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Cute_Sylveon

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May 11th, 2018
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  1. --//================================================================\\--
  2. --|| EDITED BY ADAM222334I A.K.A AY ||--
  3. --\\================================================================\\--
  4.  
  5. local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  6. textblin.Adornee = cykablyat
  7. textblin.Name = "ky"
  8. textblin.Size = UDim2.new(2, 0, 1.2, 0)
  9. textblin.StudsOffset = Vector3.new(-5, 3, 0)
  10. local textblin= Instance.new("TextLabel", textblin)
  11. textblin.Size = UDim2.new(6, 0, 1, 0)
  12. textblin.FontSize = "Size8"
  13. textblin.TextScaled = true
  14. textblin.TextTransparency = 0
  15. textblin.BackgroundTransparency = 1
  16. textblin.TextTransparency = 0
  17. textblin.TextStrokeTransparency = 0
  18. textblin.Font = "SciFi"
  19. textblin.TextStrokeColor3 = Color3.new(10, 255, 25)
  20. textblin.Text = "Edited by adam"
  21. wait(1.5)
  22. textblin.Text = "Don't leak this"
  23. wait(1.5)
  24. textblin.Text = "lmao"
  25. wait(1,5)
  26. textblin.Text = "Metal Gloves"
  27. ----------------------------------------------------------------------------------------------
  28.  
  29.  
  30.  
  31. wait(0.2)
  32.  
  33.  
  34.  
  35. Player = game:GetService("Players").LocalPlayer
  36. PlayerGui = Player.PlayerGui
  37. Cam = workspace.CurrentCamera
  38. Backpack = Player.Backpack
  39. Character = Player.Character
  40. Humanoid = Character.Humanoid
  41. Mouse = Player:GetMouse()
  42. RootPart = Character["HumanoidRootPart"]
  43. Torso = Character["Torso"]
  44. Head = Character["Head"]
  45. RightArm = Character["Right Arm"]
  46. LeftArm = Character["Left Arm"]
  47. RightLeg = Character["Right Leg"]
  48. LeftLeg = Character["Left Leg"]
  49. RootJoint = RootPart["RootJoint"]
  50. Neck = Torso["Neck"]
  51. RightShoulder = Torso["Right Shoulder"]
  52. LeftShoulder = Torso["Left Shoulder"]
  53. RightHip = Torso["Right Hip"]
  54. LeftHip = Torso["Left Hip"]
  55. local sick = Instance.new("Sound",Character)
  56. sick.SoundId = "rbxassetid://1534958855"
  57. sick.Looped = true
  58. sick.Pitch = 1
  59. sick.Volume = 7
  60. sick:Play()
  61. Character.Head.face.Texture = "rbxassetid://128614017"
  62.  
  63. IT = Instance.new
  64. CF = CFrame.new
  65. VT = Vector3.new
  66. RAD = math.rad
  67. C3 = Color3.new
  68. UD2 = UDim2.new
  69. BRICKC = BrickColor.new
  70. ANGLES = CFrame.Angles
  71. EULER = CFrame.fromEulerAnglesXYZ
  72. COS = math.cos
  73. ACOS = math.acos
  74. SIN = math.sin
  75. ASIN = math.asin
  76. ABS = math.abs
  77. MRANDOM = math.random
  78. FLOOR = math.floor
  79.  
  80. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  81. local NEWMESH = IT(MESH)
  82. if MESH == "SpecialMesh" then
  83. NEWMESH.MeshType = MESHTYPE
  84. if MESHID ~= "nil" and MESHID ~= "" then
  85. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  86. end
  87. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  88. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  89. end
  90. end
  91. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  92. NEWMESH.Scale = SCALE
  93. NEWMESH.Parent = PARENT
  94. return NEWMESH
  95. end
  96.  
  97. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  98. local NEWPART = IT("Part")
  99. NEWPART.formFactor = FORMFACTOR
  100. NEWPART.Reflectance = REFLECTANCE
  101. NEWPART.Transparency = TRANSPARENCY
  102. NEWPART.CanCollide = false
  103. NEWPART.Locked = true
  104. NEWPART.Anchored = true
  105. if ANCHOR == false then
  106. NEWPART.Anchored = false
  107. end
  108. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  109. NEWPART.Name = NAME
  110. NEWPART.Size = SIZE
  111. NEWPART.Position = Torso.Position
  112. NEWPART.Material = MATERIAL
  113. NEWPART:BreakJoints()
  114. NEWPART.Parent = PARENT
  115. return NEWPART
  116. end
  117.  
  118. --//=================================\\
  119. --|| CUSTOMIZATION
  120. --\\=================================//
  121.  
  122. Player_Size = 1 --Size of the player.
  123. Animation_Speed = 1.6
  124. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  125.  
  126. local Speed = 80
  127. local Effects2 = {}
  128.  
  129. ---//=================================\\
  130. --|| END OF CUSTOMIZATION
  131. --\\=================================//
  132.  
  133. local function weldBetween(a, b)
  134. local weldd = Instance.new("ManualWeld")
  135. weldd.Part0 = a
  136. weldd.Part1 = b
  137. weldd.C0 = CFrame.new()
  138. weldd.C1 = b.CFrame:inverse() * a.CFrame
  139. weldd.Parent = a
  140. return weldd
  141. end
  142.  
  143. --//=================================\\
  144. --|| USEFUL VALUES
  145. --\\=================================//
  146.  
  147. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  148. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  149. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  150. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  151. local CHANGEDEFENSE = 0
  152. local CHANGEDAMAGE = 0
  153. local CHANGEMOVEMENT = 0
  154. local ANIM = "Idle"
  155. local ATTACK = false
  156. local EQUIPPED = false
  157. local HOLD = false
  158. local COMBO = 1
  159. local Rooted = false
  160. local SINE = 0
  161. local KEYHOLD = false
  162. local CHANGE = 2 / Animation_Speed
  163. local WALKINGANIM = false
  164. local WALK = 0
  165. local VALUE1 = false
  166. local VALUE2 = false
  167. local ROBLOXIDLEANIMATION = IT("Animation")
  168. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  169. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  170. --ROBLOXIDLEANIMATION.Parent = Humanoid
  171. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  172. WEAPONGUI.Name = "Weapon GUI"
  173. local Weapon = IT("Model")
  174. Weapon.Name = "Adds"
  175. local HITFLOOR = nil
  176. local Effects = IT("Folder", Weapon)
  177. Effects.Name = "Effects"
  178. local ANIMATOR = Humanoid.Animator
  179. local ANIMATE = Character.Animate
  180. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  181. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  182. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  183. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  184. local UNANCHOR = true
  185.  
  186. local SKILLTEXTCOLOR = C3(1,1,1)
  187.  
  188. --//=================================\\
  189. --\\=================================//
  190.  
  191.  
  192. --//=================================\\
  193. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  194. --\\=================================//
  195.  
  196. ArtificialHB = Instance.new("BindableEvent", script)
  197. ArtificialHB.Name = "ArtificialHB"
  198.  
  199. script:WaitForChild("ArtificialHB")
  200.  
  201. frame = Frame_Speed
  202. tf = 0
  203. allowframeloss = false
  204. tossremainder = false
  205. lastframe = tick()
  206. script.ArtificialHB:Fire()
  207.  
  208. game:GetService("RunService").Heartbeat:connect(function(s, p)
  209. tf = tf + s
  210. if tf >= frame then
  211. if allowframeloss then
  212. script.ArtificialHB:Fire()
  213. lastframe = tick()
  214. else
  215. for i = 1, math.floor(tf / frame) do
  216. script.ArtificialHB:Fire()
  217. end
  218. lastframe = tick()
  219. end
  220. if tossremainder then
  221. tf = 0
  222. else
  223. tf = tf - frame * math.floor(tf / frame)
  224. end
  225. end
  226. end)
  227.  
  228. --//=================================\\
  229. --\\=================================//
  230.  
  231.  
  232.  
  233.  
  234.  
  235. --//=================================\\
  236. --|| SOME FUNCTIONS
  237. --\\=================================//
  238.  
  239. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  240. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  241. end
  242.  
  243. function PositiveAngle(NUMBER)
  244. if NUMBER >= 0 then
  245. NUMBER = 0
  246. end
  247. return NUMBER
  248. end
  249.  
  250. function NegativeAngle(NUMBER)
  251. if NUMBER <= 0 then
  252. NUMBER = 0
  253. end
  254. return NUMBER
  255. end
  256.  
  257. function Swait(NUMBER)
  258. if NUMBER == 0 or NUMBER == nil then
  259. ArtificialHB.Event:wait()
  260. else
  261. for i = 1, NUMBER do
  262. ArtificialHB.Event:wait()
  263. end
  264. end
  265. end
  266.  
