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- plr = game.Players.LocalPlayer
- char = plr.Character
- hum = char.Humanoid
- t = char.Torso
- h = char.Head
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- tors = char.Torso
- lleg = char["Left Leg"]
- root = char.HumanoidRootPart
- hed = char.Head
- rleg = char["Right Leg"]
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- maus = plr:GetMouse()
- function spawn()
- local a = it("Part")
- a.Position = cf(maus.Hit, maus.Hit, maus.Hit)
- end
- wait(3)
- spawn()
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