supreim

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Jan 27th, 2016
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  1. --MADE BY OneLegend (NOT THE SCRIPT) Thanks to TheRedAngel for letting me add. Feel free to take his model too. http://www.roblox.com/TheRedAngels-SB-Gift-NEW-SCRIPTS-item?id=88063410
  2. --REGULAR SCRIPT: Go to line 4 and put your name where it says "YOUR NAME HERE"
  3.  
  4. user = "supreim"
  5.  
  6. maincolor = "Black" -- this is the main color of your dragon
  7. secondcolor = "Bright red" -- this is the color of the details
  8.  
  9. m = Instance.new("Model")
  10. m.Parent = game.Players[user].Character
  11. m.Name = "Dragon -- Neeps Soul/Gaurdian"
  12.  
  13. script.Parent = m
  14. script.Name = user .. "'s Pet Dragon"
  15. FloatingOnUser = true
  16. Carrying = false
  17.  
  18. torso = game.Players[user].Character:findFirstChild("Torso")
  19. they = 0
  20.  
  21. he = Instance.new("Part")
  22. he.Parent = m
  23. he.Name = "Head"
  24. he.formFactor = ("Symmetric")
  25. he.Size = Vector3.new(2,2,2)
  26. he.BrickColor = BrickColor.new(maincolor)
  27. he.Anchored = false
  28. he.CanCollide = false
  29. he.Locked = true
  30. he.TopSurface = ("Smooth")
  31. he.BottomSurface = ("Smooth")
  32. he.Position = torso.Position
  33. hem = Instance.new("SpecialMesh")
  34. hem.Parent = he
  35. hem.MeshType = ("Brick")
  36. hem.Scale = Vector3.new(1.4,1,2)
  37.  
  38. tor = Instance.new("Part")
  39. tor.Parent = m
  40. tor.Name = "Torso"
  41. tor.formFactor = ("Symmetric")
  42. tor.Size = Vector3.new(2,2,2)
  43. tor.BrickColor = BrickColor.new(maincolor)
  44. tor.Anchored = false
  45. tor.CanCollide = false
  46. tor.Locked = true
  47. tor.TopSurface = ("Smooth")
  48. tor.BottomSurface = ("Smooth")
  49. tor.Position = torso.Position
  50. torm = Instance.new("SpecialMesh")
  51. torm.Parent = tor
  52. torm.MeshType = ("Brick")
  53. torm.Scale = Vector3.new(2,1.2,4.5)
  54.  
  55. w = Instance.new("Motor")
  56. w.Parent = tor
  57. w.Name = "MainWeld"
  58. w.Part0 = tor
  59. w.Part1 = he
  60. w.C0 = CFrame.new(0,1,-4.5)
  61.  
  62. m:MakeJoints()
  63.  
  64. function Del(E, T)
  65. wait(T)
  66. E:remove()
  67. end
  68. hu = Instance.new("Humanoid")
  69. hu.Parent = m
  70. hu.Name = "Humanoid"
  71. hu.PlatformStand = true
  72. hu.MaxHealth = MathHuge
  73. coroutine.resume(coroutine.create(Del), hin, 8)
  74. floaty = Instance.new("BodyPosition")
  75. floaty.Parent = tor
  76. floaty.Name = "FloatyPosition"
  77. floaty.maxForce = Vector3.new(0,math.huge,0)
  78. floaty.position = torso.Position + Vector3.new(0,6,0)
  79. stablizer = Instance.new("BodyGyro")
  80. stablizer.Parent = tor
  81. stablizer.cframe = torso.CFrame
  82. stablizer.D = 100
  83.  
  84.  
  85. -----[[Other Parts]]--------------------------------------------------
  86.  
  87. --[[Eyez]]----------------------
  88. eye1 = Instance.new("Part")
  89. eye1.Parent = m
  90. eye1.Name = "Right Eye"
  91. eye1.formFactor = ("Symmetric")
  92. eye1.Size = Vector3.new(1,1,1)
  93. eye1.BrickColor = BrickColor.new(secondcolor)
  94. eye1.Anchored = false
  95. eye1.CanCollide = false
  96. eye1.Locked = true
  97. eye1.TopSurface = ("Smooth")
  98. eye1.BottomSurface = ("Smooth")
  99. eye1.Position = torso.Position
  100. eye1.Reflectance = 0.15
  101. eye1m = Instance.new("BlockMesh")
  102. eye1m.Parent = eye1
  103. eye1m.Scale = Vector3.new(0.7,0.3,0.5)
  104. eye1w = Instance.new("Motor")
  105. eye1w.Parent = he
  106. eye1w.Name = "Eye1Weld"
  107. eye1w.Part0 = he
  108. eye1w.Part1 = eye1
  109. eye1w.C0 = CFrame.new(0.6,0.3,-1.8) * CFrame.Angles(0,0,0.4)
  110.  
  111. eye2 = Instance.new("Part")
  112. eye2.Parent = m
  113. eye2.Name = "Left Eye"
  114. eye2.formFactor = ("Symmetric")
  115. eye2.Size = Vector3.new(1,1,1)
  116. eye2.BrickColor = BrickColor.new(secondcolor)
  117. eye2.Anchored = false
  118. eye2.CanCollide = false
  119. eye2.Locked = true
  120. eye2.TopSurface = ("Smooth")
  121. eye2.BottomSurface = ("Smooth")
  122. eye2.Position = torso.Position
  123. eye2.Reflectance = 0.15
  124. eye2m = Instance.new("BlockMesh")
  125. eye2m.Parent = eye2
  126. eye2m.Scale = Vector3.new(0.7,0.3,0.5)
  127. eye2w = Instance.new("Motor")
  128. eye2w.Parent = he
  129. eye2w.Name = "Eye2Weld"
  130. eye2w.Part0 = he
  131. eye2w.Part1 = eye2
  132. eye2w.C0 = CFrame.new(-0.6,0.3,-1.8) * CFrame.Angles(0,0,-0.4)
  133. --------------
  134.  
  135. ----[[Head Spike]]----------------
  136. spike = Instance.new("Part")
  137. spike.Parent = m
  138. spike.Name = "Head Spike"
  139. spike.formFactor = ("Symmetric")
  140. spike.Size = Vector3.new(1,1,1)
  141. spike.BrickColor = BrickColor.new(secondcolor)
  142. spike.Anchored = false
  143. spike.CanCollide = false
  144. spike.Locked = true
  145. spike.TopSurface = ("Smooth")
  146. spike.BottomSurface = ("Smooth")
  147. spike.Position = torso.Position
  148. spike.Reflectance = 0.15
  149. spikem = Instance.new("SpecialMesh")
  150. spikem.Parent = spike
  151. spikem.MeshType = ("Wedge")
  152. spikem.Scale = Vector3.new(0.3,0.5,2)
  153. spikew = Instance.new("Motor")
  154. spikew.Parent = he
  155. spikew.Name = "HeadSpikeWeld"
  156. spikew.Part0 = he
  157. spikew.Part1 = spike
  158. spikew.C0 = CFrame.new(0,1.25,0) * CFrame.Angles(0,0,0)
  159. -------------
  160.  
  161.  
  162. ----[[Torso Line]]----------------------------------
  163. line = Instance.new("Part")
  164. line.Parent = m
  165. line.Name = "Torso Line"
  166. line.formFactor = ("Symmetric")
  167. line.Size = Vector3.new(1,1,1)
  168. line.BrickColor = BrickColor.new(secondcolor)
  169. line.Anchored = false
  170. line.CanCollide = false
  171. line.Locked = true
  172. line.TopSurface = ("Smooth")
  173. line.BottomSurface = ("Smooth")
  174. line.Position = torso.Position
  175. line.Reflectance = 0.15
  176. linem = Instance.new("SpecialMesh")
  177. linem.Parent = line
  178. linem.MeshType = ("Head")
  179. linem.Scale = Vector3.new(1.2,7.42,1.2)
  180. linew = Instance.new("Motor")
  181. linew.Parent = tor
  182. linew.Name = "TorsoLineWeld"
  183. linew.Part0 = tor
  184. linew.Part1 = line
  185. linew.C0 = CFrame.new(0,0.635,0.8) * CFrame.Angles(math.pi/2,0,0)
  186. -----------------
  187.  
  188. --[[Right Wing]]-------------------
  189. posx = 0
  190. posy = 0
  191. posz = 0
  192. scalex = 0
  193. scalez = 0
  194. wm = Instance.new("Model")
  195. wm.Parent = m
  196. wm.Name = "Right Wing"
  197. for i = 1, 6 do
  198. wing = Instance.new("Part")
  199. wing.Parent = wm
  200. if i == 1 then
  201. wing.Name = "WingMain"
  202. else
  203. wing.Name = "WingPart"
  204. end
  205. wing.formFactor = ("Symmetric")
  206. wing.Size = Vector3.new(1,1,1)
  207. wing.BrickColor = BrickColor.new(maincolor)
  208. wing.Anchored = false
  209. wing.CanCollide = false
  210. wing.Locked = true
  211. wing.TopSurface = ("Smooth")
  212. wing.BottomSurface = ("Smooth")
  213. wing.Position = torso.Position
  214. wingm = Instance.new("SpecialMesh")
  215. wingm.Parent = wing
  216. wingm.MeshType = ("Brick")
  217. wingm.Scale = Vector3.new(2+scalex,1.2,3.5+scalez)
  218. if i == 1 then
  219. wingw = Instance.new("Motor")
  220. wingw.Parent = tor
  221. wingw.Name = "RightWingWeld"
  222. wingw.MaxVelocity = 0.02
  223. wingw.Part0 = tor
  224. wingw.Part1 = wing
  225. wingw.C0 = CFrame.new(2.2,0.2,-1) * CFrame.Angles(0,0,0.4)
  226. else
  227. wingw = Instance.new("Motor")
  228. wingw.Parent = wm:findFirstChild("WingMain")
  229. wingw.Name = "WingWeld"
  230. wingw.Part0 = wingw.Parent
  231. wingw.Part1 = wing
  232. wingw.C0 = CFrame.new(posx,posy,posz)
  233. end
  234. if i == 6 then
  235. wspike = Instance.new("Part")
  236. wspike.Parent = wm
  237. wspike.Name = "RightWingSpike"
  238. wspike.formFactor = ("Symmetric")
  239. wspike.Size = Vector3.new(1,1,1)
  240. wspike.BrickColor = BrickColor.new(maincolor)
  241. wspike.Anchored = false
  242. wspike.CanCollide = false
  243. wspike.Locked = true
  244. wspike.TopSurface = ("Smooth")
  245. wspike.BottomSurface = ("Smooth")
  246. wspike.Position = torso.Position
  247. wspike.Reflectance = 0
  248. wspikem = Instance.new("SpecialMesh")
  249. wspikem.Parent = wspike
  250. wspikem.MeshType = ("Wedge")
  251. wspikem.Scale = Vector3.new(0.7+scalex,0.8,1.2)
  252. wspikew = Instance.new("Motor")
  253. wspikew.Parent = wing
  254. wspikew.Name = "WingSpikeWeld"
  255. wspikew.Part0 = wing
  256. wspikew.Part1 = wspike
  257. wspikew.C0 = CFrame.new(0,0,wingm.Scale.z/1.7) * CFrame.Angles(0,math.pi,0)
  258. end
  259. posz = posz + i/3
  260. if i ~= 5 then
  261. posx = posx + 0.8
  262. else
  263. posx = posx + 0.5
  264. end
  265. scalex = scalex - 0.25
  266. if i ~= 5 then
  267. scalez = scalez + 0.4
  268. else
  269. scalez = scalez + 1.2
  270. end
  271. end
  272. -------------
  273.  
  274.  
  275. --[[Left Wing]]-------------------
  276. posx = 0
  277. posy = 0
  278. posz = 0
  279. scalex = 0
  280. scalez = 0
  281. wm2 = Instance.new("Model")
  282. wm2.Parent = m
  283. wm2.Name = "Left Wing"
  284. for i = 1, 6 do
  285. wing = Instance.new("Part")
  286. wing.Parent = wm2
  287. if i == 1 then
  288. wing.Name = "WingMain"
  289. else
  290. wing.Name = "WingPart"
  291. end
  292. wing.formFactor = ("Symmetric")
  293. wing.Size = Vector3.new(1,1,1)
  294. wing.BrickColor = BrickColor.new(maincolor)
  295. wing.Anchored = false
  296. wing.CanCollide = false
  297. wing.Locked = true
  298. wing.TopSurface = ("Smooth")
  299. wing.BottomSurface = ("Smooth")
  300. wing.Position = torso.Position
  301. wingm = Instance.new("SpecialMesh")
  302. wingm.Parent = wing
  303. wingm.MeshType = ("Brick")
  304. wingm.Scale = Vector3.new(2+scalex,1.2,3.5+scalez)
  305. if i == 1 then
  306. wingw = Instance.new("Motor")
  307. wingw.Parent = tor
  308. wingw.Name = "LeftWingWeld"
  309. wingw.MaxVelocity = 0.02
  310. wingw.Part0 = tor
  311. wingw.Part1 = wing
  312. wingw.C0 = CFrame.new(-2.2,0.2,-1) * CFrame.Angles(0,0,-0.4)
  313. else
  314. wingw = Instance.new("Motor")
  315. wingw.Parent = wm2:findFirstChild("WingMain")
  316. wingw.Name = "WingWeld"
  317. wingw.Part0 = wingw.Parent
  318. wingw.Part1 = wing
  319. wingw.C0 = CFrame.new(posx,posy,posz)
  320. end
  321. if i == 6 then
  322. wspike = Instance.new("Part")
  323. wspike.Parent = wm2
  324. wspike.Name = "LeftWingSpike"
  325. wspike.formFactor = ("Symmetric")
  326. wspike.Size = Vector3.new(1,1,1)
  327. wspike.BrickColor = BrickColor.new(maincolor)
  328. wspike.Anchored = false
  329. wspike.CanCollide = false
  330. wspike.Locked = true
  331. wspike.TopSurface = ("Smooth")
  332. wspike.BottomSurface = ("Smooth")
  333. wspike.Position = torso.Position
  334. wspike.Reflectance = 0
  335. wspikem = Instance.new("SpecialMesh")
  336. wspikem.Parent = wspike
  337. wspikem.MeshType = ("Wedge")
  338. wspikem.Scale = Vector3.new(0.7+scalex,0.8,1.2)
  339. wspikew = Instance.new("Motor")
  340. wspikew.Parent = wing
  341. wspikew.Name = "WingSpikeWeld"
  342. wspikew.Part0 = wing
  343. wspikew.Part1 = wspike
  344. wspikew.C0 = CFrame.new(0,0,wingm.Scale.z/1.7) * CFrame.Angles(0,math.pi,0)
  345. end
  346. posz = posz + i/3
  347. if i ~= 5 then
  348. posx = posx - 0.8
  349. else
  350. posx = posx - 0.5
  351. end
  352. scalex = scalex - 0.25
  353. if i ~= 5 then
  354. scalez = scalez + 0.4
  355. else
  356. scalez = scalez + 1.2
  357. end
  358. end
  359. -----------------
  360.  
  361.  
  362. --[[Tail]]--------------------------------
  363. posx = 0
  364. posy = 0
  365. posz = 0
  366. scalex = 0
  367. scalez = 0
  368. anglezor = 0
  369. tm = Instance.new("Model")
  370. tm.Parent = m
  371. tm.Name = "Tail"
  372. for i = 1, 6 do
  373. tail = Instance.new("Part")
  374. tail.Parent = tm
  375. if i == 1 then
  376. tail.Name = "TailMain"
  377. else
  378. tail.Name = "TailPart"
  379. end
  380. tail.formFactor = ("Symmetric")
  381. tail.Size = Vector3.new(1,1,1)
  382. tail.BrickColor = BrickColor.new(maincolor)
  383. tail.Anchored = false
  384. tail.CanCollide = false
  385. tail.Locked = true
  386. tail.TopSurface = ("Smooth")
  387. tail.BottomSurface = ("Smooth")
  388. tail.Position = torso.Position
  389. tailm = Instance.new("SpecialMesh")
  390. tailm.Parent = tail
  391. tailm.MeshType = ("Brick")
  392. tailm.Scale = Vector3.new(2.2+scalex,1.2,1.7+scalez)
  393. if i == 1 then
  394. tailw = Instance.new("Motor")
  395. tailw.Parent = tor
  396. tailw.Name = "TailWeld"
  397. tailw.MaxVelocity = 0.01
  398. tailw.Part0 = tor
  399. tailw.Part1 = tail
  400. tailw.C0 = CFrame.new(0,0.3,5) * CFrame.Angles(-0.3,0,0)
  401. else
  402. tailw = Instance.new("Motor")
  403. tailw.Parent = tm:findFirstChild("TailMain")
  404. tailw.Name = "TailWeld"
  405. tailw.Part0 = tailw.Parent
  406. tailw.Part1 = tail
  407. tailw.C0 = CFrame.new(posx,posy,posz) * CFrame.Angles(-anglezor,0,0)
  408. end
  409. if i == 6 then
  410. tspike = Instance.new("Part")
  411. tspike.Parent = tm
  412. tspike.Name = "TailSpike"
  413. tspike.formFactor = ("Symmetric")
  414. tspike.Size = Vector3.new(1,1,1)
  415. tspike.BrickColor = BrickColor.new(maincolor)
  416. tspike.Anchored = false
  417. tspike.CanCollide = false
  418. tspike.Locked = true
  419. tspike.TopSurface = ("Smooth")
  420. tspike.BottomSurface = ("Smooth")
  421. tspike.Position = torso.Position
  422. tspike.Reflectance = 0
  423. tspikem = Instance.new("SpecialMesh")
  424. tspikem.Parent = tspike
  425. tspikem.MeshType = ("Wedge")
  426. tspikem.Scale = Vector3.new(2+scalex,1,1.5+scalez)
  427. tspikew = Instance.new("Motor")
  428. tspikew.Parent = tail
  429. tspikew.Name = "TailSpikeWeld"
  430. tspikew.Part0 = tail
  431. tspikew.Part1 = tspike
  432. tspikew.C0 = CFrame.new(0,0,tailm.Scale.z/1.2) * CFrame.Angles(0,math.pi,0)
  433. end
  434. if i < 3 then
  435. posy = posy + 0.13
  436. posz = posz + 1
  437. elseif i > 6 then
  438. posy = posy + 0.1
  439. posz = posz + 1
  440. else
  441. posy = posy + 0.4
  442. posz = posz + 0.8
  443. end
  444. anglezor = anglezor + 0.12
  445. end
  446.  
  447. rightwing = tor:findFirstChild("RightWingWeld")
  448. leftwing = tor:findFirstChild("LeftWingWeld")
  449. tail = tor:findFirstChild("TailWeld")
  450.  
  451. m:MakeJoints()
  452.  
  453. vip = game.Players[user]
  454.  
  455. function Chat(msg)
  456. if string.sub(msg, 1, 8) == "Dragon, " then
  457.  
  458. if string.find(msg, "remove") then
  459. if string.find(msg, "your") then
  460. if string.find(msg, "self") then
  461. if torso:findFirstChild("Floaty") ~= nil then
  462. torso.Floaty:remove()
  463. end
  464. m:remove()
  465. end
  466. end
  467. end
  468.  
  469. if string.find(msg, "kill") then
  470. c = game.Players:GetChildren()
  471. for blawg = 1, #c do
  472. if string.find(msg, c[blawg].Name) then
  473. c[blawg].Character:BreakJoints()
  474. else
  475. wait()
  476. end
  477. end
  478. end
  479.  
  480. if string.find(msg, "grip staff") then
  481. a = game:GetService("InsertService"):LoadAsset(33495147)
  482. a.Parent = game.Workspace
  483. a:MoveTo(game.Workspace[vip.Name].Torso.Position)
  484. end
  485.  
  486. if string.find(msg, "insert") then
  487. g = game:GetService("InsertService"):LoadAsset(23391377)
  488. g.Parent = game.Workspace
  489. g:MoveTo(game.Workspace[vip.Name].Torso.Position)
  490. end
  491.  
  492. if string.find(msg, "carry") then
  493. if tor:findFirstChild("Floaty") ~= nil then
  494. wait()
  495. else
  496. FloatingOnUser = false
  497. Carrying = true
  498. floaty2 = floaty:Clone()
  499. floaty2.Parent = torso
  500. floaty2.Name = "Floaty"
  501. torso.CFrame = torso.CFrame + Vector3.new(0,7,0)
  502. while Carrying == true do
  503. leftwing.DesiredAngle = 0.9
  504. rightwing.DesiredAngle = -0.9
  505. for i = 1, 22 do
  506. if Carrying == true then
  507. floaty2.position = torso.Position + Vector3.new(0,1.4,0)
  508. tor.CFrame = torso.CFrame + Vector3.new(0,-3,0)
  509. floaty.position = torso.Position + Vector3.new(0,-3,0)
  510. wait(0.05)
  511. end
  512. end
  513. leftwing.DesiredAngle = -0.3
  514. rightwing.DesiredAngle = 0.3
  515. for iii = 1, 22 do
  516. if Carrying == true then
  517. floaty2.position = torso.Position + Vector3.new(0,-1.4,0)
  518. tor.CFrame = torso.CFrame + Vector3.new(0,-5,0)
  519. floaty.position = torso.Position + Vector3.new(0,-5,0)
  520. wait(0.05)
  521. end
  522. end
  523. end
  524. end
  525. end
  526.  
  527. if string.find(msg, "drop") then
  528. if torso:findFirstChild("Floaty") ~= nil then
  529. torso:findFirstChild("Floaty"):remove()
  530. Carrying = false
  531. FloatingOnUser = true
  532. torso.CFrame = torso.CFrame - Vector3.new(0,5,0)
  533. while FloatingOnUser == true do
  534. leftwing.DesiredAngle = 0.9
  535. rightwing.DesiredAngle = -0.9
  536. for i = 1, 22 do
  537. if FloatingOnUser == true then
  538. tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0)
  539. floaty.position = torso.Position + Vector3.new(0,6+they,0)
  540. they = they + 0.1
  541. wait(0.05)
  542. end
  543. end
  544. leftwing.DesiredAngle = -0.3
  545. rightwing.DesiredAngle = 0.3
  546. for iii = 1, 22 do
  547. if FloatingOnUser == true then
  548. tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0)
  549. floaty.position = torso.Position + Vector3.new(0,6+they,0)
  550. they = they - 0.1
  551. wait(0.05)
  552. end
  553. end
  554. end
  555. end
  556. end
  557.  
  558. if string.find(msg, "stabilize") then
  559. floaty.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  560. wait(1.2)
  561. floaty.maxForce = Vector3.new(0,math.huge,0)
  562. end
  563.  
  564. if string.find(msg, "tornado") then
  565. local NowPos = Vector3.new(0,0,0)
  566. local M = Instance.new("Model")
  567. local hight = 10
  568. local bricksincolom = 3
  569. local randomnes = 5
  570. M.Parent = game.Workspace
  571. M.Name = "Tornado"
  572. function touch(hit,block)
  573. if hit:FindFirstChild("BodyPosition") then return end
  574. hit:BreakJoints()
  575. bp = Instance.new("BodyPosition")
  576. bp.Parent = hit
  577. pow = hit:GetMass()*999
  578. bp.maxForce = Vector3.new(pow,pow,pow)
  579. while true do
  580. bp.position = block.Position
  581. wait(0.1)
  582. end
  583. end
  584. for i = 1,hight do
  585. for x = 1,bricksincolom do
  586. p = Instance.new("Part")
  587. p.Parent = M
  588. p.Size = Vector3.new(10,10,10)
  589. p.CanCollide = false
  590. p.Transparency = 0.4
  591. p.Name = i
  592. p.BrickColor = BrickColor.new("White")
  593. p.TopSurface = "Smooth"
  594. p.BottomSurface = "Smooth"
  595. bp = Instance.new("BodyPosition")
  596. bp.Parent = p
  597. pow = p:GetMass()*999
  598. bp.maxForce = Vector3.new(pow,pow,pow)
  599. p.Touched:connect(function(hit) touch(hit,p) end)
  600. end
  601. end
  602. coroutine.resume(coroutine.create(function()
  603. while true do
  604. NowPos = NowPos+Vector3.new(math.random(-randomnes,randomnes),0,math.random(-randomnes,randomnes))
  605. for i,v in pairs(M:GetChildren()) do
  606. v:BreakJoints()
  607. n = tonumber(v.Name)*randomnes
  608. v.BodyPosition.position = NowPos+Vector3.new(math.random(-n,n),tonumber(v.Name)*v.Size.y,math.random(-n,n))
  609. wait(0.1)
  610. end
  611. wait(0.1)
  612. end
  613. end))
  614. end
  615. end
  616. end
  617. vip.Chatted:connect(Chat)
  618.  
  619. while FloatingOnUser == true do
  620. leftwing.DesiredAngle = 0.9
  621. rightwing.DesiredAngle = -0.9
  622. for i = 1, 22 do
  623. if FloatingOnUser == true then
  624. tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0)
  625. floaty.position = torso.Position + Vector3.new(0,6+they,0)
  626. they = they + 0.1
  627. wait(0.05)
  628. end
  629. end
  630. leftwing.DesiredAngle = -0.3
  631. rightwing.DesiredAngle = 0.3
  632. for iii = 1, 22 do
  633. if FloatingOnUser == true then
  634. tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0)
  635. floaty.position = torso.Position + Vector3.new(0,6+they,0)
  636. they = they - 0.1
  637. wait(0.05)
  638. end
  639. end
  640. end
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