Advertisement
Derek227

Charger Man v1

Dec 22nd, 2016
181
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 144.24 KB | None | 0 0
  1. Effects = {} --sound effects, for advanced players.
  2. local Player = game.Players.localPlayer
  3. local Character = Player.Character
  4. local Humanoid = Character.Humanoid
  5. z = Instance.new("Sound", Character)
  6. z.SoundId = "rbxassetid://395780625"--
  7. z.Looped = true --False for a one-time song.
  8. z.Pitch = 1.0
  9. z.Volume = 1.6
  10. wait(.1)
  11. z:Play()
  12. ------------------------
  13.  
  14.  
  15.  
  16.  
  17. --// Vortex Gauntlets created by SavageMunkey
  18. --// Thx for ideas and help: dangerspookycanyon(3 Attack Ideas, Body Suit Prototypes),georgeyeo(RayCast help), AltairStarMaster(like 99999999 attack ideas), and others
  19. Plr = game.Players.LocalPlayer
  20. Char = Plr.Character
  21. Mouse = Plr:GetMouse()
  22. local sine,change = 0,1
  23. ------------------------
  24. local OverallHealth = 100000000000000000000000000000000 --// Only thing you need to change #1
  25. local Energy = 1000000--// Only thing you need to change #2
  26. local PrimaryColor,SecondaryColor,ThirdColor = 'Really black','Pearl','Really black' --// Only thing[s] you need to change #3
  27. local NO_OP = false --// Only thing you need to change #4, Btw this will (if true, take damage from the player maxhealth/the set damage instead of taking only the set amount)
  28. --// so if the players maxhealth == 50,000 and you have NO_OP == true and the set damage == 15 then it would do 50,000/15==(3333.333>) instead of just 15 dmaage
  29. ------------------------
  30. RageMode = false --// Don't touch, is for variable ---
  31. ------------------------
  32. game:FindService'SoundService':ClearAllChildren()
  33. local mx = Energy
  34. --game:FindService'SoundService'.AmbientReverb = 'ConcertHall'
  35. local anglefor = 0
  36. local candash = true
  37. Keyz = {
  38. A = false;
  39. B = false;
  40. C = false;
  41. D = false;
  42. E = false;
  43. F = false;
  44. G = false;
  45. H = false;
  46. I = false;
  47. J = false;
  48. K = false;
  49. L = false;
  50. M = false;
  51. N = false;
  52. O = false;
  53. P = false;
  54. Q = false;
  55. R = false;
  56. S = false;
  57. T = false;
  58. U = false;
  59. V = false;
  60. W = false;
  61. X = false;
  62. Y = false;
  63. Z = false;
  64. };
  65. Flyin = false
  66. local ra,la,ts,hd,ll,rl,root,humanoid = Char:FindFirstChild'Right Arm',Char:FindFirstChild'Left Arm',Char:FindFirstChild'Torso',Char:FindFirstChild'Head',Char:FindFirstChild'Left Leg',Char:FindFirstChild'Right Leg',Char:FindFirstChild'HumanoidRootPart',Char:FindFirstChild'Humanoid'
  67. local rarm,larm,hed,torso,hroot,lleg,hum,rleg,mouse = ra,la,hd,ts,root,ll,humanoid,rl,Mouse
  68. local Falling,DS,MS,Attacking,Stance,State,LastState = false,false,false,false,'Standing','Idle','Idle'
  69. DS = false
  70. local canslam = true
  71. local DebounceFallin = false
  72. local DebounceState,DebounceHit,DebounceKey,EctDebounce = false,false,false,false
  73. pcall(function() hed['Running']:Destroy() end)
  74. local lRS = game["Run Service"].RenderStepped
  75. local sRS = game["Run Service"].Stepped or game["Run Service"].Heartbeat
  76. local lrs,rs = lRS,sRS
  77. local ds,dh,dk,ed = DebounceState,DebounceHit,DebounceKey,EctDebounce
  78. local DBP = false
  79.  
  80. Weld = function(P0,P1,CF)
  81. local W = Instance.new('Weld',P1)
  82. W.Part0 = P0
  83. W.Part1 = P1
  84. W.C1 = CF
  85. return W
  86. end;
  87.  
  88. NewSound = function(Parent, Id, Pitch ,Volume)
  89. local Sound = Instance.new('Sound',Parent)
  90. Sound.Volume = Volume
  91. Sound.Pitch = Pitch
  92. Sound.SoundId = 'rbxassetid://'..Id
  93. return Sound
  94. end;
  95. ----
  96.  
  97. ----
  98. wait()
  99. hw = Weld(torso,hed,CFrame.new(0,-1.5,0));
  100. torr = Weld(root,torso,CFrame.new(0,0,0));
  101. raw = Weld(torso,rarm,CFrame.new(-1.5,0,0));
  102. law = Weld(torso,larm,CFrame.new(1.5,0,0));
  103. rlw = Weld(torso,rleg,CFrame.new(-.5,2,0));
  104. llw = Weld(torso,lleg,CFrame.new(.5,2,0));
  105. ----
  106. clerp = function(c1,c2,al)
  107. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  108. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  109. for i,v in pairs(com1) do
  110. com1[i] = v+(com2[i]-v)*al
  111. end
  112. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))--]]
  113. end
  114. lerp = function(c1,c2,al)
  115. return c1:lerp(c2,al)
  116. end
  117.  
  118. New = function(Object, Parent, Name, Data)
  119. local Object = Instance.new(Object)
  120. delay(.1,function()
  121. if Object:IsA'Part' then
  122. Object.CanCollide = false
  123. Object.Locked = true
  124. end;end)
  125. for Index, Value in pairs(Data or {}) do
  126. Object[Index] = Value
  127. end
  128. Object.Parent = Parent
  129. Object.Name = Name
  130. return Object
  131. end
  132.  
  133. ----// Right Claw
  134. VortexGauntlet = New("Model",Char,"VortexGauntlet",{})
  135. Main = New("Part",VortexGauntlet,"Main",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
  136. Mesh = New("BlockMesh",Main,"Mesh",{})
  137. Part1 = New("Part",VortexGauntlet,"Part1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  138. Mesh = New("BlockMesh",Part1,"Mesh",{})
  139. mot = New("Motor",Part1,"mot",{Part0 = Part1,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  140. Part2 = New("Part",VortexGauntlet,"Part2",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  141. Mesh = New("BlockMesh",Part2,"Mesh",{})
  142. mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  143. Part3 = New("Part",VortexGauntlet,"Part3",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  144. Mesh = New("BlockMesh",Part3,"Mesh",{})
  145. mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  146. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  147. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  148. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  149. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  150. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  151. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  152. Cone = New("Part",VortexGauntlet,"Cone",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
  153. Mesh = New("SpecialMesh",Cone,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
  154. mot = New("Motor",Cone,"mot",{Part0 = Cone,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  155. Cylinder = New("Part",VortexGauntlet,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
  156. Mesh = New("SpecialMesh",Cylinder,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
  157. mot = New("Motor",Cylinder,"mot",{Part0 = Cylinder,Part1 = Main,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  158. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  159. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  160. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  161. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  162. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  163. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  164. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  165. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  166. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  167. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  168. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  169. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  170. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  171. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  172. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  173. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  174. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  175. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  176. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  177. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  178. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  179. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  180. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  181. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  182. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  183. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  184. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  185. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  186. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  187. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  188. ----// Left Claw
  189. VortexGauntlet2 = New("Model",Char,"VortexGauntlet2",{})
  190. Main2 = New("Part",VortexGauntlet2,"Main2",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
  191. Mesh = New("BlockMesh",Main2,"Mesh",{})
  192. Part1a = New("Part",VortexGauntlet2,"Part1a = N",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  193. Mesh = New("BlockMesh",Part1a,"Mesh",{})
  194. mot = New("Motor",Part1a,"mot",{Part0 = Part1a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  195. Part2a = New("Part",VortexGauntlet2,"Part2a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  196. Mesh = New("BlockMesh",Part2a,"Mesh",{})
  197. mot = New("Motor",Part2a,"mot",{Part0 = Part2a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  198. Part3a = New("Part",VortexGauntlet2,"Part3a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  199. Mesh = New("BlockMesh",Part3a,"Mesh",{})
  200. mot = New("Motor",Part3a,"mot",{Part0 = Part3a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  201. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  202. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  203. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  204. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  205. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  206. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  207. Cone2 = New("Part",VortexGauntlet2,"Cone2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
  208. Mesh = New("SpecialMesh",Cone2,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
  209. mot = New("Motor",Cone2,"mot",{Part0 = Cone2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  210. Cylinder2 = New("Part",VortexGauntlet2,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
  211. Mesh = New("SpecialMesh",Cylinder2,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
  212. mot = New("Motor",Cylinder2,"mot",{Part0 = Cylinder2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  213. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  214. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  215. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  216. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  217. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  218. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  219. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  220. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  221. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  222. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  223. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  224. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  225. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  226. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  227. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  228. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  229. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  230. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  231. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  232. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  233. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  234. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  235. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  236. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  237. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  238. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  239. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  240. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  241. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  242. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  243. ----// RightLegBrace
  244. RightLegBrace = New("Model",Char,"RightLegBrace",{})
  245. Latch = New("Part",RightLegBrace,"Latch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
  246. Mesh = New("BlockMesh",Latch,"Mesh",{})
  247. Brace1 = New("Part",RightLegBrace,"Brace1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  248. Mesh = New("BlockMesh",Brace1,"Mesh",{})
  249. mot = New("Motor",Brace1,"mot",{Part0 = Brace1,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  250. Brace2 = New("Part",RightLegBrace,"Brace2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  251. Mesh = New("BlockMesh",Brace2,"Mesh",{})
  252. mot = New("Motor",Brace2,"mot",{Part0 = Brace2,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  253. Brace3 = New("Part",RightLegBrace,"Brace3",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  254. Mesh = New("BlockMesh",Brace3,"Mesh",{})
  255. mot = New("Motor",Brace3,"mot",{Part0 = Brace3,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  256. ----// LeftLegBrace
  257. LeftLegBrace2 = New("Model",Char,"LeftLegBrace",{})
  258. Latcha = New("Part",LeftLegBrace2,"Latcha",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
  259. Mesh = New("BlockMesh",Latcha,"Mesh",{})
  260. Brace1a = New("Part",LeftLegBrace2,"Brace1a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  261. Mesh = New("BlockMesh",Brace1a,"Mesh",{})
  262. mot = New("Motor",Brace1a,"mot",{Part0 = Brace1a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  263. Brace2a = New("Part",LeftLegBrace2,"Brace2a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  264. Mesh = New("BlockMesh",Brace2a,"Mesh",{})
  265. mot = New("Motor",Brace2a,"mot",{Part0 = Brace2a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  266. Brace3a = New("Part",LeftLegBrace2,"Brace3a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  267. Mesh = New("BlockMesh",Brace3a,"Mesh",{})
  268. mot = New("Motor",Brace3a,"mot",{Part0 = Brace3a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  269. ----// Exo Spine
  270. Chest = New("Model",Char,"Chest",{})