  267. function QuaternionFromCFrame(cf)
  268. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  269. local trace = m00 + m11 + m22
  270. if trace > 0 then
  271. local s = math.sqrt(1 + trace)
  272. local recip = 0.5 / s
  273. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  274. else
  275. local i = 0
  276. if m11 > m00 then
  277. i = 1
  278. end
  279. if m22 > (i == 0 and m00 or m11) then
  280. i = 2
  281. end
  282. if i == 0 then
  283. local s = math.sqrt(m00 - m11 - m22 + 1)
  284. local recip = 0.5 / s
  285. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  286. elseif i == 1 then
  287. local s = math.sqrt(m11 - m22 - m00 + 1)
  288. local recip = 0.5 / s
  289. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  290. elseif i == 2 then
  291. local s = math.sqrt(m22 - m00 - m11 + 1)
  292. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  293. end
  294. end
  295. end
  296.  
  297. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  298. local xs, ys, zs = x + x, y + y, z + z
  299. local wx, wy, wz = w * xs, w * ys, w * zs
  300. local xx = x * xs
  301. local xy = x * ys
  302. local xz = x * zs
  303. local yy = y * ys
  304. local yz = y * zs
  305. local zz = z * zs
  306. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  307. end
  308.  
  309. function QuaternionSlerp(a, b, t)
  310. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  311. local startInterp, finishInterp;
  312. if cosTheta >= 0.0001 then
  313. if (1 - cosTheta) > 0.0001 then
  314. local theta = ACOS(cosTheta)
  315. local invSinTheta = 1 / SIN(theta)
  316. startInterp = SIN((1 - t) * theta) * invSinTheta
  317. finishInterp = SIN(t * theta) * invSinTheta
  318. else
  319. startInterp = 1 - t
  320. finishInterp = t
  321. end
  322. else
  323. if (1 + cosTheta) > 0.0001 then
  324. local theta = ACOS(-cosTheta)
  325. local invSinTheta = 1 / SIN(theta)
  326. startInterp = SIN((t - 1) * theta) * invSinTheta
  327. finishInterp = SIN(t * theta) * invSinTheta
  328. else
  329. startInterp = t - 1
  330. finishInterp = t
  331. end
  332. end
  333. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  334. end
  335.  
  336. function Clerp(a, b, t)
  337. local qa = {QuaternionFromCFrame(a)}
  338. local qb = {QuaternionFromCFrame(b)}
  339. local ax, ay, az = a.x, a.y, a.z
  340. local bx, by, bz = b.x, b.y, b.z
  341. local _t = 1 - t
  342. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  343. end
  344.  
  345. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  346. local frame = IT("Frame")
  347. frame.BackgroundTransparency = TRANSPARENCY
  348. frame.BorderSizePixel = BORDERSIZEPIXEL
  349. frame.Position = POSITION
  350. frame.Size = SIZE
  351. frame.BackgroundColor3 = COLOR
  352. frame.BorderColor3 = BORDERCOLOR
  353. frame.Name = NAME
  354. frame.Parent = PARENT
  355. return frame
  356. end
  357.  
  358. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  359. local label = IT("TextLabel")
  360. label.BackgroundTransparency = 1
  361. label.Size = UD2(1, 0, 1, 0)
  362. label.Position = UD2(0, 0, 0, 0)
  363. label.TextColor3 = TEXTCOLOR
  364. label.TextStrokeTransparency = STROKETRANSPARENCY
  365. label.TextTransparency = TRANSPARENCY
  366. label.FontSize = TEXTFONTSIZE
  367. label.Font = TEXTFONT
  368. label.BorderSizePixel = BORDERSIZEPIXEL
  369. label.TextScaled = false
  370. label.Text = TEXT
  371. label.Name = NAME
  372. label.Parent = PARENT
  373. return label
  374. end
  375.  
  376. function NoOutlines(PART)
  377. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  378. end
  379.  
  380.  
  381. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  382. local NEWWELD = IT(TYPE)
  383. NEWWELD.Part0 = PART0
  384. NEWWELD.Part1 = PART1
  385. NEWWELD.C0 = C0
  386. NEWWELD.C1 = C1
  387. NEWWELD.Parent = PARENT
  388. return NEWWELD
  389. end
  390.  
  391. function CreateSound(ID, PARENT, VOLUME, PITCH)
  392. local NEWSOUND = nil
  393. coroutine.resume(coroutine.create(function()
  394. NEWSOUND = IT("Sound", PARENT)
  395. NEWSOUND.Volume = VOLUME
  396. NEWSOUND.Pitch = PITCH
  397. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  398. Swait()
  399. NEWSOUND:play()
  400. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  401. end))
  402. return NEWSOUND
  403. end
  404.  
  405. function CFrameFromTopBack(at, top, back)
  406. local right = top:Cross(back)
  407. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  408. end
  409.  
  410. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  411. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really white"), "Effect", VT(1,1,1))
  412. local mesh = IT("SpecialMesh",wave)
  413. mesh.MeshType = "FileMesh"
  414. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  415. mesh.Scale = SIZE
  416. mesh.Offset = VT(0,0,-SIZE.X/8)
  417. wave.CFrame = CFRAME
  418. coroutine.resume(coroutine.create(function(PART)
  419. for i = 1, WAIT do
  420. Swait()
  421. mesh.Scale = mesh.Scale + GROW
  422. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  423. if DOESROT == true then
  424. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  425. end
  426. wave.Transparency = wave.Transparency + (0.5/WAIT)
  427. if wave.Transparency > 0.99 then
  428. wave:remove()
  429. end
  430. end
  431. end))
  432. end
  433.  
  434. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  435. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really white"), "Effect", VT(1,1,1))
  436. local mesh = IT("SpecialMesh",wave)
  437. mesh.MeshType = "FileMesh"
  438. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  439. mesh.Scale = SIZE
  440. --mesh.Offset = VT(0,0,-SIZE.X/8)
  441. wave.CFrame = CFRAME
  442. coroutine.resume(coroutine.create(function(PART)
  443. for i = 1, WAIT do
  444. Swait()
  445. mesh.Scale = mesh.Scale + GROW
  446. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  447. if DOESROT == true then
  448. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  449. end
  450. wave.Transparency = wave.Transparency + (0.5/WAIT)
  451. if wave.Transparency > 0.99 then
  452. wave:remove()
  453. end
  454. end
  455. end))
  456. end
  457.  
  458. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  459. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really white"), "Effect", VT(1,1,1))
  460. local mesh = IT("SpecialMesh",wave)
  461. mesh.MeshType = "FileMesh"
  462. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  463. mesh.Scale = SIZE
  464. wave.CFrame = CFRAME
  465. coroutine.resume(coroutine.create(function(PART)
  466. for i = 1, WAIT do
  467. Swait()
  468. mesh.Scale = mesh.Scale + GROW
  469. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  470. if DOESROT == true then
  471. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  472. end
  473. wave.Transparency = wave.Transparency + (0.5/WAIT)
  474. if wave.Transparency > 0.99 then
  475. wave:remove()
  476. end
  477. end
  478. end))
  479. end
  480.  
  481.  
  482. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  483. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really white"), "Effect", VT(1,1,1), true)
  484. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(1,1,1))
  485. wave.CFrame = CFRAME
  486. coroutine.resume(coroutine.create(function(PART)
  487. for i = 1, WAIT do
  488. Swait()
  489. mesh.Scale = mesh.Scale * GROW
  490. wave.Transparency = wave.Transparency + (0.5/WAIT)
  491. if wave.Transparency > 0.99 then
  492. wave:remove()
  493. end
  494. end
  495. end))
  496. end
  497.  
  498. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  499. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really white"), "Effect", VT(1,1,1), true)
  500. local mesh = IT("SpecialMesh",wave)
  501. mesh.MeshType = "Sphere"
  502. mesh.Scale = SIZE
  503. mesh.Offset = VT(1,1,1)
  504. wave.CFrame = CFRAME
  505. coroutine.resume(coroutine.create(function(PART)
  506. for i = 1, WAIT do
  507. Swait()
  508. mesh.Scale = mesh.Scale + GROW
  509. wave.Transparency = wave.Transparency + (1/WAIT)
  510. if wave.Transparency > 0.99 then
  511. wave:remove()
  512. end
  513. end
  514. end))
  515. end
  516.  
  517. function MakeForm(PART,TYPE)
  518. if TYPE == "Cyl" then
  519. local MSH = IT("CylinderMesh",PART)
  520. elseif TYPE == "Ball" then
  521. local MSH = IT("SpecialMesh",PART)
  522. MSH.MeshType = "Sphere"
  523. elseif TYPE == "Wedge" then
  524. local MSH = IT("SpecialMesh",PART)
  525. MSH.MeshType = "Wedge"
  526. end
  527. end
  528.  
  529. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  530. if FLOOR ~= nil then
  531. coroutine.resume(coroutine.create(function()
  532. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(1,1,1))
  533. PART.CFrame = CF(POSITION)
  534. for i = 1, 45 do
  535. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  536. RingPiece.Material = FLOOR.Material
  537. RingPiece.Color = FLOOR.Color
  538. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  539. Debris:AddItem(RingPiece,SWAIT/100)
  540. end
  541. PART:remove()
  542. end))
  543. end
  544. end
  545.  
  546. function CheckTableForString(Table, String)
  547. for i, v in pairs(Table) do
  548. if string.find(string.lower(String), string.lower(v)) then
  549. return true
  550. end
  551. end
  552. return false
  553. end
  554.  
  555. function CheckIntangible(Hit)
  556. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  557. if Hit and Hit.Parent then
  558. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  559. return true
  560. end
  561. end
  562. return false
  563. end
  564.  
  565. Debris = game:GetService("Debris")
  566.  
  567. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  568. local Direction = CFrame.new(StartPos, Vec).lookVector
  569. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  570. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  571. if RayHit and CheckIntangible(RayHit) then
  572. if DelayIfHit then
  573. wait()
  574. end
  575. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  576. end
  577. return RayHit, RayPos, RayNormal
  578. end
  579.  
  580. function turnto(position)
  581. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  582. end
  583.  
  584. --//=================================\\
  585. --|| WEAPON CREATION
  586. --\\=================================//
  587.  
  588. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  589. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  590. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  591. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  592.  
  593. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  594. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  595. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  596. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  597. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  598. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  599. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  600. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  601.  
  602. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  603. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  604. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  605. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  606. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  607. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  608. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  609. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  610. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  611. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  612.  
  613.  
  614. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  615. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  616. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  617. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  618.  
  619. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  620. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  621. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  622. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  623. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  624. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  625. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  626. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  627.  
  628. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  629. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  630. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  631. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  632. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  633. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  634. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  635. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  636. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really white", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  637. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  638.  
  639. for _, c in pairs(Weapon:GetChildren()) do
  640. if c.ClassName == "Part" then
  641. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  642. end
  643. end
  644.  
  645. Weapon.Parent = Character
  646.  
  647. Humanoid.Died:connect(function()
  648. ATTACK = true
  649. end)
  650.  
  651. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(1,1,1), C3(0, 0, 0), "Skill 1 Frame")
  652. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(1,1,1), C3(0, 0, 0), "Skill 2 Frame")
  653. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(1,1,1), C3(0, 0, 0), "Skill 3 Frame")
  654. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(1,1,1), C3(0, 0, 0), "Skill 4 Frame")
  655.  
  656. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Silver Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  657. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Metal Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  658. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  659. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Metal Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  660.  
  661. --//=================================\\
  662. --|| DAMAGE FUNCTIONS
  663. --\\=================================//
  664.  
  665. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  666. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really white", "Effect", VT())
  667. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  668. local BODYGYRO = IT("BodyGyro", STATPART)
  669. local BODYPOSITION = IT("BodyPosition", STATPART)
  670. BODYPOSITION.P = 2000
  671. BODYPOSITION.D = 100
  672. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  673. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  674. game:GetService("Debris"):AddItem(STATPART ,5)
  675. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  676. BILLBOARDGUI.Adornee = STATPART
  677. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  678. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  679. BILLBOARDGUI.AlwaysOnTop = false
  680. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  681. TEXTLABEL.BackgroundTransparency = 1
  682. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  683. TEXTLABEL.Text = TEXT
  684. TEXTLABEL.Font = "SciFi"
  685. TEXTLABEL.FontSize="Size42"
  686. TEXTLABEL.TextColor3 = COLOR
  687. TEXTLABEL.TextStrokeTransparency = 1
  688. TEXTLABEL.TextScaled = true
  689. TEXTLABEL.TextWrapped = true
  690. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  691. if LABELTYPE == "Normal" then
  692. for i = 1, 30 do
  693. Swait()
  694. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  695. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  696. end
  697. elseif LABELTYPE == "Debuff" then
  698. for i = 1, 30 do
  699. Swait()
  700. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  701. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  702. end
  703. elseif LABELTYPE == "Shock" then
  704. local ORIGIN = STATPART.Position
  705. for i = 1, 30 do
  706. Swait()
  707. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  708. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  709. end
  710. end
  711. THEPART.Parent = nil
  712. end),STATPART, BODYPOSITION, TEXTLABEL)
  713. end
  714.  
  715. --//=================================\\
  716. --|| DAMAGING
  717. --\\=================================//
  718.  
  719. function killnearest(position,range,maxstrength,direction)
  720. for i,v in ipairs(workspace:GetChildren()) do
  721. local body = v:GetChildren()
  722. for part = 1, #body do
  723. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  724. if(body[part].Position - position).Magnitude < range then
  725. if v.ClassName == "Model" then
  726. --v:BreakJoints()
  727. end
  728. local POS = position
  729. coroutine.resume(coroutine.create(function()
  730. body[part].Anchored = true
  731. body[part].Parent = Effects
  732. body[part].CanCollide = true
  733. local SIZE = body[part].Size
  734. body[part].Material = "Neon"
  735. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  736. for i = 1, 75 do
  737. Swait()
  738. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  739. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  740. end
  741. coroutine.resume(coroutine.create(function()
  742. while true do
  743. Swait()
  744. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  745. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  746. end
  747. end))
  748. body[part].Anchored = false
  749. body[part].Velocity = direction.lookVector*maxstrength
  750. end))
  751. end
  752. end
  753. end
  754. if v.ClassName == "Part" then
  755. if v.Anchored == false and (v.Position - position).Magnitude < range then
  756. local POS = position
  757. coroutine.resume(coroutine.create(function()
  758. v.Anchored = true
  759. v.Parent = Effects
  760. local SIZE = v.Size
  761. v.Material = "Neon"
  762. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  763. for i = 1, 75 do
  764. Swait()
  765. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  766. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  767. end
  768. coroutine.resume(coroutine.create(function()
  769. while true do
  770. Swait()
  771. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  772. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  773. end
  774. end))
  775. v.Anchored = false
  776. v.Velocity = direction.lookVector*maxstrength
  777. end))
  778. end
  779. end
  780. end
  781. end
  782.  
  783. --//=================================\\
  784. --|| ATTACK FUNCTIONS AND STUFF
  785. --\\=================================//
  786.  
  787. function AttackTemplate()
  788. ATTACK = true
  789. Rooted = false
  790. for i=0, 0, 0.1 / Animation_Speed do
  791. Swait()
  792. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  798. end
  799. ATTACK = false
  800. Rooted = false
  801. end
  802.  
  803. function DeathAgreement()
  804. ATTACK = true
  805. Rooted = false
  806. local SPEED = Speed
  807. Speed = 8
  808. CreateSound("153259684", RightArm, 10, 1.1)
  809. for i=0, 0, 0.1 / Animation_Speed do
  810. Swait()
  811. turnto(Mouse.Hit.p)
  812. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  813. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  814. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  818. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  820. end
  821. for i=0, 0, 0.1 / Animation_Speed do
  822. Swait()
  823. turnto(Mouse.Hit.p)
  824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  828. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  830. end
  831. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really white", "Punch", VT(50,50,50),false)
  832. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  833. PART.Shape = "Ball"
  834. local bv = Instance.new("BodyVelocity")
  835. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  836. bv.velocity = RootPart.CFrame.lookVector*600
  837. bv.Parent = PART
  838. bv.Name = "PROJECTILEVELOCITY"
  839. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really white",VT(2.5,0.2,2.5))
  840. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really white",VT(3,0.2,3))
  841. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really white",VT(2,0.6,2))
  842. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really white",VT(2.2,0.6,2.2))
  843. CreateSound("133680244", Effects, 10, MRANDOM(7, 12) / 10)
  844. coroutine.resume(coroutine.create(function()
  845. for i = 1, 10 do
  846. Swait()
  847. PART.Transparency = PART.Transparency + 0.2/10
  848. PART.Size = PART.Size + VT(5,5,5)
  849. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  850. end
  851. PART:Destroy()
  852. end))
  853. for i=0, 1, 0.1 / Animation_Speed do
  854. Swait()
  855. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  859. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  861. end
  862. Speed = SPEED
  863. ATTACK = false
  864. Rooted = false
  865. end
  866.  
  867. function GrabTime()
  868. ATTACK = true
  869. Rooted = false
  870. local HASGRABBED = false
  871. local WELD = nil
  872. local TORS = nil
  873. local hitting = FIST.Touched:connect(function(hit)
  874. if hit.Parent:FindFirstChild("Humanoid") then
  875. if hit.Parent.Humanoid.Health ~= 0 then
  876. UNANCHOR = false
  877. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  878. TORS.Anchored = true
  879. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  880. WELD = weldBetween(RightArm,TORS)
  881. HASGRABBED = true
  882. Rooted = true
  883. end
  884. end
  885. end)
  886. for i=0, 1, 0.1 / Animation_Speed do
  887. Swait()
  888. if HASGRABBED == true then
  889. break
  890. end
  891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  895. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  897. end
  898. hitting:disconnect()
  899. if HASGRABBED == true then
  900. TORS.Anchored = false
  901. RootPart.Anchored = true
  902. for i=0, 2, 0.1 / Animation_Speed do
  903. Swait()
  904. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  910. end
  911. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  912. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  913. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(1,1,1))
  914. SOUNDPART.CFrame = RootPart.CFrame
  915. Debris:AddItem(SOUNDPART,5)
  916. CreateSound("357202073", SOUNDPART, 2, 1)
  917. for i = 1, 15 do
  918. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  919. end
  920. for i=0, 2, 0.1 / Animation_Speed do
  921. Swait()
  922. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  926. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  928. end
  929. for i=0, 0.25, 0.1 / Animation_Speed do
  930. Swait()
  931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  935. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  937. end
  938. if HITFLOOR ~= nil then
  939. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  940. end
  941. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  942. WELD:remove()
  943. for i = 1, 25 do
  944. Swait()
  945. killnearest(RootPart.Position,45,100,Torso.CFrame)
  946. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  947. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1))
  948. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3))
  949. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  950. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
  951. end
  952. end
  953. UNANCHOR = true
  954. ATTACK = false
  955. Rooted = false
  956. end
  957.  
  958. function MaxSpeed()
  959. local ORIGIN = RootPart.Position
  960. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  961. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  962. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really white", "Sound", VT(1,1,1))
  963. SOUNDPART.CFrame = RootPart.CFrame
  964. Debris:AddItem(SOUNDPART,5)
  965. CreateSound("357202032", SOUNDPART, 2, 1)
  966. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  967. Swait()
  968. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  969. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  970. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really white", "Sound", VT(1,1,1))
  971. SOUNDPART.CFrame = RootPart.CFrame
  972. Debris:AddItem(SOUNDPART,5)
  973. CreateSound("1295446488", SOUNDPART, 2, 1)
  974. if MRANDOM(1,8) == 1 then
  975. ATTACK = true
  976. Rooted = true
  977. local FRUITSTABLE = {
  978. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  979. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  980. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  981. }
  982. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  983. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(1,1,1),false)
  984. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(1,1,1))
  985. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  986. weldBetween(RightArm,FRUITMODEL)
  987. for i=0, 0, 0.1 / Animation_Speed do
  988. Swait()
  989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  995. end
  996. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  997. FRUITMODEL:remove()
  998. for i = 1, 15 do
  999. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1000. end
  1001. for i=0, 0, 0.1 / Animation_Speed do
  1002. Swait()
  1003. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1009. end
  1010. ATTACK = false
  1011. Rooted = false
  1012. end
  1013. end
  1014.  
  1015. function GreenUltimate()
  1016. ATTACK = true
  1017. Rooted = true
  1018. CreateSound("137463716", RightArm, 10, 0.8)
  1019. for i=0, 0, 0.001 / Animation_Speed do
  1020. Swait()
  1021. turnto(Mouse.Hit.p)
  1022. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really white",VT(0.2,0,0.2))
  1023. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  1024. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1025. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  1026. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1027. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1028. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1032. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1034. end
  1035. for i=0, 0.15, 0.1 / Animation_Speed do
  1036. Swait()
  1037. turnto(Mouse.Hit.p)
  1038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1042. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. end
  1045. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really red",VT(-0.04,-0.04,-0.04))
  1046. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1047. coroutine.resume(coroutine.create(function()
  1048. Swait(100)
  1049. for i = 1, 5 do
  1050. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really white",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1051. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
  1052. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
  1053. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
  1054. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
  1055. end
  1056. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1057. for i = 1, 5 do
  1058. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1059. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1060. end
  1061. coroutine.resume(coroutine.create(function()
  1062. for i = 1, 50 do
  1063. Swait()
  1064. for i = 1, 1 do
  1065. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1066. end
  1067. for i = 1, 2 do
  1068. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  1069. end
  1070. end
  1071. end))
  1072. end))
  1073. for i=0, 4, 0.1 / Animation_Speed do
  1074. Swait()
  1075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1081. end
  1082. ATTACK = false
  1083. Rooted = false
  1084. end
  1085.  
  1086. --//=================================\\
  1087. --|| ASSIGN THINGS TO KEYS
  1088. --\\=================================//
  1089.  
  1090. function MouseDown(Mouse)
  1091. if ATTACK == false then
  1092. end
  1093. end
  1094.  
  1095. function MouseUp(Mouse)
  1096. HOLD = false
  1097. end
  1098.  
  1099. function KeyDown(Key)
  1100. KEYHOLD = true
  1101. if Key == "z" and ATTACK == false then
  1102. DeathAgreement()
  1103. end
  1104.  
  1105. if Key == "b" and ATTACK == false then
  1106. GrabTime()
  1107. end
  1108.  
  1109. if Key == "c" and ATTACK == false then
  1110. MaxSpeed()
  1111. end
  1112.  
  1113. if Key == "x" and ATTACK == false then
  1114. GreenUltimate()
  1115. end
  1116.  
  1117. if Key == "p" and ATTACK == false then
  1118. if Speed == 16 then
  1119. Speed = 150
  1120. elseif Speed == 150 then
  1121. Speed = 16
  1122. end
  1123. end
  1124. end
  1125.  
  1126. function KeyUp(Key)
  1127. KEYHOLD = false
  1128. end
  1129.  
  1130. Mouse.Button1Down:connect(function(NEWKEY)
  1131. MouseDown(NEWKEY)
  1132. end)
  1133. Mouse.Button1Up:connect(function(NEWKEY)
  1134. MouseUp(NEWKEY)
  1135. end)
  1136. Mouse.KeyDown:connect(function(NEWKEY)
  1137. KeyDown(NEWKEY)
  1138. end)
  1139. Mouse.KeyUp:connect(function(NEWKEY)
  1140. KeyUp(NEWKEY)
  1141. end)
  1142.  
  1143. --//=================================\\
  1144. --\\=================================//
  1145.  
  1146.  
  1147. function unanchor()
  1148. if UNANCHOR == true then
  1149. g = Character:GetChildren()
  1150. for i = 1, #g do
  1151. if g[i].ClassName == "Part" then
  1152. g[i].Anchored = false
  1153. end
  1154. end
  1155. end
  1156. end
  1157.  
  1158.  
  1159. --//=================================\\
  1160. --|| WRAP THE WHOLE SCRIPT UP
  1161. --\\=================================//
  1162.  
  1163. Humanoid.Changed:connect(function(Jump)
  1164. if Jump == "Jump" and (Disable_Jump == true) then
  1165. Humanoid.Jump = false
  1166. end
  1167. end)
  1168.  
  1169. while true do
  1170. Swait()
  1171. ANIMATE.Parent = nil
  1172. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1173. IDLEANIMATION:Play()
  1174. SINE = SINE + CHANGE
  1175. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1176. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1177. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1178. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1179. local WALKSPEEDVALUE = 0
  1180. if Speed < 35 then
  1181. WALKSPEEDVALUE = 6
  1182. else
  1183. WALKSPEEDVALUE = 3
  1184. end
  1185. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1186. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1187. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1188. if Speed < 35 then
  1189. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1190. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1191. else
  1192. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1193. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1194. end
  1195. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1196. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1197. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1198. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1199. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1200. end
  1201. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1202. ANIM = "Jump"
  1203. if ATTACK == false then
  1204. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1208. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1210. end
  1211. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1212. ANIM = "Fall"
  1213. if ATTACK == false then
  1214. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1220. end
  1221. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1222. ANIM = "Idle"
  1223. if ATTACK == false then
  1224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1230. end
  1231. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1232. ANIM = "Walk"
  1233. WALK = WALK + 1 / Animation_Speed
  1234. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1235. WALK = 0
  1236. if WALKINGANIM == true then
  1237. WALKINGANIM = false
  1238. elseif WALKINGANIM == false then
  1239. WALKINGANIM = true
  1240. end
  1241. end
  1242. if c == Head then
  1243. if c:FindFirstChild("Dominus") == nil then
  1244. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "21057378", VT(1,1,1)*1.1, VT(0,0,0))
  1245. M.Name = "Dominus"
  1246. end
  1247. if c:FindFirstChild("face") then
  1248. c.face:remove()
  1249. end
  1250. end
  1251. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1252. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1253. if ATTACK == false then
  1254. if Speed < 35 then
  1255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1259. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1261. else
  1262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1266. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1268. end
  1269. end
  1270. end
  1271. unanchor()
  1272. Humanoid.MaxHealth = "inf"
  1273. Humanoid.Health = "inf"
  1274. if Rooted == false then
  1275. Disable_Jump = false
  1276. Humanoid.WalkSpeed = Speed
  1277. elseif Rooted == true then
  1278. Disable_Jump = true
  1279. Humanoid.WalkSpeed = 0
  1280. end
  1281. local MATHS = {"0","1"}
  1282. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1283. Humanoid.PlatformStand = false
  1284. end
  1285.  
  1286. --//=================================\\
  1287. --\\=================================//
  1288.  
  1289.  
  1290.  
  1291.  
  1292.  
  1293. --//====================================================\\--
  1294. --|| END OF SCRIPT
  1295. --\\====================================================//--
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