Advertisement
Bendy928443534

Untitled

Jul 27th, 2019
149
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 75.19 KB | None | 0 0
  1. local Player = game:GetService("Players").ehanjerome8
  2.  
  3. repeat id = genID(len) until not GUID.IDs[id]
  4. local oid = id;
  5. id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
  6. GUID.IDs[oid]=true;
  7. end
  8. return id
  9. end
  10. end
  11.  
  12. local AHB = Instance.new("BindableEvent")
  13.  
  14. local FPS = 30
  15.  
  16. local TimeFrame = 0
  17.  
  18. local LastFrame = tick()
  19. local Frame = 1/FPS
  20.  
  21. game:service'RunService'.Heartbeat:connect(function(s,p)
  22. TimeFrame = TimeFrame + s
  23. if(TimeFrame >= Frame)then
  24. for i = 1,math.floor(TimeFrame/Frame) do
  25. AHB:Fire()
  26. end
  27. LastFrame=tick()
  28. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  29. end
  30. end)
  31.  
  32.  
  33. function swait(dur)
  34. if(dur == 0 or typeof(dur) ~= 'number')then
  35. AHB.Event:wait()
  36. else
  37. for i = 1, dur*FPS do
  38. AHB.Event:wait()
  39. end
  40. end
  41. end
  42.  
  43. local oPlayer = Player
  44. local Player = oPlayer
  45.  
  46. local loudnesses={}
  47. script.Parent = Player.Character
  48. local CoAS = {Actions={}}
  49. local Event = Instance.new("RemoteEvent")
  50. Event.Name = "UserInputEvent"
  51. Event.Parent = Player.Character
  52. local Func = Instance.new("RemoteFunction")
  53. Func.Name = "GetClientProperty"
  54. Func.Parent = Player.Character
  55. local fakeEvent = function()
  56. local t = {_fakeEvent=true,Waited={},Connected={}}
  57. t.Connect = function(self,f)
  58. local ft={}
  59. ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
  60. ft.Disconnect=ft.disconnect
  61.  
  62. ft.Func=function(...)
  63. for id,_ in next, t.Waited do
  64. t.Waited[id] = true
  65. end
  66. return f(...)
  67. end;
  68.  
  69. table.insert(self.Connected,ft)
  70. return ft;
  71. end
  72. t.connect = t.Connect
  73. t.Wait = function()
  74. local guid = GUID:new(25)
  75. local waitingId = guid:Get()
  76. t.Waited[waitingId]=false
  77. repeat swait() until t.Waited[waitingId]==true
  78. t.Waited[waitingId]=nil;
  79. guid:Trash()
  80. end
  81. t.wait = t.Wait
  82. return t
  83. end
  84. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  85. local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  86. local Run = {RenderStepped=fakeEvent()}
  87.  
  88. function CoAS:BindAction(name,fun,touch,...)
  89. CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  90. end
  91. function CoAS:UnbindAction(name)
  92. CoAS.Actions[name] = nil
  93. end
  94. local function te(self,ev,...)
  95. local t = self[ev]
  96. if t and t._fakeEvent and t.Connected then
  97. for i,v in next, t.Connected do
  98. if(v.Func and not v.Disconnected)then
  99. v.Func(...)
  100. else
  101. t.Connected[i]=nil
  102. end
  103. end
  104. end
  105. end
  106. m.TrigEvent = te
  107. UsIS.TrigEvent = te
  108. Run.TrigEvent = te
  109. Event.OnServerEvent:Connect(function(plr,io)
  110. if plr~=Player then return end
  111. --[[table.foreach(io,print)
  112. print'---']]
  113. if io.Mouse then
  114. m.Target = io.Target
  115. m.Hit = io.Hit
  116. elseif io.KeyEvent then
  117. m:TrigEvent('Key'..io.KeyEvent,io.Key)
  118. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  119. if io.UserInputState == Enum.UserInputState.Begin then
  120. m:TrigEvent("Button1Down")
  121. else
  122. m:TrigEvent("Button1Up")
  123. end
  124. end
  125. if(not io.KeyEvent and not io.Mouse)then
  126.  
  127. for n,t in pairs(CoAS.Actions) do
  128. for _,k in pairs(t.Keys) do
  129. if k==io.KeyCode then
  130. t.Function(t.Name,io.UserInputState,io)
  131. end
  132. end
  133. end
  134. if io.UserInputState == Enum.UserInputState.Begin then
  135. UsIS:TrigEvent("InputBegan",io,false)
  136. else
  137. UsIS:TrigEvent("InputEnded",io,false)
  138. end
  139. end
  140. end)
  141.  
  142. Func.OnServerInvoke = function(plr,inst,play)
  143. if plr~=Player then return end
  144. if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  145. loudnesses[inst]=play
  146. end
  147. end
  148.  
  149. function GetClientProperty(inst,prop)
  150. if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  151. return loudnesses[inst]
  152. elseif(prop == 'PlaybackLoudness')then
  153. return Func:InvokeClient(Player,'RegSound',inst)
  154. end
  155. return Func:InvokeClient(Player,inst,prop)
  156. end
  157. local oldGame = game;
  158. function GetFakePlayer()
  159. local oldPlayer = Player;
  160. local fakePlayer = newproxy(true)
  161. getmetatable(fakePlayer).__index = function(s,i)
  162. if(i == 'GetMouse')then
  163. return function() return m; end
  164. end
  165. return Player[i]
  166. end
  167. getmetatable(fakePlayer).__newindex = function(s,i,v)
  168. Player[i]=v
  169. end
  170. getmetatable(fakePlayer).__call=function(self,...)
  171. if(self == fakePlayer)then self = Player end
  172. local wh = {...}
  173. local name = table.remove(wh,1)
  174. for i,v in next, wh do
  175. wh[i]=v
  176. end
  177. if(name == 'GetMouse')then
  178. return m;
  179. end
  180. return self(name,unpack(wh))
  181. end
  182. getmetatable(fakePlayer).__namecall=function(self,...)
  183. if(self == fakePlayer)then self = Player end
  184. local tuple={...}
  185. local name = table.remove(tuple,#tuple)
  186.  
  187. if(name == 'GetMouse')then
  188. return m;
  189. else
  190. return self[name](self,unpack(tuple))
  191. end
  192. end
  193.  
  194. return fakePlayer
  195. end
  196. local oll = LoadLibrary;
  197. function LoadLibrary(libtard)
  198. local libtarddestroyed=oll(libtard)
  199. if(libtard=='RbxUtility')then
  200. local library={Create=function(obj)
  201. local inst = Instance.new(obj)
  202. return function(props)
  203. for prop,valu in next, props do
  204. inst[prop]=valu
  205. end
  206. return inst
  207. end
  208. end}
  209. setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
  210.  
  211. return library
  212. else
  213. return libtarddestroyed
  214. end
  215. end
  216. fakePlayer = GetFakePlayer()
  217. local function GetService(s,i)
  218. local service = s:GetService(i)
  219. if(i == 'Players')then
  220. local oldService = service;
  221. local fakeService = newproxy(true)
  222. getmetatable(fakeService).__index = function(s,i)
  223. if(s == fakeService)then s=oldService end
  224. if(i == 'LocalPlayer' or i == 'localPlayer')then
  225. return fakePlayer
  226. elseif(i == 'oPlayer')then
  227. return oPlayer
  228. else
  229. return s[i]
  230. end
  231. end
  232. getmetatable(fakeService).__newindex = function(s,i,v)
  233. if(s == fakeService)then s=oldService end
  234. s[i]=v
  235. end
  236. getmetatable(fakeService).__call=function(self,...)
  237. if(self == fakeService)then self = oldService end
  238. local wh = {...}
  239. local name = table.remove(wh,1)
  240. for i,v in next, wh do
  241. wh[i]=v
  242. end
  243. return self(name,unpack(wh))
  244. end
  245. getmetatable(fakeService).__namecall=function(self,...)
  246. if(self == fakeService)then self = oldService end
  247. local tuple={...}
  248. local name = table.remove(tuple,#tuple)
  249.  
  250. return self[name](self,unpack(tuple))
  251. end
  252. getmetatable(fakeService).__metatable = 'gay'
  253. return fakeService
  254. elseif(i == 'RunService')then
  255. local oldService = service;
  256. local fakeService = newproxy(true)
  257. getmetatable(fakeService).__index = function(s,i)
  258. if(s == fakeService)then s=oldService end
  259. return Run[i] or s[i]
  260. end
  261. getmetatable(fakeService).__newindex = function(s,i,v)
  262. if(s == fakeService)then s=oldService end
  263. s[i]=v
  264. end
  265. getmetatable(fakeService).__call=function(self,...)
  266. if(self == fakeService)then self = oldService end
  267. local wh = {...}
  268. local name = table.remove(wh,1)
  269. for i,v in next, wh do
  270. wh[i]=v
  271. end
  272. return self(name,unpack(wh))
  273. end
  274. getmetatable(fakeService).__namecall=function(self,...)
  275. if(self == fakeService)then self = oldService end
  276. local tuple={...}
  277. local name = table.remove(tuple,#tuple)
  278.  
  279. return self[name](self,unpack(tuple))
  280. end
  281. getmetatable(fakeService).__metatable = 'gay'
  282. return fakeService
  283. elseif(i == 'UserInputService')then
  284. return UsIS
  285. elseif(i == 'ContextActionService')then
  286. return CoAS;
  287. else
  288. return service
  289. end
  290. end
  291.  
  292. local new = Instance.new;
  293. Instance = {}
  294. Instance.new = function(inst,obje)
  295. local lp = GetService(oldGame,'Players').localPlayer
  296. local instance = new(inst)
  297. if(inst=='ObjectValue')then
  298. local fake = newproxy(true)
  299. getmetatable(fake).__index=function(self,index)
  300. if(self==fake)then self=instance end
  301. return self[index]
  302. end
  303. getmetatable(fake).__newindex=function(self,index,value)
  304. if(self==fake)then self=instance end
  305. if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then
  306. self[index]=oPlayer
  307. else
  308. self[index]=value
  309. end
  310. end
  311. getmetatable(fake).__call=function(self,...)
  312. if(self == fake)then self = instance end
  313. local wh = {...}
  314. local name = table.remove(wh,1)
  315. for i,v in next, wh do
  316. if(v == fake)then v = instance end
  317. wh[i]=v
  318. end
  319. return self(name,unpack(wh))
  320. end
  321. getmetatable(fake). __namecall=function(self,...)
  322. if(self == fake)then self = instance end
  323. local tuple={...}
  324. local name = table.remove(tuple,#tuple)
  325. return self[name](self,unpack(tuple))
  326. end
  327. return fake
  328. elseif(inst=='Sound')then
  329. local fake = newproxy(true)
  330. getmetatable(fake).__index=function(self,index)
  331. if(self==fake)then self=instance end
  332. if(index=='PlaybackLoudnes')then
  333. return GetClientProperty(instance,'PlaybackLoudness')
  334. end
  335. return self[index]
  336. end
  337. getmetatable(fake).__newindex=function(self,index,value)
  338. if(self==fake)then self=instance end
  339. self[index]=value
  340. end
  341. getmetatable(fake).__call=function(self,...)
  342. if(self == fake)then self = instance end
  343. local wh = {...}
  344. local name = table.remove(wh,1)
  345. for i,v in next, wh do
  346. if(v == fake)then v = instance end
  347. wh[i]=v
  348. end
  349. return self(name,unpack(wh))
  350. end
  351. getmetatable(fake). __namecall=function(self,...)
  352. if(self == fake)then self = instance end
  353. local tuple={...}
  354. local name = table.remove(tuple,#tuple)
  355. return self[name](self,unpack(tuple))
  356. end
  357. return fake
  358. else
  359. instance.Parent = obje
  360. return instance;
  361. end
  362.  
  363. end
  364. local serviceFunctions={
  365. service=true,
  366. GetService=true,
  367. }
  368. local fakeGame = newproxy(true)
  369. getmetatable(fakeGame).__index = function(s,i)
  370. if(s == fakeGame)then s=oldGame end
  371. local serv = GetService(oldGame,i)
  372. if serviceFunctions[i] then
  373. return GetService
  374. elseif(serv)then
  375. return serv
  376. else
  377. return s[i]
  378. end
  379. end
  380. getmetatable(fakeGame).__newindex = function(s,i,v)
  381. if(s == fakeGame)then s=oldGame end
  382. s[i]=v
  383. end
  384. getmetatable(fakeGame).__call=function(self,...)
  385. if(self == fakeGame)then self = oldGame end
  386. local wh = {...}
  387. local name = table.remove(wh,1)
  388. for i,v in next, wh do
  389. if(v == fakeGame)then v = oldGame end
  390. wh[i]=v
  391. end
  392. if serviceFunctions[name] then
  393. return GetService(self,unpack(wh))
  394. else
  395. return self(name,unpack(wh))
  396. end
  397. end
  398. getmetatable(fakeGame). __namecall=function(self,...)
  399. if(self == fakeGame)then self = oldGame end
  400. local tuple={...}
  401. local name = table.remove(tuple,#tuple)
  402.  
  403. local funcToCall=self[name]
  404.  
  405. if serviceFunctions[name] then
  406. return GetService(self,unpack(tuple))
  407. else
  408. return self[name](self,unpack(tuple))
  409. end
  410. end
  411. getmetatable(fakeGame).__metatable = 'gay'
  412.  
  413. coroutine.wrap(function()
  414. while true do
  415. Run:TrigEvent('RenderStepped')
  416. swait()
  417. end
  418. end)()
  419. game=fakeGame
  420. UserInputService,ContextActionService = UsIS,CoAS
  421. end
  422.  
  423.  
  424.  
  425.  
  426. script.Name = "Banisher Gun V3 / 1"
  427. --//====================================================\\--
  428. --|| CREATED BY ehanjerome8
  429. --\\====================================================//--
  430. print[[
  431. ===========================
  432. Kickisher v9
  433. (NON-CANON)
  434. ===========================
  435. EDITED BY
  436. DEPRESSED_FILE#8484
  437. ===========================
  438. NO LEAK NO TRADE
  439. PLEASE
  440. ===========================
  441. ABUSING WITH THIS
  442. WILL GET YOU
  443. AN AUTOMATIC
  444. BLACKLIST IN THE
  445. NEXT VERSION OF
  446. KICKISHER GUN
  447. ===========================
  448. ]]
  449. script:ClearAllChildren()
  450. wait(0.2)
  451. local Reason = "You're weak. You'll always be weak and you'll never change."
  452. Player = game:GetService("Players").LocalPlayer
  453. PlayerGui = Player.PlayerGui
  454. Cam = workspace.CurrentCamera
  455. Backpack = Player.Backpack
  456. Character = Player.Character
  457. Humanoid = Character.Humanoid
  458. Mouse = Player:GetMouse()
  459. RootPart = Character["HumanoidRootPart"]
  460. Torso = Character["Torso"]
  461. Head = Character["Head"]
  462. RightArm = Character["Right Arm"]
  463. LeftArm = Character["Left Arm"]
  464. RightLeg = Character["Right Leg"]
  465. LeftLeg = Character["Left Leg"]
  466. RootJoint = RootPart["RootJoint"]
  467. Neck = Torso["Neck"]
  468. RightShoulder = Torso["Right Shoulder"]
  469. LeftShoulder = Torso["Left Shoulder"]
  470. RightHip = Torso["Right Hip"]
  471. LeftHip = Torso["Left Hip"]
  472. local TIME = 0
  473. local sick = Instance.new("Sound",Torso)
  474. local MESSAGES = {"You're pathetic! Begone, ", "You just died. How does it feel, ", "You had a chance and you blew it! Bahaha! You just blew it, ", "You're weak, ", "You ignorant being, BEGONE, ", "In all the years I slept, I thought you mortals would've changed, guess you proved me wrong, huh, ", "You will always lose, ", "Your dreams fade into nothingness, "}
  475. IT = Instance.new
  476. CF = CFrame.new
  477. VT = Vector3.new
  478. RAD = math.rad
  479. C3 = Color3.new
  480. UD2 = UDim2.new
  481. BRICKC = BrickColor.new
  482. ANGLES = CFrame.Angles
  483. EULER = CFrame.fromEulerAnglesXYZ
  484. COS = math.cos
  485. ACOS = math.acos
  486. SIN = math.sin
  487. ASIN = math.asin
  488. ABS = math.abs
  489. MRANDOM = math.random
  490. FLOOR = math.floor
  491. SIZE = 1
  492.  
  493.  
  494.  
  495. --//=================================\\
  496. --|| USEFUL VALUES
  497. --\\=================================//
  498.  
  499. Animation_Speed = 3
  500. local FORCERESET = false
  501. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  502. local Speed = 16
  503. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  504. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  505. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  506. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  507. local DAMAGEMULTIPLIER = 1
  508. local ANIM = "Idle"
  509. local ATTACK = false
  510. local EQUIPPED = false
  511. local HOLD = false
  512. local COMBO = 1
  513. local Rooted = false
  514. local SINE = 0
  515. local KEYHOLD = false
  516. local CHANGE = 2 / Animation_Speed
  517. local WALKINGANIM = false
  518. local VALUE1 = false
  519. local VALUE2 = false
  520. local ROBLOXIDLEANIMATION = IT("Animation")
  521. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  522. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  523. --ROBLOXIDLEANIMATION.Parent = Humanoid
  524. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  525. WEAPONGUI.Name = "BanishV3Gui"
  526. local Weapon = IT("Model")
  527. Weapon.Name = "Adds"
  528. local Effects = IT("Folder", Weapon)
  529. Effects.Name = "Effects"
  530. local ANIMATOR = Humanoid.Animator
  531. local ANIMATE = Character:FindFirstChild("Animate")
  532. local UNANCHOR = true
  533. local TOBANISH = {}
  534. script.Parent = PlayerGui
  535. local banned = {}
  536.  
  537. --//=================================\\
  538. --\\=================================//
  539. ff = Instance.new("ForceField",Character)
  540. ff.Visible = false
  541. Humanoid.Name = "God Mode"
  542. Humanoid.MaxHealth = 1.0E298
  543. Humanoid.Health = 1.0E298
  544. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  545. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  546. Humanoid.MaxHealth = 1.0E298
  547. Humanoid.Health = 1.0E298
  548. end
  549. end)
  550. local naeeym = IT("BillboardGui",Character)
  551. naeeym.AlwaysOnTop = true
  552. naeeym.Size = UDim2.new(5,35,2,15)
  553. naeeym.StudsOffset = Vector3.new(0,4,0)
  554. naeeym.MaxDistance = 75
  555. naeeym.Adornee = Character.Head
  556. naeeym.Name = "Name"
  557. local tecks = IT("TextLabel",naeeym)
  558. tecks.BackgroundTransparency = 1
  559. tecks.TextScaled = true
  560. tecks.BorderSizePixel = 0
  561. tecks.Text = ""
  562. tecks.Font = "Fantasy"
  563. tecks.TextSize = 30
  564. tecks.TextTransparency = 0.5
  565. tecks.TextStrokeTransparency = 0.5
  566. tecks.TextColor3 = C3(0,0,0)
  567. tecks.TextStrokeColor3 = C3(BRICKC"White".Color)
  568. tecks.Size = UDim2.new(1,0,0.5,0)
  569. tecks.Parent = naeeym
  570. local naeeym2 = IT("BillboardGui",Character)
  571. naeeym2.AlwaysOnTop = true
  572. naeeym2.Size = UDim2.new(7,35,3,15)
  573. naeeym2.StudsOffset = Vector3.new(0,5,0)
  574. naeeym2.MaxDistance = 75
  575. naeeym2.Adornee = Character.Head
  576. naeeym2.Name = "Name2"
  577. local tecks2 = IT("TextLabel",naeeym2)
  578. tecks2.BackgroundTransparency = 1
  579. tecks2.TextScaled = true
  580. tecks2.BorderSizePixel = 0
  581. tecks2.Text = "KICK V9"
  582. tecks2.Font = "Fantasy"
  583. tecks2.TextSize = 30
  584. tecks2.TextStrokeTransparency = 0
  585. tecks2.TextColor3 = C3(BRICKC"Dark indigo".Color)
  586. tecks2.TextStrokeColor3 = (BRICKC"Black".Color)
  587. tecks2.Size = UDim2.new(1,0,0.5,0)
  588. tecks2.Parent = naeeym
  589. local SKILLTEXTCOLOR = C3(0,0,0)
  590. local SKILLFONT = "Arcade"
  591. local SKILLTEXTSIZE = 6
  592. --//=================================\\
  593. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  594. --\\=================================//
  595.  
  596. ArtificialHB = Instance.new("BindableEvent", script)
  597. ArtificialHB.Name = "ArtificialHB"
  598.  
  599. script:WaitForChild("ArtificialHB")
  600.  
  601. frame = Frame_Speed
  602. tf = 0
  603. allowframeloss = false
  604. tossremainder = false
  605. lastframe = tick()
  606. script.ArtificialHB:Fire()
  607.  
  608. game:GetService("RunService").Heartbeat:connect(function(s, p)
  609. tf = tf + s
  610. if tf >= frame then
  611. if allowframeloss then
  612. script.ArtificialHB:Fire()
  613. lastframe = tick()
  614. else
  615. for i = 1, math.floor(tf / frame) do
  616. script.ArtificialHB:Fire()
  617. end
  618. lastframe = tick()
  619. end
  620. if tossremainder then
  621. tf = 0
  622. else
  623. tf = tf - frame * math.floor(tf / frame)
  624. end
  625. end
  626. end)
  627.  
  628. --//=================================\\
  629. --\\=================================//
  630.  
  631. Player.Chatted:connect(function(m)
  632. if(m:sub(1,7) == 'reason/')then
  633. Reason = m:sub(8) or "You're weak. You'll always be weak, you'll never change."
  634. end
  635. end)
  636.  
  637. --//=================================\\
  638. --|| SOME FUNCTIONS
  639. --\\=================================//
  640.  
  641. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  642. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  643. end
  644.  
  645. function PositiveAngle(NUMBER)
  646. if NUMBER >= 0 then
  647. NUMBER = 0
  648. end
  649. return NUMBER
  650. end
  651.  
  652. function NegativeAngle(NUMBER)
  653. if NUMBER <= 0 then
  654. NUMBER = 0
  655. end
  656. return NUMBER
  657. end
  658.  
  659. function Swait(NUMBER)
  660. if NUMBER == 0 or NUMBER == nil then
  661. ArtificialHB.Event:wait()
  662. else
  663. for i = 1, NUMBER do
  664. ArtificialHB.Event:wait()
  665. end
  666. end
  667. end
  668.  
