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Dead's Dancer v1

Feb 20th, 2017
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  1. local asin = math.asin
  2. local atan2 = math.atan2
  3. local rad = math.rad
  4. local sin = math.sin
  5. local abs = math.abs
  6. local ceil = math.ceil
  7. local function getAngles(cf)
  8. local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components()
  9. return atan2(-m12,m22),asin(m02),atan2(-m01,m00)
  10. end
  11. Lerp = {
  12. Number = function(C1,C2,inc)
  13. return C1 + (C2 - C1) * inc
  14. end;
  15. CFrame = function(a,b,m)
  16. local c,d={a:components()},{b:components()}
  17. table.foreach(c,function(a,b)c[a]=c[a]+(d[a]-c[a])*m end)
  18. return CFrame.new(unpack(c))
  19. end;
  20. }
  21. local function genWeld(a,b)
  22. local w = Instance.new("Weld",a)
  23. w.Part0 = a
  24. w.Part1 = b
  25. return w
  26. end
  27. Part = function(x,y,z,color,tr,cc,an,parent)
  28. local p = Instance.new('Part',parent or Weapon)
  29. p.formFactor = 'Custom'
  30. p.Size = Vector3.new(x,y,z)
  31. p.BrickColor = BrickColor.new(color)
  32. p.CanCollide = cc
  33. p.Transparency = tr
  34. p.Anchored = an
  35. p.TopSurface,p.BottomSurface = 0,0
  36. p:BreakJoints()
  37. return p
  38. end
  39. Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
  40. local w = Instance.new('Motor',par or p0)
  41. w.Part0 = p0
  42. w.Part1 = p1
  43. w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
  44. return w
  45. end
  46. Mesh = function(par,num,x,y,z)
  47. local msh = nil
  48. if num == 1 then
  49. msh = Instance.new("CylinderMesh",par)
  50. elseif num == 2 then
  51. msh = Instance.new("SpecialMesh",par)
  52. msh.MeshType = 'Wedge'
  53. elseif num == 3 then
  54. msh = Instance.new("BlockMesh",par)
  55. elseif type(num) == 'string' then
  56. msh = Instance.new("SpecialMesh",par)
  57. msh.MeshId = num
  58. end
  59. msh.Scale = Vector3.new(x,y,z)
  60. return msh
  61. end
  62. anglespeed = 1
  63. yeet = 0
  64. dnc=0
  65. count = 0
  66. angle = 0
  67. counttime = 50
  68. countspeed = 1
  69. speed = 1
  70. hats={}
  71. song={}
  72. local plr=game.Players.LocalPlayer
  73. local pchar=plr.Character
  74. local torso=pchar.Torso
  75. local mos=plr:GetMouse()
  76. local Neck = genWeld(pchar.Torso,pchar.Head)
  77. Neck.C0 = CFrame.new(0,1,0)
  78. Neck.C1 = CFrame.new(0,-0.5,0)
  79. local LeftShoulder = genWeld(pchar.Torso,pchar['Left Arm'])
  80. LeftShoulder.C0 = CFrame.new(-1,0.5,0)
  81. LeftShoulder.C1 = CFrame.new(0.5,0.5,0)
  82. RightShoulder = genWeld(pchar.Torso,pchar['Right Arm'])
  83. RightShoulder.C0 = CFrame.new(1,0.5,0)
  84. RightShoulder.C1 = CFrame.new(-0.5,0.5,0)
  85. local LeftHip = genWeld(pchar.Torso,pchar['Left Leg'])
  86. LeftHip.C0 = CFrame.new(-1,-1,0)
  87. LeftHip.C1 = CFrame.new(-0.5,1,0)
  88. local RightHip = genWeld(pchar.Torso,pchar['Right Leg'])
  89. RightHip.C0 = CFrame.new(1,-1,0)
  90. RightHip.C1 = CFrame.new(0.5,1,0)
  91. local RootJoint = genWeld(pchar.HumanoidRootPart,pchar.Torso)
  92. RootJoint.C0 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi)
  93. RootJoint.C1 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi)
  94. local mainp=Part(2.01,2.01,1.01,'Black',0,false,false,pchar)
  95. Weld(torso,mainp,0,0,0,0,0,0,mainp)
  96. local p=Part(2.02,1.2,1.02,'Lavender',0,false,false,pchar)
  97. Weld(mainp,p,0,.41,0,0,0,0,p)
  98. local p=Part(2.02,2.03,.5,'Lavender',0,false,false,pchar)
  99. Weld(mainp,p,0,0,-0.26,0,0,0,p)
  100. local p=Part(.5,1,1.02,'Lavender',0,false,false,pchar)
  101. Weld(mainp,p,-0.2,-0.65,0,0,0,rad(30),p)
  102. local p=Part(.5,1,1.02,'Lavender',0,false,false,pchar)
  103. Weld(mainp,p,0.2,-0.65,0,0,0,-rad(30),p)
  104. local p=Part(.5,1,1.02,'Lavender',0,false,false,pchar)
  105. Weld(mainp,p,.76,-0.51,0,0,0,0,p)
  106. local p=Part(.5,1,1.02,'Lavender',0,false,false,pchar)
  107. Weld(mainp,p,-.76,-0.51,0,0,0,0,p)
  108. local p=Part(1.01,2.01,1.01,'CGA brown',0,false,false,pchar)
  109. Weld(pchar['Right Arm'],p,0,0,0,0,0,0,p)
  110. local p=Part(1.02,1.25,1.02,'Lavender',0,false,false,pchar)
  111. Weld(pchar['Right Arm'],p,0,-0.41,0,0,0,0,p)
  112. local p=Part(1.01,2.01,1.01,'CGA brown',0,false,false,pchar)
  113. Weld(pchar['Left Arm'],p,0,0,0,0,0,0,p)
  114. local p=Part(1.02,1.25,1.02,'Lavender',0,false,false,pchar)
  115. Weld(pchar['Left Arm'],p,0,-0.41,0,0,0,0,p)
  116. local p=Part(1.01,2.01,1.01,'Dark stone grey',0,false,false,pchar)
  117. Weld(pchar['Right Leg'],p,0,0,0,0,0,0,p)
  118. local p=Part(1.01,2.01,1.01,'Dark stone grey',0,false,false,pchar)
  119. Weld(pchar['Left Leg'],p,0,0,0,0,0,0,p)
  120. local p=Part(2,1,1,'CGA brown',0,false,false,pchar)
  121. Weld(pchar.Head,p,0,0,0,0,0,0,p)
  122. h=Mesh(p,2,1.25,1.25,1.25)
  123. h.MeshType='Head'
  124. function face(id)
  125. pchar.Head.face.Texture='http://www.roblox.com/asset/?id='..id
  126. end
  127.  
  128. function addh(id,txt,s1,s2,s3,x,y,z)
  129. local hat=Part(1,1,1,'',0,false,false,pchar)
  130. table.insert(hats,hat)
  131. Weld(pchar.Head,hat,x,y,z,0,0,0,p)
  132. m=Mesh(hat,'http://www.roblox.com/asset/?id='..id,s1,s2,s3)
  133. m.TextureId='http://www.roblox.com/asset/?id='..txt
  134. return m
  135. end
  136.  
  137. function clearhats()
  138. for i=1,#hats do
  139. hats[i]:Destroy()
  140. end
  141. hats={}
  142. end
  143.  
  144. function so(id,pi)
  145. local s = Instance.new("Sound",torso)
  146. s.Looped=true
  147. s.Pitch=pi
  148. s.SoundId = "http://roblox.com/asset/?id="..id
  149. s.Volume=1
  150. table.insert(song,s)
  151. s:play()
  152. end
  153.  
  154. function killsong()
  155. for i=1,#song do
  156. song[i]:stop()
  157. song[i]:Destroy()
  158. end
  159. song={}
  160. end
  161.  
  162. local function newLerpTo(weld)
  163. return {
  164. Weld = weld; -- The weld that will lerp
  165. To = weld.C0; -- Where it will lerp to; a CFrame
  166. Cache = weld.C0; -- Cache of original position; it helps when making anim keyframes
  167. Speed = 0.1; -- Speed of lerp. 0.1 or 0.2 is best
  168. }
  169. end
  170. LerpTo = {
  171. Neck = newLerpTo(Neck);
  172. LeftArm = newLerpTo(LeftShoulder);
  173. RightArm = newLerpTo(RightShoulder);
  174. LeftLeg = newLerpTo(LeftHip);
  175. RightLeg = newLerpTo(RightHip);
  176. RootJoint = newLerpTo(RootJoint);
  177. }
  178. for _,v in pairs(pchar:GetChildren()) do
  179. if v.ClassName=="Hat" then
  180. v:remove()
  181. end
  182. end
  183.  
  184. pchar.Head.Transparency=.99
  185.  
  186.  
  187. mos.KeyDown:connect(function(key)
  188. if(key == "q")then--tunak
  189. q=not q
  190. if q==true then
  191. dnc=0
  192. face('22815795')
  193. addh('11380070','11380053',1,1,1,0,-.75,0)
  194. so('162682002',1)
  195. Spawn(function()
  196. while true do wait()
  197. dnc=1
  198. for i=1,5 do
  199. if q==false then dnc=0 break end
  200. wait(1)
  201. end
  202. dnc=2
  203. for i=1,5 do
  204. if q==false then dnc=0 break end
  205. wait(1)
  206. end
  207. dnc=3
  208. for i=1,5 do
  209. if q==false then dnc=0 break end
  210. wait(1)
  211. end
  212. end
  213. end)
  214. else
  215. killsong()
  216. clearhats()
  217. end
  218. end
  219. if(key == "t")then-- swing
  220. q=not q
  221. if q==true then
  222. dnc=0
  223. face('13079565')
  224. addh('1285237','63036639',1.1,1.1,1.1,0,-.6,0)
  225. so('279810112',1)
  226. Spawn(function()
  227. while true do wait()
  228. dnc=9
  229. for i=1,5 do
  230. if q==false then dnc=0 break end
  231. wait(1)
  232. end
  233. dnc=9
  234. for i=1,5 do
  235. if q==false then dnc=0 break end
  236. wait(1)
  237. end
  238. end
  239. end)
  240. else
  241. killsong()
  242. clearhats()
  243. end
  244. end
  245. if(key == "e")then-- touch
  246. q=not q
  247. if q==true then
  248. dnc=0
  249. face('114968735')
  250. addh('1577360','1577349',1,1,1,0,-.25,.2)
  251. addh('169415286','169415338',2.5,2.5,2.5,0,-.7,-.15)
  252. so('142691408',1)
  253. Spawn(function()
  254. while true do wait()
  255. dnc=4
  256. for i=1,5 do
  257. if q==false then dnc=0 break end
  258. wait(1)
  259. end
  260. dnc=5
  261. for i=1,5 do
  262. if q==false then dnc=0 break end
  263. wait(1)
  264. end
  265. dnc=6
  266. for i=1,5 do
  267. if q==false then dnc=0 break end
  268. wait(1)
  269. end
  270. end
  271. end)
  272. else
  273. killsong()
  274. clearhats()
  275. end
  276. end
  277. if(key == "r")then-- op
  278. q=not q
  279. if q==true then
  280. dnc=0
  281. face('13079565')
  282. addh('13640868','18987684',1,1,1,0,-.8,0)
  283. addh('13332444','13332337',1,1,1,0,-.25,0)
  284. addh('68251147','67995474',1,1,1,0,-.2,0.17)
  285. so('516079827',1)
  286. Spawn(function()
  287. while true do wait()
  288. dnc=7
  289. for i=1,5 do
  290. if q==false then dnc=0 break end
  291. wait(1)
  292. end
  293. dnc=8
  294. for i=1,5 do
  295. if q==false then dnc=0 break end
  296. wait(1)
  297. end
  298. end
  299. end)
  300. else
  301. killsong()
  302. clearhats()
  303. end
  304. end
  305. end)
  306.  
  307. local function updateanims()
  308. if dnc==0 then
  309. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  310. anglespeed = 1/2
  311. LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(sin(yeet)*0.05,0,0)
  312. LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,0,0)
  313. LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(sin(yeet)*0.1,0,0)
  314. LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(-sin(yeet)*0.1,0,0)
  315. LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,abs(sin(yeet))*0.1)
  316. LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-abs(sin(yeet))*0.1)
  317. end
  318. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 then
  319. anglespeed = 4
  320. LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,math.sin(yeet)*0.05)
  321. LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(-sin(yeet)*.8,0,rad(10))
  322. LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(sin(yeet)*.8,0,-rad(10))
  323. LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(sin(yeet)*.8,0,0)
  324. LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(-sin(yeet)*.8,0,0)
  325. end
  326. end
  327. if dnc==1 then
  328. anglespeed = 5
  329. LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(sin(angle)*0.05,0,0)
  330. LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,sin(angle)*0.15,0) * CFrame.new(0,abs(sin(angle))*0.1,0)
  331. LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(80)-sin(yeet)*0.2,0,-rad(65))
  332. LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(80)-sin(yeet)*0.2,0,rad(65))
  333. LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(20)+sin(angle)*0.5,0,0)
  334. LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(20)-sin(angle)*0.5,0,0)
  335. end
  336. if dnc==2 then
  337. anglespeed = 2
  338. LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(sin(angle)*0.05,-rad(20),0)
  339. LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,abs(sin(angle))*0.1,0)
  340. LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(80)-sin(angle)*0.5,0,rad(20))
  341. LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-abs(sin(angle))*0.3)
  342. LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,abs(sin(yeet))*0.3)
  343. LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-abs(sin(yeet))*0.3)
  344. end
  345. if dnc==3 then
  346. anglespeed = 3
  347. LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(sin(angle)*0.05,0,0)