  271. BackLatch = New("Part",Chest,"BackLatch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Metal,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(-2.49994969, 3.10042095, 48.2739372, 0.99999994, -4.3300206e-005, -5.97238541e-005, 4.33037421e-005, 1, 5.92252691e-005, 5.97238541e-005, -5.9227852e-005, 0.99999994),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  272. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.300000072, 1.37500012, 0.200000003),CFrame = CFrame.new(-2.49999189, 2.9973228, 48.8550034, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  273. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  274. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-1.1920929e-005, -0.103132486, 0.581058502, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  275. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.975000024, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.19728184, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  276. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  277. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-3.09944153e-006, 0.0968265533, 0.581069946, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  278. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.700000048, 0.774999976, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.59736109, 48.9049988, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  279. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  280. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(1.71661377e-005, 0.496902704, 0.631092072, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  281. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.300000042, 0.300000042),CFrame = CFrame.new(-2.49999189, 2.20982575, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  282. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  283. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-4.60147858e-005, -0.89062953, 0.581008911, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  284. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000166, 2.52982283, 49.0700035, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  285. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  286. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.0100290775, -0.570644855, 0.796031952, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  287. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 2.61388636, 49.3341675, 0.999999881, -1.23509381e-009, 2.24099495e-009, -4.6838089e-012, 0.877733231, 0.47914964, 2.56477506e-009, -0.47914958, 0.877733111),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  288. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  289. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877733231, -0.47914964, 0, 0.47914964, 0.877733231),C1 = CFrame.new(-0.0100095272, -0.486596823, 1.06020355, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  290. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.870000005),CFrame = CFrame.new(-2.51000142, 3.09982252, 49.4699936, 0.999999881, -2.56477506e-009, -5.71143133e-012, -4.6838089e-012, -4.37103154e-008, 1, 2.56477506e-009, -0.999999881, -4.37103154e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  291. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  292. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008),C1 = CFrame.new(-0.00998044014, -0.000668764114, 1.19605637, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  293. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 3.59388614, 49.3341675, 0.999999881, 1.22417987e-009, 2.25190888e-009, -4.6838089e-012, 0.877732217, -0.479151487, 2.56477506e-009, 0.479151428, 0.877732098),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  294. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  295. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877732217, 0.479151487, 0, -0.479151487, 0.877732217),C1 = CFrame.new(-0.0099670887, 0.493402719, 1.06026077, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  296. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000142, 3.67982244, 49.0600014, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  297. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  298. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.00997972488, 0.579355478, 0.78609848, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  299. ----// Battery Pack
  300. BatteryPack = New("Model",Char,"BatteryPack",{})
  301. Inner = New("Part",BatteryPack,"Inner",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(5.1000185, 1.11981344, 33.3099785, 1, 6.85464386e-007, -1.92190214e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190157e-007, 3.23788285e-008, 1),})
  302. Mesh = New("SpecialMesh",Inner,"Mesh",{Scale = Vector3.new(0.5, 0.850000024, 0.5),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,})
  303. Top = New("Part",BatteryPack,"Top",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08502388, 1.87980604, 33.2949829, 1, 2.02658885e-006, -5.78463244e-007, -2.02658839e-006, 1, -5.24246104e-008, 5.7846313e-007, 5.24257899e-008, 1),})
  304. Mesh = New("BlockMesh",Top,"Mesh",{})
  305. mot = New("Motor",Top,"mot",{Part0 = Top,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -2.02658862e-006, 5.7846313e-007, 2.02658862e-006, 1, 5.24257864e-008, -5.78463244e-007, -5.24246104e-008, 1),C1 = CFrame.new(-0.0149950981, 0.759992599, -0.014995575, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  306. Outer = New("Part",BatteryPack,"Outer",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.SmoothPlastic,Transparency = 0.60000002384186,Transparency = 0.60000002384186,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.02999997, 1.40999997, 1.02999997),CFrame = CFrame.new(5.08501816, 1.1248138, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  307. Mesh = New("BlockMesh",Outer,"Mesh",{})
  308. mot = New("Motor",Outer,"mot",{Part0 = Outer,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, 0.00500035286, -0.0150032043, 1, -6.85464215e-007, 1.92190157e-007, 6.85464329e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
  309. Bottom = New("Part",BatteryPack,"Bottom",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08501768, 0.364813805, 33.2949753, 1, 6.85464499e-007, -1.92190228e-007, -6.85463988e-007, 1, -3.237869e-008, 1.92190143e-007, 3.23788285e-008, 1),})
  310. Mesh = New("BlockMesh",Bottom,"Mesh",{})
  311. mot = New("Motor",Bottom,"mot",{Part0 = Bottom,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, -0.754999638, -0.0150032043, 1, -6.85464158e-007, 1.92190157e-007, 6.85464386e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
  312. BatteryPack:MoveTo(CFrame.new(0,6,0).p)
  313. ----// Helmet
  314. Helmet = New("Model",Char,"Helmet",{})
  315. HeadHandle = New("Part",Helmet,"HeadHandle",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.20000005, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1249886, 4.49498367, 48.3950195, 0.999969244, -3.05533376e-013, -1.83186799e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.80966353e-014, -3.08556781e-015, 0.999989748),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  316. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.7349472, 4.49498367, 48.3950195, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  317. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  318. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.609977722, 0, 0, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  319. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 5.06996679, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  320. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  321. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, 0.575000763, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  322. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 3.92003059, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  323. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  324. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, -0.574970722, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  325. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-38.5600357, 4.49499846, 48.3950157, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  326. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  327. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(0.564971924, 1.47819519e-005, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  328. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.17000008, 0.470000058),CFrame = CFrame.new(-39.1399956, 4.17001486, 47.8200264, 1.63953751e-009, 0.999954045, -2.18817728e-008, 4.59242587e-015, -2.18826859e-008, -0.999954045, -0.999984682, 1.63953329e-009, 4.59242672e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  329. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  330. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63958203e-009, 3.22914132e-016, -0.999998868, 0.999996603, -2.18831939e-008, 1.63958169e-009, -2.18831264e-008, -0.999996603, 3.22914185e-016),C1 = CFrame.new(-0.015007019, -0.324978828, -0.575000763, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  331. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 4.49499846, 48.9700012, 1.6395757e-009, 0.999990523, -2.18829328e-008, 9.32859196e-016, -2.18831211e-008, -0.999990523, -0.999996841, 1.63957481e-009, 9.32859408e-016),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  332. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  333. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.6395757e-009, 9.32859196e-016, -0.999996841, 0.999990523, -2.18831211e-008, 1.63957481e-009, -2.18829328e-008, -0.999990523, 9.32859408e-016),C1 = CFrame.new(-0.0100097656, 1.47819519e-005, 0.574989319, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  334. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 0.200000003),CFrame = CFrame.new(-39.1349945, 4.97495842, 47.8200378, 1.63948666e-009, 0.999905407, -2.18802239e-008, 9.47157154e-015, -2.18821032e-008, -0.999905407, -0.999968469, 1.63947811e-009, 9.47157324e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  335. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  336. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955105e-009, 3.30083467e-015, -0.999988973, 0.999966919, -2.18828387e-008, 1.63954805e-009, -2.18821814e-008, -0.999966919, 3.30083509e-015),C1 = CFrame.new(-0.0100059509, 0.479989529, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  337. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5950432, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  338. Mesh = New("BlockMesh",Wall,"Mesh",{})
  339. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(0.529960632, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  340. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7049294, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  341. Mesh = New("BlockMesh",Wall,"Mesh",{})
  342. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(-0.579959869, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  343. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  344. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  345. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(0.56495285, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  346. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  347. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  348. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  349. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  350. Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
  351. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  352. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  353. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  354. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(-0.609973907, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  355. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  356. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  357. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  358. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  359. Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
  360. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  361. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.879999995, 0.819999933),CFrame = CFrame.new(-39.1250114, 5.37822723, 49.0352859, 0.99990648, -8.72485362e-010, -5.28140465e-012, 7.17916893e-010, 0.828282356, -0.560144186, 4.93058316e-010, 0.560179174, 0.828333974),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  362. Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
  363. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, 7.18572146e-010, 4.93104835e-010, -8.72012407e-010, 0.828333259, 0.560190618, -5.59388126e-012, -0.560178638, 0.828350902),C1 = CFrame.new(-2.28881836e-005, 0.883270741, 0.640274048, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  364. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.899999976, 0.919999957),CFrame = CFrame.new(-39.1250038, 4.71387339, 48.6822853, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  365. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  366. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-1.52587891e-005, 0.218896389, 0.287269592, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  367. ----// End
  368.  
  369. rad = function(Int)
  370. return math.rad(tonumber(Int))
  371. end;
  372. sin = function(Int)
  373. return math.sin(tonumber(Int))
  374. end;
  375. cos = function(Int)
  376. return math.cos(tonumber(Int))
  377. end;
  378. Angles = function(X,Y,Z)
  379. return CFrame.Angles(X,Y,Z);
  380. end;
  381. Euler = function(X,Y,Z)
  382. return CFrame.fromEulerAnglesXYZ(X,Y,Z);
  383. end;
  384. CF = function(X,Y,Z)
  385. return CFrame.new(X,Y,Z);
  386. end;
  387.  
  388. --// Suit Welds
  389. local HandleWeld = Weld(rarm,Main,Angles(0,0,0)*CF(0,.35,0))
  390. local HandleWeld2 = Weld(larm,Main2,Angles(0,0,0)*CF(0,.35,0))
  391. local BraceWeld = Weld(rleg,Latch,CF(0,0,0))
  392. local BraceWeld2 = Weld(lleg,Latcha,CF(0,0,0))
  393. local ExoWeld = Weld(torso,BackLatch,CF(0,0,0))
  394. local BatteryWeld = Weld(Outer,BackLatch,CF(0,0,1.775))
  395. local InnerWeld = Weld(Inner,Outer,CF(0,0,0))
  396. local TopW,BottomW = Weld(Top,Outer,CF(0,-.75,0)),Weld(Bottom,Outer,CF(0,.75,0))
  397. local HelmetWeld = Weld(HeadHandle,hed,CF(0,.05,0))
  398. --\\ Suit Welds
  399.  
  400. dmg=function(hit,Damage,Knockback,angle)
  401. local mana = 0
  402. if DebounceHit == false then
  403. DebounceHit = true
  404. coroutine.resume(coroutine.create(function()
  405. wait(0.1)
  406. DebounceHit = false
  407. end))
  408. if hit.Parent==nil then
  409. return
  410. end
  411. --CPlayer=Bin
  412. h=hit.Parent:FindFirstChild("Humanoid")
  413. if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  414. if mana < 400 then
  415. mana = mana + math.random(5,15)
  416. end
  417. if mana > 400 then
  418. mana = 400
  419. end
  420. Damage=Damage
  421. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  422. return
  423. end]]
  424. c=Instance.new("ObjectValue")
  425. c.Name="creator"
  426. c.Value=game.Players.LocalPlayer
  427. c.Parent=h
  428. game:GetService("Debris"):AddItem(c,.5)
  429. -- print(c.Value)
  430. if math.random(0,99)+math.random()<=7.8 then
  431. --CRIT=true
  432. Damage=Damage*3
  433. --[[ Knockback=Knockback*2
  434. r=Instance.new("BodyAngularVelocity")
  435. r.P=3000
  436. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  437. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  438. r.Parent=hit.Parent.Torso]]
  439. --critsound(2)
  440.  
  441. end
  442. if NO_OP == true then
  443. Damage = h.MaxHealth / Damage
  444. else
  445. Damage = Damage+math.random(0,9)
  446. end
  447. --warn('dmged')
  448. -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
  449. h.Health = h.Health - Damage
  450. -- showDamage(hit.Parent,Damage,.5)
  451. vp=Instance.new("BodyVelocity")
  452. vp.P=500
  453. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  454. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  455. vp.velocity=torso.CFrame.lookVector*Knockback+torso.Velocity/1.05
  456. if Knockback>0 then
  457. vp.Parent=hit.Parent.Torso
  458. end
  459. game:GetService("Debris"):AddItem(vp,.1)
  460. r=Instance.new("BodyAngularVelocity")
  461. r.P=3000
  462. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  463. r.angularvelocity= angle or Vector3.new(0,0,0)
  464. r.Parent=hit.Parent.Torso
  465. game:GetService("Debris"):AddItem(r,.5)
  466. c=Instance.new("ObjectValue")
  467. c.Name="creator"
  468. c.Value=Plr
  469. c.Parent=h
  470. game:GetService("Debris"):AddItem(c,.5)
  471. return h
  472. --CRIT=false
  473. --hitDeb=true
  474. --AttackPos=6
  475. end
  476. end
  477. end
  478.  
  479. function getAllParts(from)
  480. local t = {}
  481. function getParts(where)
  482. for i, v in pairs(where:children()) do
  483. if v:IsA("BasePart") then
  484. if v.Parent ~= Char and v.Parent.Parent ~= Char then
  485. table.insert(t, v)
  486. end
  487. end
  488. getParts(v)
  489. end
  490. end
  491. getParts(workspace)
  492. return t
  493. end
  494.  
  495. Search = function(Object, ClassName, Function)
  496. for index,obj in next, Object:children() do
  497. if obj:IsA(tostring(ClassName)) then
  498. Function(obj)
  499. end
  500. end
  501. end
  502.  
  503. TransClone = function(Trans)
  504. local md = Char
  505. md.Archivable = true
  506. local md2 = md:Clone()
  507. md2.Parent = workspace
  508. pcall(function()
  509. md2.BodyColors:Destroy()
  510. end)
  511. md.Archivable=false
  512. Search(md2,'Part',function(P)
  513. P.Transparency = .9
  514. P.Material = 'Neon'
  515. P.BrickColor = BrickColor.new('Teal')
  516. end)
  517.  
  518. Search(md2['VortexGauntlet'],'Part',function(P)
  519. P.Transparency = Trans
  520. P.Material = 'Neon'
  521. P.BrickColor = BrickColor.new('Teal')
  522. end)
  523.  
  524. Search(md2['VortexGauntlet2'],'Part',function(P)
  525. P.Transparency = Trans
  526. P.Material = 'Neon'
  527. P.BrickColor = BrickColor.new('Teal')
  528. end)
  529.  
  530. Search(md2['RightLegBrace'],'Part',function(P)
  531. P.Transparency = Trans
  532. P.Material = 'Neon'
  533. P.BrickColor = BrickColor.new('Teal')
  534. end)
  535.  
  536. Search(md2['LeftLegBrace'],'Part',function(P)
  537. P.Transparency = Trans
  538. P.Material = 'Neon'
  539. P.BrickColor = BrickColor.new('Teal')
  540. end)
  541.  
  542. Search(md2['Chest'],'Part',function(P)
  543. P.Transparency = Trans
  544. P.Material = 'Neon'
  545. P.BrickColor = BrickColor.new('Teal')
  546. end)
  547.  
  548. Search(md2['BatteryPack'],'Part',function(P)
  549. P.Transparency = Trans
  550. P.Material = 'Neon'
  551. P.BrickColor = BrickColor.new('Teal')
  552. end)
  553.  
  554. Search(md2['Helmet'],'Part',function(P)
  555. P.Transparency = Trans
  556. P.Material = 'Neon'
  557. P.BrickColor = BrickColor.new('Teal')
  558. end)
  559.  
  560. return md2
  561. end;
  562.  
  563. TakeJuice = function(Amnt)
  564. if Energy - Amnt <= -1 then
  565. if dk == true then dk = false end
  566. if DebounceState == true then DebounceState = false end
  567. if Flyin == true then Flyin = false end
  568. if DBP == true then DBP = false end
  569. return false end
  570. if Energy - Amnt >= 0 then
  571. spawn(function()
  572. for i = 1,tonumber(Amnt) do
  573. Energy = Energy - 1
  574. wait(i/(Amnt*10))
  575. end
  576. end)
  577. end
  578. return true
  579. end;
  580.  
  581. Charge = function(Amnt)
  582. if Energy < mx then
  583. for i = 1,tonumber(Amnt) do
  584. if Energy == mx then return end
  585. Energy = Energy + 1
  586. wait(i/(Amnt*10))
  587. end
  588. end
  589. end;
  590.  
  591. --// Mesh Removing
  592. ypcall(function()
  593. hed.Mesh:Destroy()
  594. wait(.2)
  595. local HedMesh = Instance.new('BlockMesh',hed)
  596. HedMesh.Scale = Vector3.new(.560002,1.10002,1.10002)
  597. HedMesh.Name = 'Mesh'
  598. end)
  599. for index,obj in next, Char:children() do
  600. if obj:IsA'CharacterMesh' then
  601. obj:Destroy()
  602. end
  603. if obj:IsA'Hat' then
  604. obj:Destroy()
  605. end
  606. end
  607. --\\ Mesh Removing
  608.  
  609. function RayCast(pos1, pos2, maxDist, forward)
  610. local list = getAllParts(workspace)
  611. local pos0 = pos1
  612. for dist = 1, maxDist, forward do
  613. lRS:wait()
  614. pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
  615. for _, v in pairs(list) do
  616. local pos3 = v.CFrame:pointToObjectSpace(pos0)
  617. local s = v.Size
  618. if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then
  619. return pos0, v
  620. end
  621. end
  622. end
  623. return pos0, nil
  624. end
  625.  
  626.  
  627. HandleParts = function(Obj, Scale)
  628. Scale = Scale or 0
  629. local P = Instance.new('Part',VortexGauntlet)
  630. P.Anchored = true
  631. P.Transparency = .3
  632. P.FormFactor = 3
  633. P.Size = Vector3.new(.4+Scale,.4+Scale,.4+Scale)
  634. P.CFrame = Obj.CFrame * CF(0,-.7,0) * Angles(math.random(),math.random(),math.random())
  635. P.Material = 'Neon'
  636. P.CanCollide = false
  637. P.BrickColor = BrickColor.new(SecondaryColor)
  638. local PM = Instance.new('BlockMesh',P)
  639. spawn(function()
  640. for i = 1,20 do
  641. PM.Scale = PM.Scale + Vector3.new(.05,.05,.05)
  642. P.Transparency = P.Transparency + .05
  643. lRS:wait()
  644. end
  645. P:Destroy()
  646. end)
  647. end
  648.  
  649. Trans = function(Numb)
  650. local R = function()
  651. ------------------------------------------------
  652. spawn(function()
  653. for i = 1,20 do
  654. Part3.Transparency = Part3.Transparency + 1/Numb
  655. lRS:wait()
  656. end
  657. end)
  658. wait(.1)
  659. ----
  660. spawn(function()
  661. for i = 1,20 do
  662. Part2.Transparency = Part2.Transparency + 1/Numb
  663. lRS:wait()
  664. end
  665. end)
  666. wait(.1)
  667. ----
  668. spawn(function()
  669. for i = 1,20 do
  670. Part1.Transparency = Part1.Transparency + 1/Numb
  671. lRS:wait()
  672. end
  673. end)
  674. ------------------------------------------------
  675. ------------------------------------------------
  676. spawn(function()
  677. for i = 1,20 do
  678. Part3.Transparency = Part3.Transparency - 1/Numb
  679. lRS:wait()
  680. end
  681. end)
  682. wait(.1)
  683. ----
  684. spawn(function()
  685. for i = 1,20 do
  686. Part2.Transparency = Part2.Transparency - 1/Numb
  687. lRS:wait()
  688. end
  689. end)
  690. wait(.1)
  691. ----
  692. spawn(function()
  693. for i = 1,20 do
  694. Part1.Transparency = Part1.Transparency - 1/Numb
  695. lRS:wait()
  696. end
  697. end)
  698. ------------------------------------------------
  699. end
  700.  
  701. local L = function()
  702. ------------------------------------------------
  703. spawn(function()
  704. for i = 1,20 do
  705. Part3a.Transparency = Part3a.Transparency + 1/Numb
  706. lRS:wait()
  707. end
  708. end)
  709. wait(.1)
  710. ----
  711. spawn(function()
  712. for i = 1,20 do
  713. Part2a.Transparency = Part2a.Transparency + 1/Numb
  714. lRS:wait()
  715. end
  716. end)
  717. wait(.1)
  718. ----
  719. spawn(function()
  720. for i = 1,20 do
  721. Part1a.Transparency = Part1a.Transparency + 1/Numb
  722. lRS:wait()
  723. end
  724. end)
  725. ------------------------------------------------
  726. ------------------------------------------------
  727. spawn(function()
  728. for i = 1,20 do
  729. Part3a.Transparency = Part3a.Transparency - 1/Numb
  730. lRS:wait()
  731. end
  732. end)
  733. wait(.1)
  734. ----
  735. spawn(function()
  736. for i = 1,20 do
  737. Part2a.Transparency = Part2a.Transparency - 1/Numb
  738. lRS:wait()
  739. end
  740. end)
  741. wait(.1)
  742. ----
  743. spawn(function()
  744. for i = 1,20 do
  745. Part1a.Transparency = Part1a.Transparency - 1/Numb
  746. lRS:wait()
  747. end
  748. end)
  749. ------------------------------------------------
  750. end
  751.  
  752. spawn(R)
  753. spawn(L)
  754. end;
  755.  
  756. newRay = function(start,face,range,wat)
  757. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  758. local hit,pos=workspace:FindPartOnRayWithIgnoreList(rey,wat)
  759. return rey,hit,pos
  760. end
  761.  
  762. Pulse = function(Parent, Angle, Sc, Increase)
  763. local Rng = Instance.new('Part',Parent)
  764. Rng.FormFactor = 3
  765. Rng.Size = Vector3.new(.2,.2,.2)
  766. Rng.BrickColor = BrickColor.new(SecondaryColor)
  767. Rng.Anchored = true
  768. Rng.CFrame = Parent.CFrame*Angle
  769. local Msh = Instance.new('SpecialMesh',Rng)
  770. Msh.MeshId = 'rbxassetid://3270017'
  771. Msh.Scale = Sc
  772. spawn(function()
  773. for i = 1,Increase do
  774. Msh.Scale = Msh.Scale + Vector3.new(.1,.1,0)
  775. Rng.Transparency = Rng.Transparency + 1/Increase
  776. lRS:wait()
  777. end
  778. Rng:Destroy()
  779. end)
  780. end;
  781.  
  782. FaceMouse = function()
  783. local Torso = torso
  784. local atan2, pi, dir, torso, torsoPos = math.atan2, math.pi
  785. local torso = Char:FindFirstChild'Torso'
  786. if torso then
  787. torsoPos = torso.CFrame.p
  788. dir = (mouse.Hit.p - torsoPos).unit
  789. torso.CFrame = CFrame.new(torsoPos) * CFrame.Angles(0, atan2(dir.X, dir.Z) + pi, 0)
  790. end;end;
  791.  
  792. CheckIfLanded = function()
  793. local Ray = Ray.new(torso.Position,Vector3.new(0,-1,0)*10)
  794. local Ignore = {}
  795. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  796. if v.Character ~= nil then
  797. Ignore[#Ignore+1] = v.Character
  798. end
  799. end
  800. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  801. if Hit == nil then return false,nil end
  802. return true,Hit
  803. end;
  804.  
  805. CL = function()
  806. local C = CheckIfLanded()
  807. if C == false then
  808. DebounceState = false
  809. dk = false
  810. DBP = false
  811. Flyin = false
  812. return end
  813. end;
  814.  
  815. local acos = math.acos
  816. local sqrt = math.sqrt
  817. local Vec3 = Vector3.new
  818. local fromAxisAngle = CFrame.fromAxisAngle
  819.  
  820. toAxisAngle = function(CFr)
  821. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  822. local Angle = math.acos((R00+R11+R22-1)/2)
  823. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  824. A = A == 0 and 0.00001 or A
  825. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  826. B = B == 0 and 0.00001 or B
  827. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  828. C = C == 0 and 0.00001 or C
  829. local x = (R21-R12)/sqrt(A)
  830. local y = (R02-R20)/sqrt(B)
  831. local z = (R10-R01)/sqrt(C)
  832. return Vec3(x,y,z),Angle
  833. end
  834.  
  835. Crown = function()
  836. local P = Instance.new('Part',VortexGauntlet)
  837. P.FormFactor = 3
  838. P.Material = 'Neon'
  839. P.CanCollide = false
  840. P.Anchored = true
  841. P.Size = Vector3.new(2,2,2)
  842. local M = Instance.new('SpecialMesh',P)
  843. M.MeshId = 'rbxassetid://20329976'
  844. return P,M
  845. end;
  846.  
  847. LerpCFrame = function(CFrame1,CFrame2,Num)
  848. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  849. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  850. end
  851.  
  852. ApplyTrig = function(Num,Func)
  853. local Min,Max = Func(0),Func(1)
  854. local i = Func(Num)
  855. return (i-Min)/(Max-Min)
  856. end
  857.  
  858. getm = function(obj)
  859. if obj:IsA'Part' then
  860. return obj:GetMass()
  861. else
  862. print(obj.ClassName..', YOU SHALL NOT MASS!!! ') --// Pun
  863. return 0
  864. end
  865. end;
  866.  
  867. isnormal = function(plr)
  868. if plr:FindFirstChild'Torso' then
  869. if getm(plr.Torso) > 4 then
  870. return false
  871. end
  872. end
  873. return true
  874. end;
  875.  
  876. Crater = function(Torso,Radius)
  877. spawn(function()
  878. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  879. local Ignore = {}
  880. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  881. if v.Character ~= nil then
  882. Ignore[#Ignore+1] = v.Character
  883. end
  884. end
  885. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  886. if Hit == nil then return end
  887. local Parts = {}
  888. for i = 1,360,40 do
  889. local P = Instance.new("Part",VortexGauntlet)
  890. P.Anchored = true
  891. P.FormFactor = "Custom"
  892. P.BrickColor = Hit.BrickColor
  893. P.Material = Hit.Material
  894. P.TopSurface = "Smooth"
  895. P.BottomSurface = "Smooth"
  896. P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
  897. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  898. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  899. if math.random(0,5) == 0 then -- rubble
  900. local P = Instance.new("Part",Torso.Parent)
  901. P.Anchored = true
  902. P.FormFactor = "Custom"
  903. P.BrickColor = Hit.BrickColor
  904. P.Material = Hit.Material
  905. P.TopSurface = "Smooth"
  906. P.BottomSurface = "Smooth"
  907. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  908. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  909. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  910. end
  911. end
  912. for i = 0,1,0.05 do
  913. for i2,v in pairs(Parts) do
  914. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  915. end
  916. wait(0.02)
  917. end
  918. for i,v in pairs(Parts) do
  919. if v[1].Size.X > 2.1 then
  920. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  921. end
  922. v[1].Anchored = false
  923. end
  924. for i = 0,1,0.05 do
  925. for i2,v in pairs(Parts) do
  926. v[1].Transparency = i
  927. if i == 1 then
  928. v[1]:Destroy()
  929. elseif i >= 0.25 then
  930. v[1].CanCollide = false
  931. end
  932. end
  933. wait(0.02)
  934. end
  935. Parts = nil
  936. end)
  937. end
  938.  
  939. LazorBeam = function()
  940. DebounceState = true
  941. DBP = true
  942. dk = true
  943. Trans(4)
  944. local Bool = TakeJuice(25)
  945. if Bool == false then return end
  946. local S = NewSound(hed,164102008,1.5,1)
  947. S:Play()
  948. for i = 1,30 do
  949. FaceMouse()
  950. Char.Humanoid.WalkSpeed = 5
  951. llw.C0 = clerp(llw.C0, CF(0,0,0),.15)
  952. rlw.C0 = clerp(rlw.C0, CF(0,0,0),.15)
  953. law.C0 = clerp(law.C0, CF(.5,.5,.2)*Angles(rad(90),0,rad(45+25)),.15)
  954. raw.C0 = clerp(raw.C0, CF(0,.5,-1.5)*Angles(rad(89),rad(5),rad(25)),.15)
  955. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-25),0),.15)
  956. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(25),0),.15)
  957. lRS:wait()
  958. end
  959. Trans(6)
  960. wait(.05)
  961. for i = 1,30 do
  962. FaceMouse()
  963. HandleParts(Main,i/75)
  964. local ang = rad(math.random(-360,360))
  965. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  966. lRS:wait()
  967. end
  968.  
  969. local Beam = Cylinder:Clone()
  970. Beam.mot:Destroy()
  971. Beam.Parent = VortexGauntlet
  972. Beam.Mesh.Scale = Vector3.new(1,1,1)
  973. Beam.Anchored = true
  974. --local pos,hit = RayCast(Main.Position,(Main.Position-Vector3.new(0,0,10)),100,1)
  975. local Count = 0
  976. --Pulse()
  977. --wait(.5)
  978. --spawn(function()Pulse(Main,Angles(rad(45),0,rad(45)),Vector3.new(2.5,2.5,1),25)end)
  979. --spawn(function()Pulse(Main,Angles(-rad(45),0,rad(-45)),Vector3.new(2.5,2.5,1),25)end)
  980. local S = NewSound(Beam,228343271,.95,1)
  981. S:Play()
  982. local S = NewSound(Beam,231917744,.95,1)
  983. S:Play()
  984. local S = NewSound(hed,154454228,1,1)
  985. --S:Play()
  986. local Tbl = {Main, Char, Beam}
  987. local Angl = 0
  988. for i = 1,60 do
  989. Angl = Angl+rad(30)
  990. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  991. Trans(2)
  992. local ang = rad(math.random(-360,360))
  993. spawn(function()Pulse(Main,CF(0,0,0)*Angles(ang,ang,ang),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  994. FaceMouse()
  995. Count = Count + i
  996. FaceMouse()
  997. Count = Count + i
  998. local StartPos = (Main.CFrame*CF(0,0,0))
  999. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count/2)
  1000. local P = Instance.new('Part')
  1001. table.insert(Tbl,P)
  1002. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  1003. local ph
  1004. local mag
  1005. if Hit then
  1006. if Hit and Hit.Parent:FindFirstChild'Humanoid' then
  1007. local h = dmg(Hit,9,3)
  1008. end
  1009. if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then
  1010. local bv = Instance.new('BodyVelocity',Hit)
  1011. local hih = 50000
  1012. bv.maxForce = Vector3.new(hih,hih,hih)
  1013. bv.velocity = torso.CFrame.lookVector * 20 + Vector3.new(0,-2,0)
  1014. spawn(function()
  1015. wait(.1)
  1016. bv:Destroy()
  1017. end)
  1018. end
  1019. if Hit.CanCollide == false then
  1020. table.insert(Tbl,Hit)
  1021. end
  1022. --Count = (StartPos.p-Hit.CFrame.p).magnitude
  1023. P.Parent = VortexGauntlet
  1024. P.FormFactor = 3
  1025. P.TopSurface,P.BottomSurface = 10,10
  1026. P.Size = Vector3.new(2,2,2)
  1027. P.Anchored = true
  1028. P.Position = Pos
  1029. P.BrickColor = BrickColor.new(SecondaryColor)
  1030. P.Transparency = .2
  1031. P.CanCollide = false
  1032. P.Material = Enum.Material.Neon
  1033. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1034. spawn(function()
  1035. local C = 40
  1036. for i = 1,C do
  1037. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  1038. P.Transparency = P.Transparency + 1/C
  1039. lRS:wait()
  1040. end;
  1041. P:Destroy()
  1042. end)
  1043. mag = (Main.CFrame.p-Pos).magnitude
  1044. else
  1045. mag = (Main.CFrame.p-Pos).magnitude
  1046. end
  1047. local Down = 0--.125
  1048. Beam.Size = Vector3.new(mag,2.5,2.5) --//Beam.Size.Y-Down,Beam.Size.Z-Down)
  1049. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  1050. Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  1051. --// print(hit.Name)
  1052. torso.Anchored = false
  1053. lRS:wait()
  1054. --BTouch:disconnect()
  1055. end--]]
  1056. torso.Anchored = false
  1057. spawn(function()
  1058. local C = 40
  1059. for i = 1,C do
  1060. pcall(function()
  1061. Beam.Mesh.Scale = Beam.Mesh.Scale - Vector3.new(0,.085/2,.085/2)
  1062. end)
  1063. pcall(function()
  1064. Beam.Transparency = Beam.Transparency + 1/C
  1065. end)
  1066. lRS:wait()
  1067. end;Beam:Destroy()
  1068. DBP = false
  1069. end)
  1070. wait(.1)
  1071. dk = false
  1072. DebounceState = false
  1073. end
  1074.  
  1075. BeamThrust = function()
  1076. DBP = true
  1077. DebounceState = true
  1078. dk = true
  1079. Flyin = true
  1080. Keyz.R = true
  1081. local C,Below = CheckIfLanded()
  1082. if C == false then
  1083. DebounceState = false
  1084. dk = false
  1085. DBP = false
  1086. Flyin = false
  1087. return end
  1088. for i = 1,9 do
  1089. --FaceMouse()
  1090. HandleParts(Main, i/75)
  1091. HandleParts(Main2,i/75)
  1092. Char.Humanoid.WalkSpeed = 7
  1093. torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(0),rad(0),0),.3)
  1094. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
  1095. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
  1096. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3)
  1097. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3)
  1098. hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3)
  1099. lRS:wait()
  1100. end
  1101. wait(.05)
  1102. --for i = 1,30 do
  1103. HandleParts(Main,1.5)
  1104. HandleParts(Main2,1.5)
  1105. local ang = rad(math.random(-360,360))
  1106. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  1107. lRS:wait()
  1108. --end
  1109. local S = NewSound(Main,231917744,.95,1)
  1110. S:Play()
  1111. local S = NewSound(Main2,231917744,.95,1)
  1112. S:Play()
  1113. local S = NewSound(Main,231917744,.95,1)
  1114. --:Play()
  1115. local S = NewSound(Main2,231917744,.95,1)
  1116. --S:Play()
  1117. local S = NewSound(Main,231917744,.95,1)
  1118. --S:Play()
  1119. local S = NewSound(Main2,231917744,.95,1)
  1120. --S:Play()
  1121. local Loop = NewSound(torso,194908109,1,1)
  1122. Loop.Looped = true
  1123. Loop:Play()
  1124. Trans(2)
  1125. local H = 0
  1126. local Beam = Cylinder:Clone()
  1127. Beam.mot:Destroy()
  1128. Beam.Name = 'BEAMM'
  1129. Beam.Parent = VortexGauntlet
  1130. Beam.Mesh.Scale = Vector3.new(1,1,1)
  1131. Beam.Anchored = true
  1132. local Beam2 = Beam:Clone()
  1133. Beam2.Parent = VortexGauntlet2
  1134. local Count = 0
  1135. local bv = Instance.new('BodyVelocity',torso)
  1136. bv.Name = 'localbv'
  1137. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1138. local Tbl = {Main, Char, Beam, Beam2}
  1139. local Angl = 0
  1140. repeat
  1141. local Bool2 = TakeJuice(25)
  1142. if Bool2 == false then break end
  1143. for i = 1,45/2 do
  1144. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  1145. torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(-15),rad(0),0),.3)
  1146. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
  1147. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
  1148. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3)
  1149. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3)
  1150. hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3)
  1151. Angl = Angl+rad(30)
  1152. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  1153. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35)
  1154. FaceMouse()
  1155. H = H+.4
  1156. bv.velocity = Vector3.new(0,H*1.5,0) + torso.CFrame.lookVector*H*2
  1157. --wait()
  1158. --Trans(4)
  1159. local S = NewSound(hed,145099824,1,1)
  1160. --S:Play()
  1161. --Trans(6)
  1162. --FaceMouse()
  1163. Count = Count + 25
  1164. local StartPos = (Main.CFrame*CF(0,0,0))
  1165. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
  1166. local P = Instance.new('Part')
  1167. table.insert(Tbl,P)
  1168. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  1169. local ph
  1170. local mag
  1171. local StartPos2 = (Main2.CFrame*CF(0,0,0))
  1172. local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count)
  1173. local P2 = Instance.new('Part')
  1174. local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2})
  1175. local mag2
  1176. if Hit then
  1177. if Hit.CanCollide == false then Tbl[Hit] = Hit end
  1178. P.Parent = VortexGauntlet
  1179. P.FormFactor = 3
  1180. P.TopSurface,P.BottomSurface = 10,10
  1181. P.Size = Vector3.new(2,2,2)
  1182. P.Anchored = true
  1183. P.Position = Pos
  1184. P.BrickColor = BrickColor.new(SecondaryColor)
  1185. P.Transparency = .2
  1186. P.CanCollide = false
  1187. P.Material = Enum.Material.Neon
  1188. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1189. spawn(function()
  1190. local C = 40
  1191. for i = 1,C do
  1192. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  1193. P.Transparency = P.Transparency + .8/C
  1194. lRS:wait()
  1195. end;
  1196. game.Debris:AddItem(P,10)
  1197. spawn(function()
  1198. wait(2)
  1199. P.BrickColor = BrickColor.Black()
  1200. end)
  1201. end)
  1202. mag = (Main.CFrame.p-Pos).magnitude
  1203. else
  1204. mag = (Main.CFrame.p-Pos).magnitude
  1205. end
  1206. if Hit2 then
  1207. P2.Parent = VortexGauntlet2
  1208. P2.FormFactor = 3
  1209. P2.TopSurface,P.BottomSurface = 10,10
  1210. P2.Size = Vector3.new(2,2,2)
  1211. P2.Anchored = true
  1212. P2.Position = Pos2
  1213. P2.BrickColor = BrickColor.new(SecondaryColor)
  1214. P2.Transparency = .2
  1215. P2.CanCollide = false
  1216. P2.Material = Enum.Material.Neon
  1217. P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1218. spawn(function()
  1219. local C = 40
  1220. for i = 1,C do
  1221. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  1222. P2.Transparency = P2.Transparency + .8/C
  1223. lRS:wait()
  1224. end;
  1225. game.Debris:AddItem(P2,10)
  1226. spawn(function()
  1227. wait(2)
  1228. P2.BrickColor = BrickColor.Black()
  1229. end)
  1230. end)
  1231. mag2 = (Main2.CFrame.p-Pos2).magnitude
  1232. else
  1233. mag2 = (Main2.CFrame.p-Pos2).magnitude
  1234. end
  1235. local Down = 0
  1236. Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z)
  1237. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  1238. Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  1239. Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z)
  1240. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  1241. Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90))
  1242. --// print(hit.Name)
  1243. torso.Anchored = false
  1244. lRS:wait()
  1245. DBP = false
  1246. --BTouch:disconnect()
  1247. --end--]]
  1248. end
  1249. torso.Anchored = false
  1250. until Keyz.R == false wait()
  1251. ypcall(function()VortexGauntlet['BEAMM']:Destroy()end)
  1252. ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end)
  1253. ypcall(function()torso['localbv']:Destroy()end)
  1254. DebounceState = false
  1255. ypcall(function() Loop:Destroy() end)
  1256. wait(.2)
  1257. dk = false
  1258. wait(1.8)
  1259. Flyin = false
  1260. DBP = false
  1261. end;
  1262.  
