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- --//=========================\\--
- --|| LEL ||--
- --\\=========================//--
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",Character)
- sick.SoundId = "rbxassetid://609325501"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 10
- sick:Play()
- Humanoid.DisplayDistanceType = "None"
- Humanoid.MaxHealth = 666*666
- ff = Instance.new("ForceField",Character)
- ff.Visible = false
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart2(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local HBill = Instance.new("BillboardGui",Head)
- local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
- local HName = Instance.new("TextLabel")
- HBill.Size = UDim2.new(15,0,2.2,0)
- HBill.Name = "Health Display"
- HBill.StudsOffset = Vector3.new(3.675,2,0)
- HBill.AlwaysOnTop = true
- HBill.Enabled = true
- HMain.BackgroundColor3 = Color3.new(0, 0, 0)
- HMain.BackgroundTransparency = 1
- HMain.Size = UDim2.new(.5,0,.5,0)
- HName.Parent = HMain
- HName.BackgroundTransparency = 1
- HName.BackgroundColor3 = Color3.new(0,0,0)
- HName.BorderColor3 = Color3.new(0,0,0)
- HName.BorderSizePixel = 2
- HName.Size = UDim2.new(1,0,.75,0)
- HName.Font = "Cartoon"
- HName.Text = "skreb da slopper"
- HName.TextScaled = true
- HName.TextColor3 = Color3.new(255,0,0)
- HName.TextStrokeColor3 = Color3.new(0,0,0)
- HName.TextStrokeTransparency = 0
- HName.TextYAlignment = "Bottom"
- --//=================================\\
- --|| CUSTOMIZATION
- --\\=================================//
- Class_Name = "<!>"
- Weapon_Name = "Add-ons"
- Custom_Colors = {
- Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
- Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
- Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
- Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
- Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
- Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
- Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
- Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
- Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
- Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
- Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
- Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
- }
- Player_Size = 1 --Size of the player.
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 20
- local Effects2 = {}
- --//=================================\\
- --|| END OF CUSTOMIZATION
- --\\=================================//
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
- local acs = Instance.new("Part")
- acs.CanCollide = false
- acs.Anchored = false
- acs.Size = Vector3.new(0,0,0)
- acs.CFrame = attachmentpart.CFrame
- acs.Parent = attachmentpart
- acs.BrickColor = color
- local meshs = Instance.new("SpecialMesh")
- meshs.MeshId = mesh
- meshs.TextureId = texture
- meshs.Parent = acs
- meshs.Scale = scale
- meshs.Offset = offset
- weldBetween(attachmentpart,acs)
- end
- function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
- if TYPE == "Gem" then
- local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Skull" then
- local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Eye" then
- local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- end
- end
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local CO1 = 0
- local CO2 = 0
- local CO3 = 0
- local CO4 = 0
- local CHANGEDEFENSE = 0
- local CHANGEDAMAGE = 0
- local CHANGEMOVEMENT = 0
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local LASTPOINT = nil
- local BLCF = nil
- local SCFR = nil
- local KEYHOLD = false
- local STAGGERHITANIM = false
- local STAGGERANIM = false
- local STUNANIM = false
- local CRITCHANCENUMBER = 0
- local IDLENUMBER = 0
- local DONUMBER = 0
- local HANDIDLE = false
- local Rooted = false
- local SINE = 0
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local WALK = 0
- local DANCE = false
- local DISABLEJUMPING = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Weapon = IT("Model")
- Weapon.Name = Weapon_Name
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local Bombs = IT("Folder", Weapon)
- Bombs.Name = "BombsHolder"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- ANIMATE.Disabled = true
- local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
- local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
- local HITBLOCKSOUNDS = {"199148933", "199148947"}
- local UNANCHOR = true
- local MAGICPARTICLE = "655109389"
- local SKILLTEXTCOLOR = C3(0,0,0)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=IT("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- NoOutlines(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=IT(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = IT("Sound", PARENT)
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- Swait()
- NEWSOUND:play()
- game:GetService("Debris"):AddItem(NEWSOUND, 10)
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh.Scale = VT(size,size,size)
- mesh.Offset = VT(0,0,-size/8)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
- mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
- if doesrotate == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
- end
- wave.Transparency = wave.Transparency + (0.5/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- mesh.Scale = VT(size,size,size)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
- if doesrotate == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
- end
- wave.Transparency = wave.Transparency + (0.5/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
- mesh.Scale = VT(size,size,size)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
- if doesrotate == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
- end
- wave.Transparency = wave.Transparency + (0.5/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh.Scale = VT(size,size,size)
- mesh.Offset = VT(0,0,0)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
- if doesrotate == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
- end
- wave.Transparency = wave.Transparency + (0.5/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MagicSphere(size,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = VT(size,size,size)
- mesh.Offset = VT(0,0,0)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
- wave.Transparency = wave.Transparency + (1/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MagicSphere2(size,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = VT(size,size,size)
- mesh.Offset = VT(0,0,0)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
- wave.Transparency = wave.Transparency - (1/waitt)
- end
- wave:remove()
- end))
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
- local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()-math.random()
- for i=0,1,0.05 do
- wait()
- CF=CF*CF(0,1,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*EULER(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt)
- end
- function MagicBlock(size,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
- local mesh = IT("BlockMesh",wave)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
- wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
- wave.Transparency = wave.Transparency + (1/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- local EyeSizes={
- NumberSequenceKeypoint.new(0,1,0),
- NumberSequenceKeypoint.new(1,0.2,0)
- }
- local EyeTrans={
- NumberSequenceKeypoint.new(0,0.8,0),
- NumberSequenceKeypoint.new(1,1,0)
- }
- local PE=Instance.new("ParticleEmitter")
- PE.LightEmission=0
- PE.Size=NumberSequence.new(EyeSizes)
- PE.Transparency=NumberSequence.new(EyeTrans)
- PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
- PE.Rotation=NumberRange.new(0,360)
- PE.Rate=15
- PE.Acceleration = Vector3.new(0,75,0)
- PE.Drag = 5
- PE.Enabled = false
- PE.Speed = NumberRange.new(0,0,0)
- PE.Texture="http://www.roblox.com/asset/?id=1179557490"
- PE.ZOffset = 0
- PE.Name = "Particles"
- --//=================================\\
- --|| WEAPON
- --\\=================================//
- --[[
- Thanks for using Build-To-Lua by jarredbcv.
- ]]--
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- Light = New("Model",Character,"Light",{})
- Handle = New("Part",Light,"Handle",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02985716, 0.943701029, 1, 0, 0, 0, 0, 1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",Handle,"Mesh",{Scale = Vector3.new(1, 6, 6),})
- mot0r = New("Motor",Handle,"mot0r",{Part0 = Handle,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(0, 2.38418579e-06, -4.76837158e-07, 1, 0, 0, 0, 0, -1.00000024, 0, 1.00000024, 0),})
- d = New("Part",Light,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.06699514, -3.5924499, 0, 0, 1, -0.707106352, 0.707107365, 0, -0.707107365, -0.707106352, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, -0.707106352, -0.707107365, 0, 0.707107365, -0.707106352, 1, 0, 0),C1 = CFrame.new(0, 4.53615093, 0.0371379852, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- Hitb0x = New("Part",Light,"Hitb0x",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Reflectance = 0.10000000149012,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 3.79999995, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02986717, -1.80622983, 0, 0, 1, -1, 0, 0, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Hitb0x,"Mesh",{Scale = Vector3.new(0, 0, 0),})
- mot = New("Motor",Hitb0x,"mot",{Part0 = Hitb0x,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(0, 2.74993086, 1.00135803e-05, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- c = New("Part",Light,"c",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02986097, -0.181270003, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",c,"Mesh",{Scale = Vector3.new(1.75, 1.75, 0.500999987),})
- mot = New("Motor",c,"mot",{Part0 = c,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 1.12497103, 3.81469727e-06, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- c = New("Part",Light,"c",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02986097, -0.181270003, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",c,"Mesh",{Scale = Vector3.new(1.35000002, 1.35000002, 0.504999995),})
- mot = New("Motor",c,"mot",{Part0 = c,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 1.12497103, 3.81469727e-06, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- c = New("Part",Light,"c",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02986097, -0.181270003, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",c,"Mesh",{Scale = Vector3.new(1.5, 1.5, 0.504000008),})
- mot = New("Motor",c,"mot",{Part0 = c,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 1.12497103, 3.81469727e-06, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- c = New("Part",Light,"c",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Fabric,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02986097, -0.181270003, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",c,"Mesh",{Scale = Vector3.new(0.649999976, 0.649999976, 0.507000029),})
- mot = New("Motor",c,"mot",{Part0 = c,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 1.12497103, 3.81469727e-06, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- Handle1 = New("Part",Light,"Handle1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.0298562, 1.79368806, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Handle1,"Mesh",{Scale = Vector3.new(1.25, 1.25, 0.500999987),})
- mot = New("Motor",Handle1,"mot",{Part0 = Handle1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, -0.84998703, -9.53674316e-07, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- Handle1 = New("Part",Light,"Handle1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02986193, 1.61868703, 1, 0, 0, 0, 0, 1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",Handle1,"Mesh",{Scale = Vector3.new(1.14999998, 1, 1.25),})
- mot = New("Motor",Handle1,"mot",{Part0 = Handle1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(0, -0.674986005, 4.76837158e-06, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- Hilt = New("Part",Light,"Hilt",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02986288, 0.318714976, 1, 0, 0, 0, 0, 1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",Hilt,"Mesh",{Scale = Vector3.new(1.14999998, 1, 1.25),})
- mot = New("Motor",Hilt,"mot",{Part0 = Hilt,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(0, 0.624986053, 5.7220459e-06, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.06699514, -3.20495868, 0, 0, 1, -0.707106352, 0.707107365, 0, -0.707107365, -0.707106352, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, -0.707106352, -0.707107365, 0, 0.707107365, -0.707106352, 1, 0, 0),C1 = CFrame.new(0, 4.14865971, 0.0371379852, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 3.99272704, -3.59245086, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 4.53615189, -0.0371301174, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- Blade = New("Part",Light,"Blade",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02986383, -3.55618834, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.699999988, 0.699999988, 0.500999987),})
- mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 4.49988937, 6.67572021e-06, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- Blade = New("Part",Light,"Blade",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02986193, -1.75623298, 0, 0, 1, 1, 0, 0, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(1, 18, 0.5),})
- mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0),C1 = CFrame.new(0, 2.69993401, 4.76837158e-06, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- Blade = New("Part",Light,"Blade",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02986097, 0.16871798, 0, 0, 1, 1, 0, 0, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Blade,"Mesh",{Scale = Vector3.new(1, 1.25, 0.5),MeshType = Enum.MeshType.Torso,})
- mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0),C1 = CFrame.new(0, 0.774983048, 3.81469727e-06, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 3.95485902, -0.00627797842, 0, 0, 1, 0, 1, 0, -1, 0, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.75, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0, 0.949979007, -0.0749981403, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.10486221, -0.00627201796, 0, 0, 1, 0, 1, 0, -1, 0, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.75, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0, 0.949973047, 0.0750050545, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.08820915, 0.166170001, 0, 0, 1, 0.173648939, 0.984807611, 0, -0.984807611, 0.173648939, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(1, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.173648939, -0.984807611, 0, 0.984807611, 0.173648939, 1, 0, 0),C1 = CFrame.new(0, 0.777531028, 0.0583519936, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 3.97151089, 0.166172028, 0, 0, 1, -0.173647001, 0.984807968, 0, -0.984807968, -0.173647001, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(1, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),C1 = CFrame.new(0, 0.777529001, -0.0583462715, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 3.95486593, -1.85622597, 0, 0, 1, 0, 1, 0, -1, 0, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(17, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0, 2.799927, -0.0749912262, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.10486412, -1.85622907, 0, 0, 1, 0, 1, 0, -1, 0, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(17, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0, 2.7999301, 0.0750069618, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 3.9927249, -0.705018997, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 1.64872003, -0.0371322632, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.06699991, -0.705019951, 0, 0, 1, -0.707106352, 0.707107365, 0, -0.707107365, -0.707106352, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, -0.707106352, -0.707107365, 0, 0.707107365, -0.707106352, 1, 0, 0),C1 = CFrame.new(0, 1.64872098, 0.0371427536, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 3.99272609, -1.20500684, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 2.14870787, -0.0371310711, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.066998, -1.20500898, 0, 0, 1, -0.707106352, 0.707107365, 0, -0.707107365, -0.707106352, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, -0.707106352, -0.707107365, 0, 0.707107365, -0.707106352, 1, 0, 0),C1 = CFrame.new(0, 2.14871001, 0.0371408463, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 3.99272895, -1.70499396, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 2.64869499, -0.0371282101, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.06699896, -1.70499587, 0, 0, 1, -0.707106352, 0.707107365, 0, -0.707107365, -0.707106352, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, -0.707106352, -0.707107365, 0, 0.707107365, -0.707106352, 1, 0, 0),C1 = CFrame.new(0, 2.6486969, 0.0371417999, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 3.99272799, -2.20498109, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 3.14868212, -0.0371291637, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.06700087, -2.2049849, 0, 0, 1, -0.707106352, 0.707107365, 0, -0.707107365, -0.707106352, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, -0.707106352, -0.707107365, 0, 0.707107365, -0.707106352, 1, 0, 0),C1 = CFrame.new(0, 3.14868593, 0.0371437073, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.06699419, -2.70496798, 0, 0, 1, -0.707106352, 0.707107365, 0, -0.707107365, -0.707106352, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, -0.707106352, -0.707107365, 0, 0.707107365, -0.707106352, 1, 0, 0),C1 = CFrame.new(0, 3.648669, 0.0371370316, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 3.9927249, -2.70497203, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 3.64867306, -0.0371322632, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 3.99272609, -3.20496011, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 4.14866114, -0.0371310711, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- h = New("Part",Light,"h",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6108322, 3.74032593, 0.285516024, 0.998110771, 0.0605302155, 0.0105335303, 0.0160739962, -0.422734052, 0.906111181, 0.0592999868, -0.904230177, -0.422908306),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",h,"Mesh",{Scale = Vector3.new(0.499000013, 1, 1.25),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",h,"mot",{Part0 = h,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.998110771, 0.0160739962, 0.0592999868, 0.0605302155, -0.422734052, -0.904230177, 0.0105335303, 0.906111181, -0.422908306),C1 = CFrame.new(0.000862121582, 0.658185005, -0.289531231, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- h = New("Part",Light,"h",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6015892, 4.31750298, 0.284862041, -0.998110771, 0.0469771549, 0.0395980887, -0.0160739962, 0.422394902, -0.906269372, -0.0592999868, -0.905193746, -0.420841753),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",h,"Mesh",{Scale = Vector3.new(0.499000013, 1, 1.25),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",h,"mot",{Part0 = h,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.998110771, -0.0160739962, -0.0592999868, 0.0469771549, 0.422394902, -0.905193746, 0.0395980887, -0.906269372, -0.420841753),C1 = CFrame.new(-0.00838088989, 0.658838987, 0.287645817, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- h = New("Part",Light,"h",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6004295, 4.42313719, 0.275528014, -0.998110771, 0.0351278409, 0.0504073128, -0.0160739962, 0.642559946, -0.766066909, -0.0592999868, -0.765429854, -0.640781343),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",h,"Mesh",{Scale = Vector3.new(0.497999996, 1, 1.5),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",h,"mot",{Part0 = h,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.998110771, -0.0160739962, -0.0592999868, 0.0351278409, 0.642559946, -0.765429854, 0.0504073128, -0.766066909, -0.640781343),C1 = CFrame.new(-0.00954055786, 0.668173015, 0.393280029, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- h = New("Part",Light,"h",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6130905, 3.63466191, 0.276434004, 0.998110771, 0.0557412729, 0.0258412939, 0.0160739962, -0.642852843, 0.76582104, 0.0592999868, -0.763958871, -0.642534375),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",h,"Mesh",{Scale = Vector3.new(0.497999996, 1, 1.5),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",h,"mot",{Part0 = h,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.998110771, 0.0160739962, 0.0592999868, 0.0557412729, -0.642852843, -0.763958871, 0.0258412939, 0.76582104, -0.642534375),C1 = CFrame.new(0.00312042236, 0.667267025, -0.395195246, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- h = New("Part",Light,"h",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6116333, 3.80828905, 0.253800035, 0.998110771, 0.061194025, -0.00549125113, 0.0160739962, -0.17381911, 0.98464644, 0.0592999868, -0.982874513, -0.174474359),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",h,"Mesh",{Scale = Vector3.new(0.5, 1, 1.25),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",h,"mot",{Part0 = h,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.998110771, 0.0160739962, 0.0592999868, 0.061194025, -0.17381911, -0.982874513, -0.00549125113, 0.98464644, -0.174474359),C1 = CFrame.new(0.00166320801, 0.689900994, -0.221568108, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- h = New("Part",Light,"h",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.604557, 4.24953222, 0.253306985, -0.998110771, 0.0556252487, 0.026090106, -0.0160739962, 0.173440024, -0.984713256, -0.0592999868, -0.983272314, -0.172218233),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",h,"Mesh",{Scale = Vector3.new(0.5, 1, 1.25),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",h,"mot",{Part0 = h,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.998110771, -0.0160739962, -0.0592999868, 0.0556252487, 0.173440024, -0.983272314, 0.026090106, -0.984713256, -0.172218233),C1 = CFrame.new(-0.00541305542, 0.690394044, 0.219675064, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- for i,v in pairs(Light:GetChildren()) do
- if v:IsA'Part' then
- v.CanCollide = false
- end
- end
- Light2 = New("Model",Character,"Light2",{})
- Handle = New("Part",Light2,"Handle",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02985716, 0.943701029, 1, 0, 0, 0, 0, 1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",Handle,"Mesh",{Scale = Vector3.new(1, 6, 6),})
- mot0r2 = New("Motor",Handle,"mot0r",{Part0 = Handle,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(0, 2.38418579e-06, -4.76837158e-07, 1, 0, 0, 0, 0, -1.00000024, 0, 1.00000024, 0),})
- d = New("Part",Light2,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.06699514, -3.5924499, 0, 0, 1, -0.707106352, 0.707107365, 0, -0.707107365, -0.707106352, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, -0.707106352, -0.707107365, 0, 0.707107365, -0.707106352, 1, 0, 0),C1 = CFrame.new(0, 4.53615093, 0.0371379852, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- Hitb0x2 = New("Part",Light2,"Hitb0x2",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Reflectance = 0.10000000149012,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 3.79999995, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02986717, -1.80622983, 0, 0, 1, -1, 0, 0, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Hitb0x2,"Mesh",{Scale = Vector3.new(0, 0, 0),})
- mot = New("Motor",Hitb0x2,"mot",{Part0 = Hitb0x2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(0, 2.74993086, 1.00135803e-05, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- c = New("Part",Light2,"c",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02986097, -0.181270003, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",c,"Mesh",{Scale = Vector3.new(1.75, 1.75, 0.500999987),})
- mot = New("Motor",c,"mot",{Part0 = c,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 1.12497103, 3.81469727e-06, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- c = New("Part",Light2,"c",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02986097, -0.181270003, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",c,"Mesh",{Scale = Vector3.new(1.35000002, 1.35000002, 0.504999995),})
- mot = New("Motor",c,"mot",{Part0 = c,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 1.12497103, 3.81469727e-06, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- c = New("Part",Light2,"c",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02986097, -0.181270003, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",c,"Mesh",{Scale = Vector3.new(1.5, 1.5, 0.504000008),})
- mot = New("Motor",c,"mot",{Part0 = c,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 1.12497103, 3.81469727e-06, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- c = New("Part",Light2,"c",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Fabric,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02986097, -0.181270003, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",c,"Mesh",{Scale = Vector3.new(0.649999976, 0.649999976, 0.507000029),})
- mot = New("Motor",c,"mot",{Part0 = c,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 1.12497103, 3.81469727e-06, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- Handle1 = New("Part",Light2,"Handle1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.0298562, 1.79368806, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Handle1,"Mesh",{Scale = Vector3.new(1.25, 1.25, 0.500999987),})
- mot = New("Motor",Handle1,"mot",{Part0 = Handle1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, -0.84998703, -9.53674316e-07, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- Handle1 = New("Part",Light2,"Handle1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02986193, 1.61868703, 1, 0, 0, 0, 0, 1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",Handle1,"Mesh",{Scale = Vector3.new(1.14999998, 1, 1.25),})
- mot = New("Motor",Handle1,"mot",{Part0 = Handle1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(0, -0.674986005, 4.76837158e-06, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- Hilt = New("Part",Light2,"Hilt",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02986288, 0.318714976, 1, 0, 0, 0, 0, 1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",Hilt,"Mesh",{Scale = Vector3.new(1.14999998, 1, 1.25),})
- mot = New("Motor",Hilt,"mot",{Part0 = Hilt,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(0, 0.624986053, 5.7220459e-06, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light2,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.06699514, -3.20495868, 0, 0, 1, -0.707106352, 0.707107365, 0, -0.707107365, -0.707106352, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, -0.707106352, -0.707107365, 0, 0.707107365, -0.707106352, 1, 0, 0),C1 = CFrame.new(0, 4.14865971, 0.0371379852, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light2,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 3.99272704, -3.59245086, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 4.53615189, -0.0371301174, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- Blade = New("Part",Light2,"Blade",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02986383, -3.55618834, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.699999988, 0.699999988, 0.500999987),})
- mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 4.49988937, 6.67572021e-06, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- Blade = New("Part",Light2,"Blade",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02986193, -1.75623298, 0, 0, 1, 1, 0, 0, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(1, 18, 0.5),})
- mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0),C1 = CFrame.new(0, 2.69993401, 4.76837158e-06, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- Blade = New("Part",Light2,"Blade",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.02986097, 0.16871798, 0, 0, 1, 1, 0, 0, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Blade,"Mesh",{Scale = Vector3.new(1, 1.25, 0.5),MeshType = Enum.MeshType.Torso,})
- mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0),C1 = CFrame.new(0, 0.774983048, 3.81469727e-06, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light2,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 3.95485902, -0.00627797842, 0, 0, 1, 0, 1, 0, -1, 0, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.75, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0, 0.949979007, -0.0749981403, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light2,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.10486221, -0.00627201796, 0, 0, 1, 0, 1, 0, -1, 0, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.75, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0, 0.949973047, 0.0750050545, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light2,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.08820915, 0.166170001, 0, 0, 1, 0.173648939, 0.984807611, 0, -0.984807611, 0.173648939, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(1, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.173648939, -0.984807611, 0, 0.984807611, 0.173648939, 1, 0, 0),C1 = CFrame.new(0, 0.777531028, 0.0583519936, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light2,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 3.97151089, 0.166172028, 0, 0, 1, -0.173647001, 0.984807968, 0, -0.984807968, -0.173647001, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(1, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),C1 = CFrame.new(0, 0.777529001, -0.0583462715, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light2,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 3.95486593, -1.85622597, 0, 0, 1, 0, 1, 0, -1, 0, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(17, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0, 2.799927, -0.0749912262, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light2,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.10486412, -1.85622907, 0, 0, 1, 0, 1, 0, -1, 0, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(17, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0, 2.7999301, 0.0750069618, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light2,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 3.9927249, -0.705018997, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 1.64872003, -0.0371322632, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light2,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.06699991, -0.705019951, 0, 0, 1, -0.707106352, 0.707107365, 0, -0.707107365, -0.707106352, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, -0.707106352, -0.707107365, 0, 0.707107365, -0.707106352, 1, 0, 0),C1 = CFrame.new(0, 1.64872098, 0.0371427536, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light2,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 3.99272609, -1.20500684, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 2.14870787, -0.0371310711, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light2,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.066998, -1.20500898, 0, 0, 1, -0.707106352, 0.707107365, 0, -0.707107365, -0.707106352, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, -0.707106352, -0.707107365, 0, 0.707107365, -0.707106352, 1, 0, 0),C1 = CFrame.new(0, 2.14871001, 0.0371408463, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light2,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 3.99272895, -1.70499396, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 2.64869499, -0.0371282101, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light2,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.06699896, -1.70499587, 0, 0, 1, -0.707106352, 0.707107365, 0, -0.707107365, -0.707106352, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, -0.707106352, -0.707107365, 0, 0.707107365, -0.707106352, 1, 0, 0),C1 = CFrame.new(0, 2.6486969, 0.0371417999, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light2,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 3.99272799, -2.20498109, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 3.14868212, -0.0371291637, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light2,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.06700087, -2.2049849, 0, 0, 1, -0.707106352, 0.707107365, 0, -0.707107365, -0.707106352, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, -0.707106352, -0.707107365, 0, 0.707107365, -0.707106352, 1, 0, 0),C1 = CFrame.new(0, 3.14868593, 0.0371437073, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light2,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 4.06699419, -2.70496798, 0, 0, 1, -0.707106352, 0.707107365, 0, -0.707107365, -0.707106352, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, -0.707106352, -0.707107365, 0, 0.707107365, -0.707106352, 1, 0, 0),C1 = CFrame.new(0, 3.648669, 0.0371370316, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light2,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 3.9927249, -2.70497203, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 3.64867306, -0.0371322632, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- d = New("Part",Light2,"d",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6099701, 3.99272609, -3.20496011, 0, 0, 1, 0.707107365, 0.707106352, 0, -0.707106352, 0.707107365, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",d,"Mesh",{Scale = Vector3.new(0.569999993, 0.0500000007, 0.503000021),})
