Advertisement
ArcDesLHK

Alt-F pt 2

Mar 18th, 2023
38
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.11 KB | None | 0 0
  1. Eclipse Knight
  2. Level 7 DARK Warrior/Effect
  3. 2400/2000
  4. You can Special Summon this card (from your hand) by banishing 1 DARK monster and 1 Warrior monster from your GY. You can only Special Summon "Eclipse Knight" once per turn this way. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can destroy 1 card from your hand or field instead.
  5.  
  6. Enraged Goliath
  7. Level 4 DARK Beast-Warrior/Effect
  8. 2000/0
  9. If this card attacks, it is changed to Defense Position at the end of the Damage Step. You can send this card from your hand or face-up field to the GY, then target 1 monster on the field; change its battle position. You can only use this effect of "Enraged Goliath" once per turn.
  10.  
  11. Marauding Gladiator
  12. Level 4 DARK Warrior/Effect
  13. 1800/500
  14. Your opponent cannot target Warrior monsters for attacks, except this one. When this card destroys an opponent's monster by battle: You can add 1 Level 5 or higher DARK Warrior monster from your Deck to your hand.
  15.  
  16. Spartan Phalanx
  17. Level 3 DARK Warrior/Effect
  18. 0/2100
  19. When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Spartan Phalanx" once per turn.
  20.  
  21. Dark Legionnaire
  22. Level 3 DARK Warrior/Effect
  23. 1500/800
  24. If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower DARK Warrior monster from your hand in Defense Position, except "Dark Legionnaire". You can only use this effect of "Dark Legionnaire" once per turn.
  25.  
  26. Orc Marauder
  27. Level 4 DARK Fiend/Effect
  28. 2000/0
  29. If this card attacks, it is changed to Defense Position at the end of the Damage Step. You can only use each of the following effects of "Orc Marauder" once per turn. If this card is Normal or Special Summoned: You can add 1 "Orc" monster from your Deck to your hand, except "Orc Marauder". You can target 1 "Orc" monster in your GY, except "Orc Marauder"; Special Summon that target.
  30.  
  31. Orc Troll
  32. Level 4 DARK Fiend/Effect
  33. 2100/0
  34. If this card is Normal or Special Summoned: You can send 1 "Orc" monster from your Deck to the GY, except "Orc Troll". After damage calculation, if this card battled a monster: Destroy this card. You can only use each effect of "Orc Troll" once per turn.
  35.  
  36. Orc Brute
  37. Level 4 DARK Fiend/Effect
  38. 2200/0
  39. Cannot attack the turn it is Normal Summoned. If you control an "Orc" monster: You can reveal this card in your hand; you can Normal Summon 1 "Orc" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
  40.  
  41. Unform Slime
  42. Level 4 WATER Aqua/Effect
  43. 0/2000
  44. When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can Special Summon 1 Level 4 "Slime" monster from your Deck, except "Unform Slime".
  45.  
  46. Samsara Slime
  47. Level 4 WATER Aqua/Effect
  48. 1500/1500
  49. If you control an Aqua monster: You can Special Summon this card from your hand. When this card is destroyed by battle and sent to the GY: You can pay 1000 LP; Special Summon either it or 1 Level 4 "Slime" monster from your Deck, in face-up Defense Position during your next turn's Standby Phase.
  50.  
  51. Regeneration Slime
  52. Level 4 WATER Aqua/Effect
  53. 1000/1600
  54. If this card is Normal or Special Summoned: You can add 1 Level 4 "Slime" monster from your Deck to your hand, except "Regeneration Slime". You can only use this effect of "Regeneration Slime" once per turn. When this card is destroyed by battle and sent to the GY: You can pay 1000 LP; Special Summon either it or 1 Level 4 "Slime" monster from your Deck, in face-up Defense Position during your next turn's Standby Phase.
  55.  
  56. Troop Dwarf
  57. Level 2 EARTH Warrior/Effect
  58. 800/1000
  59. If you control a Field Spell, you can Special Summon this card (from your hand). You can only Special Summon "Troop Dwarf" once per turn this way. This card can attack directly. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Troop Dwarf" from your Deck.
  60.  
  61. Elven Medic
  62. Level 3 WIND Fairy/Effect
  63. 1300/500
  64. When this card is Normal Summoned: You can target 1 Level 3 or lower monster in your GY that has "Field Spell" in its text, except "Elven Medic"; Special Summon that target in Defense Position, but negate its effects. While you control a Field Spell, this card cannot be destroyed by battle or card effects.
  65.  
  66. Swiftmane Wolf
  67. Level 3 LIGHT Beast/Effect
  68. 1200/800
  69. You can target 1 Field Spell in your GY; Special Summon this card from your hand, and if you do, add that card to your hand. If this card is sent from the field to the GY: You can target 1 Field Spell you control; it cannot be destroyed by card effects this turn. You can only use each effect of "Swiftmane Wolf" once per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement