ThatOneScript

GUN?????

Jun 13th, 2016
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  1.  
  2. Player = game.Players.LocalPlayer
  3. Character = Player.Character
  4. PlayerGui = Player.PlayerGui
  5. Backpack = Player.Backpack
  6. Torso = Character.Torso
  7. Head = Character.Head
  8. Humanoid = Character.Humanoid
  9. LeftArm = Character["Left Arm"]
  10. LeftLeg = Character["Left Leg"]
  11. RightArm = Character["Right Arm"]
  12. RightLeg = Character["Right Leg"]
  13. PlayerGui = Player.PlayerGui
  14. Backpack = Player.Backpack
  15. Torso = Character.Torso
  16. Head = Character.Head
  17. Humanoid = Character.Humanoid
  18. LeftArm = Character["Left Arm"]
  19. LeftLeg = Character["Left Leg"]
  20. RightArm = Character["Right Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LS = Torso["Left Shoulder"]
  23. RS = Torso["Right Shoulder"]
  24. Neck = Torso.Neck
  25. attacktype = 1
  26. vt = Vector3.new
  27. cf = CFrame.new
  28. euler = CFrame.fromEulerAnglesXYZ
  29. angles = CFrame.Angles
  30. necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  31. necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  32. LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  33. LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  34. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  35. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  36. RootPart = Character.HumanoidRootPart
  37. RootJoint = RootPart.RootJoint
  38. RootCF = euler(-1.57, 0, 3.14)
  39. attack = false
  40. equipped = false
  41. local Anim = "Idle"
  42. local Effects = {}
  43. cam = workspace.CurrentCamera
  44. ZTarget = nil
  45. RocketTarget = nil
  46. local RbxUtility = LoadLibrary("RbxUtility")
  47. local Create = RbxUtility.Create
  48. local m = Create("Model"){
  49. Parent = Character,
  50. Name = "WeaponModel",
  51. }
  52. mouse = Player:GetMouse()
  53. RSH = Torso["Right Shoulder"]
  54. LSH = Torso["Left Shoulder"]
  55. RHP = Character.Torso["Right Hip"]
  56. LHP = Character.Torso["Left Hip"]
  57.  
  58. function NoOutline(Part)
  59. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  60. end
  61. function swait(num)
  62. if num == 0 or num == nil then
  63. game:service'RunService'.Heartbeat:wait()
  64. else
  65. for i = 0, num do
  66. game:service'RunService'.Heartbeat:wait()
  67. end
  68. end
  69. end
  70.  
  71. function nooutline(part)
  72. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  73. end
  74.  
  75. function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  76. local fp = Create("Part"){
  77. formFactor = formfactor,
  78. Parent = parent,
  79. Reflectance = reflectance,
  80. Transparency = transparency,
  81. CanCollide = false,
  82. Locked = true,
  83. BrickColor = BrickColor.new(tostring(brickcolor)),
  84. Name = name,
  85. Size = size,
  86. Position = Character.Torso.Position,
  87. Material = material,
  88. }
  89. nooutline(fp)
  90. return fp
  91. end
  92.  
  93. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  94. local Msh = Create(Mesh){
  95. Parent = part,
  96. Offset = offset,
  97. Scale = scale,
  98. }
  99. if Mesh == "SpecialMesh" then
  100. Msh.MeshType = meshtype
  101. Msh.MeshId = meshid
  102. end
  103. return Msh
  104. end
  105.  
  106. function weld(parent, part0, part1, c0, c1)
  107. local Weld = Create("Weld"){
  108. Parent = parent,
  109. Part0 = part0,
  110. Part1 = part1,
  111. C0 = c0,
  112. C1 = c1,
  113. }
  114. return Weld
  115. end
  116.  
  117.  
  118. local function CFrameFromTopBack(at, top, back)
  119. local right = top:Cross(back)
  120. return CFrame.new(at.x, at.y, at.z,
  121. right.x, top.x, back.x,
  122. right.y, top.y, back.y,
  123. right.z, top.z, back.z)
  124. end
  125.  
  126. function Triangle(a, b, c)
  127. local edg1 = (c - a):Dot((b - a).unit)
  128. local edg2 = (a - b):Dot((c - b).unit)
  129. local edg3 = (b - c):Dot((a - c).unit)
  130. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  131. a, b, c = a, b, c
  132. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  133. a, b, c = b, c, a
  134. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  135. a, b, c = c, a, b
  136. else
  137. assert(false, "unreachable")
  138. end
  139.  
  140. local len1 = (c - a):Dot((b - a).unit)
  141. local len2 = (b - a).magnitude - len1
  142. local width = (a + (b - a).unit * len1 - c).magnitude
  143.  
  144. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  145.  
  146. local list = {}
  147.  
  148. local Color = BrickColor.new("Dark stone grey")
  149.  
  150. if len1 > 0.01 then
  151. local w1 = Create('WedgePart', m){
  152. Material = "SmoothPlastic",
  153. FormFactor = 'Custom',
  154. BrickColor = Color,
  155. Transparency = 0,
  156. Reflectance = 0,
  157. Material = "SmoothPlastic",
  158. CanCollide = false,
  159. Anchored = true,
  160. Parent = workspace,
  161. Transparency = 0.3,
  162. }
  163. game:GetService("Debris"):AddItem(w1, 5)
  164. NoOutline(w1)
  165. local sz = Vector3.new(0.2, width, len1)
  166. w1.Size = sz
  167. local sp = Create("SpecialMesh"){
  168. Parent = w1,
  169. MeshType = "Wedge",
  170. Scale = Vector3.new(0, 1, 1) * sz / w1.Size,
  171. }
  172. w1:BreakJoints()
  173. table.insert(Effects, {
  174. w1,
  175. "Disappear",
  176. .03
  177. })
  178. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  179. table.insert(list, w1)
  180. end
  181. if len2 > 0.01 then
  182. local w2 = Create('WedgePart', m){
  183. Material = "SmoothPlastic",
  184. FormFactor = 'Custom',
  185. BrickColor = Color,
  186. Transparency = 0,
  187. Reflectance = 0,
  188. Material = "SmoothPlastic",
  189. CanCollide = false,
  190. Anchored = true,
  191. Parent = workspace,
  192. Transparency = 0.3,
  193. }
  194. game:GetService("Debris"):AddItem(w2, 5)
  195. NoOutline(w2)
  196. local sz = Vector3.new(0.2, width, len2)
  197. w2.Size = sz
  198. local sp = Create("SpecialMesh"){
  199. Parent = w2,
  200. MeshType = "Wedge",
  201. Scale = Vector3.new(0, 1, 1) * sz / w2.Size,
  202. }
  203. w2:BreakJoints()
  204. table.insert(Effects, {
  205. w2,
  206. "Disappear",
  207. .03
  208. })
  209. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  210. table.insert(list, w2)
  211. end
  212. return unpack(list)
  213. end
  214.  
  215. function so(id, par, vol, pit)
  216. coroutine.resume(coroutine.create(function()
  217. local sou = Instance.new("Sound", par or workspace)
  218. sou.Volume = vol
  219. sou.Pitch = pit or 1
  220. sou.SoundId = id
  221. swait()
  222. sou:play()
  223. swait(6)
  224. sou:Remove()
  225. end))
  226. end
  227.  
  228. function clerp(a, b, t)
  229.  
  230. local function QuaternionFromCFrame(cf)
  231. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  232. local trace = m00 + m11 + m22
  233. if trace > 0 then
  234. local s = math.sqrt(1 + trace)
  235. local recip = 0.5 / s
  236. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  237. else
  238. local i = 0
  239. if m11 > m00 then
  240. i = 1
  241. end
  242. if m22 > (i == 0 and m00 or m11) then
  243. i = 2
  244. end
  245. if i == 0 then
  246. local s = math.sqrt(m00 - m11 - m22 + 1)
  247. local recip = 0.5 / s
  248. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  249. elseif i == 1 then
  250. local s = math.sqrt(m11 - m22 - m00 + 1)
  251. local recip = 0.5 / s
  252. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  253. elseif i == 2 then
  254. local s = math.sqrt(m22 - m00 - m11 + 1)
  255. local recip = 0.5 / s
  256. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  257. end
  258. end
  259. end
  260.  
  261. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  262. local xs, ys, zs = x + x, y + y, z + z
  263. local wx, wy, wz = w * xs, w * ys, w * zs
  264. local xx = x * xs
  265. local xy = x * ys
  266. local xz = x * zs
  267. local yy = y * ys
  268. local yz = y * zs
  269. local zz = z * zs
  270. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  271. end
  272.  
  273. local function QuaternionSlerp(a, b, t)
  274. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  275. local startInterp, finishInterp;
  276. if cosTheta >= 0.0001 then
  277. if (1 - cosTheta) > 0.0001 then
  278. local theta = math.acos(cosTheta)
  279. local invSinTheta = 1 / math.sin(theta)
  280. startInterp = math.sin((1 - t) * theta) * invSinTheta
  281. finishInterp = math.sin(t * theta) * invSinTheta
  282. else
  283. startInterp = 1 - t
  284. finishInterp = t
  285. end
  286. else
  287. if (1 + cosTheta) > 0.0001 then
  288. local theta = math.acos(-cosTheta)
  289. local invSinTheta = 1 / math.sin(theta)
  290. startInterp = math.sin((t - 1) * theta) * invSinTheta
  291. finishInterp = math.sin(t * theta) * invSinTheta
  292. else
  293. startInterp = t - 1
  294. finishInterp = t
  295. end
  296. end
  297. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  298. end
  299.  
  300. local qa = {
  301. QuaternionFromCFrame(a)
  302. }
  303. local qb = {
  304. QuaternionFromCFrame(b)
  305. }
  306. local ax, ay, az = a.x, a.y, a.z
  307. local bx, by, bz = b.x, b.y, b.z
  308.  
  309. local _t = 1 - t
  310. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  311. end
  312.  
  313. function rayCast(Pos, Dir, Max, Ignore)
  314. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  315. end
  316.  
  317. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  318. if hit.Parent == nil then
  319. return
  320. end
  321. local h = hit.Parent:FindFirstChild("Humanoid")
  322. for _, v in pairs(hit.Parent:children()) do
  323. if v:IsA("Humanoid") then
  324. h = v
  325. end
  326. end
  327. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  328. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  329. if hit.Parent.DebounceHit.Value == true then
  330. return
  331. end
  332. end
  333. if h.MaxHealth >= math.huge then
  334. hit:BreakJoints()
  335. end
  336. local c = Create("ObjectValue"){
  337. Name = "creator",
  338. Value = game:service("Players").LocalPlayer,
  339. Parent = h,
  340. }
  341. game:GetService("Debris"):AddItem(c, .5)
  342. if HitSound ~= nil and HitPitch ~= nil then
  343. so(HitSound, hit, 1, HitPitch)
  344. end
  345. local Damage = math.random(minim, maxim)
  346. local blocked = false
  347. local block = hit.Parent:findFirstChild("Block")
  348. if block ~= nil then
  349. if block.className == "IntValue" then
  350. if block.Value > 0 then
  351. blocked = true
  352. block.Value = block.Value - 1
  353. print(block.Value)
  354. end
  355. end
  356. end
  357. if blocked == false then
  358. h.Health = h.Health - Damage
  359. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color, Handle.BrickColor.Color)
  360. else
  361. h.Health = h.Health - (Damage / 2)
  362. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color, Handle.BrickColor.Color)
  363. end
  364. if Type == "Knockdown" then
  365. local hum = hit.Parent.Humanoid
  366. hum.PlatformStand = true
  367. coroutine.resume(coroutine.create(function(HHumanoid)
  368. swait(1)
  369. HHumanoid.PlatformStand = false
  370. end), hum)
  371. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  372. local bodvol = Create("BodyVelocity"){
  373. velocity = angle * knockback,
  374. P = 5000,
  375. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  376. Parent = hit,
  377. }
  378. local rl = Create("BodyAngularVelocity"){
  379. P = 3000,
  380. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  381. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  382. Parent = hit,
  383. }
  384. game:GetService("Debris"):AddItem(bodvol, .5)
  385. game:GetService("Debris"):AddItem(rl, .5)
  386. elseif Type == "Normal" then
  387. local vp = Create("BodyVelocity"){
  388. P = 500,
  389. maxForce = Vector3.new(math.huge, 0, math.huge),
  390. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  391. }
  392. if knockback > 0 then
  393. vp.Parent = hit.Parent.Torso
  394. end
  395. game:GetService("Debris"):AddItem(vp, .5)
  396. elseif Type == "Up" then
  397. local bodyVelocity = Create("BodyVelocity"){
  398. velocity = vt(0, 20, 0),
  399. P = 5000,
  400. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  401. Parent = hit,
  402. }
  403. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  404. elseif Type == "Snare" then
  405. local bp = Create("BodyPosition"){
  406. P = 2000,
  407. D = 100,
  408. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  409. position = hit.Parent.Torso.Position,
  410. Parent = hit.Parent.Torso,
  411. }
  412. game:GetService("Debris"):AddItem(bp, 1)
  413. elseif Type == "Freeze" then
  414. local BodPos = Create("BodyPosition"){
  415. P = 50000,
  416. D = 1000,
  417. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  418. position = hit.Parent.Torso.Position,
  419. Parent = hit.Parent.Torso,
  420. }
  421. local BodGy = Create("BodyGyro") {
  422. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  423. P = 20e+003,
  424. Parent = hit.Parent.Torso,
  425. cframe = hit.Parent.Torso.CFrame,
  426. }
  427. hit.Parent.Torso.Anchored = true
  428. coroutine.resume(coroutine.create(function(Part)
  429. swait(1.5)
  430. Part.Anchored = false
  431. end), hit.Parent.Torso)
  432. game:GetService("Debris"):AddItem(BodPos, 3)
  433. game:GetService("Debris"):AddItem(BodGy, 3)
  434. end
  435. local debounce = Create("BoolValue"){
  436. Name = "DebounceHit",
  437. Parent = hit.Parent,
  438. Value = true,
  439. }
  440. game:GetService("Debris"):AddItem(debounce, Delay)
  441. c = Instance.new("ObjectValue")
  442. c.Name = "creator"
  443. c.Value = Player
  444. c.Parent = h
  445. game:GetService("Debris"):AddItem(c, .5)
  446. end
  447. end
  448.  
  449. function ShowDamage(Pos, Text, Time, Color, Color2)
  450. local Rate = (1 / 30)
  451. local Pos = (Pos or Vector3.new(0, 0, 0))
  452. local Text = (Text or "")
  453. local Time = (Time or 2)
  454. local Color = (Color or Color3.new(1, 0, 0))
  455. local EffectPart = part("Custom", workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
  456. EffectPart.Anchored = true
  457. local BillboardGui = Create("BillboardGui"){
  458. Size = UDim2.new(3, 0, 3, 0),
  459. Adornee = EffectPart,
  460. Parent = EffectPart,
  461. }
  462. local TextLabel = Create("TextLabel"){
  463. BackgroundTransparency = 1,
  464. Size = UDim2.new(1, 0, 1, 0),
  465. Text = Text,
  466. TextColor3 = Color,
  467. TextScaled = true,
  468. Font = Enum.Font.ArialBold,
  469. FontSize = Enum.FontSize.Size10,
  470. TextStrokeColor3 = Color2,
  471. TextStrokeTransparency = 0.8,
  472. Parent = BillboardGui,
  473. }
  474. game.Debris:AddItem(EffectPart, (Time + 0.1))
  475. EffectPart.Parent = game:GetService("Workspace")
  476. delay(0, function()
  477. local Frames = (Time / Rate)
  478. for Frame = 1, Frames do
  479. wait(Rate)
  480. local Percent = (Frame / Frames)
  481. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  482. TextLabel.TextTransparency = Percent
  483. end
  484. if EffectPart and EffectPart.Parent then
  485. EffectPart:Destroy()
  486. end
  487. end)
  488. end
  489.  
  490. Handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(0.280000031, 0.699999988, 0.280000001))
  491. Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0860519409, -0.159469604, 1.00696373, 1, -1.72803976e-011, 1.90765604e-006, 1.90764786e-006, 4.44081707e-006, -1, 9.09494702e-012, 0.999999881, 4.44081707e-006))
  492. FakeHandle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","FakeHandle",Vector3.new(0.280000031, 0.699999988, 0.280000001))
  493. FakeHandleweld=weld(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-006, 0.0707168579, 0.0574593544, 1, -8.18545232e-012, 2.86099269e-013, -8.18545232e-012, 1, 4.54747351e-013, 2.86099269e-013, 4.54747351e-013, 1))
  494. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  495. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000375747681, -1.18781972, 0.839702606, -1, -1.02313925e-006, -2.56240446e-006, 2.56240173e-006, 1.79690323e-006, -1, 1.02317256e-006, -1, -1.79690414e-006))
  496. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  497. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.420000017, 0.200000003))
  498. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.889633477, -0.979663849, 0.0548973083, -0.258811921, -5.54403186e-006, -0.96592772, -3.15453076e-006, 1, -4.89435752e-006, 0.96592778, 1.78029984e-006, -0.258811951))
  499. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=111896510",Vector3.new(0, 0, 0),Vector3.new(0.349999994, 0.349999994, 0.349999994))
  500. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.280000001))
  501. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.279872894, 0.209986687, -1.33514404e-005, -3.935309e-006, 1, -2.90573007e-006, 1.08481819e-008, 2.90573598e-006, 1, 1, 3.93527625e-006, -1.08583693e-008))
  502. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.519399941, 0.557200074, 1.74439991))
  503. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.420000017, 0.200000003))
  504. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.889616966, -0.979663849, -0.0549716949, 0.258811742, -5.84206009e-006, -0.96592778, -1.50227504e-006, 1, -6.45063938e-006, 0.965927839, 3.12056136e-006, 0.258811772))
  505. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=111896510",Vector3.new(0, 0, 0),Vector3.new(0.349999994, 0.349999994, 0.349999994))
  506. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000046, 0.280000061, 0.560000002))
  507. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.419868469, 7.62939453e-006, 2.7179718e-005, 3.83001225e-006, -1, 2.54809993e-006, 1, 3.82997496e-006, 3.03872399e-010, -3.12454534e-010, 2.54810584e-006, 1))
  508. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  509. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.700000048, 0.280000001))
  510. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.14440918e-005, 0.552843094, 0.296955109, 1, -2.22826202e-011, 1.80189787e-011, -7.95807864e-013, 0.707115233, -0.707098365, -1.73940862e-011, 0.707098365, 0.707115233))
  511. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000046, 0.28700006, 0.280000031))
  512. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.41986084, 0.00234603882, 2.14576721e-005, 3.74060505e-006, -1, 2.30967612e-006, 1, 3.74057413e-006, -7.42010826e-008, 7.41938067e-008, 2.30968203e-006, 1))
  513. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  514. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.287, 0.560000062, 0.200000003))
  515. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00273132324, 0.622810364, 0.296985626, 1, -2.22826202e-011, 1.80189787e-011, -7.95807864e-013, 0.707115233, -0.707098365, -1.73940862e-011, 0.707098365, 0.707115233))
  516. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
  517. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000046, 0.280000061, 0.420000017))
  518. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.839817047, -1.90734863e-005, -0.489821672, 3.8300077e-006, -1, 2.53319945e-006, 1, 3.82997496e-006, 3.04327147e-010, -3.12426113e-010, 2.53320582e-006, 1))
  519. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  520. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000046, 0.28700006, 0.280000031))
  521. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.839794159, 0.00254631042, -0.49509263, 3.8300077e-006, -1, 2.53319945e-006, 1, 3.82997496e-006, 3.04327147e-010, -3.12426113e-010, 2.53320582e-006, 1))
  522. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  523. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.420000046, 0.980000079))
  524. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-006, -0.559818268, 0.0699512959, 1, -2.04636308e-011, 7.38572398e-013, -1.63709046e-011, 1, 2.6823227e-007, 7.82044568e-013, -2.68225904e-007, 1))
  525. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.280000001))
  526. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.279872894, 0.209986687, -1.33514404e-005, -3.935309e-006, 1, -2.90573007e-006, 1.08481819e-008, 2.90573598e-006, 1, 1, 3.93527625e-006, -1.08583693e-008))
  527. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.491399914, 0.557200074, 1.74439991))
  528. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.560000062))
  529. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.0980835e-005, -0.419818878, 0.839810848, 1, -2.13731255e-011, -1.65118821e-011, -1.54614099e-011, 1, 2.62222466e-006, 1.80325338e-011, -2.62221829e-006, 1))
  530. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  531. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.420000017, 0.560000002))
  532. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559810638, -0.769824028, -3.43322754e-005, 1.45437184e-007, -1, -1.29630371e-006, -2.08639904e-007, 1.29629734e-006, -1, 1, 1.45400691e-007, -2.08638184e-007))
  533. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  534. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000061, 0.280000061, 0.280000031))
  535. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.209846497, -3.81469727e-006, 0.559957266, 1.49184416e-008, -1, -6.10877123e-007, 1, 1.48816071e-008, 2.96593194e-010, -2.95063474e-010, -6.10870757e-007, 1))
  536. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  537. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.287, 0.840000033, 0.200000003))
  538. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00215530396, -0.0698623657, 0.000190734863, 1, -2.22826202e-011, 1.80189787e-011, -1.43245416e-011, 1, 2.69661223e-006, -1.68107646e-011, -2.69660586e-006, 1))
  539. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
  540. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.287, 0.200000003, 0.560000002))
  541. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0021572113, -0.559833527, -0.0698022842, 1, -5.50244295e-011, 1.91965506e-011, -4.70663508e-011, 1, 2.69661314e-006, -1.56331059e-011, -2.69659495e-006, 1))
  542. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  543. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.287, 0.427000016, 0.200000003))
  544. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000122070313, -0.560840607, 0.27643466, 1, -2.22826202e-011, 1.80189787e-011, -1.43245416e-011, 1, 8.19589786e-007, -1.68107889e-011, -8.1958342e-007, 1))
  545. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
  546. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.420000017, 0.280000031))
  547. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.55978775, -2.44724131, -0.000165939331, 1.45490276e-007, -1, -2.49798723e-005, -2.08999595e-007, 2.49798668e-005, -1, 1, 1.45458671e-007, -2.08994436e-007))
  548. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  549. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.280000001, 0.560000062))
  550. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.559822083, 0, -0.419999123, 5.95878191e-008, 1, 1.94764652e-007, -1, 5.9624881e-008, 3.44258311e-008, 3.44273339e-008, -1.94758286e-007, 1))
  551. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  552. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.200000003))
  553. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.279838562, 0.21000886, 1, 4.46839294e-008, 1.44186561e-006, 4.47196271e-008, -1, 7.78919912e-007, 1.44186413e-006, -7.78926278e-007, -1))
  554. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 0.699999988))
  555. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.560000002, 0.420000017))
  556. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559791565, -0.55984664, 3.81469727e-005, 1.4543707e-007, -1, -5.08004541e-006, -2.08696321e-007, 5.08003723e-006, -1, 1, 1.45401373e-007, -2.08694047e-007))
  557. mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  558. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.200000003))
  559. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.91278076e-005, 0.279800415, 1.04951167, -1, -2.53198436e-007, 1.49545034e-008, 2.53235044e-007, -1, -7.584179e-006, 1.49579638e-008, -7.58417036e-006, 1))
  560. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 0.699999988))
  561. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.560000062, 0.200000003))
  562. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559768677, -2.37841272, -0.000438690186, 1.45475724e-007, -1, -2.01288749e-005, -2.08974669e-007, 2.01288676e-005, -1, 1, 1.45443096e-007, -2.08970206e-007))
  563. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
  564. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.280000001, 0.420000017))
  565. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.55979538, -0.979748011, 7.62939453e-006, 1.45442073e-007, -1, -6.30070645e-006, -2.08722611e-007, 6.30070008e-006, -1, 1, 1.45406489e-007, -2.08720166e-007))
  566. mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  567. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.560000002))
  568. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-006, -0.27980423, 0.699883938, 1, -2.04636308e-011, 1.10889423e-012, -1.63709046e-011, 1, 2.11572933e-006, 4.11753964e-013, -2.11572296e-006, 1))
  569. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  570. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.560000062))
  571. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.24249268e-005, -0.699771881, 0.839804649, 1, -2.13731255e-011, -1.66693187e-011, -1.54614099e-011, 1, 4.23093024e-006, 1.81899929e-011, -4.23092433e-006, 1))
  572. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  573. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.200000003))
  574. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-005, -0.559803009, 1.0495255, 1, -1.56887836e-011, 3.45319641e-011, -2.09183781e-011, 1, 5.48155458e-006, -3.30136751e-011, -5.48154867e-006, 1))
  575. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 0.699999988))
  576. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  577. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000427246094, -2.58794498, 0.839736938, -1, -1.49499328e-008, -2.52553122e-007, 2.52551388e-007, 1.52605935e-005, -1, 1.49906327e-008, -1, -1.52605971e-005))
  578. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  579. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  580. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.83972168, -2.44782782, -0.000438690186, 1.45468562e-007, -1, -2.04852658e-005, -2.09350546e-007, 2.04852604e-005, -1, 1, 1.45436047e-007, -2.09346027e-007))
  581. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  582. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  583. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000421524048, 2.30780578, 0.83972168, 1, 5.67174197e-007, 2.54727388e-006, -2.54726456e-006, -1.37063362e-005, 1, 5.67245934e-007, -1, -1.37063407e-005))
  584. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  585. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  586. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00043296814, 2.30763364, -0.27973938, -1, 1.49386779e-008, 2.53097255e-007, 2.53098563e-007, -1.32949481e-005, 1, 1.49050265e-008, 1, 1.32949544e-005))
  587. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  588. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  589. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.279750824, 2.44781303, -0.000444412231, 1.45382273e-007, 1, 2.08481797e-005, -2.08853876e-007, -2.08481761e-005, 1, 1, -1.45423428e-007, 2.08852413e-007))
  590. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  591. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  592. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00043296814, -2.58781743, -0.279773712, 1, -5.67145435e-007, -2.54751899e-006, -2.54751376e-006, 1.19385704e-005, -1, 5.67138841e-007, 1, 1.19385777e-005))
  593. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  594. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.231000006, 0.200000003, 0.280000031))
  595. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.560119629, -2.59035707, -0.000175476074, 3.96057294e-006, -1, -2.42740825e-005, -2.09122135e-007, 2.42740789e-005, -1, 1, 3.96054475e-006, -2.09025103e-007))
  596. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  597. Barrel=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Barrel",Vector3.new(0.200000003, 0.200000003, 0.280000031))
  598. Barrelweld=weld(m,FakeHandle,Barrel,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.562404633, -2.59142828, -0.000175476074, 3.96057203e-006, -1, -2.4095265e-005, -2.09117701e-007, 2.40952577e-005, -1, 1, 3.96054384e-006, -2.09021465e-007))
  599. mesh("CylinderMesh",Barrel,"","",Vector3.new(0, 0, 0),Vector3.new(0.945000052, 0.699999988, 1))
  600. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.200000003, 0.280000031))
  601. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559753418, -1.60731864, -0.000179290771, 1.45490958e-007, -1, -2.51584643e-005, -2.09002877e-007, 2.51584588e-005, -1, 1, 1.45459353e-007, -2.0899769e-007))
  602. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  603. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.200000003, 0.280000031))
  604. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559776306, -2.16727662, -0.000164031982, 1.45485501e-007, -1, -2.33735591e-005, -2.08965247e-007, 2.33735518e-005, -1, 1, 1.45453555e-007, -2.08960316e-007))
  605. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  606. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.420000046, 0.280000031))
  607. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559776306, -1.88730073, -0.000165939331, 1.45485956e-007, -1, -2.35518892e-005, -2.08967805e-007, 2.35518837e-005, -1, 1, 1.4545401e-007, -2.08962845e-007))
  608. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  609. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.280000061, 0.280000031))
  610. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559753418, -1.39711809, -0.000173568726, 1.45514491e-007, -1, -2.24795003e-005, -2.08946716e-007, 2.24794821e-005, -1, 1, 1.45416834e-007, -2.08939554e-007))
  611. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  612. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.420000046, 0.200000003))
  613. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559764862, -1.88847375, -0.000436782837, 1.45466288e-007, -1, -1.8521725e-005, -2.08988865e-007, 1.85217195e-005, -1, 1, 1.45433319e-007, -2.08984645e-007))
  614. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
  615. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.560000062, 0.200000003))
  616. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559757233, -1.39839482, -0.000442504883, 1.45464355e-007, -1, -1.69149826e-005, -2.08905689e-007, 1.69149753e-005, -1, 1, 1.45431045e-007, -2.08901696e-007))
  617. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
  618. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000046, 0.287, 0.420000017))
  619. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559772491, 0.00134277344, -0.0700860023, -7.44953468e-008, -1, -4.73725959e-006, 1, -7.45317266e-008, -7.42083941e-008, 7.42095523e-008, -4.73725368e-006, 1))
  620. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  621. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000046, 0.287, 0.280000031))
  622. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559783936, 0.00134277344, -0.420075655, -7.44639692e-008, -1, -5.6308827e-006, 1, -7.45658326e-008, -7.42004715e-008, 7.42039248e-008, -5.63086405e-006, 1))
  623. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  624. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.280000001, 0.560000062))
  625. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.5598526, 1.52587891e-005, 1.11974049, 5.9590775e-008, 1, 2.51883012e-006, -1, 5.96276095e-008, 3.44174609e-008, 3.441885e-008, -2.51882193e-006, 1))
  626. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  627. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  628. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00018119812, -0.844371796, 0.276464224, 1, -2.20552465e-011, 1.82033399e-011, -1.47792889e-011, 1, 1.78784603e-006, -1.66827021e-011, -1.78783966e-006, 1))
  629. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.735000134, 0.699999988, 0.699999988))
  630. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000001, 0.200000003, 0.280000091))
  631. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.769760132, 0.000406265259, -0.279969931, 5.95582605e-008, 1, 2.26564134e-006, -1, 5.96603513e-008, 3.44175426e-008, 3.44209745e-008, -2.26562315e-006, 1))
  632. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  633. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.700000048, 0.200000003))
  634. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.839698792, -0.0692727566, -0.000392913818, 1.45439344e-007, -1, -9.2651635e-006, -2.0875224e-007, 9.26515713e-006, -1, 1, 1.45404442e-007, -2.0874937e-007))
  635. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1, 0.699999988))
  636. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.699999988, 0.200000003))
  637. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.839668274, -0.768940926, -0.000394821167, 1.45451168e-007, -1, -1.17661502e-005, -2.08743202e-007, 1.17661421e-005, -1, 1, 1.45416834e-007, -2.08739948e-007))
  638. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1, 0.699999988))
  639.  
  640. Handleweld.Part0 = LeftLeg
  641. Handleweld.C0 = angles(-2, 0, 0) * cf(-.5, 1.3, 1)
  642.  
  643. local PE1 = Create("ParticleEmitter"){
  644. Parent = Barrel,
  645. Color = ColorSequence.new(BrickColor.new("New Yeller").Color),
  646. Transparency = NumberSequence.new(0),
  647. Size = NumberSequence.new(.5),
  648. Texture = "rbxassetid://257430870",
  649. Lifetime = NumberRange.new(.1),
  650. Rate = 100,
  651. VelocitySpread = 180,
  652. Rotation = NumberRange.new(0),
  653. Speed = NumberRange.new(0),
  654. LightEmission = .6,
  655. LockedToPart = true,
  656. Enabled = false
  657. }
  658.  
  659. local PE2 = PE1:Clone()
  660. PE2.Size = NumberSequence.new(.7)
  661. PE2.LightEmission = 1
  662. PE2.Texture = "rbxassetid://87729590"
  663.  
  664. local Lite = Create("PointLight"){
  665. Parent = Barrel,
  666. Color = BrickColor.new("New Yeller").Color,
  667. Shadows = true,
  668. Range = 10,
  669. Brightness = 0.5,
  670. Enabled = false
  671. }
  672.  
  673. function Equip()
  674. attack = true
  675. equipped = true
  676. RSH.Parent = nil
  677. LSH.Parent = nil
  678.  
  679. RHP.Parent = nil
  680. LHP.Parent = nil
  681.  
  682. RW = Create("Weld"){
  683. Name = "Right Shoulder",
  684. Part0 = Torso ,
  685. C0 = cf(1.5, 0.5, 0),
  686. C1 = cf(0, 0.5, 0),
  687. Part1 = RightArm ,
  688. Parent = Torso ,
  689. }
  690.  
  691. LW = Create("Weld"){
  692. Name = "Left Shoulder",
  693. Part0 = Torso ,
  694. C0 = cf(-1.5, 0.5, 0),
  695. C1 = cf(0, 0.5, 0) ,
  696. Part1 = LeftArm ,
  697. Parent = Torso ,
  698. }
  699.  
  700. RH = Create("Weld"){
  701. Part0 = Torso,
  702. C0 = cf(0, -1.5, 0), --* euler(1.3, 0, -0.5)
  703. C1 = cf(-0.5, 0.5, 0) ,
  704. Part1 = Character["Right Leg"],
  705. Parent = Torso,
  706. }
  707.  
  708. LH = Create("Weld"){
  709. Part0 = Torso,
  710. C0 = cf(0, -1.5, 0), --* euler(1.3, 0, -0.5)
  711. C1 = cf(0.5, 0.5, 0) ,
  712. Part1 = Character["Left Leg"],
  713. Parent = Torso,
  714. }
  715.  
  716. for i = 0, 1, 0.1 do
  717. swait()
  718. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  719. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(30)), .3)
  720. RW.C0 = clerp(RW.C0, CFrame.new(0, 0.2, -.5) * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.3)
  721. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.3)
  722. RH.C0 = clerp(RH.C0, cf(0.03, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(2)), .3)
  723. LH.C0 = clerp(LH.C0, cf(-0.03, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-2)), .3)
  724. end
  725. Handleweld.Part0 = RightArm
  726. Handleweld.C0 = euler(0, 0, 0) * cf(0, 0, 0)
  727. attack = false
  728. end
  729.  
  730. function Unequip()
  731. equipped = false
  732. attack = true
  733. for i = 0, 1, 0.1 do
  734. swait()
  735. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  736. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(30)), .3)
  737. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.2, -.7) * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.3)
  738. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
  739. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5)), .3)
  740. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3)
  741. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) *euler(6*i,0,0), .5)
  742. end
  743. FakeHandleweld.C0 = angles(0, 0, 0) * cf(0, 0, 0)
  744. Handleweld.Part0 = LeftLeg
  745. Handleweld.C0 = angles(-2, 0, 0) * cf(-.5, 1.3, 1)
  746. RW.Parent = nil
  747. LW.Parent = nil
  748. RH.Parent = nil
  749. LH.Parent = nil
  750. RSH.Parent = Torso
  751. LSH.Parent = Torso
  752. RHP.Parent = Torso
  753. LHP.Parent = Torso
  754. Torso.Neck.C0 = necko
  755. RootJoint.C0 = RootCF
  756. RW.C0 = cf(1.5, 0.5, 0) * euler(0, 0, 0)
  757. RW.C1 = cf(0, 0.5, 0) * euler(0, 0, 0)
  758. LW.C0 = cf(-1.5, 0.5, 0) * euler(0, 0, 0)
  759. LW.C1 = cf(0, 0.5, 0) * euler(0, 0, 0)
  760. attack = false
  761. end
  762.  
  763. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  764. local prt = part(3, Character, "Neon", 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
  765. prt.Anchored = true
  766. prt.CFrame = cframe
  767. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  768. game:GetService("Debris"):AddItem(prt, 5)
  769. Effects[#Effects + 1] = {
  770. prt,
  771. "Cylinder",
  772. delay,
  773. x3,
  774. y3,
  775. z3
  776. } --part, type, delay
  777. end
  778.  
  779. function MagnitudeDamage(Hit, Part, magni, mindam, maxdam, knock, Type)
  780. for _, c in pairs(workspace:children()) do
  781. local hum = c:findFirstChild("Humanoid")
  782. if hum ~= nil then
  783. local head = c:findFirstChild("Torso")
  784. if head ~= nil then
  785. local targ = head.Position - Part.Position
  786. local mag = targ.magnitude
  787. if mag <= magni and c.Name ~= Player.Name then
  788. Damagefunc(Hit, head, mindam, maxdam, knock, Type, RootPart, 0, "rbxassetid://199149186", 1)
  789. end
  790. end
  791. end
  792. end
  793. end
  794.  
  795. RailgunTarget = RootPart
  796. function Laser(asd)
  797. local MouseLook=cf((asd.Position+mouse.Hit.p)/2,mouse.Hit.p)
  798. local hit,pos = rayCast(asd.Position,MouseLook.lookVector,999,RailgunTarget.Parent)
  799. local mag=(asd.Position-pos).magnitude
  800. CylinderEffect(BrickColor.new("New Yeller"),CFrame.new((asd.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,1.2,0,1.2,0.1)
  801. CylinderEffect(BrickColor.new("Institutional white"),CFrame.new((asd.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*5,.5,1,0,.5,0.1)
  802. if hit~=nil then
  803. local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("New Yeller"),"Reference",vt())
  804. ref.Anchored=true
  805. ref.CFrame=cf(pos)
  806. game:GetService("Debris"):AddItem(ref,1)
  807. Damagefunc(ref,hit,20,90,0,"Normal",RootPart,0)
  808. end
  809. end
  810.  