  348. LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,abs(sin(angle))*0.3,0)
  349. LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(-rad(180),0,math.pi/30-math.sin(-angle)*0.2)
  350. LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(-rad(180),0,-math.pi/30-math.sin(-angle)*0.2)
  351. LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(sin(yeet)*0.3,0,0)
  352. LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(-sin(yeet)*0.3,0,0)
  353. end
  354. if dnc==4 then
  355. anglespeed = 3
  356. LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,sin(yeet)*0.1)
  357. LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,0,0)
  358. LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(10),rad(30),rad(10)) * CFrame.new(0,-abs(sin(yeet))*0.2,0)
  359. LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(10),-rad(30),-rad(10)) * CFrame.new(0,-abs(sin(yeet))*0.2,0)
  360. LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,abs(sin(yeet))*0.1)
  361. LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-abs(sin(yeet))*0.1)
  362. end
  363. if dnc==5 then
  364. anglespeed = 3
  365. LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(rad(10),0,sin(yeet)*0.1)
  366. LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(rad(20),sin(angle)*0.2,sin(angle)*0.5) * CFrame.new(0,-abs(sin(angle))*0.5,0)
  367. LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90)-sin(yeet)*0.5,0,-rad(10))
  368. LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)-sin(yeet)*0.5,0,rad(10))
  369. LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(20),0,abs(sin(yeet))*0.1)
  370. LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(20),0,-abs(sin(yeet))*0.1)
  371. end
  372. if dnc==6 then
  373. anglespeed = 3
  374. LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,sin(angle)*1,sin(yeet)*0.1)
  375. LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) * CFrame.new(sin(angle)*1,0,0)
  376. LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(10),rad(30),-rad(10)) * CFrame.new(0,-abs(sin(yeet))*0.2,0)
  377. LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(10),-rad(30),rad(10)) * CFrame.new(0,-abs(sin(yeet))*0.2,0)
  378. LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,abs(sin(yeet))*0.2)
  379. LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-abs(sin(yeet))*0.2)
  380. end
  381. if dnc==7 then
  382. anglespeed = 4
  383. LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-sin(yeet)*0.2,0)
  384. LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,sin(yeet)*0.2) * CFrame.new(0,0,-abs(sin(yeet))*0.4)
  385. LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(80)+sin(yeet)*0.2,0,-rad(50)) *CFrame.new(0,-.5,0)
  386. LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)+sin(yeet)*0.2,0,rad(50))*CFrame.new(0,-.5,0)
  387. LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,rad(20)+sin(yeet)*0.5) *CFrame.new(0,abs(sin(yeet))*0.3,0)
  388. LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-rad(20)+sin(yeet)*0.5) *CFrame.new(0,abs(sin(yeet))*0.3,0)
  389. end
  390. if dnc==8 then
  391. anglespeed = 4
  392. LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-sin(yeet)*0.2,0)
  393. LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,sin(yeet)*0.2) * CFrame.new(0,0,-abs(sin(yeet))*0.4)
  394. LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(180)+sin(yeet)*.3,0,sin(yeet)*.3)
  395. LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)+sin(yeet)*0.2,0,rad(50))*CFrame.new(0,-.5,0)
  396. LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,rad(20)+sin(yeet)*0.5) *CFrame.new(0,abs(sin(yeet))*0.3,0)
  397. LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-rad(20)+sin(yeet)*0.5) *CFrame.new(0,abs(sin(yeet))*0.3,0)
  398. end
  399. if dnc==9 then
  400. anglespeed = 4
  401. LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-sin(yeet)*0.2,0)
  402. LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,sin(yeet)*0.2)
  403. LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(80)+sin(yeet)*0.2,0,-rad(50)) *CFrame.new(0,-.5,0)
  404. LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)+sin(yeet)*0.2,0,rad(50))*CFrame.new(0,-.5,0)
  405. LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,rad(20)+sin(yeet)*0.5) *CFrame.new(0,abs(sin(yeet))*0.3,0)
  406. LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-rad(20)+sin(yeet)*0.5) *CFrame.new(0,abs(sin(yeet))*0.3,0)
  407. end
  408. end
  409. Spawn(function()
  410. while wait()do
  411. count = (count%counttime)+countspeed
  412. angle = math.pi*math.sin((math.pi*2)/counttime*count)
  413. yeet = (yeet % 100) + anglespeed/10
  414. end
  415. end)
  416. game:service'RunService'.RenderStepped:connect(function()
  417. for _,v in pairs(LerpTo) do
  418. v.Weld.C0 = Lerp.CFrame(v.Weld.C0,v.To,v.Speed)
  419. end
  420. updateanims()
  421. end)
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