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- repeat wait() until game:service'Players'.LocalPlayer.Character
- --[[
- - Added new color scheme.
- - Some minor edits.
- - New engine type, for your faster speed requirements.
- - Camera bug fix.
- ]]--
- do --CFrame lerp
- local function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- local function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- local function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- end
- plr = game:service'Players'.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- humanoid = char:findFirstChild("Humanoid")
- torso = char:findFirstChild("Torso")
- head = char.Head
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- anim = char:findFirstChild("Animate")
- rootpart = char:findFirstChild("HumanoidRootPart")
- camera = workspace.CurrentCamera
- modelforparts = char:findFirstChild("ModelForParts") or Instance.new("Model", char)
- modelforparts.Name = "ModelForParts"
- equipped = false
- local MAXSPEED = 90
- local SPEED = 0
- bg = Instance.new("BodyGyro")
- bg.maxTorque = Vector3.new(9e6,9e6,9e6)
- bg.D = 800
- bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(9e6,9e6,9e6)
- local sound = Instance.new("Sound", head)
- sound.Volume = 1
- sound.Pitch = 2
- sound.SoundId = "http://www.roblox.com/asset/?id=142782429"
- sound.Looped = true
- wait()
- sound:play()
- ColorScheme1 = BrickColor.new(106)
- ColorScheme2 = BrickColor.new(40)
- ColorScheme3 = BrickColor.new(199)
- ANGLE = 0
- equipped = true
- rs.Parent = nil
- ls.Parent = nil
- rh.Parent = nil
- lh.Parent = nil
- anim.Parent = nil
- wait()
- local rm = Instance.new("Weld", modelforparts)
- rm.C0 = CFrame.new(1.5, 0.5, 0)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.Part0 = torso
- rm.Part1 = ra
- local lm = Instance.new("Weld", modelforparts)
- lm.C0 = CFrame.new(-1.5, 0.5, 0)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.Part0 = torso
- lm.Part1 = la
- local rlegm = Instance.new("Weld", modelforparts)
- rlegm.C0 = CFrame.new(0.5, -1, 0)
- rlegm.C1 = CFrame.new(0, 1, 0)
- rlegm.Part0 = torso
- rlegm.Part1 = rl
- local llegm = Instance.new("Weld", modelforparts)
- llegm.C0 = CFrame.new(-0.5, -1, 0)
- llegm.C1 = CFrame.new(0, 1, 0)
- llegm.Part0 = torso
- llegm.Part1 = ll
- --grey part
- local part = Instance.new("Part", modelforparts)
- part.Size = Vector3.new(2.2, .85, 2.2)
- part.FormFactor = 'Custom'
- part.BrickColor = ColorScheme3
- part.Locked = true
- part.TopSurface = 10
- part.BottomSurface = 10
- part.LeftSurface = 10
- part.RightSurface = 10
- part.FrontSurface = 10
- part.BackSurface = 10
- part:breakJoints()
- part.Material = "SmoothPlastic"
- part.CanCollide = false
- Instance.new("CylinderMesh", part)
- local weld = Instance.new("Weld", part)
- weld.Part0 = part
- weld.Part1 = torso
- weld.C1 = CFrame.new(0, -2.1, 0)
- weld.C0 = CFrame.Angles(math.pi/2, math.pi/2, 0) * CFrame.new(0, 0, .95)
- --orange part
- local part2 = part:clone()
- part2.Parent = modelforparts
- part2.Size = Vector3.new(2.5, 1.05, 2.5)
- part2.BrickColor = ColorScheme1
- local wld2 = Instance.new("Weld", part)
- wld2.Part0 = part2
- wld2.Part1 = part
- wld2.C1 = CFrame.new()
- wld2.C0 = CFrame.new()
- --white part
- local part3 = part:clone()
- part3.Parent = modelforparts
- part3.Size = Vector3.new(2.62, .5, 2.62)
- part3.BrickColor = ColorScheme2
- local wld3 = Instance.new("Weld", part)
- wld3.Part0 = part3
- wld3.Part1 = part
- wld3.C1 = CFrame.new()
- wld3.C0 = CFrame.new()
- --airblower
- local airblowercyl = part:clone()
- airblowercyl.Parent = modelforparts
- airblowercyl.Size = Vector3.new(.95, 3.5, .95)
- airblowercyl.BrickColor = ColorScheme3
- local smoke = Instance.new("Smoke", airblowercyl)
- smoke.Color = Color3.new(.3, .3, .3)
- smoke.RiseVelocity = 10
- smoke.Opacity = .1
- local cwld = Instance.new("Weld", airblowercyl)
- cwld.Part0 = airblowercyl
- cwld.Part1 = part
- cwld.C1 = CFrame.Angles(0, 0, -math.pi/2)
- cwld.C0 = CFrame.new(0, -1.85-0.925, -.6) * CFrame.Angles(math.pi/14, 0, 0)
- --handles
- local hndl = part:clone()
- hndl.Parent = modelforparts
- hndl.Size = Vector3.new(.2, .4, .2)
- hndl.BrickColor = BrickColor.new(26)
- hndl.Mesh:Destroy()
- local hwld = Instance.new("Weld", hndl)
- hwld.Part1 = part
- hwld.Part0 = hndl
- hwld.C1 = CFrame.new(.1, 0, 0) * CFrame.Angles(math.pi/2, 0, 0)
- hwld.C0 = CFrame.new(0, -.82 - .4, 0)
- Instance.new("BlockMesh", hndl).Scale = Vector3.new(.5, 1, .5)
- local hndl2 = hndl:clone()
- hndl2.Parent = modelforparts
- hndl2.Size = Vector3.new(.8, .2, .2)
- local hwld2 = Instance.new("Weld", hndl2)
- hwld2.Part0 = hndl2
- hwld2.Part1 = part
- hwld2.C1 = CFrame.new(-.25, 0, 0) * CFrame.Angles(math.pi/2, 0, 0)
- hwld2.C0 = CFrame.new(0, -1 - .4, 0)
- hndl2.Mesh.Scale = Vector3.new(1, .5, .5)
- local hndl3 = hndl:clone()
- hndl3.Parent = modelforparts
- hndl3.Size = Vector3.new(.2, .4, .2)
- local hwld3 = Instance.new("Weld", hndl3)
- hwld3.Part0 = hndl3
- hwld3.Part1 = part
- hwld3.C1 = CFrame.new(-.6, 0, 0) * CFrame.Angles(math.pi/2, 0, 0)
- hwld3.C0 = CFrame.new(0, -.82 - .4, 0)
- --balloon ropes
- local blnrope = part:clone()
- blnrope.Parent = modelforparts
- blnrope.Size = Vector3.new(.2, 3.8, .2)
- blnrope.BrickColor = BrickColor.new(1)
- blnrope.Mesh:Destroy()
- local blnwld = Instance.new("Weld", blnrope)
- blnwld.Part0 = blnrope
- blnwld.Part1 = airblowercyl
- blnwld.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi/7, -math.pi/8)
- blnwld.C0 = CFrame.new(0, -2, 0)
- Instance.new("BlockMesh", blnrope).Scale = Vector3.new(.2, 1, .2)
- local blnrope2 = blnrope:clone()
- blnrope2.Parent = modelforparts
- blnrope2.Size = Vector3.new(.2, 4, .2)
- local blnwld2 = Instance.new("Weld", blnrope2)
- blnwld2.Part0 = blnrope2
- blnwld2.Part1 = airblowercyl
- blnwld2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi/4, -math.pi/74)
- blnwld2.C0 = CFrame.new(0, -2.2, 0)
- local blnrope3 = blnrope:clone()
- blnrope3.Parent = modelforparts
- local blnwld3 = Instance.new("Weld", blnrope3)
- blnwld3.Part0 = blnrope3
- blnwld3.Part1 = airblowercyl
- blnwld3.C0 = CFrame.new(0, -2, 0)
- --Stored balloon rope welds
- blnwldC1 = blnwld.C1
- blnwld2C1 = blnwld2.C1
- blnwld3C1 = blnwld3.C1
- --balloons
- local bln = part:clone()
- bln.Parent = modelforparts
- bln.Size = Vector3.new(1.65, 1.8, 1.65)
- bln.BrickColor = BrickColor.new(119)
- bln.Mesh:Destroy()
