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tristanlol123

【🤡】FE T*tties Script Exploit

Oct 10th, 2021 (edited)
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  1. --[[
  2. Items Needed =
  3. https://www.roblox.com/catalog/11679229/Motocross-62-Fire
  4. https://www.roblox.com/catalog/14463468/Motocross-77-The-Sting
  5. https://www.roblox.com/catalog/5945909830/Pink-Ornament-Earrings
  6. ]]
  7.  
  8. --[[
  9. -gh 11679229,14463468,5945909830
  10. ]]
  11.  
  12. game.Players.LocalPlayer.Character.Stinger77.Handle.Mesh:Remove()
  13. game.Players.LocalPlayer.Character:WaitForChild("Racing Helmet Flames").Handle.Mesh:Remove()
  14.  
  15. local unanchoredparts = {}
  16.         local movers = {}
  17.         local tog = true
  18.         local move = false
  19.         local Player = game:GetService("Players").LocalPlayer
  20.         local Character = Player.Character
  21.         local mov = {};
  22.         local mov2 = {};
  23.  
  24.         local Hats = {Hat1  = Character:WaitForChild("Stinger77"), -- u can add multiple hats
  25.         Hat2  = Character:WaitForChild("Racing Helmet Flames"), -- and do the same it cant have the same name thats common sense
  26.         Hat3  = Character:WaitForChild("MeshPartAccessory"),
  27.       -- u can make more hats and repeat the same thing
  28.         }
  29.  
  30.  
  31.         --Dont touch below
  32.  
  33.         for i,v in next, Hats do
  34.             v.Handle.AccessoryWeld:Remove()
  35.             for _,mesh in next, v:GetDescendants() do
  36.                 if mesh:IsA("Mesh") or mesh:IsA("Mesh") then -- change mesh to Specialmesh if u want to destroy the mesh
  37.                     mesh:Remove()
  38.                 end
  39.             end
  40.         end
  41.  
  42.         function ftp(str)
  43.             local pt = {};
  44.             if str ~= 'me' and str ~= 'random' then
  45.                 for i, v in pairs(game.Players:GetPlayers()) do
  46.                     if v.Name:lower():find(str:lower()) then
  47.                         table.insert(pt, v);
  48.                     end
  49.                 end
  50.             elseif str == 'me' then
  51.                 table.insert(pt, plr);
  52.             elseif str == 'random' then
  53.                 table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  54.             end
  55.             return pt;
  56.         end
  57.  
  58.         local function align(i,v)
  59.             local att0 = Instance.new("Attachment", i)
  60.             att0.Position = Vector3.new(0,0,0)
  61.             local att1 = Instance.new("Attachment", v)
  62.             att1.Position = Vector3.new(0,0,0)
  63.             local AP = Instance.new("AlignPosition", i)
  64.             AP.Attachment0 = att0
  65.             AP.Attachment1 = att1
  66.             AP.RigidityEnabled = false
  67.             AP.ReactionForceEnabled = false
  68.             AP.ApplyAtCenterOfMass = false
  69.             AP.MaxForce = 9999999
  70.             AP.MaxVelocity = math.huge
  71.             AP.Responsiveness = 65
  72.             local AO = Instance.new("AlignOrientation", i)
  73.             AO.Attachment0 = att0
  74.             AO.Attachment1 = att1
  75.             AO.ReactionTorqueEnabled = false
  76.             AO.PrimaryAxisOnly = false
  77.             AO.MaxTorque = 9999999
  78.             AO.MaxAngularVelocity = math.huge
  79.             AO.Responsiveness = 50
  80.         end
  81.  
  82.  
  83.         --Dont touch above
  84.  
  85.         align(Hats.Hat1.Handle, Character["Torso"])-- copy this and make a new Hat2 or what u named it
  86.         align(Hats.Hat2.Handle, Character["Torso"])
  87.         align(Hats.Hat3.Handle, Character["Torso"])
  88.  
  89.  
  90.         Hats.Hat1.Handle.Attachment.Rotation = Vector3.new(250,170,183) -- rotation of the hat if u want to add a hat u need to make a new rotation to
  91.         Hats.Hat2.Handle.Attachment.Rotation = Vector3.new(250,170,183) --  Hat2 rotation always change the name to the u added to the Hat2
  92.         Hats.Hat3.Handle.Attachment.Rotation = Vector3.new(240,0,0)
  93.  
  94.         --Attachmment1 is the 1st hat u put in Hats at the top. it goes in order
  95.  
  96.         Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1" -- make a new attachment to
  97.         Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  98.         Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  99.         Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5, 0.5, -0.5) -- normal value -- position of the hat
  100.         Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.5, 0.5, -0.5)
  101.         Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0, 0.5, -.9)
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