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Plug_RBLX

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Mar 12th, 2018
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  1. --By Rufus14 (so this is a health syringe)
  2. part = Instance.new("Part", game.Players.LocalPlayer.Character["Right Arm"])
  3. part.Shape = "Cylinder"
  4. part.Size = Vector3.new(1.6, 0.6, 0.4)
  5. part.BrickColor = BrickColor.new("Bright green")
  6. part.Transparency = 0.2
  7. weld = Instance.new("Weld", part)
  8. weld.Part0 = part
  9. weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  10. weld.C0 = weld.C0 * CFrame.new(0,1,0)
  11. needle = Instance.new("Part", part)
  12. needle.Size = Vector3.new(1, 0.2, 0.2)
  13. needle.Shape = "Cylinder"
  14. needle.Position = needle.Position + Vector3.new(0,999,0)
  15. needle.BrickColor = BrickColor.new("Smoky grey")
  16. weld1 = Instance.new("Weld", needle)
  17. weld1.Part0 = needle
  18. weld1.Part1 = part
  19. weld1.C0 = weld1.C0 * CFrame.new(1.3,0,0)
  20. print(id)
  21. for i = 1,20 do
  22. wait()
  23. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.03)
  24. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
  25. end
  26. syringe = false
  27. mouse = game.Players.LocalPlayer:GetMouse()
  28. function lol(key)
  29. key = key:lower()
  30. if key == "q" then
  31. if not syringe then
  32. syringe = true
  33. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 3
  34. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 15
  35. for i = 1,15 do
  36. wait()
  37. game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0.02,0,0)
  38. weld.C0 = weld.C0 * CFrame.Angles(0,-0.02,0)
  39. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.04)
  40. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0.05,0,-0.06) * CFrame.new(0,-0.035,0)
  41. end
  42. wait(0.1)
  43. for i = 1,5 do
  44. wait()
  45. weld.C0 = weld.C0 * CFrame.Angles(0,0,-0.1)
  46. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0.2,0,-0.03)
  47. end
  48. for i = 1,70 do
  49. wait(0.1)
  50. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
  51. wait(0.2)
  52. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 20
  53. wait(0.3)
  54. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 30
  55. wait(0.4)
  56. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 40
  57. wait(0.5)
  58. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 50
  59. wait(0.6)
  60. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 60
  61. end
  62. for i = 1,5 do
  63. wait()
  64. weld.C0 = weld.C0 * CFrame.Angles(0,0,0.1)
  65. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(-0.2,0,0.03)
  66. end
  67. for i = 1,15 do
  68. wait()
  69. game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(-0.02,0,0)
  70. weld.C0 = weld.C0 * CFrame.Angles(0,0.02,0)
  71. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.04)
  72. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(-0.05,0,0.06) * CFrame.new(0,0.035,0)
  73. end
  74. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  75. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
  76. weld:destroy()
  77. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  78. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0) * CFrame.fromEulerAnglesXYZ(0,4.7,0)
  79. end
  80. end
  81. end
  82. mouse.KeyDown:connect(lol)
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