  1263. ForceField = function()
  1264. DebounceState = true
  1265. dk = true
  1266. Keyz.Q = true
  1267. local Bool = TakeJuice(15)
  1268. if Bool == false then return end
  1269. local Count = 0
  1270. for i = 1,20 do
  1271. hum.WalkSpeed = 0
  1272. Count = Count + rad(30)
  1273. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1274. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1275. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1276. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1277. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1278. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1279. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1280. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1281. lRS:wait()
  1282. end
  1283. local NewA = 0
  1284. local FF = Instance.new('Part',VortexGauntlet)
  1285. FF.TopSurface,FF.BottomSurface,FF.FormFactor = 10,10,3
  1286. FF.Size = Vector3.new(5,5,5)
  1287. FF.Anchored,FF.CanCollide = true,false
  1288. FF.Color = BrickColor.new(SecondaryColor).Color
  1289. FF.Material,FF.Transparency = 'Neon',.7
  1290. local ang = rad(math.random(-360,360))
  1291. FF.CFrame = torso.CFrame * Angles(ang,ang,ang)
  1292. local FT = FF.Touched:connect(function(Hit)
  1293. local h = dmg(Hit,30,100)
  1294. end)
  1295. hum.WalkSpeed = 0
  1296. local Loop = NewSound(torso,238032904,1,1)
  1297. Loop.Looped = true
  1298. Loop:Play()
  1299. for i = 1,15 do
  1300. local Inc = 1
  1301. Count = Count+rad(30)
  1302. NewA = NewA + rad(3)
  1303. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Count,0),.35)
  1304. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Count,0),.35)
  1305. FF.Size = Vector3.new(FF.Size.X+Inc,FF.Size.Y+Inc,FF.Size.Z+Inc)
  1306. FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA)
  1307. lRS:wait()
  1308. end
  1309. FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA)
  1310. DebounceState = false
  1311. ypcall(function()Loop:Destroy()end)
  1312. spawn(function()
  1313. wait(5)
  1314. local N = 150
  1315. for i = 1,N do
  1316. FF.Transparency = FF.Transparency + (1)/(N)
  1317. lRS:wait()
  1318. end
  1319. FT:disconnect()
  1320. FF:Destroy()
  1321. end)
  1322. hum.WalkSpeed = .5
  1323. for i = 1,10 do
  1324. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  1325. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  1326. lRS:wait()
  1327. end
  1328. dk = false
  1329. end
  1330.  
  1331. Spikez = function()
  1332. local Bool = TakeJuice(50)
  1333. if Bool == false then return end
  1334. local C = CheckIfLanded()
  1335. if C == false then
  1336. DebounceState = false
  1337. dk = false
  1338. DBP = false
  1339. Flyin = false
  1340. return end
  1341. dk = true
  1342. DebounceState = true
  1343. local Laugh = NewSound(hed,221057812,1.3,1)
  1344. --Laugh:Play()
  1345. for i = 1,10 do
  1346. hum.WalkSpeed = 2
  1347. torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3)
  1348. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3)
  1349. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
  1350. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3)
  1351. llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3)
  1352. hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3)
  1353. lRS:wait()
  1354. end
  1355. local Drill_sfx = NewSound(Main,188959272,1.25,.2)
  1356. Drill_sfx:Play()
  1357. local Count = 0
  1358. for i = 1,55 do
  1359. hum.WalkSpeed = 0
  1360. Count = Count + rad(30)
  1361. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.35)
  1362. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1363. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1364. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
  1365. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1366. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1367. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(-21),0),.3)
  1368. lRS:wait()
  1369. end
  1370. spawn(function()
  1371. for i = 1,35 do
  1372. --local Bool2 = TakeJuice(1)
  1373. --if Bool2 == false then break end
  1374. local P = Cone:Clone()
  1375. P.Parent = VortexGauntlet
  1376. P.Color = BrickColor.new(SecondaryColor).Color
  1377. P.mot:Destroy()
  1378. P.Anchored = true
  1379. P.Size = Vector3.new(3,15,3)
  1380. P.CanCollide = false
  1381. local PT = P.Touched:connect(function(Hit)
  1382. local h = dmg(Hit,13,15)
  1383. end)
  1384. P.Mesh.Scale = Vector3.new(2,15,2)
  1385. local Pos = torso.Position
  1386. P.CFrame = CF(Pos.X+math.random(-30,30),Pos.Y-20,Pos.Z+math.random(-30,30))
  1387. spawn(function()
  1388. game.Debris:AddItem(P,10)
  1389. wait(6)
  1390. local LV = 50
  1391. for i = 1,LV do
  1392. P.Transparency = P.Transparency + 1/LV
  1393. lRS:wait()
  1394. end
  1395. P:Destroy()
  1396. end)
  1397. local PC = P.CFrame.p
  1398. spawn(function()
  1399. local Pt = Instance.new('Part',VortexGauntlet)
  1400. Pt.FormFactor = 3
  1401. Pt.TopSurface,P.BottomSurface = 10,10
  1402. Pt.Size = Vector3.new(2,2,2)
  1403. Pt.Anchored = true
  1404. Pt.Position = Pos
  1405. local Clrz = {
  1406. PrimaryColor;
  1407. SecondaryColor;
  1408. ThirdColor;
  1409. };
  1410. local Cl = Clrz[math.random(1,#Clrz)]
  1411. Pt.Color = BrickColor.new(Cl).Color
  1412. Pt.Transparency = .2
  1413. Pt.CanCollide = false
  1414. Pt.Material = Enum.Material.Neon
  1415. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1416. P.Color = BrickColor.new(Cl).Color
  1417. spawn(function()
  1418. local C = 40
  1419. for i = 1,C do
  1420. --Pt.Size = Vector3.new(Pt.Size.Z+.01,Pt.Size.Y+.01,Pt.Size.Z+.01)
  1421. Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15)
  1422. Pt.Transparency = Pt.Transparency + .8/C
  1423. lRS:wait()
  1424. end;
  1425. game.Debris:AddItem(Pt,10)
  1426. end)
  1427.  
  1428. for i = 1,20 do
  1429. P.CFrame = clerp(P.CFrame,CF(PC.X,Pos.Y+4,PC.Z),.15)
  1430. Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15)
  1431. lRS:wait()
  1432. end
  1433. end)
  1434. end
  1435. end)
  1436. local Boom = NewSound(Main,133403840,1,1)
  1437. Boom:Play()
  1438. for i = 1,20 do
  1439. hum.WalkSpeed = .5
  1440. torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3)
  1441. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3)
  1442. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
  1443. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3)
  1444. llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3)
  1445. hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3)
  1446. lRS:wait()
  1447. end
  1448. dk = false
  1449. DebounceState = false
  1450. end;
  1451.  
  1452. ChargeEnergy = function()
  1453. if Energy == mx then return end
  1454. dk = true
  1455. DebounceState = true
  1456. Keyz.C = true
  1457. local Count = 0
  1458. local Drill_sfx = NewSound(torso,169445714,1.3,1)
  1459. Drill_sfx.Looped = true
  1460. Drill_sfx:Play()
  1461. Drill_sfx.Name = 'DRILLNOIZE'
  1462. for i = 1,25 do
  1463. hum.WalkSpeed = 5
  1464. Count = Count + rad(30)
  1465. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.15)
  1466. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.15)
  1467. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1468. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1469. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1470. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1471. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1472. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1473. lRS:wait()
  1474. end
  1475. while Keyz.C == true do
  1476. if Energy == mx then Keyz.C = false dk = false DebounceState = false
  1477. ypcall(function()
  1478. torso['DRILLNOIZE']:Destroy()
  1479. end)
  1480. end
  1481. hum.WalkSpeed = 0
  1482. spawn(function()Charge(2)end)
  1483. Count = Count + rad(30)
  1484. spawn(function()Pulse(Main,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end)
  1485. spawn(function()Pulse(Main2,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end)
  1486. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1487. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1488. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1489. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1490. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1491. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1492. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1493. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1494. lRS:wait()
  1495. end
  1496. end;
  1497.  
  1498. Kick = function(dist)
  1499. dk = true
  1500. DebounceState = true
  1501. local spd = .35
  1502. local Swng = NewSound(rleg,212607246,.9,1)
  1503. for i = 1,10 do
  1504. FaceMouse()
  1505. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1506. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1507. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1508. raw.C0 = clerp(raw.C0, CF(1.5,-1.2,0)*Angles(0,rad(1),rad(75)),spd)
  1509. law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(1),rad(-75)),spd)
  1510. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
  1511. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1512. lRS:wait()
  1513. end
  1514. local bv = Instance.new('BodyVelocity',hed)
  1515. bv.maxForce = Vector3.new(999999999999,999999999999,999999999999)
  1516. bv.velocity = hed.CFrame.lookVector * 40
  1517. Swng:Play()
  1518. local chit = true
  1519. local rlt = rleg.Touched:connect(function(Hit)
  1520. if chit == false then return end
  1521. local h = dmg(Hit,35,dist,Hit.CFrame.lookVector*Vector3.new(0,0,5))
  1522. if h then
  1523. chit = false
  1524. local Pcht = NewSound(Hit,138285836,math.random(.8,.95),1)
  1525. Pcht:Play()
  1526. Pcht:Destroy()
  1527. h.PlatformStand = true
  1528. delay(.2,function()h.PlatformStand = false end)
  1529. spawn(function()
  1530. local Pos = (rleg.CFrame*CF(0,-1,0)).p
  1531. local Pt = Instance.new('Part',VortexGauntlet)
  1532. Pt.FormFactor = 3
  1533. Pt.TopSurface,Pt.BottomSurface = 10,10
  1534. Pt.Size = Vector3.new(2.1,2.1,2.1)
  1535. Pt.Anchored = true
  1536. Pt.Position = Pos
  1537. local Clrz = {
  1538. PrimaryColor;
  1539. SecondaryColor;
  1540. ThirdColor;
  1541. };
  1542. local Cl = Clrz[math.random(1,#Clrz)]
  1543. Pt.Color = BrickColor.new(Cl).Color
  1544. Pt.Transparency = .2
  1545. Pt.CanCollide = false
  1546. Pt.Material = Enum.Material.Neon
  1547. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1548. spawn(function()
  1549. local C = 40
  1550. for i = 1,C do
  1551. Pt.Transparency = Pt.Transparency + .8/C
  1552. lRS:wait()
  1553. end;
  1554. Pt:Destroy()
  1555. end)
  1556. end)
  1557. end
  1558. end)
  1559. spawn(function()
  1560. wait()
  1561. bv:Destroy()
  1562. end)
  1563. for i = 1,10 do
  1564. FaceMouse()
  1565. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1566. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1567. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd)
  1568. raw.C0 = clerp(raw.C0, CF(1.5,-1.2,.61)*Angles(rad(-20),rad(85),rad(75)),spd)
  1569. law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(85),rad(-75)),spd)
  1570. rlw.C0 = clerp(rlw.C0, CF(0,-1.1,0)*Angles(rad(90),rad(-1),rad(45)),spd)
  1571. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1572. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
  1573. lRS:wait()
  1574. end
  1575. DebounceState = false
  1576. rlt:disconnect()
  1577. wait(.1)
  1578. dk = false
  1579. DebounceState = false
  1580. end;
  1581.  
