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- PGMS: Preprocessed Ground Mesh
- APOS: Actor Positions
- AIDX: Actor Indexes
- ACOM: Actor Component List
- MFRM: Model Frames
- MDLS: Models
- WPTS: Waypaths
- LPTS: Level Points
- FLIT: Flashing Lights
- FLUT: Flashing Light LUTs
- BBOX: Ignoring %d bounding boxes
- SKEL: skeletons
- WATR: water
- CODE: UltraBasic Code - no longer implemented
- SCPT: scripts
- TEXT: Text Strings
- STOP: End of level file
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