Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- script.Parent = nil
- wait(1)
- folder = Instance.new("Folder")
- folder.Name = "Remotes"
- folder.Parent = game.ReplicatedStorage
- event = Instance.new("RemoteEvent")
- event.Name = "HealthEvent"
- event.Parent = folder
- Character = game.Players.localPlayer.Character
- Humanoid=Character.Humanoid
- if Humanoid:findFirstChild("Animate")then
- Humanoid:findFirstChild("Animate"):Destroy()
- end--Thanks for using Build2Script Plugin by jarredbcv!
- if (script:FindFirstChild("forCustomRun")~=nil) then
- local sc = script["forCustomRun"].Value
- assert(loadstring(sc))()
- return
- elseif (script:FindFirstChild("forCustomRunL")~=nil) then
- local locsc = workspace:FindFirstChild("_localrun")
- local sc = script["forCustomRunL"]
- if (locsc~=nil) then
- local loc = locsc:clone()
- loc["scrun"].Value = sc.Value
- loc.Name = script.Name
- for i,v in pairs(script:GetChildren()) do
- v:clone().Parent = loc
- end
- loc.Parent = script.Parent
- script:remove()
- return
- else
- assert(loadstring(sc.Value))()
- return
- end
- end
- local m = Instance.new("Model")
- m.Name = "Vulcan"
- m1 = Instance.new("Model")
- m1.Name = "Base"
- m1.Parent = m
- m2 = Instance.new("Model")
- m2.Name = "Barrel"
- m2.Parent = m
- p1 = Instance.new("Part", m1)
- p1.BrickColor = BrickColor.new("Dark stone grey")
- p1.Material = Enum.Material.Metal
- p1.CFrame = CFrame.new(61.706089, 1.60298073, -46.1023483, -0.707106769, -0.707106888, -1.79124086e-007, -0.707106888, 0.707106709, -5.26835748e-008, 1.63912773e-007, 8.94069743e-008, -1)
- p1.Anchored = true
- p1.CanCollide = false
- p1.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("BlockMesh", p1)
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p2 = Instance.new("Part", m1)
- p2.BrickColor = BrickColor.new("Mid gray")
- p2.Material = Enum.Material.Metal
- p2.CFrame = CFrame.new(60.9569855, 0.566763699, -46.7358665, 5.96046377e-008, 0, -1, 0, 1, 0, 1, 0, 5.96046377e-008)
- p2.Anchored = true
- p2.Shape = Enum.PartType.Cylinder
- p2.Size = Vector3.new(0.979044795, 0.431931615, 0.431931734)
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p3 = Instance.new("Part", m1)
- p3.BrickColor = BrickColor.new("Dark stone grey")
- p3.Material = Enum.Material.Metal
- p3.CFrame = CFrame.new(61.9504471, 1.70418656, -47.9740562, 1, -3.26210312e-008, 5.96046377e-008, 3.26210277e-008, 1, 8.94069672e-008, -5.96046377e-008, -8.94069672e-008, 1)
- p3.Anchored = true
- p3.CanCollide = false
- p3.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("BlockMesh", p3)
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p4 = Instance.new("Part", m1)
- p4.BrickColor = BrickColor.new("Mid gray")
- p4.Material = Enum.Material.Metal
- p4.CFrame = CFrame.new(60.6114388, 1.21466231, -46.4478912, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p4.Anchored = true
- p4.Size = Vector3.new(0.431931585, 0.86386323, 1.15181804)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p5 = Instance.new("Part", m1)
- p5.BrickColor = BrickColor.new("Really red")
- p5.Material = Enum.Material.Metal
- p5.CFrame = CFrame.new(60.2659035, 0.739537239, -46.7358665, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p5.Anchored = true
- p5.Size = Vector3.new(0.979044795, 0.345545262, 0.431931823)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p6 = Instance.new("Part", m1)
- p6.BrickColor = BrickColor.new("Mid gray")
- p6.Material = Enum.Material.Metal
- p6.CFrame = CFrame.new(60.6114388, 1.44502807, -46.015976, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p6.Anchored = true
- p6.Size = Vector3.new(0.431931585, 0.403136253, 1.15181804)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p7 = Instance.new("Part", m1)
- p7.BrickColor = BrickColor.new("Dark stone grey")
- p7.Material = Enum.Material.Metal
- p7.CFrame = CFrame.new(60.9569855, 0.58116281, -48.5643692, 5.96046377e-008, 0, -1, 0, 1, 0, 1, 0, 5.96046377e-008)
- p7.Anchored = true
- p7.CanCollide = false
- p7.Shape = Enum.PartType.Cylinder
- p7.Size = Vector3.new(0.662295043, 0.304090202, 0.431931734)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p7)
- b3.MeshType = Enum.MeshType.Cylinder
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(1, 0.75755024, 1)
- p8 = Instance.new("Part", m1)
- p8.BrickColor = BrickColor.new("Dark stone grey")
- p8.Material = Enum.Material.Metal
- p8.CFrame = CFrame.new(61.9504471, 1.01309419, -47.9740562, 1, -3.26210312e-008, 5.96046377e-008, 3.26210277e-008, 1, 8.94069672e-008, -5.96046377e-008, -8.94069672e-008, 1)
- p8.Anchored = true
- p8.CanCollide = false
- p8.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("BlockMesh", p8)
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p9 = Instance.new("Part", m1)
- p9.BrickColor = BrickColor.new("Really black")
- p9.Material = Enum.Material.Metal
- p9.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, -0.258819103, 0.965925813, 0, -0.965925813, -0.258819103, 0, -0, 0, 1)
- p9.Anchored = true
- p9.CanCollide = false
- p9.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("BlockMesh", p9)
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p10 = Instance.new("Part", m1)
- p10.BrickColor = BrickColor.new("Really black")
- p10.Material = Enum.Material.Metal
- p10.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, -0.866025448, 0.49999994, 0, -0.49999994, -0.866025448, 0, -0, 0, 1)
- p10.Anchored = true
- p10.CanCollide = false
- p10.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("BlockMesh", p10)
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p11 = Instance.new("Part", m1)
- p11.BrickColor = BrickColor.new("Mid gray")
- p11.Material = Enum.Material.Metal
- p11.CFrame = CFrame.new(60.6114388, 1.35864079, -46.9518204, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p11.Anchored = true
- p11.Size = Vector3.new(0.57590872, 1.15181768, 1.15181804)
- p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p12 = Instance.new("Part", m1)
- p12.BrickColor = BrickColor.new("Dark stone grey")
- p12.Material = Enum.Material.Metal
- p12.CFrame = CFrame.new(60.6114388, 2.34986758, -47.4946251, 1, -5.77832608e-008, 3.43020652e-008, 3.28907319e-008, 0.866025388, 0.500000119, -5.85980899e-008, -0.500000119, 0.866025388)
- p12.Anchored = true
- p12.CanCollide = false
- p12.Size = Vector3.new(0.950249374, 0.374340653, 0.304090202)
- p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("BlockMesh", p12)
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(1, 1, 0.85224402)
- p13 = Instance.new("Part", m1)
- p13.BrickColor = BrickColor.new("Lily white")
- p13.Material = Enum.Material.Neon
- p13.CFrame = CFrame.new(60.6114388, 1.35864079, -48.4779816, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p13.Anchored = true
- p13.CanCollide = false
- p13.Shape = Enum.PartType.Cylinder
- p13.Size = Vector3.new(0.304090202, 0.86386323, 1.15181804)
- p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b8 = Instance.new("SpecialMesh", p13)
- b8.MeshType = Enum.MeshType.Cylinder
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.56816256, 1, 1)
- p14 = Instance.new("Part", m1)
- p14.BrickColor = BrickColor.new("Really black")
- p14.Material = Enum.Material.Metal
- p14.CFrame = CFrame.new(60.6114388, 1.35864079, -48.5067749, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p14.Anchored = true
- p14.CanCollide = false
- p14.Shape = Enum.PartType.Cylinder
- p14.Size = Vector3.new(0.304090202, 1.06543171, 1.15181804)
- p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b9 = Instance.new("SpecialMesh", p14)
- b9.MeshType = Enum.MeshType.Cylinder
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(0.1893875, 1, 1)
- p15 = Instance.new("Part", m1)
- p15.BrickColor = BrickColor.new("Really black")
- p15.Material = Enum.Material.Metal
- p15.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, -0.707106888, 0.707106769, 0, -0.707106769, -0.707106888, 0, -0, 0, 1)
- p15.Anchored = true
- p15.CanCollide = false
- p15.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b10 = Instance.new("BlockMesh", p15)
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p16 = Instance.new("Part", m1)
- p16.BrickColor = BrickColor.new("Really black")
- p16.Material = Enum.Material.Metal
- p16.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, -5.96046377e-008, 1, 0, -1, -5.96046377e-008, 0, -0, 0, 1)
- p16.Anchored = true
- p16.CanCollide = false
- p16.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b11 = Instance.new("BlockMesh", p16)
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p17 = Instance.new("Part", m1)
- p17.BrickColor = BrickColor.new("Dark stone grey")
- p17.Material = Enum.Material.Metal
- p17.CFrame = CFrame.new(62.2959824, 1.35864079, -47.9740562, 0, 1, 8.94069814e-008, -1, 5.32907137e-015, -5.96046448e-008, -5.96046448e-008, -8.94069814e-008, 1)
- p17.Anchored = true
- p17.CanCollide = false
- p17.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b12 = Instance.new("BlockMesh", p17)
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p18 = Instance.new("Part", m1)
- p18.BrickColor = BrickColor.new("Dark stone grey")
- p18.Material = Enum.Material.Metal
- p18.CFrame = CFrame.new(62.1947746, 1.11429954, -47.9740562, -0.707106829, 0.707106769, 2.10734346e-008, -0.707106769, -0.707106829, -1.05367143e-007, -5.96046519e-008, -8.94069956e-008, 1)
- p18.Anchored = true
- p18.CanCollide = false
- p18.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b13 = Instance.new("BlockMesh", p18)
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p19 = Instance.new("Part", m1)
- p19.BrickColor = BrickColor.new("Dark stone grey")
- p19.Material = Enum.Material.Metal
- p19.CFrame = CFrame.new(60.9569855, 0.581161141, -48.2332115, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p19.Anchored = true
- p19.CanCollide = false
- p19.Shape = Enum.PartType.Ball
- p19.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b14 = Instance.new("SpecialMesh", p19)
- b14.MeshType = Enum.MeshType.Sphere
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(0.946937323, 0.946937621, 0.94693774)
- p20 = Instance.new("Part", m1)
- p20.BrickColor = BrickColor.new("Dark stone grey")
- p20.Material = Enum.Material.Metal
- p20.CFrame = CFrame.new(61.0560226, 0.482124925, -48.8235321, 0, 0.707106829, -0.707106769, 0, 0.707106769, 0.707106829, 1, 0, 0)
- p20.Anchored = true
- p20.CanCollide = false
- p20.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b15 = Instance.new("BlockMesh", p20)
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(0.473468751, 0.75755024, 0.94693774)
- p21 = Instance.new("Part", m1)
- p21.BrickColor = BrickColor.new("Dark stone grey")
- p21.Material = Enum.Material.Metal
- p21.CFrame = CFrame.new(62.1947746, 1.60298073, -47.9740562, 0.707106829, 0.707106769, 1.05367128e-007, -0.707106769, 0.707106829, 2.10734381e-008, -5.96046448e-008, -8.94069814e-008, 1)
- p21.Anchored = true
- p21.CanCollide = false
- p21.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b16 = Instance.new("BlockMesh", p21)
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p22 = Instance.new("Part", m1)
- p22.BrickColor = BrickColor.new("Dark stone grey")
- p22.Material = Enum.Material.Metal
- p22.CFrame = CFrame.new(61.706089, 1.60298073, -47.9740562, -0.707106829, 0.707106769, 2.10734346e-008, -0.707106769, -0.707106829, -1.05367143e-007, -5.96046519e-008, -8.94069956e-008, 1)
- p22.Anchored = true
- p22.CanCollide = false
- p22.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b17 = Instance.new("BlockMesh", p22)
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p23 = Instance.new("Part", m1)
- p23.BrickColor = BrickColor.new("Dark stone grey")
- p23.Material = Enum.Material.Metal
- p23.CFrame = CFrame.new(61.6048965, 1.35864079, -47.9740562, 0, 1, 8.94069814e-008, -1, 5.32907137e-015, -5.96046448e-008, -5.96046448e-008, -8.94069814e-008, 1)
- p23.Anchored = true
- p23.CanCollide = false
- p23.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b18 = Instance.new("BlockMesh", p23)
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p24 = Instance.new("Part", m1)
- p24.BrickColor = BrickColor.new("Medium stone grey")
- p24.Material = Enum.Material.Metal
- p24.CFrame = CFrame.new(61.9504471, 1.34424412, -47.9308624, 5.96046377e-008, 0, -1, 0, 1, 0, 1, 0, 5.96046377e-008)
- p24.Anchored = true
- p24.CanCollide = false
- p24.Shape = Enum.PartType.Cylinder
- p24.Size = Vector3.new(0.304090202, 1.06543171, 1.20940924)
- p24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b19 = Instance.new("SpecialMesh", p24)
- b19.MeshType = Enum.MeshType.Cylinder
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(0.284080923, 1, 1)
- p25 = Instance.new("Part", m1)
- p25.BrickColor = BrickColor.new("Dark stone grey")
- p25.Material = Enum.Material.Metal
- p25.CFrame = CFrame.new(61.706089, 1.11429954, -47.9740562, 0.707106829, 0.707106769, 1.05367128e-007, -0.707106769, 0.707106829, 2.10734381e-008, -5.96046448e-008, -8.94069814e-008, 1)
- p25.Anchored = true
- p25.CanCollide = false
- p25.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b20 = Instance.new("BlockMesh", p25)
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p26 = Instance.new("Part", m1)
- p26.BrickColor = BrickColor.new("Mid gray")
- p26.Material = Enum.Material.Metal
- p26.CFrame = CFrame.new(60.0211411, 1.81654572, -47.8732796, 1, 0, 0, 0, 0.866025448, -0.50000006, 0, 0.50000006, 0.866025448)
- p26.Anchored = true
- p26.CanCollide = false
- p26.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b21 = Instance.new("BlockMesh", p26)
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(0.284081399, 1, 0.94693774)
- p27 = Instance.new("Part", m1)
- p27.BrickColor = BrickColor.new("Really black")
- p27.Material = Enum.Material.Metal
- p27.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p27.Anchored = true
- p27.CanCollide = false
- p27.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b22 = Instance.new("BlockMesh", p27)
- b22.Name = "Mesh"
- b22.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p28 = Instance.new("Part", m1)
- p28.BrickColor = BrickColor.new("Really red")
- p28.Material = Enum.Material.Metal
- p28.CFrame = CFrame.new(60.2659035, 0.566763699, -46.9518204, 5.96046377e-008, 0, -1, 0, 1, 0, 1, 0, 5.96046377e-008)
- p28.Anchored = true
- p28.Shape = Enum.PartType.Cylinder
- p28.Size = Vector3.new(1.41097629, 0.431931615, 0.431931734)
- p28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p29 = Instance.new("Part", m1)
- p29.BrickColor = BrickColor.new("Mid gray")
- p29.Material = Enum.Material.Metal
- p29.CFrame = CFrame.new(61.9504471, 1.34424412, -47.9020691, 5.96046377e-008, 0, -1, 0, 1, 0, 1, 0, 5.96046377e-008)
- p29.Anchored = true
- p29.CanCollide = false
- p29.Shape = Enum.PartType.Cylinder
- p29.Size = Vector3.new(0.304090202, 1.12302208, 1.20940924)
- p29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b23 = Instance.new("SpecialMesh", p29)
- b23.MeshType = Enum.MeshType.Cylinder
- b23.Name = "Mesh"
- b23.Scale = Vector3.new(0.284081072, 1, 1)
- p30 = Instance.new("Part", m1)
- p30.BrickColor = BrickColor.new("Mid gray")
- p30.Material = Enum.Material.Metal
- p30.CFrame = CFrame.new(61.9504471, 1.34424412, -47.0382118, 5.96046377e-008, 0, -1, 0, 1, 0, 1, 0, 5.96046377e-008)
- p30.Anchored = true
- p30.Shape = Enum.PartType.Cylinder
- p30.Size = Vector3.new(1.64134026, 1.12302208, 1.20940924)
- p30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p31 = Instance.new("Part", m1)
- p31.BrickColor = BrickColor.new("Really black")
- p31.Material = Enum.Material.Metal
- p31.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, 0.965925932, 0.258819073, 0, -0.258819073, 0.965925932, 0, 0, 0, 1)
- p31.Anchored = true
- p31.CanCollide = false
- p31.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b24 = Instance.new("BlockMesh", p31)
- b24.Name = "Mesh"
- b24.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p32 = Instance.new("Part", m1)
- p32.BrickColor = BrickColor.new("Mid gray")
- p32.Material = Enum.Material.Metal
- p32.CFrame = CFrame.new(61.9504471, 1.34424412, -46.1743431, -5.96046377e-008, 0, 1, 0, 1, 0, -1, 0, -5.96046377e-008)
- p32.Anchored = true
- p32.CanCollide = false
- p32.Shape = Enum.PartType.Cylinder
- p32.Size = Vector3.new(0.304090202, 1.12302208, 1.20940924)
- p32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b25 = Instance.new("SpecialMesh", p32)
- b25.MeshType = Enum.MeshType.Cylinder
- b25.Name = "Mesh"
- b25.Scale = Vector3.new(0.284081072, 1, 1)
- p33 = Instance.new("Part", m1)
- p33.BrickColor = BrickColor.new("Mid gray")
- p33.Material = Enum.Material.Metal
- p33.CFrame = CFrame.new(60.6114388, 1.35864079, -48.6795425, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p33.Anchored = true
- p33.CanCollide = false
- p33.Shape = Enum.PartType.Cylinder
- p33.Size = Vector3.new(0.304090202, 1.20940828, 1.2669996)
- p33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b26 = Instance.new("SpecialMesh", p33)
- b26.MeshType = Enum.MeshType.Cylinder
- b26.Name = "Mesh"
- b26.Scale = Vector3.new(0.946937323, 1, 1)
- p34 = Instance.new("Part", m1)
- p34.BrickColor = BrickColor.new("Mid gray")
- p34.Material = Enum.Material.Metal
- p34.CFrame = CFrame.new(60.6114388, 1.35864079, -47.81567, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p34.Anchored = true
- p34.Shape = Enum.PartType.Cylinder
- p34.Size = Vector3.new(1.15181744, 1.15181768, 1.15181804)
- p34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p35 = Instance.new("Part", m1)
- p35.BrickColor = BrickColor.new("Dark stone grey")
- p35.Material = Enum.Material.Metal
- p35.CFrame = CFrame.new(60.6114388, 2.28505397, -47.6069298, 1, -5.77832537e-008, 9.39067064e-008, 3.08841752e-009, 0.866025388, 0.49999994, -1.10217222e-007, -0.49999994, 0.866025388)
- p35.Anchored = true
- p35.Shape = Enum.PartType.Cylinder
- p35.Size = Vector3.new(0.950249374, 0.374340653, 0.431931734)
- p35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p36 = Instance.new("Part", m1)
- p36.BrickColor = BrickColor.new("Really black")
- p36.Material = Enum.Material.Metal
- p36.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, 0.866025448, 0.50000006, 0, -0.50000006, 0.866025448, 0, 0, 0, 1)
- p36.Anchored = true
- p36.CanCollide = false
- p36.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b27 = Instance.new("BlockMesh", p36)
- b27.Name = "Mesh"
- b27.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p37 = Instance.new("Part", m1)
- p37.BrickColor = BrickColor.new("Mid gray")
- p37.Material = Enum.Material.Metal
- p37.CFrame = CFrame.new(61.4753036, 0.969901443, -46.7502441, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p37.Anchored = true
- p37.Size = Vector3.new(0.979044795, 0.316749871, 0.691090822)
- p37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p38 = Instance.new("Part", m1)
- p38.BrickColor = BrickColor.new("Dark stone grey")
- p38.Material = Enum.Material.Metal
- p38.CFrame = CFrame.new(62.1947746, 1.60298073, -46.1023483, 0.707106709, -0.707106888, -9.4830412e-008, -0.707106888, -0.707106709, -1.15903823e-007, 1.49011612e-008, 1.49011612e-007, -1)
- p38.Anchored = true
- p38.CanCollide = false
- p38.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b28 = Instance.new("BlockMesh", p38)
- b28.Name = "Mesh"
- b28.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p39 = Instance.new("Part", m1)
- p39.BrickColor = BrickColor.new("Medium stone grey")
- p39.Transparency = 1
- p39.Name = "Handle"
- p39.CFrame = CFrame.new(60.5826569, 2.00653839, -46.9518204, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p39.CanCollide = false
- p39.Size = Vector3.new(0.57590872, 0.304090202, 0.304090202)
- p39.FrontSurface = Enum.SurfaceType.Hinge
- b29 = Instance.new("BlockMesh", p39)
- b29.Name = "Mesh"
- b29.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p40 = Instance.new("Part", m1)
- p40.BrickColor = BrickColor.new("Mid gray")
- p40.Material = Enum.Material.Metal
- p40.CFrame = CFrame.new(61.2017403, 1.81654572, -47.8732796, 1, 0, 0, 0, 0.866025448, -0.50000006, 0, 0.50000006, 0.866025448)
- p40.Anchored = true
- p40.CanCollide = false
- p40.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b30 = Instance.new("BlockMesh", p40)
- b30.Name = "Mesh"
- b30.Scale = Vector3.new(0.284081399, 1, 0.94693774)
- p41 = Instance.new("Part", m1)
- p41.BrickColor = BrickColor.new("Really black")
- p41.Material = Enum.Material.Metal
- p41.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, 0.49999994, 0.866025448, 0, -0.866025448, 0.49999994, 0, 0, 0, 1)
- p41.Anchored = true
- p41.CanCollide = false
- p41.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b31 = Instance.new("BlockMesh", p41)
- b31.Name = "Mesh"
- b31.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p42 = Instance.new("Part", m1)
- p42.BrickColor = BrickColor.new("Dark stone grey")
- p42.Material = Enum.Material.Metal
- p42.CFrame = CFrame.new(61.706089, 1.11429954, -46.1023483, 0.707106709, -0.707106888, -9.4830412e-008, -0.707106888, -0.707106709, -1.15903823e-007, 1.49011612e-008, 1.49011612e-007, -1)
- p42.Anchored = true
- p42.CanCollide = false
- p42.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b32 = Instance.new("BlockMesh", p42)
- b32.Name = "Mesh"
- b32.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p43 = Instance.new("Part", m1)
- p43.BrickColor = BrickColor.new("Dark stone grey")
- p43.Material = Enum.Material.Metal
- p43.CFrame = CFrame.new(61.6048965, 1.35864079, -46.1023483, 3.55271368e-015, -1, -2.6822093e-007, -1, 1.24344953e-014, -5.96046306e-008, 5.9604627e-008, 2.6822093e-007, -1)
- p43.Anchored = true
- p43.CanCollide = false
- p43.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b33 = Instance.new("BlockMesh", p43)
- b33.Name = "Mesh"
- b33.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p44 = Instance.new("Part", m1)
- p44.BrickColor = BrickColor.new("Dark stone grey")
- p44.Material = Enum.Material.Metal
- p44.CFrame = CFrame.new(62.1947746, 1.11429954, -46.1023483, -0.707106769, -0.707106888, -1.79124086e-007, -0.707106888, 0.707106709, -5.26835748e-008, 1.63912773e-007, 8.94069743e-008, -1)
- p44.Anchored = true
- p44.CanCollide = false
- p44.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b34 = Instance.new("BlockMesh", p44)
- b34.Name = "Mesh"
- b34.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p45 = Instance.new("Part", m1)
- p45.BrickColor = BrickColor.new("Dark stone grey")
- p45.Material = Enum.Material.Metal
- p45.CFrame = CFrame.new(61.9504471, 1.70418656, -46.1023483, -1, 3.26210383e-008, -5.96046377e-008, 3.26210348e-008, 1, 8.94069458e-008, 5.96046377e-008, 8.94069458e-008, -1)
- p45.Anchored = true
- p45.CanCollide = false
- p45.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b35 = Instance.new("BlockMesh", p45)
- b35.Name = "Mesh"
- b35.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p46 = Instance.new("Part", m1)
- p46.BrickColor = BrickColor.new("Lily white")
- p46.Material = Enum.Material.Metal
- p46.CFrame = CFrame.new(60.6114388, 2.27789211, -47.6069145, 1, 1.77635684e-015, 5.96046412e-008, 2.98023188e-008, 0.866025448, -0.50000006, -5.16191285e-008, 0.50000006, 0.866025448)
- p46.Anchored = true
- p46.CanCollide = false
- p46.Shape = Enum.PartType.Cylinder
- p46.Size = Vector3.new(1.06543148, 0.304090202, 0.431931734)
- p46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b36 = Instance.new("SpecialMesh", p46)
- b36.MeshType = Enum.MeshType.Cylinder
- b36.Name = "Mesh"
- b36.Scale = Vector3.new(1, 0.6628564, 1)
- p47 = Instance.new("Part", m1)
- p47.BrickColor = BrickColor.new("Mid gray")
- p47.Material = Enum.Material.Metal
- p47.CFrame = CFrame.new(60.0211411, 2.27789211, -47.6069145, 1, 1.77635684e-015, 5.96046412e-008, 2.98023188e-008, 0.866025448, -0.50000006, -5.16191285e-008, 0.50000006, 0.866025448)
- p47.Anchored = true
- p47.CanCollide = false
- p47.Shape = Enum.PartType.Cylinder
- p47.Size = Vector3.new(0.304090202, 0.316749871, 0.431931734)
- p47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b37 = Instance.new("SpecialMesh", p47)
- b37.MeshType = Enum.MeshType.Cylinder
- b37.Name = "Mesh"
- b37.Scale = Vector3.new(0.37877512, 1, 1)
- p48 = Instance.new("Part", m1)
- p48.BrickColor = BrickColor.new("Really black")
- p48.Material = Enum.Material.Metal
- p48.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, 0.707106769, 0.707106829, 0, -0.707106829, 0.707106769, 0, 0, 0, 1)
- p48.Anchored = true
- p48.CanCollide = false
- p48.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b38 = Instance.new("BlockMesh", p48)
- b38.Name = "Mesh"
- b38.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p49 = Instance.new("Part", m1)
- p49.BrickColor = BrickColor.new("Mid gray")
- p49.Material = Enum.Material.Metal
- p49.CFrame = CFrame.new(61.2017403, 2.27789211, -47.6069145, 1, 1.77635684e-015, 5.96046412e-008, 2.98023188e-008, 0.866025448, -0.50000006, -5.16191285e-008, 0.50000006, 0.866025448)
- p49.Anchored = true
- p49.CanCollide = false
- p49.Shape = Enum.PartType.Cylinder
- p49.Size = Vector3.new(0.304090202, 0.316749871, 0.431931734)
- p49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b39 = Instance.new("SpecialMesh", p49)
- b39.MeshType = Enum.MeshType.Cylinder
- b39.Name = "Mesh"
- b39.Scale = Vector3.new(0.37877512, 1, 1)
- p50 = Instance.new("Part", m1)
- p50.BrickColor = BrickColor.new("Medium stone grey")
- p50.Material = Enum.Material.Metal
- p50.CFrame = CFrame.new(61.9504471, 1.34424412, -46.1455345, -5.96046377e-008, 0, 1, 0, 1, 0, -1, 0, -5.96046377e-008)
- p50.Anchored = true
- p50.CanCollide = false
- p50.Shape = Enum.PartType.Cylinder
- p50.Size = Vector3.new(0.304090202, 1.06543171, 1.20940924)
- p50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b40 = Instance.new("SpecialMesh", p50)
- b40.MeshType = Enum.MeshType.Cylinder
- b40.Name = "Mesh"
- b40.Scale = Vector3.new(0.284080923, 1, 1)
- p51 = Instance.new("Part", m1)
- p51.BrickColor = BrickColor.new("Dark stone grey")
- p51.Material = Enum.Material.Metal
- p51.CFrame = CFrame.new(62.2959824, 1.35864079, -46.1023483, 3.55271368e-015, -1, -2.6822093e-007, -1, 1.24344953e-014, -5.96046306e-008, 5.9604627e-008, 2.6822093e-007, -1)
- p51.Anchored = true
- p51.CanCollide = false
- p51.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b41 = Instance.new("BlockMesh", p51)
- b41.Name = "Mesh"
- b41.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p52 = Instance.new("Part", m1)
- p52.BrickColor = BrickColor.new("Dark stone grey")
- p52.Material = Enum.Material.Metal
- p52.CFrame = CFrame.new(61.9504471, 1.01309419, -46.1023483, -1, 3.26210383e-008, -5.96046377e-008, 3.26210348e-008, 1, 8.94069458e-008, 5.96046377e-008, 8.94069458e-008, -1)
- p52.Anchored = true
- p52.CanCollide = false
- p52.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b42 = Instance.new("BlockMesh", p52)
- b42.Name = "Mesh"
- b42.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p53 = Instance.new("Part", m1)
- p53.BrickColor = BrickColor.new("Dark stone grey")
- p53.Material = Enum.Material.Metal
- p53.CFrame = CFrame.new(61.1585579, 0.37959373, -48.8235321, 5.96046377e-008, 0, -1, 0, 1, 0, 1, 0, 5.96046377e-008)
- p53.Anchored = true
- p53.CanCollide = false
- p53.Shape = Enum.PartType.Cylinder
- p53.Size = Vector3.new(0.304090202, 0.304090202, 0.431931734)
- p53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b43 = Instance.new("SpecialMesh", p53)
- b43.MeshType = Enum.MeshType.Cylinder
- b43.Name = "Mesh"
- b43.Scale = Vector3.new(0.473468304, 0.75755024, 1)
- p54 = Instance.new("Part", m1)
- p54.BrickColor = BrickColor.new("Mid gray")
- p54.Material = Enum.Material.Metal
- p54.CFrame = CFrame.new(60.6114388, 1.35864079, -48.1468353, 1, 0, 5.96046377e-008, 0, 1, 0, -5.96046377e-008, 0, 1)
- p54.Anchored = true
- p54.Shape = Enum.PartType.Cylinder
- p54.Size = Vector3.new(1.29579484, 0.431931615, 0.431931734)
- p54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p55 = Instance.new("Part", m1)
- p55.BrickColor = BrickColor.new("Really red")
- p55.Material = Enum.Material.Metal
- p55.CFrame = CFrame.new(60.2659035, 0.566763699, -47.6572952, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p55.Anchored = true
- p55.Shape = Enum.PartType.Ball
- p55.Size = Vector3.new(0.431931585, 0.431931555, 0.431931615)
- p55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p56 = Instance.new("Part", m1)
- p56.BrickColor = BrickColor.new("Dark stone grey")
- p56.Material = Enum.Material.Metal
- p56.CFrame = CFrame.new(60.9569855, 0.58116281, -47.7293015, 5.96046377e-008, 0, -1, 0, 1, 0, 1, 0, 5.96046377e-008)
- p56.Anchored = true
- p56.CanCollide = false
- p56.Shape = Enum.PartType.Cylinder
- p56.Size = Vector3.new(1.00784028, 0.304090202, 0.431931734)
- p56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b44 = Instance.new("SpecialMesh", p56)
- b44.MeshType = Enum.MeshType.Cylinder
- b44.Name = "Mesh"
- b44.Scale = Vector3.new(1, 0.946937621, 1)
- p57 = Instance.new("Part", m1)
- p57.BrickColor = BrickColor.new("Mid gray")
- p57.Material = Enum.Material.Metal
- p57.CFrame = CFrame.new(60.9569855, 0.739537239, -46.7358665, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p57.Anchored = true
- p57.Size = Vector3.new(0.979044795, 0.345545262, 0.431931823)
- p57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p58 = Instance.new("Part", m1)
- p58.BrickColor = BrickColor.new("Really black")
- p58.Material = Enum.Material.Metal
- p58.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, -0.500000119, 0.866025448, 0, -0.866025448, -0.500000119, 0, -0, 0, 1)
- p58.Anchored = true
- p58.CanCollide = false
- p58.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b45 = Instance.new("BlockMesh", p58)
- b45.Name = "Mesh"
- b45.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p59 = Instance.new("Part", m1)
- p59.BrickColor = BrickColor.new("Really black")
- p59.Material = Enum.Material.Metal
- p59.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, 0.258819014, 0.965925932, 0, -0.965925932, 0.258819014, 0, 0, 0, 1)
- p59.Anchored = true
- p59.CanCollide = false
- p59.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b46 = Instance.new("BlockMesh", p59)
- b46.Name = "Mesh"
- b46.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p60 = Instance.new("Part", m1)
- p60.BrickColor = BrickColor.new("Really black")
- p60.Material = Enum.Material.Metal
- p60.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, -0.965925932, 0.258819014, 0, -0.258819014, -0.965925932, 0, -0, 0, 1)
- p60.Anchored = true
- p60.CanCollide = false
- p60.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b47 = Instance.new("BlockMesh", p60)
- b47.Name = "Mesh"
- b47.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p61 = Instance.new("Part", m1)
- p61.BrickColor = BrickColor.new("Mid gray")
- p61.Material = Enum.Material.Metal
- p61.CFrame = CFrame.new(59.8915596, 0.854717553, -46.7358665, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p61.Anchored = true
- p61.CanCollide = false
- p61.Size = Vector3.new(1.00784051, 0.304090202, 0.304090202)
- p61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b48 = Instance.new("BlockMesh", p61)
- b48.Name = "Mesh"
- b48.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p62 = Instance.new("WedgePart", m1)
- p62.BrickColor = BrickColor.new("Mid gray")
- p62.Material = Enum.Material.Metal
- p62.Name = "Part"
- p62.CFrame = CFrame.new(59.8915596, 1.08508468, -46.7358665, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- p62.Anchored = true
- p62.CanCollide = false
- p62.Size = Vector3.new(1.00784051, 0.316749871, 0.304090202)
- p62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b49 = Instance.new("SpecialMesh", p62)
- b49.MeshType = Enum.MeshType.Wedge
- b49.Name = "Mesh"
- b49.Scale = Vector3.new(1, 1, 0.94693774)
- p63 = Instance.new("WedgePart", m1)
- p63.BrickColor = BrickColor.new("Mid gray")
- p63.Material = Enum.Material.Metal
- p63.Name = "Part"
- p63.CFrame = CFrame.new(60.6114388, 1.01309419, -46.015976, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- p63.Anchored = true
- p63.Size = Vector3.new(1.15181744, 0.460727066, 0.431931734)
- p63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p64 = Instance.new("WedgePart", m1)
- p64.BrickColor = BrickColor.new("Mid gray")
- p64.Material = Enum.Material.Metal
- p64.Name = "Part"
- p64.CFrame = CFrame.new(60.6114388, 1.79057217, -46.4478912, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- p64.Anchored = true
- p64.CanCollide = false
- p64.Size = Vector3.new(1.15181744, 0.304090202, 0.431931734)
- p64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b50 = Instance.new("SpecialMesh", p64)
- b50.MeshType = Enum.MeshType.Wedge
- b50.Name = "Mesh"
- b50.Scale = Vector3.new(1, 0.946937621, 1)
- p65 = Instance.new("Part", m1)
- p65.BrickColor = BrickColor.new("Really black")
- p65.Material = Enum.Material.Metal
- p65.Name = "RotBase"
- p65.CFrame = CFrame.new(60.6114388, 1.35864079, -48.7659264, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p65.Anchored = true
- p65.Shape = Enum.PartType.Cylinder
- p65.Size = Vector3.new(0.460727036, 0.691090465, 0.691090822)
- p65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p66 = Instance.new("Part", m1)
- p66.BrickColor = BrickColor.new("Medium stone grey")
- p66.Transparency = 1
- p66.Name = "Barrel"
- p66.CFrame = CFrame.new(60.6114388, 1.73297989, -53.244, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p66.CanCollide = false
- p66.Anchored = true
- p66.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p66.BottomSurface = Enum.SurfaceType.Smooth
- p66.TopSurface = Enum.SurfaceType.Smooth
- p67 = Instance.new("Part", m2)
- p67.BrickColor = BrickColor.new("Mid gray")
- p67.Material = Enum.Material.Metal
- p67.CFrame = CFrame.new(60.6114388, 1.35864079, -51.1703606, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p67.Anchored = true
- p67.Shape = Enum.PartType.Cylinder
- p67.Size = Vector3.new(3.71461153, 0.460726947, 1.09422731)
- p67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p68 = Instance.new("Part", m2)
- p68.BrickColor = BrickColor.new("Lily white")
- p68.Material = Enum.Material.Metal
- p68.CFrame = CFrame.new(60.6114388, 1.35864079, -52.5381432, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p68.Anchored = true
- p68.CanCollide = false
- p68.Shape = Enum.PartType.Cylinder
- p68.Size = Vector3.new(0.304090202, 1.03663564, 1.09422731)
- p68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b52 = Instance.new("SpecialMesh", p68)
- b52.MeshType = Enum.MeshType.Cylinder
- b52.Name = "Mesh"
- b52.Scale = Vector3.new(0.378774971, 1, 1)
- p69 = Instance.new("Part", m2)
- p69.BrickColor = BrickColor.new("Lily white")
- p69.Material = Enum.Material.Metal
- p69.CFrame = CFrame.new(60.6114388, 1.35864079, -49.3418427, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p69.Anchored = true
- p69.CanCollide = false
- p69.Shape = Enum.PartType.Cylinder
- p69.Size = Vector3.new(0.304090202, 1.03663564, 1.09422731)
- p69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b53 = Instance.new("SpecialMesh", p69)
- b53.MeshType = Enum.MeshType.Cylinder
- b53.Name = "Mesh"
- b53.Scale = Vector3.new(0.378774971, 1, 1)
- p70 = Instance.new("Part", m2)
- p70.BrickColor = BrickColor.new("Medium stone grey")
- p70.Material = Enum.Material.Metal
- p70.CFrame = CFrame.new(60.7986145, 1.68282855, -51.3143272, 0, -0.49999994, 0.866025448, 0, -0.866025448, -0.49999994, 1, 0, 0)
- p70.Anchored = true
- p70.CanCollide = false
- p70.Shape = Enum.PartType.Cylinder
- p70.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b54 = Instance.new("SpecialMesh", p70)
- b54.MeshType = Enum.MeshType.Cylinder
- b54.Name = "Mesh"
- b54.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p71 = Instance.new("Part", m2)
- p71.BrickColor = BrickColor.new("Quill grey")
- p71.Material = Enum.Material.Metal
- p71.CFrame = CFrame.new(60.6114388, 1.35864079, -53.021904, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p71.Anchored = true
- p71.CanCollide = false
- p71.Shape = Enum.PartType.Cylinder
- p71.Size = Vector3.new(0.304090202, 0.403135955, 0.403136313)
- p71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b55 = Instance.new("SpecialMesh", p71)
- b55.MeshType = Enum.MeshType.Cylinder
- b55.Name = "Mesh"
- b55.Scale = Vector3.new(0.0946937427, 1, 1)
- p72 = Instance.new("Part", m2)
- p72.BrickColor = BrickColor.new("Really black")
- p72.Material = Enum.Material.Metal
- p72.CFrame = CFrame.new(60.237114, 1.35863805, -53.2436218, 0, 1.49011612e-007, 0.999999821, 0, -0.999999821, 1.49011612e-007, 1, 0, 0)
- p72.Anchored = true
- p72.CanCollide = false
- p72.Shape = Enum.PartType.Cylinder
- p72.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b56 = Instance.new("SpecialMesh", p72)
- b56.MeshType = Enum.MeshType.Cylinder
- b56.Name = "Mesh"
- b56.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p73 = Instance.new("Part", m2)
- p73.BrickColor = BrickColor.new("Medium stone grey")
- p73.Material = Enum.Material.Metal
- p73.CFrame = CFrame.new(60.4242706, 1.03444898, -51.3143272, 0, -0.49999994, 0.866025448, 0, -0.866025448, -0.49999994, 1, 0, 0)
- p73.Anchored = true
- p73.CanCollide = false
- p73.Shape = Enum.PartType.Cylinder
- p73.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p73.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b57 = Instance.new("SpecialMesh", p73)
- b57.MeshType = Enum.MeshType.Cylinder
- b57.Name = "Mesh"
- b57.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p74 = Instance.new("Part", m2)
- p74.BrickColor = BrickColor.new("Medium stone grey")
- p74.Material = Enum.Material.Metal
- p74.CFrame = CFrame.new(60.6114388, 0.98429513, -51.3143272, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p74.Anchored = true
- p74.CanCollide = false
- p74.Shape = Enum.PartType.Cylinder
- p74.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b58 = Instance.new("SpecialMesh", p74)
- b58.MeshType = Enum.MeshType.Cylinder
- b58.Name = "Mesh"
- b58.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p75 = Instance.new("Part", m2)
- p75.BrickColor = BrickColor.new("Medium stone grey")
- p75.Material = Enum.Material.Metal
- p75.CFrame = CFrame.new(60.2872581, 1.17146862, -51.3143272, 0, -0.866025448, 0.500000119, 0, -0.500000119, -0.866025448, 1, 0, 0)
- p75.Anchored = true
- p75.CanCollide = false
- p75.Shape = Enum.PartType.Cylinder
- p75.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p75.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p75.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p75.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p75.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p75.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p75.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b59 = Instance.new("SpecialMesh", p75)
- b59.MeshType = Enum.MeshType.Cylinder
- b59.Name = "Mesh"
- b59.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p76 = Instance.new("Part", m2)
- p76.BrickColor = BrickColor.new("Medium stone grey")
- p76.Material = Enum.Material.Metal
- p76.CFrame = CFrame.new(60.9356308, 1.54581153, -51.3143272, 0, -0.866025448, 0.500000119, 0, -0.500000119, -0.866025448, 1, 0, 0)
- p76.Anchored = true
- p76.CanCollide = false
- p76.Shape = Enum.PartType.Cylinder
- p76.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b60 = Instance.new("SpecialMesh", p76)
- b60.MeshType = Enum.MeshType.Cylinder
- b60.Name = "Mesh"
- b60.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p77 = Instance.new("Part", m2)
- p77.BrickColor = BrickColor.new("Medium stone grey")
- p77.Material = Enum.Material.Metal
- p77.CFrame = CFrame.new(60.2872581, 1.54581153, -51.3143272, 0, 0.866025388, 0.49999994, 0, -0.49999994, 0.866025388, 1, 0, 0)
- p77.Anchored = true
- p77.CanCollide = false
- p77.Shape = Enum.PartType.Cylinder
- p77.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p77.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p77.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p77.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b61 = Instance.new("SpecialMesh", p77)
- b61.MeshType = Enum.MeshType.Cylinder
- b61.Name = "Mesh"
- b61.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p78 = Instance.new("Part", m2)
- p78.BrickColor = BrickColor.new("Medium stone grey")
- p78.Material = Enum.Material.Metal
- p78.CFrame = CFrame.new(60.237114, 1.35863805, -51.3143272, 0, -1, 5.96046377e-008, 0, -5.96046377e-008, -1, 1, 0, 0)
