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- <controller id="mesh_5__ctrl_id">
- <skin source="#mesh_5__id">
- <bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
- <source id="mesh_5__ctrl_joint_names_id">
- <Name_array id="mesh_5__ctrl_joint_names_array_id" count="1">default_male</Name_array>
- <technique_common>
- <accessor source="#mesh_5__ctrl_joint_names_array_id" count="1" stride="1">
- <param name="JOINT" type="Name" />
- </accessor>
- </technique_common>
- </source>
- <source id="mesh_5__ctrl_inv_bind_poses_id">
- <float_array id="mesh_5__ctrl_inv_bind_poses_array_id" count="16">1 0 0 0 0 1 0 -10.0062 0 0 1 -0.593692 0 0 0 1</float_array>
- <technique_common>
- <accessor source="#mesh_5__ctrl_inv_bind_poses_array_id" count="1" stride="16">
- <param name="TRANSFORM" type="float4x4" />
- </accessor>
- </technique_common>
- </source>
- <source id="mesh_5__ctrl_weights_id">
- <float_array id="mesh_5__ctrl_weights_array_id" count="1">1</float_array>
- <technique_common>
- <accessor source="#mesh_5__ctrl_weights_array_id" count="1" stride="1">
- <param name="WEIGHT" type="float" />
- </accessor>
- </technique_common>
- </source>
- <joints>
- <input semantic="JOINT" source="#mesh_5__ctrl_joint_names_id" />
- <input semantic="INV_BIND_MATRIX" source="#mesh_5__ctrl_inv_bind_poses_id" />
- </joints>
- <vertex_weights count="4">
- <input semantic="JOINT" source="#mesh_5__ctrl_joint_names_id" offset="0" />
- <input semantic="WEIGHT" source="#mesh_5__ctrl_weights_id" offset="1" />
- <vcount>1 1 1 1</vcount>
- <v>0 0 0 0 0 0 0 0</v>
- </vertex_weights>
- </skin>
- </controller>
- </library_controllers>
- <library_visual_scenes>
- <visual_scene id="vs_gdn_mii_face_material_id" name="vs_gdn_mii_face_material">
- <node id="default_male_bone_id" name="default_male" sid="default_male" type="JOINT">
- <matrix>1 0 0 0 0 1 0 10.0062 0 0 1 0.593692 0 0 0 1</matrix>
- </node>
- <node id="vsn_mesh_0__id" name="vsn_mesh_0_" type="NODE">
- <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
- <instance_controller url="#mesh_0__ctrl_id">
- <skeleton>#default_male_bone_id</skeleton>
- <bind_material>
- <technique_common>
- <instance_material symbol="mt_HairC" target="#mt_HairC_mat_id" />
- </technique_common>
- </bind_material>
- </instance_controller>
- </node>
- <node id="vsn_mesh_1__id" name="vsn_mesh_1_" type="NODE">
- <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
- <instance_controller url="#mesh_1__ctrl_id">
- <skeleton>#default_male_bone_id</skeleton>
- <bind_material>
- <technique_common>
- <instance_material symbol="mt_FaceC00" target="#mt_FaceC00_mat_id" />
- </technique_common>
- </bind_material>
- </instance_controller>
- </node>
- <node id="vsn_mesh_2__id" name="vsn_mesh_2_" type="NODE">
- <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
- <instance_controller url="#mesh_2__ctrl_id">
- <skeleton>#default_male_bone_id</skeleton>
- <bind_material>
- <technique_common>
- <instance_material symbol="mt_Nline01" target="#mt_Nline01_mat_id" />
- </technique_common>
- </bind_material>
- </instance_controller>
- </node>
- <node id="vsn_mesh_3__id" name="vsn_mesh_3_" type="NODE">
- <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
- <instance_controller url="#mesh_3__ctrl_id">
- <skeleton>#default_male_bone_id</skeleton>
- <bind_material>
- <technique_common>
- <instance_material symbol="mt_EyeC00" target="#mt_EyeC00_mat_id" />
- </technique_common>
- </bind_material>
- </instance_controller>
- </node>
- <node id="vsn_mesh_4__id" name="vsn_mesh_4_" type="NODE">
- <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
- <instance_controller url="#mesh_4__ctrl_id">
- <skeleton>#default_male_bone_id</skeleton>
- <bind_material>
- <technique_common>
- <instance_material symbol="mt_EyebrowC" target="#mt_EyebrowC_mat_id" />
- </technique_common>
- </bind_material>
- </instance_controller>
- </node>
- <node id="vsn_mesh_5__id" name="vsn_mesh_5_" type="NODE">
- <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
- <instance_controller url="#mesh_5__ctrl_id">
- <skeleton>#default_male_bone_id</skeleton>
- <bind_material>
- <technique_common>
- <instance_material symbol="mt_MouthC00" target="#mt_MouthC00_mat_id" />
- </technique_common>
- </bind_material>
- </instance_controller>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <scene>
- <instance_visual_scene url="#vs_gdn_mii_face_material_id" />
- </scene>
- </COLLADA>
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