  669. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  670. local NEWMESH = IT(MESH)
  671. if MESH == "SpecialMesh" then
  672. NEWMESH.MeshType = MESHTYPE
  673. if MESHID ~= "nil" and MESHID ~= "" then
  674. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  675. end
  676. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  677. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  678. end
  679. end
  680. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  681. NEWMESH.Scale = SCALE
  682. NEWMESH.Parent = PARENT
  683. return NEWMESH
  684. end
  685.  
  686. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  687. local NEWPART = IT("Part")
  688. NEWPART.formFactor = FORMFACTOR
  689. NEWPART.Reflectance = REFLECTANCE
  690. NEWPART.Transparency = TRANSPARENCY
  691. NEWPART.CanCollide = false
  692. NEWPART.Locked = true
  693. NEWPART.Anchored = true
  694. if ANCHOR == false then
  695. NEWPART.Anchored = false
  696. end
  697. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  698. NEWPART.Name = NAME
  699. NEWPART.Size = SIZE
  700. NEWPART.Position = Torso.Position
  701. NEWPART.Material = MATERIAL
  702. NEWPART:BreakJoints()
  703. NEWPART.Parent = PARENT
  704. return NEWPART
  705. end
  706.  
  707. local function weldBetween(a, b)
  708. local weldd = Instance.new("ManualWeld")
  709. weldd.Part0 = a
  710. weldd.Part1 = b
  711. weldd.C0 = CFrame.new()
  712. weldd.C1 = b.CFrame:inverse() * a.CFrame
  713. weldd.Parent = a
  714. return weldd
  715. end
  716.  
  717.  
  718. function QuaternionFromCFrame(cf)
  719. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  720. local trace = m00 + m11 + m22
  721. if trace > 0 then
  722. local s = math.sqrt(1 + trace)
  723. local recip = 0.5 / s
  724. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  725. else
  726. local i = 0
  727. if m11 > m00 then
  728. i = 1
  729. end
  730. if m22 > (i == 0 and m00 or m11) then
  731. i = 2
  732. end
  733. if i == 0 then
  734. local s = math.sqrt(m00 - m11 - m22 + 1)
  735. local recip = 0.5 / s
  736. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  737. elseif i == 1 then
  738. local s = math.sqrt(m11 - m22 - m00 + 1)
  739. local recip = 0.5 / s
  740. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  741. elseif i == 2 then
  742. local s = math.sqrt(m22 - m00 - m11 + 1)
  743. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  744. end
  745. end
  746. end
  747.  
  748. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  749. local xs, ys, zs = x + x, y + y, z + z
  750. local wx, wy, wz = w * xs, w * ys, w * zs
  751. local xx = x * xs
  752. local xy = x * ys
  753. local xz = x * zs
  754. local yy = y * ys
  755. local yz = y * zs
  756. local zz = z * zs
  757. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  758. end
  759.  
  760. function QuaternionSlerp(a, b, t)
  761. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  762. local startInterp, finishInterp;
  763. if cosTheta >= 0.0001 then
  764. if (1 - cosTheta) > 0.0001 then
  765. local theta = ACOS(cosTheta)
  766. local invSinTheta = 1 / SIN(theta)
  767. startInterp = SIN((1 - t) * theta) * invSinTheta
  768. finishInterp = SIN(t * theta) * invSinTheta
  769. else
  770. startInterp = 1 - t
  771. finishInterp = t
  772. end
  773. else
  774. if (1 + cosTheta) > 0.0001 then
  775. local theta = ACOS(-cosTheta)
  776. local invSinTheta = 1 / SIN(theta)
  777. startInterp = SIN((t - 1) * theta) * invSinTheta
  778. finishInterp = SIN(t * theta) * invSinTheta
  779. else
  780. startInterp = t - 1
  781. finishInterp = t
  782. end
  783. end
  784. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  785. end
  786.  
  787. function Clerp(a, b, t)
  788. local qa = {QuaternionFromCFrame(a)}
  789. local qb = {QuaternionFromCFrame(b)}
  790. local ax, ay, az = a.x, a.y, a.z
  791. local bx, by, bz = b.x, b.y, b.z
  792. local _t = 1 - t
  793. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  794. end
  795.  
  796. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  797. local frame = IT("Frame")
  798. frame.BackgroundTransparency = TRANSPARENCY
  799. frame.BorderSizePixel = BORDERSIZEPIXEL
  800. frame.Position = POSITION
  801. frame.Size = SIZE
  802. frame.BackgroundColor3 = COLOR
  803. frame.BorderColor3 = BORDERCOLOR
  804. frame.Name = NAME
  805. frame.Parent = PARENT
  806. return frame
  807. end
  808.  
  809.  
  810. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  811. local label = IT("TextLabel")
  812. label.BackgroundTransparency = 1
  813. label.Size = UD2(1, 0, 1, 0)
  814. label.Position = UD2(0, 0, 0, 0)
  815. label.TextColor3 = TEXTCOLOR
  816. label.TextStrokeTransparency = STROKETRANSPARENCY
  817. label.TextTransparency = TRANSPARENCY
  818. label.FontSize = TEXTFONTSIZE
  819. label.Font = TEXTFONT
  820. label.BorderSizePixel = BORDERSIZEPIXEL
  821. label.TextScaled = false
  822. label.Text = TEXT
  823. label.Name = NAME
  824. label.Parent = PARENT
  825. return label
  826. end
  827.  
  828. function NoOutlines(PART)
  829. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  830. end
  831.  
  832. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  833. local NEWWELD = IT(TYPE)
  834. NEWWELD.Part0 = PART0
  835. NEWWELD.Part1 = PART1
  836. NEWWELD.C0 = C0
  837. NEWWELD.C1 = C1
  838. NEWWELD.Parent = PARENT
  839. return NEWWELD
  840. end
  841.  
  842. local S = IT("Sound")
  843. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  844. local NEWSOUND = nil
  845. coroutine.resume(coroutine.create(function()
  846. NEWSOUND = S:Clone()
  847. NEWSOUND.Parent = PARENT
  848. NEWSOUND.Volume = VOLUME
  849. NEWSOUND.Pitch = PITCH
  850. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  851. NEWSOUND:play()
  852. if DOESLOOP == true then
  853. NEWSOUND.Looped = true
  854. else
  855. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  856. NEWSOUND:remove()
  857. end
  858. end))
  859. return NEWSOUND
  860. end
  861. BODY = {}
  862. function refit()
  863. Weapon.Parent = Character
  864. Character.Parent = workspace
  865. for e = 1, #BODY do
  866. if BODY[e] ~= nil then
  867. local STUFF = BODY[e]
  868. local PART = STUFF[1]
  869. local PARENT = STUFF[2]
  870. local MATERIAL = STUFF[3]
  871. local COLOR = STUFF[4]
  872. if PART.Parent ~= PARENT then
  873. Humanoid:remove()
  874. if PART.ClassName == "Part" then
  875. PART.Material = MATERIAL
  876. PART.Color = COLOR
  877. end
  878. PART.Parent = PARENT
  879. Humanoid = IT("Humanoid", Character)
  880. end
  881. end
  882. end
  883. end
  884.  
  885. function CFrameFromTopBack(at, top, back)
  886. local right = top:Cross(back)
  887. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  888. end
  889.  
  890. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  891. function WACKYEFFECT(Table)
  892. local TYPE = (Table.EffectType or "Sphere")
  893. local SIZE = (Table.Size or VT(1,1,1))
  894. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  895. local TRANSPARENCY = (Table.Transparency or 0)
  896. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  897. local CFRAME = (Table.CFrame or Torso.CFrame)
  898. local MOVEDIRECTION = (Table.MoveToPos or nil)
  899. local ROTATION1 = (Table.RotationX or 0)
  900. local ROTATION2 = (Table.RotationY or 0)
  901. local ROTATION3 = (Table.RotationZ or 0)
  902. local MATERIAL = (Table.Material or "Neon")
  903. local COLOR = (Table.Color or C3(1,1,1))
  904. local TIME = (Table.Time or 45)
  905. local SOUNDID = (Table.SoundID or nil)
  906. local SOUNDPITCH = (Table.SoundPitch or nil)
  907. local SOUNDVOLUME = (Table.SoundVolume or nil)
  908. coroutine.resume(coroutine.create(function()
  909. local PLAYSSOUND = false
  910. local SOUND = nil
  911. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  912. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  913. PLAYSSOUND = true
  914. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  915. end
  916. EFFECT.Color = COLOR
  917. local MSH = nil
  918. if TYPE == "Sphere" then
  919. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  920. elseif TYPE == "Block" then
  921. MSH = IT("BlockMesh",EFFECT)
  922. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  923. elseif TYPE == "Wave" then
  924. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  925. elseif TYPE == "Ring" then
  926. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  927. elseif TYPE == "Slash" then
  928. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  929. elseif TYPE == "Round Slash" then
  930. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  931. elseif TYPE == "Swirl" then
  932. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  933. elseif TYPE == "Skull" then
  934. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  935. elseif TYPE == "Crystal" then
  936. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  937. end
  938. if MSH ~= nil then
  939. local MOVESPEED = nil
  940. if MOVEDIRECTION ~= nil then
  941. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  942. end
  943. local GROWTH = SIZE - ENDSIZE
  944. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  945. if TYPE == "Block" then
  946. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  947. else
  948. EFFECT.CFrame = CFRAME
  949. end
  950. for LOOP = 1, TIME+1 do
  951. Swait()
  952. MSH.Scale = MSH.Scale - GROWTH/TIME
  953. if TYPE == "Wave" then
  954. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  955. end
  956. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  957. if TYPE == "Block" then
  958. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  959. else
  960. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  961. end
  962. if MOVEDIRECTION ~= nil then
  963. local ORI = EFFECT.Orientation
  964. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  965. EFFECT.Orientation = ORI
  966. end
  967. end
  968. if PLAYSSOUND == false then
  969. EFFECT:remove()
  970. else
  971. SOUND.Stopped:Connect(function()
  972. EFFECT:remove()
  973. end)
  974. end
  975. else
  976. if PLAYSSOUND == false then
  977. EFFECT:remove()
  978. else
  979. repeat Swait() until SOUND.Playing == false
  980. EFFECT:remove()
  981. end
  982. end
  983. end))
  984. end
  985.  
  986. local cR=255
  987. local cG=0
  988. local cB=0
  989. local flg5=1 local omgidk=1
  990. local add=15
  991. game:GetService("RunService").Heartbeat:Connect(function()
  992. if omgidk>10000 then omgidk=0 end
  993. omgidk=omgidk+1
  994. if cR>=255 then flg5=1 end
  995. if cG>=255 then flg5=2 end
  996. if cB>=255 then flg5=3 end
  997. if flg5==1 then cR=cR-add cG=cG+add end
  998. if flg5==2 then cG=cG-add cB=cB+add end
  999. if flg5==3 then cB=cB-add cR=cR+add end
  1000. color=Color3.fromRGB(cR,cG,cB)
  1001. for _, c in pairs(Weapon:GetDescendants()) do
  1002. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1003. c.Material = "Neon"
  1004. c.Color = color
  1005. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1006. c.Color = color
  1007. c.Material = "Neon"
  1008. end
  1009. end
  1010. end)
  1011. function MakeForm(PART,TYPE)
  1012. if TYPE == "Cyl" then
  1013. local MSH = IT("CylinderMesh",PART)
  1014. elseif TYPE == "Ball" then
  1015. local MSH = IT("SpecialMesh",PART)
  1016. MSH.MeshType = "Sphere"
  1017. elseif TYPE == "Wedge" then
  1018. local MSH = IT("SpecialMesh",PART)
  1019. MSH.MeshType = "Wedge"
  1020. end
  1021. end
  1022.  
  1023. function SpawnTrail(FROM,TO,BIG)
  1024. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Trail", VT(10,10,10))
  1025. MakeForm(TRAIL,"Cyl")
  1026. local cR=255
  1027. local cG=0
  1028. local cB=0
  1029. local flg5=1 local omgidk=1
  1030. local add=15
  1031. game:GetService("RunService").Heartbeat:Connect(function()
  1032. if omgidk>10000 then omgidk=0 end
  1033. omgidk=omgidk+1
  1034. if cR>=255 then flg5=1 end
  1035. if cG>=255 then flg5=2 end
  1036. if cB>=255 then flg5=3 end
  1037. if flg5==1 then cR=cR-add cG=cG+add end
  1038. if flg5==2 then cG=cG-add cB=cB+add end
  1039. if flg5==3 then cB=cB-add cR=cR+add end
  1040. color=Color3.fromRGB(cR,cG,cB)
  1041. TRAIL.Color = color
  1042. end)
  1043. local DIST = (FROM - TO).Magnitude
  1044. if BIG == true then
  1045. TRAIL.Size = VT(0.5,DIST,0.5)
  1046. else
  1047. TRAIL.Size = VT(0.25,DIST,0.25)
  1048. end
  1049. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1050. coroutine.resume(coroutine.create(function()
  1051. for i = 1, 55 do
  1052. Swait()
  1053. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1054. end
  1055. TRAIL:remove()
  1056. end))
  1057. end
  1058.  
  1059. Debris = game:GetService("Debris")
  1060.  
  1061. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1062. local DIRECTION = CF(StartPos,EndPos).lookVector
  1063. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1064. end
  1065.  
  1066. function turnto(position)
  1067. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1068. end
  1069.  
  1070. --//=================================\\
  1071. --|| WEAPON CREATION
  1072. --\\=================================//
  1073.  
  1074. local Particle = IT("ParticleEmitter",nil)
  1075. Particle.Enabled = false
  1076. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1077. Particle.LightEmission = 0.5
  1078. Particle.Rate = 150
  1079. Particle.ZOffset = 0.2
  1080. Particle.Rotation = NumberRange.new(-180, 180)
  1081. Particle.RotSpeed = NumberRange.new(-180, 180)
  1082. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1083. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  1084.  
  1085. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1086. function ParticleEmitter(Table)
  1087. local PRTCL = Particle:Clone()
  1088. local Speed = Table.Speed or 5
  1089. local Drag = Table.Drag or 0
  1090. local Size1 = Table.Size1 or 1
  1091. local Size2 = Table.Size2 or 5
  1092. local Lifetime1 = Table.Lifetime1 or 1
  1093. local Lifetime2 = Table.Lifetime2 or 1.5
  1094. local Parent = Table.Parent or Torso
  1095. local Emit = Table.Emit or 100
  1096. local Offset = Table.Offset or 360
  1097. local Acel = Table.Acel or VT(0,0,0)
  1098. local Enabled = Table.Enabled or false
  1099. PRTCL.Parent = Parent
  1100. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1101. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1102. PRTCL.Speed = NumberRange.new(Speed)
  1103. PRTCL.VelocitySpread = Offset
  1104. PRTCL.Drag = Drag
  1105. PRTCL.Acceleration = Acel
  1106. if Enabled == false then
  1107. PRTCL:Emit(Emit)
  1108. Debris:AddItem(PRTCL,Lifetime2)
  1109. else
  1110. PRTCL.Enabled = true
  1111. end
  1112. return PRTCL
  1113. end
  1114.  
  1115. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1116. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1117. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1118. MakeForm(Part,"Wedge")
  1119. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1120. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1121. MakeForm(Part,"Wedge")
  1122. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1123. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1124. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1125. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1126. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1127. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1128. MakeForm(Part,"Cyl")
  1129. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1130. for i = 1, 8 do
  1131. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1132. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1133. end
  1134. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1135. MakeForm(Part,"Cyl")
  1136. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1137. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1138. MakeForm(Part,"Ball")
  1139. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1140. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1141. MakeForm(Part,"Wedge")
  1142. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1143. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1144. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1145. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1146. MakeForm(Part,"Cyl")
  1147. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1148. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1149. MakeForm(Part,"Cyl")
  1150. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1151. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1152. MakeForm(Part,"Cyl")
  1153. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1154. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1155. MakeForm(Part,"Wedge")
  1156. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1157. local LASTPART = Handle
  1158. for i = 1, 10 do
  1159. if LASTPART == Handle then
  1160. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1161. LASTPART = Part
  1162. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1163. else
  1164. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1165. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1166. LASTPART = Part
  1167. end
  1168. end
  1169.  
  1170. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1171. MakeForm(Barrel,"Cyl")
  1172. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1173. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1174. MakeForm(Part,"Cyl")
  1175. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1176. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1177. MakeForm(Part,"Wedge")
  1178. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1179. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1180. MakeForm(Hole,"Cyl")
  1181. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1182. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1183. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1184. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1185. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1186. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1187. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1188. local BODY = {}
  1189. for _, c in pairs(Character:GetDescendants()) do
  1190. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1191. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1192. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1193. end
  1194. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1195. elseif c:IsA("JointInstance") then
  1196. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1197. end
  1198. end
  1199.  
  1200. local spinc=0
  1201. coroutine.resume(coroutine.create(function()
  1202. while wait() do
  1203. spinc=spinc+1+sick.PlaybackLoudness/43
  1204. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1205. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/10e234))
  1206. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/10e10234))
  1207. end
  1208. end))
  1209.  
  1210.  
  1211.  
  1212.  
  1213.  
  1214.  
  1215.  
  1216.  
  1217. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1218. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1219. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1220. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1221. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1222.  
  1223. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1224. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Kickisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1225. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[E] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1226. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1227. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Banning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1228.  
  1229. function printbye(Name)
  1230. end
  1231.  
  1232. workspace.ChildAdded:connect(function(instance)
  1233. for BANISH = 1, #TOBANISH do
  1234. if TOBANISH[BANISH] ~= nil then
  1235. if instance.Name == TOBANISH[BANISH] then
  1236. coroutine.resume(coroutine.create(function()
  1237. printbye(instance.Name)
  1238. instance:ClearAllChildren()
  1239. Debris:AddItem(instance,0.0005)
  1240. end))
  1241. end
  1242. end
  1243. end
  1244. end)
  1245.  
  1246. --//=================================\\
  1247. --|| DAMAGING
  1248. --\\=================================//
  1249.  
  1250. function chatfunc(text)
  1251. local chat = coroutine.wrap(function()
  1252. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1253. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1254. end
  1255. local Bill = Instance.new("BillboardGui",Character)
  1256. Bill.Size = UDim2.new(0,50,0,20)
  1257. Bill.StudsOffset = Vector3.new(0,6,0)
  1258. Bill.Adornee = Character.Head
  1259. Bill.Name = "TalkingBillBoard"
  1260. local Hehe = Instance.new("TextLabel",Bill)
  1261. Hehe.BackgroundTransparency = 1
  1262. Hehe.BorderSizePixel = 0
  1263. Hehe.Text = ""
  1264. Hehe.Font = "Arcade"
  1265. Hehe.TextSize = 20
  1266. Hehe.TextStrokeTransparency = 0
  1267. Hehe.Size = UDim2.new(1,0,0.5,0)
  1268. coroutine.resume(coroutine.create(function()
  1269. while Hehe ~= nil do
  1270. wait()
  1271. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1272. --Hehe.Rotation = math.random(-5,5)
  1273. Hehe.TextColor3 = Color3.new(cR,cG,cB)
  1274. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1275. end
  1276. end))
  1277. for i = 1,string.len(text),1 do
  1278. wait()
  1279. Hehe.Text = string.sub(text,1,i)
  1280. end
  1281. wait(3)--Re[math.random(1, 93)]
  1282. for i = 0, 5, .025 do
  1283. wait()
  1284. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1285. Hehe.TextStrokeTransparency = i
  1286. Hehe.TextTransparency = i
  1287. end
  1288. Bill:Destroy()
  1289. end)
  1290. chat()
  1291. end
  1292.  
  1293. function onChatted(msg)
  1294. chatfunc(msg)
  1295. end
  1296.  
  1297. Player.Chatted:connect(onChatted)
  1298.  
  1299. function StatLabel(CFRAME, TEXT, COLOR)
  1300. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1301. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1302. local BODYGYRO = IT("BodyGyro", STATPART)
  1303. game:GetService("Debris"):AddItem(STATPART ,5)
  1304. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1305. BILLBOARDGUI.Adornee = STATPART
  1306. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1307. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1308. BILLBOARDGUI.AlwaysOnTop = false
  1309. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1310. TEXTLABEL.BackgroundTransparency = 1
  1311. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1312. TEXTLABEL.Text = TEXT
  1313. TEXTLABEL.Font = SKILLFONT
  1314. TEXTLABEL.FontSize="Size42"
  1315. TEXTLABEL.TextColor3 = COLOR
  1316. TEXTLABEL.TextStrokeTransparency = 0
  1317. TEXTLABEL.TextScaled = true
  1318. TEXTLABEL.TextWrapped = true
  1319. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1320. for i = 1, 10 do
  1321. Swait()
  1322. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1323. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  1324. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1325. end
  1326. THEPART.Parent = nil
  1327. end),STATPART, TEXTLABEL)
  1328. end
  1329.  
  1330.  
  1331.  
  1332. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1333. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1334. defence.Name = ("HitBy"..Player.Name)
  1335. game:GetService("Debris"):AddItem(defence, 0.001)
  1336. Damage = Damage * DAMAGEMULTIPLIER
  1337. if Humanoid.Health ~= 0 then
  1338. local CritChance = MRANDOM(1,100)
  1339. if Damage > Humanoid.Health then
  1340. Damage = math.ceil(Humanoid.Health)
  1341. if Damage == 0 then
  1342. Damage = 0.1
  1343. end
  1344. end
  1345. Humanoid.Health = Humanoid.Health - Damage
  1346. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1347. end
  1348. end
  1349. function KickThatBruh(CHARACTER)
  1350. g = game.Players:GetPlayers()
  1351. local kickfolder = IT("Folder",Effects)
  1352. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  1353. naeeym2.AlwaysOnTop = false
  1354. naeeym2.Size = UDim2.new(5,35,2,35)
  1355. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1356. naeeym2.Name = "Mark"
  1357. local tecks2 = Instance.new("TextLabel",naeeym2)
  1358. tecks2.BackgroundTransparency = 1
  1359. tecks2.TextScaled = true
  1360. tecks2.BorderSizePixel = 0
  1361. tecks2.Text = "YOUR ALL GONE"
  1362. tecks2.Font = "Arcade"
  1363. tecks2.TextSize = 30
  1364. tecks2.TextStrokeTransparency = 1
  1365. tecks2.TextColor3 = Color3.new(1,1,1)
  1366. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  1367. tecks2.Size = UDim2.new(1,0,0.5,0)
  1368. tecks2.Parent = naeeym2
  1369. CreateSound("527749592", CHARACTER, 600, 1, false)
  1370. for i,v in ipairs(CHARACTER:GetChildren()) do
  1371. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1372. if v.Name ~= "HumanoidRootPart" then
  1373. local BOD = v:Clone()
  1374. BOD.CanCollide = false
  1375. BOD.Anchored = true
  1376. BOD.CFrame = v.CFrame
  1377. BOD.Parent = kickfolder
  1378. BOD.Material = "Granite"
  1379. BOD.Color = C3(.3,0,0)
  1380. if BOD:FindFirstChildOfClass("Decal") then
  1381. BOD:FindFirstChildOfClass("Decal"):remove()
  1382. end
  1383. if BOD.Name == "Head" then
  1384. naeeym2.Adornee = BOD
  1385. end
  1386. if BOD.ClassName == "MeshPart" then
  1387. BOD.TextureID = ""
  1388. end
  1389. end
  1390. end
  1391. end
  1392. for i,v in pairs(g) do
  1393. v:remove()
  1394. end
  1395. if CHARACTER ~= "Character" then
  1396. CHARACTER:remove()
  1397. end
  1398. coroutine.resume(coroutine.create(function()
  1399. for i = 1, 50 do
  1400. Swait()
  1401. for i,v in ipairs(kickfolder:GetChildren()) do
  1402. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1403. v.Transparency = 1
  1404. end
  1405. naeeym2.Enabled = false
  1406. end
  1407. Swait()
  1408. for i,v in ipairs(kickfolder:GetChildren()) do
  1409. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1410. v.Transparency = 0
  1411. end
  1412. naeeym2.Enabled = true
  1413. end
  1414. end
  1415. kickfolder:remove()
  1416. end))
  1417. end
  1418.  
  1419. function Banish(Foe)
  1420. if Foe then
  1421. coroutine.resume(coroutine.create(function()
  1422. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1423. if plr then
  1424. coroutine.resume(coroutine.create(function()
  1425. wait(0.5)
  1426. plr:Kick(Reason)
  1427. end))
  1428. end
  1429. if(Foe:FindFirstChildOfClass'Humanoid')then
  1430. printbye(Foe.Name)
  1431. Foe.Archivable = true
  1432. local CLONE = Foe:Clone()
  1433. Foe:Destroy()
  1434. CLONE.Parent = Effects
  1435. CLONE:BreakJoints()
  1436. local MATERIALS = {"Glass","Neon"}
  1437. for _, c in pairs(CLONE:GetDescendants()) do
  1438. if c:IsA("BasePart") then
  1439. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1440. CreateSound(2152227673, c, 10, 1, false)
  1441. end
  1442. c.Anchored = true
  1443. c.Transparency = c.Transparency + 0.2
  1444. c.Material = MATERIALS[MRANDOM(1,2)]
  1445. c.Color = color
  1446. if c.ClassName == "MeshPart" then
  1447. c.TextureID = ""
  1448. end
  1449. if c:FindFirstChildOfClass("SpecialMesh") then
  1450. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1451. end
  1452. if c:FindFirstChildOfClass("Decal") then
  1453. c:FindFirstChildOfClass("Decal"):remove()
  1454. end
  1455. c.Name = "Banished"
  1456. c.CanCollide = false
  1457. else
  1458. c:remove()
  1459. end
  1460. end
  1461. local A = false
  1462. for i = 1, 35 do
  1463. if A == false then
  1464. A = true
  1465. elseif A == true then
  1466. A = false
  1467. end
  1468. for _, c in pairs(CLONE:GetDescendants()) do
  1469. if c:IsA("BasePart") then
  1470. c.Anchored = true
  1471. c.Material = MATERIALS[MRANDOM(1,2)]
  1472. c.Transparency = c.Transparency + 0.8/35
  1473. if A == false then
  1474. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1475. elseif A == true then
  1476. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1477. end
  1478. end
  1479. end
  1480. Swait()
  1481. end
  1482. CLONE:remove()
  1483. end
  1484. end))
  1485. end
  1486. end
  1487.  
  1488.  
  1489.  
  1490. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1491. local CHILDREN = workspace:GetDescendants()
  1492. for index, CHILD in pairs(CHILDREN) do
  1493. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1494. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1495. if HUM then
  1496. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1497. if TORSO then
  1498. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1499. if ISBANISH == true then
  1500. Banish(CHILD)
  1501. else
  1502. if ISBANISH == "Gravity" then
  1503. HUM.PlatformStand = true
  1504. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1505. local grav = Instance.new("BodyPosition",TORSO)
  1506. grav.D = 15
  1507. grav.P = 20000
  1508. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1509. grav.position = TORSO.Position
  1510. grav.Name = "V3BanishForce"..Player.Name
  1511. else
  1512. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1513. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1514. end
  1515. else
  1516. HUM.PlatformStand = false
  1517. end
  1518. end
  1519. elseif ISBANISH == "Gravity" then
  1520. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1521. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1522. HUM.PlatformStand = false
  1523. end
  1524. end
  1525. end
  1526. end
  1527. end
  1528. end
  1529. end
  1530.  
  1531. --//=================================\\
  1532. --|| ATTACK FUNCTIONS AND STUFF
  1533. --\\=================================//
  1534.  
  1535.  
  1536. function Joy()
  1537. ATTACK = true
  1538. Rooted = true
  1539. local LOOP = true
  1540. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1541. if NEWKEY == "t" then
  1542. KEY:Disconnect()
  1543. LOOP = false
  1544. end
  1545. end)
  1546. coroutine.resume(coroutine.create(function()
  1547. repeat
  1548. Swait()
  1549. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(60 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1550. until LOOP == false
  1551. end))
  1552. repeat
  1553. for i = 0, 0.4, 0.1 / Animation_Speed do
  1554. Swait()
  1555. if LOOP == false then
  1556. break
  1557. end
  1558. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. end
  1565. for i = 0, 0.4, 0.1 / Animation_Speed do
  1566. Swait()
  1567. if LOOP == false then
  1568. break
  1569. end
  1570. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1576. end
  1577. for i = 0, 0.4, 0.1 / Animation_Speed do
  1578. Swait()
  1579. if LOOP == false then
  1580. break
  1581. end
  1582. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1586. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1588. end
  1589. for i = 0, 0.4, 0.1 / Animation_Speed do
  1590. Swait()
  1591. if LOOP == false then
  1592. break
  1593. end
  1594. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600. end
  1601. until LOOP == false
  1602. ATTACK = false
  1603. Rooted = false
  1604. end
  1605.  
  1606.  
  1607. function Mercy()
  1608. banned = {}
  1609. TOBANISH = {}
  1610. local MercyMsgs = {"I guess I can set you free..", "This is a one time thing.", "Don't screw yourself over like that again.", "Ha, alright, you're free."}
  1611. chatfunc(MercyMsgs[MRANDOM(1,#MercyMsgs)])
  1612. end
  1613.  
  1614.  
  1615.  
  1616. function Kickisher_Bullet()
  1617. ATTACK = true
  1618. Rooted = false
  1619. for i=0, 0.1, 0.1 / Animation_Speed do
  1620. Swait()
  1621. turnto(Mouse.Hit.p)
  1622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1628. end
  1629. repeat
  1630. for i=0, 0.1, 0.1 / Animation_Speed do
  1631. Swait()
  1632. turnto(Mouse.Hit.p)
  1633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1639. end
  1640. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1641. SpawnTrail(Hole.Position,POS)
  1642. if HIT ~= nil then
  1643. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1644. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1645. Banish(HIT.Parent)
  1646. end
  1647. end
  1648. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1649. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1650. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1651. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1652. for i=0, 0.3, 0.1 / Animation_Speed do
  1653. Swait()
  1654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1660. end
  1661. until KEYHOLD == false
  1662. ATTACK = false
  1663. Rooted = false
  1664. end
  1665.  
  1666. function Banisher_Bullet()
  1667. ATTACK = true
  1668. Rooted = false
  1669. for i=0, 0.4, 0.1 / Animation_Speed do
  1670. Swait()
  1671. turnto(Mouse.Hit.p)
  1672. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1673. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1674. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1675. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1676. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1677. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1678. end
  1679. repeat
  1680. for i=0, 0.2, 0.1 / Animation_Speed do
  1681. Swait()
  1682. turnto(Mouse.Hit.p)
  1683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1689. end
  1690. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1691. SpawnTrail(Hole.Position,POS)
  1692. if HIT ~= nil then
  1693. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1694. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1695. Banish(HIT.Parent)
  1696. end
  1697. end
  1698. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1699. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1700. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1701. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1702. for i=0, 0.3, 0.1 / Animation_Speed do
  1703. Swait()
  1704. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1710. end
  1711. until KEYHOLD == false
  1712. ATTACK = false
  1713. Rooted = false
  1714. end
  1715.  
  1716. function Banning_Bullet()
  1717. ATTACK = true
  1718. Rooted = false
  1719. for i=0, 0.1, 0.1 / Animation_Speed do
  1720. Swait()
  1721. turnto(Mouse.Hit.p)
  1722. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1723. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1724. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1725. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1726. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1728. end
  1729. repeat
  1730. for i=0, 0.1, 0.1 / Animation_Speed do
  1731. Swait()
  1732. turnto(Mouse.Hit.p)
  1733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1737. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1739. end
  1740. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1741. SpawnTrail(Hole.Position,POS)
  1742. if HIT ~= nil then
  1743. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1744. table.insert(banned,HIT.Parent.Name)
  1745. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1746. printbye(HIT.Parent.Name)
  1747. local plr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1748. if plr then
  1749. plr:Kick("You're Dead.")
  1750. end
  1751. end
  1752. end
  1753. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1754. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1755. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1756. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1757. for i=0, 0.1, 0.1 / Animation_Speed do
  1758. Swait()
  1759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1765. end
  1766. until KEYHOLD == false
  1767. ATTACK = false
  1768. Rooted = false
  1769. end
  1770. Weapon.Parent = Character
  1771. for _, c in pairs(Weapon:GetChildren()) do
  1772. if c.ClassName == "Part" then
  1773. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1774. end
  1775. end
  1776.  
  1777. function Taunt()
  1778. local TauntMsgs = {"Haha!", "lmaooo the owner ran outta ideas.", "Look at me!!", "So this is it?", "Dance time!"}
  1779. chatfunc(TauntMsgs[MRANDOM(1,#TauntMsgs)])
  1780. end
  1781.  
  1782.  
  1783.  
  1784. --//=================================\\
  1785. --|| ASSIGN THINGS TO KEYS
  1786. --\\=================================//
  1787.  
  1788. function MouseDown(Mouse)
  1789. if ATTACK == false then
  1790. end
  1791. end
  1792.  
  1793. function MouseUp(Mouse)
  1794. HOLD = false
  1795. end
  1796.  
  1797. function KeyDown(Key)
  1798. KEYHOLD = true
  1799. if Key == "z" and ATTACK == false then
  1800. Banisher_Bullet()
  1801. end
  1802.  
  1803. if Key == "t" and ATTACK == false then
  1804. Taunt()
  1805. Joy()
  1806. end
  1807.  
  1808. if Key == "c" and ATTACK == false then
  1809. Banning_Bullet()
  1810. end
  1811.  
  1812. if Key == "e" and ATTACK == false then
  1813. Mercy()
  1814. end
  1815.  
  1816. if Key == "x" and ATTACK == false then
  1817. Kickisher_Bullet()
  1818. end
  1819. end
  1820.  
  1821. function KeyUp(Key)
  1822. KEYHOLD = false
  1823. end
  1824.  
  1825. Mouse.Button1Down:connect(function(NEWKEY)
  1826. MouseDown(NEWKEY)
  1827. end)
  1828. Mouse.Button1Up:connect(function(NEWKEY)
  1829. MouseUp(NEWKEY)
  1830. end)
  1831. Mouse.KeyDown:connect(function(NEWKEY)
  1832. KeyDown(NEWKEY)
  1833. end)
  1834. Mouse.KeyUp:connect(function(NEWKEY)
  1835. KeyUp(NEWKEY)
  1836. end)
  1837.  
  1838. --//=================================\\
  1839. --\\=================================//
  1840.  
  1841.  
  1842. function unanchor()
  1843. if UNANCHOR == true then
  1844. g = Character:GetChildren()
  1845. for i = 1, #g do
  1846. if g[i].ClassName == "Part" then
  1847. g[i].Anchored = false
  1848. end
  1849. end
  1850. end
  1851. end
  1852.  
  1853.  
  1854. --//=================================\\
  1855. --|| WRAP THE WHOLE SCRIPT UP
  1856. --\\=================================//
  1857.  
  1858. Humanoid.Changed:connect(function(Jump)
  1859. if Jump == "Jump" and (Disable_Jump == true) then
  1860. Humanoid.Jump = false
  1861. end
  1862. end)
  1863.  
  1864. local CONNECT = nil
  1865.  
  1866. while true do
  1867. Swait()
  1868. ANIMATE.Parent = nil
  1869. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1870. Humanoid = IT("Humanoid",Character)
  1871. end
  1872. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1873. v:Stop();
  1874. end
  1875. SINE = SINE + CHANGE
  1876. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1877. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1878. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1879. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1880. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1881. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1882. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1883. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1884. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1885. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1886. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1887. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1888. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1889. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1890. end
  1891. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1892. ANIM = "Jump"
  1893. if ATTACK == false then
  1894. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1900. end
  1901. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1902. ANIM = "Fall"
  1903. if ATTACK == false then
  1904. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1910. end
  1911. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1912. ANIM = "Idle"
  1913. if ATTACK == false then
  1914. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.4, 0.5) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1920. end
  1921. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1922. ANIM = "Walk"
  1923. if ATTACK == false then
  1924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1930. end
  1931. end
  1932.  
  1933.  
  1934. unanchor()
  1935. Humanoid.MaxHealth = "inf"
  1936. Humanoid.Health = "inf"
  1937. if Rooted == false then
  1938. Disable_Jump = false
  1939. Humanoid.WalkSpeed = Speed
  1940. elseif Rooted == true then
  1941. Disable_Jump = true
  1942. Humanoid.WalkSpeed = 0
  1943. end
  1944. tecks2.Rotation = MRANDOM(-12,11)/8
  1945. SKILL1FRAME.Rotation = MRANDOM(-4,4)/2
  1946.  
  1947. sick.Parent = Torso
  1948. sick:resume()
  1949. sick.Volume = 2
  1950. sick.Pitch = 1
  1951. sick.SoundId = "rbxassetid://928385983"
  1952. sick.Name = "Ha, hahAhAHAHAHAHAHHAHAHA"
  1953. refit()
  1954. end
  1955.  
  1956. --//=================================\\
  1957. --\\=================================//
  1958.  
  1959.  
  1960.  
  1961.  
  1962.  
  1963. --//====================================================\\--
  1964. --|| END OF SCRIPT
  1965. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement