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- for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") and v.Name == "Spray" then
- v:Destroy()
- end
- end
- wait()
- for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") and v.Name == "Spray" then
- v:Destroy()
- end
- end
- wait()
- workspace.Handle.CanCollide = false
- workspace.Handle.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- wait(0.1)
- workspace.Handle.Position = Vector3.new(187.619995, 0.690000057, 106.145004)
- workspace.Handle.CanCollide = false
- game.Players.LocalPlayer.Character:WaitForChild("Spray")
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait(0.1)
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer
- wait()
- workspace.Handle.CanCollide = false
- workspace.Handle.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- wait(0.1)
- workspace.Handle.Position = Vector3.new(187.619995, 0.690000057, 106.145004)
- workspace.Handle.CanCollide = false
- game.Players.LocalPlayer.Character:WaitForChild("Spray")
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer
- wait(0.1)
- game.Players.LocalPlayer.Spray.Parent = game.Players.LocalPlayer.Backpack
- game.Players.LocalPlayer.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(-1, -0.014, 0.011)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(-1.551, -0.989, -1.486)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(-0.011, 0.004, -1)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(-0.014, 1, 0.004)
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(-1, -0.014, 0.011)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(-1.551, -2.325, -1.486)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(-0.011, 0.004, -1)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(-0.014, 1, 0.004)
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait(0.1)
- AnimationId = "121572214"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play(0)
- k:AdjustSpeed(1)
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