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- local module = {}
- module.run = function(player, message, arguments)
- local target = require(_G.fetchplayer)(player, arguments[2])
- for _, v in pairs(target) do
- local character = v.Character or v.CharacterAdded:Wait()
- if character then
- local explosion = Instance.new("Explosion", character)
- explosion.Position = character.HumanoidRootPart.CFrame.Position
- end
- end
- end
- return module
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