  811. RocketTarget = RootPart
  812. function Shoot(asd, spread1, spread2)
  813. local MainPos = asd.Position
  814. local MainPos2 = mouse.Hit.p
  815. local spread = vt((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - mouse.Hit.p).magnitude / 100
  816. local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2 + spread)
  817. num = 30
  818. coroutine.resume(coroutine.create(function(Spreaded)
  819. repeat
  820. wait()
  821. local hit, pos = rayCast(MainPos, MouseLook.lookVector, 10, RocketTarget.Parent)
  822. local TheHit = mouse.Hit.p
  823. local mag = (MainPos - pos).magnitude
  824. CylinderEffect(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 3, mag * 5, 3, .5, 0, 1.5, 0.1)
  825. MainPos = MainPos + (MouseLook.lookVector * 10)
  826. num = num - 1
  827. if hit ~= nil then
  828. num = 0
  829. local ref = part(3, workspace, "Neon", 0, 1, BrickColor.new("New Yeller"), "Reference", vt())
  830. ref.Anchored = true
  831. ref.CFrame = cf(pos)
  832. MagnitudeDamage(ref, hit, 5, 10, 20, 1, "Normal")
  833. game:GetService("Debris"):AddItem(ref, 5)
  834. end
  835. until num <= 0
  836. end))
  837. end
  838.  
  839. function ChargeEffect(part, x1, y1, z1, x2, y2, z2, x3, y3, z3, color)
  840. local S = Create("Part"){
  841. Material = "SmoothPlastic",
  842. Name = "Effect",
  843. formFactor = 0,
  844. Size = vt(x1, y1, z1),
  845. BrickColor = color,
  846. Reflectance = 0,
  847. TopSurface = 0,
  848. BottomSurface = 0,
  849. Transparency = 0,
  850. Anchored = false,
  851. CanCollide = false,
  852. Material = "Neon",
  853. CFrame = part.CFrame * cf(x2, y2, z2) * euler(x3, y3, z3),
  854. Parent = m,
  855. }
  856. local msh1 = Create("SpecialMesh"){
  857. Scale = vt(0.5, 0.5, 0.5) ,
  858. MeshType = "Sphere",
  859. Parent = S,
  860. }
  861. coroutine.resume(coroutine.create(function(Part, CF)
  862. local f = Instance.new("BodyPosition")
  863. f.P = 800
  864. f.D = 100
  865. f.maxForce = vt(math.huge, math.huge, math.huge)
  866. f.position = part.Position
  867. f.Parent = Part
  868. for i = 0, 1, 0.1 do
  869. wait()
  870. Part.Transparency = Part.Transparency + 0.1
  871. end
  872. Part.Parent = nil
  873. end), S, S.CFrame)
  874. end
  875.  
  876. local lasrs = {}
  877. local lasrspd = 3
  878. local maxTravelDistance = 500
  879. local maxRebounds = 20
  880.  
  881. function RAY(pos, dir, collidedlist, startpos, endpos, distleft)
  882. collidedlist = collidedlist or {Character}
  883. startpos = startpos or pos
  884. distleft = distleft or dir.unit * dir.magnitude
  885. endpos = endpos or pos + distleft
  886. local ray = Ray.new(pos, distleft)
  887. local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist)
  888. if hitz ~= nil and not hitz.Parent:findFirstChild("Humanoid") then
  889. if hitz.CanCollide == false then
  890. table.insert(collidedlist, hitz)
  891. local newpos = enz
  892. local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude)
  893. if newdistleft then
  894. return RAY(newpos-(dir*0.01), dir, collidedlist, startpos, endpos, newdistleft+(dir*0.01))
  895. end
  896. end
  897. end
  898. return hitz, enz, ray
  899. end
  900.  
  901. function FindSurface(part, position)
  902. local obj = part.CFrame:pointToObjectSpace(position)
  903. local siz = part.Size/2
  904. so("rbxassetid://199144144", workspace, 1, .9)
  905. for i,v in pairs(Enum.NormalId:GetEnumItems()) do
  906. local vec = Vector3.FromNormalId(v)
  907. local wvec = part.CFrame:vectorToWorldSpace(vec)
  908. local vz = (obj)/(siz*vec)
  909. if (math.abs(vz.X-1) < 0.001 or math.abs(vz.Y-1) < 0.001 or math.abs(vz.Z-1) < 0.001) then
  910. return wvec,vec
  911. end
  912. end
  913. if part.className == "WedgePart" then
  914. local pos = (part.CFrame * CFrame.new(0,part.Size.y/2,part.Size.z/2)).p
  915. local apos = (part.CFrame * CFrame.Angles(-math.atan2(part.CFrame:pointToObjectSpace(pos).y,part.CFrame:pointToObjectSpace(pos).z),0,0) * CFrame.new(0,1,0)).p
  916. local wvec,vec = (apos - part.Position).unit, part.CFrame:pointToObjectSpace(apos)
  917. return wvec,vec
  918. elseif part.className == "Part" and (part.Shape.Name == "Ball" or part.Shape.Name == "Cylinder") then
  919. return (position - part.Position).unit, part.CFrame:vectorToObjectSpace((position - part.Position).unit)
  920. end
  921. end
  922.  
  923. function Reflect(direction, normal)
  924. return direction - 2 * normal:Dot(direction) * normal
  925. end
  926.  
  927. function ReflectShot(mouse)
  928. local dir = (mouse.Hit.p - Torso.Position).unit
  929. local tabl
  930. local tablnum = 0
  931. for i, v in pairs(lasrs) do
  932. if not v[1] then
  933. tabl = v
  934. tablnum = i
  935. break
  936. end
  937. end
  938. if not tabl then
  939. tablnum = #lasrs + 1
  940. tabl = {false,nil,nil,0,0,1,{},{},{},{}}
  941. for i = 1, 2 do
  942. for j = 1, 6 do
  943. local p = Instance.new("Part")
  944. p.FormFactor = "Custom"
  945. p.CanCollide = false
  946. p.Anchored = true
  947. p.Locked = true
  948. p.BrickColor = BrickColor.new("New Yeller")
  949. p.TopSurface = 10
  950. p.BottomSurface = 10
  951. p.RightSurface = 10
  952. p.LeftSurface = 10
  953. p.FrontSurface = 10
  954. p.BackSurface = 10
  955. p.Size = Vector3.new(1,1,1)
  956. p.Material = "Neon"
  957. p.Transparency = i == 1 and 0 or 0.6
  958. p.Touched:connect(function(hit)
  959. hit.Parent.Humanoid:TakeDamage(30)
  960. end)
  961. local mesh = Instance.new("CylinderMesh",p)
  962. table.insert(tabl[6+i],p)
  963. table.insert(tabl[8+i],mesh)
  964. end
  965. end
  966. table.insert(lasrs,tabl)
  967. end
  968. -- isMoving,direction,lastPosition,rebounds,distance,recycleCount,middleLayer,outerLayer
  969. tabl[4],tabl[5] = 0,0
  970. tabl[3] = Barrel.Position
  971. tabl[2] = dir
  972. tabl[1] = true
  973.  
  974. end
  975.  
  976. local MultiShoot = false
  977. local gun = false
  978. local shoot = false
  979. local Obliterate = false
  980. local LaserMode = false
  981. function Aim()
  982. attack = true
  983. gun = true
  984. for i = 0, 1, 0.2 do
  985. swait()
  986. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .5)
  987. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), .5)
  988. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  989. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.5)
  990. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .5)
  991. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .5)
  992. end
  993. RootJoint.C0 = RootCF * cf(0, 0, 0) * euler(0, 0, 1.57)
  994. RW.C0 = cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57)
  995. local gairo = Create("BodyGyro"){
  996. Parent = RootPart,
  997. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  998. P = 20e+003 ,
  999. cframe = RootPart.CFrame,
  1000. }
  1001. local offset = nil
  1002. while gun == true do
  1003. swait()
  1004. local gunpos = vt(mouse.Hit.p.x, Head.Position.Y, mouse.Hit.p.z)
  1005. offset = (Torso.Position.y - mouse.Hit.p.y) / 60
  1006. local mag = (Torso.Position - mouse.Hit.p).magnitude / 80
  1007. offset = offset / mag
  1008. gairo.cframe = cf(Head.Position, gunpos)
  1009. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), .3)
  1010. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(offset, 0, 0), .5)
  1011. end
  1012. if shoot == true then
  1013. gairo.Parent = nil
  1014. PE1.Enabled,PE2.Enabled = true,true
  1015. Lite.Enabled = true
  1016. for i = 0, 1, 0.1 do
  1017. swait()
  1018. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1019. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(5), math.rad(-90)), .3)
  1020. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(50), math.rad(90)), 0.3)
  1021. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.3)
  1022. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .3)
  1023. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3)
  1024. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
  1025. end
  1026. Lite.Enabled = false
  1027. PE1.Enabled,PE2.Enabled = false,false
  1028. elseif MultiShoot == true then
  1029. gairo.Parent = nil
  1030. for i = 1,5 do
  1031. so("rbxassetid://199144089", Barrel, 1, 1.1)
  1032. Shoot(Barrel, .2, 1)
  1033. PE1.Enabled,PE2.Enabled = true,true
  1034. Lite.Enabled = true
  1035. for i = 0,1,1 do
  1036. swait()
  1037. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .5)
  1038. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(2), math.rad(-90)), .5)
  1039. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(50), math.rad(90)), 0.5)
  1040. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.5)
  1041. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .5)
  1042. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .5)
  1043. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
  1044. end
  1045. PE1.Enabled,PE2.Enabled = false,false
  1046. Lite.Enabled = false
  1047. for i = 0,1,1 do
  1048. swait()
  1049. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .5)
  1050. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), .5)
  1051. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  1052. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.5)
  1053. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .5)
  1054. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .5)
  1055. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1056. end
  1057. end
  1058. elseif LaserMode == true then
  1059. gairo.Parent = nil
  1060. so("rbxassetid://161006157", Barrel, 1, .9)
  1061. so("rbxassetid://161006131", Barrel, 1, 1.2)
  1062. for i = 1, 30 do
  1063. swait()
  1064. ChargeEffect(Barrel, 2, 2, 2, math.random(-10, 10), math.random(-10, 10), math.random(-10, 10), 0, 0, 0, BrickColor.new("New Yeller"))
  1065. end
  1066. so("rbxassetid://199144089", Barrel, 1, .8)
  1067. so("rbxassetid://199144089", Barrel, 1, .5)
  1068. Laser(Barrel)
  1069. PE1.Enabled,PE2.Enabled = true,true
  1070. Lite.Enabled = true
  1071. for i = 0, 1, 0.1 do
  1072. swait()
  1073. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1074. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(5), math.rad(-90)), .3)
  1075. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(50), math.rad(90)), 0.3)
  1076. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.3)
  1077. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .3)
  1078. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3)
  1079. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
  1080. end
  1081. PE1.Enabled,PE2.Enabled = false,false
  1082. Lite.Enabled = false
  1083. elseif Obliterate == true then
  1084. gairo.Parent = nil
  1085. so("rbxassetid://161006157", Barrel, 1, .7)
  1086. so("rbxassetid://161006131", Barrel, 1, 1)
  1087. for i = 1, 60 do
  1088. swait()
  1089. ChargeEffect(Barrel, 2, 2, 2, math.random(-10, 10), math.random(-10, 10), math.random(-10, 10), 0, 0, 0, BrickColor.new("New Yeller"))
  1090. end
  1091. for i = 1, 5 do
  1092. so("rbxassetid://199144089", Barrel, 1, .8)
  1093. for i = 1, 5 do
  1094. Shoot(Barrel, 1, 3)
  1095. end
  1096. PE1.Enabled,PE2.Enabled = true,true
  1097. Lite.Enabled = true
  1098. for i = 0, 1, 0.2 do
  1099. swait()
  1100. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .5)
  1101. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(5), math.rad(-90)), .5)
  1102. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * angles(math.rad(90), math.rad(50), math.rad(90)), 0.5)
  1103. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.5)
  1104. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .5)
  1105. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .5)
  1106. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
  1107. end
  1108. PE1.Enabled,PE2.Enabled = false,false
  1109. Lite.Enabled = false
  1110. for i = 0, 1, 0.2 do
  1111. swait()
  1112. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1113. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1114. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  1115. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
  1116. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .3)
  1117. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3)
  1118. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1119. end
  1120. end
  1121.  
  1122. for i = 0, 1, 0.1 do
  1123. swait()
  1124. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1125. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(-5), math.rad(-55)), .3)
  1126. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -.5) * angles(math.rad(0), math.rad(130), math.rad(80)), 0.3)
  1127. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
  1128. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .3)
  1129. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3)
  1130. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1131. end
  1132. so("rbxassetid://161006157", Barrel, 1, .9)
  1133. so("rbxassetid://161006131", Barrel, 1, 1.2)
  1134. for i = 1, 30 do
  1135. swait()
  1136. ChargeEffect(Barrel, 2, 2, 2, math.random(-10, 10), math.random(-10, 10), math.random(-10, 10), 0, 0, 0, BrickColor.new("New Yeller"))
  1137. end
  1138. for i = 0, 1, 0.05 do
  1139. swait()
  1140. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1141. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(1), math.rad(-85)), .3)
  1142. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  1143. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
  1144. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .3)
  1145. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3)
  1146. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1147. end
  1148. so("rbxassetid://199144089", Barrel, 1, .8)
  1149. so("rbxassetid://199144089", Barrel, 1, .9)
  1150. so("rbxassetid://199144089", Barrel, 1, .6)
  1151. for i = 1, 20 do
  1152. Shoot(Barrel, 1.5, 5)
  1153. end
  1154. PE1.Enabled,PE2.Enabled = true,true
  1155. Lite.Enabled = true
  1156. for i = 0, 1, 0.05 do
  1157. swait()
  1158. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .5)
  1159. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(10), math.rad(-90)), .5)
  1160. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * angles(math.rad(0), math.rad(50), math.rad(120)), 0.5)
  1161. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.5)
  1162. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .5)
  1163. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .5)
  1164. end
  1165. PE1.Enabled,PE2.Enabled = false,false
  1166. Lite.Enabled = false
  1167. end
  1168. gairo.Parent = nil
  1169. shoot = false
  1170. attack = false
  1171. end
  1172.  
  1173. mouse.Button1Down:connect(function()
  1174. if gun == true then
  1175. shoot = true
  1176. so("rbxassetid://199144089", Barrel, 1, 1)
  1177. Shoot(Barrel, 0, 0)
  1178. gun = false
  1179. end
  1180. end)
  1181.  
  1182.  
  1183.  
  1184. mouse.KeyDown:connect(function(k)
  1185. k = k:lower()
  1186. if attack == false and equipped == false and k == 'e' then
  1187. Equip()
  1188. elseif attack == false and equipped == true and k == 'e' then
  1189. Unequip()
  1190. elseif attack == false and equipped == true and k == 'f' then
  1191. Aim()
  1192. elseif equipped == true and k == 'f' then
  1193. shoot = false
  1194. elseif equipped == true and gun == true and k == 'q' then
  1195. shoot = true
  1196. so("rbxassetid://199144089", Barrel, 1, .8)
  1197. for i = 1, 5 do
  1198. Shoot(Barrel, 1, 3)
  1199. gun = false
  1200. end
  1201. elseif equipped == true and gun == true and k == 'e' then
  1202. MultiShoot = true
  1203. gun = false
  1204. elseif equipped == true and gun == true and k == 'r' then
  1205. MultiShoot = false
  1206. LaserMode = true
  1207. gun = false
  1208. elseif equipped == true and attack == true and gun == true and k == 't' then
  1209. MultiShoot = false
  1210. Obliterate = true
  1211. LaserMode = false
  1212. gun = false
  1213. elseif equipped == true and attack == true and gun == true and k == 'g' then
  1214. shoot = true
  1215. ReflectShot(mouse)
  1216. so("rbxassetid://199144089", Barrel, 1, .8)
  1217. so("rbxassetid://199144089", Barrel, 1, .5)
  1218. gun = false
  1219. end
  1220. end)
  1221.  
  1222. game:GetService("RunService").Stepped:connect(function()
  1223. for _, lasr in pairs(lasrs) do
  1224. for i, v in pairs(lasr[9]) do
  1225. if lasr[7][i].Parent then
  1226. v.Scale = v.Scale + Vector3.new(-0.1,0,-0.1)
  1227. lasr[10][i].Scale = lasr[10][i].Scale + Vector3.new(-0.1,0,-0.1)
  1228. if v.Scale.x < 0.1 then
  1229. lasr[7][i].Parent = nil
  1230. lasr[8][i].Parent = nil
  1231. end
  1232. end
  1233. end
  1234.  
  1235. if lasr[1] then
  1236. local hitz, enz = RAY(lasr[3],lasr[2]*lasrspd)
  1237. lasr[5] = lasr[5] + (lasr[3] - enz).magnitude
  1238.  
  1239. lasr[7][lasr[6]].Parent = m
  1240. lasr[7][lasr[6]].CFrame = CFrame.new((lasr[3] + enz)/2,enz) * CFrame.Angles(math.pi/2,0,0)
  1241. lasr[9][lasr[6]].Scale = Vector3.new(0.7,(lasr[3] - enz).magnitude*5,0.7)
  1242.  
  1243. lasr[8][lasr[6]].Parent = m
  1244. lasr[8][lasr[6]].CFrame = lasr[7][lasr[6]].CFrame
  1245. lasr[10][lasr[6]].Scale = Vector3.new(1.3,(lasr[3] - enz).magnitude*5 + 0.02,1.3)
  1246.  
  1247. lasr[3] = enz
  1248. lasr[6] = lasr[6]%#lasr[7] + 1
  1249.  
  1250. if hitz then
  1251. lasr[4] = lasr[4] + 1
  1252. if lasr[4] == maxRebounds then
  1253. lasr[1] = false
  1254. else
  1255. local norm = FindSurface(hitz,enz)
  1256. lasr[2] = Reflect(lasr[2],norm)
  1257. end
  1258. end
  1259. if lasr[5] > maxTravelDistance then
  1260. lasr[1] = false
  1261. end
  1262. end
  1263. end
  1264. end)
  1265.  
  1266. local sine = 0
  1267. local change = 1
  1268. local val = 0
  1269. local idle = 0
  1270. local donum = 0
  1271.  
  1272. while true do
  1273. swait()
  1274. sine = sine + change
  1275. mouse.Icon = "http://www.roblox.com/asset/?id=296383647"
  1276. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1277. local velderp = RootPart.Velocity.y
  1278. hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1279. if equipped == true then
  1280. if attack == false then
  1281. idle = idle + 1
  1282. else
  1283. idle = 0
  1284. end
  1285. if idle >= 500 then
  1286. if attack == false then
  1287. end
  1288. end
  1289. if donum >= .5 then
  1290. handidle = true
  1291. elseif donum <= 0 then
  1292. handidle = false
  1293. end
  1294. if handidle == false then
  1295. donum = donum + 0.003
  1296. else
  1297. donum = donum - 0.003
  1298. end
  1299. if RootPart.Velocity.y > 1 and hitfloor == nil then
  1300. Anim = "Jump"
  1301. if attack == false then
  1302. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1303. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1304. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
  1305. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
  1306. RH.C0 = clerp(RH.C0, cf(.05, -1.5, .5) * angles(math.rad(-20), math.rad(0), math.rad(5)), .3)
  1307. LH.C0 = clerp(LH.C0, cf(-.05, -1.5, .5) * angles(math.rad(-20), math.rad(0), math.rad(-5)), .3)
  1308. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1309. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), .3)
  1310. end
  1311. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  1312. Anim = "Fall"
  1313. if attack == false then
  1314. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1315. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1316. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(40)), 0.3)
  1317. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  1318. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, -.2) * angles(math.rad(10), math.rad(0), math.rad(5)), .3)
  1319. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, -.2) * angles(math.rad(10), math.rad(0), math.rad(-5)), .3)
  1320. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1321. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), .3)
  1322. end
  1323. elseif torvel < 1 and hitfloor ~= nil then
  1324. Anim = "Idle"
  1325. if attack == false then
  1326. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5) + donum / 3, math.rad(0), math.rad(30)), .3)
  1327. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(.5) - donum / 3, math.rad(.5) + donum / 3, math.rad(-30)), .3)
  1328. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(5) + donum / 2), 0.3)
  1329. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-5) + donum / 2, math.rad(0), math.rad(-10)), 0.3)
  1330. RH.C0 = clerp(RH.C0, cf(.2, -1.5, -.5) * angles(math.rad(5) + donum / 2, math.rad(-30), math.rad(5) + donum / 5), .3)
  1331. LH.C0 = clerp(LH.C0, cf(0, -1.5 - donum / 3.5, 0) * angles(math.rad(5) + donum / 3, math.rad(-10), math.rad(0)), .3)
  1332. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1333. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), .3)
  1334. end
  1335. elseif torvel > 2 and hitfloor ~= nil then
  1336. Anim = "Walk"
  1337. if attack == false then
  1338. change = 3
  1339. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20) + donum / 2, math.rad(0), math.rad(0)), .3)
  1340. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10) - donum / 2, math.rad(0), math.rad(0)), .3)
  1341. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50) + donum / 2, math.rad(0), math.rad(5) + donum / 2), 0.3)
  1342. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20) + donum / 2, math.rad(0), math.rad(-5) - donum / 2), 0.3)
  1343. LH.C0 = clerp(LH.C0, CFrame.new(0, -1.5-0.3*math.cos(sine/10)/2, -.05 + math.sin(sine/10)/2) * CFrame.Angles(math.rad(3) + -math.sin(sine/10)/2.3, math.rad(0), math.rad(-3)), .4)
  1344. RH.C0 = clerp(RH.C0, CFrame.new(0, -1.5+0.3*math.cos(sine/10)/2, -.05 + -math.sin(sine/10)/2) * CFrame.Angles(math.rad(3) + math.sin(sine/10)/2.3, math.rad(0), math.rad(3)), .4)
  1345. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1346. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), .3)
  1347. end
  1348. end
  1349. end
  1350. if #Effects > 0 then
  1351. for e = 1, #Effects do
  1352. if Effects[e] ~= nil then
  1353. local Thing = Effects[e]
  1354. if Thing ~= nil then
  1355. local Part = Thing[1]
  1356. local Mode = Thing[2]
  1357. local Delay = Thing[3]
  1358. local IncX = Thing[4]
  1359. local IncY = Thing[5]
  1360. local IncZ = Thing[6]
  1361. if Thing[1].Transparency <= 1 then
  1362. if Thing[2] == "Block1" then
  1363. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1364. Mesh = Thing[1].Mesh
  1365. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1366. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1367. elseif Thing[2] == "Cylinder" then
  1368. Mesh = Thing[1].Mesh
  1369. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1370. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1371. elseif Thing[2] == "Blood" then
  1372. Mesh = Thing[7]
  1373. Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0)
  1374. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1375. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1376. elseif Thing[2] == "Elec" then
  1377. Mesh = Thing[1].Mesh
  1378. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  1379. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1380. elseif Thing[2] == "Disappear" then
  1381. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1382. end
  1383. else
  1384. Part.Parent = nil
  1385. table.remove(Effects, e)
  1386. end
  1387. end
  1388. end
  1389. end
  1390. end
  1391. end
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