Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #!/usr/bin/python3
- import RPi.GPIO as GPIO
- import turtle
- """
- Ought to set up limits in screen size and x,y boundaries.
- explore tracer function
- """
- # Setup GPIO
- clearBtn = 12
- liftBtn = 16
- ColorBtn = 20
- # GPIO pins for the encoders
- encoder1_pins = (24, 23) # A and B pins for encoder 1 (x-axis)
- encoder2_pins = (14, 15) # A and B pins for encoder 2 (y-axis)
- GPIO.setmode(GPIO.BCM)
- GPIO.setup(clearBtn, GPIO.IN, pull_up_down=GPIO.PUD_UP)
- GPIO.setup(liftBtn, GPIO.IN) #, pull_up_down=GPIO.PUD_UP #removal of this means you must hold the button down
- GPIO.setup(ColorBtn, GPIO.IN, pull_up_down=GPIO.PUD_UP)
- GPIO.setup(encoder1_pins[0], GPIO.IN) #removed PUD_UP as encoders are not PWM, and resistors are included.
- GPIO.setup(encoder1_pins[1], GPIO.IN)
- GPIO.setup(encoder2_pins[0], GPIO.IN)
- GPIO.setup(encoder2_pins[1], GPIO.IN)
- # Variables to store encoder state
- encoder1_last_state = (GPIO.input(encoder1_pins[0]) << 1) | GPIO.input(encoder1_pins[1])
- encoder2_last_state = (GPIO.input(encoder2_pins[0]) << 1) | GPIO.input(encoder2_pins[1])
- # Encoder positions
- x_coord = 0
- y_coord = 0
- penState = False # False for pen down, True for pen up
- i = 0 # index of current color
- # Set up the turtle screen
- screen = turtle.Screen()
- screen.tracer(0)
- screen.setup(width=1.0, height=1.0) # Set the window to full-screen mode
- canvas = screen.getcanvas()
- # Create a RawTurtle object with the canvas
- raw_turtle = turtle.RawTurtle(canvas)
- raw_turtle.shape('circle')
- raw_turtle.shapesize(0.5) # Cursor size: 0.5 is half of normal
- raw_turtle.width(6) # Line width
- raw_turtle.speed(0)
- #BUTTON FUNCTIONS
- #toggle though colors
- def Change_Color(channel):
- global i
- colors = [(1, 0, 0), (0, 1, 0), (0, 0, 1), (0, 1, 1), (1, 0, 1), (1, 1, 0), (1, 1, 1), (0, 0, 0)] # List of RGB colors
- raw_turtle.pencolor(colors[i % len(colors)]) # Set pen color based on the current index of the length of the color list
- i += 1
- def ClearScrnBtn(channel):
- global x_coord, y_coord #,oldX, oldY
- raw_turtle.reset() # Reset the turtle, resets everything including point size
- raw_turtle.shapesize(0.5) # Cursor size: 0.5 is half of normal
- raw_turtle.width(6)
- x_coord = 0
- y_coord = 0
- screen.tracer(0)
- # Callback function to lift or lower the pen
- def lift_pen(channel):
- global penState
- penState = not penState
- if penState:
- raw_turtle.penup()
- else:
- raw_turtle.pendown()
- # Callback function for encoder 1 (x-axis)
- def encoder1_callback(channel):
- global encoder1_last_state, x_coord
- a = GPIO.input(encoder1_pins[0])
- b = GPIO.input(encoder1_pins[1])
- new_state = (a << 1) | b
- if (encoder1_last_state == 0b00 and new_state == 0b10) or (encoder1_last_state == 0b11 and new_state == 0b01):
- x_coord += 6
- elif (encoder1_last_state == 0b10 and new_state == 0b00) or (encoder1_last_state == 0b01 and new_state == 0b11):
- x_coord -= 6
- encoder1_last_state = new_state
- # Callback function for encoder 2 (y-axis)
- def encoder2_callback(channel):
- global encoder2_last_state, y_coord
- a = GPIO.input(encoder2_pins[0])
- b = GPIO.input(encoder2_pins[1])
- new_state = (a << 1) | b
- if (encoder2_last_state == 0b00 and new_state == 0b10) or (encoder2_last_state == 0b11 and new_state == 0b01):
- y_coord -= 6
- elif (encoder2_last_state == 0b10 and new_state == 0b00) or (encoder2_last_state == 0b01 and new_state == 0b11):
- y_coord += 6
- encoder2_last_state = new_state
- # Add event detection for encoder 1 (x-axis)
- GPIO.add_event_detect(encoder1_pins[0], GPIO.BOTH, callback=encoder1_callback,bouncetime=15)
- GPIO.add_event_detect(encoder1_pins[1], GPIO.BOTH, callback=encoder1_callback,bouncetime=15)
- # Add event detection for encoder 2 (y-axis)
- GPIO.add_event_detect(encoder2_pins[0], GPIO.BOTH, callback=encoder2_callback,bouncetime=15)
- GPIO.add_event_detect(encoder2_pins[1], GPIO.BOTH, callback=encoder2_callback,bouncetime=15)
- # Add event listener to the button pins
- GPIO.add_event_detect(clearBtn, GPIO.FALLING, callback=ClearScrnBtn, bouncetime=300)
- GPIO.add_event_detect(liftBtn, GPIO.FALLING, callback=lift_pen, bouncetime=300)
- GPIO.add_event_detect(ColorBtn, GPIO.FALLING, callback=Change_Color, bouncetime=300)
- def update_position():
- global x_coord, y_coord
- screen.title(f"X: {x_coord}, Y: {y_coord}")
- #raw_turtle.goto(x_coord, y_coord)
- raw_turtle.setx(x_coord)
- raw_turtle.sety(y_coord)
- if(GPIO.event_detected(encoder1_pins[0]) or GPIO.event_detected(encoder1_pins[1]) or GPIO.event_detected(encoder2_pins[0]) or GPIO.event_detected(encoder1_pins[1])):
- screen.ontimer(update_position, 100)
- else:
- screen.ontimer(update_position, 100)
- # Start updating the position
- update_position()
- # Start the turtle main loop
- #turtle.mainloop()
- screen.mainloop()
- # Clean up GPIO on keyboard interrupt
- GPIO.cleanup()
- #turtle.done() #not mentioned in turtle documentation for raw
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement