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Skye_Blue

Edited Goku Script

Aug 23rd, 2017
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  1. wait(2) --Edited by nobody1997
  2. local darius = true
  3. local grab8 = false
  4. local throw1 = 5
  5. local throw2 = 5
  6. local grabon3 = false
  7. local grabon4 = false
  8. local jkl = 1
  9. local throw = 5
  10. local grab1 = false
  11. local goo1 = 0
  12. local punching = false
  13. local jk = false
  14.  
  15. local grabon3 = false
  16. local grabon2 = false
  17. local grabon1 = false
  18. local goo = 0
  19. local grabon = false
  20. local on = false
  21. local poon = false
  22. local clickon = false
  23. local beamknockback = 0
  24. local beamdamage = 20
  25. local hited1 = false
  26. local hited = false
  27. local kamesize = 1
  28. local kamehameha = false
  29. local walksound = "rbxassetid://"
  30. local aj1 = 1
  31. local can = 5
  32. local go = true
  33. local bomb = false
  34. local point = false
  35. local walkon = false
  36. local nohit = 0
  37. local moving = false
  38. local combodamage = 10
  39. local ssj22 = false
  40. local fly = false
  41. local ssbkaiox10 = false
  42. local ssbkaio = false
  43. local auracan3 = true
  44. local ssbon = false
  45. local base = true
  46. local new=Instance.new
  47. local rad=math.rad
  48. local cf=CFrame.new
  49. local v3=Vector3.new
  50. local hitmeter = 0
  51. ssj33 = false
  52. local ang=function(x,y,z)
  53. return CFrame.Angles(rad(x),rad(y),rad(z))
  54. end
  55. local player=game:service'Players'.LocalPlayer
  56. local char=player.Character
  57. local cam=workspace.Camera
  58. local mouse=player:GetMouse()
  59. local weld=function(a,b,c0,c1)
  60. m=Instance.new('Motor',a)
  61. m.Part0=a
  62. m.Part1=b
  63. m.C0=c0
  64. m.C1=c1
  65. return m
  66. end
  67.  
  68.  
  69. beamm=Instance.new('Model',workspace)
  70. beamm.Name='beam'
  71.  
  72. laser=false
  73.  
  74. rs=Instance.new('Part',char)
  75. rs.Transparency=1
  76. rs.CanCollide=false
  77. rs.TopSurface,rs.BottomSurface=0,0
  78. rs.FormFactor=3
  79. rs.Size=Vector3.new(.5,.5,.5)
  80.  
  81. ls=rs:Clone()
  82. ls.Parent=char
  83.  
  84.  
  85.  
  86. s1=Instance.new('Sound',char)
  87. s1.Volume=1
  88. s1.Pitch=1
  89. s1.Looped=true
  90.  
  91.  
  92. particles={}
  93.  
  94. local wep=new('Part',char)
  95.  
  96. wep.FormFactor=3
  97. wep.Transparency = 1
  98. wep.CanCollide=false
  99. wep.Size=v3(0.1,0.1,0.1)
  100. wep.TopSurface,wep.BottomSurface=0,0
  101. local wepw=weld(wep,char['Torso'],cf(0,2,0),ang(95,0,0))
  102.  
  103.  
  104. local beam1=wep:Clone()
  105. beam1:ClearAllChildren()
  106. beam1.Material='Neon'
  107. beam1.BrickColor=BrickColor.new('Bright red')
  108. beam1.Size=Vector3.new(1,1,1)
  109. beam1.Transparency=0
  110. beam1.Anchored=true
  111. local ms=Instance.new('BlockMesh',beam1)
  112. local inner1=beam1:Clone()
  113. inner1.Transparency=1
  114. inner1.Material='SmoothPlastic'
  115. inner1.BrickColor=BrickColor.new('Bright red')
  116. local ms2=inner1.Mesh
  117.  
  118. local expl1=inner1:Clone()
  119. expl1.Mesh:Destroy()
  120. expl1.Material='Neon'
  121. expl1.BrickColor=BrickColor.new('Bright red')
  122. expl1.Size=Vector3.new(5,5,5)
  123. expl1.Transparency=0
  124. pl=Instance.new('PointLight',expl1)
  125. pl.Color=expl1.BrickColor.Color
  126. pl.Range=pl.Range*2
  127. pl.Name='light'
  128. local br=pl.Range
  129.  
  130. local exa1=expl1:Clone()
  131. exa1.Size=Vector3.new(10,10,10)
  132. pl2=exa1.light
  133.  
  134. local part=exa1:Clone()
  135. part.Size=Vector3.new(1.5,1.5,1.5)
  136. pl3=part.light
  137. pms=Instance.new('BlockMesh',part)
  138.  
  139. char.Humanoid.Died:connect(function()
  140. laser=false
  141. beam1.Parent=nil
  142. inner1.Parent=nil
  143. expl1.Parent=nil
  144. exa1.Parent=nil
  145. s1:stop()
  146. end)
  147.  
  148.  
  149.  
  150. parti=0
  151. game:service'RunService'.Stepped:connect(function()
  152. parti=parti+1
  153. for i,v in pairs(particles) do
  154. v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
  155. v.Transparency=v.Transparency+.08
  156. if v.Transparency >= 1 then
  157. v:Destroy()
  158. table.remove(particles,i)
  159. else
  160. v.Parent=beamm
  161. end
  162. end
  163.  
  164. a=cam.CoordinateFrame.p
  165. b=mouse.Hit.p
  166. mhitr=Ray.new(a,(b-a).unit*999)
  167. mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
  168.  
  169.  
  170. if laser then
  171. beamm.Parent=workspace
  172. beam1.Parent=beamm
  173. inner1.Parent=beamm
  174. expl1.Parent=beamm
  175. exa1.Parent=beamm
  176. s1.Volume=s1.Volume-0.0034
  177.  
  178. ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
  179. hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
  180.  
  181. if hit and s1.Volume > .3 and parti/8==math.floor(parti/8) and hit ~= workspace.Base then
  182. if hit.Parent:IsA("Model") and hit ~= hit.Parent:FindFirstChild("Humanoid") and hit ~= hit.Parent:FindFirstChild("Torso") and hit ~= hit.Parent:FindFirstChild("Head") and hit ~= hit.Parent:FindFirstChild("Left Arm") and hit ~= hit.Parent:FindFirstChild("Right Arm") and hit ~= hit.Parent:FindFirstChild("Left Leg") and hit ~= hit.Parent:FindFirstChild("Right Leg") then
  183. hit.Parent:BreakJoints()
  184. hit.Anchored = false
  185. wait()
  186.  
  187. hit.Position = hit.Position + Vector3.new(0,1,0)
  188. block = Instance.new("BodyForce",hit)
  189. block.Force = beam1.CFrame.lookVector
  190. s1.Volume=s1.Volume+0.0034
  191. end
  192. if hit:IsA("Part") and hit ~= hit.Parent:FindFirstChild("Humanoid") and hit ~= hit.Parent:FindFirstChild("Torso") and hit ~= hit.Parent:FindFirstChild("Head") and hit ~= hit.Parent:FindFirstChild("Left Arm") and hit ~= hit.Parent:FindFirstChild("Right Arm") and hit ~= hit.Parent:FindFirstChild("Left Leg") and hit ~= hit.Parent:FindFirstChild("Left Arm") then
  193.  
  194. hit.Anchored = false
  195. wait()
  196.  
  197. hit.Position = hit.Position + Vector3.new(0,1,0)
  198. block = Instance.new("BodyForce",hit)
  199. block.Force = beam1.CFrame.lookVector
  200. s1.Volume=s1.Volume+0.0034
  201. end
  202. end
  203. if hit and hit.Parent:FindFirstChild("Humanoid") ~= nil then
  204. if hited == true then
  205. hited = false
  206. hited1 = true
  207. on = true
  208. human = hit.Parent:FindFirstChild("Humanoid")
  209. ts = hit.Parent:FindFirstChild("Torso")
  210. s1.Volume=s1.Volume+0.0034
  211. welld = Instance.new("Weld",hit)
  212. welld.Part0 = beam1
  213. welld.Part1 = ts
  214. welld.C0 = CFrame.new(beam1.Position.x,beam1.Position.y,ts.Position.z)
  215. part6 = Instance.new("Part",hit)
  216. part6.Size = Vector3.new(1,1,1)
  217. part6.Transparency = 0
  218. part6.Position = hit.Position
  219. part6.BrickColor = BrickColor.new("Really red")
  220. partmesh = Instance.new("SpecialMesh",part6)
  221. partmesh.MeshType = "Sphere"
  222. partmesh.Scale = Vector3.new(1,1,1)
  223. partweld1 = Instance.new("Weld",hit)
  224. partweld1.Part0 = hit.Parent:FindFirstChild("Torso")
  225. partweld1.Part1 = part6
  226. partweld1.C0 = CFrame.new(0,0,0)
  227. if human.Health > math.huge then
  228. human.MaxHealth = math.huge
  229. human.Health = math.huge
  230.  
  231. end
  232.  
  233.  
  234.  
  235.  
  236. for i = 1,100 do
  237. wait()
  238. partmesh.Scale = partmesh.Scale + Vector3.new(7,7,7)
  239. part6.Transparency = part6.Transparency + 0.05
  240. end
  241. end
  242. end
  243. if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
  244. e=Instance.new('Explosion',workspace)
  245. e.Position=pos
  246. e.BlastRadius=14
  247. e.BlastPressure=1e4
  248. end
  249. if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
  250. hit.Velocity=hit.Velocity+beam1.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
  251. end
  252.  
  253. if parti==math.floor(parti) then
  254. par=part:Clone()
  255. table.insert(particles,par)
  256. par.Parent=beamm
  257. par.Transparency=1-s1.Volume
  258. par.light.Range=br*s1.Volume
  259. par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(10,10,10)
  260. end
  261.  
  262. mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
  263. ms.Scale=v3(s1.Volume,s1.Volume,mag)
  264. ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
  265. beam1.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
  266. inner1.CFrame=beam1.CFrame
  267. pl.Range=br*s1.Volume
  268. pl2.Range=br*s1.Volume
  269. expl1.Size=v3(6,6,6)*s1.Volume
  270. expl1.Transparency=0
  271. expl1.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  272. exa1.Size=v3(5,5,5)*s1.Volume
  273. exa1.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  274.  
  275. end
  276. end)
  277. local p = game.Players.LocalPlayer
  278. local ssj = true
  279. local ssb = true
  280.  
  281. local auracan = false
  282. local auracan1 = false
  283. local ssj2 = false
  284. local ssj3 = false
  285. local ssjg = false
  286. local ssjb = false
  287. local kaio = true
  288. local idle = true
  289. local idle1 = true
  290. local char = p.Character
  291. local mouse = p:GetMouse()
  292. local larm = char["Left Arm"]
  293. local rarm = char["Right Arm"]
  294. local lleg = char["Left Leg"]
  295. local rleg = char["Right Leg"]
  296. local hed = char.Head
  297. local torso = char.Torso
  298. hed.face:Destroy()
  299. local hum = char.Humanoid
  300. hum.Name = "idk"
  301. hum.JumpPower = 100
  302.  
  303. wait()
  304. local cam = game.Workspace.CurrentCamera
  305. local root = char.HumanoidRootPart
  306. local deb = false
  307. local shot = 0
  308. local walk = true
  309. local debris=game:service"Debris"
  310. local l = game:GetService("Lighting")
  311. local rs = game:GetService("RunService").RenderStepped
  312. local canattack = true
  313. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  314. function lerp(a, b, t) -- Linear interpolation
  315. return a + (b - a)*t
  316. end
  317.  
  318. function slerp(a, b, t) --Spherical interpolation
  319. dot = a:Dot(b)
  320. if dot > 0.99999 or dot < -0.99999 then
  321. return t <= 0.5 and a or b
  322. else
  323. r = math.acos(dot)
  324. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  325. end
  326. end
  327. function matrixInterpolate(a, b, t)
  328. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  329. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  330. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  331. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  332. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  333. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  334. local t = v1:Dot(v2)
  335. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  336. return CFrame.new()
  337. end
  338. return CFrame.new(
  339. v0.x, v0.y, v0.z,
  340. v1.x, v1.y, v1.z,
  341. v2.x, v2.y, v2.z,
  342. v3.x, v3.y, v3.z)
  343. end
  344. ----------------------------------------------------
  345. local naeeym = Instance.new("BillboardGui",char)
  346. naeeym.Size = UDim2.new(0,100,0,40)
  347. naeeym.StudsOffset = Vector3.new(0,2,0)
  348. naeeym.Adornee = char.Head
  349. local tecks = Instance.new("TextLabel",naeeym)
  350. tecks.BackgroundTransparency = 1
  351. tecks.BorderSizePixel = 0
  352. tecks.Text = "Story9"
  353. tecks.Font = "Bodoni"
  354. tecks.FontSize = "Size36"
  355. tecks.TextStrokeTransparency = 0.5
  356. tecks.TextColor3 = Color3.new(0,0,0)
  357. rrer = BrickColor.new("Really red")
  358. tecks.TextStrokeColor3 = rrer.Color
  359. tecks.Size = UDim2.new(1,0,0.5,0)
  360. local licht = Instance.new("PointLight",char.Torso)
  361. licht.Color = tecks.TextStrokeColor3
  362. licht.Range = 60
  363. licht.Brightness = 1
  364. licht.Enabled = false
  365. ----------------------------------------------------
  366. plr = game.Players.LocalPlayer
  367. base = Instance.new("ScreenGui",plr.PlayerGui)
  368. bbg = Instance.new("BillboardGui",plr.Character.Head)
  369. bbg.Size = UDim2.new(0,200,0,50)
  370. bbg.StudsOffset = Vector3.new(0,3,0)
  371. bbgTl = Instance.new("TextLabel",bbg)
  372. bbgTl.BackgroundTransparency = 1
  373. bbgTl.Size = UDim2.new(10,0,1,0)
  374. bbgTl.Position = UDim2.new(-4.5,0,0,0)
  375. bbgTl.Font = "Code"
  376. bbgTl.Text = " "
  377. bbgTl.TextSize = 25
  378. bbgTl.TextStrokeColor3 = Color3.new(1,0,0)
  379. bbgTl.TextColor3 = Color3.new(0,0,0)
  380. bbgTl.TextStrokeTransparency = 0
  381. bbgTl.TextWrapped = true
  382. plr.Chatted:connect(function(msg)
  383. bbgTl.Text = msg
  384. wait(5)
  385. if bbgTl.Text == msg then
  386. bbgTl.Text = " "
  387. end
  388. end)
  389. ----------------------------------------------------
  390. function genWeld(a,b)
  391. local w = Instance.new("Weld",a)
  392. w.Part0 = a
  393. w.Part1 = b
  394. return w
  395. end
  396. function weld(a, b)
  397. local weld = Instance.new("Weld")
  398. weld.Name = "W"
  399. weld.Part0 = a
  400. weld.Part1 = b
  401. weld.C0 = a.CFrame:inverse() * b.CFrame
  402. weld.Parent = a
  403. return weld;
  404. end
  405. ----------------------------------------------------
  406. function Lerp(c1,c2,al)
  407. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  408. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  409. for i,v in pairs(com1) do
  410. com1[i] = v+(com2[i]-v)*al
  411. end
  412. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  413. end
  414. ----------------------------------------------------
  415. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  416. local wld = Instance.new("Weld", wp1)
  417. wld.Part0 = wp0
  418. wld.Part1 = wp1
  419. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  420. end
  421. hum.MaxHealth = math.huge
  422. wait()
  423. hum.Health = math.huge
  424. ----------------------------------------------------
  425. function weld5(part0, part1, c0, c1)
  426. weeld=Instance.new("Weld", part0)
  427. weeld.Part0=part0
  428. weeld.Part1=part1
  429. weeld.C0=c0
  430. weeld.C1=c1
  431. return weeld
  432. end
  433. ----------------------------------------------------
  434. function HasntTouched(plrname)
  435. local ret = true
  436. for _, v in pairs(Touche) do
  437. if v == plrname then
  438. ret = false
  439. end
  440. end
  441. return ret
  442. end
  443. newWeld(torso, larm, -1.5, 0.5, 0)
  444. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  445. newWeld(torso, rarm, 1.5, 0.5, 0)
  446. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  447. newWeld(torso, hed, 0, 1.5, 0)
  448. newWeld(torso, lleg, -0.5, -1, 0)
  449. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  450. newWeld(torso, rleg, 0.5, -1, 0)
  451. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  452. newWeld(root, torso, 0, -1, 0)
  453. torso.Weld.C1 = CFrame.new(0, -1, 0)
  454. local block = Instance.new("Part",torso)
  455. block.Size = Vector3.new(0.1,0.1,0.1)
  456. block.Position = block.Position + Vector3.new(2,2,2)
  457. block.Transparency = 1
  458. local weld = Instance.new("Weld",torso)
  459. weld.Part0 = torso
  460. weld.Part1 = block
  461. weld.C0 = CFrame.new(0,5,0)
  462. local block2 = Instance.new("Part",torso)
  463. block2.Size = Vector3.new(3,2,1)
  464. block2.CanCollide = false
  465. block2.Position = block.Position + Vector3.new(2,2,2)
  466. block2.Transparency = 1
  467. local weld2 = Instance.new("Weld",torso)
  468. weld2.Part0 = torso
  469. weld2.Part1 = block2
  470. weld2.C0 = CFrame.new(0,-1.5,0)
  471. local part2 = Instance.new("ParticleEmitter",block)
  472. part2.Lifetime = NumberRange.new(5)
  473. part2.Speed = NumberRange.new(0)
  474. part2.Size = NumberSequence.new(11)
  475. part2.Transparency = NumberSequence.new(1)
  476. part2.LockedToPart = true
  477. part2.Rate = 3
  478. part2.Texture = "http://www.roblox.com/asset/?id=894173257"----------------------SSJB AURA---------------------
  479. part2.ZOffset = -3
  480. local model = Instance.new("Model",torso)
  481. local part3 = Instance.new("ParticleEmitter",block2)
  482. part3.Lifetime = NumberRange.new(1)
  483. part3.Speed = NumberRange.new(5)
  484. part3.Transparency = NumberSequence.new(1)
  485. part3.Size = NumberSequence.new(0.5)
  486. part3.LockedToPart = true
  487. part3.Rate = 40
  488. part3.Texture = "http://www.roblox.com/asset/?id=0"
  489. part3.ZOffset = 3
  490. part3.SpreadAngle = Vector2.new(50,50)
  491. ypcall(function()
  492. shirt = Instance.new("Shirt", char)
  493. shirt.Name = "Shirt"
  494. pants = Instance.new("Pants", char)
  495. pants.Name = "Pants"
  496. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=755189468"
  497. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=234399134"
  498. end)
  499. for i,v in pairs(char:children()) do
  500. if v:IsA("Accessory") then
  501. v:Destroy()
  502. end
  503. end
  504. char["Body Colors"].HeadColor = BrickColor.new("Really black")
  505. char["Body Colors"].TorsoColor = BrickColor.new("Really black")
  506. char["Body Colors"].LeftArmColor = BrickColor.new("Really black")
  507. char["Body Colors"].RightArmColor = BrickColor.new("Really black")
  508. char["Body Colors"].LeftLegColor = BrickColor.new("Really black")
  509. char["Body Colors"].RightLegColor = BrickColor.new("Really black")
  510. Hair99 = Instance.new("Part")
  511.  
  512. Hair99.Parent = p.Character
  513. Hair99.Name = "Hair"
  514. Hair99.formFactor = "Symmetric"
  515. Hair99.Size = Vector3.new(1, 1, 1)
  516. Hair99.CFrame = p.Character.Head.CFrame
  517. Hair99:BreakJoints()
  518. Hair99.CanCollide = false
  519. Hair99.TopSurface = "Smooth"
  520. Hair99.BottomSurface = "Smooth"
  521. Hair99.BrickColor = BrickColor.new("White")
  522. Hair99.Transparency = 1
  523.  
  524. Weld = Instance.new("Weld")
  525. Weld.Part0 = p.Character.Head
  526. Weld.Part1 = Hair99
  527. Weld.Parent = p.Character.Head
  528. Weld.C0 = CFrame.new(0, 0.26, 0.06)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  529.  
  530. Hair7 = Instance.new("Part")
  531. Hair7.Parent = p.Character
  532. Hair7.Name = "Hair"
  533. Hair7.CanCollide = false
  534. Hair7.Locked = true
  535. Hair7.TopSurface = "Smooth"
  536. Hair7.BottomSurface = "Smooth"
  537. Hair7.formFactor = "Symmetric"
  538. Hair7.Material = "Neon"
  539. Hair7.BrickColor = BrickColor.new("Bright red")
  540. Hair7.CFrame = p.Character.Torso.CFrame
  541. Hair7.Size = Vector3.new(1, 1, 1)
  542. Hair7.Transparency = 0
  543.  
  544. Mesh = Instance.new("SpecialMesh")
  545. Mesh.Parent = Hair99
  546. Mesh.MeshType = "Sphere"
  547. Mesh.Offset = Vector3.new(0, 0.1, 0.1)
  548. Mesh.Scale = Vector3.new(1.2, 1.2, 1.2)
  549.  
  550.  
  551. Weld1 = Instance.new("Weld")
  552. Weld1.Parent = p.Character.Head
  553. Weld1.Part0 = p.Character.Head
  554. Weld1.Part1 = Hair7
  555. Weld1.C0 = CFrame.new(-0.2, 0.08, .5)
  556.  
  557. Mesh = Instance.new("SpecialMesh")
  558. Mesh.Offset = Vector3.new(0.2, -0.2, 0.2)
  559. Mesh.Parent = Hair7
  560. Mesh.Scale = Vector3.new(6, 6, 6)
  561. Mesh.MeshType = "FileMesh"
  562. Mesh.MeshId = "http://www.roblox.com/asset/?id=560200113"-------------------------SSJ HAIR--------------------------
  563. Mesh.TextureId = ""
  564.  
  565. -----------------------------------------------------
  566.  
  567.  
  568. GroundWave1 = function()
  569. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  570.  
  571. local wave = Instance.new("Part", torso)
  572. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  573. wave.Anchored = true
  574. wave.CanCollide = false
  575. wave.Locked = true
  576. wave.Size = Vector3.new(1, 1, 1)
  577. wave.TopSurface = "Smooth"
  578. wave.BottomSurface = "Smooth"
  579. wave.Transparency = 0.35
  580. wave.CFrame = HandCF
  581. wm = Instance.new("SpecialMesh", wave)
  582. wm.MeshId = "rbxassetid://3270017"
  583. coroutine.wrap(function()
  584. for i = 1, 30, 1 do
  585. wm.Scale = Vector3.new(3 + i*3.2, 3 + i*3.2, 3)
  586. wave.Size = wm.Scale
  587. wave.CFrame = HandCF
  588. wave.Transparency = i/30
  589. wait()
  590. end
  591. wait()
  592. wave:Destroy()
  593. end)()
  594. end
  595. GroundWave2 = function()
  596. local HandCF = CFrame.new(spirit1.Position + Vector3.new(0,11,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  597.  
  598. local wave = Instance.new("Part", spirit1)
  599. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  600. wave.Anchored = true
  601. wave.CanCollide = false
  602. wave.Locked = true
  603. wave.Size = Vector3.new(1, 1, 1)
  604. wave.TopSurface = "Smooth"
  605. wave.BottomSurface = "Smooth"
  606. wave.Transparency = 0.35
  607. wave.CFrame = HandCF
  608. wm = Instance.new("SpecialMesh", wave)
  609. wm.MeshId = "rbxassetid://3270017"
  610. coroutine.wrap(function()
  611. for i = 1, 30, 1 do
  612. wm.Scale = Vector3.new(8 + i*8.2, 3 + i*8.2, 8)
  613. wave.Size = wm.Scale
  614. wave.CFrame = HandCF
  615. wave.Transparency = i/30
  616. wait()
  617. end
  618. wait()
  619. wave:Destroy()
  620. end)()
  621. end
  622. --combat
  623. local grab = false
  624. function misssound()
  625. z = Instance.new("Sound",char)
  626. z.Volume = 4
  627. z.Looped = false
  628. z.SoundId = "rbxassetid://137579113"
  629. z:Play()
  630. end
  631. function strongsound()
  632. z = Instance.new("Sound",char)
  633. z.Volume = 4
  634. z.Looped = false
  635. z.SoundId = "rbxassetid://896242278"
  636. z:Play()
  637. end
  638. function punches()
  639. for i = 1, 10 do
  640. wait()
  641. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 0.4)
  642. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.2)
  643. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.2)
  644. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.2)
  645. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 0.4)
  646. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 0.4)
  647. end
  648. for i = 1, 10 do
  649. wait()
  650. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
  651. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.2)
  652. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.2)
  653. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2)
  654. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.4)
  655. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 0.4)
  656. end
  657. end
  658. function fastpunches()
  659.  
  660. wait(0.01)
  661. misssound()
  662. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  663. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  664. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  665. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  666. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  667. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  668.  
  669. wait(0.01)
  670. misssound()
  671. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  672. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  673. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  674. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  675. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  676. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  677. wait(0.01)
  678. misssound()
  679. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  680. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  681. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  682. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  683. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  684. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  685.  
  686. wait(0.01)
  687. misssound()
  688. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  689. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  690. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  691. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  692. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  693. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  694. wait(0.01)
  695. misssound()
  696. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  697. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  698. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  699. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  700. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  701. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  702.  
  703. wait(0.01)
  704. misssound()
  705. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  706. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  707. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  708. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  709. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  710. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  711. wait(0.01)
  712. misssound()
  713. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  714. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  715. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  716. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  717. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  718. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  719.  
  720. wait(0.01)
  721. misssound()
  722. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  723. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  724. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  725. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  726. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  727. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  728. wait(0.01)
  729. misssound()
  730. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  731. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  732. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  733. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  734. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  735. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  736.  
  737. wait(0.01)
  738. misssound()
  739. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  740. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  741. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  742. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  743. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  744. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  745. wait(0.01)
  746. misssound()
  747. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  748. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  749. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  750. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  751. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  752. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  753.  
  754. wait(0.01)
  755. misssound()
  756. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  757. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  758. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  759. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  760. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  761. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  762. wait(0.01)
  763. misssound()
  764. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  765. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  766. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  767. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  768. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  769. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  770.  
  771. wait(0.01)
  772. misssound()
  773. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  774. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  775. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  776. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  777. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  778. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  779. wait(0.01)
  780. misssound()
  781. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  782. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  783. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  784. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  785. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  786. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  787.  
  788. wait(0.01)
  789. misssound()
  790. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  791. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  792. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  793. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  794. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  795. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  796.  
  797. end
  798. function kick()
  799. for i = 1, 20 do
  800. wait()
  801. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(75),math.rad(0)), 0.4)
  802. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-80), math.rad(0)), 0.2)
  803. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(40)), 0.2)
  804. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-40)), 0.2)
  805. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
  806. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  807. end
  808.  
  809. end
  810. function strongpunchanim()
  811. strongsound()
  812. for i = 1, 15 do
  813. wait()
  814. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  815. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(0)), 0.2)
  816. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,.8)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2)
  817. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-20)), 0.2)
  818. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4)
  819. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(10)), 0.4)
  820. end
  821.  
  822. for i = 1, 15 do
  823. wait()
  824. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-70),math.rad(0)), 0.4)
  825. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(70), math.rad(0)), 0.2)
  826. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.2)
  827. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-20)), 0.2)
  828. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)
  829. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(10)), 0.4)
  830. end
  831.  
  832. end
  833.  
  834.  
  835. function gramanim()
  836. for i = 1, 20 do
  837. wait()
  838. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  839. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)--torso
  840. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.2)--rarm
  841. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.2)--larm
  842. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--lleg
  843. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--rleg
  844. end
  845. for i = 1, 20 do
  846. wait()
  847. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  848. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)--torso
  849. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.2)--rarm
  850. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2)--larm
  851. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--lleg
  852. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--rleg
  853. end
  854. end
  855.  
  856.  
  857.  
  858.  
  859.  
  860. mouse.KeyDown:connect(function(key)
  861. if key == "c" then
  862. if ssj == true then
  863. if canattack == true then
  864. combodamage = 15
  865. aura.Color = ColorSequence.new(Color3.new(1,0,0))
  866. idle = false
  867. base = false
  868. idle1 = false
  869. canattack = false
  870. ssj = false
  871. wait(0.1)
  872.  
  873.  
  874. for i = 1, 20 do
  875. wait()
  876. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)--head
  877. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)--torso
  878. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.6,-0.6)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-90)), 0.5)--arm
  879. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.6,-.6)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.5)--arm
  880. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5)--leg
  881. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5)--leg
  882. end
  883.  
  884. z1 = Instance.new("Sound",char)
  885. z1.Volume = 10
  886. z1.Looped = false
  887. z1.SoundId = "rbxassetid://740811119"
  888. z1:Play()
  889.  
  890. Colors = {"Bright red", "Bright red"}
  891. GroundWave1()
  892. ball.BrickColor = BrickColor.new("Bright red")
  893. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  894. ball.Transparency = 0
  895.  
  896. wait()
  897. zh = Instance.new("Sound",char)
  898. zh.Volume = 1
  899. zh.Looped = true
  900. zh.SoundId = "rbxassetid://891397456"
  901. zh:Play()
  902. aura.Transparency = NumberSequence.new(0)
  903. auracan = true
  904. Mesh.MeshId = "rbxassetid://560196103"---------------------------SSJ HAIR--------------------------------
  905. Mesh.Scale = Vector3.new(6,6,6)
  906. Weld1.C0 = CFrame.new(-0.2, 0.08, .5)
  907. Hair7.BrickColor = BrickColor.new("White")
  908. wait(2)
  909. idle = true
  910. idle1 = true
  911. canattack = true
  912. ssj2 = true
  913. end
  914. end
  915. end
  916. end)
  917. mouse.KeyDown:connect(function(key)
  918. if key == "c" then
  919. if ssj2 == true then
  920. if canattack == true then
  921. combodamage = 20
  922. idle = false
  923. idle1 = false
  924. canattack = false
  925. wait(0.1)
  926. for i = 1, 20 do
  927.  
  928. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  929. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
  930. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
  931. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
  932. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
  933. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
  934. end
  935. z1 = Instance.new("Sound",char)
  936. z1.Volume = 10
  937. z1.Looped = false
  938. z1.SoundId = "rbxassetid://740811119"
  939. z1:Play()
  940. for i = 1, 5 do
  941. wait()
  942. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
  943. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
  944. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
  945. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
  946. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
  947. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
  948. end
  949.  
  950.  
  951.  
  952. aura.Transparency = NumberSequence.new(0)
  953. aura1.Transparency = NumberSequence.new(0)
  954. auracan1 = true
  955.  
  956. auracan = false
  957. zh:Destroy()
  958. Colors = {"Bright red", "Bright red"}
  959. GroundWave1()
  960. wait()
  961.  
  962. ball.BrickColor = BrickColor.new("Bright red")
  963. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  964. ball.Transparency = 0
  965.  
  966. wait()
  967. zh = Instance.new("Sound",char)
  968. zh.Volume = 1
  969. zh.Looped =true
  970. zh.SoundId = "rbxassetid://850205092"
  971. zh:Play()
  972. Mesh.MeshId = "rbxassetid://560196103"---------------------------------SSJ2 HAIR---------------------------
  973. Mesh.Scale = Vector3.new(6,6,6)
  974. Weld1.C0 = CFrame.new(-0.2, 0.08, .5)
  975. Hair7.BrickColor = BrickColor.new("White")
  976. wait(2)
  977. idle = true
  978. idle1 = true
  979. canattack = true
  980. ssj3 = true
  981. ssj2 = false
  982. end
  983. end
  984. end
  985. end)
  986. mouse.KeyDown:connect(function(key)
  987. if key == "c" then
  988. if ssj3 == true then
  989. if canattack == true then
  990.  
  991. idle = false
  992. idle1 = false
  993. canattack = false
  994. combodamage = 10
  995. wait(0.1)
  996. Colors = {"Really black", "Institutional white"}
  997. GroundWave1()
  998. Colors = {"Really black", "Institutional white"}
  999. GroundWave1()
  1000. for i = 1, 20 do
  1001. wait()
  1002. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
  1003. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
  1004. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
  1005. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
  1006. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
  1007. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
  1008. end
  1009. Colors = {"Really black", "Institutional white"}
  1010. GroundWave1()
  1011. Colors = {"Really black", "Institutional white"}
  1012. GroundWave1()
  1013. Colors = {"Really black", "Institutional white"}
  1014. GroundWave1()
  1015. wait(1)
  1016. Colors = {"Really black", "Institutional white"}
  1017. GroundWave1()
  1018. z1 = Instance.new("Sound",char)
  1019. z1.Volume = 10
  1020. z1.Looped = false
  1021. z1.SoundId = "rbxassetid://740811119"
  1022. z1:Play()
  1023. Colors = {"Really black", "Institutional white"}
  1024. GroundWave1()
  1025. for i = 1, 5 do
  1026. wait()
  1027. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
  1028. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
  1029. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
  1030. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
  1031. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
  1032. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
  1033. end
  1034. Colors = {"Really black", "Institutional white"}
  1035. GroundWave1()
  1036.  
  1037. Colors = {"Really black", "Institutional white"}
  1038. GroundWave1()
  1039. ball.BrickColor = BrickColor.new("Institutional white")
  1040. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1041. ball.Transparency = 0
  1042. Mesh.Scale = Vector3.new(6,6,6)
  1043. Weld1.C0 = CFrame.new(-.25, 1.2, .34)
  1044. Mesh.MeshId = "rbxassetid://430344159"
  1045. wait()
  1046.  
  1047.  
  1048.  
  1049. Hair71 = Instance.new("Part")
  1050. Hair71.Parent = p.Character
  1051. Hair71.Name = "Hair1"
  1052. Hair71.CanCollide = false
  1053. Hair71.Locked = true
  1054. Hair71.TopSurface = "Smooth"
  1055. Hair71.BottomSurface = "Smooth"
  1056. Hair71.formFactor = "Symmetric"
  1057. Hair71.Material = "Neon"
  1058. Hair71.BrickColor = BrickColor.new("Institutional white")
  1059. Hair71.CFrame = p.Character.Torso.CFrame
  1060. Hair71.Size = Vector3.new(1, 1, 1)
  1061. Hair71.Transparency = 0
  1062.  
  1063. Mesh1 = Instance.new("SpecialMesh")
  1064. Mesh1.Parent = Hair991
  1065. Mesh1.MeshType = "Sphere"
  1066. Mesh1.Offset = Vector3.new(0, 0.1, 0.1)
  1067. Mesh1.Scale = Vector3.new(1.2, 1.2, 1.2)
  1068.  
  1069.  
  1070. Hair71.BrickColor = BrickColor.new("Institutional white")
  1071.  
  1072. Weld11 = Instance.new("Weld",char.Hair1)
  1073. Weld11.Parent = p.Character.Head
  1074. Weld11.Part0 = p.Character.Head
  1075. Weld11.Part1 = Hair71
  1076. Weld11.C0 = CFrame.new(-.25, -1, 1.5)
  1077.  
  1078. Mesh1 = Instance.new("SpecialMesh",Mesh1)
  1079. Mesh1.Offset = Vector3.new(0.2, -0.2, 0.2)
  1080. Mesh1.Parent = Hair71
  1081.  
  1082. Mesh1.MeshType = "FileMesh"
  1083. Mesh1.MeshId = "rbxassetid://560193297"---------------------------SSJ3 HAIR-----------------------------------------
  1084. Mesh1.Scale = Vector3.new(7,6,6)
  1085. Mesh1.TextureId = ""
  1086. wait(2)
  1087. ssj33 = true
  1088. idle = true
  1089. idle1 = true
  1090. canattack = true
  1091. ssj3 = false
  1092. end
  1093. end
  1094. end
  1095. end)
  1096. aurapart = Instance.new("Part",char)
  1097. aurapart.Size = Vector3.new(0.1,0.1,0.1)
  1098. aurapart.Transparency = 1
  1099. aurapart.CanCollide = false
  1100. aurapart.Position = Vector3.new(0,2,0)
  1101. auraweld = Instance.new("Weld",char)
  1102. auraweld.Part0 = aurapart
  1103. auraweld.Part1 = torso
  1104. auraweld.C0 = CFrame.new(0,-2,0)
  1105. aura = Instance.new("ParticleEmitter",aurapart)
  1106. aura.Transparency = NumberSequence.new(1)
  1107. aura.Size = NumberSequence.new(8)
  1108. aura.Speed = NumberRange.new(0)
  1109. aura.LockedToPart = true
  1110. aura.Rate = 2
  1111. aura.Lifetime = NumberRange.new(5)
  1112. aura.ZOffset = -2
  1113. aura1 = Instance.new("ParticleEmitter",torso)
  1114. aura1.Transparency = NumberSequence.new(1)
  1115. aura1.Size = NumberSequence.new(5)
  1116. aura1.Speed = NumberRange.new(0)
  1117. aura1.Lifetime = NumberRange.new(5)
  1118. aura1.LockedToPart = true
  1119. aura1.Rate = 1.5
  1120.  
  1121. aura1.ZOffset = 2
  1122. aura1.Lifetime = NumberRange.new(3)
  1123. aurapart3 = Instance.new("Part",char)
  1124. aurapart3.Size = Vector3.new(0.1,0.1,0.1)
  1125. aurapart3.Position = Vector3.new(0,2,0)
  1126. aurapart3.Transparency = 1
  1127. aurapart3.CanCollide = false
  1128. auraweld3 = Instance.new("Weld",char)
  1129. auraweld3.Part0 = aurapart3
  1130. auraweld3.Part1 = torso
  1131. auraweld3.C0 = CFrame.new(0,-7,0)
  1132. aura3 = Instance.new("ParticleEmitter",aurapart3)
  1133. aura3.Transparency = NumberSequence.new(1)
  1134. aura3.Color = ColorSequence.new(Color3.new(255,0,255))
  1135. aura3.Size = NumberSequence.new(14)
  1136. aura3.Speed = NumberRange.new(0)
  1137. aura3.LockedToPart = true
  1138. aura3.Rate = 5
  1139. aura3.Lifetime = NumberRange.new(5)
  1140. aura3.ZOffset = -5
  1141.  
  1142. mouse.KeyDown:connect(function(key)
  1143. if key == "b" then
  1144. if ssb == true then
  1145. if canattack == true then
  1146. idle = false
  1147. base = false
  1148.  
  1149. combodamage = 25
  1150. ssbon = true
  1151. ssb = false
  1152. ssj = false
  1153. ssj2 = false
  1154. ssj3 = false
  1155. ssj33 = false
  1156. idle1 = false
  1157. Colors = {"Really black", "Really black"}
  1158. canattack = false
  1159. wait(0.1)
  1160.  
  1161. for i = 1, 20 do
  1162.  
  1163. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  1164. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
  1165. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
  1166. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
  1167. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
  1168. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
  1169. end
  1170. z1 = Instance.new("Sound",char)
  1171. z1.Volume = 10
  1172. z1.Looped = false
  1173. z1.SoundId = "rbxassetid://740811119"
  1174. z1:Play()
  1175.  
  1176. Mesh.MeshId = "rbxassetid://560193297"------------------------------SSJB HAIR-----------------------------
  1177. Mesh.Scale = Vector3.new(7,6,6)
  1178. Weld1.C0 = CFrame.new(-.23, -1, 1.5)
  1179. Hair7.BrickColor = BrickColor.new("Royal purple")
  1180. for i = 1, 5 do
  1181. wait()
  1182. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
  1183. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
  1184. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
  1185. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
  1186. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
  1187. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
  1188. end
  1189.  
  1190.  
  1191.  
  1192. zh = Instance.new("Sound",char)
  1193. zh.Volume = 1
  1194. zh.Looped = true
  1195. zh.SoundId = "rbxassetid://495263358"
  1196. zh:Play()
  1197. ball.BrickColor = BrickColor.new("Really black")
  1198. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1199. ball.Transparency = 0
  1200. GroundWave1()
  1201. wait(0.3)
  1202.  
  1203. ball.BrickColor = BrickColor.new("Really black")
  1204. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1205. ball.Transparency = 0
  1206. GroundWave1()
  1207. wait(0.3)
  1208. ball.BrickColor = BrickColor.new("Really black")
  1209. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1210. ball.Transparency = 0
  1211. GroundWave1()
  1212. wait(0.3)
  1213. ball.BrickColor = BrickColor.new("Really black")
  1214. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1215. ball.Transparency = 0
  1216. GroundWave1()
  1217. wait(0.3)
  1218. GroundWave1()
  1219. part2.Transparency = NumberSequence.new(0)
  1220. part3.Transparency = NumberSequence.new(0)
  1221. wait(0.4)
  1222. idle = true
  1223. idle1 = true
  1224. canattack = true
  1225.  
  1226.  
  1227. end
  1228. end
  1229. end
  1230. end)
  1231.  
  1232.  
  1233. mouse.KeyDown:connect(function(Key)
  1234. if Key == "r" then
  1235. if canattack == true then
  1236.  
  1237.  
  1238. kamehamehaon = true
  1239.  
  1240. idle = false
  1241.  
  1242. idle1 = false
  1243. canattack = false
  1244. hum.WalkSpeed = 0
  1245. z2 = Instance.new("Sound",char)
  1246. z2.Volume = 3
  1247. z2.Looped = false
  1248. z2.SoundId = "rbxassetid://178921557"------------------------------Charge Sound----------------------------------
  1249. z2:Play()
  1250.  
  1251.  
  1252. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
  1253. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
  1254. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
  1255. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
  1256. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
  1257. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
  1258.  
  1259. partaura.Size = NumberSequence.new(0.1)
  1260.  
  1261. partaura.Transparency = NumberSequence.new(0)
  1262. partaura1.Transparency = NumberSequence.new(0)
  1263. kamehameha = true
  1264. wait(5)
  1265. if kamehamehaon == true then
  1266. kamehamehaon = false
  1267. hited = true
  1268. wait(0.1)
  1269. point = true
  1270. kamehamehaon = false
  1271. kamehameha = false
  1272.  
  1273.  
  1274.  
  1275. partaura.Transparency = NumberSequence.new(1)
  1276. partaura1.Transparency = NumberSequence.new(1)
  1277. z2:Stop()
  1278. z4 = Instance.new("Sound",char)
  1279. z4.Volume = 5
  1280. z4.Looped = false
  1281. z4.SoundId = "rbxassetid://908474188"
  1282. z4:Play()
  1283.  
  1284. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head
  1285. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso
  1286. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm
  1287. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm
  1288. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg
  1289. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg
  1290.  
  1291.  
  1292.  
  1293.  
  1294.  
  1295. laser = true
  1296. s1.Volume=1
  1297. s1:play()
  1298. wait(5.4)
  1299. point = false
  1300. laser = false
  1301. beam1.Size = Vector3.new(1,1,1)
  1302. beam1.Parent=nil
  1303. inner1.Parent=nil
  1304. expl1.Parent=nil
  1305.  
  1306. hited1 = false
  1307. exa1.Parent=nil
  1308. s1:stop()
  1309.  
  1310. idle = true
  1311. canattack = true
  1312. idle1 = true
  1313. hum.WalkSpeed = 16
  1314.  
  1315. end
  1316. end
  1317. end
  1318. end)
  1319. mouse.KeyUp:connect(function(Key)
  1320. if Key == "r" then
  1321. if kamehamehaon == true then
  1322. hited = true
  1323. wait(0.1)
  1324. point = true
  1325. kamehamehaon = false
  1326. kamehameha = false
  1327.  
  1328.  
  1329.  
  1330. partaura.Transparency = NumberSequence.new(1)
  1331. partaura1.Transparency = NumberSequence.new(1)
  1332. z2:Stop()
  1333. z4 = Instance.new("Sound",char)
  1334. z4.Volume = 5
  1335. z4.Looped = false
  1336. z4.SoundId = "rbxassetid://908474188"
  1337. z4:Play()
  1338.  
  1339. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head
  1340. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso
  1341. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm
  1342. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm
  1343. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg
  1344. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg
  1345.  
  1346.  
  1347.  
  1348.  
  1349.  
  1350. laser = true
  1351. s1.Volume=1
  1352. s1:play()
  1353. wait(5.4)
  1354. point = false
  1355. laser = false
  1356. beam1.Size = Vector3.new(1,1,1)
  1357. beam1.Parent=nil
  1358. inner1.Parent=nil
  1359. expl1.Parent=nil
  1360.  
  1361. hited1 = false
  1362. exa1.Parent=nil
  1363. s1:stop()
  1364.  
  1365. idle = true
  1366. canattack = true
  1367. idle1 = true
  1368. hum.WalkSpeed = 16
  1369. end
  1370. end
  1371. end)
  1372.  
  1373.  
  1374. mouse.KeyDown:connect(function(key)
  1375. if key == "x" then
  1376. if ssj33 == true then
  1377. aura.Transparency = NumberSequence.new(1)
  1378.  
  1379. char.Hair1:Destroy()
  1380. zh:Destroy()
  1381. Mesh.Scale = Vector3.new(1, 1, 1)
  1382. Hair7.BrickColor = BrickColor.new("Black")
  1383. Mesh.MeshId = "http://www.roblox.com/asset/?id=560200113"-----------------Hair------------------------
  1384. Weld1.C0 = CFrame.new(-0.2, 0.08, .5)
  1385.  
  1386.  
  1387. Weld1.C0 = CFrame.new(-0.2, 0.08, .5)
  1388. end
  1389. aura.Transparency = NumberSequence.new(1)
  1390. aura1.Transparency = NumberSequence.new(1)
  1391. base = true
  1392. part2.Transparency = NumberSequence.new(1)
  1393. part3.Transparency = NumberSequence.new(1)
  1394. ball.BrickColor = BrickColor.new("White")
  1395. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1396. ball.Transparency = 0
  1397.  
  1398. zh:Destroy()
  1399. walksound = "rbxassetid://908473722"
  1400. ssbkaio = false
  1401. ssbon = false
  1402. wait()
  1403. zh = Instance.new("Sound",char)
  1404. zh.Volume = 10
  1405. zh.Looped = false
  1406. zh.SoundId = "rbxassetid://700499285"
  1407. zh:Play()
  1408. aura3.Transparency = NumberSequence.new(1)
  1409. Colors = {"White", "White"}
  1410. can = 5
  1411. GroundWave1()
  1412. wait(0.5)
  1413. Mesh.Scale = Vector3.new(6,6,6)
  1414. Hair7.BrickColor = BrickColor.new("Bright red")
  1415. Mesh.MeshId = "http://www.roblox.com/asset/?id=560200113"
  1416. Weld1.C0 = CFrame.new(-0.2, 0.08, .5)
  1417.  
  1418. ssj = true
  1419. combodamage = 10
  1420. ssb = true
  1421.  
  1422. ssj2 = false
  1423. ssj3 = false
  1424. ssj33 = false
  1425.  
  1426. ssbkaio = false
  1427. if ssbkaiox10 == true then
  1428. rarm1:Destroy()
  1429. larm1:Destroy()
  1430. torso1:Destroy()
  1431. lleg1:Destroy()
  1432. rleg1:Destroy()
  1433. rhed1:Destroy()
  1434. ssbkaiox10 = false
  1435. end
  1436. end
  1437. end)
  1438. ball = Instance.new("Part",char)
  1439. ball.Size = Vector3.new(1,1,1)
  1440.  
  1441. ball.Position = Vector3.new(999,999,999)
  1442. ball.BrickColor = BrickColor.new("White")
  1443. ball.CanCollide = false
  1444. ballmesh = Instance.new("SpecialMesh",ball)
  1445. ballmesh.MeshType = "Sphere"
  1446. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1447. ballweld = Instance.new("Weld",ball)
  1448. ballweld.Part0 = torso
  1449. ballweld.Part1 = ball
  1450. partt = Instance.new("Part",char)
  1451. partt.Position = Vector3.new(999,999,999)
  1452. partt.Transparency = 1
  1453. partt.CanCollide = false
  1454. partt.Size = Vector3.new(0.1,0.1,0.1)
  1455. partweld = Instance.new("Weld",partt)
  1456. partweld.Part0 = torso
  1457. partweld.Part1 = partt
  1458. partweld.C0 = CFrame.new(0.3,-.5,-1.5)
  1459. partaura = Instance.new("ParticleEmitter",partt)
  1460. partaura.Size = NumberSequence.new(2)
  1461. partaura.LockedToPart = true
  1462.  
  1463. partaura.Transparency = NumberSequence.new(1)
  1464. partaura.Texture = "rbxassetid://547574922"
  1465. partaura.Speed = NumberRange.new(0)
  1466. partaura.Rate = 2
  1467. partaura.ZOffset = 0
  1468. partaura.Color = ColorSequence.new(Color3.new(1,0,0))
  1469. partaura1 = Instance.new("ParticleEmitter",partt)
  1470. partaura1.Size = NumberSequence.new(1)
  1471. partaura1.LockedToPart = true
  1472.  
  1473. partaura1.Transparency = NumberSequence.new(1)
  1474. partaura1.Texture = "http://www.roblox.com/asset/?id=501546182"
  1475. partaura1.Speed = NumberRange.new(0)
  1476. partaura1.Rate = 3
  1477. partaura1.ZOffset = -1
  1478. partaura1.Color = ColorSequence.new(Color3.new(1,0,0))
  1479. partaura1.RotSpeed = NumberRange.new(-10,10)
  1480. partaura1.SpreadAngle = Vector2.new(360,360)
  1481. partaura1.Rotation = NumberRange.new(0,360)
  1482. aj = 0
  1483. spirit = Instance.new("Part",char)
  1484. spirit.CanCollide = false
  1485. spirit.Size = Vector3.new(1,1,1)
  1486. spirit.Transparency = 1
  1487. spirit.Position = Vector3.new(999,999,999)
  1488. spirit.BrickColor = BrickColor.new("Black")
  1489. spirit.Material = "Neon"
  1490.  
  1491.  
  1492. spirit1 = Instance.new("Part",char)
  1493. spirit1.CanCollide = false
  1494. spirit1.Size = Vector3.new(1,1,1)
  1495. spirit1.Transparency = 1
  1496. spirit1.Position = Vector3.new(999,999,999)
  1497. spirit1.BrickColor = BrickColor.new("Black")
  1498. spirit1.Material = "Neon"
  1499. spirit1mesh = Instance.new("SpecialMesh",spirit1)
  1500. spirit1mesh.MeshType = "Sphere"
  1501. spirit1mesh.Scale = Vector3.new(1,1,1)
  1502. partweld7 = Instance.new("Weld",spirit1)
  1503. partweld7.Part0 = torso
  1504. partweld7.Part1 = spirit1
  1505. partweld7.C0 = CFrame.new(0,40,0)
  1506. aj = 1
  1507. spirit12 = Instance.new("Part",char)
  1508. spirit12.Name = "XD"
  1509. spirit12.CanCollide = false
  1510. spirit12.Size = Vector3.new(50,50,50)
  1511. spirit12.Transparency = 1
  1512. spirit12.Position = spirit1.Position
  1513. spirit12.BrickColor = BrickColor.new("Black")
  1514. spirit12.Material = "Neon"
  1515.  
  1516.  
  1517. function touch122(hit)
  1518. if not hit.Parent:findFirstChild("Humanoid") then return end
  1519. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  1520. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  1521. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  1522. hit.Parent:findFirstChild("Humanoid").Health = 100
  1523. end
  1524. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  1525.  
  1526.  
  1527. end
  1528. end
  1529. spirit12.Touched:connect(touch122)
  1530.  
  1531.  
  1532. mouse.KeyDown:connect(function(key)
  1533. if key == "t" then
  1534. if base == true then
  1535. if canattack == true then
  1536. if clickon == true then
  1537. jk = true
  1538. clickon=false
  1539. end
  1540. idle = false
  1541.  
  1542.  
  1543. idle1 = false
  1544. canattack = false
  1545. wait(0.1)
  1546. hum.WalkSpeed = 0
  1547.  
  1548. for i = 1, 20 do
  1549. wait()
  1550. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)--head
  1551. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)--torso
  1552. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-180),math.rad(0),math.rad(20)), 0.3)--rarm
  1553. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-180),math.rad(0),math.rad(-20)), 0.3)--larm
  1554. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)--lleg
  1555. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)--rleg
  1556. end
  1557. z142 = Instance.new("Sound",char)
  1558. z142.Volume = 10
  1559. z142.Looped = false
  1560. z142.SoundId = "rbxassetid://166218031"
  1561. z142:Play()
  1562. spirit1.Transparency = 0
  1563.  
  1564. go = false
  1565.  
  1566.  
  1567. wait(9)
  1568.  
  1569. for i = 1, 20 do
  1570. wait()
  1571. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)--head
  1572. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)--torso
  1573. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(20)), 0.1)--rarm
  1574. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.1)--larm
  1575. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(-20)), 0.1)--lleg
  1576. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(20)), 0.1)--rleg
  1577. end
  1578.  
  1579. go = true
  1580.  
  1581. z142.Volume = z142.Volume - 0.5
  1582.  
  1583.  
  1584.  
  1585. for i = 1,10 do
  1586. wait()
  1587. partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2)
  1588. end
  1589. z142.Volume = z142.Volume - 0.5
  1590. spirit12 = Instance.new("Part",char)
  1591. spirit12.Name = "XD"
  1592. spirit12.CanCollide = false
  1593. spirit12.Size = Vector3.new(60,60,60)
  1594. spirit12.Transparency = 1
  1595. spirit12.Position = spirit1.Position
  1596. spirit12.BrickColor = BrickColor.new("Institutional white")
  1597. spirit12.Material = "Neon"
  1598.  
  1599. function touch122(hit)
  1600. if not hit.Parent:findFirstChild("Humanoid") then return end
  1601. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  1602. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  1603. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  1604. hit.Parent:findFirstChild("Humanoid").Health = 100
  1605. end
  1606. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  1607.  
  1608.  
  1609. end
  1610. end
  1611. for i = 1,10 do
  1612. wait()
  1613. partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2)
  1614. end
  1615. z142.Volume = z142.Volume - 0.5
  1616. spirit12 = Instance.new("Part",char)
  1617. spirit12.Name = "XD"
  1618. spirit12.CanCollide = false
  1619. spirit12.Size = Vector3.new(60,60,60)
  1620. spirit12.Transparency = 1
  1621. spirit12.Position = spirit1.Position
  1622. spirit12.BrickColor = BrickColor.new("Black")
  1623. spirit12.Material = "Neon"
  1624.  
  1625. function touch122(hit)
  1626. if not hit.Parent:findFirstChild("Humanoid") then return end
  1627. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  1628.  
  1629. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  1630. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  1631. hit.Parent:findFirstChild("Humanoid").Health = 100
  1632. end
  1633. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  1634.  
  1635. end
  1636. end
  1637. for i = 1,10 do
  1638. wait()
  1639. partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2)
  1640. end
  1641. z142.Volume = z142.Volume - 0.5
  1642. spirit12 = Instance.new("Part",char)
  1643. spirit12.Name = "XD"
  1644. spirit12.CanCollide = false
  1645. spirit12.Size = Vector3.new(60,60,60)
  1646. spirit12.Transparency = 1
  1647. spirit12.Position = spirit1.Position
  1648. spirit12.BrickColor = BrickColor.new("Institutional white")
  1649. spirit12.Material = "Neon"
  1650.  
  1651. function touch122(hit)
  1652. if not hit.Parent:findFirstChild("Humanoid") then return end
  1653. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  1654. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  1655. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  1656. hit.Parent:findFirstChild("Humanoid").Health = 100
  1657. end
  1658. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  1659.  
  1660.  
  1661. end
  1662. end
  1663. for i = 1,10 do
  1664. wait()
  1665. partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2)
  1666. end
  1667. z142.Volume = z142.Volume - 0.5
  1668. z14 = Instance.new("Sound",char)
  1669. z14.Volume = 10
  1670. z14.Looped = false
  1671. z14.SoundId = "rbxassetid://638861091"
  1672. z14:Play()
  1673. Colors = {"Institutional white", "Institutional white"}
  1674. GroundWave2()
  1675. spirit12 = Instance.new("Part",char)
  1676. spirit12.Name = "XD"
  1677. spirit12.CanCollide = false
  1678. spirit12.Size = Vector3.new(60,60,60)
  1679. spirit12.Transparency = 1
  1680. spirit12.Position = spirit1.Position
  1681. spirit12.BrickColor = BrickColor.new("Toothpaste")
  1682. spirit12.Material = "Neon"
  1683.  
  1684. function touch122(hit)
  1685. if not hit.Parent:findFirstChild("Humanoid") then return end
  1686. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  1687. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  1688. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  1689. hit.Parent:findFirstChild("Humanoid").Health = 100
  1690. end
  1691. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  1692.  
  1693.  
  1694. end
  1695. end
  1696. z142.Volume = z142.Volume - 0.5
  1697. spirit12 = Instance.new("Part",char)
  1698. spirit12.Name = "XD"
  1699. spirit12.CanCollide = false
  1700. spirit12.Size = Vector3.new(50,50,50)
  1701. spirit12.Transparency = 1
  1702. spirit12.Position = spirit1.Position
  1703. spirit12.BrickColor = BrickColor.new("Institutional white")
  1704. spirit12.Material = "Neon"
  1705.  
  1706. function touch122(hit)
  1707. if not hit.Parent:findFirstChild("Humanoid") then return end
  1708. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  1709. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  1710. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  1711. hit.Parent:findFirstChild("Humanoid").Health = 100
  1712. end
  1713. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  1714.  
  1715.  
  1716. end
  1717. end
  1718. spirit12.Touched:connect(touch122)
  1719. for i = 1,5 do
  1720. wait()
  1721. spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5)
  1722.  
  1723. end
  1724. z142.Volume = z142.Volume - 0.5
  1725. Colors = {"Institutional white", "Institutional white"}
  1726. GroundWave2()
  1727. spirit12 = Instance.new("Part",char)
  1728. spirit12.Name = "XD"
  1729. spirit12.CanCollide = false
  1730. spirit12.Size = Vector3.new(50,50,50)
  1731. spirit12.Transparency = 1
  1732. spirit12.Position = spirit1.Position
  1733. spirit12.BrickColor = BrickColor.new("Institutional white")
  1734. spirit12.Material = "Neon"
  1735.  
  1736. function touch122(hit)
  1737. if not hit.Parent:findFirstChild("Humanoid") then return end
  1738. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  1739. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  1740. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  1741. hit.Parent:findFirstChild("Humanoid").Health = 100
  1742. end
  1743. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  1744.  
  1745.  
  1746. end
  1747. end
  1748. z142.Volume = z142.Volume - 0.5
  1749. z142.Volume = z142.Volume - 0.5
  1750. spirit12.Touched:connect(touch122)
  1751. for i = 1,5 do
  1752. wait()
  1753. spirit1mesh.Scale = spirit1mesh.Scale - Vector3.new(5,5,5)
  1754. end
  1755. z142.Volume = z142.Volume - 0.5
  1756. spirit12 = Instance.new("Part",char)
  1757. spirit12.Name = "XD"
  1758. spirit12.CanCollide = false
  1759. spirit12.Size = Vector3.new(50,50,50)
  1760. spirit12.Transparency = 1
  1761. spirit12.Position = spirit1.Position
  1762. spirit12.BrickColor = BrickColor.new("Institutional white")
  1763. spirit12.Material = "Neon"
  1764.  
  1765. function touch122(hit)
  1766. if not hit.Parent:findFirstChild("Humanoid") then return end
  1767. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  1768. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  1769. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  1770. hit.Parent:findFirstChild("Humanoid").Health = 100
  1771. end
  1772. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  1773.  
  1774.  
  1775. end
  1776. end
  1777. z142.Volume = z142.Volume - 0.5
  1778. spirit12.Touched:connect(touch122)
  1779. for i = 1,5 do
  1780. wait()
  1781. spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5)
  1782.  
  1783. end
  1784. z142.Volume = z142.Volume - 0.5
  1785. Colors = {"Institutional white", "Really black"}
  1786. GroundWave2()
  1787. spirit12 = Instance.new("Part",char)
  1788. spirit12.Name = "XD"
  1789. spirit12.CanCollide = false
  1790. spirit12.Size = Vector3.new(50,50,50)
  1791. spirit12.Transparency = 1
  1792. spirit12.Position = spirit1.Position
  1793. spirit12.BrickColor = BrickColor.new("Institutional white")
  1794. spirit12.Material = "Neon"
  1795.  
  1796. function touch122(hit)
  1797. if not hit.Parent:findFirstChild("Humanoid") then return end
  1798. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  1799. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  1800. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  1801. hit.Parent:findFirstChild("Humanoid").Health = 100
  1802. end
  1803. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  1804.  
  1805.  
  1806. end
  1807. end
  1808. z142.Volume = z142.Volume - 0.5
  1809. spirit12.Touched:connect(touch122)
  1810. for i = 1,5 do
  1811. wait()
  1812. spirit1mesh.Scale = spirit1mesh.Scale - Vector3.new(5,5,5)
  1813. end
  1814. z142.Volume = z142.Volume - 0.5
  1815. Colors = {"Institutional white", "Really black"}
  1816. GroundWave2()
  1817. spirit12 = Instance.new("Part",char)
  1818. spirit12.Name = "XD"
  1819. spirit12.CanCollide = false
  1820. spirit12.Size = Vector3.new(50,50,50)
  1821. spirit12.Transparency = 1
  1822. spirit12.Position = spirit1.Position
  1823. spirit12.BrickColor = BrickColor.new("Institutional white")
  1824. spirit12.Material = "Neon"
  1825.  
  1826. function touch122(hit)
  1827. if not hit.Parent:findFirstChild("Humanoid") then return end
  1828. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  1829. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  1830. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  1831. hit.Parent:findFirstChild("Humanoid").Health = 100
  1832. end
  1833. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  1834.  
  1835.  
  1836. end
  1837. end
  1838. z142.Volume = z142.Volume - 0.5
  1839. spirit12.Touched:connect(touch122)
  1840. for i = 1,5 do
  1841. wait()
  1842. spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5)
  1843.  
  1844. end
  1845. z142.Volume = z142.Volume - 0.5
  1846. z142.Volume = z142.Volume - 0.5
  1847. Colors = {"Institutional white", "Really black"}
  1848. GroundWave2()
  1849. spirit12 = Instance.new("Part",char)
  1850. spirit12.Name = "XD"
  1851. spirit12.CanCollide = false
  1852. spirit12.Size = Vector3.new(50,50,50)
  1853. spirit12.Transparency = 1
  1854. spirit12.Position = spirit1.Position
  1855. spirit12.BrickColor = BrickColor.new("Institutional white")
  1856. spirit12.Material = "Neon"
  1857.  
  1858. z142.Volume = z142.Volume - 0.5
  1859. function touch122(hit)
  1860. if not hit.Parent:findFirstChild("Humanoid") then return end
  1861. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  1862. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  1863. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  1864. hit.Parent:findFirstChild("Humanoid").Health = 100
  1865. end
  1866. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  1867.  
  1868.  
  1869. end
  1870. end
  1871. spirit12.Touched:connect(touch122)
  1872. for i = 1,5 do
  1873. wait()
  1874. spirit1mesh.Scale = spirit1mesh.Scale - Vector3.new(5,5,5)
  1875. end
  1876. z142.Volume = z142.Volume - 0.5
  1877. Colors = {"Institutional white", "Really black"}
  1878. GroundWave2()
  1879. spirit12 = Instance.new("Part",char)
  1880. spirit12.Name = "XD"
  1881. spirit12.CanCollide = false
  1882. spirit12.Size = Vector3.new(200,200,200)
  1883. spirit12.Transparency = 1
  1884. spirit12.Position = spirit1.Position
  1885. spirit12.BrickColor = BrickColor.new("Institutional white")
  1886. spirit12.Material = "Neon"
  1887.  
  1888. function touch122(hit)
  1889. if not hit.Parent:findFirstChild("Humanoid") then return end
  1890. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  1891. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  1892. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  1893. hit.Parent:findFirstChild("Humanoid").Health = 100
  1894. end
  1895. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 30
  1896.  
  1897.  
  1898. end
  1899. end
  1900. spirit12.Touched:connect(touch122)
  1901. Colors = {"Institutional white", "Institutional white"}
  1902. GroundWave2()
  1903.  
  1904. spirit12.Touched:connect(touch122)
  1905. for i = 1,50 do
  1906. wait()
  1907. spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5)
  1908.  
  1909.  
  1910. end
  1911. z142.Volume = z142.Volume - 0.5
  1912. z142:Destroy()
  1913.  
  1914.  
  1915. partweld7.C0 = CFrame.new(0,40,0)
  1916. spirit1.Transparency = 1
  1917. aj = 1
  1918.  
  1919. wait(0.5)
  1920. idle = true
  1921. canattack = true
  1922. idle1 = true
  1923. wait(0.5)
  1924. if jk == true then
  1925. jk = false
  1926. clickon = true
  1927. end
  1928. hum.WalkSpeed = 16
  1929.  
  1930. end
  1931. end
  1932. end
  1933. end)
  1934. mouse.KeyDown:connect(function(key)
  1935. if key == "k" then---------------------------------------------------------KAIOKEN------------------------------
  1936. if ssj2 == true or ssj3 == true or ssj33 == true then
  1937. if canattack == true then
  1938.  
  1939. idle = false
  1940.  
  1941. idle1 = false
  1942. canattack = false
  1943. combodamage = 12
  1944. z7 = Instance.new("Sound",char)
  1945. z7.Volume = 10
  1946. z7.Looped = false
  1947. z7.SoundId = "rbxassetid://571184250"
  1948. z7:Play()
  1949. wait(1)
  1950. for i = 1, 20 do
  1951. wait()
  1952. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  1953. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
  1954. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
  1955. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
  1956. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
  1957. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
  1958. end
  1959. wait(0.6)
  1960. for i = 1, 5 do
  1961. wait()
  1962. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  1963. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 0.2)--torso
  1964. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(10)), 0.2)--arm
  1965. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10)), 0.2)--arm
  1966. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4)--leg
  1967. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(10)), 0.4)--leg
  1968. end
  1969. Colors = {"Royal purple", "Royal Purple"}
  1970. GroundWave1()
  1971. aura.Color = ColorSequence.new(Color3.new(0,0,0))
  1972. ball.BrickColor = BrickColor.new("Royal purple")
  1973. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1974. ball.Transparency = 0
  1975. ssbon = false
  1976. zh:Destroy()
  1977. wait()
  1978.  
  1979. aura.Color = ColorSequence.new(Color3.new(0,0,0))
  1980. ssj = false
  1981. ssj2 = false
  1982. ssj3 = false
  1983. aura1.Color = ColorSequence.new(Color3.new(0,0,0))
  1984. Hair7.BrickColor = BrickColor.new("Royal purple")
  1985. if ssj33 == true then
  1986. Hair71.BrickColor = BrickColor.new("Royal purple")
  1987.  
  1988. end
  1989.  
  1990. wait(2)
  1991. idle = true
  1992. canattack = true
  1993. idle1 = true
  1994. end
  1995. end
  1996. end
  1997. end)
  1998. mouse.KeyDown:connect(function(key)
  1999. if key == "k" then
  2000. if ssbon == true then
  2001. if canattack == true then
  2002. idle = false
  2003. ssbkaio = true
  2004. idle1 = false
  2005. can = 4
  2006. canattack = false
  2007. combodamage = 30
  2008.  
  2009. for i = 1, 20 do
  2010. wait()
  2011. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
  2012. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
  2013. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
  2014. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
  2015. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
  2016. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
  2017. end
  2018.  
  2019.  
  2020.  
  2021.  
  2022. wait(0.6)
  2023. z7 = Instance.new("Sound",char)
  2024. z7.Volume = 10
  2025. z7.Looped = false
  2026. z7.SoundId = "rbxassetid://738749992"
  2027. z7:Play()
  2028. wait(2)
  2029. for i = 1, 10 do
  2030. wait()
  2031. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--head
  2032. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
  2033. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(30)), 0.2)--rarm
  2034. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-30)), 0.2)--larm
  2035. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.4)--lleg
  2036. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--rleg
  2037. end
  2038. Colors = {"Royal purple", "Royal purple"}
  2039. GroundWave1()
  2040. ball.BrickColor = BrickColor.new("Royal purple")
  2041. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  2042. ball.Transparency = 0
  2043. ssbon = false
  2044. zh:Destroy()
  2045.  
  2046. wait()
  2047. zh = Instance.new("Sound",char)
  2048. zh.Volume = 4
  2049. zh.Looped = true
  2050. zh.SoundId = "rbxassetid://836467214"
  2051. zh:Play()
  2052. aura3.Transparency = NumberSequence.new(0.9)
  2053. aura3.Size = NumberSequence.new(14)
  2054. wait(2)
  2055. idle = true
  2056.  
  2057. canattack = true
  2058. idle1 = true
  2059. end
  2060. end
  2061. end
  2062. end)
  2063.  
  2064. mouse.KeyDown:connect(function(key)
  2065. if key == "k" then
  2066. if ssbkaio == true then
  2067. if canattack == true then
  2068. idle = false
  2069. combodamage = 40
  2070. ssbkaiox10 = true
  2071. ssbkaio = false
  2072. idle1 = false
  2073. can = 3
  2074. canattack = false
  2075. walksound = "rbxassetid://863810402"
  2076.  
  2077. for i = 1, 20 do
  2078. wait()
  2079. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
  2080. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
  2081. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
  2082. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
  2083. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
  2084. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
  2085. end
  2086. Colors = {"Royal purple", "Royal purple"}
  2087. GroundWave1()
  2088. wait(0.1)
  2089. Colors = {"Royal purple", "Royal purple"}
  2090. GroundWave1()
  2091. wait(0.1)
  2092. Colors = {"Royal purple", "Royal purple"}
  2093. GroundWave1()
  2094. wait(0.1)
  2095. Colors = {"Royal purple", "Royal purple"}
  2096. GroundWave1()
  2097. wait(0.1)
  2098. Colors = {"Royal purple", "Royal purple"}
  2099. GroundWave1()
  2100. wait(0.1)
  2101. Colors = {"Royal purple", "Royal purple"}
  2102. GroundWave1()
  2103. wait(0.1)
  2104.  
  2105. Colors = {"Royal purple", "Royal purple"}
  2106. GroundWave1()
  2107. wait(0.1)
  2108. Colors = {"Royal purple", "Royal purple"}
  2109. GroundWave1()
  2110. wait(0.1)
  2111. Colors = {"Royal purple", "Royal purple"}
  2112. GroundWave1()
  2113. wait(0.1)
  2114. Colors = {"Royal purple", "Royal purple"}
  2115. GroundWave1()
  2116.  
  2117. Colors = {"Royal purple", "Royal purple"}
  2118. GroundWave1()
  2119. wait(0.1)
  2120. Colors = {"Royal purple", "Royal purple"}
  2121. GroundWave1()
  2122. wait(0.1)
  2123. Colors = {"Royal purple", "Royal purple"}
  2124. GroundWave1()
  2125. wait(0.1)
  2126. Colors = {"Royal purple", "Royal purple"}
  2127. GroundWave1()
  2128. wait(0.1)
  2129. Colors = {"Royal purple", "Royal purple"}
  2130. GroundWave1()
  2131. wait(0.1)
  2132.  
  2133.  
  2134. Colors = {"Royal purple", "Royal purple"}
  2135. GroundWave1()
  2136. Colors = {"Royal purple", "Royal purple"}
  2137. GroundWave1()
  2138.  
  2139. for i = 1, 10 do
  2140. wait()
  2141. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--head
  2142. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
  2143. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(40)), 0.2)--rarm
  2144. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(-40)), 0.2)--larm
  2145. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.4)--lleg
  2146. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--rleg
  2147. end
  2148.  
  2149. zh1 = Instance.new("Sound",char)
  2150. zh1.Volume = 4
  2151. zh1.Looped = false
  2152. zh1.SoundId = "rbxassetid://836467214"
  2153. zh1:Play()
  2154. aura3.Transparency = NumberSequence.new(0.9)
  2155. aura3.Size = NumberSequence.new(18)
  2156.  
  2157.  
  2158.  
  2159.  
  2160. Hair7.BrickColor = BrickColor.new("Quill grey")
  2161. larm1 = Instance.new("Part",char)
  2162. larm1.Transparency = 0.5
  2163. larm1.BrickColor = BrickColor.new("Royal Purple")
  2164. larm1.Size = Vector3.new(1.1,2.1,1.1)
  2165. larm1.Position = Vector3.new(999,999,999)
  2166. larmhold = Instance.new("Weld",char)
  2167. larmhold.Part0 = larm
  2168. larmhold.Part1 = larm1
  2169. larmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  2170. rarm1 = Instance.new("Part",char)
  2171. rarm1.Transparency = 0.5
  2172. rarm1.BrickColor = BrickColor.new("Royal Purple")
  2173. rarm1.Size = Vector3.new(1.1,2.1,1.1)
  2174. rarm1.Position = Vector3.new(999,999,999)
  2175. rarmhold = Instance.new("Weld",char)
  2176. rarmhold.Part0 = rarm
  2177. rarmhold.Part1 = rarm1
  2178. rarmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  2179. torso1 = Instance.new("Part",char)
  2180. torso1.Transparency = 0.5
  2181. torso1.BrickColor = BrickColor.new("Royal Purple")
  2182. torso1.Size = Vector3.new(2.1,2.1,1.1)
  2183. torso1.Position = Vector3.new(999,999,999)
  2184. torsohold = Instance.new("Weld",char)
  2185. torsohold.Part0 = torso
  2186. torsohold.Part1 = torso1
  2187. torsohold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  2188. lleg1 = Instance.new("Part",char)
  2189. lleg1.Transparency = 0.5
  2190. lleg1.BrickColor = BrickColor.new("Royal Purple")
  2191. lleg1.Size = Vector3.new(1.1,2.1,1.1)
  2192. lleg1.Position = Vector3.new(999,999,999)
  2193. lleghold = Instance.new("Weld",char)
  2194. lleghold.Part0 = lleg
  2195. lleghold.Part1 = lleg1
  2196. lleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  2197. rleg1 = Instance.new("Part",char)
  2198. rleg1.Transparency = 0.5
  2199. rleg1.BrickColor = BrickColor.new("Royal Purple")
  2200. rleg1.Size = Vector3.new(1.1,2.1,1.1)
  2201. rleg1.Position = Vector3.new(999,999,999)
  2202. rleghold = Instance.new("Weld",char)
  2203. rleghold.Part0 = rleg
  2204. rleghold.Part1 = rleg1
  2205. rleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  2206. rhed1 = Instance.new("Part",char)
  2207. rhed1.Transparency = 0.5
  2208. rhed1.BrickColor = BrickColor.new("Royal Purple")
  2209. rhed1.Size = Vector3.new(2.3,1.3,1.3)
  2210. rhed1.Position = Vector3.new(999,999,999)
  2211. rhedhold = Instance.new("Weld",char)
  2212. rhedhold.Part0 = hed
  2213. rhedhold.Part1 = rhed1
  2214. rhedhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  2215. rhedmesh1 = Instance.new("SpecialMesh",rhed1)
  2216. rhedmesh1.MeshType = "Head"
  2217. rhedmesh1.Scale = Vector3.new(1,1,1)
  2218. Colors = {"Really red", "Royal Purple"}
  2219. GroundWave1()
  2220. wait(0.1)
  2221. Colors = {"Royal Purple", "Royal Purple"}
  2222. GroundWave1()
  2223. wait(0.1)
  2224. Colors = {"Royal Purple", "Royal Purple"}
  2225. GroundWave1()
  2226. wait(0.1)
  2227. Colors = {"Royal Purple", "Royal Purple"}
  2228. GroundWave1()
  2229. wait(0.1)
  2230. Colors = {"Royal Purple", "Royal Purple"}
  2231. GroundWave1()
  2232. wait(0.1)
  2233. ball.BrickColor = BrickColor.new("Royal Purple")
  2234. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  2235. ball.Transparency = 0
  2236. ssbon = false
  2237. Colors = {"Royal Purple", "Royal Purple"}
  2238. GroundWave1()
  2239. wait(0.1)
  2240. Colors = {"Royal Purple", "Royal Purple"}
  2241. GroundWave1()
  2242. wait(0.1)
  2243. Colors = {"Royal Purple", "Royal Purple"}
  2244. GroundWave1()
  2245. wait(0.1)
  2246. Colors = {"Royal Purple", "Royal Purple"}
  2247. GroundWave1()
  2248. wait(0.1)
  2249. Colors = {"Royal Purple", "Royal Purple"}
  2250. GroundWave1()
  2251. wait(0.1)
  2252.  
  2253. wait()
  2254.  
  2255.  
  2256. wait(2)
  2257. idle = true
  2258. canattack = true
  2259. idle1 = true
  2260. end
  2261. end
  2262. end
  2263. end)
  2264. local player = game.Players.LocalPlayer
  2265. local pchar = player.Character
  2266. local mouse = player:GetMouse()
  2267. local cam = workspace.CurrentCamera
  2268.  
  2269. local rad = math.rad
  2270.  
  2271. local keysDown = {}
  2272. local flySpeed = 0
  2273. local MAX_FLY_SPEED = 150
  2274.  
  2275. local canFly = false
  2276. local flyToggled = false
  2277.  
  2278. local forward, side = 0, 0
  2279. local lastForward, lastSide = 0, 0
  2280.  
  2281. local floatBP = Instance.new("BodyPosition")
  2282. floatBP.maxForce = Vector3.new(0, math.huge, 0)
  2283. local flyBV = Instance.new("BodyVelocity")
  2284. flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
  2285. local turnBG = Instance.new("BodyGyro")
  2286. turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2287.  
  2288. mouse.KeyDown:connect(function(key)
  2289. keysDown[key] = true
  2290.  
  2291. if key == "f" then
  2292.  
  2293.  
  2294. idle = false
  2295.  
  2296. idle1 = false
  2297. canattack = false
  2298.  
  2299. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 1)--head
  2300. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)--torso
  2301. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 1)--rarm
  2302. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 1)--larm
  2303. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
  2304. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
  2305. fly = true
  2306. flyToggled = not flyToggled
  2307.  
  2308. if not flyToggled then
  2309. fly = false
  2310. stanceToggle = "Normal"
  2311. floatBP.Parent = nil
  2312. flyBV.Parent = nil
  2313. turnBG.Parent = nil
  2314. root.Velocity = Vector3.new()
  2315. hum.PlatformStand = false
  2316. wait(0.5)
  2317. idle = true
  2318.  
  2319. idle1 = true
  2320. canattack = true
  2321. end
  2322. end
  2323.  
  2324. end)
  2325. mouse.KeyUp:connect(function(key)
  2326. keysDown[key] = nil
  2327. wait(0.1)
  2328. if fly == true and moving == false then
  2329.  
  2330. for i = 1, 15 do
  2331. wait()
  2332. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 0.4)--head
  2333. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)--torso
  2334. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)--rarm
  2335. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)--larm
  2336. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--lleg
  2337. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)--rleg
  2338. end
  2339. end
  2340. end)
  2341.  
  2342. local function updateFly()
  2343.  
  2344. if not flyToggled then return end
  2345.  
  2346. lastForward = forward
  2347. lastSide = side
  2348.  
  2349. forward = 0
  2350. side = 0
  2351.  
  2352. if keysDown.w then
  2353. moving = true
  2354. forward = forward + 1.2
  2355.  
  2356. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)), 0.05)--head
  2357. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.05)--torso
  2358. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.05)--rarm
  2359. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.05)--larm
  2360. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)--lleg
  2361. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)--rleg
  2362. else
  2363. moving = false
  2364. end
  2365. if keysDown.s then
  2366.  
  2367. forward = forward - 0.5
  2368.  
  2369. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.01)--head
  2370. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)--torso
  2371. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.1)--rarm
  2372. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.1)--larm
  2373. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10)), 0.1)--lleg
  2374. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.1)--rleg
  2375.  
  2376. end
  2377. if keysDown.a then
  2378.  
  2379. side = side - 0.5
  2380. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)), 0.05)--head
  2381. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(-50), math.rad(20)), 0.05)--torso
  2382. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.05)--rarm
  2383. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.05)--larm
  2384. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)--lleg
  2385. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)--rleg
  2386. else
  2387.  
  2388. end
  2389. if keysDown.d then
  2390.  
  2391. side = side + 0.5
  2392. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)), 0.05)--head
  2393. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(40), math.rad(-20)), 0.05)--torso
  2394. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.05)--rarm
  2395. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.05)--larm
  2396. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)--lleg
  2397. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)--rleg
  2398.  
  2399.  
  2400. end
  2401.  
  2402. canFly = (forward ~= 0 or side ~= 0)
  2403.  
  2404. if canFly then
  2405.  
  2406. stanceToggle = "Floating"
  2407. turnBG.Parent = root
  2408. floatBP.Parent = nil
  2409. flyBV.Parent = root
  2410.  
  2411. flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
  2412. if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
  2413. else
  2414. floatBP.position = root.Position
  2415. floatBP.Parent = root
  2416.  
  2417. flySpeed = flySpeed - 1
  2418. if flySpeed < 0 then flySpeed = 0 end
  2419. end
  2420.  
  2421. local camCF = cam.CoordinateFrame
  2422. local in_forward = canFly and forward or lastForward
  2423. local in_side = canFly and side or lastSide
  2424.  
  2425. flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,
  2426. in_forward * 0.2, 0).p) - camCF.p) * flySpeed
  2427.  
  2428. turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,
  2429. 0)
  2430. end
  2431.  
  2432. game:service'RunService'.RenderStepped:connect(function()
  2433. if flyToggled then
  2434. hum.PlatformStand = true
  2435. end
  2436. updateFly()
  2437. end)
  2438.  
  2439. local hit1 = true
  2440. local hit2 = false
  2441. local hit3 = false
  2442. local hit4 = false
  2443. zw = Instance.new("Sound",char)
  2444. zw.Volume = 1
  2445. zw.Looped = false
  2446. zw.SoundId = "rbxassetid://896243541"
  2447.  
  2448. function leftkick()
  2449. for i = 1, 5 do
  2450. wait()
  2451. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-60),math.rad(0)), 0.8)--head
  2452. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(2), math.rad(60), math.rad(0)), 0.8)--torso
  2453. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.8)--rarm
  2454. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--larm
  2455. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.8)--lleg
  2456. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(40)), 0.8)--rleg
  2457. end
  2458. zw:Play()
  2459. end
  2460. function rightkick()
  2461. for i = 1, 5 do
  2462. wait()
  2463. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(60),math.rad(0)), 0.8)--head
  2464. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(5), math.rad(-60), math.rad(0)), 0.8)--torso
  2465. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.8)--rarm
  2466. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-30)), 0.8)--larm
  2467. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-40)), 0.8)--lleg
  2468. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.8)--rleg
  2469. end
  2470.  
  2471. end
  2472. function leftpunch()
  2473. for i = 1, can do
  2474. wait()
  2475. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head
  2476. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
  2477. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
  2478. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
  2479. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2480. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2481. end
  2482. zw:Play()
  2483. end
  2484. function rightpunch()
  2485. for i = 1, can do
  2486. wait()
  2487. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
  2488. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2489. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm
  2490. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm
  2491. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2492. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2493. end
  2494. zw:Play()
  2495. end
  2496. ---------------------------------------------------------------------------------------------------------------------------------------------------
  2497. function kickup()
  2498. for i = 1, 20 do
  2499. wait()
  2500. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  2501. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.9, 0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)), 0.2)--torso
  2502. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.2)--rarm
  2503. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.2)--larm
  2504. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-10)), 0.4)--lleg
  2505. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.4)--rleg
  2506. end
  2507. zw:Play()
  2508.  
  2509. end
  2510. function knockdown()
  2511. for i = 1, 10 do
  2512. wait()
  2513. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  2514. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 35, 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--torso
  2515. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,.7,-0.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.4)--rarm
  2516. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,.7,-0.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.4)--larm
  2517. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.4)--lleg
  2518. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.4)--rleg
  2519.  
  2520. end
  2521. zw1 = Instance.new("Sound",char)
  2522. zw1.Volume = 1
  2523. zw1.Looped = false
  2524. zw1.SoundId = "rbxassetid://896242278"
  2525. zw1:Play()
  2526. for i = 1, 20 do
  2527. wait()
  2528. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  2529. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 35, 0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), 0.2)--torso
  2530. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,.5,-0.4)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(-40)), 0.2)--rarm
  2531. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,.4,-0.4)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(40)), 0.2)--larm
  2532. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(-10)), 0.2)--lleg
  2533. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(10)), 0.2)--rleg
  2534. end
  2535.  
  2536.  
  2537. end
  2538. mouse.KeyDown:connect(function(key)
  2539. if key == "e" and hit1 == true and canattack == true then
  2540. canattack = false
  2541. nohit = 0
  2542.  
  2543. hit1 = false
  2544. hit2 = true
  2545. hit3 = false
  2546. hit4 = false
  2547. hand1 = Instance.new("Part",rarm)
  2548. hand1.Size = Vector3.new(1.5,1.5,1.5)
  2549. hand1.CanCollide = false
  2550. hand1.Transparency = 1
  2551. hand1.Position = Vector3.new(999,999,999)
  2552. hand1weld = Instance.new("Weld",hand1)
  2553. hand1weld.Part0 = rarm
  2554. hand1weld.Part1 = hand1
  2555. hand1weld.C0 = CFrame.new(0,-1.2,0)
  2556. ----------------------------------------------------------------
  2557.  
  2558. function touch1(hit)
  2559. if not hit.Parent:findFirstChild("Humanoid") then return end
  2560. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2561. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
  2562. zwt = Instance.new("Sound",char)
  2563. zwt.Volume = 1
  2564. zwt.Looped = false
  2565. zwt.SoundId = "rbxassetid://137579113"
  2566. zwt:Play()
  2567. end
  2568. end
  2569. hand1.Touched:connect(touch1)
  2570. rightpunch()
  2571.  
  2572. hand1:Destroy()
  2573. canattack = true
  2574. end
  2575. end)
  2576. mouse.KeyDown:connect(function(key)
  2577. if key == "e" and hit2 == true and canattack == true then
  2578. canattack = false
  2579. nohit = 0
  2580.  
  2581. hit1 = false
  2582. hit2 = false
  2583. hit3 = true
  2584. hit4 = false
  2585. hand2 = Instance.new("Part",rarm)
  2586. hand2.Size = Vector3.new(1.5,1.5,1.5)
  2587. hand1.CanCollide = false
  2588. hand2.Transparency = 1
  2589. hand2.Position = Vector3.new(999,999,999)
  2590. hand2weld = Instance.new("Weld",hand2)
  2591. hand2weld.Part0 = larm
  2592. hand2weld.Part1 = hand2
  2593. hand2weld.C0 = CFrame.new(0,-1.2,0)
  2594. ----------------------------------------------------------------
  2595.  
  2596. function touch1(hit)
  2597. if not hit.Parent:findFirstChild("Humanoid") then return end
  2598. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2599. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
  2600. zwr = Instance.new("Sound",char)
  2601. zwr.Volume = 1
  2602. zwr.Looped = false
  2603. zwr.SoundId = "rbxassetid://137579113"
  2604. zwr:Play()
  2605. end
  2606. end
  2607. hand2.Touched:connect(touch1)
  2608. leftpunch()
  2609.  
  2610. canattack = true
  2611. hand2:Destroy()
  2612.  
  2613. end
  2614. end)
  2615. mouse.KeyDown:connect(function(key)
  2616. if key == "e" and hit3 == true and canattack == true then
  2617. canattack = false
  2618. nohit = 0
  2619.  
  2620. hit1 = false
  2621. hit2 = false
  2622. hit3 = false
  2623. hit4 = true
  2624. hand3 = Instance.new("Part",lleg)
  2625. hand3.Size = Vector3.new(1.5,1.5,1.5)
  2626. hand3.CanCollide = false
  2627. hand3.Transparency = 1
  2628. hand3.Position = Vector3.new(999,999,999)
  2629. hand3weld = Instance.new("Weld",hand3)
  2630. hand3weld.Part0 = lleg
  2631. hand3weld.Part1 = hand3
  2632. hand3weld.C0 = CFrame.new(0,-1.2,0)
  2633. ----------------------------------------------------------------
  2634.  
  2635. function touch1(hit)
  2636. if not hit.Parent:findFirstChild("Humanoid") then return end
  2637. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2638. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
  2639. zwc = Instance.new("Sound",char)
  2640. zwc.Volume = 1
  2641. zwc.Looped = false
  2642. zwc.SoundId = "rbxassetid://137579113"
  2643. zwc:Play()
  2644. end
  2645. end
  2646. hand3.Touched:connect(touch1)
  2647. rightkick()
  2648.  
  2649. canattack = true
  2650. hand3:Destroy()
  2651.  
  2652. end
  2653. end)
  2654. mouse.KeyDown:connect(function(key)
  2655. if key == "e" and hit4 == true and canattack == true then
  2656. canattack = false
  2657. nohit = 0
  2658. wait()hit4 = false
  2659. hit3 = false
  2660. hit2 = false
  2661. hit1 = true
  2662. hand4 = Instance.new("Part",rleg)
  2663. hand4.Size = Vector3.new(1.5,1.5,1.5)
  2664. hand4.CanCollide = false
  2665. hand4.Transparency = 1
  2666. hand4.Position = Vector3.new(999,999,999)
  2667. hand4weld = Instance.new("Weld",hand4)
  2668. hand4weld.Part0 = rleg
  2669. hand4weld.Part1 = hand4
  2670. hand4weld.C0 = CFrame.new(0,-1.2,0)
  2671. ----------------------------------------------------------------
  2672.  
  2673. function touch1(hit)
  2674. if not hit.Parent:findFirstChild("Humanoid") then return end
  2675. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2676. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
  2677. zwe = Instance.new("Sound",char)
  2678. zwe.Volume = 1
  2679. zwe.Looped = false
  2680. zwe.SoundId = "rbxassetid://137579113"
  2681. zwe:Play()
  2682. end
  2683. end
  2684. hand4.Touched:connect(touch1)
  2685. leftkick()
  2686.  
  2687. canattack = true
  2688. hand4:Destroy()
  2689.  
  2690. end
  2691. end)
  2692. local player = game.Players.LocalPlayer
  2693. repeat wait() until player:GetMouse() and player.Character
  2694. local mouse = player:GetMouse()
  2695. local character = player.Character
  2696.  
  2697.  
  2698. local clickon = false
  2699. p = game.Players.LocalPlayer
  2700. char = p.Character
  2701. mouse = p:GetMouse()
  2702. torso = char.Torso
  2703. mouse.Button1Down:connect(function()
  2704. t = mouse.Target.Parent:FindFirstChild("Torso")
  2705. hu = mouse.Target.Parent:FindFirstChild("Humanoid")
  2706. if mouse.Target == nil then
  2707. clickon = false
  2708. end
  2709. if mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2710. clickon = true
  2711. poon = true
  2712. zwc1s2 = Instance.new("Sound",mouse.Target)
  2713. zwc1s2.Volume = 5
  2714. zwc1s2.Looped = false
  2715. zwc1s2.SoundId = "rbxassetid://915341277"
  2716. zwc1s2:Play()
  2717.  
  2718.  
  2719.  
  2720. else
  2721. clickon = false
  2722.  
  2723. end
  2724.  
  2725. end)
  2726.  
  2727. you = game.Players.LocalPlayer.Character.Torso
  2728.  
  2729.  
  2730.  
  2731. mouse.KeyDown:connect(function(key)
  2732. if key == "z" then
  2733. if canattack == true then
  2734.  
  2735. canattack = false
  2736. idle = false
  2737. hum.WalkSpeed = 0
  2738. nohit = 0
  2739. idle1 = false
  2740. for i = 1, 10 do
  2741. wait()
  2742. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  2743. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
  2744. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.4)--arm
  2745. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.7,-0.7)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(140)), 0.4)--arm
  2746. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4)--leg
  2747. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
  2748. end
  2749. zwc1 = Instance.new("Sound",torso)
  2750. zwc1.Volume = 1
  2751. zwc1.Looped = false
  2752. zwc1.SoundId = "rbxassetid://744770874"
  2753. zwc1:Play()
  2754. if clickon == true then
  2755. torso.CFrame = t.CFrame - Vector3.new(0,0,2)
  2756. else
  2757. torso.CFrame = torso.CFrame + torso.CFrame.lookVector * 20
  2758. end
  2759. canattack = true
  2760. idle = true
  2761. hum.WalkSpeed = 10
  2762. idle1 = true
  2763. end
  2764.  
  2765.  
  2766. end
  2767. end)
  2768.  
  2769. mouse.KeyDown:connect(function(key)
  2770. if key == "h" then
  2771. if canattack == true then
  2772. idle = false
  2773. idle1 = false
  2774. canattack = false
  2775. grab = false
  2776. grab5()
  2777. grabhit = Instance.new("Part",char)
  2778. grabhit.Size = Vector3.new(2,2,2)
  2779. grabhit.Position = Vector3.new(999,999,999)
  2780. grabhit.Transparency = 1
  2781. grabweld = Instance.new("Weld",grabhit)
  2782. grabweld.Part0 = torso
  2783. grabweld.Part1 = grabhit
  2784. grabweld.C0 = CFrame.new(0,0,-2)
  2785. ---------------------------------------------------------------
  2786. hand1 = Instance.new("Part",rarm)
  2787. hand1.Size = Vector3.new(1,1,1)
  2788. hand1.CanCollide = false
  2789. hand1.Transparency = 1
  2790. hand1.Position = Vector3.new(999,999,999)
  2791. hand1weld = Instance.new("Weld",hand1)
  2792. hand1weld.Part0 = rarm
  2793. hand1weld.Part1 = hand1
  2794. hand1weld.C0 = CFrame.new(0,-1.2,0)
  2795. ----------------------------------------------------------------
  2796. hand2 = Instance.new("Part",rarm)
  2797. hand2.Size = Vector3.new(1,1,1)
  2798. hand1.CanCollide = false
  2799. hand2.Transparency = 1
  2800. hand2.Position = Vector3.new(999,999,999)
  2801. hand2weld = Instance.new("Weld",hand2)
  2802. hand2weld.Part0 = larm
  2803. hand2weld.Part1 = hand2
  2804. hand2weld.C0 = CFrame.new(0,-1.2,0)
  2805. function touch1(hit)
  2806. if not hit.Parent:findFirstChild("Humanoid") then return end
  2807. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2808. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
  2809.  
  2810. end
  2811. end
  2812. hand1.Touched:connect(touch1)
  2813. function touch2(hit)
  2814. if not hit.Parent:findFirstChild("Humanoid") then return end
  2815. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2816. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
  2817.  
  2818. end
  2819. end
  2820. hand2.Touched:connect(touch2)
  2821. function touch(hit)
  2822. if not hit.Parent:findFirstChild("Humanoid") then return end
  2823. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2824. grabhit.TouchInterest:Destroy()
  2825. grab = true
  2826. hu = hit.Parent:findFirstChild("Humanoid")
  2827. to = hit.Parent:findFirstChild("Torso")
  2828. he = hit.Parent:findFirstChild("Head")
  2829. hu.WalkSpeed = 0
  2830. if hu.Health > 100 then
  2831. hu.MaxHealth = 100
  2832. hu.Health = 100
  2833. end
  2834. towe = Instance.new("Weld",to)
  2835. towe.Part0 = torso
  2836. towe.Part1 = to
  2837. towe.C0 = CFrame.new(0,0,-1.5)
  2838.  
  2839.  
  2840. wait(0.5)
  2841. end
  2842. if grab == true then
  2843. if clickon == true then
  2844. jk = true
  2845. clickon = false
  2846. end
  2847. towe.Part0 = nil
  2848. partv = Instance.new("Part",to)
  2849. partv.Transparency = 1
  2850.  
  2851. partv.CanCollide = false
  2852. partv.Anchored = true
  2853. towe1 = Instance.new("Weld",to)
  2854. towe1.Part0 = to
  2855. towe1.Part1 = partv
  2856. towe1.C0 = CFrame.new(0,0,0)
  2857.  
  2858.  
  2859.  
  2860. partv:Destroy()
  2861. towe.Part0 = torso
  2862.  
  2863.  
  2864. ----------------------------------------------------
  2865. grabon = true
  2866. towe:Destroy()
  2867.  
  2868. kickup()
  2869. wait(0.1)
  2870. for i = 1, 10 do
  2871. wait()
  2872. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), 0.1)--head
  2873. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
  2874. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.4)--arm
  2875. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.2)--arm
  2876. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.2)--leg
  2877. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.2)--leg
  2878. end
  2879. grabon = false
  2880. to.Anchored = true
  2881.  
  2882.  
  2883. grabon1 = true
  2884. zwc12 = Instance.new("Sound",torso)
  2885. zwc12.Volume = 1
  2886. zwc12.Looped = false
  2887. zwc12.SoundId = "rbxassetid://436748675"
  2888. zwc12:Play()
  2889. knockdown()
  2890. hu.Health = hu.Health - 30
  2891. to.Anchored = false
  2892. grabon1 = false
  2893.  
  2894.  
  2895. local HandCF4 = CFrame.new(to.Position - Vector3.new(0,0,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2896. Colors = {"White"}
  2897. local wave = Instance.new("Part", torso)
  2898. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2899. wave.Anchored = true
  2900. wave.CanCollide = false
  2901. wave.Locked = true
  2902. wave.Size = Vector3.new(1, 1, 1)
  2903. wave.TopSurface = "Smooth"
  2904. wave.BottomSurface = "Smooth"
  2905. wave.Transparency = 0.35
  2906. wave.CFrame = HandCF4
  2907. wm = Instance.new("SpecialMesh", wave)
  2908. wm.MeshId = "rbxassetid://3270017"
  2909. coroutine.wrap(function()
  2910. for i = 1, 30, 1 do
  2911. wm.Scale = Vector3.new(3 + i*3.2, 3 + i*3.2, 3)
  2912. wave.Size = wm.Scale
  2913. wave.CFrame = HandCF4
  2914. wave.Transparency = i/30
  2915. wait()
  2916. end
  2917. wait()
  2918. wave:Destroy()
  2919. end)()
  2920. wait(0.3)
  2921. local HandCF4 = CFrame.new(to.Position - Vector3.new(0,0,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2922. Colors = {"White"}
  2923. zwd = Instance.new("Sound",char)
  2924. zwd.Volume = 5
  2925. zwd.Looped = false
  2926. zwd.SoundId = "rbxassetid://863810402"
  2927. zwd:Play()
  2928. local wave = Instance.new("Part", torso)
  2929. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2930. wave.Anchored = true
  2931. wave.CanCollide = false
  2932. wave.Locked = true
  2933. wave.Size = Vector3.new(1, 1, 1)
  2934. wave.TopSurface = "Smooth"
  2935. wave.BottomSurface = "Smooth"
  2936. wave.Transparency = 0.35
  2937. wave.CFrame = HandCF4
  2938. wm = Instance.new("SpecialMesh", wave)
  2939. wm.MeshId = "rbxassetid://3270017"
  2940. coroutine.wrap(function()
  2941. for i = 1, 30, 1 do
  2942. wm.Scale = Vector3.new(3 + i*3.2, 3 + i*3.2, 3)
  2943. wave.Size = wm.Scale
  2944. wave.CFrame = HandCF4
  2945. wave.Transparency = i/30
  2946. wait()
  2947. end
  2948.  
  2949. wait()
  2950. wave:Destroy()
  2951.  
  2952. end)()
  2953.  
  2954. wait(0.6)
  2955. zwd:Destroy()
  2956. wait(0.4)
  2957. hed.Anchored = false
  2958.  
  2959.  
  2960. canattack = true
  2961. idle = true
  2962. hand1:Destroy()
  2963. hand2:Destroy()
  2964.  
  2965. goo = 0
  2966. idle1 = true
  2967. grab = false
  2968. wait(1)
  2969. if jk == true then
  2970. jk = false
  2971. clickon = true
  2972. end
  2973.  
  2974. end
  2975.  
  2976.  
  2977. end
  2978.  
  2979.  
  2980. grabhit.Touched:connect(touch)
  2981. wait(0.1)
  2982. grabhit:Destroy()
  2983.  
  2984.  
  2985.  
  2986.  
  2987. if grab == false then
  2988. hand1:Destroy()
  2989. hand2:Destroy()
  2990.  
  2991. canattack = true
  2992. idle = true
  2993.  
  2994. idle1 = true
  2995.  
  2996. end
  2997. end
  2998. end
  2999. end)
  3000.  
  3001. mouse.KeyDown:connect(function(Key)
  3002. if Key == "g" then
  3003. if canattack == true then
  3004.  
  3005.  
  3006. kamehamehaon = true
  3007. beam1.Size = Vector3.new(6,6,1)
  3008.  
  3009. partaura.Size = NumberSequence.new(0.8)
  3010. idle = false
  3011.  
  3012. idle1 = false
  3013. canattack = false
  3014. hum.WalkSpeed = 0
  3015. z2 = Instance.new("Sound",char)
  3016. z2.Volume = 3
  3017. z2.Looped = false
  3018. z2.SoundId = "rbxassetid://908489666"
  3019. z2:Play()
  3020.  
  3021.  
  3022. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
  3023. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
  3024. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
  3025. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
  3026. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
  3027. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
  3028.  
  3029.  
  3030.  
  3031. partaura.Transparency = NumberSequence.new(0)
  3032. partaura1.Transparency = NumberSequence.new(0)
  3033. kamehameha = true
  3034. wait(6)
  3035. zwc1 = Instance.new("Sound",char)
  3036. zwc1.Volume = 1
  3037. zwc1.Looped = false
  3038. zwc1.SoundId = "rbxassetid://744770874"
  3039. zwc1:Play()
  3040. torso.CFrame = t.CFrame - Vector3.new(0,0,-10)
  3041. hum.HipHeight = 10
  3042. wait(0.5)
  3043. if kamehamehaon == true then
  3044. kamehamehaon = false
  3045. hited = true
  3046. wait(0.1)
  3047. point = true
  3048. kamehamehaon = false
  3049. kamehameha = false
  3050.  
  3051.  
  3052.  
  3053. partaura.Transparency = NumberSequence.new(1)
  3054. partaura1.Transparency = NumberSequence.new(1)
  3055. z2:Stop()
  3056. z4 = Instance.new("Sound",char)
  3057. z4.Volume = 5
  3058. z4.Looped = false
  3059. z4.SoundId = "rbxassetid://908474188"
  3060. z4:Play()
  3061.  
  3062. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head
  3063. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso
  3064. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm
  3065. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm
  3066. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg
  3067. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg
  3068.  
  3069.  
  3070.  
  3071.  
  3072.  
  3073. laser = true
  3074. s1.Volume=1
  3075. s1:play()
  3076. wait(5.4)
  3077. point = false
  3078.  
  3079. laser = false
  3080. beam1.Size = Vector3.new(1,1,1)
  3081. beam1.Parent=nil
  3082. inner1.Parent=nil
  3083. expl1.Parent=nil
  3084.  
  3085. hited1 = false
  3086. exa1.Parent=nil
  3087. s1:stop()
  3088.  
  3089. idle = true
  3090. canattack = true
  3091. idle1 = true
  3092. hum.WalkSpeed = 16
  3093. hum.HipHeight = 0
  3094. end
  3095. end
  3096. end
  3097. end)
  3098.  
  3099. function spin()
  3100. for i = 1, 50 do
  3101. wait()
  3102.  
  3103. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)--head
  3104. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
  3105. torso.CFrame = torso.CFrame * CFrame.Angles(0,.8,0)
  3106. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.1)--arm
  3107. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.1)--arm
  3108. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)--leg
  3109. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)--leg
  3110. end
  3111. end
  3112. function grab5()
  3113. for i = 1, 10 do
  3114. wait()
  3115.  
  3116. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)--head
  3117. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
  3118. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(10)), 0.1)--arm
  3119. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-10)), 0.1)--arm
  3120. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)--leg
  3121. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)--leg
  3122. end
  3123. for i = 1, 10 do
  3124. wait()
  3125.  
  3126. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)--head
  3127. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)--torso
  3128. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-40)), 0.2)--arm
  3129. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(40)), 0.2)--arm
  3130. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.2)--leg
  3131. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(10)), 0.2)--leg
  3132. end
  3133. end
  3134. mouse.KeyDown:connect(function(key)
  3135. if key == "y" then
  3136. if canattack == true then
  3137. idle = false
  3138. idle1 = false
  3139. canattack = false
  3140. grab5()
  3141.  
  3142. grabhit = Instance.new("Part",char)
  3143. grabhit.Size = Vector3.new(2,2,2)
  3144. grabhit.Position = Vector3.new(999,999,999)
  3145. grabhit.Transparency = 1
  3146. grabweld = Instance.new("Weld",grabhit)
  3147. grabweld.Part0 = torso
  3148. grabweld.Part1 = grabhit
  3149. grabweld.C0 = CFrame.new(0,0,-2)
  3150. ---------------------------------------------------------------
  3151. hand1 = Instance.new("Part",rarm)
  3152. hand1.Size = Vector3.new(1,1,1)
  3153. hand1.CanCollide = false
  3154. hand1.Transparency = 1
  3155. hand1.Position = Vector3.new(999,999,999)
  3156. hand1weld = Instance.new("Weld",hand1)
  3157. hand1weld.Part0 = rarm
  3158. hand1weld.Part1 = hand1
  3159. hand1weld.C0 = CFrame.new(0,-1.2,0)
  3160. ----------------------------------------------------------------
  3161. hand2 = Instance.new("Part",rarm)
  3162. hand2.Size = Vector3.new(1,1,1)
  3163. hand1.CanCollide = false
  3164. hand2.Transparency = 1
  3165. hand2.Position = Vector3.new(999,999,999)
  3166. hand2weld = Instance.new("Weld",hand2)
  3167. hand2weld.Part0 = larm
  3168. hand2weld.Part1 = hand2
  3169. hand2weld.C0 = CFrame.new(0,-1.2,0)
  3170. function touch1(hit)
  3171. if not hit.Parent:findFirstChild("Humanoid") then return end
  3172. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3173. hu1 = hit.Parent:findFirstChild("Humanoid")
  3174. grab1 = true
  3175. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
  3176. if hu1.Health > 100 then
  3177. hu1.MaxHealth = 100
  3178. hu1.Health = 100
  3179. end
  3180. end
  3181. end
  3182. hand1.Touched:connect(touch1)
  3183. function touch2(hit)
  3184. if not hit.Parent:findFirstChild("Humanoid") then return end
  3185. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3186. hu1 = hit.Parent:findFirstChild("Humanoid")
  3187. grab1 = true
  3188. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
  3189. if hu1.Health > 100 then
  3190. hu1.MaxHealth = 100
  3191. hu1.Health = 100
  3192. end
  3193. end
  3194. end
  3195. hand2.Touched:connect(touch2)
  3196. function touch(hit)
  3197. if not hit.Parent:findFirstChild("Humanoid") then return end
  3198. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3199. grab1 = true
  3200. if clickon == true then
  3201. jk = true
  3202. clickon = false
  3203. end
  3204. grabhit.TouchInterest:Destroy()
  3205.  
  3206. hu1 = hit.Parent:findFirstChild("Humanoid")
  3207. to1 = hit.Parent:findFirstChild("Torso")
  3208. he1 = hit.Parent:findFirstChild("Head")
  3209. hu1.WalkSpeed = 0
  3210. if hu1.Health > 100 then
  3211. hu1.MaxHealth = 100
  3212. hu1.Health = 100
  3213. end
  3214.  
  3215.  
  3216.  
  3217.  
  3218. end
  3219.  
  3220. if grab1 == true then
  3221. throw = 5
  3222. to1.CFrame = to1.CFrame + Vector3.new(0,60,0)
  3223. kickup()
  3224. hum.HipHeight = 10
  3225. wait()
  3226. grabon1 = true
  3227.  
  3228. hed.Anchored = true
  3229. wait(0.3)
  3230.  
  3231. hed.Anchored = false
  3232. spin()
  3233. ds = Instance.new("Sound",torso)
  3234. ds.Volume = 4
  3235. ds.Looped = false
  3236. ds.SoundId = "rbxassetid://860448713"
  3237. ds:Play()
  3238.  
  3239. grabon1 = false
  3240. grabon2 = true
  3241. wait(0.5)
  3242. grabon2 = false
  3243. hand1:Destroy()
  3244.  
  3245. hand2:Destroy()
  3246.  
  3247. hum.HipHeight = 0
  3248. wait(0.5)
  3249. canattack = true
  3250. idle = true
  3251. grabhit:Destroy()
  3252. idle1 = true
  3253. grab1 = false
  3254.  
  3255. if jk == true then
  3256. jk = false
  3257. clickon = true
  3258. end
  3259. end
  3260.  
  3261.  
  3262. end
  3263.  
  3264.  
  3265. end
  3266.  
  3267.  
  3268.  
  3269.  
  3270.  
  3271. grabhit.Touched:connect(touch)
  3272.  
  3273.  
  3274.  
  3275.  
  3276. wait(0.2)
  3277.  
  3278. if grab1 == false then
  3279. hand1:Destroy()
  3280. hand2:Destroy()
  3281. grabhit:Destroy()
  3282.  
  3283. canattack = true
  3284. idle = true
  3285.  
  3286. idle1 = true
  3287.  
  3288.  
  3289.  
  3290. end
  3291. end
  3292. end)
  3293.  
  3294. function pushaway()
  3295. for i = 1, 10 do
  3296. wait()
  3297. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.4)--head
  3298. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(-1)), 0.4)--torso
  3299. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.4)--arm
  3300. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)--arm
  3301. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
  3302. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
  3303. end
  3304. for i = 1, 10 do
  3305. wait()
  3306. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.4)--head
  3307. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(1)), 0.4)--torso
  3308. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4)--arm
  3309. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.4)--arm
  3310. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
  3311. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
  3312. end
  3313. end
  3314.  
  3315. function dragoncharge()
  3316. for i = 1, 10 do
  3317. wait()
  3318. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  3319. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
  3320. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.2,-1)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4)--arm
  3321. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-.4)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(60)), 0.4)--arm
  3322. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
  3323. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
  3324. end
  3325. end
  3326. function dragonfist()
  3327. for i = 1, 10 do
  3328. wait()
  3329. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.4)--head
  3330. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(-1)), 0.4)--torso
  3331. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.4)--arm
  3332. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)--arm
  3333. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
  3334. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
  3335. end
  3336. for i = 1, 10 do
  3337. wait()
  3338. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.4)--head
  3339. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(1)), 0.4)--torso
  3340. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(80)), 0.4)--arm
  3341. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-20)), 0.4)--arm
  3342. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-30)), 0.4)--leg
  3343. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.4)--leg
  3344. end
  3345. end
  3346. mouse.KeyDown:connect(function(key)
  3347. if key == "u" then
  3348. if canattack == true then
  3349. if ssj33 == true then
  3350. idle = false
  3351. idle1 = false
  3352. canattack = false
  3353. grab5()
  3354.  
  3355. grabhit = Instance.new("Part",char)
  3356. grabhit.Size = Vector3.new(2,2,2)
  3357. grabhit.Position = Vector3.new(999,999,999)
  3358. grabhit.Transparency = 1
  3359. grabweld = Instance.new("Weld",grabhit)
  3360. grabweld.Part0 = torso
  3361. grabweld.Part1 = grabhit
  3362. grabweld.C0 = CFrame.new(0,0,-2)
  3363. ---------------------------------------------------------------
  3364. hand1 = Instance.new("Part",rarm)
  3365. hand1.Size = Vector3.new(0.1,0.1,0.1)
  3366. hand1.CanCollide = false
  3367. hand1.Transparency = 1
  3368. hand1.Position = Vector3.new(999,999,999)
  3369. hand2mesh = Instance.new("SpecialMesh",hand1)
  3370. hand2mesh.MeshType = "FileMesh"
  3371.  
  3372. hand2mesh.Scale = Vector3.new(1,1,1)
  3373. hand2aura = Instance.new("ParticleEmitter",hand1)
  3374. hand2aura.Size = NumberSequence.new(1)
  3375. hand2aura.Texture = "rbxassetid://715401010"
  3376. hand2aura.Speed = NumberRange.new(0)
  3377. hand2aura.LockedToPart = true
  3378. hand2aura.Transparency = NumberSequence.new(1)
  3379. hand2aura.RotSpeed = NumberRange.new(999)
  3380. hand1weld = Instance.new("Weld",hand1)
  3381. hand1weld.Part0 = rarm
  3382. hand1weld.Part1 = hand1
  3383. hand1weld.C0 = CFrame.new(0,-1.8,0)
  3384. ----------------------------------------------------------------
  3385. hand2 = Instance.new("Part",rarm)
  3386. hand2.Size = Vector3.new(1,1,1)
  3387. hand1.CanCollide = false
  3388. hand2.Transparency = 1
  3389. hand2.Position = Vector3.new(999,999,999)
  3390.  
  3391. hand2weld = Instance.new("Weld",hand2)
  3392. hand2weld.Part0 = larm
  3393. hand2weld.Part1 = hand2
  3394. hand2weld.C0 = CFrame.new(0,-1.2,0)
  3395. function touch1(hit)
  3396. if not hit.Parent:findFirstChild("Humanoid") then return end
  3397. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3398. hu1 = hit.Parent:findFirstChild("Humanoid")
  3399. grab2 = true
  3400.  
  3401. if clickon == true then
  3402. jk = true
  3403. clickon = false
  3404. end
  3405. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
  3406. if hu1.Health > 100 then
  3407. hu1.MaxHealth = 100
  3408. hu1.Health = 100
  3409. end
  3410. end
  3411. end
  3412. hand1.Touched:connect(touch1)
  3413. function touch2(hit)
  3414. if not hit.Parent:findFirstChild("Humanoid") then return end
  3415. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3416. hu1 = hit.Parent:findFirstChild("Humanoid")
  3417. grab2 = true
  3418. if clickon == true then
  3419. jk = true
  3420. clickon = false
  3421. end
  3422. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
  3423. if hu1.Health > 100 then
  3424. hu1.MaxHealth = 100
  3425. hu1.Health = 100
  3426. end
  3427. end
  3428. end
  3429. hand2.Touched:connect(touch2)
  3430. function touch(hit)
  3431. if not hit.Parent:findFirstChild("Humanoid") then return end
  3432. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3433. grab8 = true
  3434. if clickon == true then
  3435. jk = true
  3436. clickon = false
  3437. end
  3438. grabhit.TouchInterest:Destroy()
  3439.  
  3440. hu12 = hit.Parent:findFirstChild("Humanoid")
  3441. to12 = hit.Parent:findFirstChild("Torso")
  3442. he12 = hit.Parent:findFirstChild("Head")
  3443. hu1.WalkSpeed = 0
  3444. if hu12.Health > 100 then
  3445. hu12.MaxHealth = 100
  3446. hu12.Health = 100
  3447. end
  3448.  
  3449.  
  3450.  
  3451.  
  3452. end
  3453.  
  3454. if grab2 == true then
  3455. z4f = Instance.new("Sound",torso)
  3456. z4f.Volume = 5
  3457. z4f.Looped = false
  3458. z4f.SoundId = "rbxassetid://815202315"
  3459. z4f:Play()
  3460.  
  3461. pushaway()
  3462. grabon3 = true
  3463. wait(1)
  3464. grabon3 = false
  3465. he12.Anchored = true
  3466.  
  3467. dragoncharge()
  3468. hand2aura.Transparency = NumberSequence.new(0)
  3469. wait(1.5)
  3470. dragonfist()
  3471. z4f:Destroy()
  3472. z4x = Instance.new("Sound",torso)
  3473. z4x.Volume = 5
  3474. z4x.Looped = false
  3475. z4x.SoundId = "rbxassetid://908474188"
  3476. z4x:Play()
  3477. hand1.Transparency = 0
  3478. hand2mesh.MeshId = "rbxassetid://58430372"
  3479. hand1.BrickColor = BrickColor.new("New Yeller")
  3480. hand2mesh.Scale = Vector3.new(5,5,5)
  3481. hand1weld.C0 = CFrame.new(0,-3,-1) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  3482. grabon4 = true
  3483. wait(0.5)
  3484.  
  3485. hu12.Health = 0
  3486. grabon4 = false
  3487. wait(0.5)
  3488. he12.Anchored = false
  3489. z4x:Destroy()
  3490. throw1 = 5
  3491. throw2 = 5
  3492.  
  3493.  
  3494.  
  3495.  
  3496.  
  3497.  
  3498.  
  3499. ------------------------------------------------------------
  3500. hand1:Destroy()
  3501. hand2:Destroy()
  3502.  
  3503. canattack = true
  3504. idle = true
  3505. grabhit:Destroy()
  3506. idle1 = true
  3507.  
  3508. if jk == true then
  3509. jk = false
  3510. clickon = true
  3511. end
  3512.  
  3513. grab8 = false
  3514. end
  3515.  
  3516.  
  3517. end
  3518.  
  3519.  
  3520.  
  3521.  
  3522.  
  3523.  
  3524.  
  3525.  
  3526. grabhit.Touched:connect(touch)
  3527.  
  3528.  
  3529.  
  3530.  
  3531. wait(0.2)
  3532.  
  3533. if grab8 == false then
  3534. hand1:Destroy()
  3535. hand2:Destroy()
  3536. grabhit:Destroy()
  3537.  
  3538. canattack = true
  3539. idle = true
  3540.  
  3541. idle1 = true
  3542.  
  3543.  
  3544.  
  3545. end
  3546. end
  3547. end
  3548. end
  3549. end)
  3550. game:GetService("RunService").RenderStepped:connect(function()
  3551. if grabon3 == true then
  3552. throw1 = throw1 + 1
  3553. to12.CFrame = torso.CFrame + hed.CFrame.lookVector * throw1
  3554.  
  3555. end
  3556. if grabon4 == true then
  3557. throw2 = throw2 + 0.2
  3558. torso.CFrame = hed.CFrame - Vector3.new(0,2,0) + hed.CFrame.lookVector * throw2
  3559. end
  3560. if grabon1 == true then
  3561.  
  3562. to1.CFrame = torso.CFrame * CFrame.Angles(math.rad(90),math.rad(0),math.rad(180)) + torso.CFrame.lookVector * 5
  3563.  
  3564. end
  3565. if grabon2 == true then
  3566. throw = throw + 6
  3567. to1.CFrame = torso.CFrame * CFrame.Angles(math.rad(90),math.rad(0),math.rad(180)) + torso.CFrame.lookVector * throw
  3568. end
  3569. if grabon == true then
  3570. goo = goo + 0.5
  3571. to.CFrame = torso.CFrame + torso.CFrame.lookVector * 2 + Vector3.new(0,goo,0)
  3572. end
  3573. if hum.Jump == true then
  3574. if canattack == true then
  3575. if clickon == true then
  3576. jk = true
  3577. clickon=false
  3578. end
  3579. zwc12 = Instance.new("Sound",torso)
  3580. zwc12.Volume = 1
  3581. zwc12.Looped = false
  3582. zwc12.SoundId = "rbxassetid://436748675"
  3583. zwc12:Play()
  3584. canattack = false
  3585. idle = false
  3586. idle1 = false
  3587. nohit = 0
  3588.  
  3589. for i = 1, 20 do
  3590. wait()
  3591. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)), 0.1)--head
  3592. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
  3593. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.4)--arm
  3594. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-30)), 0.2)--arm
  3595. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.7, -.8) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(-5)), 0.2)--leg
  3596. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(5)), 0.2)--leg
  3597. end
  3598. wait(0.5)
  3599. canattack = true
  3600. idle = true
  3601. idle1 = true
  3602. if jk == true then
  3603. jk = false
  3604. clickon = true
  3605. end
  3606. end
  3607. end
  3608. if kamehameha == true then
  3609. aj1 = aj1 + 0.005
  3610. partaura.Size = NumberSequence.new(aj1)
  3611. beam1.Size=beam1.Size + Vector3.new(0.01,0.01,0)
  3612. beamdamage = beamdamage + 0.001
  3613.  
  3614. else
  3615. aj1 = 0.1
  3616.  
  3617. end
  3618. if hited1 == true then
  3619. wait(0.3)
  3620. welld.C0 = CFrame.new(beam1.Position.x,beam1.Position.y,ts.Position.z-beamknockback)
  3621. human.Health = human.Health - beamdamage
  3622.  
  3623.  
  3624. human.PlatformStand = true
  3625. human.Sit = true
  3626.  
  3627. if hited1 == false and on == true then
  3628. on = false
  3629. wait(0.5)
  3630. human.PlatformStand = false
  3631. human.Sit = false
  3632. beamknockback = 0
  3633. beamdamage = 0.001
  3634. human.Jump = true
  3635.  
  3636. end
  3637. end
  3638. if clickon == true then
  3639. if point == false then
  3640. you.CFrame = CFrame.new(you.CFrame.p,t.CFrame.p)
  3641. if hu.Health < 1 then
  3642. clickon = false
  3643. end
  3644. end
  3645.  
  3646. end
  3647. ballmesh.Scale = ballmesh.Scale + Vector3.new(5,5,5)
  3648. ball.Transparency = ball.Transparency + 0.05
  3649. if go == false then
  3650. aj = aj + 0.13
  3651. spirit1mesh.Scale = Vector3.new(aj,aj,aj)
  3652.  
  3653. end
  3654. if auracan1 == true then
  3655. auracan1 = false
  3656. aura1.Texture = "rbxassetid://281983000"
  3657. wait(0.1)
  3658. aura1.Texture = "rbxassetid://281982895"
  3659. wait(0.1)
  3660. aura1.Texture = "rbxassetid://281983092"
  3661. wait(0.1)
  3662. aura1.Texture = "rbxassetid://281996097"
  3663. wait(0.1)
  3664. aura1.Texture = "rbxassetid://281983189"
  3665. wait(0.1)
  3666. aura1.Texture = "rbxassetid://281983242"
  3667. wait(0.1)
  3668. aura1.Texture = "rbxassetid://281983280"
  3669. wait(0.1)
  3670. aura1.Texture = "rbxassetid://281983337"
  3671. wait(0.1)
  3672.  
  3673. auracan1 = true
  3674. end
  3675. if auracan == true then
  3676. auracan = false
  3677. aura.Texture = "rbxassetid://901509906"
  3678. wait(0.07)
  3679. aura.Texture = "rbxassetid://901510046"
  3680. wait(0.07)
  3681. aura.Texture = "rbxassetid://901510125"
  3682. wait(0.07)
  3683.  
  3684. auracan = true
  3685. end
  3686. if auracan3 == true then
  3687. auracan3 = false
  3688. aura3.Texture = "rbxassetid://901509906"
  3689. wait(0.07)
  3690. aura3.Texture = "rbxassetid://901510046"
  3691. wait(0.07)
  3692. aura3.Texture = "rbxassetid://901510125"
  3693. wait(0.07)
  3694. auracan3 = true
  3695. end
  3696. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  3697.  
  3698. if walk == true then
  3699.  
  3700. if canattack == true then
  3701. walk = false
  3702. walkon = true
  3703.  
  3704. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)--head
  3705. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.5)--torso
  3706. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(5)), 0.5)--rarm
  3707. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-5)),0.5)--larm
  3708. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(-5)),.5)--lleg
  3709. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(5)),.5)--rleg
  3710. wait(0.1)
  3711. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  3712. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)--head
  3713. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.5)--torso
  3714. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(5)), 0.5)--rarm
  3715. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-5)),0.5)--larm
  3716. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(-5)),.5)--lleg
  3717. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(5)),.5)--rleg
  3718. wait(0.1)
  3719. end
  3720. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  3721. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3722. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  3723. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(5)), .5)--rarm
  3724. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-5)),1)--larm
  3725. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(-5)),.5)--lleg
  3726. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(5)),.5)--rleg
  3727.  
  3728. z41 = Instance.new("Sound",char)
  3729. z41.Volume = 10
  3730. z41.Looped = false
  3731. z41.SoundId = walksound
  3732. z41:Play()
  3733. wait(.1)
  3734. end
  3735. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  3736. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3737. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  3738. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(5)), .5)--rarm
  3739. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-5)),1)--larm
  3740. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(-5)),.5)--lleg
  3741. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(5)),.5)--rleg
  3742.  
  3743.  
  3744. wait(.1)
  3745. end
  3746. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  3747.  
  3748. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3749. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  3750. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
  3751. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
  3752. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
  3753. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
  3754. wait(0.1)
  3755.  
  3756. end
  3757. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  3758.  
  3759. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3760. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  3761. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
  3762. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
  3763. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
  3764. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
  3765. wait(0.1)
  3766.  
  3767. end
  3768. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  3769.  
  3770. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3771. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  3772. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(5)), .5)--rarm
  3773. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-5)),.5)--larm
  3774. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-5)),.5)--lleg
  3775. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(5)),.5)--rleg
  3776. wait(0.1)
  3777. end
  3778. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  3779.  
  3780. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3781. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  3782. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(5)), .5)--rarm
  3783. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-5)),.5)--larm
  3784. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-5)),.5)--lleg
  3785. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(5)),.5)--rleg
  3786. wait(0.1)
  3787. end
  3788. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  3789. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3790. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  3791. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(5)), .5)--rarm
  3792. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-5)),.5)--larm
  3793. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(-5)),.5)--lleg
  3794. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(5)),.5)--rleg
  3795. wait(0.1)
  3796. z41 = Instance.new("Sound",char)
  3797. z41.Volume = 10
  3798. z41.Looped = false
  3799. z41.SoundId = walksound
  3800. z41:Play()
  3801. end
  3802. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  3803. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3804. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  3805. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(5)), .5)--rarm
  3806. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-5)),.5)--larm
  3807. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(-5)),.5)--lleg
  3808. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(5)),.5)--rleg
  3809. wait(0.1)
  3810.  
  3811. end
  3812. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  3813. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3814. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  3815. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
  3816. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
  3817. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
  3818. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
  3819.  
  3820. wait(0.1)
  3821. end
  3822. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  3823. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3824. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  3825. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
  3826. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
  3827. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
  3828. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
  3829.  
  3830. wait(0.1)
  3831. end
  3832.  
  3833. walk = true
  3834. end
  3835. end
  3836. end
  3837. if hum.MoveDirection.x == 0 then
  3838. if idle1 == true then
  3839. walkon = false
  3840. idle1 = false
  3841. idle = false
  3842.  
  3843.  
  3844. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.4)--head
  3845. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.2)--torso
  3846. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.3,-0.5)*CFrame.Angles(math.rad(160),math.rad(210),math.rad(0)), 0.2)--rarm
  3847. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(-20)), 0.2)--larm
  3848. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, .2) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.4)--lleg
  3849. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(20)), 0.4)--rleg
  3850. wait(0.1)
  3851.  
  3852. if canattack == true then
  3853. idle = true
  3854. idle1 = true
  3855. end
  3856. end
  3857.  
  3858. end
  3859. nohit = nohit + 0.2
  3860. if nohit > 10 and canattack == true and walkon == false then
  3861. idle = true
  3862. idle1 = true
  3863. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.4)--head
  3864. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.2)--torso
  3865. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.3,-0.5)*CFrame.Angles(math.rad(160),math.rad(210),math.rad(0)), 0.2)--rarm
  3866. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(-20)), 0.2)--larm
  3867. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, .2) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.4)--lleg
  3868. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(20)), 0.4)--rleg
  3869.  
  3870. end
  3871. if darius == true then
  3872. darius = false
  3873. wait(0.1)
  3874. part2.Texture = "http://www.roblox.com/asset/?id=894173257"
  3875. wait(0.1)
  3876. part2.Texture = "http://www.roblox.com/asset/?id=894173392"
  3877. wait(0.1)
  3878. part2.Texture = "http://www.roblox.com/asset/?id=890403068"
  3879. wait(0.1)
  3880. part2.Texture = "http://www.roblox.com/asset/?id=890403512"
  3881. darius = true
  3882. end
  3883. end)
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