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ACNL gdn_mii_face_material.dae

Dec 14th, 2018
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  1. <?xml version="1.0" encoding="utf-8"?>
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  5. <modified>2016-12-28T04:44:34Z</modified>
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  516. </accessor>
  517. </technique_common>
  518. </source>
  519. <source id="mesh_1__ctrl_inv_bind_poses_id">
  520. <float_array id="mesh_1__ctrl_inv_bind_poses_array_id" count="16">1 0 0 0 0 1 0 -10.0062 0 0 1 -0.593692 0 0 0 1</float_array>
  521. <technique_common>
  522. <accessor source="#mesh_1__ctrl_inv_bind_poses_array_id" count="1" stride="16">
  523. <param name="TRANSFORM" type="float4x4" />
  524. </accessor>
  525. </technique_common>
  526. </source>
  527. <source id="mesh_1__ctrl_weights_id">
  528. <float_array id="mesh_1__ctrl_weights_array_id" count="1">1</float_array>
  529. <technique_common>
  530. <accessor source="#mesh_1__ctrl_weights_array_id" count="1" stride="1">
  531. <param name="WEIGHT" type="float" />
  532. </accessor>
  533. </technique_common>
  534. </source>
  535. <joints>
  536. <input semantic="JOINT" source="#mesh_1__ctrl_joint_names_id" />
  537. <input semantic="INV_BIND_MATRIX" source="#mesh_1__ctrl_inv_bind_poses_id" />
  538. </joints>
  539. <vertex_weights count="226">
  540. <input semantic="JOINT" source="#mesh_1__ctrl_joint_names_id" offset="0" />
  541. <input semantic="WEIGHT" source="#mesh_1__ctrl_weights_id" offset="1" />
  542. <vcount>1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</vcount>
  543. <v>0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</v>
  544. </vertex_weights>
  545. </skin>
  546. </controller>
  547. <controller id="mesh_2__ctrl_id">
  548. <skin source="#mesh_2__id">
  549. <bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
  550. <source id="mesh_2__ctrl_joint_names_id">
  551. <Name_array id="mesh_2__ctrl_joint_names_array_id" count="1">default_male</Name_array>
  552. <technique_common>
  553. <accessor source="#mesh_2__ctrl_joint_names_array_id" count="1" stride="1">
  554. <param name="JOINT" type="Name" />
  555. </accessor>
  556. </technique_common>
  557. </source>
  558. <source id="mesh_2__ctrl_inv_bind_poses_id">
  559. <float_array id="mesh_2__ctrl_inv_bind_poses_array_id" count="16">1 0 0 0 0 1 0 -10.0062 0 0 1 -0.593692 0 0 0 1</float_array>
  560. <technique_common>
  561. <accessor source="#mesh_2__ctrl_inv_bind_poses_array_id" count="1" stride="16">
  562. <param name="TRANSFORM" type="float4x4" />
  563. </accessor>
  564. </technique_common>
  565. </source>
  566. <source id="mesh_2__ctrl_weights_id">
  567. <float_array id="mesh_2__ctrl_weights_array_id" count="1">1</float_array>
  568. <technique_common>
  569. <accessor source="#mesh_2__ctrl_weights_array_id" count="1" stride="1">
  570. <param name="WEIGHT" type="float" />
  571. </accessor>
  572. </technique_common>
  573. </source>
  574. <joints>
  575. <input semantic="JOINT" source="#mesh_2__ctrl_joint_names_id" />
  576. <input semantic="INV_BIND_MATRIX" source="#mesh_2__ctrl_inv_bind_poses_id" />
  577. </joints>
  578. <vertex_weights count="4">
  579. <input semantic="JOINT" source="#mesh_2__ctrl_joint_names_id" offset="0" />
  580. <input semantic="WEIGHT" source="#mesh_2__ctrl_weights_id" offset="1" />
  581. <vcount>1 1 1 1</vcount>
  582. <v>0 0 0 0 0 0 0 0</v>
  583. </vertex_weights>
  584. </skin>
  585. </controller>
  586. <controller id="mesh_3__ctrl_id">
  587. <skin source="#mesh_3__id">
  588. <bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
  589. <source id="mesh_3__ctrl_joint_names_id">
  590. <Name_array id="mesh_3__ctrl_joint_names_array_id" count="1">default_male</Name_array>
  591. <technique_common>
  592. <accessor source="#mesh_3__ctrl_joint_names_array_id" count="1" stride="1">
  593. <param name="JOINT" type="Name" />
  594. </accessor>
  595. </technique_common>
  596. </source>
  597. <source id="mesh_3__ctrl_inv_bind_poses_id">
  598. <float_array id="mesh_3__ctrl_inv_bind_poses_array_id" count="16">1 0 0 0 0 1 0 -10.0062 0 0 1 -0.593692 0 0 0 1</float_array>
  599. <technique_common>
  600. <accessor source="#mesh_3__ctrl_inv_bind_poses_array_id" count="1" stride="16">
  601. <param name="TRANSFORM" type="float4x4" />
  602. </accessor>
  603. </technique_common>
  604. </source>
  605. <source id="mesh_3__ctrl_weights_id">
  606. <float_array id="mesh_3__ctrl_weights_array_id" count="1">1</float_array>
  607. <technique_common>
  608. <accessor source="#mesh_3__ctrl_weights_array_id" count="1" stride="1">
  609. <param name="WEIGHT" type="float" />
  610. </accessor>
  611. </technique_common>
  612. </source>
  613. <joints>
  614. <input semantic="JOINT" source="#mesh_3__ctrl_joint_names_id" />
  615. <input semantic="INV_BIND_MATRIX" source="#mesh_3__ctrl_inv_bind_poses_id" />
  616. </joints>
  617. <vertex_weights count="8">
  618. <input semantic="JOINT" source="#mesh_3__ctrl_joint_names_id" offset="0" />
  619. <input semantic="WEIGHT" source="#mesh_3__ctrl_weights_id" offset="1" />
  620. <vcount>1 1 1 1 1 1 1 1</vcount>
  621. <v>0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</v>
  622. </vertex_weights>
  623. </skin>
  624. </controller>
  625. <controller id="mesh_4__ctrl_id">
  626. <skin source="#mesh_4__id">
  627. <bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
  628. <source id="mesh_4__ctrl_joint_names_id">
  629. <Name_array id="mesh_4__ctrl_joint_names_array_id" count="1">default_male</Name_array>
  630. <technique_common>
  631. <accessor source="#mesh_4__ctrl_joint_names_array_id" count="1" stride="1">
  632. <param name="JOINT" type="Name" />
  633. </accessor>
  634. </technique_common>
  635. </source>
  636. <source id="mesh_4__ctrl_inv_bind_poses_id">
  637. <float_array id="mesh_4__ctrl_inv_bind_poses_array_id" count="16">1 0 0 0 0 1 0 -10.0062 0 0 1 -0.593692 0 0 0 1</float_array>
  638. <technique_common>
  639. <accessor source="#mesh_4__ctrl_inv_bind_poses_array_id" count="1" stride="16">
  640. <param name="TRANSFORM" type="float4x4" />
  641. </accessor>
  642. </technique_common>
  643. </source>
  644. <source id="mesh_4__ctrl_weights_id">
  645. <float_array id="mesh_4__ctrl_weights_array_id" count="1">1</float_array>
  646. <technique_common>
  647. <accessor source="#mesh_4__ctrl_weights_array_id" count="1" stride="1">
  648. <param name="WEIGHT" type="float" />
  649. </accessor>
  650. </technique_common>
  651. </source>
  652. <joints>
  653. <input semantic="JOINT" source="#mesh_4__ctrl_joint_names_id" />
  654. <input semantic="INV_BIND_MATRIX" source="#mesh_4__ctrl_inv_bind_poses_id" />
  655. </joints>
  656. <vertex_weights count="8">
  657. <input semantic="JOINT" source="#mesh_4__ctrl_joint_names_id" offset="0" />
  658. <input semantic="WEIGHT" source="#mesh_4__ctrl_weights_id" offset="1" />
  659. <vcount>1 1 1 1 1 1 1 1</vcount>
  660. <v>0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</v>
  661. </vertex_weights>
  662. </skin>
  663. </controller>
  664. <controller id="mesh_5__ctrl_id">
  665. <skin source="#mesh_5__id">
  666. <bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
  667. <source id="mesh_5__ctrl_joint_names_id">
  668. <Name_array id="mesh_5__ctrl_joint_names_array_id" count="1">default_male</Name_array>
  669. <technique_common>
  670. <accessor source="#mesh_5__ctrl_joint_names_array_id" count="1" stride="1">
  671. <param name="JOINT" type="Name" />
  672. </accessor>
  673. </technique_common>
  674. </source>
  675. <source id="mesh_5__ctrl_inv_bind_poses_id">
  676. <float_array id="mesh_5__ctrl_inv_bind_poses_array_id" count="16">1 0 0 0 0 1 0 -10.0062 0 0 1 -0.593692 0 0 0 1</float_array>
  677. <technique_common>
  678. <accessor source="#mesh_5__ctrl_inv_bind_poses_array_id" count="1" stride="16">
  679. <param name="TRANSFORM" type="float4x4" />
  680. </accessor>
  681. </technique_common>
  682. </source>
  683. <source id="mesh_5__ctrl_weights_id">
  684. <float_array id="mesh_5__ctrl_weights_array_id" count="1">1</float_array>
  685. <technique_common>
  686. <accessor source="#mesh_5__ctrl_weights_array_id" count="1" stride="1">
  687. <param name="WEIGHT" type="float" />
  688. </accessor>
  689. </technique_common>
  690. </source>
  691. <joints>
  692. <input semantic="JOINT" source="#mesh_5__ctrl_joint_names_id" />
  693. <input semantic="INV_BIND_MATRIX" source="#mesh_5__ctrl_inv_bind_poses_id" />
  694. </joints>
  695. <vertex_weights count="4">
  696. <input semantic="JOINT" source="#mesh_5__ctrl_joint_names_id" offset="0" />
  697. <input semantic="WEIGHT" source="#mesh_5__ctrl_weights_id" offset="1" />
  698. <vcount>1 1 1 1</vcount>
  699. <v>0 0 0 0 0 0 0 0</v>
  700. </vertex_weights>
  701. </skin>
  702. </controller>
  703. </library_controllers>
  704. <library_visual_scenes>
  705. <visual_scene id="vs_gdn_mii_face_material_id" name="vs_gdn_mii_face_material">
  706. <node id="default_male_bone_id" name="default_male" sid="default_male" type="JOINT">
  707. <matrix>1 0 0 0 0 1 0 10.0062 0 0 1 0.593692 0 0 0 1</matrix>
  708. </node>
  709. <node id="vsn_mesh_0__id" name="vsn_mesh_0_" type="NODE">
  710. <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
  711. <instance_controller url="#mesh_0__ctrl_id">
  712. <skeleton>#default_male_bone_id</skeleton>
  713. <bind_material>
  714. <technique_common>
  715. <instance_material symbol="mt_HairC" target="#mt_HairC_mat_id" />
  716. </technique_common>
  717. </bind_material>
  718. </instance_controller>
  719. </node>
  720. <node id="vsn_mesh_1__id" name="vsn_mesh_1_" type="NODE">
  721. <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
  722. <instance_controller url="#mesh_1__ctrl_id">
  723. <skeleton>#default_male_bone_id</skeleton>
  724. <bind_material>
  725. <technique_common>
  726. <instance_material symbol="mt_FaceC00" target="#mt_FaceC00_mat_id" />
  727. </technique_common>
  728. </bind_material>
  729. </instance_controller>
  730. </node>
  731. <node id="vsn_mesh_2__id" name="vsn_mesh_2_" type="NODE">
  732. <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
  733. <instance_controller url="#mesh_2__ctrl_id">
  734. <skeleton>#default_male_bone_id</skeleton>
  735. <bind_material>
  736. <technique_common>
  737. <instance_material symbol="mt_Nline01" target="#mt_Nline01_mat_id" />
  738. </technique_common>
  739. </bind_material>
  740. </instance_controller>
  741. </node>
  742. <node id="vsn_mesh_3__id" name="vsn_mesh_3_" type="NODE">
  743. <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
  744. <instance_controller url="#mesh_3__ctrl_id">
  745. <skeleton>#default_male_bone_id</skeleton>
  746. <bind_material>
  747. <technique_common>
  748. <instance_material symbol="mt_EyeC00" target="#mt_EyeC00_mat_id" />
  749. </technique_common>
  750. </bind_material>
  751. </instance_controller>
  752. </node>
  753. <node id="vsn_mesh_4__id" name="vsn_mesh_4_" type="NODE">
  754. <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
  755. <instance_controller url="#mesh_4__ctrl_id">
  756. <skeleton>#default_male_bone_id</skeleton>
  757. <bind_material>
  758. <technique_common>
  759. <instance_material symbol="mt_EyebrowC" target="#mt_EyebrowC_mat_id" />
  760. </technique_common>
  761. </bind_material>
  762. </instance_controller>
  763. </node>
  764. <node id="vsn_mesh_5__id" name="vsn_mesh_5_" type="NODE">
  765. <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
  766. <instance_controller url="#mesh_5__ctrl_id">
  767. <skeleton>#default_male_bone_id</skeleton>
  768. <bind_material>
  769. <technique_common>
  770. <instance_material symbol="mt_MouthC00" target="#mt_MouthC00_mat_id" />
  771. </technique_common>
  772. </bind_material>
  773. </instance_controller>
  774. </node>
  775. </visual_scene>
  776. </library_visual_scenes>
  777. <scene>
  778. <instance_visual_scene url="#vs_gdn_mii_face_material_id" />
  779. </scene>
  780. </COLLADA>
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