new("TextLabel")
- text.Parent = frame
- text.Position = UDim2.new(0.25, 0, 0.25, 0)
- text.Size = UDim2.new(0.5, 0, 0.5, 0)
- text.BackgroundTransparency =1
- text.Text = "Dragon Slayer"
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- text.Text = "Spin"
- wait(4)
- local playAnim = humanoid:LoadAnimation(anim1)
- playAnim:Play()
- wait(1)
- text.Text = "Dragon Slayer"
- wait(3)
- playAnim:Stop()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- text.Text = "Punch"
- local playAnim = humanoid:LoadAnimation(anim2)
- playAnim:Play()
- wait(5)
- text.Text = "Dragon Slayer"
- playAnim:Stop()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "k" then
- text.Text = "DOOM DRAGON"
- local playAnim = humanoid:LoadAnimation(anim23)
- playAnim:Play()
- wait(5)
- text.Text = "Dragon Slayer"
- playAnim:Stop()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "e" then--Activates the damege part
- function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- h.Health = h.Health -5 -- The most not so damegeing part is this
- wait(2.00)
- end
- end
- Arm2.Touched:connect(onTouched)
- end
- end)
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- local vy = Instance.new("Sound")
- vy.Name = "SongyName"
- vy.SoundId = "rbxassetid://0"
- vy.Volume = 10
- vy.PlaybackSpeed = 1
- vy.Parent = game.Players.LocalPlayer.Character.Torso
- vy.Looped = true
- vy:Play()
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
- while true do
- game:GetService("RunService").Stepped:wait()
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- Arm1.Transparency = 0.6
- Arm2.Transparency = 0.6
- Leg1.Transparency = 0.6
- Leg2.Transparency = 0.6
- game.Players.LocalPlayer.Character.Torso.Transparency = 0.6
- game.Players.LocalPlayer.Character.Head.Transparency = 0.6
- wait(0.1)
- Arm1.Transparency = 1
- Arm2.Transparency = 1
- Leg1.Transparency = 1
- Leg2.Transparency = 1
- game.Players.LocalPlayer.Character.Torso.Transparency = 1
- game.Players.LocalPlayer.Character.Head.Transparency = 1
- wait(0.1)
- Arm1.Transparency = 0
- Arm2.Transparency = 0
- Leg1.Transparency = 0
- Leg2.Transparency = 0
- game.Players.LocalPlayer.Character.Torso.Transparency = 0
- game.Players.LocalPlayer.Character.Head.Transparency = 0
- wait(0.1)
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- end
- elseif msg == "attack [all]" then
- StartPosition()
- chatfunc("Code : C")
- MailboxMadness()
- MagicSphere()
- MailmansWrath()
- FinalInbox()
- MailboxMadness()
- MagicSphere()
- MailmansWrath()
- sick.SoundId = "rbxassetid://264359638"
- sick.Volume = 0.6
- sick:Play()
- end
- end
- Player.Chatted:connect(onChatted)
- --//=================================\\
- --|| DANMAKU MADNESS
- --\\=================================//
- local Mail = Instance.new("Part")
- Mail.Size = Vector3.new(4,1,1)
- Mail.Color = Color3.new(255,255,255)
- Mail.CanCollide = false
- asd=Instance.new('SelectionBox', Mail);
- asd.Adornee=Mail
- asd.Color=BrickColor.new(0,155,0)
- function ShootMail(part,strength,debris)
- local mail = Mail:Clone()
- mail.CFrame = part.CFrame
- mail.Parent = Effects
- game:GetService("Debris"):AddItem(mail ,debris)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = part.CFrame.lookVector*strength
- bv.Parent = mail
- bv.Name = "DASH"
- local hit = mail.Touched:connect(function(hit)
- if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Name ~= "Mail" then
- dealdamage(hit,15,45,40)
- end
- end)
- return mail
- end
- function MagicSphere(BRICKCOLOR, MATERIAL, PART, CFRAME, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- end
- function StartPosition()
- ATTACK = true
- Rooted = true
- for i=0, 1, 0.1 / Animation_Speed/1.2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0 * Player_Size, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size -0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- end
- function MailmansWrath()
- local twist = 0
- local twist2 = false
- local twist3 = 1
- local spinpart = Instance.new("Part",Weapon)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = Opening.CFrame
- local spinpart2 = Instance.new("Part",Weapon)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = Opening.CFrame
- for i = 1, 30 do
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- twist = twist + 1
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- if twist == 10 then
- spinpart.CFrame = Opening.CFrame
- spinpart2.CFrame = Opening.CFrame
- twist = 0
- end
- ShootMail(spinpart,65,2)
- ShootMail(spinpart2,65,2)
- Swait(5)
- end
- spinpart.CFrame = Opening.CFrame
- spinpart2.CFrame = Opening.CFrame
- twist = 10
- for i = 1, 40 do
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- twist = twist + 1
- if twist2 == true then
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- elseif twist2 == false then
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- end
- if twist == 20 then
- if twist2 == false then
- twist2 = true
- elseif twist2 == true then
- twist2 = false
- end
- twist = 0
- end
- ShootMail(spinpart,65,2)
- ShootMail(spinpart2,65,2)
- Swait(5)
- end
- spinpart.CFrame = Opening.CFrame
- spinpart2.CFrame = Opening.CFrame
- twist = 0
- for i = 1, 30 do
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- twist = twist + 1
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
- if twist == 10 then
- spinpart.CFrame = Opening.CFrame
- spinpart2.CFrame = Opening.CFrame
- twist = 0
- end
- ShootMail(spinpart,75,2)
- ShootMail(spinpart2,75,2)
- Swait(5)
- end
- spinpart:remove()
- spinpart2:remove()
- ATTACK = false
- Rooted = false
- end
- function PapercutChaos()
- local twist = 0
- for i = 1, 5 do
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- local mail = ShootMail(Opening,25,20)
- for i = 1, 15 do
- chuck:Play()
- local spinpart = Instance.new("Part",Weapon)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = mail.CFrame
- local spinpart2 = Instance.new("Part",Weapon)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = mail.CFrame
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 70, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -70, 0)
- MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- ShootMail(spinpart,35,2)
- ShootMail(spinpart2,35,2)
- spinpart:remove()
- spinpart2:remove()
- Swait(5)
- end
- mail:remove()
- end
- for i = 1, 2 do
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- local mail = ShootMail(Opening,45,20)
- for i = 1, 20 do
- twist = twist + 1
- chuck:Play()
- local spinpart = Instance.new("Part",Weapon)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = mail.CFrame
- local spinpart2 = Instance.new("Part",Weapon)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = mail.CFrame
- spinpart.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
- spinpart2.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
- MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- ShootMail(spinpart,35,2)
- ShootMail(spinpart2,35,2)
- spinpart:remove()
- spinpart2:remove()
- Swait(5)
- end
- twist = 0
- mail:remove()
- end
- ATTACK = false
- Rooted = false
- end
- function MailboxMadness()
- for i = 1, 4 do
- chuck:Play()
- local part = Instance.new("Part")
- part.CFrame = RootPart.CFrame * CF(math.random(-35,35),0,math.random(-70,-35))
- part.Orientation = RootPart.Orientation
- part.CanCollide = false
- part.Anchored = true
- MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- local spinpart = Instance.new("Part",Weapon)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 0
- spinpart.CFrame = part.CFrame
- local spinpart2 = Instance.new("Part",Weapon)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 0
- spinpart2.CFrame = part.CFrame
- MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- part:remove()
- for i = 1, 15 do
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- ShootMail(spinpart,50,2)
- ShootMail(spinpart2,50,2)
- end
- spinpart:remove()
- spinpart2:remove()
- Swait(35)
- end
- ATTACK = false
- Rooted = false
- end
- function FinalInbox()
- local twist = 0
- local twist2 = false
- for i = 1, 3 do
- local part = Instance.new("Part")
- part.CFrame = RootPart.CFrame * CF(math.random(-35,35),0,math.random(-70,-35))
- part.Orientation = RootPart.Orientation
- part.CanCollide = false
- part.Anchored = true
- MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- local spinpart = Instance.new("Part",Weapon)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 0
- spinpart.CFrame = part.CFrame
- local spinpart2 = Instance.new("Part",Weapon)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 0
- spinpart2.CFrame = part.CFrame
- MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- part:remove()
- local spinpart3 = Instance.new("Part",Weapon)
- spinpart3.Anchored = true
- spinpart3.CanCollide = false
- spinpart3.Transparency = 0
- spinpart3.CFrame = RootPart.CFrame * CF(0,0,-50)
- local spinpart4 = Instance.new("Part",Weapon)
- spinpart4.Anchored = true
- spinpart4.CanCollide = false
- spinpart4.Transparency = 1
- spinpart4.CFrame = RootPart.CFrame * CF(0,0,-50)
- for i = 1, 30 do
- chuck:Play()
- spinpart3.CFrame = spinpart3.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- spinpart4.CFrame = spinpart4.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- ShootMail(spinpart,50,2)
- ShootMail(spinpart2,-50,2)
- ShootMail(spinpart3,100,1)
- ShootMail(spinpart4,-100,1)
- Swait(10)
- end
- spinpart:remove()
- spinpart2:remove()
- spinpart3:remove()
- spinpart4:remove()
- end
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- for i = 1, 2 do
- twist = 10
- local spinpart = Instance.new("Part",Weapon)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = Opening.CFrame
- local spinpart2 = Instance.new("Part",Weapon)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = Opening.CFrame
- local mail = ShootMail(Opening,25,20)
- for i = 1, 50 do
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- twist = twist + 1
- if twist2 == true then
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- elseif twist2 == false then
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- end
- if twist == 20 then
- if twist2 == false then
- twist2 = true
- elseif twist2 == true then
- twist2 = false
- end
- twist = 0
- end
- ShootMail(spinpart,125,1)
- ShootMail(spinpart2,125,1)
- local spinpart3 = Instance.new("Part",Weapon)
- spinpart3.Anchored = true
- spinpart3.CanCollide = false
- spinpart3.Transparency = 1
- spinpart3.CFrame = mail.CFrame
- local spinpart4 = Instance.new("Part",Weapon)
- spinpart4.Anchored = true
- spinpart4.CanCollide = false
- spinpart4.Transparency = 1
- spinpart4.CFrame = mail.CFrame
- spinpart3.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
- spinpart4.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
- MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- ShootMail(spinpart3,85,1)
- ShootMail(spinpart4,85,1)
- spinpart3:remove()
- spinpart4:remove()
- Swait(10)
- end
- spinpart:remove()
- spinpart2:remove()
- twist = 0
- mail:remove()
- end
- for i = 1, 4 do
- twist = 10
- local spinpart = Instance.new("Part",Weapon)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = Opening.CFrame
- local spinpart2 = Instance.new("Part",Weapon)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = Opening.CFrame
- local spinpart5 = Instance.new("Part",Weapon)
- spinpart5.Anchored = true
- spinpart5.CanCollide = false
- spinpart5.Transparency = 1
- spinpart5.CFrame = RootPart.CFrame * CF(0,0,-50)
- local spinpart6 = Instance.new("Part",Weapon)
- spinpart6.Anchored = true
- spinpart6.CanCollide = false
- spinpart6.Transparency = 1
- spinpart6.CFrame = RootPart.CFrame * CF(0,0,-50)
- local mail = ShootMail(Opening,25,20)
- for i = 1, 50 do
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- twist = twist + 1
- spinpart5.CFrame = spinpart5.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
- spinpart6.CFrame = spinpart6.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
- if twist2 == true then
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- elseif twist2 == false then
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- end
- if twist == 20 then
- if twist2 == false then
- twist2 = true
- elseif twist2 == true then
- twist2 = false
- end
- twist = 0
- end
- ShootMail(spinpart,125,1)
- ShootMail(spinpart2,125,1)
- ShootMail(spinpart5,100,1)
- ShootMail(spinpart6,-100,1)
- local spinpart3 = Instance.new("Part",Weapon)
- spinpart3.Anchored = true
- spinpart3.CanCollide = false
- spinpart3.Transparency = 1
- spinpart3.CFrame = mail.CFrame
- local spinpart4 = Instance.new("Part",Weapon)
- spinpart4.Anchored = true
- spinpart4.CanCollide = false
- spinpart4.Transparency = 1
- spinpart4.CFrame = mail.CFrame
- spinpart3.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
- spinpart4.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
- MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- ShootMail(spinpart3,85,1)
- ShootMail(spinpart4,85,1)
- spinpart3:remove()
- spinpart4:remove()
- Swait(10)
- end
- spinpart:remove()
- spinpart2:remove()
- spinpart5:remove()
- spinpart6:remove()
- twist = 0
- mail:remove()
- end
- ATTACK = false
- Rooted = false
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == false or DISABLEJUMPING == false) then
- Humanoid.Jump = false
- end
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == false or DISABLEJUMPING == false) then
- Humanoid.Jump = false
- end
- end)
- ANIMATE.Parent = nil
- local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
- IDLEANIMATION:Play()
- Swait()
- ANIMATOR.Parent = nil
- Disable_Jump = false
- while true do
- Swait()
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0 * Player_Size, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size -0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- WALK = WALK + 1 / Animation_Speed
- if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
- WALK = 0
- if WALKINGANIM == true then
- WALKINGANIM = false
- elseif WALKINGANIM == false then
- WALKINGANIM = true
- end
- end
- --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- end
- if #Effects2>0 then
- for e=1,#Effects2 do
- if Effects2[e]~=nil then
- local Thing=Effects2[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- local Part2=Thing[8]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Part2.CFrame
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects2,e)
- end
- end
- end
- end
- end
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- if Rooted == false then
- --Disable_Jump = false
- Humanoid.WalkSpeed = 5
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- --print(TORSOVELOCITY)
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
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