- mot = New("Motor",d,"mot",{Part0 = d,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707107365, -0.707106352, 0, 0.707106352, 0.707107365, 1, 0, 0),C1 = CFrame.new(0, 4.14866114, -0.0371310711, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- h = New("Part",Light2,"h",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6108322, 3.74032593, 0.285516024, 0.998110771, 0.0605302155, 0.0105335303, 0.0160739962, -0.422734052, 0.906111181, 0.0592999868, -0.904230177, -0.422908306),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",h,"Mesh",{Scale = Vector3.new(0.499000013, 1, 1.25),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",h,"mot",{Part0 = h,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.998110771, 0.0160739962, 0.0592999868, 0.0605302155, -0.422734052, -0.904230177, 0.0105335303, 0.906111181, -0.422908306),C1 = CFrame.new(0.000862121582, 0.658185005, -0.289531231, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- h = New("Part",Light2,"h",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6015892, 4.31750298, 0.284862041, -0.998110771, 0.0469771549, 0.0395980887, -0.0160739962, 0.422394902, -0.906269372, -0.0592999868, -0.905193746, -0.420841753),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",h,"Mesh",{Scale = Vector3.new(0.499000013, 1, 1.25),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",h,"mot",{Part0 = h,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.998110771, -0.0160739962, -0.0592999868, 0.0469771549, 0.422394902, -0.905193746, 0.0395980887, -0.906269372, -0.420841753),C1 = CFrame.new(-0.00838088989, 0.658838987, 0.287645817, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- h = New("Part",Light2,"h",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6004295, 4.42313719, 0.275528014, -0.998110771, 0.0351278409, 0.0504073128, -0.0160739962, 0.642559946, -0.766066909, -0.0592999868, -0.765429854, -0.640781343),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",h,"Mesh",{Scale = Vector3.new(0.497999996, 1, 1.5),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",h,"mot",{Part0 = h,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.998110771, -0.0160739962, -0.0592999868, 0.0351278409, 0.642559946, -0.765429854, 0.0504073128, -0.766066909, -0.640781343),C1 = CFrame.new(-0.00954055786, 0.668173015, 0.393280029, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- h = New("Part",Light2,"h",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6130905, 3.63466191, 0.276434004, 0.998110771, 0.0557412729, 0.0258412939, 0.0160739962, -0.642852843, 0.76582104, 0.0592999868, -0.763958871, -0.642534375),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",h,"Mesh",{Scale = Vector3.new(0.497999996, 1, 1.5),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",h,"mot",{Part0 = h,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.998110771, 0.0160739962, 0.0592999868, 0.0557412729, -0.642852843, -0.763958871, 0.0258412939, 0.76582104, -0.642534375),C1 = CFrame.new(0.00312042236, 0.667267025, -0.395195246, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- h = New("Part",Light2,"h",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.6116333, 3.80828905, 0.253800035, 0.998110771, 0.061194025, -0.00549125113, 0.0160739962, -0.17381911, 0.98464644, 0.0592999868, -0.982874513, -0.174474359),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",h,"Mesh",{Scale = Vector3.new(0.5, 1, 1.25),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",h,"mot",{Part0 = h,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.998110771, 0.0160739962, 0.0592999868, 0.061194025, -0.17381911, -0.982874513, -0.00549125113, 0.98464644, -0.174474359),C1 = CFrame.new(0.00166320801, 0.689900994, -0.221568108, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- h = New("Part",Light2,"h",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(62.604557, 4.24953222, 0.253306985, -0.998110771, 0.0556252487, 0.026090106, -0.0160739962, 0.173440024, -0.984713256, -0.0592999868, -0.983272314, -0.172218233),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",h,"Mesh",{Scale = Vector3.new(0.5, 1, 1.25),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",h,"mot",{Part0 = h,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.998110771, -0.0160739962, -0.0592999868, 0.0556252487, 0.173440024, -0.983272314, 0.026090106, -0.984713256, -0.172218233),C1 = CFrame.new(-0.00541305542, 0.690394044, 0.219675064, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- for i,v in pairs(Light2:GetChildren()) do
- if v:IsA'Part' then
- v.CanCollide = false
- end
- end
- function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
- local particle = PE:Clone()
- particle.Parent = art
- particle.Acceleration = accel
- PE.Rate = rate
- if type == "Fire" then
- local EyeSizes={
- NumberSequenceKeypoint.new(0,1,0.3),
- NumberSequenceKeypoint.new(1,0.2,0.2)
- }
- PE.Size = NumberSequence.new(EyeSizes)
- elseif type == "Smoke" then
- local EyeSizes={
- NumberSequenceKeypoint.new(0,1,0),
- NumberSequenceKeypoint.new(1,5,0.5)
- }
- PE.Size = NumberSequence.new(EyeSizes)
- elseif type == "Solid" then
- local EyeSizes={
- NumberSequenceKeypoint.new(0,1,0),
- NumberSequenceKeypoint.new(1,1,0)
- }
- PE.Size = NumberSequence.new(EyeSizes)
- end
- PE.Drag = drag
- particle.Texture = "http://www.roblox.com/asset/?id="..text
- particle.Enabled = isenabledbydefault
- return particle
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- if Player_Size ~= 1 then
- for _, v in pairs (Weapon:GetChildren()) do
- if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
- local p1 = v.Part1
- v.Part1 = nil
- local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
- v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
- v.Part1 = p1
- elseif v.ClassName == "Part" then
- for _, b in pairs (v:GetChildren()) do
- if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
- b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
- end
- end
- end
- end
- end
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- Weapon.Parent = Character
- Humanoid.Died:connect(function()
- sick:remove()
- CreateSound("167285348", Head, 3, 1)
- ATTACK = true
- end)
- --//=================================\\
- --|| DAMAGE FUNCTIONS
- --\\=================================//
- function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
- local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
- STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
- local BODYGYRO = IT("BodyGyro", STATPART)
- local BODYPOSITION = IT("BodyPosition", STATPART)
- BODYPOSITION.P = 2000
- BODYPOSITION.D = 100
- BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
- if LABELTYPE == "Normal" then
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
- elseif LABELTYPE == "Debuff" then
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
- elseif LABELTYPE == "Interruption" then
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
- end
- game:GetService("Debris"):AddItem(STATPART ,5)
- local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
- BILLBOARDGUI.Adornee = STATPART
- BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
- BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
- BILLBOARDGUI.AlwaysOnTop = false
- local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
- TEXTLABEL.BackgroundTransparency = 1
- TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
- TEXTLABEL.Text = TEXT
- TEXTLABEL.Font = "SciFi"
- TEXTLABEL.FontSize="Size42"
- TEXTLABEL.TextColor3 = COLOR
- TEXTLABEL.TextStrokeTransparency = 1
- TEXTLABEL.TextScaled = true
- TEXTLABEL.TextWrapped = true
- coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
- wait(0.2)
- for i=1, 5 do
- wait()
- THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
- end
- wait(1.2)
- for i=1, 5 do
- wait()
- THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
- THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
- THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
- end
- THEPART.Parent = nil
- end),STATPART, BODYPOSITION, TEXTLABEL)
- end
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
- if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
- local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
- local dmg = math.random(min,max)
- if humanoid.Health > 0 then
- if beserk == true then
- humanoid.Health = 0
- else
- CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
- hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
- if math.random(1,100) < critrate+1 then
- humanoid.Health = humanoid.Health - dmg*critmultiplier
- StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
- else
- humanoid.Health = humanoid.Health - dmg
- StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
- end
- local defence = Instance.new("BoolValue",hit.Parent)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.5)
- end
- end
- end
- end
- function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
- local dmg = math.random(min,max)
- for i,v in ipairs(workspace:GetChildren()) do
- if v:FindFirstChild("HitBy"..Player.Name) == nil then
- local body = v:GetChildren()
- for part = 1, #body do
- if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < radius then
- if v.ClassName == "Model" then
- if v:FindFirstChild("Humanoid") then
- if v.Humanoid.Health ~= 0 then
- if CanBeDodgedByJumping == true then
- if body[part].Position.Y < position.Y+5 then
- if math.random(1,100) < critrate+1 then
- v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
- StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
- else
- v.Humanoid.Health = v.Humanoid.Health - dmg
- StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
- end
- local defence = Instance.new("BoolValue",v)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.5)
- end
- else
- if beserk == true then
- v.Humanoid.Health = 0
- end
- if math.random(1,100) < critrate+1 then
- v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
- StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
- else
- v.Humanoid.Health = v.Humanoid.Health - dmg
- StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
- end
- local defence = Instance.new("BoolValue",v)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.5)
- end
- end
- end
- end
- body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
- end
- end
- end
- if v.ClassName == "Part" then
- if v.Anchored == false and (v.Position - position).Magnitude < radius then
- v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
- end
- end
- end
- end
- end
- function killnearest(position,range,maxstrength)
- for i,v in ipairs(workspace:GetChildren()) do
- local body = v:GetChildren()
- for part = 1, #body do
- if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < range then
- if v.ClassName == "Model" then
- v:BreakJoints()
- for i,v in pairs(v:GetChildren()) do
- if v:IsA("BasePart") then
- local bodpos = Instance.new("BodyPosition",v)
- bodpos.Position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- v.BrickColor = BrickColor.new("Really black")
- end
- end
- end
- --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
- body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
- end
- end
- end
- if v.ClassName == "Part" then
- if v.Anchored == false and (v.Position - position).Magnitude < range then
- --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
- v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
- end
- end
- end
- end
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- function CheckTableForString(Table, String)
- for i, v in pairs(Table) do
- if string.find(string.lower(String), string.lower(v)) then
- return true
- end
- end
- return false
- end
- function CheckIntangible(Hit)
- local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
- if Hit and Hit.Parent then
- if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
- return true
- end
- end
- return false
- end
- Debris = game:GetService("Debris")
- function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
- local Direction = CFrame.new(StartPos, Vec).lookVector
- local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
- local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
- if RayHit and CheckIntangible(RayHit) then
- if DelayIfHit then
- wait()
- end
- RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
- end
- return RayHit, RayPos, RayNormal
- end
- function Att1()
- ATTACK = true
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(85)), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- end
- damage=Hitb0x.Touched:connect(function(ht)
- dealdamage(ht,12,30,0,false,10,1.1)
- end)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- end
- damage:Disconnect()
- ATTACK = false
- end
- function Att2()
- ATTACK = true
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(20), RAD(0)) * ANGLES(RAD(0), RAD(20), RAD(20)) * RIGHTSHOULDERC0, 0.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-180), RAD(-10)), 0.5 / Animation_Speed)
- mot0r2.C0 = Clerp(mot0r.C0,CF(0,0,1) * ANGLES(RAD(180),RAD(10),RAD(0)),0.5)
- end
- damage=Hitb0x2.Touched:connect(function(ht)
- dealdamage(ht,12,30,0,false,10,1.1)
- end)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(85)), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(20), RAD(0)) * ANGLES(RAD(0), RAD(20), RAD(20)) * RIGHTSHOULDERC0, 0.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-180), RAD(70)), 0.5 / Animation_Speed)
- end
- damage:Disconnect()
- ATTACK = false
- end
- function Att3()
- ATTACK = true
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-180), RAD(-20)), 0.8)
- end
- damage1=Hitb0x2.Touched:connect(function(ht)
- dealdamage(ht,20,40,0,false,15,1.25)
- end)
- damage2=Hitb0x.Touched:connect(function(ht)
- dealdamage(ht,20,40,0,false,15,1.25)
- end)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-180), RAD(140)), 0.8)
- end
- damage:Disconnect()
- damage2:Disconnect()
- ATTACK = false
- end
- function Dash1()
- ATTACK = true
- Character.HumanoidRootPart.Anchored = true
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-180), RAD(-20)), 0.5 / Animation_Speed)
- end
- wait(1)
- local trace = Instance.new("Part",Character)
- trace.BrickColor = BrickColor.new("Really red")
- trace.CanCollide = false
- trace.Anchored = true
- trace.Size = Vector3.new(1,1,1)
- trace.BottomSurface = 0
- trace.TopSurface = 0
- trace.Anchored = true
- trace.CFrame = Character.HumanoidRootPart.CFrame + Character.HumanoidRootPart.CFrame.lookVector * 12.5
- trace.Material = "Neon"
- local tracem = Instance.new("SpecialMesh",trace)
- tracem.MeshType = "Sphere"
- tracem.Scale = Vector3.new(1,1,50)
- Character.HumanoidRootPart.CFrame = Character.HumanoidRootPart.CFrame + Character.HumanoidRootPart.CFrame.lookVector * 35
- spawn(function()
- for i = 1,18 do
- trace.Transparency = i/18
- end
- end)
- killnearest(trace.Position,5,100)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-180), RAD(140)), 0.5 / Animation_Speed)
- end
- Character.HumanoidRootPart.Anchored = false
- ATTACK = false
- end
- function boom()
- ATTACK = true
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, .5 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
- end
- wait(.25)
- local trace = Instance.new("Part",Effects)
- trace.BrickColor = BrickColor.new("Really red")
- trace.CanCollide = false
- trace.Size = Vector3.new(1,1,1)
- trace.BottomSurface = 0
- trace.TopSurface = 0
- trace.Anchored = true
- trace.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-2)
- trace.Material = "Neon"
- local tracem = Instance.new("SpecialMesh",trace)
- tracem.MeshType = "Sphere"
- tracem.Scale = Vector3.new(1,1,1)
- local tra = Instance.new("ParticleEmitter",trace)
- tra.Texture = "rbxassetid://296874871"
- tra.LightEmission = 0.95
- tra.Color = ColorSequence.new(trace.BrickColor.Color)
- tra.Rate = 1000
- tra.Lifetime = NumberRange.new(0.25)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.95,0)})
- tra.Speed = NumberRange.new(0)
- tra.Rotation = NumberRange.new(-500,500)
- tra.VelocitySpread = 90000
- tra.LockedToPart = true
- tra.RotSpeed = NumberRange.new(-500,500)
- for i = 1,59 do
- wait()
- trace.Size = trace.Size + Vector3.new(0.05,0.05,0.05)
- trace.CFrame = Character.HumanoidRootPart.CFrame + Character.HumanoidRootPart.CFrame.lookVector*5
- end
- trace.Anchored = false
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = Mouse.Hit.lookVector *100
- bv.Parent = trace
- asd = trace.Touched:connect(function(hiit)
- killnearest(trace.Position,5,100)
- for i = 1,59 do
- wait()
- trace.Size = trace.Size + Vector3.new(0.15,0.15,0.15)
- trace.Transparency = trace.Transparency + i/59
- end
- end)
- wait(1)
- asd:Disconnect()
- trace:Destroy()
- ATTACK = false
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
- Humanoid.Jump = false
- end
- end)
- function MouseDown(Mouse)
- if ATTACK == false then
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Key == "q" and ATTACK == false then
- Dash1()
- end
- if Key == "e" and ATTACK == false then
- boom()
- end
- end
- Combo = 1
- Mouse.Button1Down:connect(function()
- if ATTACK == false and Combo == 1 then
- Att1()
- Combo = 2
- elseif ATTACK == false and Combo == 2 then
- Att2()
- Combo = 3
- elseif ATTACK == false and Combo == 3 then
- Att3()
- Combo = 1
- end
- end)
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
- Humanoid.Jump = false
- end
- end)
- ANIMATE.Parent = nil
- local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
- IDLEANIMATION:Play()
- while true do
- Swait()
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
- local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0.2, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 60, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 60, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- mot0r.C0 = Clerp(mot0r.C0,CF(0,0,1) * ANGLES(RAD(180),RAD(0),RAD(0)),0.5)
- mot0r2.C0 = Clerp(mot0r2.C0,CF(0,0,1) * ANGLES(RAD(180),RAD(0),RAD(0)),0.5)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- mot0r.C0 = Clerp(mot0r.C0,CF(0,0,1) * ANGLES(RAD(180),RAD(0),RAD(0)),0.5)
- mot0r2.C0 = Clerp(mot0r2.C0,CF(0,0,1) * ANGLES(RAD(180),RAD(0),RAD(0)),0.5)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- mot0r.C0 = Clerp(mot0r.C0,CF(0,0,1) * ANGLES(RAD(180),RAD(0),RAD(0)),0.5)
- mot0r2.C0 = Clerp(mot0r2.C0,CF(0,0,1) * ANGLES(RAD(180),RAD(0),RAD(0)),0.5)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- mot0r.C0 = Clerp(mot0r.C0,CF(0,0,1) * ANGLES(RAD(180),RAD(0),RAD(0)),0.5)
- mot0r2.C0 = Clerp(mot0r2.C0,CF(0,0,1) * ANGLES(RAD(180),RAD(0),RAD(0)),0.5)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(5)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(3), RAD(12), RAD(5)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-12 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.2 / Animation_Speed)
- mot0r.C0 = Clerp(mot0r.C0,CF(0,0,1) * ANGLES(RAD(180),RAD(0),RAD(0)),0.5)
- mot0r2.C0 = Clerp(mot0r2.C0,CF(0,0,1) * ANGLES(RAD(180),RAD(0),RAD(0)),0.5)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- WALK = WALK + 1 / Animation_Speed
- if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
- WALK = 0
- if WALKINGANIM == true then
- WALKINGANIM = false
- elseif WALKINGANIM == false then
- WALKINGANIM = true
- end
- end
- --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.5)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(6)) * RIGHTSHOULDERC0, 0.5 )
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-6)) * LEFTSHOULDERC0, 0.5)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5)
- mot0r.C0 = Clerp(mot0r.C0,CF(0,0,1) * ANGLES(RAD(180),RAD(0),RAD(0)),0.5)
- mot0r2.C0 = Clerp(mot0r2.C0,CF(0,0,1) * ANGLES(RAD(180),RAD(0),RAD(0)),0.5)
- end
- end
- if #Effects2>0 then
- for e=1,#Effects2 do
- if Effects2[e]~=nil then
- local Thing=Effects2[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- local Part2=Thing[8]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects2,e)
- end
- end
- end
- end
- end
- unanchor()
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- if Head:FindFirstChild("Died") then
- Head.Died:remove()
- end
- bomb = Bombs:GetChildren()
- for lol = 1, #bomb do
- if bomb[lol].ClassName == "Part" then
- MagicSphere2(2,5,bomb[lol].CFrame,"Really black")
- end
- end
- end
- --//=================================\\
- --\\=================================//
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