- bln.Transparency = .1
- local balnwld = Instance.new("Weld", bln)
- balnwld.Part0 = bln
- balnwld.Part1 = blnrope
- balnwld.C1 = CFrame.new(0, 0, 0)
- balnwld.C0 = CFrame.new(0, -2.6, 0)
- Instance.new("SpecialMesh", bln).MeshType = "Sphere"
- local bln2 = bln:clone()
- bln2.Parent = modelforparts
- bln2.BrickColor = BrickColor.new(23)
- local balnwld2 = Instance.new("Weld", bln2)
- balnwld2.Part0 = bln2
- balnwld2.Part1 = blnrope2
- balnwld2.C1 = CFrame.new(0, 0, 0)
- balnwld2.C0 = CFrame.new(0, -2.8, 0)
- local bln3 = bln:clone()
- bln3.Parent = modelforparts
- bln3.BrickColor = BrickColor.new(21)
- local balnwld3 = Instance.new("Weld", bln3)
- balnwld3.Part0 = bln3
- balnwld3.Part1 = blnrope3
- balnwld3.C0 = CFrame.new(0, -2.6, 0)
- --Controls
- bg.Parent = rootpart
- bv.Parent = rootpart
- forwards = false
- backwards = false
- mouse.KeyDown:connect(function(k)
- if k == "w" then
- forwards = true
- coroutine.wrap(function()
- while forwards do wait()
- if SPEED >= MAXSPEED then SPEED = MAXSPEED forwards = false break end
- sound.Volume = sound.Volume + .05
- if sound.Volume >= .5 then sound.Volume = .5 end
- SPEED = SPEED + 5
- end
- end)()
- end
- end)
- mouse.KeyUp:connect(function(k)
- if k == "w" then
- forwards = false
- coroutine.wrap(function()
- while SPEED >= 0 do wait()
- sound.Volume = sound.Volume - .05
- if sound.Volume <= 0.25 then sound.Volume = 0.25 end
- SPEED = SPEED - 5
- if forward then break end
- if SPEED <= 0 then SPEED = 0 break end
- end
- end)()
- end
- end)
- --BALLONS MOOOOVEEE :DDD
- game:service'RunService'.RenderStepped:connect(function()
- if not equipped then return end
- blnwldC1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - math.rad(SPEED/1.7) + math.sin(ANGLE)*.025, math.pi/7 + math.sin(ANGLE)*.105, -math.pi/8 - math.sin(ANGLE)*.018)
- blnwld2C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - math.rad(SPEED/1.7) + math.sin(ANGLE)*.015, math.pi/4 - math.sin(ANGLE)*.065, -math.pi/74 + math.sin(ANGLE)*.021)
- blnwld3C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - math.rad(SPEED/1.7) - math.sin(ANGLE)*.02, math.pi/16 - math.sin(ANGLE)*.125, math.pi/9 - math.sin(ANGLE)*.078)
- blnwld.C1 = clerp(blnwld.C1, blnwldC1, 0.05)
- blnwld2.C1 = clerp(blnwld2.C1, blnwld2C1, 0.05)
- blnwld3.C1 = clerp(blnwld3.C1, blnwld3C1, 0.05)
- end)
- --positioning welds
- lm.C0 = CFrame.new(-1.25, .05, -.5) * CFrame.Angles(math.rad(35), 0, math.rad(45))
- rm.C0 = CFrame.new(1.25, .05, -.5) * CFrame.Angles(math.rad(35), 0, -math.rad(45))
- llegm.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, -math.rad(15))
- rlegm.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(15))
- game:service'RunService'.RenderStepped:connect(function()
- for i,v in pairs(torso:children()) do if v and v:IsA'BodyGyro' then v:Destroy() end end
- ANGLE = (ANGLE % 360) + math.random(1, 10)/100
- humanoid.PlatformStand = true
- local rotpos = Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)
- bg.cframe = CFrame.new(torso.Position,rotpos) * CFrame.Angles(0, math.pi, 0)
- bv.velocity = (torso.CFrame * CFrame.Angles(math.pi/14, 0, 0)).lookVector * SPEED
- end)
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