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- Eclipse Knight
- Level 7 DARK Warrior/Effect
- 2400/2000
- You can Special Summon this card (from your hand) by banishing 1 DARK monster and 1 Warrior monster from your GY. You can only Special Summon "Eclipse Knight" once per turn this way. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can destroy 1 card from your hand or field instead.
- Enraged Goliath
- Level 4 DARK Beast-Warrior/Effect
- 2000/0
- If this card attacks, it is changed to Defense Position at the end of the Damage Step. You can send this card from your hand or face-up field to the GY, then target 1 monster on the field; change its battle position. You can only use this effect of "Enraged Goliath" once per turn.
- Marauding Gladiator
- Level 4 DARK Warrior/Effect
- 1800/500
- Your opponent cannot target Warrior monsters for attacks, except this one. When this card destroys an opponent's monster by battle: You can add 1 Level 5 or higher DARK Warrior monster from your Deck to your hand.
- Spartan Phalanx
- Level 3 DARK Warrior/Effect
- 0/2100
- When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Spartan Phalanx" once per turn.
- Dark Legionnaire
- Level 3 DARK Warrior/Effect
- 1500/800
- If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower DARK Warrior monster from your hand in Defense Position, except "Dark Legionnaire". You can only use this effect of "Dark Legionnaire" once per turn.
- Orc Marauder
- Level 4 DARK Fiend/Effect
- 2000/0
- If this card attacks, it is changed to Defense Position at the end of the Damage Step. You can only use each of the following effects of "Orc Marauder" once per turn. If this card is Normal or Special Summoned: You can add 1 "Orc" monster from your Deck to your hand, except "Orc Marauder". You can target 1 "Orc" monster in your GY, except "Orc Marauder"; Special Summon that target.
- Orc Troll
- Level 4 DARK Fiend/Effect
- 2100/0
- If this card is Normal or Special Summoned: You can send 1 "Orc" monster from your Deck to the GY, except "Orc Troll". After damage calculation, if this card battled a monster: Destroy this card. You can only use each effect of "Orc Troll" once per turn.
- Orc Brute
- Level 4 DARK Fiend/Effect
- 2200/0
- Cannot attack the turn it is Normal Summoned. If you control an "Orc" monster: You can reveal this card in your hand; you can Normal Summon 1 "Orc" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- Unform Slime
- Level 4 WATER Aqua/Effect
- 0/2000
- When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can Special Summon 1 Level 4 "Slime" monster from your Deck, except "Unform Slime".
- Samsara Slime
- Level 4 WATER Aqua/Effect
- 1500/1500
- If you control an Aqua monster: You can Special Summon this card from your hand. When this card is destroyed by battle and sent to the GY: You can pay 1000 LP; Special Summon either it or 1 Level 4 "Slime" monster from your Deck, in face-up Defense Position during your next turn's Standby Phase.
- Regeneration Slime
- Level 4 WATER Aqua/Effect
- 1000/1600
- If this card is Normal or Special Summoned: You can add 1 Level 4 "Slime" monster from your Deck to your hand, except "Regeneration Slime". You can only use this effect of "Regeneration Slime" once per turn. When this card is destroyed by battle and sent to the GY: You can pay 1000 LP; Special Summon either it or 1 Level 4 "Slime" monster from your Deck, in face-up Defense Position during your next turn's Standby Phase.
- Troop Dwarf
- Level 2 EARTH Warrior/Effect
- 800/1000
- If you control a Field Spell, you can Special Summon this card (from your hand). You can only Special Summon "Troop Dwarf" once per turn this way. This card can attack directly. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Troop Dwarf" from your Deck.
- Elven Medic
- Level 3 WIND Fairy/Effect
- 1300/500
- When this card is Normal Summoned: You can target 1 Level 3 or lower monster in your GY that has "Field Spell" in its text, except "Elven Medic"; Special Summon that target in Defense Position, but negate its effects. While you control a Field Spell, this card cannot be destroyed by battle or card effects.
- Swiftmane Wolf
- Level 3 LIGHT Beast/Effect
- 1200/800
- You can target 1 Field Spell in your GY; Special Summon this card from your hand, and if you do, add that card to your hand. If this card is sent from the field to the GY: You can target 1 Field Spell you control; it cannot be destroyed by card effects this turn. You can only use each effect of "Swiftmane Wolf" once per turn.
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