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- {
- options = {
- -- locations of lakes, in x and y coordinates. It illetrates through the x table, so make sure the y table has enough values
- lakes = {
- x = { 3, 4, 7, 8, 3, 4, 7, 8 },
- y = { 4, 4, 4, 4, 5, 5, 5, 5 }
- },
- -- set the amount of rows players can use when setting up their pieces. Maximum is 4, or 5 if "rotate" is true
- rows = 3,
- -- if true, play on the short sides rather than the long sides. The spotter and default max pieces are adjusted accordingly
- rotate = false,
- -- determines how many pieces are required. Defaults and maxs to rows * 10 (or columns * 8 if "rotate" is true)
- requiredPieces = 30,
- -- number of flags required. Set to 0 to require no flags (meaning victory is only by opponent's forfeit)
- requiredFlags = 1,
- -- maximum pieces of each type allowed. If a type is unset, the maximum will be 0
- maxPieces = {
- S = 1, F = 1, ['!'] = 1, [9] = 1, [8] = 1, [7] = 1,
- [6] = 2, [5] = 2, [4] = 2, [1] = 2,
- [3] = 5, [2] = 5,
- ['*'] = 6
- },
- -- if true, blue (or the guest) gets to go first
- blueFirst = false,
- }
- }
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