- p78.Anchored = true
- p78.CanCollide = false
- p78.Shape = Enum.PartType.Cylinder
- p78.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b62 = Instance.new("SpecialMesh", p78)
- b62.MeshType = Enum.MeshType.Cylinder
- b62.Name = "Mesh"
- b62.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p79 = Instance.new("Part", m2)
- p79.BrickColor = BrickColor.new("Medium stone grey")
- p79.Material = Enum.Material.Metal
- p79.CFrame = CFrame.new(60.9356308, 1.17146862, -51.3143272, 0, 0.866025388, 0.49999994, 0, -0.49999994, 0.866025388, 1, 0, 0)
- p79.Anchored = true
- p79.CanCollide = false
- p79.Shape = Enum.PartType.Cylinder
- p79.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b63 = Instance.new("SpecialMesh", p79)
- b63.MeshType = Enum.MeshType.Cylinder
- b63.Name = "Mesh"
- b63.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p80 = Instance.new("Part", m2)
- p80.BrickColor = BrickColor.new("Medium stone grey")
- p80.Material = Enum.Material.Metal
- p80.CFrame = CFrame.new(60.6114388, 1.73297989, -51.3143272, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p80.Anchored = true
- p80.CanCollide = false
- p80.Shape = Enum.PartType.Cylinder
- p80.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b64 = Instance.new("SpecialMesh", p80)
- b64.MeshType = Enum.MeshType.Cylinder
- b64.Name = "Mesh"
- b64.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p81 = Instance.new("Part", m2)
- p81.BrickColor = BrickColor.new("Lily white")
- p81.Material = Enum.Material.Metal
- p81.CFrame = CFrame.new(60.6114388, 1.35864079, -50.7240295, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p81.Anchored = true
- p81.CanCollide = false
- p81.Shape = Enum.PartType.Cylinder
- p81.Size = Vector3.new(0.304090202, 1.03663564, 1.09422731)
- p81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b65 = Instance.new("SpecialMesh", p81)
- b65.MeshType = Enum.MeshType.Cylinder
- b65.Name = "Mesh"
- b65.Scale = Vector3.new(0.378774971, 1, 1)
- p82 = Instance.new("Part", m2)
- p82.BrickColor = BrickColor.new("Medium stone grey")
- p82.Material = Enum.Material.Metal
- p82.CFrame = CFrame.new(60.4242706, 1.68282855, -51.3143272, 0, 0.500000119, 0.866025448, 0, -0.866025448, 0.500000119, 1, 0, 0)
- p82.Anchored = true
- p82.CanCollide = false
- p82.Shape = Enum.PartType.Cylinder
- p82.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b66 = Instance.new("SpecialMesh", p82)
- b66.MeshType = Enum.MeshType.Cylinder
- b66.Name = "Mesh"
- b66.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p83 = Instance.new("Part", m2)
- p83.BrickColor = BrickColor.new("Medium stone grey")
- p83.Material = Enum.Material.Metal
- p83.CFrame = CFrame.new(60.9857903, 1.35863805, -51.3143272, 0, -1, 5.96046377e-008, 0, -5.96046377e-008, -1, 1, 0, 0)
- p83.Anchored = true
- p83.CanCollide = false
- p83.Shape = Enum.PartType.Cylinder
- p83.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b67 = Instance.new("SpecialMesh", p83)
- b67.MeshType = Enum.MeshType.Cylinder
- b67.Name = "Mesh"
- b67.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p84 = Instance.new("Part", m2)
- p84.BrickColor = BrickColor.new("Medium stone grey")
- p84.Material = Enum.Material.Metal
- p84.CFrame = CFrame.new(60.7986145, 1.03444898, -51.3143272, 0, 0.500000119, 0.866025448, 0, -0.866025448, 0.500000119, 1, 0, 0)
- p84.Anchored = true
- p84.CanCollide = false
- p84.Shape = Enum.PartType.Cylinder
- p84.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b68 = Instance.new("SpecialMesh", p84)
- b68.MeshType = Enum.MeshType.Cylinder
- b68.Name = "Mesh"
- b68.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p85 = Instance.new("Part", m2)
- p85.BrickColor = BrickColor.new("Really black")
- p85.Material = Enum.Material.Metal
- p85.CFrame = CFrame.new(60.4242706, 1.68282855, -53.2436218, 0, -0.866025269, 0.49999997, 0, -0.49999997, -0.866025269, 1, 0, 0)
- p85.Anchored = true
- p85.CanCollide = false
- p85.Shape = Enum.PartType.Cylinder
- p85.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b69 = Instance.new("SpecialMesh", p85)
- b69.MeshType = Enum.MeshType.Cylinder
- b69.Name = "Mesh"
- b69.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p86 = Instance.new("Part", m2)
- p86.BrickColor = BrickColor.new("Really black")
- p86.Material = Enum.Material.Metal
- p86.CFrame = CFrame.new(60.6114388, 1.73297989, -53.2436218, 0, -0.999999881, 2.98023224e-008, 0, -2.98023224e-008, -0.999999881, 1, 0, 0)
- p86.Anchored = true
- p86.CanCollide = false
- p86.Shape = Enum.PartType.Cylinder
- p86.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p86.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p86.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p86.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b70 = Instance.new("SpecialMesh", p86)
- b70.MeshType = Enum.MeshType.Cylinder
- b70.Name = "Mesh"
- b70.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p87 = Instance.new("Part", m2)
- p87.BrickColor = BrickColor.new("Really black")
- p87.Material = Enum.Material.Metal
- p87.CFrame = CFrame.new(60.7986145, 1.68282855, -53.2436218, 0, -0.866025329, -0.49999994, 0, 0.49999994, -0.866025329, 1, 0, 0)
- p87.Anchored = true
- p87.CanCollide = false
- p87.Shape = Enum.PartType.Cylinder
- p87.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b71 = Instance.new("SpecialMesh", p87)
- b71.MeshType = Enum.MeshType.Cylinder
- b71.Name = "Mesh"
- b71.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p88 = Instance.new("Part", m2)
- p88.BrickColor = BrickColor.new("Really black")
- p88.Material = Enum.Material.Metal
- p88.CFrame = CFrame.new(60.2872581, 1.54581153, -53.2436218, 0, -0.499999911, 0.866025269, 0, -0.866025269, -0.499999911, 1, 0, 0)
- p88.Anchored = true
- p88.CanCollide = false
- p88.Shape = Enum.PartType.Cylinder
- p88.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p88.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p88.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b72 = Instance.new("SpecialMesh", p88)
- b72.MeshType = Enum.MeshType.Cylinder
- b72.Name = "Mesh"
- b72.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p89 = Instance.new("Part", m2)
- p89.BrickColor = BrickColor.new("Really black")
- p89.Material = Enum.Material.Metal
- p89.CFrame = CFrame.new(60.6114388, 0.98429513, -53.2436218, 0, 0.999999762, 8.94069672e-008, 0, -8.94069672e-008, 0.999999762, 1, 0, 0)
- p89.Anchored = true
- p89.CanCollide = false
- p89.Shape = Enum.PartType.Cylinder
- p89.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b73 = Instance.new("SpecialMesh", p89)
- b73.MeshType = Enum.MeshType.Cylinder
- b73.Name = "Mesh"
- b73.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p90 = Instance.new("Part", m2)
- p90.BrickColor = BrickColor.new("Really black")
- p90.Material = Enum.Material.Metal
- p90.CFrame = CFrame.new(60.4242706, 1.03444898, -53.2436218, 0, 0.866025269, 0.499999762, 0, -0.499999762, 0.866025269, 1, 0, 0)
- p90.Anchored = true
- p90.CanCollide = false
- p90.Shape = Enum.PartType.Cylinder
- p90.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b74 = Instance.new("SpecialMesh", p90)
- b74.MeshType = Enum.MeshType.Cylinder
- b74.Name = "Mesh"
- b74.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p91 = Instance.new("Part", m2)
- p91.BrickColor = BrickColor.new("Really black")
- p91.Material = Enum.Material.Metal
- p91.CFrame = CFrame.new(60.7986145, 1.03444898, -53.2436218, 0, 0.866025209, -0.499999851, 0, 0.499999851, 0.866025209, 1, 0, 0)
- p91.Anchored = true
- p91.CanCollide = false
- p91.Shape = Enum.PartType.Cylinder
- p91.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b75 = Instance.new("SpecialMesh", p91)
- b75.MeshType = Enum.MeshType.Cylinder
- b75.Name = "Mesh"
- b75.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p92 = Instance.new("Part", m2)
- p92.BrickColor = BrickColor.new("Really black")
- p92.Material = Enum.Material.Metal
- p92.CFrame = CFrame.new(60.2872581, 1.17146862, -53.2436218, 0, 0.49999994, 0.866025209, 0, -0.866025209, 0.49999994, 1, 0, 0)
- p92.Anchored = true
- p92.CanCollide = false
- p92.Shape = Enum.PartType.Cylinder
- p92.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b76 = Instance.new("SpecialMesh", p92)
- b76.MeshType = Enum.MeshType.Cylinder
- b76.Name = "Mesh"
- b76.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p93 = Instance.new("Part", m2)
- p93.BrickColor = BrickColor.new("Really black")
- p93.Material = Enum.Material.Metal
- p93.CFrame = CFrame.new(60.9857903, 1.35863805, -53.2436218, 0, -1, 5.96046377e-008, 0, -5.96046377e-008, -1, 1, 0, 0)
- p93.Anchored = true
- p93.CanCollide = false
- p93.Shape = Enum.PartType.Cylinder
- p93.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b77 = Instance.new("SpecialMesh", p93)
- b77.MeshType = Enum.MeshType.Cylinder
- b77.Name = "Mesh"
- b77.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p94 = Instance.new("Part", m2)
- p94.BrickColor = BrickColor.new("Really black")
- p94.Material = Enum.Material.Metal
- p94.CFrame = CFrame.new(60.9356308, 1.17146862, -53.2436218, 0, -0.866025448, -0.499999851, 0, 0.499999851, -0.866025448, 1, 0, 0)
- p94.Anchored = true
- p94.CanCollide = false
- p94.Shape = Enum.PartType.Cylinder
- p94.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b78 = Instance.new("SpecialMesh", p94)
- b78.MeshType = Enum.MeshType.Cylinder
- b78.Name = "Mesh"
- b78.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p95 = Instance.new("Part", m2)
- p95.BrickColor = BrickColor.new("Really black")
- p95.Material = Enum.Material.Metal
- p95.CFrame = CFrame.new(60.9356308, 1.54581153, -53.2436218, 0, -0.5, -0.866025329, 0, 0.866025329, -0.5, 1, 0, 0)
- p95.Anchored = true
- p95.CanCollide = false
- p95.Shape = Enum.PartType.Cylinder
- p95.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b79 = Instance.new("SpecialMesh", p95)
- b79.MeshType = Enum.MeshType.Cylinder
- b79.Name = "Mesh"
- b79.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p96 = Instance.new("Part", m2)
- p96.BrickColor = BrickColor.new("Really black")
- p96.Material = Enum.Material.Metal
- p96.Name = "RotBase"
- p96.CFrame = CFrame.new(60.6114388, 1.35864079, -48.7659264, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p96.Anchored = true
- p96.Shape = Enum.PartType.Cylinder
- p96.Size = Vector3.new(0.460727036, 0.691090465, 0.691090822)
- p96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p97 = Instance.new("Part", m2)
- p97.BrickColor = BrickColor.new("Mid gray")
- p97.Material = Enum.Material.Metal
- p97.CFrame = CFrame.new(60.6114388, 1.35864079, -49.0826874, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p97.Anchored = true
- p97.Shape = Enum.PartType.Cylinder
- p97.Size = Vector3.new(0.403136104, 0.979044795, 1.09422731)
- p97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p98 = Instance.new("Part", m1)
- p98.BrickColor = BrickColor.new("Medium stone grey")
- p98.Transparency = 1
- p98.Name = "Hitbox"
- p98.CFrame = CFrame.new(60.638855, 1.12499976, -49.3763847, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- p98.Anchored = true
- p98.CanCollide = false
- p98.Size = Vector3.new(8.19999886, 1.94999993, 1.3499999)
- m.Parent = game:service("Players").LocalPlayer.Character
- m:MakeJoints()
- weldScript = function(weldTo)
- local weldModel = Instance.new("Model",weldTo)
- weldModel.Name = "Welds"
- local makeWeld = function(part1,part0)
- local w = Instance.new("Weld",weldModel)
- w.Part0 = part0
- w.Part1 = part1
- local CFrameOrigin = CFrame.new(part0.Position)
- local CFrame0 = part0.CFrame:inverse() * CFrameOrigin
- local CFrame1 = part1.CFrame:inverse() * CFrameOrigin
- w.C0 = CFrame0
- w.C1 = CFrame1
- end
- for i,v in pairs (weldTo.Parent:children()) do
- if (v.ClassName == "Part" or v.Name == "Part" or v:isA"WedgePart") and v ~= weldTo then
- makeWeld(v,weldTo)
- v.Anchored = false
- v.CanCollide = false
- v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
- end
- end
- weldTo.Anchored = false
- weldTo.CanCollide = false
- weldTo.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
- end
- weldScript(m1.Handle)
- weldScript(m2.RotBase)
- Meshes = {
- Blast = '20329976',
- Crown = '1323306',
- Ring = '3270017',
- Claw = '10681506',
- Crystal = '9756362',
- Coil = '9753878',
- Cloud = '1095708',
- }
- clangsounds = {
- '199149119',
- '199149109',
- '199149072',
- '199149025',
- '199148971'
- }
- hitsounds = {
- '199149137',
- '199149186',
- '199149221',
- '199149235',
- '199149269',
- '199149297'
- }
- blocksounds = {
- '199148933',
- '199148947'
- }
- armorsounds = {
- '199149321',
- '199149338',
- '199149367',
- '199149409',
- '199149452'
- }
- woosh = {
- Heavy1 = '320557353',
- Heavy2 = '320557382',
- Heavy3 = '320557453',
- Heavy4 = '199144226',
- Heavy5 = '203691447',
- Heavy6 = '203691467',
- Heavy7 = '203691492',
- Light1 = '320557413',
- Light2 = '320557487',
- Light3 = '199145095',
- Light4 = '199145146',
- Light5 = '199145887',
- Light6 = '199145913',
- Light7 = '199145841',
- Medium1 = '320557518',
- Medium2 = '320557537',
- Medium3 = '320557563',
- Medium4 = '199145204'
- }
- music = {--i like music a lot
- Breaking = '179281636',
- FinalReckoning = '357375770',
- NotDeadYet = '346175829',
- Intense = '151514610',
- JumpP1 = '160536628',
- JumpP2 = '60536666',
- SonsOfWar = '158929777',
- WrathOfSea = '165520893',
- ProtectorsOfEarth = '160542922',
- SkyTitans = '179282324',
- ArchAngel = '144043274',
- Anticipation = '168614529',
- TheMartyred = '186849544',
- AwakeP1 = '335631255',
- AwakeP2 = '335631297',
- ReadyAimFireP1 = '342455387',
- ReadyAimFireP2 = '342455399',
- DarkLordP1 = '209567483',
- DarkLordP2 = '209567529',
- BloodDrainP1 = '162914123',
- BloodDrainP2 = '162914203',
- DanceOfSwords = '320473062',
- Opal = '286415112',
- Calamity = '190454307',
- Hypnotica = '155968128',
- Nemisis = '160453802',
- Breathe = '276963903',
- GateToTheRift = '270655227',
- InfernalBeserking = '244143404',
- Trust = '246184492',
- AwakeningTheProject = '245121821',
- BloodPain = '242545577',
- Chaos = '247241693',
- NightmareFictionHighStake = '248062278',
- TheWhiteWeapon = '247236446',
- Gale = '256851659',
- ImperialCode = '256848383',
- Blitzkrieg = '306431437',
- RhapsodyRage = '348690251',
- TheGodFist = '348541501',
- BattleForSoul = '321185592',
- TheDarkColossus = '305976780',
- EmpireOfAngels = '302580452',
- Kronos = '302205297',
- Exorcist = '299796054',
- CrimsonFlames = '297799220',
- UltimatePower = '295753229',
- DrivingInTheDark = '295753229',
- AscendToPower = '293860654',
- GodOfTheSun = '293612495',
- DarkRider = '293861765',
- Vengeance = '293375555',
- SoundOfWar = '293376196',
- HellsCrusaders = '293012202',
- Legend = '293011823',
- RisingSouls = '290524959'
- }
- misc = {
- GroundSlam = '199145477',
- LaserSlash = '199145497',
- RailGunFire = '199145534',
- Charge1 = '199145659',
- Charge2 = '169380469',
- Charge3 = '169380479',
- EmptyGun = '203691822',
- GunShoot = '203691837',
- Stomp1 = '200632875',
- Stomp2 = '200632561',
- TelsaCannonCharge = '169445572',
- TelsaCannonShoot = '169445602',
- AncientHymm = '245313442'
- }
- images={
- }
- wait(1 / 60)
- equipc0,equipc1=CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.891719818, 0.132347107, -0.00518798828, -9.51243521e-007, -0.999978423, 0.00654914416, -9.64104856e-006, -0.00654914323, -0.999978542, 1, -1.01436058e-006, -9.63461207e-006)
- unequipc0,unequipc1=CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.25107574, 1.33599854, -1.09490967, 9.51232153e-007, -0.946276546, -0.323358774, 9.64105402e-006, -0.323358744, 0.946276486, -1, -4.01764737e-006, 8.81551296e-006)
- local rs = game:GetService'RunService'
- local player = game.Players.localPlayer
- local char = player.Character
- local mouse = player:GetMouse()
- local m = Instance.new('Model', char)
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = char.HumanoidRootPart
- local equipped = false
- local attack = false
- local Anim = 'Idle'
- local idle = 0
- local sprint = false
- local battlestance = false
- local attacktype = 1
- local state = 'none'
- local torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local on = false
- local grabbed = false
- local skill1 = false
- local skill2 = false
- local skill3 = false
- local skill4 = false
- local cooldown1 = 0
- local cooldown2 = 0
- local cooldown3 = 0
- local cooldown4 = 0
- local spin = 0
- local spinspeed = 0
- local FPS = 0 --for animation sleep
- local co1 = 12--how long it will take for skill to cooldown
- local co2 = 13
- local co3 = 17
- local co4 = 20
- local inputserv = game:GetService('UserInputService')
- local hasgamepad = inputserv.GamepadEnabled --mash likes multiplatforming, start of block, after inputserv
- local gamepadcheck = false
- local padbuttons = {} --end of block, don't miss the other part
- local typing = false
- local crit = false
- local ml = false --is attacking melee
- local mldeb = false --is melee attacking
- local critchance = 1--critical chance percentage
- local critdamageaddmin = 2--minimum amount of critical damage being added to regular damage
- local critdamageaddmax = 5--maximum amount
- local maxstamina = 100--max amount of stamina
- local stamina = 20--stamina you start out with
- local skill1stam = 33--how much stamina is needed for a skill
- local skill2stam = 45
- local skill3stam = 70
- local skill4stam = 80
- local canmoveequip = true --to make less OP
- local mdown = false --whether the mouse is clicked
- local aim = 0 --the direction the gun is pointing
- local recovermana = 10--how much mana per second
- local defensevalue = 1.1--how much defense this character has
- local speedvalue = 1--how much speed this character has
- --speed is 16*speedvalue
- local mindamage = 1--self explanatory
- local maxdamage = 2--self explanatory
- local meleemindamage = 4--self explanatory
- local meleemaxdamage = 5--self explanatory
- local meleedebounce = .3
- local damagevalue = 1--how much damage this character has
- --damage is math.random(mindamage,maxdamage)*damagevalue
- --damage(hit, mindamage, maxdamage, 1, 1, RootPart)
- local attacknum = 0
- local bmodel = Instance.new("Model",m)
- --asd
- local rad = math.rad
- local ud = UDim2.new
- local c3 = Color3.new
- local skillcolorscheme = Color3.new(.7,.7,.7)
- m.Parent = char
- hitbox = p98
- ------>
- for i,v in pairs (m1:children()) do
- if v.BrickColor == BrickColor.new("Really red") or v.BrickColor == BrickColor.new("Really black") then
- v.BrickColor = char.Torso.BrickColor
- end
- end
- m2.RotBase.Transparency = 1
- numLerp = function(start, goal, alpha)
- return(((goal - start) * alpha) + start)
- end
- CFrameZero = function()
- return CFrame.new(Vector3.new())
- end
- CFAngles = function(Vector)
- return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
- end
- handle = m1.Handle
- barrel = p66
- char.Humanoid:FindFirstChild("Animator"):Destroy()
- handleJoint = Instance.new("Motor",char.Torso)
- handleJoint.Part0 = char.Torso
- handleJoint.Part1 = handle
- spindle = Instance.new("Motor",m1.RotBase)
- spindle.Part0 = m1.RotBase
- spindle.Part1 = m2.RotBase
- if Character:FindFirstChild("Animate") then
- Character.Animate:Destroy()
- end
- AnimStat = {
- lerpSpeed = .2;
- }
- Joints = {
- char.HumanoidRootPart.RootJoint;
- char.Torso.Neck;
- char.Torso['Left Shoulder'];
- char.Torso['Right Shoulder'];
- char.Torso['Left Hip'];
- char.Torso['Right Hip'];
- handleJoint;
- }
- JointTargets = {
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- }
- setJointCFrames = function(table)
- for i = 1,#table do
- JointTargets[i] = table[i]
- end
- end
- setLerp = function(speed)
- AnimStat.lerpSpeed = speed
- end
- for i,v in pairs (Joints) do
- v.C1 = CFrameZero()
- end
- ------>
- local scrn = Instance.new('ScreenGui', player.PlayerGui)
- function makeframe(par, trans, pos, size, color)
- local frame = Instance.new('Frame', par)
- frame.BackgroundTransparency = trans
- frame.BorderSizePixel = 0
- frame.Position = pos
- frame.Size = size
- frame.BackgroundColor3 = color
- return frame
- end
- function makelabel(par, text)
- local label = Instance.new('TextLabel', par)
- label.BackgroundTransparency = 1
- label.Size = ud(1, 0, 1, 0)
- label.Position = ud(0, 0, 0, 0)
- label.TextColor3 = c3(255, 255, 255)
- label.TextStrokeTransparency = 0
- label.FontSize = Enum.FontSize.Size32
- label.Font = Enum.Font.SourceSansBold
- label.BorderSizePixel = 0
- label.TextScaled = true
- label.Text = text
- end
- framesk1 = makeframe(scrn, .5, ud(.23, 0, .93, 0), ud(.26, 0, .06, 0), skillcolorscheme)
- framesk2 = makeframe(scrn, .5, ud(.5, 0, .93, 0), ud(.26, 0, .06, 0), skillcolorscheme)
- framesk3 = makeframe(scrn, .5, ud(.5, 0, .86, 0), ud(.26, 0, .06, 0), skillcolorscheme)
- framesk4 = makeframe(scrn, .5, ud(.23, 0, .86, 0), ud(.26, 0, .06, 0), skillcolorscheme)
- bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- text1 = makelabel(framesk1, 'Shotgun [3]')
- text2 = makelabel(framesk2, 'Skydive [4]')
- text3 = makelabel(framesk3, 'Burst [2]')
- text4 = makelabel(framesk4, 'Recoil [1]')
- staminabar = makeframe(scrn, .5, ud(.23, 0, .82, 0), ud(.26, 0, .03, 0), c3(0, 0, 0))
- staminacover = makeframe(staminabar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(255/255, 200/255, 0/255))
- staminatext = makelabel(staminabar, 'Ammo')
- healthbar = makeframe(scrn, .5, ud(.5, 0, .82, 0), ud(.26, 0, .03, 0), c3(.5, 0, 0))
- healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 46 / 255, 49 / 255))
- healthtext = makelabel(healthbar, 'Health')
- spinsound = Instance.new("Sound",char.HumanoidRootPart)
- spinsound.Volume = .9
- spinsound.Pitch = 1
- spinsound.SoundId = "rbxassetid://10209780"
- spinsound.Looped = true
- firesound = Instance.new("Sound",char.HumanoidRootPart)
- firesound.Volume = .7
- firesound.Pitch = 1
- firesound.SoundId = "rbxassetid://10209776"
- firesound.Looped = true
- noammo = Instance.new("Sound",char.HumanoidRootPart)
- noammo.Volume = .7
- noammo.Pitch = 1
- noammo.SoundId = "rbxassetid://10209771"
- noammo.Looped = true
- function begoneoutlines(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function gamepadgui() --mash likes functions and multiplaforming, insert this function after the guis are generated
- print(gamepadcheck)
- if gamepadcheck == true then --if detection is so
- local gamepadbuttons = {
- {"R1",367028190};
- {"L1",367028158};
- {"X",366788889};
- {"Y",366789115};
- }
- for i = 1,#gamepadbuttons do
- local currentlabel = gamepadbuttons[i]
- local isleft = (i%2 == 1)
- local x = Instance.new("ImageLabel",scrn)
- if math.ceil(i/2)%2 == 1 then
- x.Size = UDim2.new(0,40,0,40)
- else
- x.Size = UDim2.new(0,30,0,30)
- end
- x.Image = "rbxassetid://"..currentlabel[2]
- x.BorderSizePixel = 0
- x.BackgroundTransparency = 1
- padbuttons[i] = x
- if isleft == true then
- x.Position = UDim2.new(0,-35,.93 - ((math.ceil(i/2)%2 - 1) * .07) - .03,-x.Size.X.Offset)
- x:TweenPosition(UDim2.new(.23,-45,.93 - ((math.ceil(i/2)%2 - 1) * .07) - .03,-x.Size.X.Offset),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,.7)
- else
- x.Position = UDim2.new(1,0,.93 - ((math.ceil(i/2)%2 - 1) * .07) - .03,-x.Size.X.Offset)
- x:TweenPosition(UDim2.new(.76,15,.93 - ((math.ceil(i/2)%2 - 1) * .07) - .03,-x.Size.X.Offset),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,.7)
- end
- end
- local z = Instance.new("Frame",scrn)
- z.BackgroundTransparency = 1
- z.BorderSizePixel = 0
- z.Position = UDim2.new(0,-200,1,-120)
- z.Size = UDim2.new(0,100,0,100)
- local x = Instance.new("ImageLabel",z)
- x.BackgroundTransparency = 1
- x.Position = UDim2.new(0,-10,.5,0)
- x.Size = UDim2.new(.5,0,.5,0)
- x.Image = "rbxassetid://367028231"
- local t = Instance.new("TextLabel",x)
- t.BackgroundTransparency = 1
- t.Size = UDim2.new(0,200,0,50)
- t.Font = "SourceSans"
- t.Text = "Equip"
- t.TextColor3 = Color3.new(0,0,0)
- t.TextStrokeColor3 = Color3.new(.5,.5,.5)
- t.TextStrokeTransparency = .5
- t.Position = UDim2.new(0,5,0,0)
- t.FontSize = "Size36"
- local x2 = x:Clone()
- x2.Parent = z
- x2.Position = UDim2.new(0,0,0,0)
- x2.Image = "rbxassetid://367028263"
- x2.TextLabel.Position = UDim2.new(0,0,0,0)
- x2.TextLabel.Text = "Attack"
- local x3 = x:Clone()
- x3.Parent = z
- x3.Position = UDim2.new(0,5,1,5)
- x3.Size = UDim2.new(.35,0,.35,0)
- x3.Image = "rbxassetid://366788662"
- x3.TextLabel.Position = UDim2.new(0,-5,0,-5)
- x3.TextLabel.Text = "Sprint"
- z:TweenPosition(UDim2.new(0,20,1,-170),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,.7)
- padbuttons[5] = z
- else --if not detected
- for i = 1,#padbuttons do
- local x = padbuttons[i]
- x:TweenPosition(UDim2.new(x.Position.X.Scale,x.Position.X.Offset,1,30),Enum.EasingDirection.In,Enum.EasingStyle.Sine,.2)
- spawn(function()
- wait(.21)
- x:Destroy()
- end)
- table.remove(padbuttons[i])
- end
- end
- end --end of block
- local stats=Instance.new('Folder',char)
- stats.Name='Stats'
- local block=Instance.new('BoolValue',stats)
- block.Name='Block'
- block.Value=false
- local stun=Instance.new('BoolValue',stats)
- stun.Name='Stun'
- stun.Value=false
- local defense=Instance.new('NumberValue',stats)
- defense.Name='Defence'
- defense.Value=defensevalue
- local speed=Instance.new('NumberValue',stats)
- speed.Name='Speed'
- speed.Value=speedvalue
- local damagea=Instance.new('NumberValue',stats)
- damagea.Name='Damage'
- damagea.Value=damagevalue
- function atktype(s, e)
- coroutine.resume(coroutine.create(function()
- attacktype = e
- wait(1.5)
- attacktype = s
- end))
- end
- function turncrit()
- coroutine.resume(coroutine.create(function()
- print'CRITICAL!'
- crit = true
- wait(1)
- crit = false
- end))
- end
- function subtractstamina(k)
- if stamina>=k then
- stamina=stamina-k
- end
- end
- fat = Instance.new("BindableEvent", script)
- fat.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
- tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
- lastframe = tick()
- script.Heartbeat:Fire() --ayy lmao
- game:GetService("RunService").Heartbeat:connect(function(s, p) --herp derp
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- fat.Event:wait()
- else
- for i = 0, num do
- fat.Event:wait()
- end
- end
- end
- function randomizer(percent)
- local randomized = math.random(0, 100)
- if randomized <= percent then
- return true
- elseif randomized >= percent then
- return false
- end
- end
- function rayCast(pos, dir, maxl, ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(pos, dir.unit * (maxl or 999.999)), ignore)
- end
- --Effects
- function makeeffect(par, size, pos1, trans, trans1, howmuch, delay1, id, color, type)
- local p = Instance.new('Part', par or workspace)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = 'Plastic'
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = color or BrickColor.new("White")
- p.BottomSurface = 0
- p.Transparency = trans
- p.FormFactor = 'Custom'
- begoneoutlines(p)
- local mesh = Instance.new('SpecialMesh', p)
- mesh.Scale = size
- if id ~= nil and type == nil then