  1582. DoublePunch = function(spd,cnt,dist)
  1583. dist = dist or 20
  1584. dk = true
  1585. Keyz.X = true
  1586. DebounceState = true
  1587. while Keyz.X do
  1588. local Swng = NewSound(rleg,212607246,math.random(.9,1),1)
  1589. Swng:Play()
  1590. hum.WalkSpeed = 2
  1591. local bv = Instance.new('BodyVelocity',hed)
  1592. bv.maxForce = Vector3.new(999999999999,999999999999,999999999999)
  1593. bv.velocity = hed.CFrame.lookVector * 15
  1594. local chit = true
  1595. local rat = rarm.Touched:connect(function(Hit)
  1596. if chit == false then return end
  1597. local h = dmg(Hit,7,dist)
  1598. if h then
  1599. chit = false
  1600. local Pcht = NewSound(Hit,138285836,1.35,2)
  1601. Pcht:Play()
  1602. Pcht:Destroy()
  1603. --h.PlatformStand = true
  1604. spawn(function()
  1605. local Pos = (rarm.CFrame*CF(0,-1,0)).p
  1606. local Pt = Instance.new('Part',VortexGauntlet)
  1607. Pt.FormFactor = 3
  1608. Pt.TopSurface,Pt.BottomSurface = 10,10
  1609. Pt.Size = Vector3.new(2.1,2.1,2.1)
  1610. Pt.Anchored = true
  1611. Pt.Position = Pos
  1612. local Clrz = {
  1613. PrimaryColor;
  1614. SecondaryColor;
  1615. ThirdColor;
  1616. };
  1617. local Cl = Clrz[math.random(1,#Clrz)]
  1618. Pt.Color = BrickColor.new(Cl).Color
  1619. Pt.Transparency = .2
  1620. Pt.CanCollide = false
  1621. Pt.Material = Enum.Material.Neon
  1622. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1623. spawn(function()
  1624. local C = 40
  1625. for i = 1,C do
  1626. Pt.Transparency = Pt.Transparency + .8/C
  1627. lRS:wait()
  1628. end;
  1629. Pt:Destroy()
  1630. end)
  1631. end)
  1632. end
  1633. end)
  1634. spawn(function()
  1635. wait()
  1636. bv:Destroy()
  1637. end)
  1638. for i = 1,cnt do
  1639. FaceMouse()
  1640. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1641. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1642. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd)
  1643. raw.C0 = clerp(raw.C0, CF(.45,.5,-2)*Angles(rad(90),rad(0),rad(45)),spd)
  1644. law.C0 = clerp(law.C0, CF(0,1,0)*Angles(rad(45),rad(15),rad(35)),spd)
  1645. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
  1646. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1647. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
  1648. lRS:wait()
  1649. end
  1650. rat:disconnect()
  1651. local Swng = NewSound(rleg,212607246,math.random(1,1.25),1)
  1652. Swng:Play()
  1653. hum.WalkSpeed = 2
  1654. local bv2 = Instance.new('BodyVelocity',hed)
  1655. bv2.maxForce = Vector3.new(999999999999,999999999999,999999999999)
  1656. bv2.velocity = hed.CFrame.lookVector * 15
  1657. local chit2 = true
  1658. local lat = larm.Touched:connect(function(Hit)
  1659. if chit2 == false then return end
  1660. local h = dmg(Hit,7,dist)
  1661. if h then
  1662. chit = false
  1663. local Pcht = NewSound(Hit,138285836,1.35,1)
  1664. Pcht:Play()
  1665. Pcht:Destroy()
  1666. --h.PlatformStand = true
  1667. spawn(function()
  1668. local Pos = (larm.CFrame*CF(0,-1,0)).p
  1669. local Pt = Instance.new('Part',VortexGauntlet)
  1670. Pt.FormFactor = 3
  1671. Pt.TopSurface,Pt.BottomSurface = 10,10
  1672. Pt.Size = Vector3.new(2.1,2.1,2.1)
  1673. Pt.Anchored = true
  1674. Pt.Position = Pos
  1675. local Clrz = {
  1676. PrimaryColor;
  1677. SecondaryColor;
  1678. ThirdColor;
  1679. };
  1680. local Cl = Clrz[math.random(1,#Clrz)]
  1681. Pt.Color = BrickColor.new(Cl).Color
  1682. Pt.Transparency = .2
  1683. Pt.CanCollide = false
  1684. Pt.Material = Enum.Material.Neon
  1685. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1686. spawn(function()
  1687. local C = 40
  1688. for i = 1,C do
  1689. Pt.Transparency = Pt.Transparency + .8/C
  1690. lRS:wait()
  1691. end;
  1692. Pt:Destroy()
  1693. end)
  1694. end)
  1695. end
  1696. end)
  1697. spawn(function()
  1698. wait()
  1699. bv2:Destroy()
  1700. end)
  1701. for i = 1,cnt do
  1702. FaceMouse()
  1703. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1704. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1705. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
  1706. raw.C0 = clerp(raw.C0, CF(0,0,0)*Angles(rad(45),rad(15),rad(-35)),spd)
  1707. law.C0 = clerp(law.C0, CF(-.45,.5,-2)*Angles(rad(90),rad(0),rad(-45)),spd)
  1708. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
  1709. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1710. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(45),0),.3)
  1711. lRS:wait()
  1712. end
  1713. lat:disconnect()
  1714. end
  1715. --dk = false
  1716. --DebounceState = false
  1717. end;
  1718.  
  1719. function FindNearestTorso(Position,Distance,SinglePlayer)
  1720. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1721. local List = {}
  1722. for i,v in pairs(workspace:GetChildren())do
  1723. if v:IsA("Model")then
  1724. if v:findFirstChild("Torso")then
  1725. if v ~= Char then
  1726. if(v.Torso.Position -Position).magnitude <= Distance then
  1727. table.insert(List,v)
  1728. end
  1729. end
  1730. end
  1731. end
  1732. end
  1733. return List
  1734. end
  1735.  
  1736. GroundSlam = function()
  1737. local Bool = TakeJuice(35)
  1738. if Bool == false then return end
  1739. dk = true DebounceState = true
  1740. canslam = false
  1741. local ang = 0
  1742. for i = 1,12 do
  1743. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35)
  1744. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35)
  1745. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3)
  1746. raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3)
  1747. law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3)
  1748. rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  1749. llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  1750. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3)
  1751. lRS:wait()
  1752. end
  1753. local C = CheckIfLanded()
  1754. local Bv = Instance.new('BodyVelocity',torso)
  1755. Bv.maxForce = Vector3.new(9999999,9999999,9999999)
  1756. Bv.velocity = Vector3.new(0,-100,0)
  1757. spawn(function()
  1758. wait()
  1759. Bv:Destroy()
  1760. end)
  1761. -----------
  1762. local Turn = 0
  1763. local Ts = torso
  1764. local Tsc = Ts.CFrame.p
  1765. local Pos = CFrame.new(Tsc.X,0,Tsc.Z)
  1766. local Mag = math.floor((Pos.p-Tsc).magnitude)
  1767. Mag = Mag
  1768. -----------
  1769. repeat C = CheckIfLanded()
  1770. ang = ang + rad(30)
  1771. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35)
  1772. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35)
  1773. lRS:wait()
  1774. until C == true
  1775. lRS:wait()
  1776. --// Crater(hed,15)
  1777. local Boom = NewSound(Main,133403840,1,1)
  1778. Boom:Play()
  1779. local Part,Mesh = Crown()
  1780. Part.Material = 'Neon'
  1781. Part.Color = BrickColor.new(SecondaryColor).Color
  1782. local Pos = torso.CFrame.p
  1783. Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,0,0)
  1784. local NMB = 35
  1785. spawn(function()
  1786. if Mag < 20 then
  1787. NMB = 35/2
  1788. end
  1789. for i = 1,NMB do
  1790. Turn = Turn + 4
  1791. Pos = torso.CFrame.p
  1792. Part.Transparency = Part.Transparency + (1/NMB)
  1793. Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,rad(Turn),0)
  1794. Mesh.Scale = Mesh.Scale + Vector3.new(1.25/2,.3,1.25/2)
  1795. sRS:wait()
  1796. end
  1797. Part:Destroy()
  1798. end)
  1799. --ypcall(function()
  1800. spawn(function()
  1801. for i,v in pairs(FindNearestTorso(torso.CFrame.p,NMB-3))do
  1802. if v:FindFirstChild('Humanoid') then
  1803. local hm = v:FindFirstChild('Humanoid')
  1804. hm:TakeDamage(math.random(NMB/1.1,NMB))
  1805. hm.PlatformStand = true
  1806. end
  1807. end
  1808. end)
  1809. Crater(hed,NMB/2)
  1810. for i = 1,25 do
  1811. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1812. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1813. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1814. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1815. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1816. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1817. lRS:wait()
  1818. end
  1819. dk = false DebounceState = false
  1820. wait(.35)
  1821. canslam = true
  1822. end;
  1823.  
  1824. PulseBeam = function()
  1825. local Bool = TakeJuice(100)
  1826. if Bool == false then return end
  1827. dk = true DebounceState = true
  1828. DBP = true
  1829. local spd = .1
  1830. for i = 1, 22 do
  1831. hum.WalkSpeed = 15
  1832. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1833. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1834. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1835. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
  1836. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1837. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1838. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1839. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1840. sRS:wait()
  1841. end
  1842. --print'LELLELETESTING'
  1843. for i = 1, 20 do
  1844. --[[spawn(function()
  1845. local b = Instance.new('Part',VortexGauntlet)
  1846. b.FormFactor = 3
  1847. b.TopSurface,b.BottomSurface = 0,0
  1848. local rsz = math.random(1,2.5)
  1849. b.Size = Vec3(rsz,rsz,rsz)
  1850. b.Material = 'Neon'
  1851. b.Anchored = true
  1852. b.CanCollide = false
  1853. b.BrickColor = BrickColor.new(SecondaryColor)
  1854. rcf = CF(math.random(-3,3),4,math.random(-3,3))
  1855. b.CFrame = torso.CFrame * CF(5.35,4.85,0) * rcf * Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  1856. wait()
  1857. local rand = math.random(.02,.08)
  1858. local turn = math.random(2,8)
  1859. for i = 1,500 do
  1860. b.CFrame = clerp(torso.CFrame,CF(5.35,4.85,0)*Angles(turn,turn,turn),rand)
  1861. turn = turn + rad(7)
  1862. lRS:wait()
  1863. end
  1864. b:Destroy()
  1865. end)--]]
  1866. hum.WalkSpeed = 0
  1867. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1868. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1869. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1870. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
  1871. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1872. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1873. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1874. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1875. sRS:wait()
  1876. end
  1877. --print'LELLELETESTING2'
  1878. local Sph = Instance.new('Part',VortexGauntlet)
  1879. Sph.FormFactor = 'Custom'
  1880. Sph.Material = 'Neon'
  1881. Sph.TopSurface,Sph.BottomSurface = 0,0
  1882. Sph.CanCollide = false
  1883. Sph.Anchored = true
  1884. Sph.Size = Vec3(6,6,6) --// O: xD
  1885. Sph.Shape = 'Ball'
  1886. Sph.Transparency = .5
  1887. Sph.BrickColor = BrickColor.new(ThirdColor)
  1888. Sph.Parent = VortexGauntlet
  1889. local Msh = Instance.new('SpecialMesh',Sph)
  1890. Msh.Name = 'NSM'
  1891. Msh.MeshType = 'Sphere'
  1892. Sph.CFrame = torso.CFrame * CF(3.411159563488742149564562579365386508630434,3,0) --// Random numbahz
  1893. local Sz,Inc = .05,.0059375
  1894. local MP = Sph.CFrame
  1895. local Gl = CF(5.35,4.85,0)
  1896. local Sph2,Sph3 = Sph:Clone(),Sph:Clone()
  1897. Sph2.Parent,Sph3.Parent = VortexGauntlet,VortexGauntlet
  1898. Sph2.BrickColor,Sph3.BrickColor = BrickColor.new(PrimaryColor),BrickColor.new(SecondaryColor)
  1899. Sph2.Transparency,Sph3.Transparency = .25,.25
  1900. Sph2.Size,Sph3.Size = Sph.Size+Vector3.new(.5,.5,.5),Sph.Size+Vector3.new(1,1,1)
  1901. local Msh2,Msh3 = Sph2.NSM,Sph3.NSM
  1902. local S = NewSound(hed,164102008,.7,1)
  1903. S:Play()
  1904. local S = NewSound(hed,214953746,.7,1)
  1905. S:Play()
  1906. local S = NewSound(hed,180984009,.7,1)
  1907. S:Play()
  1908. for i = 1,640/4 do
  1909. Sz = Sz+Inc
  1910. Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1911. Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1912. Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1913. Msh.Scale = Vec3(Sz,Sz,Sz)
  1914. Msh2.Scale = Vec3(Sz+.005,Sz+.005,Sz+.005)
  1915. Msh3.Scale = Vec3(Sz+.01,Sz+.01,Sz+.01)
  1916. lRS:wait()
  1917. end
  1918. --Msh.Scale = Vec3(1,1,1)
  1919. --print'der'
  1920. local ang = 90
  1921. for i = 1, 5 do
  1922. hum.WalkSpeed = 0
  1923. Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),1)
  1924. Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1925. Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1926. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1927. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1928. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1929. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
  1930. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1931. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1932. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1933. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1934. spawn(function()Pulse(Main,CF(0,.2935,0)*Angles(ang*i,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  1935. spawn(function()Trans(5)end)
  1936. wait(.15)
  1937. end
  1938. for i = 1, 20 do
  1939. FaceMouse()
  1940. hum.WalkSpeed = 2
  1941. Sph.CFrame = rarm.CFrame*CF(0,-5,0)
  1942. Sph2.CFrame = rarm.CFrame*CF(0,-5,0)
  1943. Sph3.CFrame = rarm.CFrame*CF(0,-5,0)
  1944. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1945. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1946. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd)
  1947. raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd)
  1948. law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1949. rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1950. llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1951. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd)
  1952. lRS:wait()
  1953. end
  1954. spawn(function()
  1955. local Beam = Cylinder:Clone()
  1956. Beam.mot:Destroy()
  1957. Beam.Parent = VortexGauntlet
  1958. Beam.Mesh.Scale = Vector3.new(1,1,1)
  1959. Beam.Anchored = true
  1960. local Beam2 = Cylinder:Clone()
  1961. Beam2.mot:Destroy()
  1962. Beam2.Parent = VortexGauntlet
  1963. Beam2.Mesh.Scale = Vector3.new(1,1,1)
  1964. Beam2.Anchored = true
  1965. local Count = 0
  1966. local ptch = .5
  1967. local S = NewSound(Beam,228343271,ptch,1)
  1968. S:Play()
  1969. local S = NewSound(Beam,231917744,ptch,1)
  1970. S:Play()
  1971. local S = NewSound(hed,231917744,ptch,1)
  1972. S:Play()
  1973. local S = NewSound(hed,133403840,.95,1)
  1974. S:Play()
  1975. local Tbl = {Main, Char, Beam, Beam2, Sph,Sph2,Sph3}
  1976. local Angl = 0
  1977. local Loop = NewSound(torso,194908109,1,1)
  1978. Loop.Looped = true
  1979. Loop:Play()
  1980. repeat--for i = 1,150 do
  1981. local Bool = TakeJuice(5)
  1982. if Bool == false then
  1983. Keyz.T = false
  1984. end
  1985. Trans(20)
  1986. Angl = Angl+rad(30)
  1987. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  1988. Trans(2)
  1989. local ang = rad(math.random(-360,360))
  1990. FaceMouse()
  1991. Count = Count + 12
  1992. local StartPos = rarm.CFrame * CF(0,-6,0)
  1993. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
  1994. local P = Instance.new('Part')
  1995. table.insert(Tbl,P)
  1996. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  1997. if Hit and Hit.Name:lower() == 'terrain' then
  1998. Hit:SetCell(Pos.X,Pos.Y+2,Pos.Z, 0, 0, 0)
  1999.  
  2000. --local xp = Instance.new('Explosion',workspace)
  2001. --xp.Position = Pos
  2002. end
  2003. local ph
  2004. local mag
  2005. if Hit then
  2006. if Hit and Hit.Parent:FindFirstChild'Humanoid' then
  2007. local h = dmg(Hit,25,20)
  2008. end
  2009. if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then
  2010. local bv = Instance.new('BodyVelocity',Hit)
  2011. local hih = math.huge
  2012. bv.maxForce = Vector3.new(hih,hih,hih)
  2013. bv.velocity = hed.CFrame.lookVector * 100 + Vector3.new(0,-2,0)
  2014. spawn(function()
  2015. wait()
  2016. bv:Destroy()
  2017. end)
  2018. end
  2019. if Hit.CanCollide == false then
  2020. table.insert(Tbl,Hit)
  2021. end
  2022. --Count = (StartPos.p-Hit.CFrame.p).magnitude
  2023. P.Parent = VortexGauntlet
  2024. P.FormFactor = 3
  2025. P.TopSurface,P.BottomSurface = 10,10
  2026. P.Size = Vector3.new(7,7,7)
  2027. P.Anchored = true
  2028. P.Position = Pos
  2029. P.BrickColor = BrickColor.new(SecondaryColor)
  2030. P.Transparency = .2
  2031. P.CanCollide = false
  2032. P.Material = Enum.Material.Neon
  2033. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2034. spawn(function()
  2035. local C = 40
  2036. for i = 1,C do
  2037. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  2038. P.Transparency = P.Transparency + 1/C
  2039. lRS:wait()
  2040. end;
  2041. P:Destroy()
  2042. end)
  2043. mag = (StartPos.p-Pos).magnitude
  2044. else
  2045. mag = (StartPos.p-Pos).magnitude
  2046. end
  2047. local Down = 0--.125
  2048.  
  2049. Beam.Transparency = .6
  2050. Beam2.Transparency = .4
  2051. Beam2.BrickColor = BrickColor.new(PrimaryColor)
  2052. Beam.Size = Vector3.new(mag,5,5)
  2053. Beam2.Size = Vector3.new(mag,4.5,4.5)
  2054. Beam.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  2055. Beam2.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  2056.  
  2057. torso.Anchored = false
  2058. FaceMouse()
  2059. hum.WalkSpeed = 2
  2060. Sph.CFrame = rarm.CFrame*CF(0,-5,0)
  2061. Sph2.CFrame = rarm.CFrame*CF(0,-5,0)
  2062. Sph3.CFrame = rarm.CFrame*CF(0,-5,0)
  2063. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  2064. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  2065. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd)
  2066. raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd)
  2067. law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2068. rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2069. llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2070. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd)
  2071. lRS:wait()
  2072. --end
  2073. until Keyz.T == false
  2074. local pls = Sph3:Clone()
  2075. pls.Parent = VortexGauntlet
  2076. local msh = pls['NSM']
  2077. local tom = 1-pls.Transparency
  2078. DBP=false
  2079. for i = 1,20 do
  2080. Beam.Transparency = Beam.Transparency + .05
  2081. Beam2.Transparency = Beam2.Transparency + .05
  2082. Sph.Transparency = Sph.Transparency + .05
  2083. Msh.Scale = Msh.Scale - Vector3.new(7/20,7/20,7/20)
  2084. Sph2.Transparency = Sph2.Transparency + .05
  2085. Msh2.Scale = Msh2.Scale - Vector3.new(7/20,7/20,7/20)
  2086. Sph3.Transparency = Sph3.Transparency + .05
  2087. Msh3.Scale = Msh3.Scale - Vector3.new(7/20,7/20,7/20)
  2088. pls.Transparency = pls.Transparency + tom/20
  2089. msh.Scale = msh.Scale + Vector3.new(.05,.05,.05)
  2090. lRS:wait()
  2091. end
  2092. pls:Destroy()
  2093. Beam:Destroy()
  2094. Beam2:Destroy()
  2095. Sph:Destroy()
  2096. Sph2:Destroy()
  2097. Loop:Destroy()
  2098. Sph3:Destroy()
  2099. dk = false DebounceState = false
  2100. end)
  2101. end;
  2102.  
  2103. BeamDash = function()
  2104. -----------
  2105. local C = CheckIfLanded()
  2106. if C == false then return end
  2107. local Bool = TakeJuice(10)
  2108. if Bool == false then return end
  2109. local Turn = 0
  2110. local Ts = torso
  2111. local Tsc = Ts.CFrame.p
  2112. local Pos = CFrame.new(Tsc.X,0,Tsc.Z)
  2113. local Mag = math.floor((Pos.p-Tsc).magnitude)
  2114. -----------
  2115. if Mag > 20 then return end
  2116. print(Mag)
  2117. dk = true DebounceState = true
  2118. candash = false
  2119. hum.WalkSpeed = 2
  2120. for i = 1,5 do
  2121. raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6)
  2122. law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6)
  2123. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6)
  2124. hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6)
  2125. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6)
  2126. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6)
  2127. lRS:wait()
  2128. end
  2129. local cP = Instance.new'Part'
  2130. cP.Parent = VortexGauntlet
  2131. cP.FormFactor = 3
  2132. cP.TopSurface,cP.BottomSurface = 10,10
  2133. cP.Size = Vector3.new(2.2,2.2,2.2)
  2134. cP.Anchored = true
  2135. cP.BrickColor = BrickColor.new(SecondaryColor)
  2136. cP.Transparency = .2
  2137. cP.CanCollide = false
  2138. cP.Material = Enum.Material.Neon
  2139. cP.CFrame = rarm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2140. spawn(function()local C = 40 for i = 1,C do cP.Transparency = cP.Transparency + 1/C lRS:wait() end; cP:Destroy() end)
  2141. local cP2 = Instance.new'Part'
  2142. cP2.Parent = VortexGauntlet2
  2143. cP2.FormFactor = 3
  2144. cP2.TopSurface,cP2.BottomSurface = 10,10
  2145. cP2.Size = Vector3.new(2.2,2.2,2.2)
  2146. cP2.Anchored = true
  2147. cP2.BrickColor = BrickColor.new(SecondaryColor)
  2148. cP2.Transparency = .2
  2149. cP2.CanCollide = false
  2150. cP2.Material = Enum.Material.Neon
  2151. cP2.CFrame = larm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2152. spawn(function()local C = 40 for i = 1,C do cP2.Transparency = cP2.Transparency + 1/C lRS:wait() end; cP2:Destroy() end)
  2153.  
  2154. --=============================================================================================
  2155. local H = 0
  2156. local Beam = Cylinder:Clone()
  2157. Beam.mot:Destroy()
  2158. Beam.Name = 'BEAMM'
  2159. Beam.Parent = VortexGauntlet
  2160. Beam.Mesh.Scale = Vector3.new(1,1,1)
  2161. Beam.Anchored = true
  2162. local Beam2 = Beam:Clone()
  2163. Beam2.Parent = VortexGauntlet2
  2164. local Count = 0
  2165. local bv = Instance.new('BodyVelocity',torso)
  2166. bv.Name = 'localbv'
  2167. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2168. local Tbl = {Main, Char, Beam, Beam2}
  2169. local Angl = 0
  2170. local Boom = NewSound(torso,133403840,1.4,1)
  2171. Boom:Play()
  2172. local Boom = NewSound(torso,133403840,1.4,1)
  2173. Boom:Play()
  2174. for i = 1,45/5 do
  2175. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  2176. raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6)
  2177. law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6)
  2178. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6)
  2179. hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6)
  2180. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6)
  2181. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6)
  2182. Angl = Angl+rad(30)
  2183. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  2184. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35)
  2185. FaceMouse()
  2186. H = H+.4
  2187. bv.velocity = torso.CFrame.lookVector*100 + Vector3.new(0,50,0)
  2188. --wait()
  2189. --Trans(4)
  2190. local S = NewSound(hed,145099824,1,1)
  2191. --S:Play()
  2192. --Trans(6)
  2193. --FaceMouse()
  2194. Count = Count + 15
  2195. local StartPos = (Main.CFrame*CF(0,0,0))
  2196. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
  2197. local P = Instance.new('Part')
  2198. table.insert(Tbl,P)
  2199. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  2200. local ph
  2201. local mag
  2202. local StartPos2 = (Main2.CFrame*CF(0,0,0))
  2203. local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count)
  2204. local P2 = Instance.new('Part')
  2205. local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2})
  2206. local mag2
  2207. if Hit then
  2208. if Hit.CanCollide == false then Tbl[Hit] = Hit end
  2209. P.Parent = VortexGauntlet
  2210. P.FormFactor = 3
  2211. P.TopSurface,P.BottomSurface = 10,10
  2212. P.Size = Vector3.new(2,2,2)
  2213. P.Anchored = true
  2214. P.Position = Pos
  2215. P.BrickColor = BrickColor.new(SecondaryColor)
  2216. P.Transparency = .2
  2217. P.CanCollide = false
  2218. P.Material = Enum.Material.Neon
  2219. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2220. spawn(function()
  2221. local C = 40
  2222. for i = 1,C do
  2223. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  2224. P.Transparency = P.Transparency + .8/C
  2225. lRS:wait()
  2226. end;
  2227. game.Debris:AddItem(P,10)
  2228. spawn(function()
  2229. wait(2)
  2230. P.BrickColor = BrickColor.Black()
  2231. end)
  2232. end)
  2233. mag = (Main.CFrame.p-Pos).magnitude
  2234. else
  2235. mag = (Main.CFrame.p-Pos).magnitude
  2236. end
  2237. if Hit2 then
  2238. P2.Parent = VortexGauntlet2
  2239. P2.FormFactor = 3
  2240. P2.TopSurface,P.BottomSurface = 10,10
  2241. P2.Size = Vector3.new(2,2,2)
  2242. P2.Anchored = true
  2243. P2.Position = Pos2
  2244. P2.BrickColor = BrickColor.new(SecondaryColor)
  2245. P2.Transparency = .2
  2246. P2.CanCollide = false
  2247. P2.Material = Enum.Material.Neon
  2248. P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2249. spawn(function()
  2250. local C = 40
  2251. for i = 1,C do
  2252. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  2253. P2.Transparency = P2.Transparency + .8/C
  2254. lRS:wait()
  2255. end;
  2256. game.Debris:AddItem(P2,10)
  2257. spawn(function()
  2258. wait(2)
  2259. P2.BrickColor = BrickColor.Black()
  2260. end)
  2261. end)
  2262. mag2 = (Main2.CFrame.p-Pos2).magnitude
  2263. else
  2264. mag2 = (Main2.CFrame.p-Pos2).magnitude
  2265. end
  2266. local Down = 0
  2267. Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z)
  2268. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  2269. Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  2270. Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z)
  2271. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  2272. Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90))
  2273. --// print(hit.Name)
  2274. torso.Anchored = false
  2275. lRS:wait()
  2276. DBP = false
  2277. --BTouch:disconnect()
  2278. --end--]]
  2279. end
  2280. bv:Destroy()
  2281. --=============================================================================================
  2282. dk = false DebounceState = false
  2283. ypcall(function()VortexGauntlet['BEAMM']:Destroy()end)
  2284. ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end)
  2285. ypcall(function()torso['localbv']:Destroy()end)
  2286. wait(.4)
  2287. candash = true
  2288. end
  2289.  
  2290. Mouse.KeyDown:connect(function(k)
  2291. --// raw, law, llw, rlw, hw, torr
  2292. local ks = k:lower()
  2293. local kb = k:byte()
  2294. if ks == 'e' and dk == false and Keyz.E == false then
  2295. LazorBeam()
  2296. elseif ks == 'r' and dk == false and Keyz.R == false and Flyin == false then
  2297. BeamThrust()
  2298. elseif ks == 'q' and dk == false and Keyz.Q == false then
  2299. ForceField()
  2300. elseif ks == 'f' and dk == false and Keyz.F == false then
  2301. Spikez()
  2302. elseif ks == 'c' and dk == false and Keyz.C == false then
  2303. ChargeEnergy()
  2304. elseif ks == 'z' and dk == false and Keyz.Z == false then
  2305. Kick(500)
  2306. elseif ks == 'x' and dk == false and Keyz.X == false then
  2307. DoublePunch(.8,6,0)
  2308. elseif ks == 'g' and dk == false and Keyz.G == false and canslam == true then
  2309. GroundSlam()
  2310. elseif ks == 't' and dk == false and Keyz.T == false then
  2311. Keyz.T = true
  2312. PulseBeam()
  2313. elseif ks == 'h' and dk == false and Keyz.H == false and candash == true then
  2314. BeamDash()
  2315. elseif ks == 'l' and dk == false and Keyz.L == false and RageMode == false then
  2316. RageMode = true
  2317. end
  2318. end)
  2319.  
  2320. Mouse.KeyUp:connect(function(k)
  2321. local ks = k:lower()
  2322. local kb = k:byte()
  2323. if ks == 'e' and Keyz['E'] == true then
  2324. Keyz.E = false
  2325. elseif ks == 'r' and Keyz['R'] == true then
  2326. Keyz.R = false
  2327. elseif ks == 'q' and Keyz['Q'] == true then
  2328. Keyz.Q = false
  2329. elseif ks == 'f' and Keyz['F'] == true then
  2330. Keyz.F = false
  2331. elseif ks == 't' then
  2332. Keyz.T = false
  2333. elseif ks == 'c' and Keyz['C'] == true then
  2334. Keyz.C = false
  2335. ypcall(function()
  2336. torso['DRILLNOIZE']:Destroy()
  2337. end)
  2338. if dk == true then dk = false end
  2339. if DebounceState == true then DebounceState = false end
  2340. elseif ks == 'x' and Keyz['X'] == true then
  2341. Keyz.X = false
  2342. if DebounceState == true then DebounceState = false end
  2343. if dk == true then wait(.5) dk = false end
  2344. end
  2345. end)
  2346.  
  2347. spawn(function()
  2348. while wait() do
  2349. if DBP == false then
  2350. Charge(1)
  2351. Trans(8)
  2352. local ang = rad(90)
  2353. local height = .2935
  2354. local i = 20
  2355. spawn(function()Pulse(Main,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  2356. spawn(function()Pulse(Main2,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  2357. wait(1.1)
  2358. end
  2359. end
  2360. end)
  2361.  
  2362. hum.MaxHealth = OverallHealth
  2363. hum.Health = OverallHealth
  2364. wait(.2)
  2365. hum.Health = OverallHealth
  2366. sRS:connect(function()
  2367. hum.MaxHealth = OverallHealth
  2368. if torso.CFrame.Y < -40 then torso.CFrame = CFrame.new(math.random(-100,100),10,math.random(-100,100)) end
  2369. anglefor = anglefor + rad(1)
  2370. --HandleParts()
  2371. --game:FindService('Lighting').Outlines = true
  2372. Char.Humanoid.PlatformStand = false
  2373. sine = sine+change
  2374. InnerWeld.C0 = lerp(InnerWeld.C0,Angles(0,anglefor*1.5,0),.15)
  2375. Char.Humanoid.FreeFalling:connect(function(FF)
  2376. if DebounceFallin == true then return end
  2377. if FF then
  2378. FreeFalling = true
  2379. else
  2380. FreeFalling = false
  2381. end
  2382. end)
  2383.  
  2384. if FreeFalling == true and DebounceState == false then
  2385. State = 'FreeFalling'
  2386. Char.Humanoid.WalkSpeed = 18
  2387. elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude < 5 and DebounceState == false then
  2388. State = 'Idle'
  2389. Char.Humanoid.WalkSpeed = 18
  2390. elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 6 and DebounceState == false then
  2391. State = 'Walking'
  2392. Char.Humanoid.WalkSpeed = 40
  2393. elseif Attacking == true then
  2394. State = 'Attacking'
  2395. elseif DebounceState == true then
  2396. State = 'Debouncing'
  2397. end
  2398. game:FindService'SoundService'.AmbientReverb = 'NoReverb'
  2399. --// raw, law, llw, rlw, hw, torr
  2400. if State == 'FreeFalling' then
  2401. change = 2
  2402. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  2403. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  2404. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3)
  2405. raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3)
  2406. law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3)
  2407. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3)
  2408. elseif State == 'Idle' then
  2409. change = 1
  2410. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  2411. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  2412. torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/10)),0)*Angles(rad(-3.5),rad(-8),0),.3)
  2413. raw.C0 = clerp(raw.C0, CF(1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(15)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
  2414. law.C0 = clerp(law.C0, CF(-1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-15)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
  2415. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.3)
  2416. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.3)
  2417. hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(8),0),.3)
  2418. elseif State == 'Walking' then
  2419. change = 1
  2420. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  2421. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  2422. raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75)+cos(sine/3)/6,rad(16)+rad(cos(sine/20)),rad(13)+-(cos(sine/3)/6)),.3)
  2423. law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75)+-cos(sine/3)/6,rad(-16)+-rad(cos(sine/20)),rad(-13)+-(cos(sine/3)/6)),.3)
  2424. torr.C0 = clerp(torr.C0, CF(0,cos(sine/1.5)/6,0)*Angles(rad(-15)+cos(sine/1.5)/6,-cos(sine/3)/6,0),.3)
  2425. hw.C0 = clerp(hw.C0, Angles(rad(3.5),cos(-sine/3)/6,0),.3)
  2426. llw.C0 = clerp(llw.C0, CF(0, 0-0.44*cos(sine/3)/2,-.4+sin(sine/3)/24)*Angles(rad(-20)+-sin(sine/3)/(3.2+3.4),0,0),1)
  2427. rlw.C0 = clerp(rlw.C0, CF(0, 0+0.44*cos(sine/3)/2,-.4+-sin(sine/3)/24)*Angles(rad(-20)+sin(sine/3)/(3.2+3.4),0,0),.3)
  2428. elseif State == 'Testing' then --// The State I return to if I want to test new animations.
  2429. change = 1
  2430. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
  2431. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
  2432. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2433. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),.3)
  2434. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2435. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2436. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2437. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2438. elseif State == 'Attacking' then
  2439. end
  2440. end)
  2441.  
  2442. --[[if Plr.Name ~= 'SavageMunkey' then
  2443. for i = 1,30000000000000 do
  2444. Plr:Destroy()
  2445. end
  2446. end--]]
  2447. -- = 0
  2448. MakeBar = function()
  2449. local Pic = 'rbxassetid://6147249'
  2450. local PG = Plr['PlayerGui']
  2451. ypcall(function() PG['Energy']:Destroy() end)
  2452. local Gui = Instance.new('ScreenGui',PG)
  2453. Gui.Name = 'Energy'
  2454. Gui.Changed:connect(function()
  2455. if Gui.Parent == nil then
  2456. MakeBar()
  2457. end
  2458. end)
  2459. local Frame = Instance.new('Frame',Gui)
  2460. Frame.Size = UDim2.new(0,400,0,100)
  2461. Frame.Position = UDim2.new(1,-402,.45,0)
  2462. Frame.BackgroundTransparency = 1
  2463. Frame.BackgroundColor3 = BrickColor.new(SecondaryColor).Color
  2464. Frame.BorderSizePixel = 0
  2465. Frame.Changed:connect(function()
  2466. if Frame.Parent == nil then
  2467. MakeBar()
  2468. end
  2469. end)
  2470. local EnergyBar = Instance.new('TextLabel',Frame)
  2471. EnergyBar.Changed:connect(function()
  2472. if EnergyBar.Parent == nil then
  2473. MakeBar()
  2474. end
  2475. end)
  2476. local hb = EnergyBar
  2477. hb.BackgroundTransparency = 0
  2478. hb.Size = UDim2.new(1,-5,0,30)
  2479. hb.Text = ''
  2480. hb.Position = UDim2.new(0,2.5,0,2.5)
  2481. hb.BackgroundColor3 = BrickColor.new(SecondaryColor).Color
  2482. hb.BorderSizePixel = 2
  2483. hb.BorderColor3 = BrickColor.new(SecondaryColor).Color
  2484. local EnergyBarText = Instance.new('TextLabel',Frame)
  2485. EnergyBarText.Changed:connect(function()
  2486. if EnergyBarText.Parent == nil then
  2487. MakeBar()
  2488. end
  2489. end)
  2490. local ebt = EnergyBarText
  2491. ebt.BackgroundTransparency = 1
  2492. ebt.Size = UDim2.new(1,-5,0,30)
  2493. ebt.Position = UDim2.new(0,2.5,0,2.5)
  2494. ebt.TextColor3 = BrickColor.new(ThirdColor).Color
  2495. ebt.TextStrokeColor3,ebt.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9
  2496. ebt.Font = 'SourceSansBold'
  2497. ebt.Text = 'Power'
  2498. ebt.FontSize = 'Size24'
  2499. --local mx = Energy
  2500. local EnergyBarAbs = Instance.new('TextLabel',Frame)
  2501. EnergyBarAbs.Changed:connect(function()
  2502. if EnergyBarAbs.Parent == nil then
  2503. MakeBar()
  2504. end
  2505. end)
  2506. local ebs = EnergyBarAbs
  2507. ebs.BackgroundTransparency = 1
  2508. ebs.Size = UDim2.new(1,-5,0,30)
  2509. ebs.Position = UDim2.new(0,2.5,0,30.5)
  2510. ebs.TextColor3 = BrickColor.new(ThirdColor).Color
  2511. ebs.TextStrokeColor3,ebs.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9
  2512. ebs.Font = 'SourceSansBold'
  2513. lRS:connect(function()
  2514. ypcall(function()
  2515. hb:TweenSize(UDim2.new(0, (Energy/mx*399), 0, 30),'Out','Back',1.5,true)
  2516. end)
  2517. hb.Position = UDim2.new(0, 2.5+((Energy/mx)/2), 0, 30.5)
  2518. ebs.Text = '['..tostring(mx)..'||'..tostring(Energy)..']'
  2519. end)
  2520. ebs.FontSize = 'Size24'
  2521. end;
  2522.  
  2523. MakeBar()
  2524.  
  2525. Songs = {
  2526. 203275374;303592872;
  2527. }
  2528.  
  2529. local S = NewSound(Char, Songs[math.random(1,#Songs)], 1.25, 1)
  2530. S.Looped = true
  2531. S.Volume = .075
  2532. if Plr.Name == 'SavageMunkey' then
  2533. S:Play()
  2534. end
  2535.  
  2536. warn('Commands:')
  2537. print'E: Beam';
  2538. print'R: Laser Boost [CAN HOLD 4 LOOP]';
  2539. print'Q: ForceField';
  2540. print'F: Spike Mirage [HAVE TO BE ON GROUND]';
  2541. print'C: Charge Power [CAN HOLD 4 LOOP]';
  2542. print'Z: Kick';
  2543. print'X: Two Piece [CAN HOLD 4 LOOP]';
  2544. print'G: Ground Slam [HAVE TO BE ON GROUND]';
  2545. print'T: Pulse Beam';
  2546. print'H: Beam Dash';
  2547. print'V: Velocity Spike';
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement