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Mar 9th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6. --[[ last updated: 2018/5/13, 15:30
  7.  
  8. Pen by oilsauce.]]
  9.  
  10. print("Pen Script by Oilsauce.")
  11. print("Click: Stab")
  12. print("E: Toggle Pen")
  13. print("F: Throw Pen")
  14.  
  15. -----------------------------------------------------------------------------------
  16.  
  17. local plrs = game:GetService("Players")
  18. local plr = plrs.LocalPlayer
  19. local char = plr.Character
  20. local tweenserv = game:GetService("TweenService")
  21. local lighting = game:GetService("Lighting")
  22. local hum = char:FindFirstChildOfClass("Humanoid")
  23. local mou = plr:GetMouse()
  24. local tor = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
  25. local root = char:FindFirstChild("HumanoidRootPart")
  26. local head = char:FindFirstChild("Head")
  27. local face = head:FindFirstChildOfClass("Decal")
  28. local larm = char:FindFirstChild("Left Arm") or char:FindFirstChild("LeftUpperArm")
  29. local rarm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightUpperArm")
  30. local rleg = char:FindFirstChild("Right Leg") or char:FindFirstChild("RightUpperLeg")
  31. local lleg = char:FindFirstChild("Left Leg") or char:FindFirstChild("LeftUpperLeg")
  32. local neck = tor:FindFirstChild("Neck")
  33. local rootj = root:FindFirstChild("RootJoint")
  34. local LS = tor:FindFirstChild("Left Shoulder")
  35. local RS = tor:FindFirstChild("Right Shoulder")
  36. local LH = tor:FindFirstChild("Left Hip")
  37. local RH = tor:FindFirstChild("Right Hip")
  38. local bp = plr:FindFirstChild("Backpack")
  39.  
  40. hum:ClearAllChildren()
  41. char.Animate:remove()
  42.  
  43.  
  44. --Converted with ttyyuu12345's model to script plugin v4
  45. function sandbox(var,func)
  46.     local env = getfenv(func)
  47.     local newenv = setmetatable({},{
  48.         __index = function(self,k)
  49.             if k=="script" then
  50.                 return var
  51.             else
  52.                 return env[k]
  53.             end
  54.         end,
  55.     })
  56.     setfenv(func,newenv)
  57.     return func
  58. end
  59. cors = {}
  60. mas = Instance.new("Model",game:GetService("Lighting"))
  61. Model0 = Instance.new("Model")
  62. Part1 = Instance.new("Part")
  63. Part2 = Instance.new("Part")
  64. ManualWeld3 = Instance.new("ManualWeld")
  65. Part4 = Instance.new("Part")
  66. ManualWeld5 = Instance.new("ManualWeld")
  67. Part6 = Instance.new("Part")
  68. ManualWeld7 = Instance.new("ManualWeld")
  69. Part8 = Instance.new("Part")
  70. ManualWeld9 = Instance.new("ManualWeld")
  71. Part10 = Instance.new("Part")
  72. ManualWeld11 = Instance.new("ManualWeld")
  73. Part12 = Instance.new("Part")
  74. ManualWeld13 = Instance.new("ManualWeld")
  75. Model0.Name = "pen"
  76. Model0.Parent = mas
  77. Part1.Name = "handler2"
  78. Part1.Parent = Model0
  79. Part1.Material = Enum.Material.Glass
  80. Part1.BrickColor = BrickColor.new("Really black")
  81. Part1.Shape = Enum.PartType.Cylinder
  82. Part1.Size = Vector3.new(0.099999927, 0.075000003, 0.075000003)
  83. Part1.CFrame = CFrame.new(0.422837317, 4.01673937, 24.1206856, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  84. Part1.BottomSurface = Enum.SurfaceType.Smooth
  85. Part1.TopSurface = Enum.SurfaceType.Smooth
  86. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  87. Part1.Position = Vector3.new(0.422837317, 4.01673937, 24.1206856)
  88. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  89. Part2.Name = "handler1"
  90. Part2.Parent = Model0
  91. Part2.Material = Enum.Material.Glass
  92. Part2.BrickColor = BrickColor.new("Really black")
  93. Part2.Shape = Enum.PartType.Cylinder
  94. Part2.Size = Vector3.new(0.099999927, 0.100000001, 0.100000001)
  95. Part2.CFrame = CFrame.new(0.356837302, 4.02223921, 24.1206856, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  96. Part2.BottomSurface = Enum.SurfaceType.Smooth
  97. Part2.TopSurface = Enum.SurfaceType.Smooth
  98. Part2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  99. Part2.Position = Vector3.new(0.356837302, 4.02223921, 24.1206856)
  100. Part2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  101. ManualWeld3.Name = "Weld"
  102. ManualWeld3.Parent = Part2
  103. ManualWeld3.C1 = CFrame.new(-0.0660000145, 0.00549983978, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  104. ManualWeld3.Part0 = Part2
  105. ManualWeld3.Part1 = Part1
  106. Part4.Name = "body"
  107. Part4.Parent = Model0
  108. Part4.Material = Enum.Material.Glass
  109. Part4.BrickColor = BrickColor.new("Really black")
  110. Part4.Shape = Enum.PartType.Cylinder
  111. Part4.Size = Vector3.new(1.27499998, 0.125, 0.125)
  112. Part4.CFrame = CFrame.new(-0.320662677, 4.02673912, 24.1206856, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  113. Part4.BottomSurface = Enum.SurfaceType.Smooth
  114. Part4.TopSurface = Enum.SurfaceType.Smooth
  115. Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  116. Part4.Position = Vector3.new(-0.320662677, 4.02673912, 24.1206856)
  117. Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  118. ManualWeld5.Name = "Weld"
  119. ManualWeld5.Parent = Part4
  120. ManualWeld5.C1 = CFrame.new(-0.743499994, 0.00999975204, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  121. ManualWeld5.Part0 = Part4
  122. ManualWeld5.Part1 = Part1
  123. Part6.Name = "clipholder"
  124. Part6.Parent = Model0
  125. Part6.Material = Enum.Material.Glass
  126. Part6.BrickColor = BrickColor.new("Really black")
  127. Part6.Shape = Enum.PartType.Cylinder
  128. Part6.Size = Vector3.new(0.2, 0.150000006, 0.150000006)
  129. Part6.CFrame = CFrame.new(-0.986662686, 4.02623892, 24.1206856, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  130. Part6.BottomSurface = Enum.SurfaceType.Smooth
  131. Part6.TopSurface = Enum.SurfaceType.Smooth
  132. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  133. Part6.Position = Vector3.new(-0.986662686, 4.02623892, 24.1206856)
  134. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  135. ManualWeld7.Name = "Weld"
  136. ManualWeld7.Parent = Part6
  137. ManualWeld7.C1 = CFrame.new(-1.4095, 0.00949954987, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  138. ManualWeld7.Part0 = Part6
  139. ManualWeld7.Part1 = Part1
  140. Part8.Name = "clip"
  141. Part8.Parent = Model0
  142. Part8.Material = Enum.Material.Glass
  143. Part8.BrickColor = BrickColor.new("Really black")
  144. Part8.Size = Vector3.new(0.724999905, 0.0500000119, 0.100000001)
  145. Part8.CFrame = CFrame.new(-0.663956106, 4.10453987, 24.1179676, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  146. Part8.BottomSurface = Enum.SurfaceType.Smooth
  147. Part8.TopSurface = Enum.SurfaceType.Smooth
  148. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  149. Part8.Position = Vector3.new(-0.663956106, 4.10453987, 24.1179676)
  150. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  151. ManualWeld9.Name = "Weld"
  152. ManualWeld9.Parent = Part8
  153. ManualWeld9.C1 = CFrame.new(-1.08679342, 0.0878005028, -0.0027179718, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  154. ManualWeld9.Part0 = Part8
  155. ManualWeld9.Part1 = Part1
  156. Part10.Name = "button"
  157. Part10.Parent = Model0
  158. Part10.Material = Enum.Material.Glass
  159. Part10.BrickColor = BrickColor.new("Dark indigo")
  160. Part10.Shape = Enum.PartType.Cylinder
  161. Part10.Size = Vector3.new(0.14, 0.125, 0.125)
  162. Part10.CFrame = CFrame.new(-1.09316278, 4.02473927, 24.1206856, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  163. Part10.BottomSurface = Enum.SurfaceType.Smooth
  164. Part10.TopSurface = Enum.SurfaceType.Smooth
  165. Part10.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  166. Part10.Position = Vector3.new(-1.09316278, 4.02473927, 24.1206856)
  167. Part10.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  168. ManualWeld11.Name = "Weld"
  169. ManualWeld11.Parent = Part10
  170. ManualWeld11.C1 = CFrame.new(-1.51600003, 0.007999897, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  171. ManualWeld11.Part0 = Part10
  172. ManualWeld11.Part1 = Part1
  173. Part12.Name = "sharp"
  174. Part12.Parent = Model0
  175. Part12.Material = Enum.Material.Glass
  176. Part12.Shape = Enum.PartType.Cylinder
  177. Part12.Size = Vector3.new(0.099999927, 0.0500000007, 0.0500000007)
  178. Part12.CFrame = CFrame.new(0.484837323, 4.01723957, 24.1206856, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  179. Part12.BottomSurface = Enum.SurfaceType.Smooth
  180. Part12.TopSurface = Enum.SurfaceType.Smooth
  181. Part12.Position = Vector3.new(0.484837323, 4.01723957, 24.1206856)
  182. ManualWeld13.Name = "Weld"
  183. ManualWeld13.Parent = Part12
  184. ManualWeld13.C1 = CFrame.new(0.0620000064, 0.000500202179, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  185. ManualWeld13.Part0 = Part12
  186. ManualWeld13.Part1 = Part1
  187. for i,v in pairs(mas:GetChildren()) do
  188.     v.Parent = char
  189.     pen = v
  190.     body = Part4
  191.     button = Part10
  192.     pcall(function() v:MakeJoints() end)
  193. end
  194. mas:Destroy()
  195. for i,v in pairs(cors) do
  196.     spawn(function()
  197.         pcall(v)
  198.     end)
  199. end
  200.  
  201. local rootj0 = rootj.C0
  202. local neck0 = neck.C0
  203. local LS0 = LS.C0
  204. local RS0 = RS.C0
  205. local LH0 = LH.C0
  206. local RH0 = RH.C0
  207. local rootj1 = rootj.C1
  208. local neck1 = neck.C1
  209. local LS1 = LS.C1
  210. local RS1 = RS.C1
  211. local LH1 = LH.C1
  212. local RH1 = RH.C1
  213.  
  214. -----------------------------------------------------------------------------------
  215.  
  216. local CFn = CFrame.new
  217. local CFa = CFrame.Angles
  218. local Rad = math.rad
  219. local Sin = math.sin
  220. local Cos = math.cos
  221. local sine = 1
  222.  
  223. local penp = Instance.new("Part", char)
  224. penp.Size = Vector3.new(1, 1, 1)
  225. penp.CanCollide = false
  226. penp.Transparency = 1
  227. local penpw = Instance.new("Weld", penp)
  228. penpw.Part0 = rarm
  229. penpw.Part1 = penp
  230. penpw.C1 = CFn(0, -1, 0) * CFa(0, 0, Rad(180))
  231. local penpw0 = penpw.C0
  232. local penpw1 = penpw.C1
  233.  
  234. local penw = Instance.new("Weld", body)
  235. penw.Name = "penWeld22"
  236. penw.Part0 = penp
  237. penw.Part1 = body
  238. penw.C1 = CFa(0, 0, Rad(180))
  239. local penw0 = penw.C0
  240. local penw1 = penw.C1
  241.  
  242. local sharpw = ManualWeld13
  243. local sharpw0 = ManualWeld13.C0
  244. local sharpw1 = ManualWeld13.C1
  245. local sharpw02 = CFn(0.3, 0, 0)
  246. sharpw.C0 = sharpw02
  247.  
  248. local botw = ManualWeld11
  249. local botw0 = ManualWeld11.C0
  250. local botw1 = ManualWeld11.C1
  251. local botw02 = CFn(-0.07, 0, 0)
  252. botw.C0 = botw0
  253.  
  254. -----------------------------------------------------------------------------------
  255.  
  256. local ws = 16
  257. local jp = 50
  258. local out = false
  259. local ouch = false
  260. local hitok = false
  261. local canattack = true
  262. local stabstate = 1
  263. local Stabbing = false
  264. local Throwing = false
  265. local rot = 1
  266. local dmg = 5
  267.  
  268. -----------------------------------------------------------------------------------
  269.  
  270. ArtificialHB = Instance.new("BindableEvent", script)
  271. ArtificialHB.Name = "Heartbeat"
  272. script:WaitForChild("Heartbeat")
  273.  
  274. frame = 1 / 60
  275. tf = 0
  276. allowframeloss = false
  277. tossremainder = false
  278.  
  279.  
  280. lastframe = tick()
  281. script.Heartbeat:Fire()
  282.  
  283.  
  284. game:GetService("RunService").Heartbeat:connect(function(s, p)
  285.     tf = tf + s
  286.     if tf >= frame then
  287.         if allowframeloss then
  288.             script.Heartbeat:Fire()
  289.             lastframe = tick()
  290.         else
  291.             for i = 1, math.floor(tf / frame) do
  292.                 script.Heartbeat:Fire()
  293.             end
  294.             lastframe = tick()
  295.         end
  296.         if tossremainder then
  297.             tf = 0
  298.         else
  299.             tf = tf - frame * math.floor(tf / frame)
  300.         end
  301.     end
  302. end)
  303.  
  304. function swait(num)
  305.     if num == 0 or num == nil then
  306.         game:service("RunService").Stepped:wait(0)
  307.     else
  308.         for i = 0, num do
  309.             game:service("RunService").Stepped:wait(0)
  310.         end
  311.     end
  312. end
  313.  
  314. function clerp(a, b, t)
  315.     return a:lerp(b, t)
  316. end
  317.  
  318. function ToggleSharp()
  319.     if not button:FindFirstChild("Penclickit360") then
  320.         local clickso = Instance.new("Sound", button)
  321.         clickso.SoundId = "rbxassetid://537744814"
  322.         clickso.Name = "Penclickit360"
  323.         clickso.Volume = 5
  324.         clickso:Play()
  325.     else
  326.         local clickso = button:FindFirstChild("Penclickit360")
  327.         clickso:Play()
  328.     end
  329.     if out == false then
  330.         sharpw.C0 = sharpw0
  331.         botw.C0 = botw02
  332.         dmg = 30
  333.         out = true
  334.     else
  335.         sharpw.C0 = sharpw02
  336.         botw.C0 = botw0
  337.         dmg = 5
  338.         out = false
  339.     end
  340. end
  341.  
  342. function Stab()
  343.     if stabstate == 1 and canattack == true then
  344.         Stabbing = true
  345.         canattack = false
  346.         stabstate = 2
  347.         hum.WalkSpeed = 3
  348.         hum.JumpPower = 7
  349.         hitok = true
  350.         body.Touched:connect(function(hit)
  351.             if hitok == true and not hit:IsDescendantOf(char) and hit.Parent:FindFirstChildOfClass("Humanoid") then
  352.                 hitok = false
  353.                 local owdude = hit.Parent
  354.                 local owhum = owdude:FindFirstChildOfClass("Humanoid")
  355.                 owhum.Health = owhum.Health - dmg
  356.                 if out == true then
  357.                     local bloodsound = Instance.new("Sound", hit)
  358.                     bloodsound.Volume = 10
  359.                     bloodsound.SoundId = "rbxassetid://180083298"
  360.                     bloodsound:Play()
  361.                     game:GetService("Debris"):AddItem(bloodsound, 1)
  362.                     local bloodsplash = Instance.new("ParticleEmitter", hit)
  363.                     bloodsplash.Lifetime = NumberRange.new(0.7, 1)
  364.                     bloodsplash.Speed = NumberRange.new(6)
  365.                     bloodsplash.SpreadAngle = Vector2.new(-360, 360)
  366.                     bloodsplash.Rate = 1000
  367.                     bloodsplash.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
  368.                     bloodsplash.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
  369.                     bloodsplash.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))})
  370.                     bloodsplash.Texture = "rbxassetid://771221224"
  371.                     game:GetService("Debris"):AddItem(bloodsplash, 1)
  372.                     wait(0.25)
  373.                     bloodsplash.Enabled = false
  374.                 end
  375.             end
  376.             if hitok == true and not hit:IsDescendantOf(char) and hit.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  377.                 hitok = false
  378.                 local owdude = hit.Parent.Parent
  379.                 local owhum = owdude:FindFirstChildOfClass("Humanoid")
  380.                 owhum.Health = owhum.Health - dmg
  381.                 if out == true then
  382.                     local bloodsound = Instance.new("Sound", hit)
  383.                     bloodsound.Volume = 10
  384.                     bloodsound.SoundId = "rbxassetid://180083298"
  385.                     bloodsound:Play()
  386.                     game:GetService("Debris"):AddItem(bloodsound, 1)
  387.                     local bloodsplash = Instance.new("ParticleEmitter", hit)
  388.                     bloodsplash.Lifetime = NumberRange.new(0.7, 1)
  389.                     bloodsplash.Speed = NumberRange.new(6)
  390.                     bloodsplash.SpreadAngle = Vector2.new(-360, 360)
  391.                     bloodsplash.Rate = 1000
  392.                     bloodsplash.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
  393.                     bloodsplash.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
  394.                     bloodsplash.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))})
  395.                     bloodsplash.Texture = "rbxassetid://771221224"
  396.                     game:GetService("Debris"):AddItem(bloodsplash, 1)
  397.                     wait(0.25)
  398.                     bloodsplash.Enabled = false
  399.                 end
  400.             end
  401.         end)
  402.         for i = 0,1,.15 do
  403.             penw.C1 = clerp(penw.C1, penw1 * CFa(0, Rad(-90), 0), i)
  404.             neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), i)
  405.             rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025), i)
  406.             LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), i)
  407.             RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(-30), Rad(-30), Rad(-3)), i)
  408.             LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(-5), 0), i)
  409.             RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(5), 0), i)
  410.             LS.C0 = clerp(LS.C0, LS0, i)
  411.             RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(150)), i)
  412.             LH.C0 = clerp(LH.C0, LH0, i)
  413.             RH.C0 = clerp(RH.C0, RH0, i)
  414.             swait()
  415.         end
  416.         for i = 0,1,.15 do
  417.             penw.C1 = clerp(penw.C1, penw1 * CFa(0, Rad(-90), 0), i)
  418.             neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), i)
  419.             rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025), i)
  420.             LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), i)
  421.             RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(20), Rad(-30), Rad(-3)), i)
  422.             LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(-5), 0), i)
  423.             RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(5), 0), i)
  424.             LS.C0 = clerp(LS.C0, LS0, i)
  425.             RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(20)), i)
  426.             LH.C0 = clerp(LH.C0, LH0, i)
  427.             RH.C0 = clerp(RH.C0, RH0, i)
  428.             swait()
  429.         end
  430.         hitok = false
  431.         hum.WalkSpeed = ws
  432.         hum.JumpPower = jp
  433.         canattack = true
  434.         Stabbing = false
  435.     elseif stabstate == 2 and canattack == true then
  436.         canattack = false
  437.         stabstate = 1
  438.         hum.WalkSpeed = 3
  439.         hum.JumpPower = 7
  440.         hitok = true
  441.         body.Touched:connect(function(hit)
  442.             if hitok == true and not hit:IsDescendantOf(char) and hit.Parent:FindFirstChildOfClass("Humanoid") then
  443.                 local owdude = hit.Parent
  444.                 local owhum = owdude:FindFirstChildOfClass("Humanoid")
  445.                 owhum.Health = owhum.Health - dmg
  446.                 if out == true then
  447.                     local bloodsound = Instance.new("Sound", hit)
  448.                     bloodsound.Volume = 10
  449.                     bloodsound.SoundId = "rbxassetid://180083298"
  450.                     bloodsound:Play()
  451.                     game:GetService("Debris"):AddItem(bloodsound, 1)
  452.                     local bloodsplash = Instance.new("ParticleEmitter", hit)
  453.                     bloodsplash.Lifetime = NumberRange.new(0.7, 1)
  454.                     bloodsplash.Speed = NumberRange.new(6)
  455.                     bloodsplash.SpreadAngle = Vector2.new(-360, 360)
  456.                     bloodsplash.Rate = 1000
  457.                     bloodsplash.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
  458.                     bloodsplash.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
  459.                     bloodsplash.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))})
  460.                     bloodsplash.Texture = "rbxassetid://771221224"
  461.                     game:GetService("Debris"):AddItem(bloodsplash, 1)
  462.                     wait(0.25)
  463.                     bloodsplash.Enabled = false
  464.                 end
  465.             end
  466.             if hitok == true and not hit:IsDescendantOf(char) and hit.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  467.                 hitok = false
  468.                 local owdude = hit.Parent.Parent
  469.                 local owhum = owdude:FindFirstChildOfClass("Humanoid")
  470.                 owhum.Health = owhum.Health - dmg
  471.                 if out == true then
  472.                     local bloodsound = Instance.new("Sound", hit)
  473.                     bloodsound.Volume = 10
  474.                     bloodsound.SoundId = "rbxassetid://180083298"
  475.                     bloodsound:Play()
  476.                     game:GetService("Debris"):AddItem(bloodsound, 1)
  477.                     local bloodsplash = Instance.new("ParticleEmitter", hit)
  478.                     bloodsplash.Lifetime = NumberRange.new(0.7, 1)
  479.                     bloodsplash.Speed = NumberRange.new(6)
  480.                     bloodsplash.SpreadAngle = Vector2.new(-360, 360)
  481.                     bloodsplash.Rate = 1000
  482.                     bloodsplash.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
  483.                     bloodsplash.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
  484.                     bloodsplash.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))})
  485.                     bloodsplash.Texture = "rbxassetid://771221224"
  486.                     game:GetService("Debris"):AddItem(bloodsplash, 1)
  487.                     wait(0.25)
  488.                     bloodsplash.Enabled = false
  489.                 end
  490.             end
  491.         end)
  492.         for i = 0,1,.15 do
  493.             penw.C1 = clerp(penw.C1, penw1 * CFa(0, Rad(-90), 0), i)
  494.             neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), i)
  495.             rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025), i)
  496.             LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), i)
  497.             RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(30), Rad(30), Rad(-3)), i)
  498.             LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(-5), 0), i)
  499.             RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(5), 0), i)
  500.             LS.C0 = clerp(LS.C0, LS0, i)
  501.             RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(150)), i)
  502.             LH.C0 = clerp(LH.C0, LH0, i)
  503.             RH.C0 = clerp(RH.C0, RH0, i)
  504.             swait()
  505.         end
  506.         for i = 0,1,.15 do
  507.             penw.C1 = clerp(penw.C1, penw1 * CFa(0, Rad(-90), 0), i)
  508.             neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), i)
  509.             rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025), i)
  510.             LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), i)
  511.             RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(-20), Rad(30), Rad(-3)), i)
  512.             LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(-5), 0), i)
  513.             RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(5), 0), i)
  514.             LS.C0 = clerp(LS.C0, LS0, i)
  515.             RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(20)), i)
  516.             LH.C0 = clerp(LH.C0, LH0, i)
  517.             RH.C0 = clerp(RH.C0, RH0, i)
  518.             swait()
  519.         end
  520.         hitok = false
  521.         hum.WalkSpeed = ws
  522.         hum.JumpPower = jp
  523.         canattack = true
  524.         Stabbing = false
  525.     end
  526. end
  527.  
  528. function Throw()
  529.     if canattack == true then
  530.         Throwing = true
  531.         canattack = false
  532.         hum.WalkSpeed = 3
  533.         hum.JumpPower = 7
  534.         ouch = true
  535.         for i = 0,1,.15 do
  536.             penw.C1 = clerp(penw.C1, penw1 * CFa(0, 0, Rad(-90)), i)
  537.             neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), i)
  538.             rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025), i)
  539.             LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), i)
  540.             RS.C1 = clerp(RS.C1, RS1 * CFa(0, Rad(-30), Rad(-3)), i)
  541.             LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(-5), 0), i)
  542.             RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(5), 0), i)
  543.             LS.C0 = clerp(LS.C0, LS0, i)
  544.             RS.C0 = clerp(RS.C0, RS0 * CFa(0, Rad(90), Rad(90)), i)
  545.             LH.C0 = clerp(LH.C0, LH0, i)
  546.             RH.C0 = clerp(RH.C0, RH0, i)
  547.             swait()
  548.         end
  549.         local throwpen = pen:Clone()
  550.         for i,v in pairs(throwpen:GetChildren()) do
  551.             if v:IsA("BasePart") and v.CanCollide == true then
  552.                 v.CanCollide = false
  553.             end
  554.         end
  555.         throwpen.Parent = workspace
  556.         local throwbod = throwpen:FindFirstChild("body")
  557.         if throwbod:FindFirstChild("penWeld22") then
  558.             throwbod:FindFirstChild("penWeld22"):Destroy()
  559.         end
  560.         local throwbv = Instance.new("BodyVelocity", throwbod)
  561.         throwbv.Velocity = mou.Hit.lookVector * 100
  562.         throwbv.MaxForce = Vector3.new(100000000000000000, 100000000000000000, 100000000000000000)
  563.         throwbod.Touched:connect(function(hit)
  564.             if ouch == true and not hit:IsDescendantOf(char) then
  565.                 ouch = false
  566.                 throwpen:Destroy()
  567.                 if hit.Parent:FindFirstChildOfClass("Humanoid") then
  568.                     local throwhum = hit.Parent:FindFirstChildOfClass("Humanoid")
  569.                     throwhum.Health = throwhum.Health - dmg
  570.                     if out == true then
  571.                         local bloodsound = Instance.new("Sound", hit)
  572.                         bloodsound.Volume = 10
  573.                         bloodsound.SoundId = "rbxassetid://180083286"
  574.                         bloodsound:Play()
  575.                         game:GetService("Debris"):AddItem(bloodsound, 1)
  576.                         local bloodsplash = Instance.new("ParticleEmitter", hit)
  577.                         bloodsplash.Lifetime = NumberRange.new(0.7, 1)
  578.                         bloodsplash.Speed = NumberRange.new(6)
  579.                         bloodsplash.SpreadAngle = Vector2.new(-360, 360)
  580.                         bloodsplash.Rate = 1000
  581.                         bloodsplash.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
  582.                         bloodsplash.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
  583.                         bloodsplash.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))})
  584.                         bloodsplash.Texture = "rbxassetid://771221224"
  585.                         game:GetService("Debris"):AddItem(bloodsplash, 1)
  586.                         wait(0.25)
  587.                         bloodsplash.Enabled = false
  588.                     end
  589.                 end
  590.                 if hit.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  591.                     local throwhum = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  592.                     throwhum.Health = throwhum.Health - dmg
  593.                     if out == true then
  594.                         local bloodsound = Instance.new("Sound", hit)
  595.                         bloodsound.Volume = 10
  596.                         bloodsound.SoundId = "rbxassetid://180083286"
  597.                         bloodsound:Play()
  598.                         game:GetService("Debris"):AddItem(bloodsound, 1)
  599.                         local bloodsplash = Instance.new("ParticleEmitter", hit)
  600.                         bloodsplash.Lifetime = NumberRange.new(0.7, 1)
  601.                         bloodsplash.Speed = NumberRange.new(6)
  602.                         bloodsplash.SpreadAngle = Vector2.new(-360, 360)
  603.                         bloodsplash.Rate = 1000
  604.                         bloodsplash.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
  605.                         bloodsplash.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
  606.                         bloodsplash.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))})
  607.                         bloodsplash.Texture = "rbxassetid://771221224"
  608.                         game:GetService("Debris"):AddItem(bloodsplash, 1)
  609.                         wait(0.25)
  610.                         bloodsplash.Enabled = false
  611.                     end
  612.                 end
  613.             end
  614.         end)
  615.         for i,v in pairs(pen:GetChildren()) do
  616.             if v:IsA("BasePart") then
  617.                 v.Transparency = 1
  618.             end
  619.         end
  620.         for i = 0,1,.1 do
  621.             penw.C1 = clerp(penw.C1, penw1 * CFa(0, 0, Rad(-90)), i)
  622.             neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), i)
  623.             rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025) * CFa(Rad(-20), 0, 0), i)
  624.             LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), i)
  625.             RS.C1 = clerp(RS.C1, RS1 * CFa(0, Rad(-30), Rad(-3)), i)
  626.             LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(-5), Rad(-20)), i)
  627.             RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(5), Rad(-20)), i)
  628.             LS.C0 = clerp(LS.C0, LS0, i)
  629.             RS.C0 = clerp(RS.C0, RS0 * CFa(0, Rad(-80), Rad(90)), i)
  630.             LH.C0 = clerp(LH.C0, LH0, i)
  631.             RH.C0 = clerp(RH.C0, RH0, i)
  632.             swait()
  633.         end
  634.         for i = 0,1,.1 do
  635.             penw.C1 = clerp(penw.C1, penw1 * CFa(0, 0, Rad(-90)), i)
  636.             neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-30), 0, 0), i)
  637.             rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025) * CFa(0, 0, Rad(-30)), i)
  638.             LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), i)
  639.             RS.C1 = clerp(RS.C1, RS1 * CFa(0, Rad(-30), Rad(-3)), i)
  640.             LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(35), 0), i)
  641.             RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(35), 0), i)
  642.             LS.C0 = clerp(LS.C0, LS0, i)
  643.             RS.C0 = clerp(RS.C0, RS0 * CFn(0, 0, -0.5) * CFa(0, Rad(90), Rad(30)), i)
  644.             LH.C0 = clerp(LH.C0, LH0, i)
  645.             RH.C0 = clerp(RH.C0, RH0, i)
  646.             swait()
  647.         end
  648.         for i,v in pairs(pen:GetChildren()) do
  649.             if v:IsA("BasePart") then
  650.                 v.Transparency = 0
  651.             end
  652.         end
  653.         hum.WalkSpeed = ws
  654.         hum.JumpPower = jp
  655.         canattack = true
  656.         Throwing = false
  657.     end
  658. end
  659.  
  660. -----------------------------------------------------------------------------------
  661.  
  662. function kdown(k)
  663.     if k == "e" then
  664.         ToggleSharp()
  665.     elseif k == "f" then
  666.         Throw()
  667.     end
  668. end
  669.  
  670. mou.KeyDown:connect(kdown)
  671. mou.Button1Down:connect(Stab)
  672.  
  673. -----------------------------------------------------------------------------------
  674.  
  675. while true do
  676.     swait()
  677.     sine = sine + 1
  678.     rot = rot + 25
  679.     if rot == 360 then
  680.         rot = 1
  681.     end
  682.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  683.     if Stabbing == true then
  684.         state = "Stabbing"
  685.     elseif Throwing == true then
  686.         state = "Throwing"
  687.     elseif 1 < root.Velocity.y then
  688.         state = "Jump"
  689.     elseif -1 > root.Velocity.y then
  690.         state = "Fall"
  691.     elseif torvel < 1 then
  692.         state = "Idle"
  693.     elseif tor.Velocity.magnitude < 50 then
  694.         state = "Walk"
  695.     end
  696.     if state == "Jump" then
  697.         penw.C1 = clerp(penw.C1, penw1 * CFa(0, Rad(-90), 0), 0.15)
  698.         neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), 0.15)
  699.         rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(-15), 0, 0), 0.15)
  700.         LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), 0.15)
  701.         RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(10), 0, 0), 0.15)
  702.         LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.2, 0) * CFa(Rad(2), 0, Rad(-15)), 0.15)
  703.         RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.5, 0) * CFa(Rad(2), 0, Rad(15)), 0.15)
  704.         LS.C0 = clerp(LS.C0, LS0, 0.15)
  705.         RS.C0 = clerp(RS.C0, RS0, 0.15)
  706.         LH.C0 = clerp(LH.C0, LH0 * CFn(-0.2, 0, 0), 0.15)
  707.         RH.C0 = clerp(RH.C0, RH0 * CFn(0.5, 0, 0), 0.15)
  708.     elseif state == "Fall" then
  709.         penw.C1 = clerp(penw.C1, penw1 * CFa(0, Rad(-90), 0), 0.15)
  710.         neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, 0), 0.15)
  711.         rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(15), 0, 0), 0.15)
  712.         LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(35), 0, 0), 0.15)
  713.         RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(35), 0, 0), 0.15)
  714.         LH.C1 = clerp(LH.C1, LH1 * CFn(0.2, -0.2, -0.1) * CFa(Rad(15), 0, Rad(10)), 0.15)
  715.         RH.C1 = clerp(RH.C1, RH1 * CFn(-0.2, -0.2, -0.1) * CFa(Rad(15), 0, Rad(-10)), 0.15)
  716.         LS.C0 = clerp(LS.C0, LS0, 0.15)
  717.         RS.C0 = clerp(RS.C0, RS0, 0.15)
  718.         LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(-20)), 0.15)
  719.         RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(20)), 0.15)
  720.     elseif state == "Idle" then
  721.         penw.C1 = clerp(penw.C1, penw1 * CFn(0, 0, 0.5) * CFa(0, 0, Rad(rot)), 0.15)
  722.         neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2 * Cos(sine / 15)), 0, 0), 0.15)
  723.         rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025 * Cos(sine / 15)), 0.15)
  724.         LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), 0.15)
  725.         RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, Rad(-3 * Cos(sine / 15))), 0.15)
  726.         LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025 * Cos(sine / 15), 0) * CFa(Rad(5), Rad(-5), 0), 0.15)
  727.         RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025 * Cos(sine / 15), 0) * CFa(Rad(5), Rad(5), 0), 0.15)
  728.         LS.C0 = clerp(LS.C0, LS0, 0.15)
  729.         RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(80)), 0.15)
  730.         LH.C0 = clerp(LH.C0, LH0, 0.15)
  731.         RH.C0 = clerp(RH.C0, RH0, 0.15)
  732.     elseif state == "Walk" then
  733.         penw.C1 = clerp(penw.C1, penw1 * CFa(0, Rad(-90), 0), 0.15)
  734.         neck.C1 = clerp(neck.C1, neck1 *  CFa(Rad(-5), 0, 0), 0.15)
  735.         rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0.1 * Cos(sine /3), 0.1 * Cos(sine /3)) * CFa(Rad(-5), 0, Rad(5 * Cos(sine / 6))), 0.15)
  736.         LS.C1 = clerp(LS.C1, LS1 * CFa(0, 0, Rad(-50 * Cos(sine / 6))), 0.15)
  737.         RS.C1 = clerp(RS.C1, RS1 * CFa(0, 0, Rad(-50 * Cos(sine / 6))), 0.15)
  738.         LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), Rad(50 * Cos(sine / 6))), 0.15)
  739.         RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), Rad(50 * Cos(sine / 6))), 0.15)
  740.         LS.C0 = clerp(LS.C0, LS0, 0.15)
  741.         RS.C0 = clerp(RS.C0, RS0, 0.15)
  742.         LH.C0 = clerp(LH.C0, LH0, 0.15)
  743.         RH.C0 = clerp(RH.C0, RH0, 0.15)
  744.     end
  745. end
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