- mesh.MeshId = 'rbxassetid://'..id
- elseif id == nil and type ~= nil then
- mesh.MeshType = type
- elseif id == nil and type == nil then
- mesh.MeshType = 'Brick'
- end
- coroutine.wrap(function()
- for i = 0, delay1, .1 do
- wait(1 / 60)
- p.CFrame = p.CFrame
- mesh.Scale = mesh.Scale + howmuch
- p.Transparency = p.Transparency + trans1
- end
- p:Destroy()
- end)()
- return p
- end
- function clangy(cframe)
- wait(1 / 60)
- local clang = {}
- local dis = 0
- local part = Instance.new('Part', nil)
- part.CFrame = cframe
- part.Anchored = true
- part.CanCollide = false
- part.BrickColor = BrickColor.new('New Yeller')
- part.FormFactor = 'Custom'
- part.Name='clanger'
- part.Size = Vector3.new(.2, .2, .2)
- part.TopSurface = 10
- part.BottomSurface = 10
- part.RightSurface = 10
- part.LeftSurface = 10
- part.BackSurface = 10
- part.FrontSurface = 10
- --part.Material='Neon'
- part:BreakJoints()
- local mesh=Instance.new('BlockMesh',part)
- coroutine.wrap(function()
- for i = 1, 7 do
- wait(1 / 60)
- dis = dis + .2
- local partc = part:clone()
- partc.Parent = workspace
- partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0)
- partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0)
- table.insert(clang, partc)
- end
- for i, v in pairs(clang) do
- coroutine.wrap(function()
- for i = 1, 10 do
- wait(.01)
- v.Transparency = v.Transparency + .1
- end
- v:destroy()
- end)()
- end
- end)()
- end
- --damage effects
- function circle(color, pos1)
- local p = Instance.new('Part', m)
- p.BrickColor = BrickColor.new(color)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = 'Plastic'
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(1, 1, 1)
- p.BottomSurface = 0
- p.Transparency = 0.35
- p.FormFactor = 'Custom'
- local mesh = Instance.new('CylinderMesh', p)
- mesh.Scale = Vector3.new(0, 0, 0)
- coroutine.wrap(function()
- for i = 0, 5, .1 do
- wait(1 / 60)
- p.CFrame = p.CFrame
- mesh.Scale = mesh.Scale + Vector3.new(.5, 0, .5)
- p.Transparency = p.Transparency + .025
- end
- p:Destroy()
- end)()
- end
- function firespaz1(color, pos1)
- local p = Instance.new('Part', m)
- p.BrickColor = BrickColor.new(color)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = 'Plastic'
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(1, 1, 1)
- p.BottomSurface = 0
- p.Transparency = 0.5
- p.FormFactor = 'Custom'
- local mesh = Instance.new('BlockMesh', p)
- mesh.Scale = Vector3.new(1, 1, 1)
- coroutine.wrap(function()
- for i = 0, 15, .1 do
- wait(1 / 60)
- p.CFrame = p.CFrame * CFrame.new(0, .1, 0)
- mesh.Scale = mesh.Scale - Vector3.new(.1, .1, .1)
- p.Transparency = p.Transparency + .025
- end
- p:Destroy()
- end)()
- end
- function firespaz2(color, pos1)
- local p = Instance.new('Part', m)
- p.BrickColor = BrickColor.new(color)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = 'Plastic'
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(2.5,2.5,2.5)
- p.BottomSurface = 0
- p.Transparency = 0.5
- p.FormFactor = 'Custom'
- local mesh = Instance.new('BlockMesh', p)
- mesh.Scale = Vector3.new(1, 1, 1)
- coroutine.wrap(function()
- for i = 0, 15, .1 do
- wait(1 / 60)
- p.CFrame = p.CFrame * CFrame.new(0, .1, 0) * CFrame.Angles(math.random(-6,6),math.random(-6,6),math.random(-6,6))
- mesh.Scale = mesh.Scale + Vector3.new(.15, .15, .15)
- p.Transparency = p.Transparency + .06
- end
- p:Destroy()
- end)()
- end
- function pickrandom(tablesa)
- local randomized=tablesa[math.random(1,#tablesa)]
- return randomized
- end
- function sound(id,pitch,volume,par,last)
- local s=Instance.new('Sound',par or torso)
- s.SoundId='rbxassetid://'..id
- s.Pitch=pitch or 1
- s.Volume=volume or 1
- s.PlayOnRemove=false
- if last then
- game.Debris:AddItem(s,last)
- end
- return s
- end
- local lol=sound('263970261',1,1,workspace)
- lol.Looped=true
- lol:Stop()
- function clangy(cframe)
- wait(1 / 60)
- local clang = {}
- local dis = 0
- local part = Instance.new('Part', nil)
- part.CFrame = cframe
- part.Anchored = true
- part.CanCollide = false
- part.BrickColor = BrickColor.new('New Yeller')
- part.FormFactor = 'Custom'
- part.Name='clanger'
- part.Size = Vector3.new(.2, .2, .2)
- part.TopSurface = 10
- part.BottomSurface = 10
- part.RightSurface = 10
- part.LeftSurface = 10
- part.BackSurface = 10
- part.FrontSurface = 10
- --part.Material='Neon'
- part:BreakJoints()
- local mesh=Instance.new('BlockMesh',part)
- coroutine.wrap(function()
- for i = 1, 7 do
- wait(1 / 60)
- dis = dis + .2
- local partc = part:clone()
- partc.Parent = workspace
- partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0)
- partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0)
- table.insert(clang, partc)
- end
- for i, v in pairs(clang) do
- coroutine.wrap(function()
- for i = 1, 10 do
- wait(.01)
- v.Transparency = v.Transparency + .1
- end
- v:destroy()
- end)()
- end
- end)()
- end
- --damage effects
- --Effects
- so = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- wait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- function getclosest(obj,dis, player)
- if player then
- return (player.Torso.CFrame.p - obj).magnitude < dis
- end
- local list = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- if v:findFirstChild("Torso") then
- if v ~= char then
- if (v.Torso.Position - obj).magnitude <= dis then
- table.insert(list, v)
- end
- end
- end
- end
- end
- return list
- end
- function makegui(cframe, text)
- local a = math.random(-10, 10) / 100
- local c = Instance.new("Part")
- c.Transparency = 1
- Instance.new("BodyGyro").Parent = c
- c.Parent = m
- c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0))
- local f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.position = c.Position + Vector3.new(0, 3, 0)
- f.Parent = c
- game:GetService("Debris"):AddItem(c, .5 + 6)
- c.CanCollide = false
- m.Parent = workspace
- c.CanCollide = false
- local bg = Instance.new('BillboardGui', m)
- bg.Adornee = c
- bg.Size = UDim2.new(1, 0, 1, 0)
- bg.StudsOffset = Vector3.new(0, 0, 0)
- bg.AlwaysOnTop = false
- local tl = Instance.new('TextLabel', bg)
- tl.BackgroundTransparency = 1
- tl.Size = UDim2.new(1, 0, 1, 0)
- tl.Text = text
- tl.Font = 'SourceSansBold'
- tl.FontSize = 'Size42'
- if crit == true then
- tl.TextColor3 = Color3.new(180 / 255, 0, 0)
- else
- tl.TextColor3 = Color3.new(255, 180 / 255, 51 / 255)
- end
- tl.TextStrokeTransparency = 0
- tl.TextScaled = true
- tl.TextWrapped = true
- coroutine.wrap(function()
- wait(2)
- for i = 1, 10 do
- swait()
- tl.TextTransparency = tl.TextTransparency + .1
- end
- end)()
- end
- function tag(hum, player)
- local creator = Instance.new('ObjectValue', hum)
- creator.Value = player
- creator.Name = 'creator'
- end
- function untag(hum)
- if hum ~= nil then
- local tag = hum:findFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- function tagplayer(h)
- coroutine.wrap(function()
- tag(h, player)
- wait(1)
- untag(h)
- end)()
- end
- makeline = function(p1,p2,parent)
- local Size = Vector3.new(.2, .2, (p1-p2).magnitude)
- local CFrame = CFrame.new((p1 + p2)/2, p2) * CFrame.Angles(0,0,math.pi/2)
- local Line = Instance.new("Part",parent)
- Line.Material = "Neon"
- Line.BrickColor = BrickColor.new("Bright yellow")
- Line.Anchored = true
- Line.CanCollide = false
- Line.Size = Size
- Line.CFrame = CFrame
- return Line
- end
- function damage(hit, mind, maxd, knock, type, prop)
- if hit and hit.Parent and hit.Parent ~= c then
- --[[
- to apply it to a player directly, make the first arg go to the players torso
- 1 - normal type(damage and knockback)
- 2 - drain type(damage no knockback)
- 3 - lifesteal(absorbs hp) crit does not have an effect on how much life is absorbed
- 4 - heal(heals target)
- 5 - subtracts enemies defense
- 6 - subtracts enemies speed
- 7 -
- ]]
- if hit.Name:lower()=='hitbox' and hit ~= hitbox and type ~= 5 then
- local pos = CFrame.new(0, 0, -1)
- sound(pickrandom(clangsounds),math.random(100,150)/100,.25,torso,6)
- coroutine.wrap(function()
- for i = 1, 4 do
- clangy(torso.CFrame * pos * CFrame.Angles(0, math.rad(math.random(0, 360)), 0))
- end
- end)()
- end
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for i, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if hit.Parent.Parent:FindFirstChild('Torso') ~= nil then
- h = hit.Parent.Parent:FindFirstChild('Humanoid')
- end
- if hit.Parent:IsA('Hat') then
- hit = hit.Parent.Parent:findFirstChild('Head')
- end
- local D = math.random(mind, maxd)*damagea.Value
- if h then
- if h.Parent:FindFirstChild('Stats') then
- D=D/h.Parent:FindFirstChild('Stats').Defence.Value
- elseif not h.Parent:FindFirstChild('Stats') then
- D=D
- end
- end
- if h then
- makegui(CFrame.new(h.Parent.Head.CFrame.p+Vector3.new(math.random(-10,10)/15,math.random(-10,10)/15,math.random(-10,10)/15)), tostring(math.floor(D+.5)))
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if type == 1 then
- tagplayer(h)
- local asd = randomizer(critchance)
- if asd == true then
- turncrit()
- end
- if crit == false then
- h.Health = h.Health - D
- else
- h.Health = h.Health - (D + math.random(critdamageaddmin, critdamageaddmax))
- end
- so("http://www.roblox.com/asset/?id=169462037", hit, 1, math.random(150, 200) / 100)
- if prop then
- local vp = Instance.new('BodyVelocity')
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- vp.velocity = prop.CFrame.lookVector * knock + prop.Velocity / 1.05
- if knock > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- end
- elseif type == 2 then
- so("http://www.roblox.com/asset/?id=169462037", hit, 1, math.random(150, 200) / 100)
- local asd = randomizer(critchance)
- if asd == true then
- turncrit()
- end
- if crit == false then
- h.Health = h.Health - D
- else
- h.Health = h.Health - (D + math.random(critdamageaddmin, critdamageaddmax))
- end
- tagplayer(h)
- elseif type == 3 then
- tagplayer(h)
- local asd = randomizer(critchance)
- if asd == true then
- turncrit()
- end
- if crit == false then
- h.Health = h.Health - D
- else
- h.Health = h.Health - (D + math.random(critdamageaddmin, critdamageaddmax))
- end
- char.Humanoid.Health = char.Humanoid.Health + D / 2
- so("http://www.roblox.com/asset/?id=206083232", hit, 1, 1.5)
- for i = 1, 10 do
- firespaz1('Bright red', hit.CFrame * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3)))
- end
- elseif type == 4 then
- h.Health = h.Health + D
- so("http://www.roblox.com/asset/?id=186883084", hit, 1, 1)
- circle('Dark green', h.Parent.Torso.CFrame * CFrame.new(0, -2.5, 0))
- elseif type == 5 then
- tagplayer(h)
- h.Health = h.Health - D
- so("http://www.roblox.com/asset/?id=144884872", hit, .2, math.random(120, 150) / 100)
- end
- end
- end
- end
- firebullet = function(minseldmg,maxseldmg,onBarrel,tar)
- local mdmg = minseldmg or mindamage
- local maxdmg = maxseldmg or maxdamage
- local ray
- if not onBarrel then
- ray = Ray.new(barrel.CFrame.p,((mouse.Hit.p-barrel.CFrame.p).unit+Vector3.new(math.random(-10,10)/300,math.random(-10,10)/300,math.random(-10,10)/300)).unit*75)
- else
- if not tar then
- local point = (barrel.CFrame.p + barrel.CFrame.lookVector * 100)
- ray = Ray.new(barrel.CFrame.p,((point-barrel.CFrame.p).unit+Vector3.new(math.random(-10,10)/300,math.random(-10,10)/300,math.random(-10,10)/300)).unit*75)
- else
- ray = Ray.new(barrel.CFrame.p,((tar-barrel.CFrame.p).unit+Vector3.new(math.random(-10,10)/300,math.random(-10,10)/300,math.random(-10,10)/300)).unit*75)
- end
- end
- local hit,pos = workspace:FindPartOnRay(ray,char)
- local l = makeline(barrel.CFrame.p,pos,bmodel)
- if hit then
- damage(hit,mdmg,maxdmg,false,5)
- l.Name = "kill"
- end
- end
- function subtrackstamina(k)
- if stamina>=k then
- stamina=stamina-k
- end
- end
- function mouseattack() --USE THIS FUNCTION FOR MULTIPLATFORMING TO WORK
- if not equipped then
- attacknum = attacknum + 1
- attack = true
- ml = true
- if attacknum%3 == 1 then
- setLerp(.3)
- local s = sound(woosh.Heavy4,math.random(100,120)/100,.5,char.HumanoidRootPart,2)
- spawn(function()
- wait()
- s:Play()
- end)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -45, 0));
- CFrame.new(Vector3.new(-0.001, 1.5, -0.001)) * CFAngles(Vector3.new(-2.435, 31.781, 1.749));
- CFrame.new(Vector3.new(-0.77, -0.08, -0.871)) * CFAngles(Vector3.new(49.443, 22.726, 28.812));
- CFrame.new(Vector3.new(1.5, 0, 0.03)) * CFAngles(Vector3.new(-18.838, 12.547, 8.286));
- CFrame.new(Vector3.new(-0.631, -1.991, 0.01)) * CFAngles(Vector3.new(-4.163, 19.97, -2.674));
- CFrame.new(Vector3.new(0.6, -2, 0.05)) * CFAngles(Vector3.new(-4.812, -26.945, 1.276));
- CFrame.new(Vector3.new(1.319, -1.183, -0.678)) * CFAngles(Vector3.new(-13.294, 31.452, 14.288));
- })
- wait(.17)
- setLerp(.25)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 10, 0));
- CFrame.new(Vector3.new(-0.001, 1.5, -0.001)) * CFAngles(Vector3.new(-1.347, -6.373, 1.496));
- CFrame.new(Vector3.new(-1.57, 0.18, -0.361)) * CFAngles(Vector3.new(25.609, -17.376, -14.662));
- CFrame.new(Vector3.new(1.5, 0, -0.27)) * CFAngles(Vector3.new(29.739, 0.595, 3.45));
- CFrame.new(Vector3.new(-0.631, -1.991, 0.01)) * CFAngles(Vector3.new(-10.944, 20.138, -0.347));
- CFrame.new(Vector3.new(0.6, -2, 0.05)) * CFAngles(Vector3.new(-24.263, -25.996, -7.461));
- CFrame.new(Vector3.new(1.219, -0.353, -.848)) * CFAngles(Vector3.new(75.339, 25.432, -2.186))
- })
- wait(.23)
- elseif attacknum%3 == 2 then
- setLerp(.3)
- local s = sound(woosh.Heavy2,math.random(100,120)/100,.5,char.HumanoidRootPart,2)
- spawn(function()
- wait()
- s:Play()
- end)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -30, 0));
- CFrame.new(Vector3.new(-0.001, 1.5, -0.001)) * CFAngles(Vector3.new(-1.189, -12.283, 1.522));
- CFrame.new(Vector3.new(-0.68, 0.18, -1.101)) * CFAngles(Vector3.new(138.903, -34.06, 69.237));
- CFrame.new(Vector3.new(1.5, 0.27, -0.51)) * CFAngles(Vector3.new(22.654, 39.25, 56.957));
- CFrame.new(Vector3.new(-0.631, -1.991, 0.01)) * CFAngles(Vector3.new(-4.927, 20.002, 2.413));
- CFrame.new(Vector3.new(0.69, -2, 0.05)) * CFAngles(Vector3.new(-4.33, -21.819, 5.522));
- CFrame.new(Vector3.new(2.289, -0.513, -1.188)) * CFAngles(Vector3.new(-17.656, 15.734, 72.176));
- })
- wait(.17)
- setLerp(.23)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -5, 0));
- CFrame.new(Vector3.new(-0.141, 1.58, -0.091)) * CFAngles(Vector3.new(-12.507, 21.925, 5.084));
- CFrame.new(Vector3.new(-1.63, 0.18, -0.751)) * CFAngles(Vector3.new(17.634, -46.066, -27.635));
- CFrame.new(Vector3.new(1.22, 0, -0.51)) * CFAngles(Vector3.new(75.636, 64.291, -26.285));
- CFrame.new(Vector3.new(-0.631, -1.991, 0.16)) * CFAngles(Vector3.new(-10.693, 26.821, 11.43));
- CFrame.new(Vector3.new(0.69, -2, 0.319)) * CFAngles(Vector3.new(-14.991, -14.722, 17.996));
- CFrame.new(Vector3.new(0.469, -0.773, -1.478)) * CFAngles(Vector3.new(162.859, 88.563, -102.44));
- })
- wait(.23)
- else
- setLerp(.3)
- local s = sound(woosh.Heavy2,math.random(100,120)/100,.5,char.HumanoidRootPart,2)
- spawn(function()
- wait()
- s:Play()
- end)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -35, 0));
- CFrame.new(Vector3.new(-0.001, 1.5, -0.001)) * CFAngles(Vector3.new(2.976, 17.794, 0.046));
- CFrame.new(Vector3.new(-1.23, -0.08, -0.741)) * CFAngles(Vector3.new(54.735, 47.745, -1.979));
- CFrame.new(Vector3.new(1.5, 0, 0.06)) * CFAngles(Vector3.new(2.586, -37.602, 17.866));
- CFrame.new(Vector3.new(-0.631, -1.991, 0.36)) * CFAngles(Vector3.new(-21.382, 15.288, 1.891));
- CFrame.new(Vector3.new(0.6, -1.971, -0.19)) * CFAngles(Vector3.new(-3.025, 2.2, 3.954));
- CFrame.new(Vector3.new(2.078, -1.074, -0.029)) * CFAngles(Vector3.new(-1.881, 6.934, 17.444));
- })
- wait(.17)
- setLerp(.237)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -10, 0));
- CFrame.new(Vector3.new(-0.001, 1.5, -0.091)) * CFAngles(Vector3.new(-10.705, 7.711, 1.369));
- CFrame.new(Vector3.new(-1.55, 0.14, 0.079)) * CFAngles(Vector3.new(46.687, 57.749, -79.984));
- CFrame.new(Vector3.new(1.399, 0.38, -0.69)) * CFAngles(Vector3.new(64.605, 34.52, -16.355));
- CFrame.new(Vector3.new(-0.631, -1.991, 0.21)) * CFAngles(Vector3.new(-11.115, 4.72, 4.408));
- CFrame.new(Vector3.new(0.6, -1.971, -0.08)) * CFAngles(Vector3.new(-7.697, -1.083, 2.929));
- CFrame.new(Vector3.new(0.869, -0.233, -1.658)) * CFAngles(Vector3.new(94.952, 63.386, -28.322));
- })
- wait(.21)
- end
- attack = false
- ml = false
- end
- end
- mouse.Button1Down:connect(function()
- if attack==false and equipped==false then
- mouseattack() --DO NOT WRITE CODE HERE, GO TO mouseattack() ^
- elseif attack==false and equipped==true then
- mdown = true
- end
- end)
- mouse.Button1Up:connect(function()
- if attack==false and equipped==true then
- mdown = false
- end
- end)
- inputserv.InputEnded:connect(function(k)
- if k.KeyCode==Enum.KeyCode.ButtonR2 and attack==false and equipped==true then
- mdown = false
- end
- end)
- function equipfunction() --USE THIS FUNCTION FOR MULTIPLATFORMING TO WORK
- if equipped==false then
- canmoveequip = false
- local s = sound(10209788,1,1,char.HumanoidRootPart,4)
- wait()
- s:Play()
- equipped=true
- wait(.97)
- spinsound:Play()
- canmoveequip = true
- wait()
- elseif equipped and canmoveequip then
- local s = sound(10209786,1,1,char.HumanoidRootPart,4)
- wait()
- spinsound:Stop()
- s:Play()
- equipped=false
- wait(s.TimeLength)
- end
- end
- function staminafunction()
- print(cooldown1)
- if cooldown1>=co1 and stamina>=skill1stam then
- subtractstamina(skill1stam)--subtracts stamina
- cooldown1=0 -- resets skill back to zero if the skill reached or reached over the max
- end
- end
- inputserv.InputBegan:connect(function(k)
- if k.KeyCode==Enum.KeyCode.ButtonL2 and typing==false then
- equipfunction() --DO NOT WRITE CODE HERE, GO TO equipfunction() ^
- end
- end)
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- if k=='f' then
- equipfunction()--DO NOT WRITE CODE HERE, GO TO equipfunction() ^
- end
- --[[if k=='e' then
- staminafunction()--DO NOT WRITE CODE HERE, GO TO staminafunction() ^
- end]]
- end)
- function attack1() --here (1)
- subtractstamina(skill1stam)
- cooldown1=0
- attack = true
- wait()
- speedvalue = 0
- setLerp(.1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -85, 0));
- CFrame.new(Vector3.new(-0.03, 1.49, -0.065)) * CFAngles(Vector3.new(-8.426, 67, 4.531));
- CFrame.new(Vector3.new(-0.748, -0.049, -1.232)) * CFAngles(Vector3.new(35.502, 14.949, 38.114));
- CFrame.new(Vector3.new(1.722, 0.18, -0.205)) * CFAngles(Vector3.new(37.306, -68.539, 37.594));
- CFrame.new(Vector3.new(-0.671, -1.356, -0.4)) * CFAngles(Vector3.new(-12.753, 11.491, -3.093));
- CFrame.new(Vector3.new(0.456, -1.779, 0.626)) * CFAngles(Vector3.new(-55.133, -13.408, -9.086));
- CFrame.new(Vector3.new(1.379, -0.99, -1.031)) * CFAngles(Vector3.new(-2.466, 51.547, 8.686));
- })
- wait(.3)
- local vs = Instance.new("BodyVelocity",char.HumanoidRootPart)
- vs.P = 1e6
- vs.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- vs.Velocity = Vector3.new(0,55,0)
- spawn(function()
- wait(.05)
- vs:Destroy()
- end)
- wait(.1)
- setLerp(.35)
- for i = 0,360,30 do
- wait()
- setJointCFrames({
- CFrame.new(Vector3.new(0,0,0)) * CFAngles(Vector3.new(0, i, 0));
- CFrame.new(Vector3.new(-0.012, 1.489, 0.016)) * CFAngles(Vector3.new(0.576, 12.33, 0.818));
- CFrame.new(Vector3.new(-0.496, -0.038, -1.307)) * CFAngles(Vector3.new(35.502, 14.949, 38.114));
- CFrame.new(Vector3.new(1.569, 0.063, -0.319)) * CFAngles(Vector3.new(21.249, -71.716, 22.477));
- CFrame.new(Vector3.new(-0.73, -1.994, 0.114)) * CFAngles(Vector3.new(-13.46, 11.528, -1.308));
- CFrame.new(Vector3.new(0.616, -1.78, -0.305)) * CFAngles(Vector3.new(-14.75, -14.905, 4.432));
- CFrame.new(Vector3.new(1.279, -0.966, -1.472)) * CFAngles(Vector3.new(3.137, 12.713, 5.524));
- })
- if i == 180 then
- local vs = Instance.new("BodyVelocity",char.HumanoidRootPart)
- vs.P = 1e6
- vs.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- vs.Velocity = ((char.HumanoidRootPart.CFrame.lookVector * 75) + Vector3.new(0,25,0)).unit * 130
- local s = sound(241198798,1.2,1,barrel)
- s:Play()
- wait()
- makeeffect(char,Vector3.new(5,5,5),barrel.CFrame*CFrame.Angles(0,0,math.pi/2),0,.1,Vector3.new(1,1,1),2,Meshes.Ring,BrickColor.new("Bright yellow"))
- for i = 1,7 do
- firebullet(1,2,true)
- end
- spawn(function()
- wait(.09)
- vs:Destroy()
- end)
- end
- end
- wait(.07)
- attack = false
- end
- function attack2() --here (2)
- subtractstamina(skill2stam)
- cooldown2=0
- attack = true
- firesound:Stop()
- setLerp(.1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -45, 0));
- CFrame.new(Vector3.new(-0.001, 1.5, -0.161)) * CFAngles(Vector3.new(-6.937, 19.12, 3.921));
- CFrame.new(Vector3.new(-1.48, -0.08, -0.791)) * CFAngles(Vector3.new(49.443, 22.726, 1.931));
- CFrame.new(Vector3.new(1.5, 0, -0.02)) * CFAngles(Vector3.new(-19.574, 12.441, 8.445));
- CFrame.new(Vector3.new(-0.711, -1.881, -0.13)) * CFAngles(Vector3.new(-1.181, 27.711, -3.82));
- CFrame.new(Vector3.new(0.6, -1.701, 0.379)) * CFAngles(Vector3.new(-42.108, -11.441, -4.121));
- CFrame.new(Vector3.new(1.429, -1.233, -0.178)) * CFAngles(Vector3.new(-12.594, 35.984, 23.229));
- })
- wait(.3)
- setLerp(.1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -55, 0));
- CFrame.new(Vector3.new(-0.001, 1.5, -0.001)) * CFAngles(Vector3.new(-1.347, -6.373, 1.496));
- CFrame.new(Vector3.new(-1.57, 0.18, -0.361)) * CFAngles(Vector3.new(15.609, -17.376, -14.662));
- CFrame.new(Vector3.new(1.5, 0.27, -0.51)) * CFAngles(Vector3.new(59.866, 2.247, 2.684));
- CFrame.new(Vector3.new(-0.631, -1.991, 0.01)) * CFAngles(Vector3.new(-10.944, 20.138, -0.347));
- CFrame.new(Vector3.new(0.6, -2, 0.05)) * CFAngles(Vector3.new(-24.263, -25.996, -7.461));
- CFrame.new(Vector3.new(1.189, -0.453, -1.398)) * CFAngles(Vector3.new(52.293, 21.252, -11.388));
- })
- local vs = Instance.new("BodyVelocity",char.HumanoidRootPart)
- vs.P = 1e6
- vs.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- vs.Velocity = (-char.HumanoidRootPart.CFrame.lookVector) * 10
- for i = 1,5 do
- local so = sound(141632948,math.random(90,110)/100,math.random(80,106)/100,barrel)
- wait(.05)
- so:Play()
- firebullet(5,6)
- end
- vs:Destroy()
- wait(.1)
- attack = false
- end
- function attack3() --here (3)
- subtractstamina(skill3stam)
- cooldown3=0
- attack = true
- local s = sound(330706798,1,1,barrel)
- s:Play()
- wait()
- speed.Value = 0
- local vs = Instance.new("BodyVelocity",char.HumanoidRootPart)
- vs.P = 1e6
- vs.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- vs.Velocity = (-char.HumanoidRootPart.CFrame.lookVector+Vector3.new(0,.5,0)) * 75
- setLerp(.3)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -45, 0));
- CFrame.new(Vector3.new(-0.001, 1.5, -0.091)) * CFAngles(Vector3.new(-10.051, 40.174, 6.668));
- CFrame.new(Vector3.new(-0.69, -0.08, -0.691)) * CFAngles(Vector3.new(49.443, 22.726, 28.812));
- CFrame.new(Vector3.new(1.5, 0, -0.3)) * CFAngles(Vector3.new(29.88, 21.809, -4.799));
- CFrame.new(Vector3.new(-0.631, -1.991, 0.01)) * CFAngles(Vector3.new(-11.424, 15.384, -0.749));
- CFrame.new(Vector3.new(0.68, -2, 0.05)) * CFAngles(Vector3.new(-8.58, -9.869, 8.521));
- CFrame.new(Vector3.new(1.029, -0.973, -1.078)) * CFAngles(Vector3.new(-0.217, 45, 2.989));
- })
- makeeffect(char,Vector3.new(5,5,5),barrel.CFrame*CFrame.Angles(0,0,math.pi/2),0,.1,Vector3.new(1,1,1),2,Meshes.Ring,BrickColor.new("Bright yellow"))
- for i = 1,10 do
- firebullet(3,5)
- end
- wait(.1)
- vs:Destroy()
- attack = false
- end
- function attack4() --and here (4)
- subtractstamina(skill4stam)
- cooldown4=0
- speedvalue=0
- attack = true
- wait(.1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(-0.074, 1.54, -0.262)) * CFAngles(Vector3.new(-17.928, 11.455, 4.664));
- CFrame.new(Vector3.new(0.169, -0.082, -1.557)) * CFAngles(Vector3.new(35.502, 14.949, 49.787));
- CFrame.new(Vector3.new(1.698, 0.198, 0.152)) * CFAngles(Vector3.new(21.249, -71.717, 58.282));
- CFrame.new(Vector3.new(-0.752, -1.75, -0.09)) * CFAngles(Vector3.new(-40.709, 10.868, 4.082));
- CFrame.new(Vector3.new(0.553, -1.72, -0.078)) * CFAngles(Vector3.new(-3.465, -13.784, 7.237));
- CFrame.new(Vector3.new(1.62, -1.049, 0.04)) * CFAngles(Vector3.new(-22.306, 9.153, 10.43));
- })
- wait(.3)
- local vs = Instance.new("BodyVelocity",char.HumanoidRootPart)
- vs.P = 1e6
- vs.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- vs.Velocity = (Vector3.new(0,65,0))
- spawn(function()
- wait(.06)
- vs:Destroy()
- end)
- setLerp(.24)
- for i = 1,360,60 do
- wait(.06)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(i, 0, 0));
- CFrame.new(Vector3.new(-0.074, 1.54, -0.262)) * CFAngles(Vector3.new(-21.911, 5.741, 5.053));
- CFrame.new(Vector3.new(0.333, -0.024, -1.376)) * CFAngles(Vector3.new(35.502, 14.949, 49.787));
- CFrame.new(Vector3.new(1.688, 0.045, 0.06)) * CFAngles(Vector3.new(21.249, -71.716, 39.137));
- CFrame.new(Vector3.new(-0.686, -1.813, 0.276)) * CFAngles(Vector3.new(-40.709, 10.868, 4.082));
- CFrame.new(Vector3.new(0.431, -1.811, 0.494)) * CFAngles(Vector3.new(-28.793, -15.52, 0.73));
- CFrame.new(Vector3.new(1.605, -1.086, -0.05)) * CFAngles(Vector3.new(-22.306, 9.153, 10.43));
- })
- end
- local vs = Instance.new("BodyVelocity",char.HumanoidRootPart)
- vs.P = 1e6
- vs.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- vs.Velocity = (Vector3.new(0,160,0))
- spawn(function()
- wait(.06)
- vs:Destroy()
- end)
- local s = sound(241338137,1.05,1,barrel)
- s:Play()
- spawn(function()
- wait()
- makeeffect(char,Vector3.new(5,5,5),CFrame.new(barrel.Position,barrel.Position - Vector3.new(0,2,0)),0,.1,Vector3.new(1,1,1),2,Meshes.Ring,BrickColor.new("Bright yellow"))
- for i = 1,7 do
- firebullet(1,2,true,barrel.Position - Vector3.new(0,2,0))
- end
- end)
- speedvalue = 1
- setLerp(.1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -45, 0));
- CFrame.new(Vector3.new(-0.001, 1.5, -0.001)) * CFAngles(Vector3.new(-8.227, 20.215, 1.706));
- CFrame.new(Vector3.new(-1.32, 0.11, -0.541)) * CFAngles(Vector3.new(64.346, 11.345, -3.818));
- CFrame.new(Vector3.new(1.5, 0, -0.3)) * CFAngles(Vector3.new(11.884, 14.978, 0.805));
- CFrame.new(Vector3.new(-0.551, -1.9, 0.44)) * CFAngles(Vector3.new(-26.458, 15.784, 1.386));
- CFrame.new(Vector3.new(0.699, -1.831, 0.05)) * CFAngles(Vector3.new(-6.31, -15.27, 10.975));
- CFrame.new(Vector3.new(0.319, -0.833, -1.318)) * CFAngles(Vector3.new(26.841, 73.731, -19.39));
- })
- local r = Ray.new(RootPart.CFrame.p,Vector3.new(0,-500,0))
- local hit,pos,norm = workspace:FindPartOnRay(r,Character)
- local fx
- if hit then
- local xpos = (pos + norm.unit * 7)
- fx = makeeffect(char,Vector3.new(5,5,5),CFrame.new(xpos,xpos - norm) * CFrame.Angles(math.pi/2,0,0),0,.1,Vector3.new(1,1,1),2,Meshes.Blast,BrickColor.new("Bright yellow"))
- end
- for i,v in pairs (workspace:children()) do
- if v:FindFirstChild("Humanoid") and v:FindFirstChild("Torso") and (v.Torso.Position - pos).magnitude < 22 then
- damage(v.Torso,8,12,false,1)
- end
- end
- wait(.4)
- attack = false
- end
- inputserv.InputBegan:connect(function(k) --DO NOT WRITE CODE HERE, WRITE AT THE ATTACK FUNCTIONS!
- if (k.KeyCode == Enum.KeyCode.One or k.KeyCode == Enum.KeyCode.ButtonL1) and equipped==true and attack==false and typing == false and cooldown1 >= co1 and stamina>=skill1stam then
- attack1()
- elseif (k.KeyCode == Enum.KeyCode.Two or k.KeyCode == Enum.KeyCode.ButtonR1) and equipped==true and attack==false and typing == false and cooldown2 >= co2 and stamina>=skill2stam then
- attack2()
- elseif (k.KeyCode == Enum.KeyCode.Three or k.KeyCode == Enum.KeyCode.ButtonX) and equipped==true and attack==false and typing == false and cooldown3 >= co3 and stamina>=skill3stam then
- attack3()
- elseif (k.KeyCode == Enum.KeyCode.Four or k.KeyCode == Enum.KeyCode.ButtonY) and equipped==true and attack==false and typing == false and cooldown4 >= co4 and stamina>=skill4stam then
- attack4()
- end
- end)
- inputserv.InputBegan:connect(function(k)
- if k.KeyCode == Enum.KeyCode.Slash then
- local fin = nil
- typing = true
- fin = inputserv.InputBegan:connect(function(k)
- if k.KeyCode == Enum.KeyCode.Return or k.UserInputType == Enum.UserInputType.MouseButton1 then
- typing = false
- fin:disconnect()
- end
- end)
- end
- end)
- function updateskills()
- if cooldown1 <= co1 then
- cooldown1 = cooldown1 + 1 / 30
- end
- if cooldown2 <= co2 then
- cooldown2 = cooldown2 + 1 / 30
- end
- if cooldown3 <= co3 then
- cooldown3 = cooldown3 + 1 / 30
- end
- if cooldown4 <= co4 then
- cooldown4 = cooldown4 + 1 / 30
- end
- if stamina <= maxstamina then
- stamina = stamina + recovermana / 30
- end
- end
- hitbox.Touched:connect(function(part)
- if mldeb == false and ml == true then
- mldeb = true
- damage(part,meleemindamage,meleemaxdamage,true,1)
- wait(meleedebounce)
- mldeb = false
- end
- end)
- spawn(function()
- rs.RenderStepped:connect(function()
- FPS = 1/rs.RenderStepped:wait()
- local FPSLerp = AnimStat.lerpSpeed/(FPS/60)
- if equipped then
- local localMousePos = (char.HumanoidRootPart.Position - mouse.Hit.p)
- aim = -math.atan2(localMousePos.z,localMousePos.x)+math.pi/2
- end
- for i = 1,#Joints do
- Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
- Joints[i].C1 = CFrameZero()
- end
- end)
- end)
- spawn(function()
- while wait(.06) do
- if mdown and equipped and stamina > 1 and not attack then
- firebullet()
- stamina = stamina - 1
- if not firesound.isPlaying then
- firesound:Play()
- end
- noammo:Stop()
- elseif (not mdown or not equipped) and attack == false then
- firesound:Stop()
- noammo:Stop()
- elseif mdown and attack == false then
- firesound:Stop()
- if not noammo.isPlaying then
- noammo:Play()
- end
- end
- end
- end)
- rs.Heartbeat:connect(function()
- updateskills()
- healthcover:TweenSize(ud(1 * (char.Humanoid.Health / char.Humanoid.MaxHealth), 0, 1, 0), 'Out', 'Quad', .5)
- staminacover:TweenSize(ud(1 * (stamina / maxstamina), 0, 1, 0), 'Out', 'Quad', .5)
- bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
- bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
- bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
- bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
- local lstam = (maxstamina-stamina)
- if lstam<skill1stam then
- bar1.BackgroundColor3 = Color3.new(.7,.7,.7)
- else
- bar1.BackgroundColor3 = Color3.new(.2,.2,.2)
- end
- if lstam<skill2stam then
- bar2.BackgroundColor3 = Color3.new(.7,.7,.7)
- else
- bar2.BackgroundColor3 = Color3.new(.2,.2,.2)
- end
- if lstam<skill3stam then
- bar3.BackgroundColor3 = Color3.new(.7,.7,.7)
- else
- bar3.BackgroundColor3 = Color3.new(.2,.2,.2)
- end
- if lstam<skill4stam then
- bar4.BackgroundColor3 = Color3.new(.7,.7,.7)
- else
- bar4.BackgroundColor3 = Color3.new(.2,.2,.2)
- end
- torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = tick()*30*change
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, char)
- char.Humanoid.WalkSpeed=16*speed.Value
- for i,v in pairs (bmodel:children()) do
- local ray = Ray.new(v.CFrame.p,v.CFrame.lookVector.unit*32.5)
- local hit,pos = workspace:FindPartOnRay(ray,char)
- v.Transparency = v.Transparency + .15
- if hit then
- v:Destroy()
- damage(hit,mindamage,maxdamage,false,5)
- elseif v.Transparency > 1 then
- v:Destroy()
- else
- v.CFrame = CFrame.new(v.CFrame.p + v.CFrame.lookVector.unit * 32.5,v.CFrame.p + v.CFrame.lookVector.unit * 75)
- end
- end
- if equipped == true or equipped == false then
- if equipped and not char.Humanoid.Sit and not char.Humanoid.PlatformStand then
- recovermana = 2
- spinspeed = (1-spinspeed)*.1 + spinspeed
- spin = spin + spinspeed*13
- if not attack then
- char.HumanoidRootPart.CFrame = CFrame.new(char.HumanoidRootPart.CFrame.p) * CFrame.Angles(0,aim,0)
- end
- spindle.C0 = CFrame.Angles(spin,0,0)
- else
- recovermana = 5
- spinspeed = spinspeed - spinspeed*.04
- end
- if RootPart.Velocity.y < -1 and hit == nil and stun.Value~=true then
- Anim = "Jump"
- if attack == false then
- setLerp(.12)
- if equipped then
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(-5, -45, 0));
- CFrame.new(Vector3.new(-0.001, 1.5, -0.001)) * CFAngles(Vector3.new(-5, 13.188, -0.414));
- CFrame.new(Vector3.new(-1.1, 0.4, -1.001)) * CFAngles(Vector3.new(95.944, 32.75, 17.292));
- CFrame.new(Vector3.new(1.5, 0, -0.49+math.cos(sine)/100)) * CFAngles(Vector3.new(15, 14.999, -0.001));
- CFrame.new(-0.63099998235703, -1.9910000562668, -.02) * CFAngles(Vector3.new(-2.3940000534058, 15.185000419617, -2.6040000915527));
- CFrame.new(0.60000002384186, -2, -.02) * CFAngles(Vector3.new(-1.1570000648499, -11.635000228882, 3.5260000228882));
- CFrame.new(Vector3.new(1.299, -1.37, -1.098)) * CFAngles(Vector3.new(74.909, 28.644, -55.485));
- })
- else
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(-5, 30, 0));
- CFrame.new(Vector3.new(-0.001, 1.5, -0.001)) * CFAngles(Vector3.new(-5, 13.188, -0.414));
- CFrame.new(Vector3.new(-1.1, 0.4, -1.001)) * CFAngles(Vector3.new(95.944, 32.75, 17.292));
- CFrame.new(Vector3.new(1.5, 0, -0.49+math.cos(sine)/100)) * CFAngles(Vector3.new(15, 14.999, -0.001));
- CFrame.new(-0.63099998235703, -1.9910000562668, -.02) * CFAngles(Vector3.new(-2.3940000534058, 15.185000419617, -2.6040000915527));
- CFrame.new(0.60000002384186, -2, -.02) * CFAngles(Vector3.new(-1.1570000648499, -11.635000228882, 3.5260000228882));
- CFrame.new(Vector3.new(1.299, -1.37, -1.098)) * CFAngles(Vector3.new(74.909, 28.644, -55.485));
- })
- end
- end
- elseif RootPart.Velocity.y > 1 and hit == nil and stun.Value~=true then
- Anim = "Fall"
- if attack == false then
- setLerp(.12)
- if equipped then
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -45, 0));
- CFrame.new(Vector3.new(-0.001, 1.5, -0.001)) * CFAngles(Vector3.new(-8.227, 20.215, 1.706));
- CFrame.new(Vector3.new(-1.32, 0.11, -0.541)) * CFAngles(Vector3.new(64.346, 11.345, -3.818));
- CFrame.new(Vector3.new(1.5, 0, -0.3)) * CFAngles(Vector3.new(11.884, 14.978, 0.805));
- CFrame.new(Vector3.new(-0.551, -1.9, 0.44)) * CFAngles(Vector3.new(-26.458, 15.784, 1.386));
- CFrame.new(Vector3.new(0.699, -1.831, 0.05)) * CFAngles(Vector3.new(-6.31, -15.27, 10.975));
- CFrame.new(Vector3.new(0.319, -0.833, -1.318)) * CFAngles(Vector3.new(26.841, 73.731, -19.39));
- })
- else
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 10, 0));
- CFrame.new(Vector3.new(-0.001, 1.5, -0.001)) * CFAngles(Vector3.new(-8.227, 20.215, 1.706));
- CFrame.new(Vector3.new(-1.32, 0.11, -0.541)) * CFAngles(Vector3.new(64.346, 11.345, -3.818));
- CFrame.new(Vector3.new(1.5, 0, -0.3)) * CFAngles(Vector3.new(11.884, 14.978, 0.805));
- CFrame.new(Vector3.new(-0.551, -1.9, 0.44)) * CFAngles(Vector3.new(-26.458, 15.784, 1.386));
- CFrame.new(Vector3.new(0.699, -1.831, 0.05)) * CFAngles(Vector3.new(-6.31, -15.27, 10.975));
- CFrame.new(Vector3.new(0.319, -0.833, -1.318)) * CFAngles(Vector3.new(26.841, 73.731, -19.39));
- })
- end
- end
- elseif torsovelocity < 1 and hit ~= nil and stun.Value~=true then
- Anim = "Idle"
- if attack == false then
- setLerp(.2)
- local sine = tick()*3
- if equipped then
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0+math.sin(sine+1)/35, 0)) * CFAngles(Vector3.new(0, -45, 0));
- CFrame.new(Vector3.new(-0.001, 1.5+math.sin(sine+1)/35, -0.001)) * CFAngles(Vector3.new(-2.788+math.sin(sine+2)*3, 40.592, 1.959));
- CFrame.new(Vector3.new(-0.77, -0.08+math.sin(sine+1)/14, -0.871)) * CFAngles(Vector3.new(49.443, 22.726, 28.812));
- CFrame.new(Vector3.new(1.5, 0+math.sin(sine+1)/14, -0.32)) * CFAngles(Vector3.new(9.404, 14.931, 1.446));
- CFrame.new(Vector3.new(-0.631, -1.991, 0.01)) * CFAngles(Vector3.new(-0.394, 15.185, -2.604));
- CFrame.new(Vector3.new(0.6, -2, 0.05)) * CFAngles(Vector3.new(-5.157, -11.635, 3.526));
- CFrame.new(Vector3.new(0.839, -0.973+math.sin(sine+1)/14, -1.188)) * CFAngles(Vector3.new(0, 45, 0));
- })
- else
- setJointCFrames({
- CFrame.new(0, 0+math.sin(sine+1)/35, 0) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(-0.0010000000474975, 1.5+math.sin(sine+1)/35, -0.0010000000474975) * CFAngles(Vector3.new(-2.06299996376+math.sin(sine+2)*3, -18.280000686646, 4.2899999022484));
- CFrame.new(-0.63999998569489, 0.03999999910593+math.sin(sine+1)/14, -1.00100004673) * CFAngles(Vector3.new(49.443000793457+math.sin(sine+2)*3, 22.725999832153, 36.088001251221));
- CFrame.new(1.5, 0+math.sin(sine+1)/14, -0.20999999344349) * CFAngles(Vector3.new(-1.3009999990463+math.sin(sine+2)*3, 14.421999931335, 4.164999961853));
- CFrame.new(-0.63099998235703, -1.9910000562668-math.sin(sine+1)/35, -.04) * CFAngles(Vector3.new(-2.3940000534058, 15.185000419617, -2.6040000915527));
- CFrame.new(0.60000002384186, -2-math.sin(sine+1)/35, -.04) * CFAngles(Vector3.new(-1.1570000648499, -11.635000228882, 3.5260000228882));
- CFrame.new(0.689, -.77+math.sin(sine+1)/14, -0.98) * CFAngles(Vector3.new(-7.0319999456406+math.sin(sine+2)*3, 60.161998748779, 4.8400000333786));
- })
- end
- end
- elseif torsovelocity > 1.1 and hit ~= nil and stun.Value~=true then
- Anim = "Walk"
- if attack == false then
- setLerp(.3)
- if equipped then
- speed.Value = .7
- local sine = tick()*3
- local sine2 = tick()*6
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0+math.sin(sine+1)/35, 0)) * CFAngles(Vector3.new(0, -45, 0));
- CFrame.new(Vector3.new(-0.001, 1.5+math.sin(sine+1)/35, -0.001)) * CFAngles(Vector3.new(-2.788+math.sin(sine+2)*3, 40.592, 1.959));
- CFrame.new(Vector3.new(-0.77, -0.08+math.sin(sine+1)/14, -0.871)) * CFAngles(Vector3.new(49.443, 22.726, 28.812));
- CFrame.new(Vector3.new(1.5, 0+math.sin(sine+1)/14, -0.32)) * CFAngles(Vector3.new(9.404, 14.931, 1.446));
- CFrame.new(Vector3.new(-0.631+math.sin(sine2)/2.7, -1.991-math.cos(sine2)/8, 0.01+math.sin(sine2)/2.2)) * CFAngles(Vector3.new(-0.394-math.sin(sine2)*30, 15.185, -2.604+math.sin(sine2)*13));
- CFrame.new(Vector3.new(0.6+math.sin(sine2+math.pi)/3, -2-math.cos(sine2+math.pi)/5, 0.05+math.sin(sine2+math.pi)/2.2)) * CFAngles(Vector3.new(-5.157-math.sin(sine2+math.pi)*20, -11.635, 3.526+math.sin(sine2+math.pi)*15));
- CFrame.new(Vector3.new(0.839, -0.973+math.sin(sine+1)/14, -1.188)) * CFAngles(Vector3.new(0, 45, 0));
- })
- else
- speed.Value = .9
- local sine = tick()*8
- setJointCFrames({
- CFrame.new(0, 0+math.sin(sine*2)/55, 0) * CFAngles(Vector3.new(0, -30 + math.sin(sine)*6, char.HumanoidRootPart.RotVelocity.Y/2));
- CFrame.new(math.sin(sine)/30, 1.5, -0.001+math.cos(sine)/100) * CFAngles(Vector3.new(-2.0, 38.+math.sin(sine/2)*5, 4.2));
- CFrame.new(-0.63+math.sin(sine)/30, 0.04+math.sin(sine+1)/55, -1+math.cos(sine)/100) * CFAngles(Vector3.new(49.4+math.sin(sine*2+2)*2, 22.72, 36.088));
- CFrame.new(1.5+math.sin(sine)/30, 0+math.sin(sine+1)/55, -0.20) * CFAngles(Vector3.new(-1.+math.sin(sine*2+2)*2, 14.42, 4.1));
- CFrame.new(-0.7+math.sin(sine)/2.7, -1.9-math.cos(sine)/8, -.15+math.sin(sine)/2.2) * CFAngles(Vector3.new(-3-math.sin(sine)*30, 15.1, -2+math.sin(sine)*13));
- CFrame.new(0.7+math.sin(sine+math.pi)/3, -1.9-math.cos(sine+math.pi)/5, .2+math.sin(sine+math.pi)/2.2) * CFAngles(Vector3.new(-20-math.sin(sine+math.pi)*20, -8, 12+math.sin(sine+math.pi)*15));
- CFrame.new(0.689+math.sin(sine)/30, -.77+math.sin(sine*2+1)/55, -0.98) * CFAngles(Vector3.new(-7+math.sin(sine*2+2)*3, 60.161, 4.8));
- })
- end
- end
- elseif stun.Value == true then
- if attack == false then
- char.Humanoid.WalkSpeed = 0
- setJointCFrames({
- CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853));
- CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794));
- CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78));
- CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554));
- CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751));
- CFrameZero();
- })
- end
- end
- end
- if sprint == true and stun.Value~=true and equipped == false and on == false then
- char.Humanoid.WalkSpeed = 20
- elseif sprint == false and stun.Value~=true and attack~=true then
- char.Humanoid.WalkSpeed = 16*speed.Value
- end
- hasgamepad = inputserv.GamepadEnabled --mash likes multiplatforming, start of block, after sprint
- if hasgamepad ~= gamepadcheck then
- gamepadcheck = hasgamepad
- gamepadgui()
- end --end of block
- end)
- print("Fixed By basstracker1970")
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement